Something to mention for the common softlock 2:56. Not just semisolids, but this also applies with cloud blocks, mushroom platforms, and one way walls (unless it's facing up). Also, it won't be a softlock if the level is underwater or castle(night)). Edit: I forgot to add One Way Walls Edit: Remove Donut blocks which doesn't cause the softlock
Plenty of useful tips in this video, very nice! Just as a bonus one with the On/Off blocks, make sure you can't get stuck in the transformed dotted line blocks by hitting an On/Off block, like in those areas where people put the dotted block beneath the On/Off block to prevent you from hitting it again, you can get stuck in those blocks.
5:38 You can actually do a very precise jump and twirl to get through the narrow section. If you crouch jump and twirl at the right time you will make it through, it is very tight but possible.
Referring to 6:40 I saw a video explaining that NSMB for the DS had a similar situation because it's possible that you could use the Mega Mushroom to clear out part of the staircase by the flag except for the end, so the devs put invisible blocks to make it so you could still go over after breaking half the stairs. Incredible attention to detail.
this video's reminder of what the definition of a softlock is makes me feel so much better now i remember there was a segment in one of my castle levels that included a claw and an on/off block; the claw was above lava, keep in mind i saw a comment in the same level saying that if they missed the claw, they get softlocked. naturally, slightly younger me had constantly panicked about this and always kept it in mind ever since i saw the comment, as i believed that the mechanic i used in the level did, potentially, "softlock" someome until i came across this video and they defined what a softlock truely was, and, remembering my level had lava underneath that could easily be reached, was deemed not a softlock thank you for clearing a thought that has been on my mind for probably more than a year
14:00 You could make the room slightly larger and place a Pipe that spawns Dry Bones Shells so that no matter how many Shells they throw away they will have another one.
11:45 I had a situation similar to that in my level. You had to do different challenges to collect different red coins, and there was a warp box, then a red coin, then a locked warp box when you enter my boss fight. If you had collected all the other red coins first (which most people did, but I didn’t during playtesting) you would immediately get the last red coin, get the key, teleport through the locked warp box and be outside the boss fight with 0 red coins. What you were supposed to do was come in through the warp box, collect a red coin, go to the other side of the room to get a key, come back and leave through the locked warp box. The problem was so severe that I had to delete the level and reupload it with the soft lock fixed, by having you activate a P Switch at the other side of the room and going through some P Blocks at the part of the room you first entered at to get to a warp box. I did take the opportunity to fix some parts of the level that I didn’t like, though, so all in all it was a net positive experience, it didn’t have that many likes or plays before I deleted it anyways. Edit: Typos Edit 2: More Typos, but I lost a heart from Odyssey Central :(
@@yashdubey4361 I think it's because hearted comments have a visual approval stamp from the channel. so if someone, for instance, changed a comment with a heart to a shady link or something, then more people would likely click it, because it looks more legit with a heart on it. That's my take, at least
I noticed when he was talking about the pit softlocks, he switched to Kid Icarus music. And whenever he said pit, he pit a picture of Pit in the bottom corner. And when mario died in that section, he put Pit saying, "I never learned how to read!" Nice.
a Little timmy maiking a twoll level: Step wun: twap the peeple in the box when thei jump ein the box Step tou: make the emimys all over the place so it kill Step threa: put the spilkes over here, over there Step fore: I am soi hilarious I have to show my mommy this
That Mega Mushroom staircase softlock reminded me how much better the Mega Mushroom is in SMM1. Mustached enemies aside, breaking through walls in addition to ground below you was so much better.
I agree so much, then again though I have noticed less smm2 levels that require you to ram through thousands of blocks as big mario to the side so maybe some good game from that
You remove them cause they’re fun. You wanna make your levels as boring as possible. Edit: Oh my gosh thank you for the heart 😊 Edit 2: wait where’s the heart? Did it disappear when I edited the comment? Shoot.
If I experience a softlock, I will immediately boo it. Unfortunately, I do not have Nintendo Switch Online. Therefore, I can’t access online features or upload a level, which defeats the entire purpose of the game, or at least a bit of the purpose. I understand if it is a joke, but still...
