I made an AWFUL Mario mod inspired by 5 year-olds.

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ความคิดเห็น • 905

  • @ultimatewaluigi5907
    @ultimatewaluigi5907 ปีที่แล้ว +1321

    You should make one of those "refreshing" levels where you groundpound through assorted garbage but with a pit at the bottom

    • @NGO9000
      @NGO9000 ปีที่แล้ว +165

      I absolutely hate those levels. I hope she does it.

    • @TheFurry
      @TheFurry ปีที่แล้ว +16

      this is an excellent idea

    • @Nathaniel328
      @Nathaniel328 ปีที่แล้ว +39

      What if you make it as tall as physically possible

    • @dubblebrick
      @dubblebrick ปีที่แล้ว +46

      Make the cannon a refreshing level

    • @KraylebStudios
      @KraylebStudios ปีที่แล้ว +4

      @@NGO9000 She really should

  • @scoopishere7881
    @scoopishere7881 ปีที่แล้ว +249

    The kaizo block at the end of the THANKS FOR PLAYING level was the ultimate punchline.

    • @DJruslan4ic
      @DJruslan4ic ปีที่แล้ว +3

      It made me laugh

    • @mkgeostar
      @mkgeostar ปีที่แล้ว +1

      me too

    • @japster749
      @japster749 ปีที่แล้ว

      Ha and the wind it like hhhhhhhhh aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhh😂

    • @CircusRope001
      @CircusRope001 หลายเดือนก่อน

      Definitely for Nintyler, too.

  • @BenjaminRydersNest
    @BenjaminRydersNest ปีที่แล้ว +316

    the final level should take you back to 1-1 before taking you to the final boss, because the player hasn't played 1-1 enough and needs a nostalgia trip!

    • @creeperking8702
      @creeperking8702 ปีที่แล้ว +21

      No even better the final level is just a giant maze of every single level that you’ve been to before

    • @dylanzlol7293
      @dylanzlol7293 ปีที่แล้ว +15

      Actually scratch that, make the final level every level you've been to before, then 20 versions of smb1 1-1 but each one gets harder and harder (The last checkpoint of this level is on the first 1-1 variation so good luck), Then the final boss room is a boss rush but with all sort of shit being thrown around

    • @Earmitethemself
      @Earmitethemself ปีที่แล้ว +19

      how about there is no final boss? after all, bowsers been defeated already
      do you really need a satisfying climax?

    • @theultimateswagon
      @theultimateswagon ปีที่แล้ว +7

      @@Earmitethemself Gengar gets it

    • @Abonkit
      @Abonkit ปีที่แล้ว +6

      @@Earmitethemself I mean the real Mario Maker method is to spam 3 of every boss in the same room and require you to find the hidden star to defeat all of them

  • @onionceli
    @onionceli ปีที่แล้ว +513

    If you're bringing in tropes from mario maker, I think doing a spot the difference between two consecutive 1-1s would fit the bill pretty well, as I don't think the player would have had enough time to appreciate every detail of it yet. If you want to include layer 0 stuff to hide said difference, or include death clouds/fog to spin away or darkness, even better.

    • @Tyboose
      @Tyboose ปีที่แล้ว +26

      With high velocity wind of course!

    • @Nikola_M
      @Nikola_M 10 หลายเดือนก่อน +2

      @@Tyboose Þe difference is þat þe wind speed is þe tinyest possible increment different, so þat you would have to measure it

  • @Bazinga9000
    @Bazinga9000 ปีที่แล้ว +247

    Idea: One of the toad houses could have the power up panels scattered throughout 1-1, so people can explore the level they all know and love in even greater amounts

  • @axolofa
    @axolofa ปีที่แล้ว +213

    Idea: since chests boot you out of a level, how about a really annoying level like one of the ghost houses (World 5's being my vote because of the darkness) where you have to find a chest to escape rather than the flagpole. It would have to be somewhere really obscure to justify it.

    • @yak-piss
      @yak-piss ปีที่แล้ว +69

      Or a level filled with chests that you have to avoid to progress. I imagine being continually booted from the level would be pretty annoying 😀

    • @scoopishere7881
      @scoopishere7881 ปีที่แล้ว +17

      Oh ghost houses could be a goldmine for pure evil level design.

  • @TheBosh
    @TheBosh ปีที่แล้ว +191

    Would be extremely funny if you could fit an entire base game world into a level, no checkpoints, no powerups, and then a pick a door at the end, not sure how if that's possible though

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว +94

      I definitely want to do an "all of a world in 1 level" video so if that happens I could definitely adapt it.

    • @fatyoshi696
      @fatyoshi696 ปีที่แล้ว +11

      you technically could, but every level in nsmbw is limited to 4 areas, each of which have their own tilesets that apply to the whole area. Basically this means you can only have up to 4 "level themes" in any given level, and every world has more than 4 level themes, so you'd have to cut out levels to be able to stay within the limit, and even then some area-wide elements like rising water or lava can cause issues

    • @ElectriKong-
      @ElectriKong- ปีที่แล้ว +7

      @@fatyoshi696 are themes an important part of every level though? Like maybe an athletic theme level could still work as an overworld, especially considering what this hack is.

