The First 8 Tasks in Rimworld - Beginner's Tips and Getting Started Guide

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Part 1 - Picking Colonists: • The 4 Things to Look f...
    Watch Live on Twitch: / fruitbats
    Rimworld can be overwhelming for a beginner player, but it's a lot of fun and worth diving into. As a new player, starting your colony and building your first buildings -- like the freezer and your bedrooms -- is important to your survival.
    Starting in a Temperate Forest, we will cover the basics of your first buildings and your first crop growing. You will secure your colonist's safety, food production, and happiness.
    Whether you are a new player, or just looking to return to Rimworld after a few editions (the current edition is 0.19 or Beta 19, with the full 1.0 release soon on the horizon), this guide should help you create a strong initial colony!
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ความคิดเห็น • 388

  • @Plague_Doc22
    @Plague_Doc22 4 ปีที่แล้ว +867

    Never realized how electricity was an early game thing. I would play like a solid 6 hours without any power.

    • @DrZaius3141
      @DrZaius3141 4 ปีที่แล้ว +85

      I like tribal start with the Tech Advancing mod. Get to experience the entire game - you neither start in the middle nor take ages to research later techs.

    • @tomsweepwinguser8233
      @tomsweepwinguser8233 4 ปีที่แล้ว +2

      @@DrZaius3141 Totally agree!

    • @coops3600
      @coops3600 4 ปีที่แล้ว +22

      Implying a mere 6 hours is not early game lol

    • @Plague_Doc22
      @Plague_Doc22 4 ปีที่แล้ว +4

      @@coops3600 lol well I just didnt get electricity, I figured it'd be way down the line.

    • @zuuj4403
      @zuuj4403 3 ปีที่แล้ว +6

      @Bronson Karson wow your girlfriends instagram? OMG thats so insane! now you can look at her photos cause u cant see her irl right? :DD LOOOOL SO GOOD LOOOL DEF NOT A BOT LOOOOOL

  • @codenamekebab
    @codenamekebab 5 ปีที่แล้ว +489

    an easier way to unforbid items at the start is to go to the architect>orders tab then right click unforbid and select all. This way you cant miss anything on the map

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +74

      That's a great tip, thank you! Always fun to pick up those little quality-of-life improvements I never noticed :D

    • @johnpatz8395
      @johnpatz8395 5 ปีที่แล้ว +16

      Awesome, thanks. I didn't know about this but I love it as I hate that everything is automatically forbidden at the start, especially considering how spread out the items can be.

    • @codenamekebab
      @codenamekebab 5 ปีที่แล้ว +7

      @@johnpatz8395 No problem dude, glad I could help. I agree with what you say, there is really no reason for the forbid option until later in the game unless you want to experiment or if Randy's being an A-hole

    • @yen6170
      @yen6170 5 ปีที่แล้ว +1

      nice,a lot faster

    • @AdamCoggins
      @AdamCoggins 5 ปีที่แล้ว +2

      @@codenamekebab Randy always seems to want to be an a-hole, doesn't he? Dammit, Randy!

  • @C-Hirsuta
    @C-Hirsuta 5 ปีที่แล้ว +702

    It's better to have one finished building than 5 half built buildings. I'd suggest prioritizing and building one at a time, ESPECIALLY if you're going to have only a single person on the construction job.

    • @yen6170
      @yen6170 5 ปีที่แล้ว +22

      very good tip especially in extreme weather

    • @sharkhead216
      @sharkhead216 5 ปีที่แล้ว +63

      This is a great tip, took me awhile to get over it but planning too much in the early stages will leave your colonists running around trying to do all of it, leaving you with 5 days in and nothing being done. Better to work one building at a time, slowly expand and keep the job counts small. Best way to progress in the early stages quickly

    • @hiddeblokzijl9050
      @hiddeblokzijl9050 5 ปีที่แล้ว +29

      @@sharkhead216 And that's why you use the plan tool to plan your buildings whilst building one at a time!

    • @Headgamerz
      @Headgamerz 5 ปีที่แล้ว +18

      Ya, the plan tool is your friend. Or, if you prefer, you can simply forbid the construction task until it’s time to do it.

    • @n3v3rforgott3n9
      @n3v3rforgott3n9 5 ปีที่แล้ว +4

      @@hiddeblokzijl9050 i cant plat rimworld without the better planning mod XD

  • @ThePsychosis92
    @ThePsychosis92 5 ปีที่แล้ว +304

    " Lets get started and see how they do! "
    20 raiders come from all sides.

    • @teus8964
      @teus8964 5 ปีที่แล้ว +12

      SHAUSHAUHUSHUHAUSHAUHSUSAHUH THAT EXACLY WHAT ALWAYS HAPPEN TO ME

    • @kabal7981
      @kabal7981 5 ปีที่แล้ว +16

      randy: good luck sucker

    • @juanfranciscovillarroelthu6876
      @juanfranciscovillarroelthu6876 4 ปีที่แล้ว +2

      the RNG God is a unforgiving one.

  • @GeanAmiraku
    @GeanAmiraku 5 ปีที่แล้ว +88

    The thing that almost defeated me in my first game was trying to tame an elephant on the first day.