Multiplayer exclusive softlocks (usually caused by stuff respawning when it shouldn't, reset doors not functioning properly, rising lava/poison challenges not giving the player enough time to respawn and get moving before they die, and so on) are just the worst, because they're incredibly difficult to test for and sometimes there's just nothing you can do about them without removing or heavily altering the challenge or gimmick of the level.
Little Timmies after making multiple softlocks in their level on purpose and adding the laugh sound effect: *Laughs in Evil* Edit: OmG ThaNk U 4 aLL tHe LiKeS u GuyS!!?!!
There's another softlock with the master sword. If Link puts a bomb over the on/off switch hits it with his arrow and goes in the on/off blocks. The bomb explodes and the on/off blocks become solid and you get softlocked. This can also lead to cheese
I dont play this game, or watch anybody who does, yet i watch your videos on how to avoid making mistakes while making a level which i wont make subbed
Softlocks are very annoying, one of my levels in a video on my channel previously had a softlock from a clear condition. It was my pacman level that required to collect every coin in the maze and had a point of no return back to the maze after leaving it and going to the goal. So if a player went to the goal without grabbing every coin before, they would be softlocked at the goal from a incomplete clear condition and there was no death area or a way back. I don't think it bothered many players as my level got lots of plays and likes, I didn't realise this softlock until after a while and it bothered me as a level designer that likes everything to be perfect and not have any forms of traps. I deleted the level from course world to edit out the softlock by adding a reset door by the goal back to the beginning of the maze which worked and I usually do a lot of play testing for perfection. Then reuploaded but was so gutted to lose a ton of maker points and likes over a softlock I couldn't get over being in my level. But now I am 100% happy with my level now being free from any softlocks.
Great video! I thought of some other way to remove softlocks that weren’t mentioned. Getting trapped on a semi solid on top of the screen. If you can’t wall it off or make a walk off for the design or theme you’re going for put a bunch of invisible question blocks up top. Unless the player finds a way up you’ll never see it. Getting stuck in a small passage as big Mario. Just add a spike block above the door. If they happen to be big they are able to take damage. P Balloons are able to enter pipes mid air. This is similar to the frog suit problem. You could add a reset door to give you another shot. You could have a pipe dispensing P Balloons. Or you could have a two state block in front of the pipe if it’s a timer challenge that activates once the challenge is complete. Another generic softlock preventing tip is to just place spike blocks that are always reachable wherever you are. Granted doing a forced SD isn’t good and you should look for a way to prevent it but if you happen to miss something it’s better than the alternative.
a lot of youtubers show the subscribed not subscribed ratio for viewers but most of us have only seen that one video that you are getting the stats from, for an example this is the first video from you i've watched and i might not watch another and i don't just click subscribe instantly on every video i watch and that would be why there are so many people that have seen at least one of your videos and haven't subscribed
8:19 I made a level witch used that power up very well. If you would like to play it it’s I D is 4D1 PYR WGF. It uses the frogs macanics for its benefits having a obsicel curse type of field where if you fall you swim to the start of that obsicel.
Here's A Top 5 List of Videos you should make: 5: Things you want in Super Mario Maker 3 4: Ranking All the Courses in Mario Kart 8 Deluxe 3: The Reason Rosalina Sucks (She Can Die) 2: Tips And Tricks for The Koopalings 1: Ranking Every Mario Game P.S. I Love Your Videos! And I Subscribed!
This comment has been edited because I realized it was cringe, basically it was some what like: “my r key is broken so I have to use uwu language” but every r was a w. Lemme just change this to something better. Good video.
My most recent multiplayer versus level uses a winged Muncher on a track to crush a lit Bob-omb. The Bob-omb's explosion triggers a ON/OFF switch which turns on the Blue blocks while making the red blocks turn off to allow the players to begin the course. This allows a Thwomp at the end of the level to slam the ON/OFF switch as the player runs below it which turns off the blue block covering the flagpole. The blue blocks spawn block the bob-omb while the red blocks crush the Thwomp once it hits the ON/OFF switch. This prevents both ON/OFF switches from accidentally being triggered more than once to avoid potential softlocks.
