The 4 Things to Look for When Picking Colonists - Rimworld Beginner's Tips and Getting Started Guide

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
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    Rimworld can be an intimidating game for new players, but it's also a fantastic game and one I encourage people to give a try. One of the first hurdles any beginning player has to face is creating their starting colony and choosing their initial colonists.
    In the Crashlanded scenario, you choose 3 starting characters, and have to try to survive against raiders, weather conditions, starvation, animal attacks, sickness, and more. Along the way, you'll have the opportunity to recruit more colonists to help. Although these additional colonists can add to your abilities, your starting 3 will be a vital core to your group.
    Whether you are a new player, or just looking to return to Rimworld after a few editions (the current edition is 0.19 or Beta 19, with the full 1.0 release soon on the horizon), this guide should help you create a strong initial colony.

ความคิดเห็น • 351

  • @ВасилийПупкин-ж8и
    @ВасилийПупкин-ж8и 6 ปีที่แล้ว +653

    I remember that time I started with the colonists I got first. Only one of them was capable of dumb labor, so when he was killed the rest lived knee deep in dirt and gnawed raw potatoes because they refused to refuel the generator, then the pawn incapable of violence went mad and downed the other one, then a raid happened immedately after and killed her. That was short and incredibly stupid.

    • @FruitbatsTV
      @FruitbatsTV  6 ปีที่แล้ว +133

      It only takes 1 bad experience to swear off "Incapable of Dumb Labor" forever :D

    • @57thorns
      @57thorns 6 ปีที่แล้ว +20

      But it was a story.

    • @whysoserious8209
      @whysoserious8209 6 ปีที่แล้ว +40

      these kind of stories always make me gasping for air out of laughter...stupidest story with stupidest plot, yet super funny and perfectly describing Rimworld

    • @Arkangel630
      @Arkangel630 5 ปีที่แล้ว +3

      So Rimworld is incredibly short and stupid?

    • @whysoserious8209
      @whysoserious8209 5 ปีที่แล้ว +13

      @@Arkangel630 It certainly isn't short, nor it is stupid

  • @azureknight777
    @azureknight777 5 ปีที่แล้ว +446

    "Incapable" of hauling hey? Didn't I see you single handedly carry a muffalo to the butcher bench?

    • @matsv201
      @matsv201 5 ปีที่แล้ว +30

      He maybe sees it as retroactive handling?

    • @mat8791
      @mat8791 5 ปีที่แล้ว +14

      @@matsv201 no i see it as "doing their job"

    • @Zellonous
      @Zellonous 5 ปีที่แล้ว +38

      well I'm glad my no-dumb-labour doctor doesn't mind going to pick up medicine when it's time to save somebody.

    • @21CenturyBreakdownX
      @21CenturyBreakdownX 4 ปีที่แล้ว +18

      A hunter who refuses to haul, begins hauling muffalo back to base as a "hunting" activity. pet gets hunted nearby so i make the hunter colonist fight the cougar. let him leave combat and go to pick up the muffalo and he's just like "nah i dont do that shit"

    • @PleasantWhale
      @PleasantWhale 4 ปีที่แล้ว +6

      Incapable of hauling = I take them behind the shed and put a bullet in the back of their head.

  • @evanharrison4054
    @evanharrison4054 5 ปีที่แล้ว +229

    The worst trait, by far, is pyromaniac. I like fire as much as the next fellow, but having it as your sole coping mechanism is insane.
    I always end up catering to those people, but the smallest hitch in their psychological state will drive them towards what is essentially terrorism.
    Whatever skills a pyro can have are inevitably offset by the fact that you need to put extra time and effort to make sure the little shitters don't torch half your colony by setting fire to the chemfuel stockpile.
    I had a four year Hardcore SK run ruined because I failed to notice one of the new recruits was a pyro, and he somehow set all the ammunition on fire. My colonists starved to death trying to wait out two thousand rounds of ammunition pelleting the only access to the kitchen.
    TlDr: Fucking pyromaniacs.

    • @MyCrafcik
      @MyCrafcik 5 ปีที่แล้ว +5

      You coulnd't dig/disconstruct your walls?

    • @thatthingthatisaid65
      @thatthingthatisaid65 5 ปีที่แล้ว +4

      . I like fire as much as the next fellow!! Lol!!

    • @evanharrison4054
      @evanharrison4054 5 ปีที่แล้ว +11

      @@MyCrafcik I dug myself into beachside mountain. For some otherworldly reason, I thought putting the living quarters at the end of a really long singular tunnel encompassing all the rooms, with the armory in the middle, would be a good idea.
      In hindsight, this was on me as much as it was on the bastard pyro.
      None of this would have been a lot of trouble, if only I remembered to invest a bit in firefoam. That stuff is a life saver. Essential to dealing with infestations in your base.

    • @AlesZvolanek
      @AlesZvolanek 5 ปีที่แล้ว +3

      I have 2 pyromaniacs in the colony and they seem fine, aye sometimes I have to take care of the mess they do but its never really to far for others to get to their fires on time (they haven't touched chemfuel though :D). Also their mental state lasts only a very short time. It seems much better than traits that reduce needs permanently (depressed or perma injured for example). Those colonists you have to watch 24/7 as they are prone to break in every minor situation. Or chemical interest was probably the worst trait I got, that was horrible...

    • @jmichfollett
      @jmichfollett 5 ปีที่แล้ว +12

      First time I ever used chemfuel as a fuel source, I was unaware that it exploded when destroyed, so I stored it in my main stockpile room. Which I had in the center of my all wood base. Colonist went bezerk due to his wife dying, and attacked the Chem fuel. Everyone died. It was sad. I'm still sad.

  • @mattvoelker241
    @mattvoelker241 5 ปีที่แล้ว +251

    "Attacked by something as minor as a squirrel-" I'll have you know that squirrels can be absolutely vicious.

    • @dydlus
      @dydlus 5 ปีที่แล้ว +46

      Not as terrifying as a turtle. *shudders*
      One time a turtle went mad when my hunter tried to kill 'em. Bastard BIT OFF HIS ARM AND GNAWED OUT HIS EYE.
      To this day i'm confused how he reached so high.

    • @mattvoelker241
      @mattvoelker241 5 ปีที่แล้ว +5

      @@dydlus I was running a Prepare Carefully build with the three starters being myself and 2 of my brothers. I sent one to hunt to raise his skill and three times I had to save him from animal revenge procs that left him incap'ed. I still tease him about it today, how he lost an eye to a bunny rabbit and a finger to a squirrel. Eventually I just stopped trying to do that.

    • @heimskr2881
      @heimskr2881 5 ปีที่แล้ว +1

      @@mattvoelker241 But have you ever had a manhunting pack of _cats_ maul 3 of your colonists to death?

    • @warlerker
      @warlerker 5 ปีที่แล้ว +7

      @@heimskr2881 You guys ever had Randy Random send you a herd of manhunting hares,
      The Grizzly Bear outside my base sure didn't.