    • @BrewstaRoost
      @BrewstaRoost 4 ปีที่แล้ว +16

      A risky but worthy endeavor

    • @The_gaming_archaeologist
      @The_gaming_archaeologist 3 ปีที่แล้ว +2

      The colonialist who attempted that must've had big balls!

    • @GeanAmiraku
      @GeanAmiraku 3 ปีที่แล้ว +10

      @@The_gaming_archaeologist not only that, but she survived, being the only person who couldn't heal, deal with any dumb labour, cook... she could only do animals and that killed almost all of her friends.

    • @christinamoxon
      @christinamoxon 2 ปีที่แล้ว +4

      Hahaha! This actually made me laugh out loud. I love this game. We all learn that lesson the hard way.

    • @smoqueed44
      @smoqueed44 3 หลายเดือนก่อน +1

      They don't attack when you fail to tame though. So... lies.

  • @sharkhead216
    @sharkhead216 5 ปีที่แล้ว +187

    I had no idea solar panels could be placed within the highlighted zones of a wind turbine and not reduce efficiency! This will be a huge benefit to my power grid layout in future bases! :D

    • @Nachtrae
      @Nachtrae 5 ปีที่แล้ว +9

      I like to put my crops in those areas myself.

    • @OrthographyPoliceman
      @OrthographyPoliceman 5 ปีที่แล้ว +10

      Actually anything that prevents plants from growing in this area helps. I usually go the brutal way and place a concrete desert around the turbines.

    • @sharkhead216
      @sharkhead216 5 ปีที่แล้ว +5

      Yeah I do the same, place some slabbed flooring so I don't have to keep harvesting the area but I never liked being unable to do anything with all that space. Growing crops or building solar panels would be an ideal use of that. (Peeps find turbines very unattractive so I can't even use the space for recreation...)

    • @AramatiPaz
      @AramatiPaz 4 ปีที่แล้ว +6

      Crops are good because so there's no ways a tree snick in

  • @hairy_harry7325
    @hairy_harry7325 5 ปีที่แล้ว +87

    Even as an intermediate player, its always nice to go back to the basics. Well done!

  • @adrixvicent
    @adrixvicent 5 ปีที่แล้ว +232

    Why am I watching this, I've been playing this game for years, hihi

    • @TheBelrick
      @TheBelrick 5 ปีที่แล้ว +18

      because, like me, you still suck?

    • @ahuman5108
      @ahuman5108 4 ปีที่แล้ว +2

      Same here

    • @FunnyEnigma02
      @FunnyEnigma02 4 ปีที่แล้ว

      Lol same

    • @OverL00k707
      @OverL00k707 4 ปีที่แล้ว +1

      I do the same thing with like every game I like

    • @larsruberti
      @larsruberti 3 ปีที่แล้ว

      Same!

  • @zacheryhernandez7298
    @zacheryhernandez7298 5 ปีที่แล้ว +31

    all I want is to be competent enough to play this game, this video really helped make it less intimidating. Thanks!

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      Glad it helped! Thank you :D

  • @cpuwrite
    @cpuwrite 4 ปีที่แล้ว +50

    Again, I emphasize medical treatment more than Fruitbats. I start off with four beds rather than three. The fourth makes a good medical bed and also serves as an overflow in case you get an additional colonist early on.

    • @RyanofAndor
      @RyanofAndor 4 ปีที่แล้ว +4

      Also it can be converted into a prison as well if need be. Having a spare room is very important.

    • @scallie6462
      @scallie6462 2 ปีที่แล้ว +3

      I start with all beds in a single cramped room, as I expand and create dedicated bedrooms the original becomes the hospital.

    • @solouno2280
      @solouno2280 2 ปีที่แล้ว +1

      First room of mine is a 6x6 barrack with 4 beds, then I start moving my pawns slowly into 6x6 double bed rooms so they get buffs

  • @driftingsoul1999
    @driftingsoul1999 5 ปีที่แล้ว +7

    I just downloaded Rimworld last weekend. I didnt pay attention to the incapable of firefighting. Only one guy can fight fire and he is unable to walk because of a mad rat. Then a boomalope got killed by my trap and my walls are ALL MADE OF WOOD. The only guy who can firefight got burned alive inside his room while the other two ignored the fire. Got soo pissed but laughed so much after thinking what happened.

  • @mitchellhorton9382
    @mitchellhorton9382 5 ปีที่แล้ว +9

    Longterm Rimworld player here; the most efficient thing I've found to do is to wall off those little alcoves into mountains particularly for freezers. This gives you only the front wall as letting in heat and you can expand safely into the mountain.
    Typically that's how I build my whole base. I do play with a fence mod (to protect my pets mostly); I find an inset mountain if available, fence it off, then wall off the little niches inside to make rooms; you can either cover the center to make a large room, or you can dig inwards and merge the rooms inside the mountain.

