The Best Rimworld Item: A Nutrient Paste Dispenser!

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
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    In my opinion, the Nutrient Paste Dispenser is the best item in all of Rimworld. Not only can it be a great tool for beginner players, intermediate and advanced Rimworld players can also benefit from its strengths!
    Not only will a nutrient paste dispenser free one of your colonists from the task of cooking, allowing you to get a lot more done early in the game -- such as researching, construction, tailoring, crafting, etc. -- but also, nutrient paste will last longer than any other source of food! If you're having trouble surviving in a more difficult biome, like ice sheet or extreme desert, a nutrient paste dispenser may just be your solution!

ความคิดเห็น • 1.3K

  • @supleted
    @supleted 5 ปีที่แล้ว +5699

    "You can avoid food poisonin-"
    Say no more fam I am 200% convinced.

    • @TaurionMartell
      @TaurionMartell 5 ปีที่แล้ว +205

      Food poisoning is such a fucking hassle. You colonistz become slow and sickly

    • @liquidminds
      @liquidminds 5 ปีที่แล้ว +327

      @@TaurionMartell Especially when it happens due to a dirty environment, because your cleanign-crew preferred to clean the stone-storage for the 3rd time, before even starting to look at the places you handle food at...

    • @TaurionMartell
      @TaurionMartell 5 ปีที่แล้ว +22

      @@liquidminds yeah and most of the time you wont have cleaners

    • @maryk7262
      @maryk7262 5 ปีที่แล้ว +172

      I have this one colonist who used to be one of the best in combat, and had so many other great skills, until one day when she got severe brain damage when a pirate shot her in the head, so now her consciousness is capped at 50% and now she just cleans most of the time, since she can't do anything else efficiently anymore. it's tragic, but anyway. whenever she got food poisoning, it was enough to incapacitate her and I'd always have to have another colonist carry her to bed and she couldn't get up until she recovered. long story short, nutrient paste is a godsend

    • @WoodlandDrake
      @WoodlandDrake 5 ปีที่แล้ว +20

      @@maryk7262 Passing out every time you vomit? If we weren't talking about food poisoning, I'd assume it was a wild party.

  • @ApisIniustus
    @ApisIniustus 5 ปีที่แล้ว +2205

    There's another perk to the nutrient paste dispenser that you're forgetting. Colonists do not take nutrient dispenser meals into their inventory so when they are hungry they will always travel to the dispenser. No more dreaded "Ate without table" for eating out in the field!

    • @Chocolatebutterjelly
      @Chocolatebutterjelly 5 ปีที่แล้ว +361

      On the other hand, of course, this means they won't be able to eat while on the field without going all the way back to base. Upsides and downsides.

    • @carbon1255
      @carbon1255 5 ปีที่แล้ว +30

      @@Chocolatebutterjelly it is best for hunting, which you won't generally do with a dispenser.

    • @logangagnepain7154
      @logangagnepain7154 5 ปีที่แล้ว +30

      This is wrong. I do work with a lot of mods, so maybe this is just a vanilla thing, but colonists do have nutrient paste in their inventories for me

    • @haelmannwind181
      @haelmannwind181 4 ปีที่แล้ว +13

      They will take stacked paste with them, like any other meal. I mean those paste, stockpiled as shown in video

    • @criarinobr2682
      @criarinobr2682 4 ปีที่แล้ว +16

      that also means that when your only reasonably good miner with bad back and 2 peg legs go mine that steel lump in the other side of the map, he will go, mine one block, and then go all the way back to get a meal

  • @bean7837
    @bean7837 5 ปีที่แล้ว +3542

    Haha the only time I've ever used nutrient paste was on prisoners. They were kept in really poor conditions so obviously fights and mental issues were rampant. Every prisoner had 3 strikes and once they lost them they would be sent to the 'red room', where they would receive first hand knowledge as to where the meat from the nutrient paste dispensers came from. Just don't ask too many questions.

    • @adhdacademia
      @adhdacademia 5 ปีที่แล้ว +307

      oh my

    • @smokedoofman4763
      @smokedoofman4763 5 ปีที่แล้ว +512

      I also put my prisoners in a gulag

    • @bean7837
      @bean7837 5 ปีที่แล้ว +401

      @@smokedoofman4763 I see you are a fellow man of culture.

    • @justanotheryoutubechannel
      @justanotheryoutubechannel 5 ปีที่แล้ว +124

      Daniel Wise That’s now I treat some prisoners. Some well behaved prisoners will get put in proper carpeted rooms, less well behaved prisoners will be thrown in the gulag.

    • @andrewtheanimenerd
      @andrewtheanimenerd 5 ปีที่แล้ว +48

      Well, time to make a slaver colony

  • @thex9165
    @thex9165 5 ปีที่แล้ว +2564

    video: "prisoners can identify human meat in nutrient paste"
    me: "good"

    • @vaarelsauce
      @vaarelsauce 4 ปีที่แล้ว +126

      this is a Certified Bruh Moment.

    • @paint1238
      @paint1238 4 ปีที่แล้ว +48

      *me shoving corn into it because i have too much*

    • @ciranopunalesvigliarolo3788
      @ciranopunalesvigliarolo3788 4 ปีที่แล้ว +46

      So...
      Do you people keep prisoners as a livestock or you just wanna make them unhappy for fun?

    • @zymbol7479
      @zymbol7479 4 ปีที่แล้ว +87

      @@ciranopunalesvigliarolo3788 o r g a n s

    • @IAreSmeegoo
      @IAreSmeegoo 4 ปีที่แล้ว +60

      @@ciranopunalesvigliarolo3788 um sweetie, its called justice.

  • @Waxwharf
    @Waxwharf 4 ปีที่แล้ว +1137

    "I saved 40% by switching to nutrient paste"

    • @ImperativeGames
      @ImperativeGames 4 ปีที่แล้ว +23

      @Márk Bányai That's genius. Harsh frontier world dictates hard frontier decisions ^^

    • @amjadken
      @amjadken 4 ปีที่แล้ว +4

      there are no cars in rimworld

    • @_LocalGhost_
      @_LocalGhost_ 4 ปีที่แล้ว +6

      @SESolutionsEngineering mods, get some mods.

    • @randomguy9084
      @randomguy9084 4 ปีที่แล้ว +3

      @Márk Bányai But then -6 for butchering humanlike and -12 for eating kibble which is a pretty big negative mood swing

    • @hailgod1
      @hailgod1 3 ปีที่แล้ว +5

      @Márk Bányai its only a -4 if u dont consider that fine meals is +5 and lavish is +12. when a guy has a bad day, feed him a lavish meal and a fine meal and it stacks to +17. considering that, having a cook adds u 21 mood from having nutrient paste. for every colonist.

  • @FGC292
    @FGC292 4 ปีที่แล้ว +802

    3:12 *puts food in dispenser's hopper*
    Hare: It's free real estate

    • @RawkL0bster
      @RawkL0bster 4 ปีที่แล้ว +53

      Throw the hare into it as well.

    • @jacksonzoscsak9649
      @jacksonzoscsak9649 4 ปีที่แล้ว +8

      BRUH

    • @asoru5573
      @asoru5573 3 ปีที่แล้ว +6

      WTF I DIDN'T NOTICE THAT OMFG LOL I CAN'T STOP LAUGHING XD

    • @spoderman7708
      @spoderman7708 3 ปีที่แล้ว +10

      Free meal estate :)

    • @etlttc353
      @etlttc353 3 ปีที่แล้ว

      my solution is to just hunt every hare on the map

  • @TheGreenTaco999
    @TheGreenTaco999 5 ปีที่แล้ว +2248

    I'm a tribal colony, what is this sorcery?

    • @NoradNoxtus
      @NoradNoxtus 5 ปีที่แล้ว +21

      TheGreenTaco999 LMAO

    • @brichess8227
      @brichess8227 5 ปีที่แล้ว +333

      Table? ME MAKE DRUGS ON FLOOR

    • @TheGreenTaco999
      @TheGreenTaco999 5 ปีที่แล้ว +135

      @@ayporos I traded two member of my colony and half of our pottery for this connection brick for recreational purposes and that's what I'm doing here, and sorry I think I made a mistake, should I have bought at least one internet to use it for these purposes? you mentioned internets but i don't know what those are and I think that's a problem because I didn't buy any.