    • @fatyoshi696
      @fatyoshi696 ปีที่แล้ว +1

      @@ElectriKong- yeah it could work, especially since you can have different backgrounds even in the same area, but there are some situations where just replacing the tileset wouldnt work too well, like in mushroom levels, since for some reason the mushroom platforms are sprites but their stalks are level tiles. You'd also have to remove or retile most bonus areas since those often use unique tilesets. Besides, when you switch the tileset of a level it can get all messed up when the old tileset and the new one aren't "compatible" and you would need to retile the whole level, something that takes quite a bit of work to do.
      Basically it can be done, but it would require a good amount of work and would be kind of a mess

    • @ElementalDomino2007
      @ElementalDomino2007 ปีที่แล้ว +2

      ​@@fatyoshi696 if it's possible it should be world 9

  • @oceanflan_
    @oceanflan_ ปีที่แล้ว +204

    A couple level ideas:
    - is it possible to just have 1-1 and 2-1 at the same time? like overlapping.
    - We had a math level, so maybe we should now do an English class level, where they read a passage and answer multiple choice questions
    - …does bomb excavation work underwater?

    • @rubengarcia7962
      @rubengarcia7962 ปีที่แล้ว +14

      The English class sounds awful and I love it

    • @Alarik_Whertmeier
      @Alarik_Whertmeier ปีที่แล้ว +3

      Or an underwater maze.

    • @sibbypiano
      @sibbypiano ปีที่แล้ว +4

      I like the idea of the English test, because it would make up for those who are good at math

    • @slushee8094
      @slushee8094 ปีที่แล้ว +4

      SHE SHOULD MAKE QUESTIONS ABOUT SOME RANDOM BOOK AND THE ONLY WAY TO ANSWER THEM IS BY READING THE WHOLE BOOO

    • @kingdededelicious
      @kingdededelicious ปีที่แล้ว +3

      The English section should be extremely random and highly specific questions from the Iliad and the Odyssey

  • @colororb4105
    @colororb4105 ปีที่แล้ว +91

    Here's my idea:
    Find a split path on the world map where the player can pick between 2 levels for how they want to progress. For one of those levels, replace the flagpole with a sign saying "play the other level"

    • @squorsh
      @squorsh ปีที่แล้ว +26

      The real path forward should be a secret exit in the level before the split

    • @Hybrid_Quagsire
      @Hybrid_Quagsire ปีที่แล้ว +29

      Except... Both of them say this, and you have to take an invisible path that you don't know is there through any visuals to a level that just says "lol" and has a flagpole
      And then leads back to a level that is in fact just 1-1 but at a 1° angle

    • @thatgamernoob5186
      @thatgamernoob5186 ปีที่แล้ว +4

      Reminds me of a great smm2 troll... just do that, and have it be go back and forth like 9 times

    • @Pyro03333
      @Pyro03333 ปีที่แล้ว +2

      @@Hybrid_Quagsire satan: I’d just like to say that I am a huge fan

    • @Hybrid_Quagsire
      @Hybrid_Quagsire ปีที่แล้ว

      @@Pyro03333 no.

  • @SydneyIsSleepy
    @SydneyIsSleepy ปีที่แล้ว +50

    constantly bringing back 1-1 will never not be hilarious to me LOL

  • @thetophat4195
    @thetophat4195 ปีที่แล้ว +38

    the mod that you both simultaneously love and hate. perfection. also a level that almost everything is just covered in spike tops

  • @random_mii
    @random_mii ปีที่แล้ว +154

    I have an idea. What if one of the levels had the same layout as the original game, but all of the ground tiles are invisible

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว +80

      Already did this in the first video!

    • @Jakewebmaster8
      @Jakewebmaster8 ปีที่แล้ว +18

      @@MayroSMM Yeah it was 1-3 I think.

    • @random_mii
      @random_mii ปีที่แล้ว +11

      @@MayroSMMI guess I forgot about it. It’s pretty funny that I got the same idea without remembering you already did it.

  • @Quince77
    @Quince77 ปีที่แล้ว +14

    To add variety, the next occurrence of 1-1 should have a hidden quag model somewhere in the background

  • @SumPlusWord
    @SumPlusWord ปีที่แล้ว +49

    Idea: For a level that has a staircase that leads to the flagpole, copy and paste the staircase a bunch of times to make them wonder when the level will really end. You can also make each staircase a different experience if you want.

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว +21

      i like that idea a lot

    • @ranting2daMAX
      @ranting2daMAX ปีที่แล้ว +8

      Mario 64 staircase experience (you don’t know how to BLJ)

    • @Abonkit
      @Abonkit ปีที่แล้ว +4

      You have to use bomb excavation to find the flagpole

  • @gamerguyandsomenumbers
    @gamerguyandsomenumbers ปีที่แล้ว +29

    I think for future worlds there should be a chance for Power-Up Panels to be completely impossible. Like, one of the possible configurations could be nothing but Bowser and Bowser Jr. Panels, or just have there be one Panel and nothing else. Heck, maybe you could combine the two so you could give the player false hope that Power-Up Panels is possible, only to reveal that you can't actually make any useful pairs.

    • @LumiOfFrost
      @LumiOfFrost ปีที่แล้ว +2

      No Bowser or Bowser junior, but also no duplicate items

    • @underrated1524
      @underrated1524 9 หลายเดือนก่อน

      Or, better yet, a Power-Up Panels loadout where there are no Bowsers or Bowser Jr.s, with loads of useful pairs of items. But the problem is exactly one item panel is behind a wall and is totally inaccessible. There's no way to actually finish the minigame to redeem your items, because you can neither match Bowsers nor flip all the non-Bowser panels.