    • @Bluecho4
      @Bluecho4 4 ปีที่แล้ว

      Why do you think Squirrel Girl is the mightiest superhero in the Marvel universe? Beat both Thanos and Galactus, with just herself and her squirrel army.

  • @-Big_Big
    @-Big_Big 5 ปีที่แล้ว +87

    i still remember the time my surgeon destroyed a torso.
    "so here is the patient."
    "...its just arms,legs and a head..."
    "yeaaah... my bad"

    • @dydlus
      @dydlus 5 ปีที่แล้ว +22

      "HOW!? How did you leave JUST the appendages and a head?"
      "Well, i tripped, and i accidentaly made an incission in the wrong place, and then one thing lead to another and now we're here."
      *_Meanwhile, in the social log..._*
      *Jane insulted Tom's mother, calling her a "hedgehog".*
      *Tom operated on Jane, but failed catastrophically.*

  • @DennisDeSlager
    @DennisDeSlager 5 ปีที่แล้ว +84

    I just played my first game of Rimworld. I had 3 characters with really good qualities but I forgot to check their ages. 2 of them turned out to be over 80 biological years old and they both died. I only had a farmer incapable of violance left who soon died because of an alpaca attack.

  • @VechsDavion
    @VechsDavion 6 ปีที่แล้ว +405

    Feedback: You talked about helpful information, but you never concisely listed the four things to look for like the title of the video claimed.

    • @williamsmedley8173
      @williamsmedley8173 6 ปีที่แล้ว +61

      I think it's age, traits, incapable and health

    • @FruitbatsTV
      @FruitbatsTV  6 ปีที่แล้ว +57

      Thank you for the feedback! I have made sure to number the list more clearly in part 2 of the series here: th-cam.com/video/avlxUeYiu-A/w-d-xo.html

    • @johnpatz8395
      @johnpatz8395 6 ปีที่แล้ว +15

      Vechs i actually like the way its laid out, I don't need everything numbered.

    • @FruitbatsTV
      @FruitbatsTV  6 ปีที่แล้ว +142

      @@MrSpaceinvader95 Hopefully you can haul and clean, because people usually skip colonists with the Abrasive trait :D

    • @Silverwindpegasus
      @Silverwindpegasus 6 ปีที่แล้ว +20

      @@FruitbatsTV sick burn ayyyy

  • @moguldamongrel3054
    @moguldamongrel3054 6 ปีที่แล้ว +146

    pro tip one. make sure their all cannibals.
    they can never run out of food again
    gorge on the blood of your enemies

    • @harrisonclark3799
      @harrisonclark3799 6 ปีที่แล้ว +17

      instant corpse removal
      butcher them first for some humanskin leather.

    • @moguldamongrel3054
      @moguldamongrel3054 6 ปีที่แล้ว +14

      Fast food delivery service

    • @walmartian
      @walmartian 6 ปีที่แล้ว +10

      i had a pawn who liked to eat raw food i need one who is also a cannibal, they can just eat corpses and not give af

    • @moguldamongrel3054
      @moguldamongrel3054 6 ปีที่แล้ว +2

      walmartian youll never need to dig graves again thats for sure

    • @moguldamongrel3054
      @moguldamongrel3054 6 ปีที่แล้ว +10

      walmartian i had this one real fucked up rp game on rimworld where i took a chop doc from rifts megaverse and made him a secret lair on rimworld. a chop doc is a guy who kidnaps cyborgs and takes their parts for resale. only this guy took prisoners and harvested their organs. the extra special ones ie the ones with high brawl or high shooting he turned into cyborg guards. i made sure all 3 of the starting chars were cannibals while the chop doc had genius cannibal and high doctor skills. The other survivors where a nurse with ok doctor skills and growing. and a laborer. no prisoners ever made it out alive and by the end the chop doc had 4 full conversion borgs and 2 partially reconstructed ones. was one of the darker tales of rimworld. took along time to get the prosthetics.

  • @gaiuscavalcante4966
    @gaiuscavalcante4966 3 ปีที่แล้ว +78

    tfw you're watching this even tho you downloaded the Character Editor mod and often just start playing with superhumans

    • @starkilla55
      @starkilla55 3 ปีที่แล้ว +3

      i always make my custom characters balanced

    • @StabYourBrain
      @StabYourBrain 3 ปีที่แล้ว +8

      @@starkilla55 I usually keep them somewhat balanced as well. I just edit them to the point where i have all the important skills present, so i don't have to cycle through 40 Colonists to find someone that fits.

    • @0815Mann
      @0815Mann 2 ปีที่แล้ว +4

      I always randomize till I get 3 decent and fitting ones. Never use the editor. It feels good to be surprised to get a good character.

    • @ArchitectGG
      @ArchitectGG 2 ปีที่แล้ว +1

      @@0815Mann I assume you like loot boxes too.

    • @asierro2007
      @asierro2007 2 ปีที่แล้ว +2

      @@0815Mann it takes over 50 to get a decent colonist for naked brutality and extreme dificulty and Randy random i seen characters with 20 in an useless Stat for early Game and seen characters with 3 áreas with 12 lvl but i died in these for asaults or an bear stack at the few seconds of start the party

  • @AlyssaMcNeil
    @AlyssaMcNeil 6 ปีที่แล้ว +274

    Traits like "No Dumb Labor" and "Violent" are such deal breakers that I never pick a colonist with either one.

    • @bleflar9183
      @bleflar9183 6 ปีที่แล้ว +22

      I usually try to specialize, and so one character with no dumb labor is fine. And no violence is fine too. All raids can be handled by killbox and squirrels will not kill you colonist very fast.

    • @yen6170
      @yen6170 6 ปีที่แล้ว +1

      i have like a month old colony which ruined just because of pschic ship and i have no helmet yet.

    • @AtomFA
      @AtomFA 6 ปีที่แล้ว +31

      I randomed a psychopath non-violent doctor with frost bitten hands, metal as fuck, favorite character

    • @NotaRaptor12
      @NotaRaptor12 6 ปีที่แล้ว +1

      I dunno but I got one colonist who is a jerk and a coward.... Get beated always with the other colonists... She's best trait is melee...

    • @matsv201
      @matsv201 5 ปีที่แล้ว +4

      I don´t really agree. If you have a Dumb Labor person that have a passion in pretty much everyone of the skilled one (i had one like that once) can pretty much make upp for everything else. You very rarely need 3 haulers. And if that is someone that is a contructor they kind of haul when they construct.

  • @kristinperry6399
    @kristinperry6399 4 ปีที่แล้ว +1

    thank you for your professional, straightforward, and quick style. no rambling, no BS. I love it!