    • @ayporos
      @ayporos 5 ปีที่แล้ว +83

      @@TheGreenTaco999 no worries man, I'll sell you one internet for the price of 2 of your women. Hell, I'll give you a special service and throw in another extra internet! (don't tell anyone I did that though, it's bad for business)

    • @lalawmpuiahmar193
      @lalawmpuiahmar193 5 ปีที่แล้ว +2

      It's free real estate.

  • @realinazer194
    @realinazer194 5 ปีที่แล้ว +1321

    'The final straw was : ate awful meal'

    • @russellfernandez57
      @russellfernandez57 4 ปีที่แล้ว +39

      Mystery meat*

    • @imbedman1803
      @imbedman1803 4 ปีที่แล้ว +8

      Tender meat*

    • @KingOfTheBeyond23
      @KingOfTheBeyond23 4 ปีที่แล้ว +63

      My entire colony was decimated
      I have the plague
      and this food tastes like shit! THAT'S IT! I'VE HAD ENOUGH!!!

    • @IAreSmeegoo
      @IAreSmeegoo 4 ปีที่แล้ว +42

      @@KingOfTheBeyond23 sounds bad but get this... my colonists ATE WITHOUT A TABLE.

    • @bekoshka3678
      @bekoshka3678 4 ปีที่แล้ว +1

      @@imbedman1803 Patapatapatapon

  • @jackhazardous4008
    @jackhazardous4008 5 ปีที่แล้ว +533

    The fact that your freezer has regular stockpile settings triggers me

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +106

      Take comfort that it's only an early game setting :D I generally use my freezer as an all-purpose storage room until a permanent room is built, since it's usually large enough.

  • @DustyTheKitty
    @DustyTheKitty 4 ปีที่แล้ว +36

    ''Amy... why did you hold down the dispenser button and drop 30 servings on nutrient past on the floor?''
    ''I...I don't know... I just felt strangely compelled to do so~ like a kid at McDonald's at the ketchup dispensers...''

  • @_Meriwether
    @_Meriwether 5 ปีที่แล้ว +1609

    I feed nutrient paste meals to my married couples, as their mood is always max from constantly making the beast with two backs - it has zero impact on their overall happiness.
    My colonists that aren't married get nicer meals and a box of kleenex.

    • @halo007Mex
      @halo007Mex 5 ปีที่แล้ว +122

      Be married in a rim world sucks right?

    • @moguldamongrel3054
      @moguldamongrel3054 5 ปีที่แล้ว +92

      no lotion?

    • @_Meriwether
      @_Meriwether 5 ปีที่แล้ว +289

      @@moguldamongrel3054 Nutrient paste, my man. Nutrient paste.

    • @moguldamongrel3054
      @moguldamongrel3054 5 ปีที่แล้ว +11

      Meriwether haha

    • @PhantomJavelin
      @PhantomJavelin 5 ปีที่แล้ว +81

      @@_Meriwether Nutrient paste really does do everything, doesn't it?

  • @chinchillaruby4170
    @chinchillaruby4170 5 ปีที่แล้ว +1059

    If you feed it to cows you gain a profit in food from the milk.

    • @Dedjkeorrn42
      @Dedjkeorrn42 5 ปีที่แล้ว +174

      does that mean you could create infinite food if you just place cows on top of the hoppers?

    • @chinchillaruby4170
      @chinchillaruby4170 5 ปีที่แล้ว +229

      Butter box yes, with enough cows you can have no need for food anymore because you feed them their milk with the dispenser, and have some remaining. If you wanna look more into it the TH-camr Rhadamant explains it in one of his latest videos, however I don’t remember which, and they are all 1 hour.

    • @deyonvandraanen7492
      @deyonvandraanen7492 5 ปีที่แล้ว +14

      but cows dont pick meals from the nutrient paste right?

    • @darkequation
      @darkequation 5 ปีที่แล้ว +125

      @@deyonvandraanen7492 Yeah this require the exploit itself, a high priority shelf and lots of micromanagement.
      I'd like to leave the
      faucet flow and animals just lick the paste whenever they need it.
      Perhaps they'll leave my Yayo and Luciferium alone.
      I mean, a Lucifer-imbued Thrumbo is fine, but a mechanical hare?

    • @LuizAlexPhoenix
      @LuizAlexPhoenix 5 ปีที่แล้ว +44

      @@darkequation
      R/ShitRimworldersSay

  • @1Bloxer
    @1Bloxer 5 ปีที่แล้ว +552

    i thought this was satire when i clicked this video
    after watching this, i want to start a new file relying purely on nutrient pastes holy shit this is great

    • @1Bloxer
      @1Bloxer 5 ปีที่แล้ว +22

      @@thepokemonlover3806 yeah, i just make the dining/rec room impressive and those mood boosts basically cancel the mood penalty of the nutrient pastes

    • @Shakkataka
      @Shakkataka 5 ปีที่แล้ว +11

      I actually doing this. You can compensate with beauty, drugs, ect. I have had no problems. In fact this colony is probably the happiest one I've ever had.

    • @SirCap15
      @SirCap15 5 ปีที่แล้ว +28

      Welcome to early access version of Rimworld where was no cooks and only that thing

    • @ae4164
      @ae4164 4 ปีที่แล้ว +6

      Building impressive rooms is only enough to offset the debuffs when you're still in the early game and everyone is getting like +15 from "Low Expectations" and nobody has old injuries giving them pain. Once you actually progress a bit your single colonists who aren't stacking buffs from sleeping with their lovers will be hovering around 50/50 and it doesn't take much to push them over.

  • @JBrander
    @JBrander 5 ปีที่แล้ว +48

    It's a single-cell protein combined synthetic aminos, vitamins, and minerals. Everything the body needs. The breakfast of champions.

    • @deyonvandraanen7492
      @deyonvandraanen7492 3 ปีที่แล้ว +4

      A substance with a consistency somewhere between yogurt and cellulite, It's not so bad, as long as you don't think about liposuction!

  • @RainingArtillery
    @RainingArtillery 5 ปีที่แล้ว +494

    hey I'd like to just give you a tip for cooking efficiently. Make small 1x1 critical stockpiles for your cooking igredients next to the stove, set the stove to drop on floor and lower ingredient radius to encompass only your mini stockpiles. It's crazy how quickly they will cook - the cooks waste around 50-80% of their time just hauling ingredients. You can get away with having a single cook cooking for 10-20 people like this easily. Your cook will be able to do other things no problem like this.

    • @Desi-qw9fc
      @Desi-qw9fc 5 ปีที่แล้ว +24

      You could even have the kitchen set up inside the fridge (not the freezer). Your cook will be cold and a little unhappy, but there’s no need to get a hauler to haul completed meals back into the fridge.

    • @RainingArtillery
      @RainingArtillery 5 ปีที่แล้ว +52

      @@Desi-qw9fc it lowers the efficiency of the stove itself quite a bit however due to the non-optimal temperature debuff.

    • @ltcolrayquaza
      @ltcolrayquaza 5 ปีที่แล้ว +7

      @@RainingArtillery only lowers it a small amount, with a lv ~10 cook the chilled debuff is negligible.

    • @DerekToningoogle
      @DerekToningoogle 5 ปีที่แล้ว +3

      I do this but then I have the problem of atleast 1 of my haulers always running back and forth from the kitchen to the fridge and not hauling anything else. I set zones to keep most of my haulers out of the kitchen as a workaround, but any other tips to prevent this?

    • @urpwnned
      @urpwnned 5 ปีที่แล้ว +22

      I use the refrigerator mod, and place some freezers next to the cooking station.

  • @gavingraham6139
    @gavingraham6139 5 ปีที่แล้ว +523

    Allow super useful for prisons. If your warden is often busy.