13:58 It might seem like someone has to be really dumb to do that, but it could happen by accident. If they mistakenly think zr is the ground pound button, that would cause them to jump out of the shell and if they're still holding right, they might land next to the shell and kick it away. It's still very unlikely, but you never know.
“Even if the player would have to be so incredibly stupid to get softlocked” Me, who is possibly the worst Mario Maker player in the history of video games: Now this looks like a job for me
I have one that I used in my level so here you go: If a puzzle is based on On/Off blocks, if you want to prevent the level from being easier if the Switch was previously On/Off here is what you can do. For the example lets say the puzzle is easier if the On/Off Switch is set to On. What you can do is to place a thuomp that is inside a 2x2 gap and the wall is a On/Off Switch depending on the side the player is in and make sure the thuomp is in range to detect you. inside the thwomp gap you can place block that an off/blue block (basically the block that is going to stop the thuomp from being spawned should be the color of the block you want the puzzle to start with) so that if the Switch is set to Off then the thuomp wont be there to change i t(basically the block that is going to stop the thuomp from being spawned should be the color of the block you want the puzzle to start with), but if the Switch is set to On the thuomp does spawn and switches the Block. also make sure that the block is inside the space with the thuomp since if you switch it the thuomp would be able to change the Switch.
Odyssey: Here are some fun and simple ways to prevent softlocks!
Troll Makers: *Makes Rube Goldberg Machine That Hyperspeeds A Fish Into The Player*
*MERRY FISHMAS!!*
Me😐😐😐😶😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣🤣😂🤣😂🤣😂🤣😂🤣
@@someanimedweebiamsure7071
Me: use that many emojis again and the entirety of gen z will call you a boomer
@@star.dust_15 ok bomber.
@@someanimedweebiamsure7071
I’m not saying I would call u one(unless if it’s a joke) but the rest of gen z will
Something to mention for the common softlock 2:56. Not just semisolids, but this also applies with cloud blocks, mushroom platforms, and one way walls (unless it's facing up). Also, it won't be a softlock if the level is underwater or castle(night)).
Edit: I forgot to add One Way Walls
Edit: Remove Donut blocks which doesn't cause the softlock
wait donut blocks? what?
@@yogiya146 Yup, you know, those ones when you stand on them then they start falling
Game & Manny Yeah, they start falling, so it’s not softlock
@@yogiya146 Oh good point
@@MannyGMCharacter Development
Plenty of useful tips in this video, very nice! Just as a bonus one with the On/Off blocks, make sure you can't get stuck in the transformed dotted line blocks by hitting an On/Off block, like in those areas where people put the dotted block beneath the On/Off block to prevent you from hitting it again, you can get stuck in those blocks.
Jump after you hit the switch
5:38 You can actually do a very precise jump and twirl to get through the narrow section. If you crouch jump and twirl at the right time you will make it through, it is very tight but possible.
Yeah I thought I heard something about that, still though at that point it's still a problem lmao
@@Odyssey_Central can I be in ur video 🥺🥺
Referring to 6:40
I saw a video explaining that NSMB for the DS had a similar situation because it's possible that you could use the Mega Mushroom to clear out part of the staircase by the flag except for the end, so the devs put invisible blocks to make it so you could still go over after breaking half the stairs. Incredible attention to detail.
“How to prevent little Timmy from booing your level.”
@Blue Toad 666
@Blue Toad 98
@Blue Toad 131
Little Timmy loves trolls and annoying levels
@Blue Toad 169 nice
But Barrier Blocks are the worst, you can't even see the softlock!
Zach Montague congratulations on a heart from odyssey central 👍
@@General_Q *sigh*
The Real Woomy I would explain it for you but then the joke would be unfunny so just look at the thumbnail
Random Guy bedrock
R/wooooooooooooooooooosh
this video's reminder of what the definition of a softlock is makes me feel so much better now
i remember there was a segment in one of my castle levels that included a claw and an on/off block; the claw was above lava, keep in mind
i saw a comment in the same level saying that if they missed the claw, they get softlocked. naturally, slightly younger me had constantly panicked about this and always kept it in mind ever since i saw the comment, as i believed that the mechanic i used in the level did, potentially, "softlock" someome
until i came across this video and they defined what a softlock truely was, and, remembering my level had lava underneath that could easily be reached, was deemed not a softlock
thank you for clearing a thought that has been on my mind for probably more than a year
14:00 You could make the room slightly larger and place a Pipe that spawns Dry Bones Shells so that no matter how many Shells they throw away they will have another one.
