RTX Remix: These Remasters are Making Progress

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 438

  • @wiltOSTechnologiesYT
    @wiltOSTechnologiesYT วันที่ผ่านมา +41

    Thank you for featuring our project, Philip! Honestly didn't even get far enough in the game with RTX to see that building collapse section, so it's awesome that you found that. You mention stealth in the game not effected by the lighting, but we're hoping to change that in the future. Dark Messiah is all about adapting, so we will want to have the stealth mechanic be more closely linked to RTX's lighting, allowing players to solve some problems in their own way. Though, this does take some reverse engineering to program in, so that'd be further down the line. Still need to figure out how the color correction filtering back in, and reimplement the Dark Vision spell!
    To address something here, I see a lot of comments / feedback, and as negative or rude as some may be, seeing what people have issues with is exactly what we're looking for, because we've been building this for Dark Messiah community as a whole, old or new.
    This entire work is being done by a single guy, and iterations come based on priority, so this helps us see what works and what doesn't. Some of the assets in this video are a little outdated, but people mention some great criticism on POM usage and especially detail usage, so we'll be doing another pass on those textures to make sure we've satisfied that. We have another video cooking up with the updated assets including some character designs, so here's hoping we're taking steps forward and see some improvement. That being said, we often poll the Dark Messiah community for feedback, so if you want to be involved in the process, speak up! We are here because we love the game first, so let's share some love!

    • @DouglasQuaid999
      @DouglasQuaid999 วันที่ผ่านมา +2

      The project looks really good. I can't wait to check out the final version

    • @mbsfaridi
      @mbsfaridi 22 ชั่วโมงที่ผ่านมา

      You should see the playthrough of Dark Messiah done by Funhaus of Rooster Teeth.

  • @obhwg
    @obhwg 2 วันที่ผ่านมา +918

    can rtx remix remix my marriage

    • @hundvd_7
      @hundvd_7 2 วันที่ผ่านมา

      Looking at the folders at 9:40, I don't think so

    • @Kannatron
      @Kannatron 2 วันที่ผ่านมา +46

      idk if u can rtx remix ur marriage bro, i think its deprecated

    • @dhoffnun
      @dhoffnun 2 วันที่ผ่านมา +21

      No, but PBR helps there, too

    • @hyperixz
      @hyperixz 2 วันที่ผ่านมา +10

      now your ex will have upscaled 4K textures and will require a more expensive gpu to run!

    • @kchqq
      @kchqq 2 วันที่ผ่านมา +4

      you should maybe just enable HDR, dunno

  • @BigCheeseEvie
    @BigCheeseEvie 2 วันที่ผ่านมา +288

    Call of Pripyat with rtx remix will be phenomenal

    • @cocoabuttervaseline
      @cocoabuttervaseline 2 วันที่ผ่านมา +10

      makes me wonder how things like emissions could be affected with rtx remix

    • @nikivarvar
      @nikivarvar 2 วันที่ผ่านมา +9

      openxray devs did consider backporting (or outright reimplementing) fixed function pipeline (what makes RTX Remix work) code from older builds of stalker, its still being worked on, so maybe soon :^)

    • @BigCheeseEvie
      @BigCheeseEvie 2 วันที่ผ่านมา

      @@cocoabuttervaseline Turning Red (2022)

    • @BigCheeseEvie
      @BigCheeseEvie 2 วันที่ผ่านมา

      @@nikivarvar I've seen an ancient build of the game with rtx remix, looked great

    • @johnconnor5124
      @johnconnor5124 2 วันที่ผ่านมา

      well, there are unfinished ports of the Trilogy to UE5 from Red Panda and there's also a modified IX-ray platform, which implements a ton of optimizations and modern features to the original engine, and there's a Shadow of Chernobyl: Update mod in the works which overhauls the first game of the series, although when this mod will be released is unknown i expect it to be out sometime next year because the only locations left according to authour are CNPP, Pripyat (which is halfready) and a couple of others, and there's always Anomaly :Р

  • @simonchasnovsky1835
    @simonchasnovsky1835 2 วันที่ผ่านมา +246

    Honestly I like the vanilla effect of RTX Remix's path traced lighting without all of the texture reworks. Some upscaling can be nice every now and then, but there's a charm IMO to using the original textures, just with path tracing.

    • @njdotson
      @njdotson 2 วันที่ผ่านมา +21

      The hard thing is making the textures all match each other in color and style. But that's the thing, you can mess around textures or leave them as they are in this case

    • @Randomest_Productions
      @Randomest_Productions 2 วันที่ผ่านมา

      @@njdotsonomg its you!!!

    • @mschulmeister6519
      @mschulmeister6519 2 วันที่ผ่านมา +8

      I think it would only need roughness maps everywhere due to how modern lighting is handled, if theres no layer to tell the engine how reflective things should be it all looks like flat plastic... Compare that to the original way Source handles lighting, you can get away with just literal images cause the reflectivity of the material is calculated by pixel when you import it to the engine, and i'm talking about lighting only, not reflections, for the reflections you need a specular map, basically what roughness map is to engines these days

    • @aronseptianto8142
      @aronseptianto8142 วันที่ผ่านมา +5

      i think it falls to the same pitfall as with similar minecraft HD texture pack and such. It adds too much visual noise and did not leverage the look of the game

    • @smellvadordali9806
      @smellvadordali9806 วันที่ผ่านมา +2

      the parallax mapping looks really bad

  • @KommanderKarl
    @KommanderKarl 2 วันที่ผ่านมา +423

    I'm working on the Half-Life 2 RTX project with Orbifold Studios, incredibly fascinating venture. RTX Remix is truly such an exciting tool, I need to be playing more with it. If you ever read this Philip, I've been a long time fan far before I became a TH-camr myself (I was fuckin HOOKED on your Odgrub series). I think you and I could collaborate on some cool shit. I'm a game developer, worked on two shipped PS5 titles, I know game engines inside and out. HMU!

