Aww, I've reached the end of the list! Thanks for that, and all the work you have put into these. Played Morrowind when I was pretty young and basically had no clue how the game worked!
Most definitely, friend. Another favorite of mine was sneak casting a Spell of Drain 100 Speed on Range on NPC's so I could assassinate them without incurring a bounty. As that would render them immobile and essentially blind. Sneak casting even on Touch would also prevent incurring the Assault bounty. That helped a lot getting through the Draconis family assassinations with a clean record.
Thank you for making these guides, going through my first playthrough of morrowind now, and cant say how much these have helped me! Keep it up man, thanks again!
Same as levitation a high acrobatics skill can make foes flee, either because you jump too high (feet approximately or above NPC height?) or you jump somewhere the NPC or creature can't follow you to (e.g. an emperor parasol). Two things I believe to remember but which I'd have to find my CD for to check: NPCs might take damage whiche paralyzed in water; night-eye reduces visibility of (object) shadows up to the point you can't really see them anymore.
Oh yeah, that totally makes sense about jumping out of range to cause enemies to start fleeing. I believe you're right about the other two as well. Obviously Argonians won't start drowning, but I think the rest do. Hearting your comment to signal boost it. Thanks for the added details!
Lyle Shnub eh actually argonians do start to drow as their ability to water breath is an active, not passive (in this context an always on) effect. Npcs cant activate these race abilities either unless turning this option on in the morrowind code patch or through a similar mod. Hope you have a nice say and "die fetcher" to your heart's content
Haha, yeah, I think most people who watch the playthroughs found me originally through a guide of some kind. I'm eager to get back to making them once I wrap up New Vegas.
Dude, Calm is *broken.* You can calm a humanoid, then speak to them, raise your relation with persuasion and boom, they're permanently friendly. It's insane! :D
Whete was this tutorial in 2002?! WTF bethesda. Some if the coolest mechanics and you tell us nothing. Leaving us with the old trusted sword and armor play method 😅
How to kill a guy: 1- conjure weapon. 2- calm guy for x seconds. 3- hit him/her with weapon, he/she says you will die while doing nothing. 4- repeat steps 2 and 3.
At some point, I want to use commands to make my character blind but have detect creature and human a short distance permanently. Not only would this be great for a blind hero, I love the idea having to navigate only using the map. It'd feel quite Civilization at that point, but it'd also feel quite like a rudimentary RPG, like one you would play on an old computer. I could have all the windows open at once and it'd just be really cool. (if blind removes the arrow for the character, I can just go without blind and just use all of my screen for the windows).
The only trouble with this is that you might sometimes run into issues with trying to climb stairs and navigate multi-level buildings and dungeons. Lol, I can't imagine that getting up to the Ministry of Truth would be easy. Do the doors and scaffolding even show up on the local map?
These are super helpfu!! Best videos about Morrowind on youtube and helping me get back into the game. Any chance of you finishing the rest of the spell schools/making more mechanics vids?
Dude, I really love your Mechanics series! It's awesome! I played Morrowind 10 years ago and after your videos I wanna play it again :) Are you gonna continue this series with others game aspects (other spell schools or fractions)? I'd love to watch it!
I'm playing at max difficulty (100) and very seldom does paralyze works; even common rats almost always "resist the magic". Well, now that I understood the "fight" value mechanics, I finally get why those damned "savage" ashlanders attack me all of a sudden
Hmm, that's odd. As far as I know, rats don't have any inherent resistance to any magicka. You're sure that the rat was resisting and that you weren't failing to cast? Also worth adding that difficulty only affects incoming/outgoing physical damage. Difficulty doesn't have an effect on spell damage or dice rolls.
Lyle Shnub that's interesting, thanks for the reply (btw, I love the fact you pretty much _always_ reply to comments!), didn't knew difficulty doesn't factor in. And, I'm using Morrowind Code Patch + Morrowind Patch Project, no mods. Yes I am sure, I get the message "target resisted magic" and it also happens when I use weapons enchanted with paralysis effect. It's like if they have a very high Willpower. Not totally sure about rats (can't remember) but definitely true for bigger animals, like Kagouti and Alit. Not to mention pretty much any humanoid NPC in the game (the higher the level, the worse; Dark Brotherhood assassin's chance to be paralysed is like 20%, for instance). I'm just not using Paralysis anymore!