    • @dacianhantig7810
      @dacianhantig7810 5 ปีที่แล้ว +14

      I give access to a nutrient dispenser to my prisoners, so I don't have to feed them :) More time for my warden to do other stuff

    • @deyonvandraanen7492
      @deyonvandraanen7492 5 ปีที่แล้ว +7

      Do the prisoners actually use it??

    • @dacianhantig7810
      @dacianhantig7810 5 ปีที่แล้ว +30

      @@deyonvandraanen7492 Yes, when they are hungry. And as long as they have access to it, the warden will not deliver food anymore.

    • @deyonvandraanen7492
      @deyonvandraanen7492 5 ปีที่แล้ว +33

      @@dacianhantig7810 after 1600 hours into this game.. my prisoners still starve when my warden is on expedition xD

    • @dacianhantig7810
      @dacianhantig7810 5 ปีที่แล้ว +2

      @@deyonvandraanen7492 Time to change that, no? :D

  • @Volvith
    @Volvith 5 ปีที่แล้ว +195

    Fruitbats: "Not and advantage: Colonists can still detect human meat."
    Me: **Stares in cannibal tribe** "Sorry, but you seem to have mispronounced '+15 mood bonus, cooked cannibalism', kind sir."

    • @lydierayn
      @lydierayn 4 ปีที่แล้ว +9

      OH SHIT. Now im going to start a Cannibalist only game just for the nutrion paste +11 mood bonus

    • @Tolwrath
      @Tolwrath 4 ปีที่แล้ว +18

      I recently completed an Ice Sheet playthrough, and you need every food source you can get, but none of my colonists were cannibals. So instead of making meals out of human meat, I made kibble, to feed my chickens, who in turn, provided eggs for my colony. Yay avoiding cannibalism debuffs!
      You do still take a hit for butchering people though...

    • @lydierayn
      @lydierayn 4 ปีที่แล้ว +9

      @@Tolwrath Butchering people isn't that bad... Have you seen your father get killed by your chicken named Chucky who is on fire while a mechanoid is shooting your fiance? See? Buthering people is FUN

  • @quizzlie
    @quizzlie 5 ปีที่แล้ว +96

    "Or finally get your hauling done"
    Hey, I don't live in a fantasy world here!

    • @Arbaaltheundefeated
      @Arbaaltheundefeated 5 ปีที่แล้ว +7

      There are two things in this world we can never have enough of. Hauling, and dakka.

    • @LittleNemoGaming
      @LittleNemoGaming 5 ปีที่แล้ว +14

      ...and cleaning.

    • @theapexsurvivor9538
      @theapexsurvivor9538 5 ปีที่แล้ว +1

      @@LittleNemoGaming there are cats for that.

    • @BirdTurdMemes
      @BirdTurdMemes 5 ปีที่แล้ว +3

      Train dogs.

  • @microcosms2420
    @microcosms2420 5 ปีที่แล้ว +12

    I used a nutrient paste dispenser once... everyone got so pissed at eachother they eventually fought to the death, where the last survivor standing bled to death because he couldn't tend to his wounds fast enough.

  • @roguishpaladin
    @roguishpaladin 5 ปีที่แล้ว +670

    I really wish you could legitimately create nutrient paste meal items. I don't want to generate a bunch through pausing and forbidding, but I'd love to have a way to serve nutrient paste to the animals. Other people in the world can put nutrient paste into servable meals, because raiders can carry it with them sometimes.

    • @dacianhantig7810
      @dacianhantig7810 5 ปีที่แล้ว +21

      there are some mods that allow you to do that, but at a disadvantageous cost in nutrients

    • @Spoonwood
      @Spoonwood 5 ปีที่แล้ว +21

      1. Produce a bunch of nutrients using the drafting method. 2. Then put those meals in some spot for the animals to eat and make sure that they don't have access to another source of food.

    • @Hellbunnyism
      @Hellbunnyism 5 ปีที่แล้ว +4

      I think you should be able to produce paste on its own but I also think there should be a (small, possibly tied a bit to the times used?) chance it fails and starts leaking/spewing paste as well.

    • @babler11
      @babler11 5 ปีที่แล้ว +1

      @@Spoonwood make sure to keep your barn refrigerated or make an animal specific freezer for this purpose or they'll rot

    • @plainlake
      @plainlake 5 ปีที่แล้ว

      Mods

  • @datman2433
    @datman2433 5 ปีที่แล้ว +42

    I countered the debuff by brewing beer.
    Paste&Beer.
    I just hoped they didn't sneeze too hard

  • @thaliongor
    @thaliongor 5 ปีที่แล้ว +300

    You mentioned colonist would still notice if human meat or insect meat was used, does this mean if a cannibal gets a NP meal made with human meat they would still get their cannibal buff?

    • @TheRickinger
      @TheRickinger 5 ปีที่แล้ว +90

      yes, it should work like that

    • @halwakka504
      @halwakka504 5 ปีที่แล้ว +84

      Yeah, it works. I have two cannibals in my colony who use a human meat paste dispenser and they get the buff... they can actually eat raw human meat and get the buff but they can get food poisoning from it (and eat more than is used in a paste meal) so it's worth building the dispenser.

    • @gkagara
      @gkagara 5 ปีที่แล้ว +4

      It can be negated using smoked meat mod, the game only record that it is from smoked meat not what kind of meat it is, also that works for human meat smoked human meat.
      To add: cooking something from insect/or human smoked meat also remove that I ate insect or human penalty mood.

  • @somanayr
    @somanayr 5 ปีที่แล้ว +381

    Remember, if you're taking nutrient paste over fine meals, you also have to consider that you give up the +5 boost from a fine meal -- a 9 point swing, which is pretty big. Nutrient paste definitely has its uses though, e.g. when you don't have any good cooks!

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +100

      Very true! Once a colony is capable of reliably keeping both meat and veggies on hand for fine meals, I typically only keep the paste dispenser around for emergencies

    • @bowelterNL
      @bowelterNL 5 ปีที่แล้ว +19

      If your rooms all look very nice, the 9 points isn't a big deal, and even then, i don't mind dealing with some mental breakdowns every now and again x)

    • @originalulix
      @originalulix 5 ปีที่แล้ว +14

      In emergencies I may use one... but I like cooking in the game, I even play with Vegetable Garden Mod so I can cook all kinds of stuff. I also build a "common room" for guests, and with the hospitality mod allow them to buy food from the fridges I put there. Tadaa, I have a tavern!

    • @YuffX
      @YuffX 5 ปีที่แล้ว +11

      You can micromanage who eats what, giving better meals to those with suicidal thoughts, and happy pawns eating paste

    • @Nathankinamorh
      @Nathankinamorh 5 ปีที่แล้ว +3

      He says in the video it's a debuff of -4. Couple good statues and recreation cancel that out no problem.

  • @derekthehalfabee7942
    @derekthehalfabee7942 5 ปีที่แล้ว +49

    The net mood difference is far more than -4, as you have to factor in the opportunity cost of NOT eating a fine/lavish meal, which gives a mood boost. So more realistically, you are looking at closer to -8 mood loss for going the food paste route.
    Though by that same token, labor savings are even more impressive than simply not needing a cook. As you need 40% less food, that means 40% less time spent planting/harvesting. But even that has a hidden savings. 40% less crops means a smaller base is needed. That means less time spent running back and forth, though that might be eaten up by the need for larger bedrooms to account for the mood buffs. Or you could use all that free labor to make a colony of artists and line the bedroom walls with statues.
    Or go the truly Rimworld route and have a colony of acetic psychopath cannibals. Your pawns will have nothing but free time as they wander around full of human murder-eating joy.