  • @killermelga
    @killermelga 5 ปีที่แล้ว +9

    I think that, way more importantly than doing everything before unpausing, is doing it sequentially, so your guys don't end up half assing everything and leaving it incomplete. So you could start with the fridge orders, unpause, then plan the barracks. If the fridge is over before you were able to plan whatever you planned next, just pause it again, rinse and repeat.
    The idea is pretty much the same but your guys build stuff more efficiently

  • @randomuser1093
    @randomuser1093 4 ปีที่แล้ว +6

    What I find so amazing about Rimworld is that u can replay the game so many times by just selecting a different location. So these beginner guide videos are really helpful, because I always forget what to do in the beginning after playing in mid game for so long...

  • @everinghall8622
    @everinghall8622 ปีที่แล้ว +2

    My first barracks, rec and dining is all the same room with a grow zone of roses across the floor, this fills beaty and gives the impressive buff for rec dining barracks earlygame.

  • @2dorfasis
    @2dorfasis 5 ปีที่แล้ว +425

    You missed the single most important task: arming your colonists.

    • @sebking7902
      @sebking7902 4 ปีที่แล้ว +5

      You should try to keep your colonists with no weapons unless they need them, that way they don't accidentally kill someone if they break and you need to arrest them.

    • @friendlyfire3412
      @friendlyfire3412 4 ปีที่แล้ว +55

      @@sebking7902 Ehm.. In first day... They have very low chance to get mental break ....

    • @sebking7902
      @sebking7902 4 ปีที่แล้ว +7

      @@friendlyfire3412 Doesn't have anything to do with the first day, first day you have very low chance of getting a raid, using your logic.

    • @Dreadpirateflappy
      @Dreadpirateflappy 4 ปีที่แล้ว +51

      @@sebking7902 but hunting is important for food, so arming is important... and I have been raided on day 1 before.
      No reason not to arm straight away.

    • @anthonytamez170
      @anthonytamez170 4 ปีที่แล้ว +13

      @@sebking7902 moron

  • @KoalaProductions
    @KoalaProductions 5 ปีที่แล้ว +26

    I'm about 2 months late but whatever. Having a dining room with seats for all, as well as a storage room that is for non edible items is also extremely important, especially after the 1.0 update. Infact it can be very quick how many items you stockpile so I usually end up starting off with my colonists bunking together in the storage/dining room before making them proper bedrooms.

    • @CAMSLAYER13
      @CAMSLAYER13 2 ปีที่แล้ว +1

      Yea i find if your barracks is in the rec/crafting/dining room the wealth boost means they dont get much of a debuff if any from using a barracks.

    • @KoalaProductions
      @KoalaProductions 2 ปีที่แล้ว +2

      @@CAMSLAYER13 Lol I was two months late and you're two years late

    • @CAMSLAYER13
      @CAMSLAYER13 2 ปีที่แล้ว +1

      @@KoalaProductions well shit lol, didn't realise this video was do old

  • @rhuninn5619
    @rhuninn5619 5 ปีที่แล้ว +34

    A big starting tip for chopping wood in the beginning is that the chop order will set unripe trees to be chopped, however if you set a HUGE growing field around your "forest" then set it to forbidden, they will auto harvest ONLY what is ripe, meaning healroot, wild crops, and trees, this will allow you to get the most out of your trees early on without 1x1'ing your "ready to harvest" trees.

  • @joe4324
    @joe4324 4 ปีที่แล้ว +10

    11x11 is huge for a starting cooler,! I'm surprised that a single cooler can even hope to keep that much space cool.

  • @gamerz1172
    @gamerz1172 5 ปีที่แล้ว +158

    i accidentally unpaused when i started. WHAT DO I DO!?!?!?!

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +32

      It's not uncommon to lose your first few runs that way. Just keep trying! :D

    • @Urammar
      @Urammar 5 ปีที่แล้ว +168

      @@FruitbatsTV Yeah its all over. best to just uninstall the game now, reformat the pc and take up a hobby like painting. Its the only way forward, now.

    • @crazybeerd
      @crazybeerd 5 ปีที่แล้ว +6

      @@jackandy1736 that last part of your comment was kind of obvious.

    • @massman1216
      @massman1216 5 ปีที่แล้ว +3

      Hit space again

    • @francisduharte6490
      @francisduharte6490 5 ปีที่แล้ว +4

      Massman121 r/whoosh

  • @colokush
    @colokush ปีที่แล้ว +1

    I'm just getting into this game and your videos are by far the best I've come across. Your tips on choosing colonists and this video about getting started have been incredibly helpful. I wish you made more! Thanks man

  • @warrwarr9816
    @warrwarr9816 5 ปีที่แล้ว +4

    Individual bedroom should be done at a later time. Barracks is more convenient since you can use it later on either as a guest housing if you have the hospitality mod or prison since its already decorated. Dont mind the debuff. Its so small its almost not there. I recommend Nutrient paste too. No food poisoning, no need for a high level cook and your food stockpile almost doubles the amount of feeding done.

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      Agreed on the nutrient paste! I talk about my love for it here: th-cam.com/video/c-3GcucTuuI/w-d-xo.html
      I tend to shy away from barracks because of the extra disturbed sleep debuffs, but I do use the freezer as a barracks until I get my bedrooms and coolers set-up!