  • @gilliandaemon1788
    @gilliandaemon1788 6 ปีที่แล้ว +49

    i started feeling good finally being able to manage a working colony until winter came and i didnt have enough food, everyone killed each other and the last person died of hypothermia before he could consume the bodies, feels good

    • @DeadKnight08
      @DeadKnight08 4 ปีที่แล้ว +1

      Gillian Daemon, what a tragic story

  • @deepseavalkyrie559
    @deepseavalkyrie559 5 ปีที่แล้ว +30

    Incapable of dumb labor is such a dumb trait. I wish if the character thinks they’re too good to haul or clean, they just get a mood debuff for it.

    • @AramatiPaz
      @AramatiPaz 5 ปีที่แล้ว +3

      That's why the "not incapable" is a good mod

  • @Indyday
    @Indyday 5 ปีที่แล้ว +40

    You should never ever take a colonist with "Depressive" or other mood penalties. It's very possible that they will have a mental break and then these colonists are completely useless or even attack/insult other players, destroy items, set fire, torture prisoners or eat a ton of food. You also should first have a look at the Traits. Fast learner will give you a bonus of 75% to EACH skill. that means "no flame" skills are all at 100%. That's the same as the colonist would have a little flame on EACH skill. If your colonist is a fast learner and has a little flame he will progress on this skill with 175% (thats 25% FASTER than a 'non' fast learner with a doubble flame!!). A fast learner with a big flame will have a 225% skillgain speed. Trigger-Happy is indeed a great trait. The speed with guns is doubbles and the colonist only gets 25% (5.0) decrease in accuracy. That boosts the overall damage per second! Careful shooter instead has a 25% slower attack speed and only gains 25% acuracy. So there is no real advantage. Expecially if you use a master or legenfary sniper rifle the trigger-happy colonist will deal a really awesome ammount of damage because his accuracy is near cap with a really good sniper rifle. I also recommend also the traits "KIND" (he never will insult others), "TOUGH" (takes only 60% of the incoming damage), "TUNNELER" (you can keep this colonist all the time inside producing stuff or mining in the dark), "INDUSTRIOUS or HARD WORKE" (give a speedbonus for planting and crafting (that also increases the skill speed per second indirectly), "JOGGER or FAST WALKER" is great for haulers, cleaners, planting and hunting, "IRON WILLED or STEADFAST" will decrease the chance of a mental break. You shouldn't choose Colonists with psychic sensitive traits (they also suffer from negative effects), neurotic traits (higher chance of mental break), weak nerves (also will have a faster mental break), drug desires or teetotaler (if you have both in your colony they will become rivals and perhaps fight each other! - same goes for transhumaist and bodypurists), NEVER choose a pyromanic (explains itself!, they also will never do firefighting!). So the best colonist in my opinion is 20-50 yr old, incapable of nothing, no health penalties with the traits "fast learner" + "great memory" and a third positive trait like "trigger-happy"/"tunneler"/"kind"/"industrious". Great Memory is great for Skill-Levels 11-20. And you should have a closer look at the health. A scratch seems to be nothing but a scratch on the leg will permanently slow down your colonist. A scratch on an arm will slow down the workspeed and so on. (its shown as "efficiency"). If they are x% slower they never can escape raiders, wild animals or mechanoids. If they work x% slower the skill gain per second will also decrease. That's quite a deal deal in my opinion. You also shouldn't look that much at shooting skill in the beginning. Just let your lower colonists go hunting and they will reach +10 very soon because they gain skillpoints with every shot, even if they miss the animal (Trigger-Happy gains skillpoints even faster because they don't hit with a low gun or bow that often. They will be +10 very fast and after that they will become really great snipers). Crafting in the beginning is quite important for me. You can make stuff to sell and let your crafter gain skill very soon so he/she can make good/excellent/master cloths, weapons, armor in the early to mid game. That helps the whole colony performing much better right from the start.

    • @jakubbajdak4634
      @jakubbajdak4634 5 ปีที่แล้ว +5

      I cannot agree with you on mood traits. While Depressive is ofc v.bad, Pessimist is not a deal breaker. If a colonist is otherwise v.good or even extraordinary, I wouldn't mind that much. You are wrong about the Fast-Learner trait. It rises Global Learning Speed which multiplies exp earned. No passion = 35%*175%=61.25%, so it's still much less; 1 flame = 100%*175% = 175%; 2 flames = 150%*175%=262.5%, which is much higher. You are right about Trigger-Happy vs Careful Shooter. TH is much better, especially with accurate weapons (in contrary to what Fruitbats has said). I agree with Kind, Tough traits as "overall good for every one", but I usually play with small, low-wealth colonies with mountain bases, so I rarely engage in melee, thus Though wouldn't be as good for me, personally. Industrious is great, Undergrounder (which replaced Tunneler trait) is v.good for all-time-busy colonists like researchers, cooks (not for me tho, nutrient paste ftw!), artists (idk, do people have designated artists? it was always "if you don't have anything better to do" kind of thing for me), crafters and maybe miners if you mine your base under a mountain (mining the resources in the wild is not much of a problem for not-undergrounders tho). Great Memory is nice, but not worth it imo when thinking of perfect traitset. Maybe for multi-taskers like constructor-miner-crafter or something, but in my experience my researchers, crafters, miners, constructors... they always have their primary skill at around 18-20, becasue they do their thing all the time, and even if there is an emergency and they do not do their main job for a while, those drops to 17 do not hurt that much. Maybe for gardener-doctor? That would be a good trait for such colonist, as medical is an emergency skill in most scenarios, given you do not commit any vile deeds like repeatedly installing and uninstalling peg legs to boost your skill. Instead of going Fast-Learner + Great Memory + Industrious, I would go for FL + Ind + Jogger / Quick Sleeper / Undergrounder for most of my one-job colonists, depending on if they actually run around, like constructors, or not, like researchers, FL/Ind + Jog + TH for my shooters, and of course Cannibal / TH / maybe Iron-Willed + Ind + Jog for my one-man playthroughs. You are right about the scars - those are bad, bad things, as they cap the efficiency. If I get one, esspecially in my one-man's, I usually try to mech serum them. For the crafting thing you've mentioned - yeah, high crafting is v.nice thing to have early on. I would say, that if you have a skilled-but-no-passion crafter, s/he is better than passionate-but-no-skill crafter, if you plan to get more colonists ASAP.

  • @cpuwrite
    @cpuwrite 4 ปีที่แล้ว +13

    Through the Prepare Carefully mod, I've learned that the character's back story influences his or her capabilities. Characters with certain childhoods, for example, will be incapable of certain things. Certain stats will also be increased or decreased depending on the back story. Which ones vary with the back story.

  • @SekiberiusWelkesh
    @SekiberiusWelkesh 6 ปีที่แล้ว +22

    I got a doctor who is always sick.

  • @Person01234
    @Person01234 4 ปีที่แล้ว +7

    Everyone: How do I get the best starting colonists I can
    Me: Random starting pawn(s), random world gen, random location lets go.