    • @GameNinja13
      @GameNinja13 4 ปีที่แล้ว +1

      I've never gotten a colony to the attached of being able to eat fine meals

    • @alex2143
      @alex2143 ปีที่แล้ว

      Another hidden benefit along the already impressive list of benefits for NP that you mentioned: needing less food and therefore a smaller base also means it helps keep your wealth down, which means raids and other disasters are just a bit smaller.
      I try to have one very big and luxurious barracks/dining room/rec room, which means the investments i make in prettying that up have a return on investment on three fronts. Sure, even modest single bedrooms are nicer than a super fancy barracks, but they add a lot to wealth (which means higher expectations and bigger raids) and base size (which means more walking and therefore lower efficiency).
      Combine that with a couple of stacks of lavish meals and fine cannibal meals, and you have a very efficient colony with a good food backup in case of a solar flare, and some strong mood buffs that are very easy to unlock.

  • @carolinebelanger7938
    @carolinebelanger7938 5 ปีที่แล้ว +62

    Great video! Never really used the nutrient paste dispenser, but I should... I always end up with 2 full-time cooks for my colony!

    • @marvinkitfox3386
      @marvinkitfox3386 5 ปีที่แล้ว +7

      You need one cook per, about, 18 colonists. When serving *lavish* meals.
      With Simple meals, one cook per 35.
      .
      Just setup the stove very close to but not in your freezer. Put single-cell stockpiles of meat and veg to his left and right, with critical priority so the plebs keep them stocked. Edit the cook bill to "drop on ground" when complete.
      .
      I rather like the +12 mood it gives. That is +16 better than with nutrient paste.

    • @dacianhantig7810
      @dacianhantig7810 5 ปีที่แล้ว +2

      @@marvinkitfox3386 I feed my colonists (and my prisoners) with nutrient paste even in mid game. But I keep making fine and lavish meals. If a colonist is starting to break I force him to eat a fine meal. If still breaking (probably due to a -30 psychic drone) I force him to eat a lavish meal. This way I overall consume less fine/lavish meals and I keep my colonists happy at the same time :)

  • @Tamizushi
    @Tamizushi 5 ปีที่แล้ว +193

    New trick/exploit/bug: while hoppers won't accept processed meals in their configuration, if you can somehow make a nutrient paste meal fall on it, you can use the dispenser to create paste from the meal which lists only "nutrient paste" as its ingredient. In other words, by making food go through the dispenser a second time, you can mask its origin. I stumbled upon this bug by producing so much paste using the draft trick that some of it got on a hopper.
    I haven't had the time to test it out since I discovered this trick, but I suspect it might also be possible to make nutrient paste from pemmican or kibble this way which would make food production even more efficient.

    • @MrPablosek
      @MrPablosek 5 ปีที่แล้ว +48

      Kamizushi Akinari
      Lol! I want to try it with weapons now...
      Nutrient paste
      Ingredients: plasteel knife (poor)
      Eat carefully!

    • @rodrikforrester6989
      @rodrikforrester6989 5 ปีที่แล้ว +33

      @@MrPablosek I think it needs to be nutritious...

    • @MrPablosek
      @MrPablosek 5 ปีที่แล้ว +18

      Ivan Alekseyev
      That's a shame. Maybe adding nutrition value through xml edits would do it.

    • @FRD357
      @FRD357 5 ปีที่แล้ว +37

      Use beer. It has nutritional value.

    • @Arbaaltheundefeated
      @Arbaaltheundefeated 5 ปีที่แล้ว +29

      @@FRD357 Beer paste? Sounds tasty.

  • @capn0x
    @capn0x 5 ปีที่แล้ว +150

    It is, indeed, very convenient, but Rimworld is, first of all, a story telling game. Which means the deeper you immerse and roleplay every aspect of it, the more fun you get from it. At least, that's how it works for me and to those people who I discussed the game with. However, in my opinion, the paste dispenser only fits in scenarios where your colony is located in very harsh conditions, where food is scarce and time and working hands are valuable, or for prisoners, who may not deserve getting good food. I think that my colonists, if they had free will, would prefer cooking meals for themselves, even if they completely suck at cooking, rather than eat the slimey goo, while there is raw meat and crops it is made of. Imagine yourself on the rim. You hunt down a doe and you butcher it. There is that fireplace you made back when you were spending your first days on the planet. Would you go to the trouble of constructing a complex machine that would make disgusting gel for you to eat? or you would just roast that steak over the fire? What I wanted to tell is, don't treat your colonists like robots. They work hard for the colony to thrive and they deserve only the best you can give them.

    • @Miss_Distress
      @Miss_Distress 5 ปีที่แล้ว +40

      I'm with you. Prisoners, however, get the slop.

    • @shuriken188
      @shuriken188 5 ปีที่แล้ว +26

      Honestly, I'd prefer the nutrient paste. If I'm not a professional hunter or cook, I can't trust myself to make proper meals. I could scientifically reason that if I heat it up enough, the infections in it will die, but what parts should I cook? What's safe on the animal? What if the animal has some sort of disease that affects the meat, cooked or not? I know, however, that the nutrient paste dispenser will process all the raw meat and output only pure, safe nutrients that I can trust in this life-or-death world. I'd personally feel a lot more comfortable with a nutrient paste dispenser.

    • @capn0x
      @capn0x 5 ปีที่แล้ว +23

      @@shuriken188 you overestimate yourself. If you would have to live in such awful conditions, any little thing that would raise your mood, such as a tasty well-done steak, would be very precious to you. Eating disgusting goo would make you feel even worse after a full day of hard work, like mining or crafting things with your bare hands. You might just go insane living like this for years. I agree that dispenser is useful and sometimes even crucial, but it just can't be your main source of food, especially if you can harvest safe crops, like rice and potatoes. If you can't trust yourself in cooking potatoes, you might be a potato yourself

    • @shuriken188
      @shuriken188 5 ปีที่แล้ว +11

      @@capn0x How are you to know what makes me happy or comfortable? I'd be much happier eating safe, highly-nutritious slop than risking a potentially dangerous plant or animal which could have some sort of alien disease. Besides, I'd be far more relaxed and hopeful if promised a week of guaranteed meals over a couple days of potentially dangerous but (maybe) tasty meals.

    • @capn0x
      @capn0x 5 ปีที่แล้ว +11

      @@shuriken188 Sorry, but I can't agree with you. You seem to have completely ignored my point about safe crops, not even mentioning possibility of encountering a more capable cook among countless refugees on the rim. I admit, however, that you are free to choose, but I still think that nobody would choose disgusting goo over normal food, like baked potatoes (you can just put raw potatoes in the burning coals for a decent meal). If you compare "ate awful meal" debuff to "ate raw food", the difference is less than half, so it is safe to assume it is similar in taste to less-than-half-cooked food. Try to imagine eating slightly boiled (about 3 min) beef on daily basis (ignoring the healthiness issue). I doubt anyone could remain happy for long like that, but that is not what I can decide, though.

  • @General12th
    @General12th 5 ปีที่แล้ว +177

    I wish there was a Spacer-level tech (or an artifact) that lets you build a more advanced version of the dispenser with none of the disadvantages. Instead of a -4 "ate nutrient paste" penalty, it gives colonists the +5 "ate fine meal" buff. Meals made from it don't have the human/insect meat tag, so anyone can eat anything. Stuff like that.

    • @musAKulture
      @musAKulture 5 ปีที่แล้ว +21

      mod it.

    • @General12th
      @General12th 5 ปีที่แล้ว +32

      @@musAKulture I'm including it, alongside a host of other things I'd like to see. I've written all the descriptions and stats, but I don't know how to mod, so I'll research that and see how hard it is to actually implement this stuff.

    • @thelonestonr7243
      @thelonestonr7243 5 ปีที่แล้ว +9

      @@General12th idk how to mod either but my bet would be that the hardest part is making the ingame model, oh and to make it so it doesnt clash with other mods

    • @General12th
      @General12th 5 ปีที่แล้ว +6

      @@thelonestonr7243 Yep. I'm good at photo manipulation, but drawing new models from scratch is something else.