  • @PatrikPatrik1
    @PatrikPatrik1 2 ปีที่แล้ว

    Fantastic video, very nice editing too! Love the transition around 6:28

  • @Tfox2377
    @Tfox2377 5 ปีที่แล้ว +3

    Just wanted to say I love this tutorial. It's helping some of my newer friends to the game. If its possible to continue this and go more advanced as that would help out tremendously

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +1

      Thank you, I'm glad it was helpful! I do have plans to continue the series and gradually make it to more advanced topics!

  • @steveharrison76
    @steveharrison76 5 ปีที่แล้ว +4

    I tend to build a slightly larger (3x3 interior) airlock and have the butcher table in that. I don’t know if that screws up the temperature in the freezer but it stops butchers from getting too cold (it’s still chilly in there sometimes though). That way there is no mess (or not much mess) near the frozen food or the kitchen. If I’m feeling fancy I put sterile tiles in there as well.
    Don’t know if that’s a good idea for combatting food poisoning, but it seems to work well for me.

  • @danielwalker6298
    @danielwalker6298 4 ปีที่แล้ว +1

    best guy to explain things in this game, and, I had to play start a couple of times to work some things out for myself to know what you're talking about, thanks man, great videos

    • @footballeratilla
      @footballeratilla 4 ปีที่แล้ว

      Dude I know what your talking about, I just got the game two days ago and got my but kicked 7 times already and this guy is explaining tips very well that will help my Rim dudes survive the damn harsh winter.

  • @RickReasonnz
    @RickReasonnz 5 ปีที่แล้ว

    Oh damn. That was a smoooth explanation!

  • @crazycdn8327
    @crazycdn8327 5 ปีที่แล้ว +7

    Likely commented on already but in 1.0 even things covered by a roof but outside like wood, components, or supplies other than metal/rock will continue to deteriorate unless enclosed in a building with a door.

  • @The_gaming_archaeologist
    @The_gaming_archaeologist 3 ปีที่แล้ว +2

    Ahh now I see my big problem. I keep trying to give everything a floor before making it into a true room. Plus, great tips with the freezer there.

  • @tren320
    @tren320 ปีที่แล้ว

    doesn't overwhelm you, great video

  • @grantd165
    @grantd165 4 ปีที่แล้ว

    Thanks, just started playing. Very helpful!

  • @specialhabbits1698
    @specialhabbits1698 4 ปีที่แล้ว

    That is an awesome starter video for a very complex game. *tips hat* well done, sir

  • @hesky8804
    @hesky8804 ปีที่แล้ว

    Great video. Thank you!

  • @SheckyS
    @SheckyS 5 ปีที่แล้ว

    Great stuff. Really helpful for a newb like myself. Thanks so much. :)

  • @datphot
    @datphot ปีที่แล้ว

    Thank you for this! Just got this game today and was immediately confused by all the menus and tasks and construction and what to prioritize.

  • @totalwarperson
    @totalwarperson 4 ปีที่แล้ว

    This is a great video for beginners, good job

  • @dragonslayer5244
    @dragonslayer5244 5 ปีที่แล้ว +2

    Thanks! Helped me learn the game a ton

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      My pleasure, thanks! Enjoy the game :D

  • @thevdevitor
    @thevdevitor 3 ปีที่แล้ว

    Thats such a well made video

  • @sweep8601
    @sweep8601 5 ปีที่แล้ว

    love your tutorials man

  • @johnpatz8395
    @johnpatz8395 5 ปีที่แล้ว +95

    Am I the only one that's constantly annoyed with items automatically being forbidden? I mean it makfes sense to be able to forbid specific items, but it shouldn't automatically forbid things, unless younset it to automatically forbid specific items. Or at the very least the starting items shouldn't be forbidden, it just seems like a silly extra step when you start a game

    • @yen6170
      @yen6170 5 ปีที่แล้ว +14

      gotta press that F to pay respect man XD

    • @hedition9346
      @hedition9346 5 ปีที่แล้ว +13

      I felt the same way initially, wondering why the fk must i do this seemingly mandatory step. Then when I start harder games where the first day makes or breaks the game, micro manage what to haul in and what to leave outside for time being is a must. Usually I will haul in only food first to prevent wildlife from eating them and leave the rest outside.

    • @danielpiechowicz2898
      @danielpiechowicz2898 5 ปีที่แล้ว +15

      WHat if you start next to an alien hive and you dont realize the first thing your colonist tries to grab is the most useless item that spawned next to the megacrab and gets eaten by it? Thats why I think they did it.

    • @johnpatz8395
      @johnpatz8395 5 ปีที่แล้ว +1

      Daniel Piechowicz yeah, I guess on harder playthroughs this could be an issue, not sure as I haven't done many of those yet, but if that was the case I would think the initial state could be adjusted by the difficulty parameter.

    • @nickritchie2154
      @nickritchie2154 5 ปีที่แล้ว +5

      I actually appreciate the feature, mostly because it lets me know where everything is on the map. Having to hunt around and click on everything gives me a degree of familiarity with each new map.