Yeah, it could very well be a willpower ordeal like you say. I guess you could also drain willpower to get the paralyze off. Hahaha, but at that point, the magicka cost would be so high that it would be better to just use sanctuary or resist magicka on yourself since those are so cheap
you don't actually need levitate for enemies to flee, they simply run if they cannot path to you. i got attacked by an assassin in seyda neen at level 1 with barely any gear, which went about as well as you expected until i got to around 40% of my health, and jumped on a rock that was slightly too steep for him to climb. by getting off the rock to lure him in range of my spear to poke and quickly hop back on top, i was able to take him out with just a crappy spear and no healing. Acrobatics is a sleeper skill.
Aww how come you don't have tutorials for all the magic classes? Destruction, mysticism etc? Your videos are the best I don't want to have to find others
*_HUUUUURRRRRKK_* oh god I- *_HUUUURRRRRRKKKK_* Ugh, sorry, about that, I just get violently ill around Paralyze effects. Not that they're bad but they're just _soooo daaaaamn costly._ You can get the exact same effect in a spell or item by using Damage Strength 20 for 5 seconds. Run away for 5 seconds, boom, they're stuck because they can't get naked.
The fact that command humanoid/animal are conjuration and not illusion makes me cry blood. Also, will (normally hostile or neutral) npcs come to your aid in combat if they have high enough disposition towards you because they consider you a friend, and if so what would be the best fight value for them to have, high enough that they'll enter combat but not attack you regardless of disposition?
Yeah, command being conjuration is pretty bizarre. The naming conventions totally clash. I guess they just wanted all minion/companion related spells in one school? Dunno. As for your questions, I'm not sure if it's possible in Morrowind to have random NPCs come to your defense outside of modding. I know that you can sort of convert NPCs into followers with the aifollow console command. Of course, you'll be lacking the UI needed to trade items with them, so you'd need console commands for that too. It would be like a permanent command spell effect rather than the followers you can get in Tribunal. As far as I know, the alarm value only alters how an NPC reacts to your crimes. At 100, they essentially become a guard. They'll try to arrest you, but I don't believe they'll actually defend you like other guards do when hostile creatures are around. Even regular guards won't always defend you either, like if you taunted someone into fighting. Like I said, I could totally be wrong here and it IS possible. If you find something out, definitely hit me up if you remember to. Also, assuming you don't already know it, here's the console command if you wanted it: "select the npc you want" -> aifollow player 0 0, 0, 0 First 0 is the duration, setting it to 0 makes it infinite. The other three are coordinates in case you want the NPC to stop following at a specific location.
I believe only guards and companions will fight on your behalf, and guards only fight creatures, not NPCs. The guards are happy to butcher a rat, but if a Dark Brotherhood assassin is chasing you through the streets of Balmora, they won't bat an eye. I could of course be wrong and more than just guards could exhibit this behavior under certain circumstances, but making guards help against NPCs actually requires annoyingly heavy scripting. So much so that, if you don't want to attach a script to every single guard in the game, you need MWSE for it.
I don't know if my game is broke or something, but guards NEVER help me out, not even if I run throughout the whole damn town with wild animals chasing me. It used to work though...
@@armandodechiara5612 The command humanoid spell does get the person casted upon to fight for you for the duration of the spell. Its stupid because steal one item, unlock a door or cast an agressive spell or stick someone with your sword without them attacking you first and everyone* will go agrro @ you
Wait a sec ! Vampires are immune to paralysis ? So that book in game telling about 4 gus fighting vampires where ilusonist were casting paralysing vampires was just joke from game makers ? O_o
It's important to take all the in-game books, especially the ones that are presented as fictional tales, with a grain of salt. In The Four Suitors of Benitah, the protagonist uses restoration magic to boost his INT so high that he is able to prove another dude doesn't exist, causing him to vaporize on the spot. He didn't even need the gauntlet.
@@LyleShnub Waaaaait, I can't find any voluptuous Argonian maids in Morrowind because they aren't real, is that it? ...I need to delete some files on my computer.
I use calm humanoid and calm creature all the time. I only need 1 poit for 30 seconds and 50 ft. I usually combine them. Works. Never need more than 1 point. Maybe a bug? I use goty for xbox.