    • @levzzz7726
      @levzzz7726 2 วันที่ผ่านมา +39

      what the actual hell, never thought you were a game dev too

    • @gamespender8605
      @gamespender8605 2 วันที่ผ่านมา +9

      ​@@levzzz7726right?? completely unexpected

    • @Sein82
      @Sein82 2 วันที่ผ่านมา

      he worked on ​postal 4@@levzzz7726

    • @_Salok
      @_Salok 2 วันที่ผ่านมา +30

      How could you have worked on TWO ps5 games when the ps5 has no games tho :p

    • @TFB2022
      @TFB2022 2 วันที่ผ่านมา

      i
      hate
      diggers

  • @suspecm6316
    @suspecm6316 2 วันที่ผ่านมา +20

    This is all awesome and there is something good about Nvidia almost officially supporting modders, but at the same time I'm not very comfortable with literally the most valuable company in the world using unpaid volunteers to market their AI stuff.

  • @andrewhamel1
    @andrewhamel1 2 วันที่ผ่านมา +34

    Interested to see how RTX Remix continues to evolve and what the communities do with it. We had a discussion at the office yesterday about how some of us believe someone experiencing Portal for the first time should play the original as opposed to the RTX version, curious to hear your thoughts Philip.

    • @bradysullivan7120
      @bradysullivan7120 2 วันที่ผ่านมา +22

      Personally as someone who hadn't played the OG and had simply heard of it I actually played the RTX version first. I don't actually think it matters which one you experience first because the writing and puzzles are the games main draw, neither of which are really affected by the pretty lighting.
      So if you're someone with a good PC who's brain goes "Unga Bunga" at pretty colored lighting then I'd recommend RTX over the OG simply because the "soul" of the game remains the same and you get your pretty lighting. And if you'd rather have a more performant experience(either out of desire or necessity) then you can just play the OG, Its not like the RTX version made any improvements to the puzzles or dialogues.

    • @johnclark926
      @johnclark926 2 วันที่ผ่านมา +3

      I’d say that for a first time player, it’s important to at least get a taste of what the original game looks like before deciding whether to stick with the RTX version. First time players should be informed about the pros and cons, especially for Portal where the RTX version disables the shader effects that are important for the look and feel of the portals.

    • @Nykomil
      @Nykomil 2 วันที่ผ่านมา +5

      @@bradysullivan7120 the "soul" is everything, graphics too because it's literally the intended look of the game

    • @Blaze6108
      @Blaze6108 2 วันที่ผ่านมา +6

      @@bradysullivan7120 Well, Portal is a case where you can easily make the argument that the RTX version is similar enough (it's Valve-approved after all) that it's a pretty good representation of how the game is mean to be in the first place. For something like Black Mesa and HL1, for example, you have to make a deliberate choice over whether you want the shinier, less faithful experience or the original.
      However I think it's also pretty fair to say that it's still better to play the original version of the game at least once in any case, to see what it was like originally, as it's nigh-inevitable for some things to get 'lost in translation' (one that was pretty notorious for example were the bright orange indicator lights emitted by sphere catchers in Portal 1, which were absent in the RTX version and even make a gameplay difference).

    • @slyseal2091
      @slyseal2091 2 วันที่ผ่านมา +3

      Portal isn't really the right choice for this question, because it's stylised in a fashion that specifically distances it from reality. It's also not really from the era of games where devs had to "downsize" the mental image of their game for the available technology, i.e. Deus Ex doesn't actually take place in a universe where humans are limbless blocks of concrete. Raytracing wouldn't objectively improve tf2's art style either, to offer an obvious comparison. I think this question is far more meaningful for the HL2 remix, since except for the alien tech everything is just an attempt at emulating real environments/objects/people.

  • @Interference22
    @Interference22 2 วันที่ผ่านมา +138

    Can't say I like some of the parallax occlusion mapping (POM) being done with the Dark Messiah remix: the technique tends to fall apart when you push it too hard. See the wood on the buildings at 5:13? How the edges look all streaked and uneven? That's what I'm talking about. POM works by basically building a surface out of slices based off a height map. At close range, and at oblique angles, it's really easy to break the illusion, especially if the number of slices isn't very high or the height map has some very sharp changes in height like the wood.
    Stick to using it on either smooth changes in depth or shallower details.

    • @yobson
      @yobson 2 วันที่ผ่านมา +8

      it obviously looks bad and phillip would have said so if this wasn't a paid advertisement

    • @TheRadioSquare
      @TheRadioSquare วันที่ผ่านมา +4

      @@yobson Philip has consistently been more excited about technology, fidelity, detail, and resolution over any sort of artistic merit. Even if it's a sponsored video, he wouldn't be praising those elements unless he believed in it.

    • @yobson
      @yobson วันที่ผ่านมา +1

      @@TheRadioSquare yeah he can praise the technology and say it's great a great tool for modders to use, which it is. he can also mention how in the dark messiah case it has been utilized poorly and has an ugly result.

  • @CalavErik
    @CalavErik 2 วันที่ผ่านมา +73

    This looks a lot like those nintendo hire this man memes

    • @chimbo7787
      @chimbo7787 2 วันที่ผ่านมา +10

      There's a man who has artistic vision,
      He's showing up Nintendo with each decision,
      He makes it in a flash,
      And all the assets clash,
      Do his artistic skills know no boundaries?
      NVIDIA, hire this man!
      NVIDIA, hire this man!
      He's using RTX Remix in any way he can,
      Take Mario's model for the first step,
      And put him in a field filled with stock assets,
      Then adjust the lighting gain,
      And though it runs at 40 frames,
      This man's still a master of the medium,
      NVIDIA, hire this man!
      NVIDIA, hire this man!
      He's using RTX Remix in any way he can,
      Make a model's textures look realistic,
      With no regard for artstyle or the aesthetic,
      Oh, crank the bloom and then,
      It'll really look next gen,
      This man truly is a fucking genius,
      NVIDIA, hire this man!
      NVIDIA, hire this man!
      He's using RTX Remix in any way he can...

    • @SneedFeedAndSeed
      @SneedFeedAndSeed 2 วันที่ผ่านมา +6

      HE'S USING INCOMPREHENSIBLE ALGORITHMS IN ANY WAY HE CAN!

  • @Finnishmanni
    @Finnishmanni 2 วันที่ผ่านมา +92

    I hate how you can clearly see that the walls are AI generated. They have that weird warpness effect and glossy. Same with floor. At least for now most of the floors have a anti glossy film on them.

    • @jorge69696
      @jorge69696 2 วันที่ผ่านมา +13

      You can adjust the glossiness of a material. Things being too reflective was a problem before AI as well.

