Chapters: 0:00 Intro 4:07 What is Lossless Scaling 3.0 7:59 Cyberpunk 2077 26:56 Hogwarts Legacy 41:38 Special problem area in Hogwarts Legacy 49:34 Red Dead Redemption 2 1:08:08 My thoughts & Verdict 1:17:01 Share your thoughts 1:18:05 Outro
Used it for about 2 hours in ghostwire tokyo today, locked my fps too 71 on my 144hz monitor and it worked flawlessly. I tested Lossless scaling out before but it was never any good until now. I Finally bought it when they released this new version. The beta app has a better ui btw. The smoothness is insane.
I agree bro, I am usually against this fake stuff, but since the technology is going in that direction, I'd much rather spend $7 than buy a new gpu, and this works like a dream if you can lock your fps to 60+ and use x2. I'm glad you liked the video!
I would strongly recommend an AMD gpu bro, my previous rig had an RX 580 and it served me so well. If you like pure horsepower when it comes to rasterization, go with an XTX, XT and GRE also work very well for 1440p gaming and they have plenty of vram. But if you want a gpu for the next 5 years, XTX is the way to go with 24gb of vram, and then just use Lossless Scaling with brand new games. I am against fake frames and upscaling, but it seems the industry is going in that direction, so I prefer to spend $7 instead of giving my kidney to Nvidia. 😂 Thanks for the comment!
@IkachuGamingTV word, thanks for the info. Yeah, man, I game at 4k, and am concerned about longevity in my 4070 Ti. I found the Mag Air XTX by XFX, and it actually fits in my case. Waiting for a little discount on it before I pull the trigger.
@@Silver-h4mgood call, if you manage to get one, it's on par with rx7900xt with better ray tracing so for that price it would be a no brainer, but if scalpers mark you up to $800-$1000, I would just go with an rx7900xtx. Cheers and good luck bro!
@@bryank427yes brother, 12gb of vram will just not get you there at 4k rezolution. Also Mag Air looks sick, I ordered it for myself but it was sold out and I went with a Sapphire edition in the end. Mag Air one of the best looking GPUs out there for sure!
I think restoration is being revealed for the limited technique that it is, now that the hardware is as powerful as it has gotten. We’re beginning to reach a point where it’s hard for the companies to turn profit, trying to crank out cores that focus solely on restoration as a method for displaying three objects in or on a 2-D space. Other techniques are now good enough to come alongside restoration and bridge that gap or just get good enough to do that work itself in a completely different direction and that’s OK. We don’t have to hold onto or protect restoration; just like we don’t have to protect any antialiasing technique. There’s so much more out there that hasbeen conceptualized even as far back as the 50s and we’re just now seeing these things come to light. When it comes to technology, it’s a better practice to be open to everything and attached to nothing.
@@imAgentR yeah, I believe that we are going to have to go with the flow, but if developers did a better job at optimizing games, we wouldn't need upscaling or frame gen just yet. They are making games so blurry at anything lower than 4k resolution and shoving TAA down our throats. TAA looks trash in motion honestly
@ you’re not wrong about TAA; however, a lot of developers answer to somebody else just like you do at your job and they are given the tools in the deadline to make that happen and some suit tells them that that’s how it’s gonna be and they have a choice to make weighing a product for sale versus the integrity of their artistic endeavor. Nothing in life is black and white and making developers the enemy when they would still be the solution to the problem is not helpful for anyone. Lost in a lot of these discussions are the publishers, whose pockets are funding the development. But they continue to skirt away from the underlying issues when they are the actual ones primarily responsible for the state of gaming now.
@@imAgentR yes, that is exactly what I wanted to say, the publishers and share holders only care about deadlines and money. 20 years ago devs made games for the love of the game, and that is the reason why games became so popular in the first place
@@Plain0-0 Ty friend. A question for all: Can I use AFM2 and lossless scaling simultaneously without shutter or ghosting problems? Or just choose one? Thanks again.
@@metabor you are most welcome brother, I'm glad you liked the video. I use the riva tuner because it's the best imo, but you can use whatever you like. Some games even have the fps lock in the menu, like cyberpunk and hogwarts legacy.
@@metabor yeah, you can use afmf or frame gen along side lossless scaling, but for a stable performance I would opt for only one. Having too many fake frames between real frames will add to your input lag, so I wouldn't overdo it.
If you lock the game to 60fps or higher, and use the x2 option, its negligible. And even if you use the x3 option in single player slow paced games, you will not notice anything. I personally found x2 and x3 to be the sweet spot and wouldn't use x4 or higher. However if you are locking your game at 30 or 40fps, it's best to stick to the x2 mode, you might feel just a tiny bit of input lag then, but that is because you are playing at sub 60fps and at that point the game is already not as responsive. You get the same response time as if you were playing at real 30 fps, but at least with this app you will get a 60fps image, so for me, it's worth it.