  • @30DRAKE2
    @30DRAKE2 4 ปีที่แล้ว +1

    Great video 👍🏻

  • @themadmonk386
    @themadmonk386 3 ปีที่แล้ว

    Awesome tutorial

  • @lucianSom
    @lucianSom 5 ปีที่แล้ว +1

    i see you started to build beds as soon as you started, i would recommend using sleeping spots until all your buildings are done then move onto beds

  • @nuke1upgames913
    @nuke1upgames913 5 ปีที่แล้ว +1

    thank you this has helped me a ton.
    Its been days not and everyone is being ok no minor breaks/risks setting up what work for what person to do was a big no no.
    Still dont know why one of my people wont use the Research table and they have the skill at 11 saying something cant do long term.

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      If you're trying to assign a colonist to research directly at the research bench, that won't work. You will need to assign research to a colonist in the work tab. Make sure you also have a research project selected from the research tab. If they're still not researching, switch research to a higher priority if you're using manual priorities, otherwise remove the colonist's other tasks. Good luck!

  • @thedac85
    @thedac85 3 ปีที่แล้ว

    Thank you!

  • @tortorken
    @tortorken 5 ปีที่แล้ว

    this is extremely useful

  • @carolinebelanger7938
    @carolinebelanger7938 5 ปีที่แล้ว

    Great tutorial!

  • @maxwell5081
    @maxwell5081 4 ปีที่แล้ว

    Question: can we route hot air output of our freezer AC units to regulate interior temperarure? Could vents and "vent tunnels" help with this?

  • @user-uc4de4un2z
    @user-uc4de4un2z 2 ปีที่แล้ว

    Very helpful thank you

  • @sadghtdfgjgc8582
    @sadghtdfgjgc8582 3 ปีที่แล้ว

    can't stop the feeling

  • @mat8791
    @mat8791 5 ปีที่แล้ว +1

    another thing is that if you plan on using on nutrient paste for prisoners in the middle game rice is a good option since it spoils much much less

  • @danielpiechowicz2898
    @danielpiechowicz2898 5 ปีที่แล้ว

    Its a good game and I learned from your video. Thank you sir.

  • @stonepillsbury4960
    @stonepillsbury4960 5 ปีที่แล้ว

    Great tutorial! I just subscribed:)

  • @riteousbrowne6987
    @riteousbrowne6987 5 ปีที่แล้ว +1

    The video and these comments have been very helpful. Thank you to the community from a brand new player. My question which hasn't been clearly discussed is where do all the items go without a stockpile? Should I do like the tutorial and create a basic one early to centralize the free items, then later build in a mountain like was discussed below?

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      I'm glad I could help! Great question, colonists will only haul if they have space in a stockpile to haul to. So if you have no stockpile, your colonists won't haul anything. The tutorial's plan is a great one, and it's what I do as well: build a temporary stockpile, and then when you have a more permanent roofed area, move your stockpile there. Good luck! :D

  • @MushintoTakamu
    @MushintoTakamu 5 ปีที่แล้ว +2

    Mushinto is my Pirate King character! I made him! Cool to see him in a video.

    • @ianstark2275
      @ianstark2275 5 ปีที่แล้ว

      No Mushinto just starved to death in my ice sheet play through.
      F

  • @baikbaikmotorbike
    @baikbaikmotorbike 5 ปีที่แล้ว

    thank you for this video, very good

  • @urielseptim910
    @urielseptim910 4 ปีที่แล้ว

    Which sculpture is the best to have on production?

  • @ceorecdeclec9774
    @ceorecdeclec9774 4 ปีที่แล้ว

    this is a great tutorial. THX

  • @slavetrader1489
    @slavetrader1489 5 ปีที่แล้ว

    what is the mod that tells u how many squares u selecting when u drag something to build.

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +2

      That isn't a mod. The in-game planning tool will give you that information :D

  • @cpuwrite
    @cpuwrite 4 ปีที่แล้ว +2

    One more thing to be careful of: you need to assign TWO pawns to be doctors. One will not do because if you only assign one and that one becomes unable to function, there will be no doctor for your colony.

  • @ermablow9002
    @ermablow9002 5 ปีที่แล้ว

    I tried the double door method it never works for me the first door always stays open to long.

  • @whitefox8376
    @whitefox8376 5 ปีที่แล้ว

    good video, even if i have 500 into this game and started when tynan didn't know what steam is, i still enjoyed it, i would love some advanced tips or you can make this into a series which starts by covering the basics to the point it covers the very advanced parts of rimworld which are either efficiency based or just play with the game mechanic to get what you want or things like what are the best combat techniques to use or tunnelling to prevent infestations and make you get the most out of it.