    • @thelonestonr7243
      @thelonestonr7243 5 ปีที่แล้ว

      I wish u the best and hope to see ur mod in the workshop one day

  • @Bandera92
    @Bandera92 4 ปีที่แล้ว +5

    You should make a video in this format about Psychite tea. It is another item people didn't know they needed in their colony
    -Tribes start with the research, but very cheap research anyways
    - Simple to grow
    - No drug lab required, use a campfire or stove to brew it in
    - Can have a cup every 2 days, with no addiction forming and no chemical damage to the body
    - A nice +12 mood boost, only feel 90% of pain, only feel 80% of tiredness, keeps a pawn working longer on their scheduled use day
    - Want to recruit a pawn you just captured, but they are an addict? Psychite tea can help with those withdrawal symptoms until they are clean

    • @Psychopatz
      @Psychopatz 4 ปีที่แล้ว +1

      these tips are valuable, thanks bro, I didnt even know these stuff, I always ended them get addicted because of daily consumption to it and if they get addicted, just cut their feet until its cured heheheh

  • @Nathankinamorh
    @Nathankinamorh 5 ปีที่แล้ว +7

    This is 100% correct. All my crash landing scenarios the nutrients paste dispenser is already known research, for all the reasons you mention.
    That initial manpower is vital. Not gonna waste a colonist making Simple Meals. Not when pemmican research is just around the corner.

  • @rodrikforrester6989
    @rodrikforrester6989 5 ปีที่แล้ว +4

    The dispensers were _so_ good in, like, Alpha 12 times, around the same time mountain bases were OP as hell. Turrets+hydroponics+dispenser+mountain+killbox = perpetual motion machine

  • @ihave2cows
    @ihave2cows 5 ปีที่แล้ว +46

    You definitely have a good point when it comes to colonist efficiency in the early game, but I'll still take my pro chefs cooking fine meals over nutrient slop any day of the week. There is nothing more frustrating than colonists frequently getting break risks, and every little thing you sacrifice for the sake of efficiency puts them one step closer to the edge. Meanwhile, because the difficulty of rimworld scales with your wealth, there's nothing actually inherintly wrong with taking things slow and making sure that all of your colonists are happy, and getting constant go/shoot frenzies and inspired recruit/creativity is extremely satisfying.
    When you're doing a challenge though, or for tough early games, you make a good point.

    • @zimnylech527
      @zimnylech527 2 ปีที่แล้ว +1

      Yeah, my current colony has 2 chefs with 12+ skill dedicated to making fine meals. It's not hard to keep the food supply up after a few years, and I still have some 800 pemmican in the freezer in case of emergencies.

  • @denisedelbroek6320
    @denisedelbroek6320 5 ปีที่แล้ว +5

    Holy crap that bedroom sizes are huge, I thought mine were already big with a 4x4 space

  • @NuketimeXD
    @NuketimeXD 5 ปีที่แล้ว +6

    Love Rimworl be playing it from the days when the only food would come out of the dispenser lol. I like the idea of having it early b/c it will free up one of my colonist but if i get above 3-4 then I would go for a cook as its more difficult to keep mood up when you have a constant negative on your entire colony. Thanks for the video

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      I started playing in A14 I believe, so I never knew nutrient paste dispensers were once the only source of food! Cool to learn some Rimworld history :D

    • @Skyhawk1998
      @Skyhawk1998 5 ปีที่แล้ว

      @@FruitbatsTV It was actually super annoying, because it still gave an awful meal debuff, but there was no way to make any other food!

    • @azmanabdula
      @azmanabdula 5 ปีที่แล้ว

      @@FruitbatsTV So you dont remember gibbet cages?
      And fear?
      Damn XD

  • @swadianknight9394
    @swadianknight9394 5 ปีที่แล้ว +32

    Rimworld logic:
    Bigass dispenser:200W
    Electric oven:350W

    • @Leonard_Euler
      @Leonard_Euler 4 ปีที่แล้ว +6

      Oven cooks food, dispenser just dispenses some juice. It's logical

    • @patrickmartin2236
      @patrickmartin2236 4 ปีที่แล้ว +9

      Any kind of heating is surprisingly energy hungry, so something that probably nothing more of a mixer might consume less.

    • @asoru5573
      @asoru5573 3 ปีที่แล้ว

      @@Leonard_Euler Can't agree more

  • @sunshinyblsm8951
    @sunshinyblsm8951 4 ปีที่แล้ว +4

    If you arnt eating lavish meals off of gold chairs and tables at day 27 don't even talk to me

  • @warrwarr9816
    @warrwarr9816 5 ปีที่แล้ว +94

    Id say I agree and cooks are stupid. Food poisoning? I'll take the -4 debuff, thank you.

    • @deyonvandraanen7492
      @deyonvandraanen7492 5 ปีที่แล้ว +4

      I'd say paste for prisoners and meals for the people! Just put a gourmand chef to work 24/7 and you can feed 15 people easily

    • @fieldy409
      @fieldy409 5 ปีที่แล้ว +2

      So much freedom when one of your pawns isn't stuck making food.

    • @MrPablosek
      @MrPablosek 5 ปีที่แล้ว

      fieldy409
      Especially in the early game

    • @alexlawson4173
      @alexlawson4173 5 ปีที่แล้ว +2

      I use the medieval mod, and no matter how clean the kitchen is, it is always at least dirty from the butcher table and smokehouse natural -clean level. This means food poisoning is a real problem. I don't remember food poisoning being that bad before, but now I notice a HUGE speed debuff.

    • @MrPablosek
      @MrPablosek 5 ปีที่แล้ว

      Alex Lawson put the butcher table in the freezer, the kitchen just outside the freezer in another room and make a separate room for the smokehouse. The kitchen won't grab the dirtyness from the freezer and smokehouse. Problem solved.

  • @jennifercavenee7572
    @jennifercavenee7572 5 ปีที่แล้ว +1

    I was wondering how nutrient paste could be dispensed and fed to animals, thanks for the tip! Now maybe I'll actually be able to keep some of the critters that wander into my frozen desert base and self-tame.

  • @SaxonSpooner
    @SaxonSpooner 5 ปีที่แล้ว +22

    I use it to feed my totally enclosed prison, i run a totally seperate world, which i run unethical experiments.

    • @michelangeloroseni4988
      @michelangeloroseni4988 5 ปีที่แล้ว

      What kind of experiments?

    • @BirdTurdMemes
      @BirdTurdMemes 5 ปีที่แล้ว

      I’m actually gonna try that once random randy finally gives me a raid

  • @pentbot
    @pentbot 5 ปีที่แล้ว +1

    Oh dam, those are some very good points. I'm still not completely sold, but for those colonies where there is no obvious chef this seems like a much better alternative then suffering for the first couple of months while someone get's trained up.

  • @jesusstaccato8448
    @jesusstaccato8448 5 ปีที่แล้ว +30

    It doesn't have EVERYTHING the body needs.
    That "unforbid all" thing is a lifesaver, jeez.

  • @purple_star_man4977
    @purple_star_man4977 3 ปีที่แล้ว +1

    i usually use the dispenser in my prisons so my colonists dont have to waste time feeding them

  • @Draconicrose
    @Draconicrose 5 ปีที่แล้ว +23

    Well, today I learned about the vanilla allow tool! I still haven't used the dispenser but I actually might in my current lets play. Come winter my colonies are always scraping by and have to be constantly hunting so having a way to make food stretch further would be nice.

    • @pershop4950
      @pershop4950 5 ปีที่แล้ว

      Before the next winter, get some indoor greenhouses built up. No more food shortages for the rest of the year, unless you lost food due to some event. Along with the idea of nutrient paste freeing up people from cooking, even just 1 vegetable growing on a farm will free up your hunter(s) and gatherer(s) from doing this...or additionally, frees you up from having to select plants and animals to be hunted/gathered (assuming you don't have other mods that do this for you).

  • @LailaKumaki
    @LailaKumaki 5 ปีที่แล้ว

    That allow trick just changed my early game forever, thanks!

  • @HansLemurson
    @HansLemurson 5 ปีที่แล้ว +3

    Nutrient Paste is so OP that I actually decided to ban it from my games to raise the challenge level.
    Other challenges include "All food must be grown by the light of the sun", which makes tundra agriculture extra fun!