    • @QuantumRipple
      @QuantumRipple 3 ปีที่แล้ว

      The TRUE Randy Random experience

  • @azureknight777
    @azureknight777 5 ปีที่แล้ว +15

    I appreciate that thought. There have definitely been some runs where I find myself parroting Lethalfrag's phrase... "I'm not even mad; I'm just impressed"
    Most recently was my tribal ice sheet run where Randy slammed me with double infection and sad wander out the door into a newly hungry polar bear. Welp, rhat was fun.

  • @johnappleseed9509
    @johnappleseed9509 ปีที่แล้ว +1

    “Sometimes losing and watching all of your colonists get poisoned and eaten by cobras is fun”
    *his colonists*: 👀

  • @misterbruno
    @misterbruno 4 ปีที่แล้ว

    Very interesting! I'm a newbie who is interested in playing. Everything was clear and your voice was great. I did use CC for most of the video but I could make out most words without it.

  • @firstswordcorvus7368
    @firstswordcorvus7368 6 ปีที่แล้ว +12

    Incapable of labor? Feed to Cambiar the cannibal lol, found this after watching Pete Complete's play through with a lone tribal cannibal living in the north pole of the planet under a mountain, well it's not over yet and he's getting close to building a spaceship as far as current videos uploaded. Been enjoying watching him play. I'd like to get the game, when I can. I might do something similar, at least being around mountains seems to promise a great deal of metals and stones early on. Though I feel like starting with only 1 character is more fun and interesting than starting with a group

    • @Vinn0
      @Vinn0 5 ปีที่แล้ว +1

      lol

    • @stillrabit73
      @stillrabit73 5 ปีที่แล้ว +4

      Pete is a legend

  • @SeemsLogical
    @SeemsLogical 6 ปีที่แล้ว +1

    The way I recruit them is that I always look for 1 builder, 1 grower & 1 cook to make my start go as smooth as possible. If they have passions for medicine, research or crafting I strongly consider them. Social, animals and melee are all stats you can neglect and still do relatively fine without. Shooting is something I like to have on at least one person, possibly two. I can work with the non-violent or the unskilled. It's the ones who refuse to do dumb labor that irk me the most.
    Ultimately it boils down to the overall health of the pawn and what traits they come with. Pyromaniac and Chemical fascination are traits that have no benefit to my play style. Jogger, Fast learner and super-immune are traits that come with no downsides and always reflect positively on my opinion of that colonist. A clean bill of health and a young age is always preferred but never a mandatory factor for me.

    • @heimskr2881
      @heimskr2881 5 ปีที่แล้ว

      I never start without atleast one 8 skill medic.

  • @Linkolnverse
    @Linkolnverse 6 ปีที่แล้ว +1

    40 Cobras.
    God, what a wild ride that must've been.

  • @JeremyPhelps
    @JeremyPhelps 5 ปีที่แล้ว

    Give into the chaos. That was my favorite part of the video

  • @meliocurie1809
    @meliocurie1809 6 ปีที่แล้ว +40

    Randomizing takes me an hour or 2

    • @Vennnaya
      @Vennnaya 6 ปีที่แล้ว +9

      Use the Prepare Carefully mod

    • @meliocurie1809
      @meliocurie1809 6 ปีที่แล้ว +5

      I dont want to it feels cheaty.

    • @floppaquest4916
      @floppaquest4916 6 ปีที่แล้ว +7

      Alvin Tan use the point limit then

    • @meliocurie1809
      @meliocurie1809 6 ปีที่แล้ว +6

      Still feels cheaty

    • @57thorns
      @57thorns 6 ปีที่แล้ว +19

      Randomizing for two hours is the same thing, just more work and less playtime for you.
      Once I get my gaming computer up and running again i might give this game a go, and in that case there are two route to go:
      Pick from the 8 characters given. If I can't make a group from those, randomize until I have a decent starting group. This is when starting as a reasonably "easy" level.
      For challenges (like solo ice sheet, the video series that showed me this game) I would hand pick my first colonist using the mod and get a well suited intelligent cannibal. Nothing superhuman, just a decent roll of the dice distributed in a good way.

  • @cirridyn
    @cirridyn 6 ปีที่แล้ว +7

    Hey Bats. I notice you don't mention one benefit of your third pick, although that may be because this was recorded before the change that made it a benefit. Her double passion and high skill in both shooting and animal handling is even more amazing when (since 0.19?) both skills are averaged for hunting. I'm lucky if I get an average of 5-7 between the two on most of my randomized colonists.

  • @csabaszasz4466
    @csabaszasz4466 6 ปีที่แล้ว +90

    Its called the " prepare carefully " mod :D

    • @Plankensen
      @Plankensen 5 ปีที่แล้ว +3

      I glt it. And was so happy i mever got another

    • @mat5637
      @mat5637 5 ปีที่แล้ว +14

      its also called cheating

    • @BiggsBababooey
      @BiggsBababooey 5 ปีที่แล้ว +46

      @@mat5637 Hows it any different than randoming dozens of times till you get exactly what you want?

    • @csabaszasz4466
      @csabaszasz4466 5 ปีที่แล้ว +20

      @@mat5637 funny, how you consider this cheating, whereas randoming the same colonists over and over again just to get a decent start isn't. I never said you HAVE to use it, if you want to waste less time randoming, this mod saves you the pleasure of suffering through 20 minutes long of randoming. I live only once and would rather not waste my time on useless clicking IF i can avoid it. If you feel like this is cheating, than continue randoming, or go ahead and suffer with your colonists that are either mentally unstable,drug addicts, scarred to shit, incapable of doing the most important jobs because they were pampered sacs of excrement in their lives before or can't defend themselves from a squirrel since they can't do violence, and watch them get torn apart by one, hauling that little needed steel that you so badly require for that next solar panel before your freezer stops therefore your freezer dies, food rots and then you lose the game. I prefer doing runs that actually win the game, and not lose and die to cheapshots like these, thank you

    • @csabaszasz4466
      @csabaszasz4466 5 ปีที่แล้ว +3

      @@mat5637 even more so, I have never mentioned , WHAT IF , and consider this, WHAT IF , I want to roleplay???? Mod my game to the point I want to roleplay a scenario ? HUH, that would be crazy right

  • @LMCFalcon12
    @LMCFalcon12 ปีที่แล้ว +2

    I've played this game 140 hours and despite the characters you had to choose from and their flaws, in my opinion, that was one of the best sets of recruits I've ever seen. Lots of potential and lots to consider.

  • @japa4551
    @japa4551 3 ปีที่แล้ว

    Little tip: If you are playing with Royalty, you can use Non-violent Colonists as Psychic Casters.

  • @yukariyoshisaki6333
    @yukariyoshisaki6333 5 ปีที่แล้ว +7

    burning passion for cooking, psychopath
    :thinking:

    • @remliqa
      @remliqa 3 ปีที่แล้ว

      And medical.