  • @prunseltheeye
    @prunseltheeye ปีที่แล้ว +20

    I recall there being moving mushroom platforms in world 3, so make them incredibly fast.

  • @Azumad
    @Azumad ปีที่แล้ว +32

    You should design one of the levels in a split path to be a super slow and tedious auto-scroller, only for it to be revealed at the end that the flagpole is completely blocked off and you can't actually beat the level, therefore wasting the player's time.
    Might work well in world 5, due to those alternating vines

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว +12

      omg yes...

  • @IanMalcolm99
    @IanMalcolm99 ปีที่แล้ว +4

    you should just have one of the levels be completely normal with no changes whatsoever just to make the player feel really anxious about what's going to happen

  • @softfemboybf
    @softfemboybf ปีที่แล้ว +20

    You could make the water geysers in the water world start and stop extremely quickly. Also potentially make a certain powerup required.

    • @hey.its.fine0115
      @hey.its.fine0115 ปีที่แล้ว +3

      That's so awful, I hope they do that >:)

  • @seventeen777
    @seventeen777 ปีที่แล้ว +9

    A haunted house level with no solution. It is literally impossible to beat the level, and you have to leave the level and move on. Make sure it isn't obvious for the player though, the completionists really need to lose all hope and give up first before they know the level is actually impossible.
    *make sure it's in a haunted house level that can be skipped in the overworld so you don't get softlocked

    • @mattalevine
      @mattalevine 9 หลายเดือนก่อน +1

      Except it's not actually impossible and the player just needs to hit the switch in W3 to open a path that's obscured by darkness or the foreground

  • @liamw3153
    @liamw3153 ปีที่แล้ว +21

    A repeating underwater section with a lot of bloopers would be funny especially if it was using the haunted house darkness but it would need at least one check point to avoid being a little Timmy level

    • @snolidice
      @snolidice ปีที่แล้ว +2

      tbf tho it being little timmy would work well

    • @Alarik_Whertmeier
      @Alarik_Whertmeier ปีที่แล้ว

      Maybe even add wind to this level if it is possible.

  • @RandomRodger
    @RandomRodger ปีที่แล้ว +3

    An entire wind themed video, you know what this reminds me of? Carl's smm level, "please just do better." if there was at least a reference to that level in world two, that would be funny.

  • @XenoPlayed
    @XenoPlayed ปีที่แล้ว +10

    My idea would be a perfectly normal regular level (with Kaizo blocks sprinkled here and there though to add novelty!) but only at the very end the player realises that they were supposed to bring a POW or a shell or sth else that was only available at the beginning to clear an obstacle to get to the flag. Or at least they think it's over, but really there's an invisi-wall before the flag after that obstacle they just cleared and they need to take a pipe to redo 1-1 because they haven't experienced that level enough (or maybe make them redo 1-2 for a change? Kappa).
    Bonus: add Kaizo blocks in the 1-1 section, again for novelty! Though I don't know how feasible that is, depends on if your 1-1 revisits have been the actual 1-1 or copied 1-1s.
    Oh and maybe you have to bomb excavate at a few points through the "normal" part of the level before reaching the obstacle, that way the player has to manage the item and the bombs, or bomb excavate and then backtrack (depending on the item's properties)?

  • @umbreonturtle8382
    @umbreonturtle8382 ปีที่แล้ว +6

    If I remember correctly from my own modding, this game has a random trigger. Use that to make an RNG level.

    • @seventeen777
      @seventeen777 ปีที่แล้ว +3

      Oh dear god that's so evil I love it

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว

      omg

  • @TokyoDrift456
    @TokyoDrift456 ปีที่แล้ว +6

    i think at some point you need to make one of those obnoxiously tight speedrun levels where the end has donut blocks to waste your time so you have less time than you think you do

  • @Jakewebmaster8
    @Jakewebmaster8 ปีที่แล้ว +30

    Please do the whole game with this mod! It would be amazing! Also my suggestion is that you make the player play a level where all you do is perform one-sided wall jumps. Also, there are random thwomps and banzai bills that get in your way.

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว +32

      I think one-sided wall jumps are a bit too difficult for what this mod is going for but I should definitely start adding banzai bills. The launchers will get in the way and be very annoying too!

    • @Driggsdamonstah
      @Driggsdamonstah ปีที่แล้ว +2

      @@MayroSMM How would we ruin the rest of the game?

    • @Jakewebmaster8
      @Jakewebmaster8 ปีที่แล้ว +2

      @@MayroSMM ooooh yeah banzai bills are gonna be very annoying to get through in some levels. Can't wait to see what's going to be added in the future!

    • @AlphaFX-kv4ud
      @AlphaFX-kv4ud ปีที่แล้ว +3

      @@MayroSMM mini mushroom one sided wall jumps are fine though right?

    • @novarender_
      @novarender_ ปีที่แล้ว +1

      Banzai bills are lonely without bullet bills and king bills

  • @Mr_Bubz_MSM
    @Mr_Bubz_MSM ปีที่แล้ว +6

    Very amazing level idea:
    a level that uses the Athletic tile set, yet for some reason the background music is the underground volcano theme. And while the player is confused by the misused music, confuse them further with a bunch of random things that serve absolutely no purpose or benefit to the level whatsoever. In the midst of this though, there’s a single vine that is CRUCIAL to progress. This vine will take you to a sub area
    The sub area is either a SMB 1-1 remake, OR a classic SMM2 puzzle screen (or something completely different idrc).
    Hope you (don’t) consider my idea, love the videos as always!
    Edit: another idea, an AI generated level

  • @matthewhender1834
    @matthewhender1834 ปีที่แล้ว +3

    I’m thinking on a vertical drop section, where you have multiple paths of falling down and having to melt ice horizontally, and then drop a level with donut blocks. At the end of each path is a door, where the wrong ones will take you back to the top, damage you so you lose your fire power, then have to back track all the way to the start of the level to get another one to try again.