    • @canaconn2388
      @canaconn2388 2 วันที่ผ่านมา +1

      I think it might be partially due to the type of sampler used

    • @strawwagen
      @strawwagen 2 วันที่ผ่านมา +1

      He doesn't care about that, but you do.
      when you do it, you can prompt that out.

    • @texanarchy666
      @texanarchy666 วันที่ผ่านมา

      thats why real human made textures are always superior

  • @gytux0258
    @gytux0258 2 วันที่ผ่านมา +117

    RTX remix is really cool. Although dark messiah with enhanced assets looked worse in basicly every example.

    • @cookie_space
      @cookie_space วันที่ผ่านมา +3

      You don't like 3D stones?

    • @johnderat2652
      @johnderat2652 วันที่ผ่านมา +3

      The falling house trap and the falling barrels looked better

    • @minhuang8848
      @minhuang8848 วันที่ผ่านมา +1

      Almost all of it looked infinitely better, if only for the lighting

    • @gytux0258
      @gytux0258 วันที่ผ่านมา +4

      ​@@minhuang8848 Hardly infinitely. But in dark messiah the lighting was definitely the biggest improvement. Most of the improved assets looked really off.

    • @rawman44
      @rawman44 วันที่ผ่านมา +2

      Yeah the parallax occlusion mapped stuff looks so weird. I think that should be reserved for things that don't have much depth, then new models made for things with more depth.

  • @keatonwastaken
    @keatonwastaken 2 วันที่ผ่านมา +14

    I think VTM:B is the absolutely one of the most impressive Remix projects, it looks so good and like an actual remaster, some games with RTX just look not great but some look amazing.
    I really wish Remix wasn't hindered by Pixel Shader, so much potential is there if we are ever to figure out a way to work around it.

    • @SafemilkGames
      @SafemilkGames 2 วันที่ผ่านมา +8

      Mod author here! That means a lot, I'll keep pushing hard on it! Thanks for your kind words! Hopefully I'll put a demo out soon so you can check it out...

    • @pathway4582
      @pathway4582 2 วันที่ผ่านมา +2

      @@SafemilkGames Are you working on it alone? Very impressive indeed.

    • @SafemilkGames
      @SafemilkGames 2 วันที่ผ่านมา

      @@pathway4582 Thank you! I hang out in the Vampire Remix discord with some others who are also doing some experiments and remastering other bits. We mainly help each other solve issues etc. But the stuff in the footage and on the ModDB only includes the work I've done. I will keep going by myself as long as I can ;3

    • @__relax
      @__relax 2 วันที่ผ่านมา +1

      @@SafemilkGames looks incredible; compared to that dark messiah stuff earlier in the video, it's night and day - I was ready to write this vid off tbh until the VTMB footage came up and I was super impressed, and finding out it was all the work of one person, doubly so

  • @phepheboi
    @phepheboi 2 วันที่ผ่านมา +142

    Those enhanced assets are horrible. It's like someone pushed the displacement from 1 to 10 and just added a bump to make the shadow info look even worse.
    Normally it should be not that extreme or at least smooth it out with gaussian.

    • @NostraDavid2
      @NostraDavid2 2 วันที่ผ่านมา +27

      It'll take a while before we'll see quality stuff pop up; Right now people are just playing around with the tech to learn it. It'll take experience for us to figure out what actually looks good or not.

    • @Willie6785
      @Willie6785 2 วันที่ผ่านมา +6

      yeah, it all looks furry

    • @bablela26
      @bablela26 2 วันที่ผ่านมา +3

      The reason old games look bad imo is because of low quality models, rarely texture (unless it's overly stretched or tiled). It's particularly noticeable on the ground and big object that have so little polygons, with clearly visible seams

    • @pathway4582
      @pathway4582 2 วันที่ผ่านมา +10

      VtMB looks really good imo, but Dark Messiah is in a pretty rough state.

    • @phepheboi
      @phepheboi 2 วันที่ผ่านมา +3

      @@NostraDavid2 PBR is like a standard for years. Internet is full of insanely good and free PBR materials/textures. And definitely with ComfyUI you can and could upscale or create your own. This looks more like someone did a quick thingy he did and didn't know better. I mean, with "classic" shading techniques you could get better results. There are artists or studios like valve, that just make texturing a "craftsmanship". Good "materials", even tho there maybe just 2k per texture, blow out ones that even have up to 16k per texture node.

  • @sulfur2964
    @sulfur2964 2 วันที่ผ่านมา +83

    Dark Messiah looks baaaaad with rtx remix, damn

    • @starrysock
      @starrysock 2 วันที่ผ่านมา +21

      Yeaa a lot of the new materials don't look well made honestly. While the old ones are definitely flat, you can tell the devs were skilled and knew exactly what they were doing with them.
      This is one of the few cases I'd prefer if they just kept the original colour map, added an AI-generated specular and normal map and just left it otherwise. Parallax mapping always looks extremely janky unless it's used really subtly and intentionally

    • @sulfur2964
      @sulfur2964 2 วันที่ผ่านมา +10

      @@starrysock Yeah, some of the materials look like it's your first day at blender, ugly and over tuned, completely clashing with style

    • @hotch4421
      @hotch4421 22 ชั่วโมงที่ผ่านมา

      its just genuinely a skill issue with the people making stuff with RTX remix, get a team of developers that actually know what they're doing with proper art direction and it'll result in a good product, right now its just a bunch of amateurs/programmers and non-artists doing glorified AI upscales, not everyone is making new assets, Dark Messiah would look incredible if given a proper team to work on it.

  • @too_oden2199
    @too_oden2199 2 วันที่ผ่านมา +9

    Personally would love to see Enter the Matrix and Splinter Cell Chaos Theory tackled by Remix, could look absolutely amazing. Great video again, love it when you cover this side of things

    • @telefrag.
      @telefrag. 2 วันที่ผ่านมา +6

      The problem with Splinter Cell games might be that realtime shadows would be different from pre baked ones and it could mess with the gameplay because visibility depends on the original lighting.

  • @mil260zs
    @mil260zs 2 วันที่ผ่านมา +8

    im still the most excited about hl2 rtx, but even then, all that new tech from nvidia fascinates me, probably as much as you phil

  • @дигл_лайв
    @дигл_лайв 2 วันที่ผ่านมา +58

    I don't think I like the new materials in these games and even many light changes. It feels a lot less deliberate and removes a lot of the charm. It just reminds me of Warcraft Reforged. Those games weren't made with this lighting or with these textures in mind. Surely some places will look a lot better and maybe more immersive then they were originally, but it feels like many more won't. For example for almost all the examples in this video I preferred the look of the original lighting and textures. But maybe it's just me.