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      Thank you! I definitely intend to continue the series and gradually work to intermediate and advanced topics :D

  • @robdom91
    @robdom91 2 ปีที่แล้ว +1

    Wood becomes a major issue if you use torches and wood coolers everywhere. It will also bog down your haulers and by the time you notice something's wrong, they'll all be dying of starvation. Cutting trees and resowing them is also time consuming, so I like to set manual priorities on the work screen. Taming too many animals can also lead to food shortages so always set auto butchering to keep no more than one animal per gender and age. Have no more than two different species and the smaller the better. Also, set drug usage to no drugs for each pawn under the assign menu! My builder/ hauler pawn got hooked on smokeleaf after a bandit was killed and as soon as I allowed the drop for hauling they smoked one right there on the ground. Then a lengthy withdrawal phase began as I didn't have the means to produce more. It was a nightmare. I always burn all drugs at the campfire anyways. They're not worth it. Especially before you can establish a stable food supply first. Which has yet to happen after a solid 13 real-time hours playing. Casandra always throws either a blight or a cold snap my way whenever I start getting comfortable food wise. The main challenge in the game is balancing out the food requirements vs. the work load for each pawn. Getting a larger population doesn't help overtake production as they'll also eat more. Putting the right priority number in the right box in the work screen makes all the difference!

  • @teccy3176
    @teccy3176 2 ปีที่แล้ว

    How do you pick up wood
    I have no idea

  • @hodonkain
    @hodonkain 5 ปีที่แล้ว

    Good video, I never knew Rice worked especially well on fertile soil. :)

  • @nickolivonkrain
    @nickolivonkrain 4 ปีที่แล้ว

    Gotta say that 6:22 transition was pretty slick

  • @floatyboi4390
    @floatyboi4390 5 ปีที่แล้ว +38

    I didnt fail my first colonie yet... and i "already" played it 3 hours. Now there are stronger attacks. So can you do some kind of Beginner easy Defense tutorial?

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +18

      That's a great idea! I'll definitely make sure early defense is a part of the beginner series

    • @somanayr
      @somanayr 5 ปีที่แล้ว +3

      At a beginner level, notice where raids approach from and build cover for your colonists. Walls are the best cover followed by sandbags. Notice where enemies take cover and either remove the cover or add traps. You can build town walls to force enemies to attack through a single killzone.

    • @huauua5414
      @huauua5414 5 ปีที่แล้ว +1

      how do i use traps? raiders seem to avoid them.. do i have to build corridors like in dungeon keeper?

    • @rasaecnai
      @rasaecnai 5 ปีที่แล้ว

      A 2-tile wide corridor with a checkered pattern of traps (the blank tile in the checkered pattern is where your colonist move through safely) that leads to a killbox.
      Im not sure about traps though because ive heard that in the latest build they are nolonger rearmable. probably good early game but later killbox would still be the way to go

    • @yen6170
      @yen6170 5 ปีที่แล้ว +1

      dude,raiders that arrived using drop pods is crazy hard to get rid off without major damage...how did you do???

  • @adkinskendall90
    @adkinskendall90 5 ปีที่แล้ว

    Great job! Next Video, please!

  • @RivNoct
    @RivNoct 3 ปีที่แล้ว +4

    I was lucky that a steam geyser spawned on top of rich soil best of luck to me and to all who started the game. :)

  • @theulfhednar2655
    @theulfhednar2655 2 ปีที่แล้ว

    Tip for the airlock. You can make a small 2 x 3 room connected to it where you place the butcher table. Easy transfer to the fridge, but keeps it out of the worst cold. Not in the kitchen so less likelyhood for food poisining as well. It will however make the airlock bigger, so pick your poison.

  • @storm7856
    @storm7856 4 ปีที่แล้ว +37

    You forgot the first step that you can't win without: go into storyteller settings and change it from Randy to anyone else.

    • @MuditJhawar
      @MuditJhawar 4 ปีที่แล้ว +3

      Phoebe chillax medium is what I think is good for beginners

  • @moritzwolle2141
    @moritzwolle2141 5 ปีที่แล้ว

    3:41 Actually what you said is correct. Items outdoors deteriorate now as well.

  • @solouno2280
    @solouno2280 2 ปีที่แล้ว +1

    I do my freezer 11 by 11 too, but the stockpile is 9 by 11. The 2 are reserved for batteries

  • @PFCMe
    @PFCMe 5 ปีที่แล้ว +1

    Here a quick question for you budd doesn't the butcher table have to be in a good temp as well as the stove

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +2

      You will take a bit of a debuff from the cold working conditions, but since butchering is pretty fast, I find the impact minor. And since you don't have to haul the meat afterward, you make up for that lost time. Great question!

  • @aur1y968
    @aur1y968 4 ปีที่แล้ว

    What if you want to make an underground colony?

  • @SpreadFriendliness
    @SpreadFriendliness 2 ปีที่แล้ว +1

    hey man, just want to say i like your videos.

  • @martindejonge695
    @martindejonge695 หลายเดือนก่อน

    Arid biomes is easier in my opinion. You do not need to worry fires spreading and you have just enough wood to get a temporary freezer and barracks up in the first couple of days.
    I would then start cutting stone and build the outer layer of my freezer with stone. I would then create a kitchen/recreation room.
    After that I would start giving each colonist their own room, placing a cooler at the start and vents in between, it keeps up to about 4 rooms cool.
    The barracks will then be used as storage area until I have a workshop up

  • @cpuwrite
    @cpuwrite 4 ปีที่แล้ว

    What are the best growing zone(s) to start off with? What dimensions? How many? Which crops?