@@gangs0846 you're most welcome. From my understanding of the app, the only cap would be your monitor refresh rate, obviously. And as far as games go, you can use it for every game, and not only that, but for every program. I'm pretty sure it also has a setting where it can boost your fps on movies you watch on pc, which is crazy!
@@gangs0846 from 60 to 120 using it, there is a huge penalty, the higher the fps usually the lower the response, with this the fps increases but the latency increases with the fps, keep that in mind, 60-120 is a 30ms-50ms increased lag, extreme for competitive not so much except all the other issues, if it helps you get 60 use it though, but it isn't exactly lossless, Frame Generation is nice to see finally after it being experimental for over a decade.
Fake frames are the future lool just requires more refinement & stabilization of the process that generates it. I’m here using portable pcs that while I have ones that are powerful within that domain it doesn’t match the power of other types of pcs in general. Yet I’m easily 4x & 5x my frame rate on these devices & seeing huge improvements in minimizing fracturing & removing latency & it’s not like advancements are just going to stop. Further optimization of the tech is inevitable.
my last kid who have 5yo only have a 3570K with a 1650S. Without this, he play Sea of thieve at medium settings to reach like 60 fps max and same for minecraft (with shaders). I try this soft, so I put ultra settings lock his fps to 48 then use x3 to reach his 144hz and it's night and day.
hate to break it to you but your recording doesnt show the lossless scaling window.. you may be recording the game window so we arent able to see what youre seeing. your 30 fps in game with lossless scaling set to x2 still looks exactly 30 fps and not 60 fps
Yes, I know, I would probably need to capture the entire screen with an external camera for you guys to see the differences perfectly. That is why i was being so descriptive and I mentioned that you guys probably wont be able to see it. OBS captures it like that unfortunately...
@@IkachuGamingTV if using OBS, capture the monitor and on top of that capture lossless scaling as a game or window and it’ll catch it then with the updated fluidity. If you’re just wanting to show the numbers just use the draw feature setting in LS.
Chapters:
0:00 Intro
4:07 What is Lossless Scaling 3.0
7:59 Cyberpunk 2077
26:56 Hogwarts Legacy
41:38 Special problem area in Hogwarts Legacy
49:34 Red Dead Redemption 2
1:08:08 My thoughts & Verdict
1:17:01 Share your thoughts
1:18:05 Outro
50:25 magical horse
Used it for about 2 hours in ghostwire tokyo today, locked my fps too 71 on my 144hz monitor and it worked flawlessly. I tested Lossless scaling out before but it was never any good until now. I Finally bought it when they released this new version. The beta app has a better ui btw. The smoothness is insane.
I agree bro, I am usually against this fake stuff, but since the technology is going in that direction, I'd much rather spend $7 than buy a new gpu, and this works like a dream if you can lock your fps to 60+ and use x2. I'm glad you liked the video!
glad to see this software works well. its also cool you have an XTX, im thinking of getting it down the line as well
I would strongly recommend an AMD gpu bro, my previous rig had an RX 580 and it served me so well. If you like pure horsepower when it comes to rasterization, go with an XTX, XT and GRE also work very well for 1440p gaming and they have plenty of vram. But if you want a gpu for the next 5 years, XTX is the way to go with 24gb of vram, and then just use Lossless Scaling with brand new games. I am against fake frames and upscaling, but it seems the industry is going in that direction, so I prefer to spend $7 instead of giving my kidney to Nvidia. 😂
Thanks for the comment!
@IkachuGamingTV word, thanks for the info. Yeah, man, I game at 4k, and am concerned about longevity in my 4070 Ti. I found the Mag Air XTX by XFX, and it actually fits in my case. Waiting for a little discount on it before I pull the trigger.
@@bryank427 I'd wait for the 9070XT, it'll be out in just a few days, and should be ~$600, maybe less.
@@Silver-h4mgood call, if you manage to get one, it's on par with rx7900xt with better ray tracing so for that price it would be a no brainer, but if scalpers mark you up to $800-$1000, I would just go with an rx7900xtx. Cheers and good luck bro!
@@bryank427yes brother, 12gb of vram will just not get you there at 4k rezolution. Also Mag Air looks sick, I ordered it for myself but it was sold out and I went with a Sapphire edition in the end. Mag Air one of the best looking GPUs out there for sure!
I think restoration is being revealed for the limited technique that it is, now that the hardware is as powerful as it has gotten. We’re beginning to reach a point where it’s hard for the companies to turn profit, trying to crank out cores that focus solely on restoration as a method for displaying three objects in or on a 2-D space.