    • @crestofhonor2349
      @crestofhonor2349 2 วันที่ผ่านมา +10

      I love the enhanced lighting but the textures I agree. They don't really fit

    • @jorge69696
      @jorge69696 2 วันที่ผ่านมา +1

      The lighting in Reforged kinda sucks though. It wasn't a problem for the original because it was highly stylized but if you make things more realistic, it sticks out.

    • @starbez
      @starbez 2 วันที่ผ่านมา

      You should play portal rtx. That's what a proper remaster looks like. These ones are in early stages.

    • @MuffinTastic
      @MuffinTastic 2 วันที่ผ่านมา +5

      @@starbez portal rtx is such crap, they had to ruin the artstyle of portal 1 in order to show off the real-time raytracing in a way you can actually notice. it's because portal 1 was already raytraced, it just used *baked* raytracing and most things are static, so if you don't ruin the artstyle and make everything ridiculously reflective and refractive, you won't notice real-time raytracing

    • @GAHAHAHH
      @GAHAHAHH วันที่ผ่านมา +2

      As someone who has been working with ray-tracing since 2011 in my opinion this is one of the worst showcases for the technology I have ever seen. Parallax mapping I almost never use but the values seem way too high in this example and they are full of aliasing, artifacts and banding issues. The lighting has terrible tone mapping/gamma correction and there is just something wrong with the indirect lighting and ambient lighting that I can't quite pin down but it overall just looks too dark in the shadows. Not to mention all the textures have a overly sharpened and filtered look to them and don't get me started on the "ai stuff". It doesn't help that all of the examples even in their original form had a for lack of a better phrase "burnt" look to them, even at the time of release I remember people complaining about the "lighting" in all these games to an extent that they thought there was something wrong with their tv or graphics settings. It should have been an easy victory yet they failed.

  • @OriginalBosss
    @OriginalBosss 2 วันที่ผ่านมา +22

    Shame emulation can't take advantage of this i'm hoping it can in the future the amount of awesome PS2 titles that can be remastered with this would be amazing!

    • @Gaming_Legend2
      @Gaming_Legend2 2 วันที่ผ่านมา +8

      sadly for now all we can do is literally port those old games to pc somehow, like that one dev who ported Majora's mask to pc to run natively

    • @JEASOUA
      @JEASOUA 2 วันที่ผ่านมา +2

      it'd be beautiful to replace the lighting in old games and have PBR textures. I've emulated the 3DS and PSP monster hunters with upscaled textures and they'd look so good with RTX remix.

    • @narutrixil
      @narutrixil 2 วันที่ผ่านมา +3

      Why can't emulators take advantage of this? Its not uncommon seeing shader mods for emulated games.

    • @sampletxtVideos
      @sampletxtVideos 2 วันที่ผ่านมา +2

      An rtx remix of Shadow of the Colossus would go extremely hard

    • @Deliveredmean42
      @Deliveredmean42 2 วันที่ผ่านมา +6

      @@narutrixil And that's the thing, RTX Remix cannot use newer APIs, and most emulators runs on DirectX 11, 12 and Vulkan nowadays. There is a reason why they had to make a cursom commands to run Dark Messiah to run on DX7 and not DX9.

  • @Sopsy_Hallow
    @Sopsy_Hallow 2 วันที่ผ่านมา +31

    while i think some of the tool is cool (i hate the AI stuff but whatever) i feel like, aside from being a cool tool, it isnt that good, or atleast wasnt shown to be. i feel like so many "graphical updates" to old games just try to slap newer techniques on it and try to make it look "right" and "realistic" but end up having things look very bad and unintentional. especially in more finely crafted experiances, lighting and texture choices are often stylistic design choices and not just engine limitations (even if they stem from engine limitations, there are still ways to do things very intentionally within a limitation) that a lot of mods ive seen just straight up miss
    maybe if you dont like the original style its fine (plenty of old games had a very brown look for some reason) or if the modder puts in a ton of work to stay faithful to the original vision it can still work, but just giving a game "better textures" and "better models" and "rtx lighting" does not make it a better looking game at all
    quite a few of the examples just made me say "this looks significantly worse", no offense to the modders but it just seems misguided

  • @eborge9711
    @eborge9711 2 วันที่ผ่านมา +16

    sudden french jumpscare 11:53

  • @Kiyuja
    @Kiyuja 2 วันที่ผ่านมา +1

    I love the progress with RTX Remix. Not only does it show off modern rendering tech (and serves a little bit as an ad for Nvidia), but it also encourages fans to bring older games to a new audience who otherwise would've never looked at it. My personal favorite so far would be GTA San Andreas. Not only was there a huge HD texture effort anyway, but it also would show nicely how a true "definitive edition" would look like

  • @bmqww223
    @bmqww223 2 วันที่ผ่านมา +7

    there is a deus ex (2000 )remake where a modder , ports all the assets with proper lighting faithful to original, to unreal engine 5 with lumen .... since dues ex was made in unreal engine, you can check it out i am excited being an OG Deus ex (2000)fan.....

  • @bizz7612
    @bizz7612 2 วันที่ผ่านมา +2

    "Not that I have an obsession with early source games, but.."
    hmm... I don't think I believe that :P

  • @Nors2Ka
    @Nors2Ka 2 วันที่ผ่านมา +11

    Damn, that switch to full "remix" at 3:58 was disgustingly hideous. Really outs people who have no clue how incongruent levels of detail makes things look really bad.

  • @HunterRodrigez
    @HunterRodrigez 2 วันที่ผ่านมา +11

    Kind of just looks like what ENB could do like 10 years ago...