  • @vonmang3524
    @vonmang3524 6 หลายเดือนก่อน

    A 'Gourmand' character killed another pawn with his trait. Gourmands will go on binges where they will not stop eating, and when there is no prepared food, they will continuously cook, then eat all they cooked, and you can't order them to do anything. Had a pawn getting hungry but the gourmand pawn had eaten everything and since it requires huge amounts of food to keep a gourmand had nothing left on the map to fix... no berries, no animals, no nothing. Pawn stavred because the gourmand pawn ate everything. Whats worse is that the day after eating all day a gourmand will have the malnourished debuff. NEVER get a pawn with Gourmand.

  • @Occidentally
    @Occidentally 6 ปีที่แล้ว +12

    9:00 lots of passions yeah but they probably won't have time to actually use them. IMO it's better to have characters with just 2 or 3 passions so you can do division of labor more easily

    • @FruitbatsTV
      @FruitbatsTV  6 ปีที่แล้ว +1

      Great point! I like a lot of passions on my initial colonists because it gives me a bit more flexibility in the ones I choose to add later. I can more readily shuffle older colonists to new tasks if they have other available interests.

    • @johnpatz8395
      @johnpatz8395 6 ปีที่แล้ว +4

      Occidentally true, but it allows you to stick them into tasks you don't have anyone else, or when the primary toon is injured/dead or even to add a second useful person to specific task for a bit. I find it extremely helpful to have one with a wide range of passions, especially when specializing the rest of my toons

  • @rainshadowband3161
    @rainshadowband3161 4 ปีที่แล้ว

    I had a lot of macabre fun doing a tribal start where all 5 had psychopath & cannibal traits. Nobody was safe. They were destroyed by Randy after I ate all my allies and got raided every 2 seconds lol. It was like my former allies didn't appreciate fine dining.

  • @InevitableMayo
    @InevitableMayo 5 ปีที่แล้ว +4

    I've had a lot of fun playing this game so far. My first attempt was a group of three who ultimately perished. No surprises. My second try saw me landing in a desert with a full group of 8. One of the first things that happened was I had dug into an ancient danger and the whole group were wiped out on day one. Third try, group of three to start with and the colony is going strong. Lost a few key members but gained others. Very, very happy that I bought this game.

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      Sounds like a classic first-time Rimworld experience! Glad you're enjoying it so far :D

  • @2102-m9e
    @2102-m9e 5 ปีที่แล้ว +9

    I remember that when i first started i selected randy as my storyteller. The first night my colonists were sleeping when randy decided to spawn John Wick.
    Thanks randy.

    • @melelconquistador
      @melelconquistador 4 ปีที่แล้ว +1

      You killed and ate a some Yorkshire terriers didn't you.

  • @user-jo8kq5ed4j
    @user-jo8kq5ed4j 2 ปีที่แล้ว

    The way i work with ascetics with high construction is just stockpile a couple of mecha oid corpses in there
    Works like a charm +6 mood awful room~

  • @AT420951108
    @AT420951108 4 ปีที่แล้ว +1

    my first game today went like this: 2nd day in everyone dies of heat stroke and a man in black shows up then gets killed by raiders. The end

  • @bucket1442
    @bucket1442 4 ปีที่แล้ว +2

    "Incapable of violent is the worst"
    Me: 2 words. TF2 Engineer.

  • @Chillwave6
    @Chillwave6 4 ปีที่แล้ว

    my first save team was Depressive Cannibal who was good at fighting and animals, Psychically Sensitive and Steadfast who was the chef and farmer with little to no attack capabilities... Who was incapable of dumb labour.
    And the third was highly medical-building oriented kind person, yet her relationships weren't that good.
    Then I recruited a pyromaniac (also sickly) and just thought not to let him get into low mood.
    One day he set up a fire and now my base is completely down.

  • @JustAnotherAccount8
    @JustAnotherAccount8 4 ปีที่แล้ว

    Gotta love this game. something as simple as a squirrel bite can kill your colonist if you don't treat it properly

  • @diegoestrada56
    @diegoestrada56 4 ปีที่แล้ว +1

    Having too much fun with this game! my colony used to have 12 members, but almost half of them got the Flu and 3 of them died(including one of the three starters)i was very mad because of that, but i couldn´t really do anything, tried re-loading saves, but in the end i just couldn´t save them.

  • @susannebaum219
    @susannebaum219 5 ปีที่แล้ว +4

    Ups, I straight up started with two nonviolent ones (out of 4), lol. Oh well, let's see how long I last

    • @DeadKnight08
      @DeadKnight08 4 ปีที่แล้ว +1

      Are you still alive

    • @zoedavies3252
      @zoedavies3252 4 ปีที่แล้ว

      make both of them have an animal army

  • @connor2094
    @connor2094 5 ปีที่แล้ว +1

    Can someone tell me what you are supposed to do in this game? I just got it, and i have a freezer and food. What now?

    • @FruitbatsTV
      @FruitbatsTV  5 ปีที่แล้ว

      The tutorial can be helpful to work through if you haven't already. Otherwise, you might find my second video in this Beginner's Series helpful where I cover the first 8 tasks you should look at completing: th-cam.com/video/avlxUeYiu-A/w-d-xo.html

  • @anxiouspotato1490
    @anxiouspotato1490 5 ปีที่แล้ว +3

    i keep getting old geezers who most of them, APPARENTLY, are in a relationship with the youngest female colonist (19-29). WTF???

    • @americantoastman7296
      @americantoastman7296 3 ปีที่แล้ว +1

      Ummmm AKSHUALLY shes a 762 year old CRYOSLEEP TEEN???
      But fr, the cryosleep mechanics can get really messed up in this game. I saw a playthrough where one of the starting chars was a 35 year old woman. Later that playgthrough her dad crashed on the planet surface. He was 17. Just cryogenically frozen for a loooong time.

    • @fenrisvermundr2516
      @fenrisvermundr2516 3 ปีที่แล้ว

      @@americantoastman7296 In my current play through one of my starting Colonists was born in the late 21st Century. I wonder how the game would handle that if it were to generate one of his parents.

  • @FasterthanLight11
    @FasterthanLight11 4 ปีที่แล้ว +6

    "giving into chaos" sounds a lot like the "Losing is fun" mantra of Dwarf Fortress

  • @giacomomeluzzi280
    @giacomomeluzzi280 2 ปีที่แล้ว +1

    The only time I'll take incapable of violence is if the pawn is really good at medical. Bit of a rougher early-early game, but having the dedicated medic not exposed to fire and able to patch up everyone quickly is good.

  • @iamnotjcook
    @iamnotjcook 5 ปีที่แล้ว +2

    On the shooting characters, you should actually look for someone who had trigger happy for the rifleman and such. Once they reach a high skill in shooting it will partially offset the accuracy, and with a good quality weapon even more so, so all they end up with in the end is a faster shooting weapon

  • @hh-kh1pq
    @hh-kh1pq 4 ปีที่แล้ว +1

    One mistake on Your part. One of your people was ascetic so his bedroom doesn't need cleaning this makes up to the fact you only have one cleaner who Will be done with cooking in no time so yeah

  • @schademaghan6065
    @schademaghan6065 6 ปีที่แล้ว

    Fire, make sure basic stuff is all a 4,, if your in mountainous, you should have a minor with at least skill level 4, tropics? Growing min 4. Desert? Maybe growing isn't important. Just make sure all your starting colonists have a lot of Fire. Never take more than 1 pyromaniac/aggressor. No addictions or bad health stuff.