  • @Acesahn
    @Acesahn 4 ปีที่แล้ว +1

    I always make the butt end of my dispenser in the freezer room. You lose some heat efficiency with people going in and out of the freeze more to refill the dispensers but just build another cooler and you have ever lasting dispenser food.

  • @FeyTheBin
    @FeyTheBin 5 ปีที่แล้ว +10

    I've always avoided building it the entire time I've played Rimworld.
    You convinced me to use this frequently in just under 7 minutes.

  • @tuxcdo
    @tuxcdo 2 ปีที่แล้ว +1

    1:25 "No hiding mystery meat" Would be me

  • @MGSLurmey
    @MGSLurmey 5 ปีที่แล้ว +6

    Sure, the NPD is efficient and has a lot of advantages, but it's not exactly fun, immersive, realistic or challenging to make your colony so ultra-efficient. I play RimWorld for the realism and immersion in the story and to me, a rag-tag group of survivors would have a cook. I like to make fancy restaurants with a dedicated kitchen and freezers for the raw ingredients where they serve various different foods with Vegetable Garden.

  • @CapitalG777
    @CapitalG777 5 ปีที่แล้ว +1

    400+ hours in RimWorld. Never even tried to build one. I will tonight. Thanks.

  • @skavies2351
    @skavies2351 4 ปีที่แล้ว +3

    Most vegetables will last a couple months indoors and roofed, so there's no need to freezer your NPD.
    I like putting one in the prisoner room so they can access it and putting human meat in it. This is both fun and very profitable for the experience you will get, and the potential for exp gain abuse is beyond retarded amounts.
    To fully abuse the upset prisoners experience farm, you need to cause as many mental breaks for the prisoners as possible. They should always be either in catharsis and slowly moving towards rebellion, or out of catharsis and almost instantly rebelling. To do this, follow these steps.
    1. Your prison should be no more than a 4x4 area with no floor. The smaller the better, but you also have to have prisoners in it. several 2x2 areas are the best, but take a lot of micro management, so I usually make a 4x4 and call it close enough. a 1x2 is not a shared bedroom, so don't do it.
    2. Put a corpse stockpile in it and fill it with corpses. Every square.
    3. Remove the stockpile zone and forbid the corpses so they don't get moved.
    4. Fill the room with sleeping spots, not beds, so they sleep on the ground in the mud on the corpses of their friends.
    5. Either do the easy feed them human meat from nutrient paste dispenser, or feed them human corpses, un butchered of course.
    6. No lights, and minimal temperature control so they are uncomfortable.
    7. No tables or chairs or fun of any kind. You don't have room, and you want their mood to constantly be falling as fast as possible.
    8. Turn off home zone for the floors, but not the walls of the prison room(s), you don't want to clean them ever.
    So, what does all this have to do with an experience farm? (I'm going to ignore Doctors for now, they will gain more experience than everyone else combined and it's a long and involved process that will be detailed below.
    1. All the jailbreaks give combat experience for anyone putting them back down with mini guns, clubs, chain shot guns, whatever. The odds of killing a prisoner instead of downing them is super small, so use anything short of a devastator rocket launcher because that will cause too much damage to your base (but it too will usually down, not kill them).
    2. All the mental breaks cause damage to walls doors and stuff for the constructors to repair with usually not needing materials (except for all the broken doors) giving construction experience.
    3. The terrible living conditions makes recruitment very hard, so your warden will get several times more social experience for doing their job than they normally would. Capture EVERYONE and reduce their resistance, but only recruit who you want. Release anyone you don't want when they get 0 resistance. This is the main reason to do this, doctor experience is the other reason.
    On to doctors. Besides the obvious all the injuries to prisoners and colonists they patch up for a decent boost to xp, this is a super small fraction of what they will get doing surgery on the prisoners you don't want to recruit. Normally there's a problem with doing this because of accidents killing "Innocent Prisoners" giving a massive mood penalty to your colonists when an innocent prisoner dies. After a jailbreak, there's a several hour timer of guilty tag applied to the prisoner(s) involved where you can risk the accidental death with a minimal mood penalty since they aren't innocent any more. This is when you replace limbs with logs which lowers the danger of further jailbreaks to your colonists and gives a HUGE boost to the medical experience. One surgery will max out the daily learning of a doctor. With enough patients, you can easily go from level 0 to level 8 doctor in 1 day despite the exp loss after the first surgery. There's that much experience in this. After replacing as much as possible with wood parts, you can also remove any duplicate organs. Again, do not do experimental surgery on prisoners you want to recruit, this is for the crappy ones you don't want, unless of course you are at the stage where you are doing bionics for your colonists, then by all means practice away since you can replace the wood with better parts later.
    A quick side note on beds. Hospital beds are not needed, ever. A wooden bed 2 quality levels over the hospital bed gives the exact same bonuses, and these are only there to help low skill doctors not screw up surgeries. Your doctors should easily hit 98% chance mark of successful surgeries in the dark, on the ground and in dirty environment since they are practicing there and gaining beyond ridiculous amounts of experience. Once they hit that magic 98% mark, it gives no further bonus to be in a well lit air conditioned hospital room with legendary medical beds and vitals monitors. Sterile tiles do help with reduced infection chances though, so your hospital should include a sleeping spot on sterile tiles with some nice art so the colonist is comfortable. Anything beyond that is unnecessary.

    • @WK-47
      @WK-47 2 ปีที่แล้ว +1

      You're a psychopath, but you're a helpful psychopath. Thanks for sharing.

    • @skavies2351
      @skavies2351 2 ปีที่แล้ว

      @@WK-47 I prefer to think of it as efficient use of game resources, but thanks.

  • @bucket1442
    @bucket1442 4 ปีที่แล้ว +1

    Rimworld is that game where we can commit war crimes with no coincidence.

  • @canadatrap9217
    @canadatrap9217 5 ปีที่แล้ว +14

    See back when I first started playing Rimworld around alpha 6 or 7 I literally didnt know how to make meals so I ONLY used the dispenser. I used it u till I think about alpha 9 where I finally learned how to make meals (dont ask me how I never looked into it I dont know my self.)

    • @brandemon6667
      @brandemon6667 5 ปีที่แล้ว

      same

    • @renxula
      @renxula 5 ปีที่แล้ว

      When I first started playing, there was no cooking in the game. Or different types of raw food. Just nutrient paste and raw potatoes...

  • @juhaszmate5095
    @juhaszmate5095 5 ปีที่แล้ว

    Thank you! Greatly improved all my games. I finally stopped losing all my games because I ran out of food in the middle of winter with no way to get anymore because crops die and the couple rabbits arent enough to sustain 3-5 people. Now I lose them because I get raided and everybody dies after the raid because they either bleed out or get a heatstroke.

  • @HLLTAF
    @HLLTAF 4 ปีที่แล้ว +6

    10/10 would eat nutrient paste again
    Market forces went berserk. The last straw was: Awful meal.

  • @stad_
    @stad_ 5 ปีที่แล้ว

    Great video. I have over 1k hours and NEVER actually used the paste dispenser. Now I'll consider it for my next colony.

  • @FooCyrus
    @FooCyrus 5 ปีที่แล้ว +7

    "Nutrient Paste will never make you ill" I'm sold. Haha you sound like a salesman with a good pitch.

    • @PRubin-rh4sr
      @PRubin-rh4sr 5 ปีที่แล้ว +1

      but it's the last straw for your alcoholic colonist to drink all your beer stocked to trade for componENTS

  • @dailymass4924
    @dailymass4924 2 ปีที่แล้ว

    The one issue I found with the nutrient dispenser is that colonists wont carry an extra meal in the their inventory. This means when I have to draft my colonists to fight a raid, they all get very hungry, and don't have any food with them after the battle, so are prone to having a mental break because they are ravenously hungry.

  • @mitchellhorton9382
    @mitchellhorton9382 5 ปีที่แล้ว +8

    You know I never use the dispenser and I have like 1100 hours in Rimworld lol
    Btw if you put a high priority storage on your cook's left and a low priority on their right they don't have to walk to the fridge each time.