  • @josiahbailey8126
    @josiahbailey8126 ปีที่แล้ว +38

    The series continues! I would play this if i could but i would rage immediately 😅

  • @pumpkinzz5728
    @pumpkinzz5728 ปีที่แล้ว +7

    You know how smbw has this awesome feature of hidden areas? Yeah I don’t think the normal levels show off this feature enough

  • @peebozuna
    @peebozuna ปีที่แล้ว +6

    Maybe a level that’s just an excerpt from SoupWii’s game manual or blurb written out in blocks? Perhaps with just a bunch of fire bars or cheep cheeps? Maybe a wall over the top so the player cant just leap over all of it and has to awkwardly traverse it, or some letters just have you fall through them? I dunno :’)
    Regardless, this series is great, cant wait to see more! :3

    • @ToaderTheToad
      @ToaderTheToad ปีที่แล้ว +1

      Imagine if it was the entire manual

  • @NotCyclone64
    @NotCyclone64 ปีที่แล้ว +2

    A level where you go back to 1-1, and the entire level is dark(Like the ghost houses), without any light sources would make this way more fun!

  • @Grane1234
    @Grane1234 ปีที่แล้ว +23

    You know, I think this world is so great, you should do it again. Make the second half of the world just the same levels as the first. :)

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว +19

      God that would be so funny bit bad for content lol

    • @Grane1234
      @Grane1234 ปีที่แล้ว +6

      @@MayroSMM yeah, I wasn't expecting it to happen, just thought it was funny

    • @mathguy37
      @mathguy37 ปีที่แล้ว +2

      @@MayroSMM make an extra part of world 5 where it is exactly that but to skip it you need to beat 5-3 a certain amount of times

  • @hollowmantis1347
    @hollowmantis1347 ปีที่แล้ว +7

    Idea: Can you do a level where you use yoshi to carry items, but only one at a time, and you need to back track to get each item.

  • @cosmicmaddy8729
    @cosmicmaddy8729 ปีที่แล้ว +3

    idea: in 2-6, the rotating platform which is an already annoying mechanic, takes a completely different, more annoying path which makes the level boring and painful, also no checkpoint or powerups and something at the start that prevents you from bringing a propellor suit

    • @cosmicmaddy8729
      @cosmicmaddy8729 ปีที่แล้ว +2

      bonus idea: make it so you need a propellor suit so you can use the cannon in the cannon level so it's more annoying

  • @nukedragon442
    @nukedragon442 ปีที่แล้ว +11

    I'm loving this so much. I'd like to more levels make use of the Wii's revolutionary WiiMotion feature. Can't have a Wii game without it :)

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว +3

      so true...

  • @AlexanderLoaizaGameDev
    @AlexanderLoaizaGameDev ปีที่แล้ว +10

    Make the wind super strong again but this time make the level jest one big slope so the player has to constantly shake their controller for several minutes without stopping. Don't forget the invisible block at the final jump. Those are really cool!

  • @BaconBruh_
    @BaconBruh_ ปีที่แล้ว +3

    with the idea of mario maker tropes, one level should be a good ol' new soup speedrun

  • @dresseuse_de_johto
    @dresseuse_de_johto ปีที่แล้ว +12

    Another suggestion.
    How much can you change the final bowser fight? Can you make one that takes place on 1-1?
    With the ground being breakable by Bowser's flames of course if it's possible.

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว +7

      im sure i can make it happen.

  • @isolatedegg3234
    @isolatedegg3234 ปีที่แล้ว +6

    If possible "randomize" cycles like moving crusher tower walls that speeds up or slows down, autoscroller that randomly zooms then goes back to normal, or have pirannha plants popping out, goombas jumping, etc that starts and stops at different times. Maybe has bombs blow up faster than normal too sometimes, but not always to keep players on their toes.

  • @XavierCat
    @XavierCat ปีที่แล้ว +3

    Suggestions (channeling my inner sadist):
    have every small door retextured to look like background wall.
    have all cheep cheeps move at 50x speed.
    negative timer power-ups. essentially, make timer power ups remove time instead of adding them. then, add a bunch of them in the middle of levels with tight timers.
    just delete level 8-3. that'll teach people to want to play world star!
    oh, and speaking of star coins, I suggest making impossible star coins (since you can make 2 star coins of the same type, as shown in other videos, like 2 star coins that are both star coin 1) and placing those in spots where the player has to wait until 10 seconds are left on the timer, letting the player think they can get these coins if they optimize, when in reality, the star coins are really just in their normal spots and the star coins the player is trying to get are decoys.
    plus, make every brick and question block slippery, like ice. no reason, just to minorly inconvenience the player.
    bass-boost all the boss music by 800%. again, no reason, just wanted to be annoying to the player.
    another thing, make the death animation 3x slower. peak annoyance.
    also, a hot potato feature- if the player stays still for more than 5 seconds, they die. so the player needs to be constantly in motion. maybe only put this in the ice levels?
    plus- a level where you have to wait 100 seconds for a mini-mushroom to drop onto the player before the level actually starts.
    oh! one more thing! remove all sound in the final level. just make it silent.