That would probably ruin the challenge though
I don't think so.
I don’t think shre
11:45 I had a situation similar to that in my level. You had to do different challenges to collect different red coins, and there was a warp box, then a red coin, then a locked warp box when you enter my boss fight. If you had collected all the other red coins first (which most people did, but I didn’t during playtesting) you would immediately get the last red coin, get the key, teleport through the locked warp box and be outside the boss fight with 0 red coins. What you were supposed to do was come in through the warp box, collect a red coin, go to the other side of the room to get a key, come back and leave through the locked warp box. The problem was so severe that I had to delete the level and reupload it with the soft lock fixed, by having you activate a P Switch at the other side of the room and going through some P Blocks at the part of the room you first entered at to get to a warp box. I did take the opportunity to fix some parts of the level that I didn’t like, though, so all in all it was a net positive experience, it didn’t have that many likes or plays before I deleted it anyways.
Edit: Typos
Edit 2: More Typos, but I lost a heart from Odyssey Central :(
Yeah, YT deletes hearts on comments that get edited automatically
@@Insert.Oregano why do they do that?
@@yashdubey4361 I think it's because hearted comments have a visual approval stamp from the channel. so if someone, for instance, changed a comment with a heart to a shady link or something, then more people would likely click it, because it looks more legit with a heart on it. That's my take, at least
@@Insert.Oregano seems legit🐢🍄
At least you got your heart back
I noticed when he was talking about the pit softlocks, he switched to Kid Icarus music.
And whenever he said pit, he pit a picture of Pit in the bottom corner.
And when mario died in that section, he put Pit saying, "I never learned how to read!"
Nice.
Probably most people won't read this but I will recommend to use spikes or even little pathways instead of doors due to the very little limit
I will read this for you :]
Ah yes, softlocks. My favorite thing in SMM2!
O hoi
@The Bup it just a joke he acually hates softlocks
@Smashy SOFTLOCKS ARE CRAPPY AND YOU CAN FALL FOR IT
Smashy I watch your videos
@@luckyramirez8954 ITS, A JOKE
a Little timmy maiking a twoll level:
Step wun: twap the peeple in the box when thei jump ein the box
Step tou: make the emimys all over the place so it kill
Step threa: put the spilkes over here, over there
Step fore: I am soi hilarious I have to show my mommy this
XD
Yay
@ I mean, same thing let's be honest
Title: troll
Yay A twoll wevul
Odyssey central: uploads this video
Little Timmy’s:this sign can’t stop me cus I can’t read!
*video, not sign
Braz, it's a joke.
I NEVER LEARNED HOW TO REAAAAAAAAAAAAD
That Mega Mushroom staircase softlock reminded me how much better the Mega Mushroom is in SMM1. Mustached enemies aside, breaking through walls in addition to ground below you was so much better.
I agree so much, then again though I have noticed less smm2 levels that require you to ram through thousands of blocks as big mario to the side so maybe some good game from that
2nd reply literally 3 likes on this comment
2:46 hey that’s me
Oh it is
I think that the only bad softlocks are softlocks after checkpoints. If you get softlocked before checkpoint, you can easily restart the level.
For the item softlock you can also put a extra challenge to collect the item and you make sure the player get it
Honestly in my opinion this guy should have 1m subs because he makes better content than most YT channels with 1m subs.
11:06 I was in that stream lol love your vids
Did Anyone Notice Every Time He said Pit In the Ice Area He Showed pit In the corner and When Mario Died He Did His Death Sentence
lowercase
Presenting the joke
No
Also the kid icarus music
jaden smith wants to know your location
But soft locks are the most fun and enjoyable parts of any level, why would anyone remove them
They give risk to endless runs where you have 1 life left, I love it!
people that have no sense of fun be like: s o f t l o c k e d (This is sarcasm, don’t get mad at me.)
You remove them cause they’re fun. You wanna make your levels as boring as possible.