    • @JessiTheBestiGaming
      @JessiTheBestiGaming 5 ปีที่แล้ว +1

      Or you could just a fridge right by the stove

    • @brdfnick3886
      @brdfnick3886 4 ปีที่แล้ว

      @@JessiTheBestiGaming that is if you plan to play with mods.

  • @zimnylech527
    @zimnylech527 2 ปีที่แล้ว +1

    Don't forget that -4 mood is effectively a -9, since IMHO any half-decent colony should be running entirely on Fine meals after the first 2-3 years, and Fine meals give a +5 mood buff.
    Still, I'll have to give it a shot on my next desert/tundra playthrough.

  • @dylandechristoforo1741
    @dylandechristoforo1741 4 ปีที่แล้ว +6

    I literally feel like the only one in a ten mile radius that plays this amazing fairly-priced game

  • @rose4961
    @rose4961 3 ปีที่แล้ว

    The right click to unforbid all items just changed my life.

  • @АльфаЦеркумфлекс
    @АльфаЦеркумфлекс 5 ปีที่แล้ว +15

    rabbit-thief 3:14
    he took your potato :/

    • @GoronTico
      @GoronTico 5 ปีที่แล้ว

      that's what zoning is for.

  • @noahprussia7622
    @noahprussia7622 5 ปีที่แล้ว

    It is vital, because you can have both it and a cook. Cook is needed for something else or can't keep up? Switch to paste. Better yet, have cycles between paste meals and fine meals.

  • @TheFinalShotMiss
    @TheFinalShotMiss 4 ปีที่แล้ว +5

    Duuuuude! I never knew the nutrient paste dispenser acted like a wall! This will save so much freezer space

  • @Edwoodb3
    @Edwoodb3 4 หลายเดือนก่อน

    What a great and informative video. Very well edited and voiced! Thank you.

  • @victor_silva6142
    @victor_silva6142 5 ปีที่แล้ว +6

    who needs a cemetery when one have one good nutrient dispenser!

  • @frog8220
    @frog8220 3 ปีที่แล้ว

    Back in my day, nutrient paste is all colonists ate. And they were happy about it

  • @SirCap15
    @SirCap15 5 ปีที่แล้ว +4

    It is hardcoded AF. Tried to mod it into something extendable, with different food types. No way

  • @deadlypandaghost
    @deadlypandaghost 5 ปีที่แล้ว

    Its amazing for cannibals. You can set the cannibals to be the only ones eating from them as a means to avoid the other colonists from eating human meat. Also avoids them getting sick from raw meat all the time. Lastly since it stretches food so well it also stretches out the number of mood buffs per corpse
    I like it for prisons as well. Particularly with prison labor mod as sometimes you want to have a lot of slaves. So much time saved

  • @Ch1l1C0nCarnag3
    @Ch1l1C0nCarnag3 5 ปีที่แล้ว +5

    The issue with the unforbid all trick at the start is if there is any insect jelly on the map, your colonists will try and pick it up. Which as you are fully aware, is a death sentence.

  • @thatguy3299
    @thatguy3299 5 ปีที่แล้ว +1

    I have 23 colonists, and 3 of them were full time cooks until i saw this video.

  • @sophovot5079
    @sophovot5079 5 ปีที่แล้ว +17

    I've got like a thousand hours logged and i had no clue it would act as a wall :o that changes a lot

  • @kmr_tl4509
    @kmr_tl4509 5 ปีที่แล้ว

    Having a 1 tile meat and a few tiles vegetables stockpile on the kitchen helps out a lot if you're cooking. Meat doesn't spoil that quickly.

  • @G-Fiti
    @G-Fiti 5 ปีที่แล้ว +33

    Asuming you'd usually mostly use Fine Meals its actually 9 mood less than what you usually have, not really worth it unless you can't afford to have a cook.

    • @alexlawson4173
      @alexlawson4173 5 ปีที่แล้ว +6

      But fine meals take longer to make and are more wasteful. In a larger colony, it takes two cooks to keep up demand.

    • @G-Fiti
      @G-Fiti 5 ปีที่แล้ว +4

      @@alexlawson4173 Belive it or not, we watched the same video, I know all of that. If you can't or don't want to afford cooks that's fine. It may be difficult to keep your colonists happy though, especially if you also harvest organs regularly or butcher humans. Sometimes every point counts, and 9 points difference is a lot.

    • @MrEviltrick
      @MrEviltrick 5 ปีที่แล้ว +9

      @@alexlawson4173 Fine meals take a total of 10 ingredients, 5 vegan 5 meat, i think you mean lavish meal which is indeed more "wasteful" : )

    • @Shakkataka
      @Shakkataka 5 ปีที่แล้ว +2

      You can compensate with making your colony more beautiful. I'm using the paste dispenser on my current colony, and I have had no problems at all. In fact, most of my colonists are usually at max happiness.

    • @odis6397
      @odis6397 5 ปีที่แล้ว

      Mood or Food?

  • @chromaphasia453
    @chromaphasia453 5 ปีที่แล้ว

    You can make the rec room and the dining room the same room, which will usually make both impressive, without much work, I have a duel impressive in my colony with just a dining table, chairs for everyone, a chess board, horse shoes, and a poker table (with more chairs)

  • @formdusktilldeath
    @formdusktilldeath 5 ปีที่แล้ว +5

    Do you know what it really reminds me of? Tasty Wheat.

  • @leonardosoller8021
    @leonardosoller8021 5 ปีที่แล้ว +1

    Yo, actually useful information.
    I just kinda avoided it cuz I hate myself and I don't try new things, but now that I watched this, I'll give this a shot, no joke.
    I appreciate your time making this video, cudos to you. ❤️

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      Thank you! Hope you enjoy your nutrient paste run :D

  • @streetoh6651
    @streetoh6651 5 ปีที่แล้ว +4

    3:14
    Rabbit: You've got some nice carrots there bro, would be a shame if someone decided to just eat them in front of you lmao

    • @robotko_ruslan
      @robotko_ruslan 5 ปีที่แล้ว +1

      That's how wild animals ate all my meals and fine meals...

  • @solinvictus4367
    @solinvictus4367 5 ปีที่แล้ว

    If I remember correctly nutrient paste also takes awhile to rot so you can use it in place of pemmican for caravans

  • @tyraelpl
    @tyraelpl 5 ปีที่แล้ว +7

    best idea ever to keep battery in the storage!

  • @willtor
    @willtor 3 ปีที่แล้ว

    Some of the improvements in cooking have made the colony cook less busy -- especially the ability to cook 4 meals at once. There's a lot less milling about, fetching ingredients.

  • @turtles3808
    @turtles3808 5 ปีที่แล้ว +4

    I'll keep my chef. I want to maintain my tip top mood.

  • @maxkittelson1761
    @maxkittelson1761 4 ปีที่แล้ว

    Just want to point out that at 5:42 when he is pulling out "Free food" its actually using the stack of the 75 potatoes. so it wasnst actually free food but saved some time instead.

  • @huntakilla1234
    @huntakilla1234 5 ปีที่แล้ว +3

    Okay.. this is gonna sound crazy. I've played Rimworld for over 3000 hours and NEVER has it occurred to me to even CONSIDER using a nutrient paste dispenser. But you convinced me. No more cooking & no food poisoning? I'm sold. I can't believe I've been so stupid to overlook this gem lol.

  • @bonnieamof7033
    @bonnieamof7033 3 ปีที่แล้ว +1

    Thanks you so much for making these videos mate. Cheers.