    • @dylanzlol7293
      @dylanzlol7293 ปีที่แล้ว +1

      actually what about putting load screens everytime you enter a level and leave/enter a room?

    • @XavierCat
      @XavierCat ปีที่แล้ว

      @@dylanzlol7293 I mean, maybe, but that would be minorly inconvenient, not painful.

    • @dylanzlol7293
      @dylanzlol7293 ปีที่แล้ว +2

      @@XavierCat it stacks up overtime, making people feel annoyed, just watch sonic 06 and why it's hated.

    • @XavierCat
      @XavierCat ปีที่แล้ว

      @@dylanzlol7293 ...valid point.

  • @AssJagger
    @AssJagger ปีที่แล้ว +7

    How about you have a level where you have to be small the whole time because it’s just 1 tall gaps. Halfway you have a checkpoint like normal. But the gimmick of the level is you half to be small and you can’t progress if you’re big so you just get softlocked

    • @dazcar2203
      @dazcar2203 ปีที่แล้ว +1

      if you're big you have go go through a massive hallway with a single goomba at the end which can damage you

  • @FatDawlf
    @FatDawlf ปีที่แล้ว +2

    Honestly the red pipe at the end of 2-4 is the perfect place to put a 1-1 with insanely fast wind to the right, it just feels right

  • @auditect950
    @auditect950 ปีที่แล้ว +2

    Man, I love the wind mechanic just as much as the darkness mechanic! Can we have both in the same level? Oh, and it'd be great if you are required to have a Fire Flower the floor was made of frozen Munchers!

  • @unfunnynamehere9979
    @unfunnynamehere9979 ปีที่แล้ว +3

    I still think a random assortment of invisible loading zones (idk the ones where you can jump through them ig) where only one lets you progress is a cool idea, kinda like 1-tower. Also you should have 1-tower about halfway through but change where the doors that let you progress are

    • @solgaleo3533
      @solgaleo3533 ปีที่แล้ว

      So something akin to some of the castles in SMB1?

    • @unfunnynamehere9979
      @unfunnynamehere9979 ปีที่แล้ว +1

      @@solgaleo3533 no not entirely. I’m thinking more so that they’re scattered around a regular level and you can’t tell where they are. So imagine 1-tower but now you don’t know where the loading zone will be

  • @lurker3224
    @lurker3224 ปีที่แล้ว +5

    I think the wind thing changing directions in the final fight is because many things are hard coded in that fight, so maybe that effects wind?

  • @dubblebrick
    @dubblebrick ปีที่แล้ว +1

    My guess as to why the wind reverses in the second phase of the final boss is that Bowser roaring causes a wind-like effect, so that cutscene sets the wind to go to the right.

  • @rexthunda
    @rexthunda ปีที่แล้ว +2

    If it's possible, you should have an SMM2-style upside-down level where you platform on the ceiling. Everyone _loves_ those levels in Mario Maker, so putting one in here would be extra epic. Oh, and have it take place in the dark, another beloved mechanic.

    • @dazcar2203
      @dazcar2203 ปีที่แล้ว +2

      an upside down level but since that's not a mechanic you just fall down into the sky. you need a propeller mushroom or something to beat the level

  • @johwarly8279
    @johwarly8279 ปีที่แล้ว +5

    Tbh, the mod actually looks kinda fun to me! Something I'd play with friends for a nice challenge! But then again, I'm the type of person who likes moderate annoyances (even things like the level actually repeating itself 3 - 4 times) that make the level more difficult, and considers even *_Enemy Spam_* (yes, indeed, there are people out there like me who genuinely *like* that to an extent!) downright exciting to see and a unique value that can be brought to a level! I guess I'm just easily pleased when it comes to platformer design....(within reason though, as long as it doesn't make the level so annoying to beat over many attempts it sucks out even the smallest enjomyent from it).

    • @binnymersycott9323
      @binnymersycott9323 ปีที่แล้ว +2

      I'm also one of those weirdos who likes Enemy Spam! Where can I co-sign this? Too many people dislike a level for having it, we need to show more diversity of taste in gaming!

  • @NeonBeeCat
    @NeonBeeCat ปีที่แล้ว +3

    i cant believe she broke the wind mechanic like that lol

  • @TheFurry
    @TheFurry ปีที่แล้ว +2

    can't go wrong with the classic swim back and forth in a corridor until the timer nearly runs out

  • @ColonelKlink1965
    @ColonelKlink1965 ปีที่แล้ว +1

    Looks fucking awfu- I mean fun. Can't wait for the full release.
    Also, don't forget to make 2-castle have like 8 - 10 (or the max. possible) different routes per section to choose from instead of just 3 where only one is right of course.

  • @benprice9821
    @benprice9821 ปีที่แล้ว +3

    You should make a level where you replay the level multiple times like that first level, but the flag is offscreen to the left of the start

  • @trevoreyre2775
    @trevoreyre2775 ปีที่แล้ว +3

    Make it so that the whole level is under quicksand, because everyone loves quicksand.

  • @krinkles147
    @krinkles147 ปีที่แล้ว +2

    there should be a level that is just flat ground that you need to run through for like 15 minutes. maybe even spice it up by adding water that rises and slows you down every once in a while. also make sure the ground covers up like half the screen and mario is above the midpoint of the screen

    • @krinkles147
      @krinkles147 ปีที่แล้ว +1

      for star coins i would add 3 invisible vine blocks that go up to the starcoins hidden throughout the level

  • @Nauriek
    @Nauriek ปีที่แล้ว +2

    How about a level that requires you to absolutely maximize the extra airtime you can get from twirling in order to make a super long jump?
    Maybe it could be the entire level, where you just fall and there's misleading coin trails and enemies around.