    • @TheCapitalWanderer
      @TheCapitalWanderer 2 วันที่ผ่านมา +2

      i hate how true that is lol

    • @mschulmeister6519
      @mschulmeister6519 2 วันที่ผ่านมา +4

      And it actually looked good... these new lighting methods really cant handle just literal color images, the surfaces MUST have all the layers along it for the reflectivity(Talking about brightness not reflections) to look right, otherwise, everything looks like flat plastic. Get the original Source engine for example: when you import images for textures, the reflectivity of the material is calculated by pixel, so if you flash a light on a material containing just the color layer, the dark spots will remain dark and bright spots will catch a lot of light, on the other hand engines now take texture images at face value, if there are no extra layers to tell the engine how to handle the image by the moment you flash a light on it every pixel and color will catch the light the same way, so dark spots will turn white, and white spots will turn white... On my opinion that's the worst part of PBR rendering

    • @Sarahsqueak
      @Sarahsqueak วันที่ผ่านมา

      ENB is horrible and insanely unoptimized

    • @HunterRodrigez
      @HunterRodrigez วันที่ผ่านมา

      @@Sarahsqueak sounds like skill issues on your part

  • @Henrix1998
    @Henrix1998 2 วันที่ผ่านมา +2

    Incredibly cool but depressingly vendor locked

  • @KalkuehlGaming
    @KalkuehlGaming 2 วันที่ผ่านมา

    Very enjoyable video. I like this kinds of topics and awesome that you got sponsored by nvidia.

  • @dark1810
    @dark1810 2 วันที่ผ่านมา +4

    god damn i want the vtm bloodlines remaster so much

    • @SafemilkGames
      @SafemilkGames 2 วันที่ผ่านมา +6

      Mod author here! I'm on it! Hopefully putting out a demo in the near future to mess with!

    • @dark1810
      @dark1810 2 วันที่ผ่านมา +1

      @@SafemilkGames bless you kind sir

  • @dan_loeb
    @dan_loeb 2 วันที่ผ่านมา +6

    those ai generated textures don't seem to tile properly. is there any support for seamless tiling? if not, that's pretty unusable for most game textures.

    • @mbgamer0592
      @mbgamer0592 2 วันที่ผ่านมา +1

      Yes there are a huge amount of tools for that and yes it can be fixed haha

    • @dan_loeb
      @dan_loeb 2 วันที่ผ่านมา +2

      @@mbgamer0592 oh yeah, ofc, but in the software itself i mean. the type of novice who would depend on it is unlikely to go beyond the rtx remix built in tools.

  • @aaron_ow
    @aaron_ow 2 วันที่ผ่านมา +2

    I'd love a remix of Thief, such a good game for the time.

  • @balsalmalberto8086
    @balsalmalberto8086 2 วันที่ผ่านมา +2

    can RTX make me not an uncharismatic ghoul.

  • @njdotson
    @njdotson 2 วันที่ผ่านมา +1

    This does sound like something that would be fun to just mess around with. Not even thinking of anything useful but just making a game out of messing with games

  • @liegon
    @liegon 2 วันที่ผ่านมา +1

    So fitting, I was looking for RTX remakes/remasters of Deus Ex only yesterday! Vampyre too, by the way.

  • @CssHDmonster
    @CssHDmonster 2 วันที่ผ่านมา +1

    DARK MESSIAH OF MIGHT AND MAGIC, LETS GOOOOOOOOOOOO

  • @plebisMaximus
    @plebisMaximus 2 วันที่ผ่านมา +1

    It's really cool and interesting tech. One of the very few things that make me regret getting an AMD card, please keep showing it off as it develops.

  • @guffingtonreal
    @guffingtonreal 2 วันที่ผ่านมา +2

    The new assets look kind of weird and nobbly in Dark Messiah.

  • @lollipopwee1
    @lollipopwee1 2 วันที่ผ่านมา +4

    Incredible technology that could help preservation

  • @JayMaverick
    @JayMaverick 2 วันที่ผ่านมา +11

    Seeing these RTX remixes of my childhood games: What's the big deal, looks exactly like I remember it.
    Seeing the original after 20 years: OMG THAT'S UGLY

    • @TheRadioSquare
      @TheRadioSquare วันที่ผ่านมา

      You have some absolutely atrocious taste, goddamn.

  • @william1k
    @william1k 2 วันที่ผ่านมา

    Wow it's been so long since I saw someone talk about dmmm, making me want to play it again :D thanks!

  • @IMakeGame
    @IMakeGame 2 วันที่ผ่านมา +2

    this is the biggest reason why i want to have a nvidia card (i do have one but gtx)

    • @MaterialFuture
      @MaterialFuture 2 วันที่ผ่านมา

      For making mods an RTX card would be required, but to play or test out any of the RTX mods you can use a GTX card.

    • @Vorexia
      @Vorexia 2 วันที่ผ่านมา

      @@MaterialFutureNot with path tracing, which is kind of 90% of the reasons anyone would want to bother downloading an RTX remaster to begin with. The enhanced PBR assets will not look great with the original lighting, if they work at all.

  • @Dribbleondo
    @Dribbleondo 2 วันที่ผ่านมา

    Parallax Occlusion Mapping is honestly amazing.

  • @RustyShackleford556
    @RustyShackleford556 2 วันที่ผ่านมา +4

    Wait... Titanfall 2 runs on modified source... It's internally an insanely complex game and the engine barely resembles stock source, but what if

    • @Mugnum_
      @Mugnum_ 2 วันที่ผ่านมา +2

      Believe this tool can only work with DX8 and earlier, which is why we see only old games featured. Likely reason being is latest APIs give developers a lot more control over rendering, whereas remix takes advantage of all this driver level control the earlier versions had.

    • @Vorexia
      @Vorexia 2 วันที่ผ่านมา +1

      Titanfall 2 runs on DX11, which is unfortunately incompatible with RTX Remix.

    • @SneedFeedAndSeed
      @SneedFeedAndSeed 2 วันที่ผ่านมา +1

      I would've purchased fast food and disguised it as my own cooking?

    • @RustyShackleford556
      @RustyShackleford556 2 วันที่ผ่านมา +1

      @@Mugnum_ Awesome explanation actually, thank you :)

    • @RustyShackleford556
      @RustyShackleford556 2 วันที่ผ่านมา +1

      @@Vorexia Truly a tragedy

  • @Concodroid
    @Concodroid 2 วันที่ผ่านมา +6

    Lucky. All the games I tried never worked with RTX remix

  • @nullvoid3990
    @nullvoid3990 2 วันที่ผ่านมา +1

    Remix our wallets for 720p 30fps remixed to 4k 60hz for 5090usd for a 5090 that's 150% faster than a 4090

  • @evankim2406
    @evankim2406 2 วันที่ผ่านมา

    I can't believe Philip got sponsored by Nvidia not once, but TWICE.
    Congratulations, 2kliksphilip.