Edit: Oh my gosh thank you for the heart 😊
Edit 2: wait where’s the heart? Did it disappear when I edited the comment? Shoot.
Logan Gamer yeah they should have made the joke about that
If I experience a softlock, I will immediately boo it. Unfortunately, I do not have Nintendo Switch Online. Therefore, I can’t access online features or upload a level, which defeats the entire purpose of the game, or at least a bit of the purpose. I understand if it is a joke, but still...
Multiplayer exclusive softlocks (usually caused by stuff respawning when it shouldn't, reset doors not functioning properly, rising lava/poison challenges not giving the player enough time to respawn and get moving before they die, and so on) are just the worst, because they're incredibly difficult to test for and sometimes there's just nothing you can do about them without removing or heavily altering the challenge or gimmick of the level.
Yeah if your level has a multiplayer only softlock then I wouldn't sweat it tbh, just use the single player tag then you're all good
@@Odyssey_Central you are replying to not popular comments
6:44 or add a pipe that when you break the bricks it leads you to a secret area with a pipe to the flagpole
5:42, you could also use spikes and place one in the bottom right of the door.
Odyssey on TH-cam: How to Remove Softlocks
Odyssey on SMM2: *Makes a course filled with softlocks*
He didn't do it on purpose. That's... the whole point of this video... so you can avoid his mistakes...
4:24 that such an awesome Easter egg in the background! This is why I watch your vids!
I saw the word Hi in the cloud room in SMB2
Me too
Same E
Same
Same
Dude, I don’t even play this game and I am learning a lot from this. Keep up the excellent work man
Big brain softlock: *one way wall,* *note block underneath,*
Are you talking about the Mario Maker note block or the Minecraft note block
@EntityGaming i think they do
@@NatetheNintendofan ah yes, minecraft one way wall
Oh god
How did i not notice that first comment for 8 months
7:26 I will forever read “hi” in the clouds now lol
Little Timmies after making multiple softlocks in their level on purpose and adding the laugh sound effect:
*Laughs in Evil*
Edit: OmG ThaNk U 4 aLL tHe LiKeS u GuyS!!?!!
If that isn't sarcastic I'm removing your spinal cord
you malliterate theist sexist
I love that while he started talking about pits Dark Pits theme started playing and pit showed up in the bottom everytime he said pit
Or just let DGR Dave playtest it and he'll find every single softlock.
Yeah ikr
lmao so true
My solution to the semisolid softlock was to use kaizo blocks. You keep the look of the original but you can't go on top.
4:08 Here are some solutions to this pit Softlock *as* *Dark* *Pit's* *theme* *is* *playing* *in* *the* *background*
and pits star ko sound
4:17 i found him
3:58 another one!
HE WON'T STOP APPEARING 💀
There's another softlock with the master sword. If Link puts a bomb over the on/off switch hits it with his arrow and goes in the on/off blocks. The bomb explodes and the on/off blocks become solid and you get softlocked. This can also lead to cheese
4:25 I HEARD THAT !
💀💀💀💀💀💀💀💀💀💀 4:24
I love that when he says pit, pitt from kid icarus/smash bros appears on screen
Clouds are the best for soft locks ya know because there the strongest in every category
Did you mean they're? Your comment confused me at first
Aiden Wetherington yes my grammar is terrible
Semisolids at the top of the level are even more powerful.
@@clutchathan1476 spelling
I don't see how clouds are better than one-way walls. Clouds can be destroyed.
I dont play this game, or watch anybody who does, yet i watch your videos on how to avoid making mistakes while making a level which i wont make
subbed
That feeling when a friend says "I'm softlocked" after you've played you course multiple times and uploaded it.
The worst...
“The frog suit is the worst power up in the game”
Well you frogot about the...
Well there is the.....
*damn*
aaaaa thank you!! i've been making levels recently and i was wondering how to remove softlocks! perfect timing
Ironically, editing a comment will remove the heart lol
This video was very helpful, but for, other reasons… I’ve never even seen some of these soft locks before.
You are one of the biggest underrated youtubers.
_thinking_emoji_
I liked all the pit easter eggs. "I never learned how to reeeeaaadddd!"