  • @alexandersullivan8426
    @alexandersullivan8426 5 ปีที่แล้ว +1

    I dont even bother with a crop straight up.. i just start taming and culling. Tame a bunch of milk/egg and wool making creatures, hunt the rest. Then just mass harvest berries. Learn pemmican, so you have long lasting food that you can bulk make after a certain ammount of simple meals {when making the bills, you can make it sort of forever, by setting a max limit and a min limit, they will pause until there is less than x ammount, so you can make time for travel snacks}
    Excess hides are great tradefodder too. Plus, parkas for the cold snaps. Once you get enough silver from hide sales, you can upgrade your dudes with the various limbs and stuff you may find or eventually make.
    I go dining room/kitchen/fridgefreezer combo and once i have enough dudes, just have one purely as a cleaner. As long as you dont get too big, one cleaner is enough.
    Its definitely a good idea to set up near a decent river too, then get the waterwheels, easier than going straight for geisers.
    Dont forget if you cant afford tiled floors for your walkways, you can smooth the ground to get the same effect.

  • @treavec4842
    @treavec4842 5 ปีที่แล้ว

    I made a fridge but my people just filled it with steel and left the food outside is there any way to fix this?

    • @lokithecat7225
      @lokithecat7225 4 ปีที่แล้ว

      You can control what is allowed in Storage areas by clicking the "Storage" tab while you have the zone selected.

  • @Nightweaver1
    @Nightweaver1 4 ปีที่แล้ว +6

    Instructions unclear, accidentally unleashed a swarm of man-killing insects on the world.

  • @jonslow9517
    @jonslow9517 5 ปีที่แล้ว

    I'm waiting for the 3rd video :D there are prompts on the right of the screen that say I need defense and I need battery
    Also apparently kitchen near the freezer cause problem with working temperature? it says the stove works slower due to bad temperature, maybe I should do another airlock there

  • @ofrdlinssredpty377
    @ofrdlinssredpty377 2 ปีที่แล้ว

    How about the stockpile zone and dumping zone?

  • @Jacobm-gz3ki
    @Jacobm-gz3ki 5 ปีที่แล้ว

    What about roofs and floors?

  • @ethansmith3940
    @ethansmith3940 3 ปีที่แล้ว

    I got a lot of time on RimWorld but the colonist room size really helped out a lot I made rooms way to big

  • @yksnimus
    @yksnimus 5 ปีที่แล้ว

    do the double doors actually make any difference?

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว +2

      They do! The way thermodynamics work in the game is a bit complex, but this situation works similarly to real life. Opening a walk-in freezer door to the outside will lose a lot more cool air than opening the freezer into a smaller "air lock" first!

  • @Abcsam86
    @Abcsam86 5 ปีที่แล้ว +3

    OMG thank you for this tutorial! The in game one is trash compared to this. I have been losing over and over again.

  • @paulgascoigne5343
    @paulgascoigne5343 5 ปีที่แล้ว +1

    Everyone else always seems to get lots of large old buildings. Every time I play I get just a couple of 1 by 5s or complete derelicts lol

  • @jedichris85
    @jedichris85 5 ปีที่แล้ว +6

    Good stuff. There is one little thing I like to do differently. When it comes to planting your first crops, if there’s not enough rich soil for both, rice is already fast growing and relatively low yield. That’s why I like to give the rich soil to potatoes first. They take longer, but they provide more food at harvest and the speed boost seems to pay off better in the end. Also, the moment your people are done planting those crops, if your grower is a high enough level, immediately plant some healroot. You can never have too much and I find that you tend to go through your initial stock of meds surprisingly quick sometimes. It’s also good for selling to some of those earliest traders if you have a surplus, but haven’t had the time yet to put together real trade goods. Keep up the great stuff. I’ve hoped for an updated tutorial from someone good.😁

    • @dlscorp
      @dlscorp 5 ปีที่แล้ว +2

      check the Fertility Sensitivity on the crop - rice is 100%, potatoes not so much. Fertile soil is wasted on crops with less than 100%

    • @KageNoOnisu
      @KageNoOnisu 5 ปีที่แล้ว +5

      I agree with Dreadlord, you want Rice as your first crop for fertile soil. Going with food yield per growing day, rice nets you 2 units of food per growing day, potatoes net you 1.9, and corn nets you 1.95. This is with regular soil. When you go with fertile soil, corn and rice go up +40%, while potatoes only go up 16%. The new numbers are rice 2.8, potatoes 2.2, and corn 2.73. At this point, even strawberries, the least efficient crop, outperform potatoes, at 2.43. Strawberries on regular soil are 1.74. You should never grow potatoes on rich soil, and in fact, it's best not to even on regular soil. Potatoes should only be grown if you only have stony soil (such as ice sheets) to grow on, since it is least affected by the reduced fertility.
      Edit: Another advantage to rice is that it quickly trains your primary farmer(s). The constant planting and harvesting results in a faster gain in skill, which can be beneficial if you're a little short of being able to plant things like healroot. If you get some one with really low growing skill, but an interest in plants, you can get to 8 in a relatively short period of time to start planting healroot.