  • @NobbsAndVagene
    @NobbsAndVagene 2 วันที่ผ่านมา

    Another person who loves Dark Messiah! I did not expect this. That game was an underrated gem.

  • @quarterpastbedtime
    @quarterpastbedtime 2 วันที่ผ่านมา +2

    The Dark Messiah enhanced assets has high potential and I am sure its gonna get better, but holy shit it looks ass right now.

  • @pixel279
    @pixel279 2 วันที่ผ่านมา +2

    I know this is a stretch but I'd kill for a raytraced Baldur's Gate 3. It's such a visually stunning game already and it makes 0 sense all these FPS games/Thirdperson shooters keep getting it. It adds so much input lag and it wouldn't matter in a turn based RPG at all. I'd love to do it myself but I don't have the time or knowledge to do so. There was talks about adding raytracing when the game came out but I guess it was dropped since it is only DX11. Made me big sad. :(

  • @Robocop_1987
    @Robocop_1987 2 วันที่ผ่านมา +1

    Gta San Andreas has a PBR materials mod already, someone should use Remix there. Another series that could be well suited for Remix are the older Hitman titles, they offer a much moodier tone than the current entries, even their other IP Freedom Fighters which is also level based can really look stunning with Remix.

  • @leon-ks9yn
    @leon-ks9yn 2 วันที่ผ่านมา

    if this by some miracle, gets in the hands of a gmod modder, we're doomed

  • @simpson6700
    @simpson6700 2 วันที่ผ่านมา

    hmm vertex soup *starts drooling*

  • @AlrafiHaider-nc3nc
    @AlrafiHaider-nc3nc 2 วันที่ผ่านมา +40

    This does not change the fact that in Australia there are 48 million Kangaroos and in Uruguay there are 3,457,380 inhabitants. So if the Kangaroos decide to invade Uruguay, each Uruguayan will have to fight 14 kangaroos. Hey Kliky

    • @farguc
      @farguc 2 วันที่ผ่านมา +1

      Rip Uruguay.

    • @juan_p55
      @juan_p55 2 วันที่ผ่านมา +3

      But in Uruguay there's also 3.6 cows per person, That is something to have in mind. They could train those cows to fight at least 4/5 kangaroos.

    • @HashCollision
      @HashCollision 2 วันที่ผ่านมา +2

      @@juan_p55 I like the way you think! Now if only we could put those dang mosquitos to work..

    • @chimbo7787
      @chimbo7787 2 วันที่ผ่านมา

      HAHAHAHA YUOR SO FUNNY HAAHAHAHAHAHAHAHAHA 🤣🤣🤣🤣🤣🤣🤣🤣😆🤣😆🤣😆😆🤣😆🤣😆🤣😆🤣😆🤣😆🤣😆🤣😆🤣😆

    • @ThePiones
      @ThePiones 2 วันที่ผ่านมา

      You're right, this video and the creator should be canceled for not taking into account such FACTS

  • @wokencs330
    @wokencs330 2 วันที่ผ่านมา

    this is absolutely incredible

  • @Kamikaze4656
    @Kamikaze4656 2 วันที่ผ่านมา

    Cant wait for a command and conquer generals remix

  • @WhoWatchesVideos
    @WhoWatchesVideos 2 วันที่ผ่านมา +1

    IMO the parallax mapped assets in Dark Messiah are really rough. I appreciate the community effort, but wrinkly, veiny rocks and spike grass with flat normals just ain't it. From the work that's been done, though, I can see the potential!

  • @alexusman
    @alexusman 2 วันที่ผ่านมา

    >picture of a mouse
    TRAITOR!

  • @n9ne
    @n9ne 2 วันที่ผ่านมา

    if they ever get rtx working for dx10+ and even dx11 the world might actually explode

  • @sharperrobin6000
    @sharperrobin6000 2 วันที่ผ่านมา

    I just really wish that the technology wasn't gated behind ray tracing because a lot more people could use the benefits then, and I think model improvements make the biggest anyway

  • @deamooz9810
    @deamooz9810 2 วันที่ผ่านมา

    I just recently played Dark Messiah for the first time, seeing this is pretty cool

  • @Brutik5
    @Brutik5 2 วันที่ผ่านมา +1

    Dark Messaiah with RTX lightning is excelent and I see it only as visual benefit from what you showed.
    But I am puzzled on the textures. To me it is too different from the original that I no longer recognize the game almost, and the 3D effect seemed weird/dreamy or simply too pronounced. I personally don't like it.

  • @Yuuki-zj6kv
    @Yuuki-zj6kv 2 วันที่ผ่านมา +1

    wowowow

  • @Mega4est
    @Mega4est 2 วันที่ผ่านมา +5

    Great tech, now you'll need rtx 4090 to play a 10 year old game with an acceptable frame rate 😂

    • @Kiyuja
      @Kiyuja 2 วันที่ผ่านมา +2

      nah, even my older 4060Ti (16) could render SM64RT at 150 frames in 1440p. Older games arent demanding to render by any means, there is so much headroom for the RT part. I would also bet Remix can inject DLSS, making it even easier.

  • @cuubezzz
    @cuubezzz 2 วันที่ผ่านมา +1

    Am i stupid or does your voice sound way different

  • @petrkdn8224
    @petrkdn8224 2 วันที่ผ่านมา

    ive always wondered, people are focused on using RTX Remix on older games, but what about newer games, maybe mid-2010s ?

  • @shiba7651
    @shiba7651 2 วันที่ผ่านมา +1

    Does this even work with amd or intel gpus?

  • @Kenhraim
    @Kenhraim 2 วันที่ผ่านมา

    The real question is, how did you get Dark Messiah to work on current Windows OS?

  • @Meggadezz
    @Meggadezz 2 วันที่ผ่านมา

    I love 2klicksAI

  • @Whalester
    @Whalester 2 วันที่ผ่านมา +20

    I'm still very against generative AI content as a texture and modeling artist, and I know Nvidia is really against that, as it's their whole business model now, but the rtx lighting is phenomenal and I'm very happy for it.
    AI should stick with simple unscaling and image sharpening in my opinion. The AI generated textures look better than some amateur texture work, but it's still copyright theft.

    • @jorge69696
      @jorge69696 2 วันที่ผ่านมา +8

      Nothing stopping you from spending thousands of hours remaking everything by hand.