  • @KillerBot5100
    @KillerBot5100 4 ปีที่แล้ว +1

    Me:
    *finds character with no incapabilities*
    *enters Prepare Carefully*
    *removes all medical issues*
    *gives max bionics*
    *gives all positive traits*
    *maxes all skills and passions*
    -repeats the same for the other 3-
    *enter scenario editor*
    *adds power armor*
    *adds charge lances*
    -start game-

    • @judgement7279
      @judgement7279 4 ปีที่แล้ว

      Once I just wanted to fix a couple of traits and then IT started

  • @IxodesPersulcatus
    @IxodesPersulcatus 4 ปีที่แล้ว +2

    I will never, ever in my life, be able to understand the "losing is fun" approach.

    • @deejkdeejk
      @deejkdeejk 4 ปีที่แล้ว +3

      Because the stories associated with losing are often the most fantastic

  • @gameler9121
    @gameler9121 5 ปีที่แล้ว +1

    In my first run, all was going well until a manhunting Elephant pack killed all my coloniest

    • @heimskr2881
      @heimskr2881 5 ปีที่แล้ว +1

      Summary: I provoked a herd of elephants, and they killed all but one of my colonists, who later died of malnutrition.
      In my first run, I had a herd of elephants move through the area (atleast 30). And so I drafted all 5 of my colonists and started mowing them down one by one. But then something happened. One of the elephants had enough. Before I knew it I had an army of elephants chasing my colonists back to the colony, taking them down one by one, breaking down any door that stood in their way. Only one colonist survived, because she (lets call her Sarah) and another(bleeding out) colonist hid inside the prison, guarded by 3 granite doors. The bleeding out colonist died, and Sarah was forced to eat his body for nutrition. Eventually the elephants left, and Sarah dug the graves for her dead friends. But before she could bury anyone, a mental break caused her to wander around in a psychotic state, until she collapsed and died of malnutrition.

  • @theodorechill
    @theodorechill 2 ปีที่แล้ว

    What does the left behind section do? It surely serves a purpose of some sort?

  • @migukmoonpark4312
    @migukmoonpark4312 4 ปีที่แล้ว +1

    It's this simple.
    Psycopath: Ok
    Pyromaniac: Nay

  • @aa-tx7th
    @aa-tx7th 5 ปีที่แล้ว +1

    Get a mod that allows colonist editing.
    Or just go rando.
    End of vid.

  • @jedithenoooblet2680
    @jedithenoooblet2680 4 ปีที่แล้ว +1

    1. SPACE MARINE
    2. SPACE MARINE
    3. SPACE MARINE
    4. SPACE MARINE
    5. SPACE MARINE

  • @eleonoralandstrom9453
    @eleonoralandstrom9453 5 ปีที่แล้ว +1

    It's burning passion, not double passion... really annoying that you're saying double passion

    • @Zellonous
      @Zellonous 5 ปีที่แล้ว

      he calls it double passion because it's a double flame passion. potaytoe potahtoe.

  • @fernando47180
    @fernando47180 5 ปีที่แล้ว +1

    Video: "hey, I have four tips you might like"
    Me: "oh, cool, I'll watch the video"
    Video: Is almost 18 minutes long
    Me: "yikes, I didn't see that coming"

  • @joannaatkins822
    @joannaatkins822 6 ปีที่แล้ว +2

    Nice video, your intro has really helped cement that Rimworld will be my next game purchase! I was worried it might be a little too complex, but it's deceptively simple!

    • @heimskr2881
      @heimskr2881 5 ปีที่แล้ว

      Easy to learn, hard to master.
      I have 378 hours, and it still hurts to resist using dev mode when one of my good colonists die.

  • @cloudsmakemehappy
    @cloudsmakemehappy 6 ปีที่แล้ว +1

    Another plus to Blean (your cook) being a psychopath is that he will not go insane if your need to butcher some humans. The entire colony (except psychopaths and a couple other traits) gets a small, single-stack mood debuff when you butcher a human, but the butcher themselves get a stacking debuff for each human butchered that will quickly cause a breakdown in a normal colonist.
    Psychopaths don't give a shit.

    • @alluvium1465
      @alluvium1465 5 ปีที่แล้ว

      Yeah, I know. When I saw that guy I was like "What rimworld god's dick did you suck to get a double fire passion cooking/psychopath?" Turn all those pesky raiders into kibble and leather chairs with almost no consequence.

  • @Dullface
    @Dullface 6 ปีที่แล้ว +4

    Very nice tutorial!

  • @alekbase795
    @alekbase795 5 ปีที่แล้ว +1

    Ah, love that trait. We can give her a crappy bedroom to make her happy. Thanks for the video btw. I mainly focused on traits, so this helped. Other aspects are more important

    • @Zellonous
      @Zellonous 5 ปีที่แล้ว +3

      I got an ascetic or however it's spelled in my colony but my constructors are all either legendary or masters and i had to remove his floors and stack rock chunks in his room. At first I gave him a tiny room too, but for some reason he still got a cramped mood debuff. "I like crappy rooms but they have to be spacious crappy rooms"

  • @SheckyS
    @SheckyS 6 ปีที่แล้ว +1

    Thank you SO much for posting this video! This is incredibly helpful.
    I learned more in 17 minutes watching this video than I did from the entire in-game tutorial.

  • @cpuwrite
    @cpuwrite 4 ปีที่แล้ว

    Fruitbats and I do not share common ground. I respect his choices, but they are not mine. I do not find losing fun. AFAIC, he is welcome to do so--I have no problem with him making his own decisions--but I don't.
    That is why before I heard of the EdPrepareCarefully mod, I was working on a sikuli script to manufacture crashland teams with the following characteristics:
    * Each colonist has at least FOUR stats of 4 or higher. One has a CONSTRUCTION stat of 6 or higher (can build solar panels); two are capable of doctoring (if the doctor is injured, someone must be capable of caring for him or her).
    * Two colonists have a shooting stat of 5 or higher; one has a melee stat of 5 or higher. Shooting and melee count as a single stat in the requirement above.
    * Between the three colonists chosen, at least one has a stat of 5 or higher in every category.
    * No addictions.
    Sikuli is an automation scripting language. It finds things on the screen, clicks on buttons, etc.
    So I had it operating on the colonist selection screen. It would click on the "RANDOMIZE" button until it got what it needed. Because it is automated, it could do this VERY rapidly. In this way, I turned the computer against itself. That is to say, I used the speed of an automated system against the parts of the interface intended to slow things down.
    I already know how to program sikuli, and did not want to learn the Rimworld modding language.
    Of course, I got the mod and quit working on my script. The mod is much better than anything I could write.
    But...I'm still ornery. :)

  • @marceloforce002
    @marceloforce002 5 ปีที่แล้ว +6

    There's a mod called prepare carefully that I recommend for ppl who want to actually make their characters, not randomize, also choose their abilities, health and stuff like that

  • @Br3ttM
    @Br3ttM ปีที่แล้ว

    When discussing scars, you forgot to mention pain. It means they'll go down sooner, even if those body parts aren't destroyed, and a couple scars can mean a permanent mood penalty. And if they reduce part efficiency, they'll be less effective at working or move slower, depending on which limb.
    And I hate the food binges from gourmand. They occur randomly even at high mood, if you have more than a minimum amount of food, but that minimum isn't very high, and a single food binge can go through five full meals in half a day. If that's your cook, they will then go sleep it off, while your other colonists might be out of prepared meals by morning. Last food binge, I had a couple other colonists carry all the fine meals away, so at least mostly simple meals were wasted.