Other techniques are now good enough to come alongside restoration and bridge that gap or just get good enough to do that work itself in a completely different direction and that’s OK. We don’t have to hold onto or protect restoration; just like we don’t have to protect any antialiasing technique. There’s so much more out there that hasbeen conceptualized even as far back as the 50s and we’re just now seeing these things come to light. When it comes to technology, it’s a better practice to be open to everything and attached to nothing.
@@imAgentR yeah, I believe that we are going to have to go with the flow, but if developers did a better job at optimizing games, we wouldn't need upscaling or frame gen just yet. They are making games so blurry at anything lower than 4k resolution and shoving TAA down our throats. TAA looks trash in motion honestly
@ you’re not wrong about TAA; however, a lot of developers answer to somebody else just like you do at your job and they are given the tools in the deadline to make that happen and some suit tells them that that’s how it’s gonna be and they have a choice to make weighing a product for sale versus the integrity of their artistic endeavor. Nothing in life is black and white and making developers the enemy when they would still be the solution to the problem is not helpful for anyone. Lost in a lot of these discussions are the publishers, whose pockets are funding the development. But they continue to skirt away from the underlying issues when they are the actual ones primarily responsible for the state of gaming now.
@@imAgentR yes, that is exactly what I wanted to say, the publishers and share holders only care about deadlines and money. 20 years ago devs made games for the love of the game, and that is the reason why games became so popular in the first place
ty for detalied explanation bro. i have amd card. should i use amd adrenalin chill's frame lock setting or should i use like you riva tuner?
riva tuner j
@@Plain0-0 Ty friend. A question for all: Can I use AFM2 and lossless scaling simultaneously without shutter or ghosting problems? Or just choose one?
Thanks again.
@@metabor you are most welcome brother, I'm glad you liked the video. I use the riva tuner because it's the best imo, but you can use whatever you like. Some games even have the fps lock in the menu, like cyberpunk and hogwarts legacy.
@@metabor yeah, you can use afmf or frame gen along side lossless scaling, but for a stable performance I would opt for only one. Having too many fake frames between real frames will add to your input lag, so I wouldn't overdo it.
@ using 1 is better
Input latency?
If you lock the game to 60fps or higher, and use the x2 option, its negligible. And even if you use the x3 option in single player slow paced games, you will not notice anything. I personally found x2 and x3 to be the sweet spot and wouldn't use x4 or higher. However if you are locking your game at 30 or 40fps, it's best to stick to the x2 mode, you might feel just a tiny bit of input lag then, but that is because you are playing at sub 60fps and at that point the game is already not as responsive. You get the same response time as if you were playing at real 30 fps, but at least with this app you will get a 60fps image, so for me, it's worth it.
@ thank you mate. Can you use it outside steam for example fortnite? And can I double my native fps from 500 to 1000? Or is there a cap?
@@gangs0846 you're most welcome. From my understanding of the app, the only cap would be your monitor refresh rate, obviously. And as far as games go, you can use it for every game, and not only that, but for every program. I'm pretty sure it also has a setting where it can boost your fps on movies you watch on pc, which is crazy!
@@IkachuGamingTV wow fantastic! Have a great day
@@gangs0846 from 60 to 120 using it, there is a huge penalty, the higher the fps usually the lower the response, with this the fps increases but the latency increases with the fps, keep that in mind, 60-120 is a 30ms-50ms increased lag, extreme for competitive not so much except all the other issues, if it helps you get 60 use it though, but it isn't exactly lossless, Frame Generation is nice to see finally after it being experimental for over a decade.
Fake frames are the future lool just requires more refinement & stabilization of the process that generates it. I’m here using portable pcs that while I have ones that are powerful within that domain it doesn’t match the power of other types of pcs in general. Yet I’m easily 4x & 5x my frame rate on these devices & seeing huge improvements in minimizing fracturing & removing latency & it’s not like advancements are just going to stop. Further optimization of the tech is inevitable.
my last kid who have 5yo only have a 3570K with a 1650S. Without this, he play Sea of thieve at medium settings to reach like 60 fps max and same for minecraft (with shaders). I try this soft, so I put ultra settings lock his fps to 48 then use x3 to reach his 144hz and it's night and day.
hate to break it to you but your recording doesnt show the lossless scaling window.. you may be recording the game window so we arent able to see what youre seeing. your 30 fps in game with lossless scaling set to x2 still looks exactly 30 fps and not 60 fps
Yes, I know, I would probably need to capture the entire screen with an external camera for you guys to see the differences perfectly. That is why i was being so descriptive and I mentioned that you guys probably wont be able to see it. OBS captures it like that unfortunately...
@@IkachuGamingTV if using OBS, capture the monitor and on top of that capture lossless scaling as a game or window and it’ll catch it then with the updated fluidity.
If you’re just wanting to show the numbers just use the draw feature setting in LS.
@imAgentR thanks!
NOICE