Softlocks are very annoying, one of my levels in a video on my channel previously had a softlock from a clear condition. It was my pacman level that required to collect every coin in the maze and had a point of no return back to the maze after leaving it and going to the goal. So if a player went to the goal without grabbing every coin before, they would be softlocked at the goal from a incomplete clear condition and there was no death area or a way back. I don't think it bothered many players as my level got lots of plays and likes, I didn't realise this softlock until after a while and it bothered me as a level designer that likes everything to be perfect and not have any forms of traps. I deleted the level from course world to edit out the softlock by adding a reset door by the goal back to the beginning of the maze which worked and I usually do a lot of play testing for perfection. Then reuploaded but was so gutted to lose a ton of maker points and likes over a softlock I couldn't get over being in my level. But now I am 100% happy with my level now being free from any softlocks.
With the propeller shroom it's also important to know you can break bricks below you
4:16 “this makes it to where the player can’t get into (the) pit at all”
-Odyssey central
Him uploading has to be the most satisfying thing ever to me
Great video! I thought of some other way to remove softlocks that weren’t mentioned.
Getting trapped on a semi solid on top of the screen. If you can’t wall it off or make a walk off for the design or theme you’re going for put a bunch of invisible question blocks up top. Unless the player finds a way up you’ll never see it.
Getting stuck in a small passage as big Mario. Just add a spike block above the door. If they happen to be big they are able to take damage.
P Balloons are able to enter pipes mid air. This is similar to the frog suit problem. You could add a reset door to give you another shot. You could have a pipe dispensing P Balloons. Or you could have a two state block in front of the pipe if it’s a timer challenge that activates once the challenge is complete.
Another generic softlock preventing tip is to just place spike blocks that are always reachable wherever you are. Granted doing a forced SD isn’t good and you should look for a way to prevent it but if you happen to miss something it’s better than the alternative.
As someone who loved kid Icirus uprising i appreciate pit constantly making some sort of appearance
Me: good thing he hasn’t said “dry bones for sm-“
11:48: hello there
No, it’s a bad thing he didn’t say it yet, Dry Bones must get in
11:46
@@izzy-artmusicvlogs1234 Rayman and sora walk in
@@JackThePerson27 no he shouldn't, it's not happening
a lot of youtubers show the subscribed not subscribed ratio for viewers but most of us have only seen that one video that you are getting the stats from, for an example this is the first video from you i've watched and i might not watch another and i don't just click subscribe instantly on every video i watch and that would be why there are so many people that have seen at least one of your videos and haven't subscribed
7:26
Hello to you too. I found your hidden message
Easiest way to remove soft locks:
STOP MAKING DOORS YOU CANT GO BACK THROUGH
Me sees odessy uplodes
* happiness nosies *
what
Odyssey: *slowly shows a graph
Me: Drem Central
4:38 you did not touch the checkpoint pains me.
Love ur videos Oddesey
Your the best you have the best channel ever and I’d love to meet you in SMM2
I had to remake some of my levels because it’s so easy to miss softlocks as a level creator.
3 words: one spike block
8:19 I made a level witch used that power up very well. If you would like to play it it’s I D is 4D1 PYR WGF. It uses the frogs macanics for its benefits having a obsicel curse type of field where if you fall you swim to the start of that obsicel.
If this video has like 1,000 comments or something it might be hard to find this comment.
Great,but where is the hardlock tutorial.
Here's A Top 5 List of Videos you should make:
5: Things you want in Super Mario Maker 3
4: Ranking All the Courses in Mario Kart 8 Deluxe
3: The Reason Rosalina Sucks (She Can Die)
2: Tips And Tricks for The Koopalings
1: Ranking Every Mario Game
P.S. I Love Your Videos! And I Subscribed!
Soft lock? More like... Uhhh.. I didn’t actually have a joke... KNOCK KNOCK! WHO’s THERE?!? SoFT!!! SOFT WHO!?!? SOFT LOCK!!! BAH HAH HAH HAH HAh hah *wheeze* *wheeze* *dies* ....... I’m not funny
You aren't funny, you are hilarious.
i needed a channel name You aren’t just a clown, you’re the entire circus
Did you have a stroke whilst typing that?