  • @zoesusername
    @zoesusername ปีที่แล้ว +14

    wow! what amazingly designed levels!! truly the best in the community!! the best gameplay of all time
    (also idea: make a level just telling people over and over again to actually use ur correct pronouns, just REALLY rubbing it in. no one will have any excuse not to use them-)

    • @monngo838
      @monngo838 ปีที่แล้ว +1

      Yes Mayro should do thus

  • @theyoshigang2009
    @theyoshigang2009 ปีที่แล้ว +3

    What about a level where you have to find a hidden block in order to get a switch to let you beat the level. You could put it in 1-1 so that people can enjoy the stage instead of most likely trying to speed through it.

  • @legoyoda6942
    @legoyoda6942 ปีที่แล้ว +2

    Make a level where there's one koopa at the start with a sign telling you you need to keep the koopa, and you go through through a long little timmy level, and at the end put a long walk with a sign that says "I lied you dont need the koopa", although there's a hidden gap where the player will die on their first attempt; and on the second attempt, they jump over that gap and finally at the flag there's a wall of bricks with another sign that says "I lied again"

  • @Question-mark21
    @Question-mark21 ปีที่แล้ว +3

    The tower should be in quick sand

  • @SuperJxl
    @SuperJxl ปีที่แล้ว +5

    please tell me you return to 1-1 again

    • @SuperJxl
      @SuperJxl ปีที่แล้ว +3

      YESSSS!!!!!! I love how far my original idea of ending 1-2 with 1-1 has gone

  • @sackboy1665
    @sackboy1665 ปีที่แล้ว +1

    A completely normal level but with water bubbles and swinging platforms place at only the most inconvenient places, and there is a king bill chasing you.

  • @CutWat
    @CutWat ปีที่แล้ว

    Hey Mayro, I've known your channel for a long time and I'm glad that youtube recommendations have reminded me of you.
    I stopped watching around 2019-2020 and I really don't know why, but what matters to me is that I really enjoy your videos and I can't wait to see more

    • @MayroSMM
      @MayroSMM  ปีที่แล้ว

      My content changes a lot so it's not uncommon for people to lose interest. But I hope NSMBW is here to stay!!

    • @CutWat
      @CutWat ปีที่แล้ว

      Me too, but I really like your charm and energy and I know that no matter what videos you make I can always enjoy them!

  • @jonahfrazier8630
    @jonahfrazier8630 ปีที่แล้ว +3

    If possible, make one of those POW passcode levels, but have the digits be scattered in random levels beforehand with no indication of what they're used for and in really obnoxious places.

  • @Silly915
    @Silly915 ปีที่แล้ว +3

    4:43 i suggested this 😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲😲sort of 😲😲😲😲😲😲no way 😲

    • @XaviLR
      @XaviLR ปีที่แล้ว +1

      😲😲😲😲😲😲

  • @moupe4652
    @moupe4652 ปีที่แล้ว +1

    The ultimate collection of 1-1, where you have to do 1-1 :
    - With strong wing
    - In the complete dark
    - Underwater
    - With fog everywhere
    - Backwards ?
    Without checkpoints of course
    I can't think of any other conditions but it would be horrendous

  • @Lyle_Plays
    @Lyle_Plays ปีที่แล้ว +1

    These are honestly so fun (to watch, of course :D)
    I have an idea! How about recreating those SMM2 "Lava Run" levels where they use Bullet Bill launchers who are hidden by lava to create a path? That way, the player would have to guess where they can jump to without dying! You can also add a bunch of hidden spikes and even kaizo blocks to make it even more fun ;D
    The end of the level could be a pipe that leads the player back to 1-1, since I'm sure they'd love to play that masterpiece again :)

  • @zoraauraganam6182
    @zoraauraganam6182 ปีที่แล้ว +2

    2-castle and 2-mini castle are going to be great levels I can already tell

  • @cheems436
    @cheems436 ปีที่แล้ว +1

    Ghost House that’s just a confusing maze! It’s just tedious, lots of hidden walls and doors that disappear behind the player, the secret exit would just be right next to the normal exit, forcing the player to make a choice between two doors with no obvious way of knowing which is which and by that point is scared that one is a troll door. You could also remove all coins, power ups and enemies just to make the level incredibly boring, but not a grindfest of constantly dying

  • @ryroller9394
    @ryroller9394 ปีที่แล้ว +1

    Amazing content as always, loved the long message!
    Cursed Level Ideas:
    The Level is backwards. There is a switch at the end that makes the Flagpole appear at the start.
    Make it so if you collect a coin, you die, and add a bunch of coins.

  • @NGO9000
    @NGO9000 ปีที่แล้ว +1

    I love this series. Please make one desert level where the quicksand is just lava

  • @ARandomClown
    @ARandomClown ปีที่แล้ว +1

    another couple of ideas:
    pick a pipe level. the player is in a room with 50 something pipes, and needs to pick correctly 5 times in a row. when they pick correctly, they are sent into a different identical copy of the room, but come out in the same place as if they didn't pick the correct pipe. then, the next level would be the anonymous survey pick a pipe level, where it looks exactly the same, but any 5 pipes the player picks work
    fibonacci level. the player has to complete 1-1, 2-3, and 5-8 all in a row without any checkpoints, since those are the first 6 numbers in the fibonacci sequence
    also: is it possible to do 1-1/that level with the maze while bowser is chasing the player?