  • @darkfangulas
    @darkfangulas 6 ปีที่แล้ว +8

    i would never take a gourmand colonist as food is one of the biggest problems in the game

    • @pagatryx5451
      @pagatryx5451 6 ปีที่แล้ว

      Really? Foods the one thing I dont struggle with. If you are in a region that can grow, one heated sunlamped shed can feed a huge amount of colonists. If you have any shooter you can kill herds of animals and just freeze the bodies and I usually rush survival meals just in case of a disaster and convert all my food into them. My last colony had around 500 packaged survival meals by the end of the 2nd year.

    • @bleflar9183
      @bleflar9183 6 ปีที่แล้ว

      Only time i ever had food problems was when there was cold snap and poison cloud at the same time in the first year. It was tribal so no fridges or hydroponics.

    • @moguldamongrel3054
      @moguldamongrel3054 6 ปีที่แล้ว +3

      you must not pick the cannibal trait. food tries to raid you all the time

  • @kamilslup7743
    @kamilslup7743 ปีที่แล้ว

    There are a lot of things you need to be careful for: having atleast one dude good at an important job (construction, cooking, medical, plants) making sure they can haul stuff around (i like to start with a shitload of materials at the start) and that they don't have obnoxious traits (like psychopath or bloodlust)

  • @Mike__B
    @Mike__B 6 ปีที่แล้ว +1

    I love just "letting things roll" and playing what the game gives me, because while frustrating it is kind of fun to have to balance people otherwise you're literally playing the same game with slightly different starting conditions if you custom pick everything you start with in a colonist. Except incapable of violence, I fricking hate that "trait", oh hey look your guys are getting slaughtered... and you're just going to stand around, oh hey you're rescuing someone whoops you're dead.
    I also like to play custom scenarios were I remove the Short Circuit as a problem, because seriously... Bzzzt is the worst thing they could have programmed into the game, batteries breaking down sure, batteries exploding if left in the rain sure, random explosions that take out half your colony just because you have a lot of batteries? Ummm no.

    • @FruitbatsTV
      @FruitbatsTV  6 ปีที่แล้ว

      I swore off incapable of violence after having a grower peacefully harvesting ambrosia on the other side of the map. She got attacked by a mad squirrel, and no one was close enough to help. In her refusal to fight back, she lost both eyes and suffered permanent brain damage. Just Rimworld things!

    • @pyromusical3003
      @pyromusical3003 6 ปีที่แล้ว

      0/10 needs more gun turret

    • @MrHodvig
      @MrHodvig 5 ปีที่แล้ว

      The explosions are not random, they occur when the system is overloaded, increase the power load, or build more batteries or both. I think it's perfectly fine and not in the least unreasonable to be expected to keep your power grid healthy and happy :)

    • @dydlus
      @dydlus 5 ปีที่แล้ว

      If your power grid is so strained and unreliable that you *NEED* bateries, then that's your fault, not the game's.
      Just build wood/chemfuel generators as a backup. Or as the main source, suplemented with water mills and geothermals.

  • @Crowwtf
    @Crowwtf 4 ปีที่แล้ว

    Things where finnally going my way and then those fuking boomalops killed my base while my convoy was out getting supplies...

  • @hyperslained3180
    @hyperslained3180 3 ปีที่แล้ว

    If I start the tribal start most of my colonists have the gourmand trait which might cause them to go on a food eating spree which is not that bad unless you can arrest them before they eat all the food or your lucky if you have lots of food to spare for them to continue eating the food

  • @rustybananaproductio
    @rustybananaproductio 3 ปีที่แล้ว

    if your going to go through this stupid myther and just reroll over and over for perfect colonists just use prepare carefully this is pointless and defeats the point of random

  • @mat8791
    @mat8791 5 ปีที่แล้ว

    *edb prepare carefully* "fuck you RNG here have your own customizable colonists"

  • @theforeskincollector4603
    @theforeskincollector4603 4 ปีที่แล้ว

    My entire colony got gang banged by a bunch of squirrel's
    10/10 would play again

  • @werr3222werrr
    @werr3222werrr 3 ปีที่แล้ว

    My best guy has 5 double passions but is incapable of skilled labor and hauling so I have him research lol

  • @The_gaming_archaeologist
    @The_gaming_archaeologist 3 ปีที่แล้ว

    Heh, I have extra races with all kinds of abilities too.

  • @McClaps
    @McClaps 2 ปีที่แล้ว

    What i usually do is when i can just see this set of colonists dying soon, i just restart without waiting for that moment

  • @Firecart2023
    @Firecart2023 23 วันที่ผ่านมา

    What's the parentheses value by the age? Is that their total age accounting for cryptosleep or something else?

  • @he3004
    @he3004 5 ปีที่แล้ว

    I remember my first game, I had a Pyromaniac named Rigby I really liked him he was doing everything better than anyone, then one day he went on a breakdown and tried to burn down some steel walls colony easily put them out, then he fricking set a whole forest in fire, it was still not a big deal BUT THEN, HE JUST BURNT THOSE ONE STACK OF COMPONENTS (30) DOWN I was stupid and didn't know we could get them from anywhere else, so I just deleted the saves.

    • @Zellonous
      @Zellonous 5 ปีที่แล้ว

      components, however you can get them from mining compacted machinery, so I guess that name worked

    • @he3004
      @he3004 5 ปีที่แล้ว

      @@Zellonous just realized that, should I change or is it good?

    • @Zellonous
      @Zellonous 5 ปีที่แล้ว

      @@he3004 I'd call em components since that's their official name.

  • @oliwiermikoajczyk9464
    @oliwiermikoajczyk9464 4 ปีที่แล้ว

    Here's another tip:USE PREPARE CAREFULLY!
    And another: Check a hundred times for the incapable tab and spend your points accordingly. I had a constructor/miner/animal handler set up, but i didn't check for his backstory. He had sailor. He refused to do almost ANYTHING. It left me with an essentially useless mouth to feed through the beggining. Always check backstories before you set up your character.