    • @PBoten
      @PBoten 5 ปีที่แล้ว +1

      One reason I can plant potatoes early is to stagger the crop yields. That is, I don't want all of the food to be harvested at once, but different harvests at intervals. It makes the food supply more resilient to bad weather or other unplanned circumstances.

    • @KageNoOnisu
      @KageNoOnisu 5 ปีที่แล้ว

      @@PBoten Rice is more resilient to bad weather, because it grows and harvests more quickly, while also giving more food per day than any other crop. As for staggering crops, that is an excellent strategy, but I favor it with corn instead. Multiple growing zones, created (or unforbidden) at different times to control when your colonists get to planeting. You get more per day, and can harvest a smaller amount at a time for food, letting you free up your grower for other things since less work is needed for the farm. Rice is still my first crop for growing to get me a food stockpile until I can switch to something else, while also letting me train my farmer colonist faster than corn would allow.

  • @PerkinsVR
    @PerkinsVR 4 ปีที่แล้ว

    i didnt even think about building a cooler until i started having trouble hunting and growing for 8 colonists

  • @crossyb759
    @crossyb759 5 ปีที่แล้ว +1

    How do I deal with a toxic fallout 5 mins into starting

    • @SaintSC05
      @SaintSC05 4 ปีที่แล้ว +3

      There is a exit to desktop button in the menu.

  • @StrikaAmaru
    @StrikaAmaru 5 ปีที่แล้ว +11

    Well I didn't fail my first colony... my hard drive died and took my save with it. :(

    • @he3004
      @he3004 5 ปีที่แล้ว +6

      this is rimworld
      it always finds a way to make you lose

  • @miniaturejayhawk8702
    @miniaturejayhawk8702 ปีที่แล้ว

    The first thing for me is to build barracks and prisons. The soviets used gulags to build various settlements in the middle of nowhere.

  • @Tondadrd
    @Tondadrd 4 ปีที่แล้ว

    8:43 Hmmm, you don't recommend using numbered (manual) priorities to the beginners?

    • @alexbattaglia8297
      @alexbattaglia8297 3 ปีที่แล้ว

      I suppose that's more of an intermediate thing, for beginners the checkmark priority would be okay

  • @ChesterRico
    @ChesterRico 5 ปีที่แล้ว +17

    Bedrooms? Please. Barracks all the way.

    • @doodoodude888
      @doodoodude888 4 ปีที่แล้ว +1

      i have enough respect for my colonists to give them their own rooms

  • @he3004
    @he3004 5 ปีที่แล้ว +7

    i usually prefer mountainous because its easier to cover by mountains

    • @jojo-jm9gh
      @jojo-jm9gh 5 ปีที่แล้ว

      But what about infestations? Once you get a certain wealth in either colonists or items and silver, infestations get harder to make the game interesting.

    • @he3004
      @he3004 5 ปีที่แล้ว +1

      @@jojo-jm9gh i have a spare room deep in mountains hot and dark perfect for infestations. And have my traps set between my base and room. But yes infestetions are still annoying.

    • @deadchannel1745
      @deadchannel1745 5 ปีที่แล้ว

      @@jojo-jm9gh Infestations aren't really that of a problem, if a Infestation appears arm every Colonist and go for them. At least it worked for me all the time and yes, traps are a lifesafer.

    • @bucket1442
      @bucket1442 4 ปีที่แล้ว

      @@deadchannel1745 if you're using combat extended just arm everyone with shields and melee. infestations are not a problem no matter the size.

  • @victoriavanderspek8599
    @victoriavanderspek8599 5 ปีที่แล้ว

    Won't the butcher table in the the freezer give a work debut for cold working conditions?

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      It will, yes, but butchering is such a quick task that I don't really notice it. I find that any time lost to the debuff is made up for by not having to haul the meat afterward.

  • @barsozuguler4300
    @barsozuguler4300 2 ปีที่แล้ว

    This is luxury but I use butcher and cook table in one room if I have one permanent cleaner colonist(with half-circadian cycler) to regularly clean or keeping butchering in storage but next to door that stand between storage/workbench and freezer room if I have permanent hauler colonists to just avoid bad temperature work speed penalty, it not hit hard as darkness penalty though. Air locking tactic looks clever though since colonist tend to open that door a lot like never really closes

  • @ricardomokveld839
    @ricardomokveld839 3 ปีที่แล้ว

    Got a few questions.
    How cold does the freezer need to be?
    Do I need a dump zone? Should this be outside? Roof or no roof?

    • @pishka3
      @pishka3 3 ปีที่แล้ว

      for the temp if you're using farenheit it has to be below anywhere below 32, i use celsius so under 0, i usually put it -10, and idk what you mean by dump zone but any item that has a health bar deteriorates outside or when unroofed, which can be used to get rid of tainted apparel instead of waisting time burning them later on.

  • @maximum-oversaiyan
    @maximum-oversaiyan 4 ปีที่แล้ว

    it never occurred to me to put the butcher table *in* the freezer. good video.

    • @michaeltrivette1728
      @michaeltrivette1728 4 ปีที่แล้ว

      Don't put the butcher table in the freezer.
      Its a nub move.
      Build a separate alcove for it just like you did the kitchen.