  • @skavies2351
    @skavies2351 5 ปีที่แล้ว +23

    If you set up your stock piles correctly, a cook will spend very little time making food. Here's how to set it up. Look at your number pad, if the stove is occupying 789 then the cook will stand (sit put a chair there) at 5. Your vegetable stock pile would go on 4 and 1, while meat would go 6 and 3. Critical prioritize those for haulers to keep filled. Put a stool in 4163 and maybe 5 if you can't put a better quality chair there (the 5 slot is least important). With the stools in the stock pile, the cook won't budge a smegging inch when making food. Set him to take the food to the nearest stockpile (5 and 2 on minimum priority so he drops it on the ground, but it counts as made for keeping x meals in stock). The haulers will bring raw food to the cook and haul meals back to the freezer.
    Yes, you deal with food poisoning, but this can be almost completely eliminated on even a skill 1 cook by having him clean before cooking (set cleaning as a lower number than cooking in management page). Early on, just use vegetable stock piles and make simple meals. Convert one side to meat as needed.
    The whole trick to making meals efficient is in the stock piles with stools so the pawn doesn't move when cooking and cleanliness of the food prep area. Even a low skill cook with a hauler can make enough food for a large colony to eat for the next month easily with 1 day of work and you don't get the -4 mood for nutrient paste which I love using to feed animals and prisoners for most of the reasons you list, especially the mystery meat. Animals won't care and screw the prisoners. This is a great way of corpse disposal if your cook is a psychopath or cannibal, or you put some flowers around to counter the butchered human debuff and a great source of human leather for very nice clothes for a mood buff for the colonists. Weird that they don't like butchering or eating people, but they love wearing them...

    • @Nathankinamorh
      @Nathankinamorh 5 ปีที่แล้ว +3

      You wrote all that and the dispenser is just.
      Power it, fill hopper, food forever.
      Until one has a dedicated cook with passion and +6 skill. The paste dispenser is absolutely vital in saving initial work time. Especially when running on harder difficulties when defense from raiders really matter.

    • @skavies2351
      @skavies2351 5 ปีที่แล้ว +2

      @@Nathankinamorh I have no clue what you mean by raider defense unless you are talking about food poisoning. Food poisoning is much less about the cook's skill than it is about how clean the environment is. A high skill cook will negate the chance of food poisoning if you are cooking in a very dirty place, but if you keep it very clean, the base chance is so low you don't need skill to be reasonably safe. As an added benefit, your pawns won't be getting dirty environment mood penalties. Get cooking before the first raid, and even a skill 1 no passion will be outside the food poisoning range for a clean kitchen before raid 2. The first 2 raids are pretty well set scripted events that are very predictable even with Randy on extreme.
      Oh, and something even most "pros" at this forget is to not let a low level cook butcher then cook without forcing them to clean up between butchering and cooking even if they do use proper clean kitchen/storage tactics and the stock piles.
      Clean Kitchen tactics:
      1. No hunting while the cook is working, they will track in dirt to the freezer/food storage area making a mess. (no pawns in or out of the kitchen/freezer area)
      2. If you can, lock out the other colonists so they don't enter the freezer or kitchen while the cook is working. If you want to make a lot of meals, lock the hauler in with the cook, no one in or out of the kitchen while cooking.
      3. Put the stove in the dam freezer early on., It makes keeping the important things clean much easier, and the speed penalty for cold environment is not that bad until you are trying to feed 20+ colonists, but by then your cook can make safe food in the basement of an outhouse.
      4. Floor the freezer (and kitchen and every space between them if you ignored #3) before you cook anything.

    • @ltcolrayquaza
      @ltcolrayquaza 5 ปีที่แล้ว

      Stool doesn't work anymore got patched out a while ago

    • @skavies2351
      @skavies2351 5 ปีที่แล้ว +1

      ​@@ltcolrayquaza Hm, have you tried using tables or any other furniture? I'll have to experiment with it later. Forgot I rolled back my version to right before they made dead fall traps cheaper to build, but one use.

    • @jetsetuk
      @jetsetuk 5 ปีที่แล้ว +1

      @@ltcolrayquaza The stool still works, although the colonist does move a fraction to each of the stools to pick up the ingredients... it's still a massive saving of time over going into the freezer to pick up the ingredients...

  • @ltcolrayquaza
    @ltcolrayquaza 5 ปีที่แล้ว

    1:45 if that's how you set up your cooking station no wonder it's a fulltime job just set a stockpile for meat and veg next to the cook station and set it to critical, have the cook drop the food on the floor and have it set to like 60 meals max literally has the cook double as animal tamer and cook no issues. Be sure to refrigerate the cook station room to chilled so the food takes a year+ to rot.

  • @babler11
    @babler11 5 ปีที่แล้ว +4

    I don't understand why you have to do the draft trick instead of there just being a bills system for the NPD

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +1

      Hopefully in a future update!

    • @ramendude4062
      @ramendude4062 4 ปีที่แล้ว

      @@FruitbatsTV HA

  • @MLPRucenas
    @MLPRucenas 5 ปีที่แล้ว +1

    I'll give you the early game but as soon as your pawns loose the "moderate expectations" buff you really need to pump out those lavish meals in my experience.

  • @demongrenade2748
    @demongrenade2748 5 ปีที่แล้ว +3

    I remember in earlier builds I wasn't the biggest fan of the Nutrient paste dispenser purely because of its mood debuff. I believe it used to be higher or there was less you could do to counter it. But in later builds, I became more and more of a fan of it purely because of how efficient it is.
    Even if you do specialize into a cook, that cook becomes a crutch for the colony. If the cook goes down, gets killed, or otherwise goes insane, the entire colony suffers from it. When a paste dispenser goes down, it's not that hard to get it back up and running. Just about anyone can fix it or build it. And it's not terribly expensive to build. If your colony lacks the steel or components to build one, then the colony likely lacks resources to build everything, not just the dispenser.

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +1

      Great point about the cook getting sick! I've nearly lost otherwise successful colonies when the cook came down with the plague and fell behind on work.

    • @alextaylor3380
      @alextaylor3380 5 ปีที่แล้ว

      @@FruitbatsTV I just have about 1000 pemmican stored up that I set my colonists to eat should my cook get sick, alongside an unholy stockpile of normal meals, and since I make CERTAIN I always have a non-combatant cook and a doc, they never really get injured, and in my about 200 hours, I have only had a few mental breaks past early-game because of half decent bedrooms and a WAY over the to rec room/dining room. Most of those because someone's spouse died or a psychic drone.

  • @pershop4950
    @pershop4950 5 ปีที่แล้ว

    The main problem with nutrient paste at the beginning of a colony is that with all the debuffs you normally get (until the colony matures a bit), now they also get a debuff for eating nutrient paste on top of all the other negative effects.
    I generally get away from the full-time cook at the beginning of a colony by only making 1-3 days worth of food at a time. This is also tempered by the fact that I cannot just grab every colonist that comes my way. Population has to be balanced with food production or until the food chain is better established.
    However, thanks for showing how the dispenser could be part of the wall. One of the reasons I don't use it is because I thought it had to be in a room, not part of the wall. That means that now, besides my freezer that I have already built, I also have to make another freezing room area for the food (since I didn't want my colonists walking into the freezer to get the paste).

  • @bigchungus8538
    @bigchungus8538 5 ปีที่แล้ว +3

    Very useful video! I never knew how useful the paste was. Thank you :)

  • @apila4859
    @apila4859 5 ปีที่แล้ว

    Most animals will happily eat paste, so you can boost the efficency of animal feed massively by keeping a stockpile of paste

  • @NicholasKrijger
    @NicholasKrijger 5 ปีที่แล้ว +12

    This one time i tried to make a nutrient paste dispenser irl, and i murdered my flatmates as a food source, but i could still tell that the nutrient paste was made of human meat, and i got a mood penalty

  • @thedillon25100
    @thedillon25100 5 ปีที่แล้ว

    God, i remember like it was yesterday, i ploped it outside next to the stockpile building, and... wait a moment that was years ago.

  • @DanteEhome
    @DanteEhome 5 ปีที่แล้ว +3

    3:20 I love the wild rabbit who stole your food XD

  • @exiufu
    @exiufu 4 หลายเดือนก่อน

    Hey man, this tutorial was exactly what I needed. Good video.

  • @jonne7725
    @jonne7725 5 ปีที่แล้ว +4

    I keep forgetting this thing exists

  • @ForeverSus
    @ForeverSus 3 ปีที่แล้ว +1

    This video: “it’s great!”
    My colonists: “Oh no where is the food? I guess I’ll just die.”
    No seriously. I can’t get this stupid thing to work in any capacity.