  • @drezz8k
    @drezz8k ปีที่แล้ว +1

    you should have an actually really good level in the middle of world 4 but then at the end just throw like 15 thwomps & big goombas making it really hard to beat

  • @FlashOneOneTwo
    @FlashOneOneTwo ปีที่แล้ว +2

    I love this mod so much! 🤣 Maybe you could make a level completely dark... with no light sources except for Mario.

  • @GregoryRoper
    @GregoryRoper ปีที่แล้ว

    For the castle of this world, you could go for a nice, long, drawn out snake block section, perhaps tracing the outline of 1-1 even. Include some random wind to keep it “fun”, and viola

  • @nyxcat9
    @nyxcat9 ปีที่แล้ว +1

    you should have a level with one of those limited enemy rafts + a lot of enemies + a poison smoke cloud that covers 3/4 of the raft

  • @noworldrecords8924
    @noworldrecords8924 ปีที่แล้ว +2

    Idea: make 2-5 and 2-6 both have the words “Play the other level” instead of the flagpole and the only way forward is through the secret exit in 2-4

  • @FlorestanBraga
    @FlorestanBraga ปีที่แล้ว +1

    Make a mini mushroom parkour level where at the end you must choose between 5 Doors, but the actual door is hidden and you have to backtrack after getting to the end to find it

  • @professionalanagram
    @professionalanagram ปีที่แล้ว +1

    you should combine wind with rolling hills and moving platforms. maybe even throw in some sand geysers to mess with the player’s timing.
    better yet, a wind skeleton raft level, also with geysers to knock you off

  • @pixelator5312
    @pixelator5312 ปีที่แล้ว

    6:57 has inspired me with an idea: take a vertical level and basically turn it into getting over it (no checkpoints, no hazards, and making mistakes loses you a lot of progress)

  • @Tronical
    @Tronical ปีที่แล้ว +1

    You could make a level where you're barely able to reach the checkpoint where you die to timeout (It can be made better if you force them to have a star as i think you get a higher acceleration with a star before coming into the level but don't make it obvious where they die upon entering you could probably let them know once they get to the checkpoint where there's just a star bouncing around at the top right/ bottom right of the screen).
    At the 1st checkpoint you make them do bomb excavation for a mid-air jump locked by a wall and if you blow up the bottom wall wall then the jump becomes impossible as you would have to slide through to get something to take all the way back (put a door before the spikes so that they have to do a modified jump back and the door takes them 1/2 to 3/4 of the way back with a fun quick time event when you exit like wall jumping or fluttering to not die in a pit) just to get to the 2nd checkpoint that was taunting them at the start (maybe like yoshi that has you lick a bomb (only 1 or 2 bombs if they can be saved while offscreen) that was at the start or a koopa that only yoshi's toungue can get through a hole or a koopa shell since koopas wake up eventually again).
    Now to the left of the 2nd checkpoint should be a pipe (allow them to keep the yoshi but don't resupply them with one as it should be possible to do it without the yoshi, the yoshi just makes it easier and also puts time pressure on them) that takes you to a getting over it level (something like how CarlSagan42 made in smm2) which has a pickadoor at the end what's funny about this pickadoor is that you should have enough room in the subworld to just do 1-1 again, else they can have free sweet release and finish the level.
    All in one level so that they have to do the start every single time (if they're dilligent enough to not savestate) everytime they quit just to learn the getting over it subworld section. Every attempt requires a star aswell lol. If you wanna make it a required level, to make is slightly easier if the player thinks about it, you could do something like making the player play with 3 people (2 is too easy and 4 would be too obvious even if it would be harder to control 4 people at a time) and make them bounce a player up into a pipe that takes them to the pick a door.
    Another idea is to make them do maths that they have to keep track of which builds into a Smm2 level ID that has the actual door order that they were made to do. It'd be funny if you could do it into Smm instead of smm2 cuz ppl would think of smm2 instead of smm1. If you want you could string the id's into many different games such as Geometry dash, it's all about the Journey y'know.
    Edit: 3rd idea can be a bullet bill escorting level where you bait the player into thinking that they need to jump on it several times when you really can just jump it. Kaizo blocks are a nice season isn't it?

  • @akleughuglouh
    @akleughuglouh ปีที่แล้ว +1

    World 3:
    Obscene amounts of Ice, no penguin suit.

  • @ettispageddy
    @ettispageddy ปีที่แล้ว

    I think your 1-1 is so good you can just splice it into any level with no rhyme or reason and it would instantly raise the quality of it tenfold! Bonus points if the level it's being spliced with is 1-1 the track is cut up and stitched back together randomly.

  • @dazcar2203
    @dazcar2203 ปีที่แล้ว +1

    4-castle should be unclearable, with a sign saying "take the world 1 cannon"

  • @flamingpotato8906
    @flamingpotato8906 ปีที่แล้ว +1

    I thought it was normal for about the first 30 seconds. Then I descended into chaos.