    • @MythicTF2
      @MythicTF2 2 วันที่ผ่านมา

      The thing is that this AI tool ISN'T being marketed as a "professional grade software". It's being given to hobbyists. People who do this stuff in their free time or want to just make a simple game (or upgrade an older one). You can argue that it takes money from artists or anything, but its the same argument as pirating. The people that can't afford to pay for that stuff won't regardless of this tool existing or not, and the people that can will.
      The best use case for this AI is for indie developers, which is 90% of where it's being used. Everywhere else it doesn't even make sense to use AI unless you're trying to make something on a low budget because an actual person is gonna make something better.

    • @zeevdrifter2707
      @zeevdrifter2707 2 วันที่ผ่านมา +7

      Its not theft.

    • @canaconn2388
      @canaconn2388 2 วันที่ผ่านมา +1

      So what is fanart?

    • @mekacrab
      @mekacrab 2 วันที่ผ่านมา +2

      I get that you're against AI. But this is not copyright theft.
      It is very much fair use.

  • @0Blueaura
    @0Blueaura 2 วันที่ผ่านมา +1

    i tried using it in multiple games, but remix just doesnt work and its hard to get anything working or changed. which is a shame. without coding knowledge you cant basically do much of anything and there is very little games that actually can work with it properly
    at least, none of the games i wanted to play, like rollcage redux/extreme or emulated games like wipeout
    but i have to add that a program called "lossless scalling" does incredible job in boosting frames through its own frame gen dark magic on raytraced games, i can go from 30fps to 90 fps with it no problem, native resolution at that! and it works with steamvr

  • @Blaze6108
    @Blaze6108 2 วันที่ผ่านมา +4

    Something that immediately came to mind with those AI textures is that, unless you're specifically looking for the artistic take of someone who worked on them more directly, you likely wouldn't actually download anyone's mod in the future if the main thing you're looking for is simply a graphics upgrade. Your computer would 'recompile' the graphics of the game automatically by applying AI and other techniques to its existing assets, and you'd have an instant 10-year graphical jump at the push of a button.
    To make this more interesting and, why not, more respectful to the original, you could perhaps have the option to switch between the recompiled graphics and the original ones by pressing a button in-game in realtime, like in the Halo remasters (which IMO did this in the best way possible).

    • @MaterialFuture
      @MaterialFuture 2 วันที่ผ่านมา +1

      RTX Remix works on top of the existing game as it injects the assets and shaders into it. That said, you as the user have full control over what you do and don't want to see at any time with the RTX Remix menu.

    • @Deliveredmean42
      @Deliveredmean42 2 วันที่ผ่านมา +1

      I mean, you could. That's what RTX Remix basically does since all it does inject the assets on top of the game, and you can literally switch it on or off to see the difference.

  • @ChaosPromotions
    @ChaosPromotions 2 วันที่ผ่านมา

    Cool to see your getting into ComfyUI :)

  • @Tofuey
    @Tofuey 2 วันที่ผ่านมา

    I need this for 360 era games like dark souls 1

  • @attractivegd9531
    @attractivegd9531 2 วันที่ผ่านมา

    12:12 I heard what you did there ;)

  • @otaku_krimson96
    @otaku_krimson96 2 วันที่ผ่านมา +22

    9:58 Yeah, Nvidia didn't develop this to help small teams of modders work on passion projects. Obviously, in the future, this automatic plagiarism program will be licenced out to AAA studios to shorten development time and replace expensive artists so the studio can churn out more slop faster. Is this art? Is this ethical? Who cares, as long as you're getting paid, right?

    • @richardhunter9779
      @richardhunter9779 2 วันที่ผ่านมา

      Studios and modders alike have been using tools like this for several years. This only adds WYSIWYG.

    • @jacobholladay4182
      @jacobholladay4182 2 วันที่ผ่านมา +3

      And did you see how awful the AI textures were??

    • @moniquesantrifcer1447
      @moniquesantrifcer1447 2 วันที่ผ่านมา +4

      Get ready for a new era of slop

    • @Willie6785
      @Willie6785 2 วันที่ผ่านมา +4

      yep, bracing for more unwanted "remasters" of not-even-that-old games

    • @nixel1324
      @nixel1324 2 วันที่ผ่านมา +2

      The GTA def editions were a glimpse of the future with their garbage ai upscaled textures.

  • @chimbo7787
    @chimbo7787 2 วันที่ผ่านมา +24

    There's a man who has artistic vision,
    He's showing up Nintendo with each decision,
    He makes it in a flash,
    And all the assets clash,
    Do his artistic skills know no boundaries?
    NVIDIA, hire this man!
    NVIDIA, hire this man!
    He's using RTX Remix in any way he can,
    Take Mario's model for the first step,
    And put him in a field filled with stock assets,
    Then adjust the lighting gain,
    And though it runs at 40 frames,
    This man's still a master of the medium,
    NVIDIA, hire this man!
    NVIDIA, hire this man!
    He's using RTX Remix in any way he can,
    Make a model's textures look realistic,
    With no regard for artstyle or the aesthetic,
    Oh, crank the bloom and then,
    It'll really look next gen,
    This man truly is a fucking genius,
    NVIDIA, hire this man!
    NVIDIA, hire this man!
    He's using RTX Remix in any way he can...

  • @GAHAHAHH
    @GAHAHAHH วันที่ผ่านมา +3

    As someone who has been working with ray-tracing since 2011 in my opinion this is one of the worst showcases for the technology I have ever seen. Parallax mapping I almost never use but the values seem way too high in this example and they are full of aliasing, artifacts and banding issues. The lighting has terrible tone mapping/gamma correction and there is just something wrong with the indirect lighting and ambient lighting that I can't quite pin down but it overall just looks too dark in the shadows. Not to mention all the textures have a overly sharpened and filtered look to them and don't get me started on the "ai stuff". It doesn't help that all of the examples even in their original form had a for lack of a better phrase "burnt" look to them, even at the time of release I remember people complaining about the "lighting" in all these games to an extent that they thought there was something wrong with their tv or graphics settings. It should have been an easy victory yet they failed.