  • @ateacherwhogames8893
    @ateacherwhogames8893 4 ปีที่แล้ว

    Your voice is so clear I can easily understand you even when I increase the video speed to 1.5x. That's awesome :).

  • @etlttc353
    @etlttc353 3 ปีที่แล้ว

    my favorite trait is transhumanist
    i just give them dentures and walla free mood buff

  • @spikem5950
    @spikem5950 2 ปีที่แล้ว

    When being a Psychopath is a *BONUS* on your resume...

  • @adelahogarth2761
    @adelahogarth2761 4 ปีที่แล้ว

    Sparkles.... Neurotic and Very Neurotic is amazing.... combine with ascetic means you can dump a fabrication table and machining table and tool boxes in their moderately sized bedroom and they won't even be sad.
    Harnass the power of autistic shut-ins ....

  • @RemusKingOfRome
    @RemusKingOfRome 6 ปีที่แล้ว

    Thanks

  • @ryqueezy6327
    @ryqueezy6327 4 ปีที่แล้ว

    I’d rather choose the rich explorer scenario. It makes you feed less people.

  • @summerngeorge
    @summerngeorge 5 ปีที่แล้ว

    As a kind of mid-experienced player of RimWorld, looking back at some of my first games, I was really dumb, I didnt really look at things like health issues, or traits, so sometimes my colonists were slow, and were very susceptible to mental breakdowns, or I lost an entire two thirds of my base to a pyromaniac, I mean I never get pyromaniacs now because obviously, they burn shit, but could you use them to burn an enemies base? I've never tried it but I'm curious. Also fun story, I remember it was one of my first games, so I got a crew with 2 incapable of dumb labor, and the only one who would do dumb labor got killed in a raid, so they ended up sitting in the dirtiest of places, and they didn't bother to do anything so all the minor tasks began to become major problems, because the 2 bastards refused to fucking do them.

  • @Arexmajen
    @Arexmajen 3 ปีที่แล้ว

    I know I'm late on replying to this, but Francis John will argue heavily on how terrible the Gourmand trait is. The part you left out is that they will randomly go into mental breaks to binge eat. If you're low on food, that's a problem, but not as much of a problem as the constant mental breaks are. He had downloaded the Numbers Mod and found out that his Gourmand spent the most time on mental breaks. They were also a perfectly happy pawn other than that, and his pawns were pretty happy compared to most other playthroughs I've seen.

  • @Alvadar65
    @Alvadar65 ปีที่แล้ว

    Is crafting not really important so you can make AC units and stuff?

  • @alexanderelderhorst2107
    @alexanderelderhorst2107 5 ปีที่แล้ว

    I haven't played more than few times in this game and it was a long time ago, but my best run had 4 players (I rescued one) and one of my og's went crazy and wandered about, I tried to get all my others to knock him out to arrest him and get him back, but even being the lowest melee (5) he still beat everybody else up (new guy I rescued was 15 melee too) and eventually I had two healers dragging each other to the beds till they were both unconscious. That made me so mad.
    An Ascetic who's amazing at construction... I love those silly little ironic problems, that's why this game and oxygen not included are some of my favourite games. I saw a character generated in someones video once in Oni (oohh oxygen not included is from Halo?!?) where they had really really high cooking but was incapable of cooking (phobia) I laughed so hard seeing it.

  • @Erik-vp5bm
    @Erik-vp5bm 5 ปีที่แล้ว

    On the note of cooking: Never, ever use a cook that has a skill lower than 5. This will make him or her botch the food, debuffing everyone on a regular basis. Botched food can also pollute your food storages for a long time after the character has skilled up. A good way to level up a sub-5 cook, however, is to assign that person as a butcher. In a stark contrast to reality, butchering cannot be screwed up.
    A very insignificant quirk is that a character is incapable of firefighting. When drafted and moved to a fire, even those deemed incapable will still put out fires with no penalty.

  • @SergioLeRoux
    @SergioLeRoux 6 ปีที่แล้ว

    Another problem with pacifists is that they won't slaughter animals. Usually the animal handler does this, not the cook (the cook chops them up, which pacifists do fine). If you have a single animal handler and he's unable to do violence, you'll probably get frustrated and won't even find out why your tamed animals aren't getting in your belly!

  • @davidbass6780
    @davidbass6780 4 ปีที่แล้ว

    Having someone incapable of violence they can still go berserk and attack others when their mood breaks.
    I find it funny to try and get those incapable of violence a kill counter. They can still be meat shields with base melee DPS stats. let the downed pawn bleed out and your colonist incapable of violence gets a kill.
    It really should cause a permanent mood debuff though and a heavy one at that if they break something they swore off doing. Especially if done while not in control of themselves.

  • @DamianBloodkil
    @DamianBloodkil 5 ปีที่แล้ว

    Am i the only person who thinks Evan Blean sounds like sounds like a Raider in a dead world or somewhere like fallout?, reminds me of that bunker in Metro Exodus full of Cannibals and the cook was a medical officer.

  • @davidbass6780
    @davidbass6780 4 ปีที่แล้ว

    you didn't look t the possibilities of relationships allowing players to know in advanced that they will eventually get someone with certain good skills. Or talked about what increases the chances of acquiring or interacting with someone with a relation to a current colonist of yours. If any influence those chances.
    It's there for a reason so should at least be mentioned. Even if it's not really useful or worth keeping an eye on.

  • @humphrex
    @humphrex 5 ปีที่แล้ว

    my tips: dismiss everyone with bad traits and health issues, look out for industrious. skills dont matter as much since eventually theyll learn from doing their tasks. try to have at least a small flame in the team for each profession though, except melee and art. one brawler doesnt hurt, if you want to minmax, reroll a brawler/nimble or a brawler/tough. there also is the prepare carefully mod.

  • @npc8253
    @npc8253 3 ปีที่แล้ว

    Always make sure at leadt one of them starts with at least 5 contruction or it will take ahes to het it up to that so u can build sustainible power(i.e. a watermill/solar)) also all your beds will suck for like the first. Year lol

    • @FruitbatsTV
      @FruitbatsTV  3 ปีที่แล้ว

      Great tip. Building a colony with only 1 poor constructor (or digging a cave base with only 1 poor miner) can be painfully slow.

  • @TheLexGamerYoutube
    @TheLexGamerYoutube 3 ปีที่แล้ว

    I've had colonists taken down by a tortoise

  • @CalvinGibson195
    @CalvinGibson195 4 ปีที่แล้ว

    We seem to have vastly different opinions on what makes a good colonist. I focus on the skill passions first to quantify whether or not they're worth. Skill starting level means nothing to me, but passions mean everything. The more the merrier.

  • @Robin-bd2ox
    @Robin-bd2ox 5 ปีที่แล้ว

    or you could install "EDB prepare carefully" so you don't have to scroll through the people for 10 min, i personally use it, but if you play vanilla then i guess can't do that