  • @someguy1745
    @someguy1745 ปีที่แล้ว +1

    When you enter a 1-up house, you should play 1-1 again as it's been a while and will feel nostalgic. And replace the flag with the Roy boss fight because yes

  • @merpymerpington9175
    @merpymerpington9175 ปีที่แล้ว +1

    Pick a door, but instead of having one door that sends you forward, ALL the doors lead to a deathtrap. The corrrect door has a nearly identical trap to the others, with a secret block or other hidden means of escape.'
    Even better idea: instead of a trap, all the doors lead to 1-1 and you have to get to the end to pick another. (To conserve level space, all the incorrect doors would lead to the same 1-1). Similarly to the above idea, the correct door would lead to a slightly different 1-1 with a secret exit (in addition to a normal exit that sends the player back to the door selection). Optionally, give one of the wrong doors another alternate 1-1 with a glaringly obvious secret exit leading to a chest that boots you from the level.

    • @merpymerpington9175
      @merpymerpington9175 ปีที่แล้ว +1

      Wait, one more! An extremely dangerous or cheap level full of hazards and enemies, with several mini mushrooms arranged to trick or trap the player into taking them. The player receives a powerup at the start, and must keep it until the end in order to reach the flag. Then, in a subsequent level, a mini-mushroom is reqquired to progress, forcing the player to backtrack, reach the end of the previous level with the mini-mushroom, and locate a secret which opens up an alternate exit that can be reached while tiny. This exit would of course be all the way back at the beginning of the level, forcing the player to go through the whole thing again, BACKWARDS, keeping the mini-mushroom the entire time. Then, the secret path at the start leads through a version of 1-1 covered in powerups before reaching a chest that allows the player to exit the level with the mini-mushroom (if they still have it).

  • @STRIKER9001
    @STRIKER9001 ปีที่แล้ว +1

    I think every world should come with a level that is, in some way, a recreation of -1-1 (minus world) from the glitch in the original Super Mario Bros., in the sense that they keep 'getting to the end' only to find a pipe to make them repeat it over again (either as the exact same level, or for more cynical fun, a few changes to make it harder and more unpredictable). As an added bonus, change powerup blocks into enemy spawns, coins that are visible are kaizo blocks, worlds slowest auto scrollers, snake blocks that you cannot reach back to if you fall off, spontaneous enemies that fall from the sky (or bullet bills from nowhere), sporadic wind, changing water height (or water in general), and pick-a-paths should be used in some way, shape, or form.
    Yes, I know im satan now.

  • @worriedpikachu174
    @worriedpikachu174 ปีที่แล้ว +1

    after that massive spin-jump workout, you should give them a nice MM2 refreshing level to cool off :)

  • @acinggames8422
    @acinggames8422 ปีที่แล้ว +1

    You should remake those SMM levels that are completely flat and are full of one layer of invisible blocks, where there’s a 1 block gap, so you have to hit every one of them before finding the exit

  • @ChromaNyan
    @ChromaNyan ปีที่แล้ว

    there should be one of those levels specifically designed to waste your time down to the last second (e.g. going back and forth long stretches underwater, repeatedly) forcing the player to constantly be engaged in the level as to not run out of time while being the most boring level possible
    then put the ending section on land and give the last jump a kaizo block

  • @curtbert2121
    @curtbert2121 ปีที่แล้ว +2

    Make a level like getting over it. It's impossible to die, but you have to climb a massive tower and failing a single jump will send you all the way down.

  • @randommanyey
    @randommanyey 8 หลายเดือนก่อน

    i would love to see a so-called "refreshing" level, where you groundpound through a million blocks with huge spamming of sound effects

  • @jaredwhite7285
    @jaredwhite7285 ปีที่แล้ว

    I lovr that the visiom for the levels is "anyone can do them, but nobody wants to"

  • @pumpkinzz5728
    @pumpkinzz5728 ปีที่แล้ว +1

    Idea for a half-water level: you have to continually freeze the fish in order to build a bridge, if you touch water you die

  • @kep4468
    @kep4468 ปีที่แล้ว +1

    Not sure if it's been said yet, but a completely normal version of 1-1, except you're forced to enter a pipe at the end of the level, and said pipe would send you to a copy of it, except with some blocks and stage hazards with slightly changed positions in a way that makes it feel uncomfortable.
    Now repeat that a few times making the level increasingly more unhinged and, if you wish, unplayable. Because everyone loves 1-1!

  • @Red_Biker_Dude
    @Red_Biker_Dude ปีที่แล้ว +1

    One of the levels near the end of the game (when the player has replayed 1-1 to death) should be a 1-1 but with trolls that the player will not expect because of how much they remember the normal version at that point

  • @liamw3153
    @liamw3153 ปีที่แล้ว +2

    Remember that castle where you have to pick the right path or it loops you back into the same room well what about that but instead it leads to doors or pipes and every wrong path leads to 1-1 then puts you back at the beginning of the pick a path section and no checkpoints because true gamers get it on their first try

  • @ryan_1314
    @ryan_1314 ปีที่แล้ว +1

    Terrible level ideas:
    -tiny mushroom at the beginning and if you get any power up you can't reach the end. Also wind, because wind
    -jump limit of only 2 blocks
    - 1-1 in reverse
    -maze made of coin bricks but there's no real exit exept for one that breaks
    -a random decor pipe is the real ending and one at the end doesn't work
    -leap of faiths
    -water level but it's 1-1 with water in it

  • @sergiobread1844
    @sergiobread1844 ปีที่แล้ว +1

    Ideas for levels:
    - Make a level be nothing but a template level from smm or smm2
    - Make a level where you have to find a hidden block that allows you to beat the level
    - Make a level where you shuffle in parts of 1-1 in the middle of it.
    - Make a level where it's just enemy spam.