  • @terrestrialTerror
    @terrestrialTerror 2 วันที่ผ่านมา +3

    "Here's the original assets" *the textures switches to something that can charitably described as having the consistency and look of vomit* "and here is the enhanced assets"
    "Here's the original floors" *a slightly glossy stone texture that otherwise looks fine gets changed to something that looks like it was pushed out of a newbies attempts of making a cool bumpmap while somehow being GLOSSIER than the original* "And here's the improved floors with displacements"
    This video is not showing what you think it's showing. I'm a huge fan of ray tracing, light is inherently fascinating to me and I love playing with optics in real life but jesus fucking christ these assets are horrible. The effort needed to make matching roughness / normal / metalness maps to the textures while also keeping the original look and intent of the game is how it should be done. Ray traced lighting adds a nice sense of presence for all of the objects and rarerly clash with the original artistic vision of the work since they're using techniques to approximate what light *would* look like. These textures take away from this. I personally believe the path traced half life mod is *nearly* a gold standard here (they loved volumetrics a bit too much and it was very distracting when used) and it should be a guide when adding ray tracing to these old games.

  • @axelprino
    @axelprino วันที่ผ่านมา +2

    To be brutally honest while I find this incredibly impressive from a technical standpoint I think in actuality it looks like crap, it kinda ruins the look of the games because it robs it of all the charm of how the art-style was originally crafted specifically to fit the graphics they were working with at the time, a much more subtle approach that only aims to slightly improve things here and there without messing with the original look would probably be a lot better. A game that wasn't designed for dynamic lighting won't always look good with it, in fact it usually won't.
    The only exception to this being the Bloodlines example since it seems like the intent there was indeed just to polish rather than doing drastic changes simply because it's possible now.

  • @schmecklin377
    @schmecklin377 2 วันที่ผ่านมา +2

    I really hate this idea that higher resolution textures, reflections, and higher poly assets make a games visuals better. The original artists had an artstyle in mind when they made everything, and youre just arbitrarily changing it because "more realism better" without caring how the new things clash with the rest of the game. I actually really dislike how most modern AAA games look and i really dont want old games to look anything like them

  • @FatheredPuma81
    @FatheredPuma81 2 วันที่ผ่านมา +2

    Dislike
    Showing exclusive crap without saying that it's literally impossible for us to obtain without working for Nvidia.

  • @sgcs
    @sgcs 2 วันที่ผ่านมา +2

    Honestly sometimes the addition of pathtraced lightning in these old games that weren't made for this just ruins the atmosphere in them.

  • @smugmode
    @smugmode วันที่ผ่านมา +2

    Thanks for being upfront about the Nvidia sponsorship

  • @elielc.8459
    @elielc.8459 2 วันที่ผ่านมา +2

    Cool technology but it honestly just destroys art direction

  • @ScarfKat
    @ScarfKat 2 วันที่ผ่านมา +1

    Quite honestly I think the texture/material changes are overkill and also just look fricking awful lol. The blur and ghosting of DLSS certainly doesn't help either.
    Volumetrics and lighting are what make the most substantial difference. Like you can use raytracing mods in older games and they'll usually still look great even with just a change of lighting.

  • @existentialselkath1264
    @existentialselkath1264 2 วันที่ผ่านมา +1

    Still awaiting better OpenGL support and games like KotOR to work. Been recreating some of the assets for my own curiosity anyway, would be nice to use them.

  • @Nogardtist
    @Nogardtist 2 วันที่ผ่านมา +1

    RTX on FPS off
    besides old games had dynamic lighting
    just look at doom 3
    where did dynamic lighting and all that unique 2010 tech gone

  • @Legitti
    @Legitti 2 วันที่ผ่านมา +1

    Nvidia throwing money to youtubers now to talk about this 😂

  • @Mugnum_
    @Mugnum_ 2 วันที่ผ่านมา +1

    The prompts part is interesting, imagine if with enough computing power you could store prompt presets, and have game generating level's textures while loading the game, with a bit of deviation each time. It's not about saving disk space, rather mixing things up, could take it a step further and have a slider that affects how different they should be. Or make it part of gameplay as some sort of modifier based on actions.

  • @crestofhonor2349
    @crestofhonor2349 2 วันที่ผ่านมา +1

    Personally I love the original textures in many of these games with material upgrades. Many of the texture upgrades look out of place. The upgraded lighting and materials is all I want as it makes the games look great. Making the textures higher res without making it look too detailed or too much is a difficult balance to achieve

  • @JZStudiosonline
    @JZStudiosonline วันที่ผ่านมา +1

    I hope these mod teams learn the importance of restraint. Just because you can go nuts with displacement mapping doesn't mean you should.

  • @ngzz2498
    @ngzz2498 2 วันที่ผ่านมา +1

    I just want l4d2 remix, but it seems difficult to make it work, which is weird because it kinda use the same engine version as Portal2

  • @elliejohnson2786
    @elliejohnson2786 วันที่ผ่านมา +1

    That AI stuff looks great for rapidly developing a bunch of examples in-game that can be seen with the lighting, presumably close to real time. Saves a lot of effort from testing out different combinations, not liking it, then having to change it up. It also gives a great way to "brainstorm" some ideas and just throw them at the page, i.e., if you wanted a complete re-do of textures in a different style.

  • @yobson
    @yobson 2 วันที่ผ่านมา +1

    the grass and bricks in dark messiah looks dogshit, the original looks better. if this wasn't sponsored you would have said that because it's obvious

  • @nightsgems
    @nightsgems วันที่ผ่านมา +1

    But...but a blade of grass is 2D in real life...what do you mean 3D blade of grass o.0

  • @Fearless13468
    @Fearless13468 2 วันที่ผ่านมา +1

    I much prefer the normal 2D textures over parallax in quite a few cases. The parallax just loses too much texture detail and it looks weird up close. Ultimately, it just seems lazy.

  • @pogowashere7848
    @pogowashere7848 2 วันที่ผ่านมา +1

    tbh i haven't seen a RTX Remix game that looks better then the original they all kinda look shit and the light dosen't fit with the older games

  • @yobson
    @yobson 2 วันที่ผ่านมา +1

    the PBR materials in vampire the masquerade look excellent, the dark messiah team need to take notes

  • @JomasterTheSecond
    @JomasterTheSecond วันที่ผ่านมา +1

    Those enhanced assets on Dark Messiah look _so_ fucked, especially the bricks, holy shit.

  • @Juzu89
    @Juzu89 วันที่ผ่านมา +1

    Oh man the remix-version looks like dogshit on that comparison at 03:57

  • @kamil6337
    @kamil6337 2 วันที่ผ่านมา +1

    The Dark Messiah remix honestly looks laughably bad