Potato, Flip! How long did it take you to write that?
😆😆😆😆😆😆😆😆😆😆😆😆😆😆😆😆
Fun fact: in 4:07 , you can see pit from super smash brothers at the right corner of the screen whenever oddysey says "pit"
It’s kid icarus
Meh, im not really that good at nintendo characters
In my levels when I'm playtesting and I encounter a softlock I take the secret approach
5:55 You could also make it so when you enter the door, there's a hard block on a track that crushes the player down to small size.
"They must be very dumb to find this softlock"
Oh boy, people are never too dumb
7:24
I just realized this but in this part, the clouds on the left say "Hi"
7:57, how... how dare you kill our friend, just.... how dare you
he sucks
In regards to the earlier parts of SD locks I sometimes like to say "you didn't softlock, you lost."
This comment has been edited because I realized it was cringe, basically it was some what like: “my r key is broken so I have to use uwu language” but every r was a w. Lemme just change this to something better.
Good video.
...
What
The r one?
Edited the comment, realized it was cringe.
My most recent multiplayer versus level uses a winged Muncher on a track to crush a lit Bob-omb. The Bob-omb's explosion triggers a ON/OFF switch which turns on the Blue blocks while making the red blocks turn off to allow the players to begin the course. This allows a Thwomp at the end of the level to slam the ON/OFF switch as the player runs below it which turns off the blue block covering the flagpole. The blue blocks spawn block the bob-omb while the red blocks crush the Thwomp once it hits the ON/OFF switch. This prevents both ON/OFF switches from accidentally being triggered more than once to avoid potential softlocks.
"*Drops controller* How am I so stupid?" -Odyssey Central 2020
I was thinking "building will never be for me" until i ran into this channel. I think i can hope to be a good builder again
6:33 where is pit at the bottom right?
Well. It appears in 3:58 - 4:59
6:53 Idea: Maybe have semisolids behind the blocks?
1:04 This needs to change make it happen people
I love how you put a render of the character Pit EVER TIME YOU SAID PIT😂
Fun easter egg
I'm with my girlfriend during Quarantine and she is so bad at Mario maker.
@Francisco Van Assenderp Saraleguy how can she play my levels if she is bad at the game!
I NEVER LEARNED HOW TO REAAAD. -from Pit from kid icurus and dying from the pit
4:58 who saw amiibo pit in bottom right
Me
It between 3:58 - 4:59
my mans growing pretty fast keep going!
Sad Mario: 9:46
13:58 It might seem like someone has to be really dumb to do that, but it could happen by accident. If they mistakenly think zr is the ground pound button, that would cause them to jump out of the shell and if they're still holding right, they might land next to the shell and kick it away. It's still very unlikely, but you never know.
These will help me, thanks!
I just realized the mario world question block has eyes
I have 20 hearts from Zizzy says:
“Hi”
I see you improved. Good job I actually liked this video
“Even if the player would have to be so incredibly stupid to get softlocked”
Me, who is possibly the worst Mario Maker player in the history of video games:
Now this looks like a job for me
Don't forget the obsidian troll! Also great vid oddysey!
Came from discord
This video made me realize I have a soft-lock in 1-4 for my super world, thank you!
7:42 what about multiplayer
Well that’s a lose-lose then.
I have one that I used in my level so here you go:
If a puzzle is based on On/Off blocks, if you want to prevent the level from being easier if the Switch was previously On/Off here is what you can do.
For the example lets say the puzzle is easier if the On/Off Switch is set to On. What you can do is to place a thuomp that is inside a 2x2 gap and the wall is a On/Off Switch depending on the side the player is in and make sure the thuomp is in range to detect you. inside the thwomp gap you can place block that an off/blue block (basically the block that is going to stop the thuomp from being spawned should be the color of the block you want the puzzle to start with) so that if the Switch is set to Off then the thuomp wont be there to change i t(basically the block that is going to stop the thuomp from being spawned should be the color of the block you want the puzzle to start with), but if the Switch is set to On the thuomp does spawn and switches the Block. also make sure that the block is inside the space with the thuomp since if you switch it the thuomp would be able to change the Switch.