Unfortunately Morrowind's frenzy only makes NPCs attack the player. However, you can use a command spell (conjuration) to have the same effect. A successful command spell essentially makes an NPC behave like a conjured creature. In Skyrim (and Oblivion) they kind of combined the effects of Morrowind's frenzy and command spells. I guess it makes sense, since it could be hard to tell at-a-glance what 'command' does if you're a new player.
They really butchered the magic in Skyrim in Morrowind and Oblivion I play a pure mage because magic has a little bit of what it needs for everything are you a thief chameleon invisibility and open are you an assassin well the ones listed above is an enemy too strong for you immobilize them with the damage strength or speed a spellcaster too powerful stupefy them that's what I call my damage intelligence spell honestly in my personal opinion destruction is the least efficient form of damage-dealing but the most efficient debuff Magic for example if you have a damage attribute spell and an enemy reflects it you simply use your restore attribute spell of the same type but if you blast a god tier lightning bolt at somebody and it reflects you're now with charred corpse on the floor much better to let your conjuration magic do the damage for you after all you may be as powerful as artillery but you are a glass Cannon
I just use MSGO 3.0 (Morrowind Sound and Graphics Overhaul). It does have some problems though. The biggest is that it hasn't been updated in a while. I recommend checking out the Morrowind STEP Project. Takes a bit longer to install, but I've heard good things about it.
Yeah but if you combine that with absorb magica 100% you have an invulnerable charachter.. Ofc getting absorb magic 100 constant effect is no small feat.. Atronach sign gives +50 and the amulet owned by trebonius gives an extra 25, making it more consistent, but alchemy is the only way which I know of to raise spell absporbtion to 100.
It's certainly not the most efficient spell, but I figure that there's at least a few players who would use it for roleplaying a specific kind of character. Going out of their way to play less efficiently in order to play a character a certain way.
I don't believe the source was ever officially released, rather the player base dug through the game to find them. I believe the earliest fan publication of them was in the "Morrowind Scripting For Dummies" pdf. I believe OpenMW also uses the same data. Personally, I cross check the pdf, OpenMW's data, and anything on UESP. Then I try to run tests myself. If anything comes back incongruous, I check if anyone else encountered a similar issue and do my best to cite their findings and discussion alongside my own (I think the biggest example of this was either in this video or speechcraft - can't recall). If anything in my videos appears different from how it appears in the game's data, that's due to me trying to make the formulas easier to parse for anyone referring to my videos. My goal is just to make it simple for people to understand and keep the key information in mind while they play.
Do you know what would happen if you enchanted an item to constantly give you invisibility? I understand that Chameleon is a better buff, I just want to know if it's even possible.
if you're looking to bully mages, Drain Intelligence 100 pts for 1 second on target allows you to cause most enemies' magicka bars to straight up disappear, because for 1 second they have no intelligence (and thus no magicka, which is almost exclusively derived from intelligence), and when they return to normal, their magicka stays at its reduced value since it doesn't regenerate.
Hahaha, I could definitely some of the wilder effects being in the MMOs that were out around and before Morrowind's time. They usually allowed for some more player freedom, though usually at the expense of more powerful players being able to easily grief new players or exploit the game world. Not many like that anymore.
Hahaha, I can't say that I'm familiar with her. What happened? Was she just too strong for your character at the moment? If that was the problem, did you try turning your difficulty all the way down just to fight her?
Ohhh, it could be that you just need to successfully taunt more. How many times did you do it? I usually takes several taunt successes to get them after you. If you already did that, I guess it could be bugged or something like that. Could try the console command "setfight 100" and he should aggro onto you. Just be sure to select him when you've brought up the console command input menu.
Silly Billy Yep. Higher disposition does help you with taunting. It's not necessary, but it does help. It usually takes more than three successes as well. Lol, I'll usually align the menu windows so I can just spam click taunt a load of times.
Lyle, I was wondering what you dislike about morrowind, and if you will make a video of it. I cant stand the game npcs for instance, nothing like having a guard telling you to 'keep moving' while BLOCKING THE FOCKING EXIT. or the priestess of Gniss temple telling me I should talk to the priestess of Gniss temple to get more information on the mask of vivec. Dafuc. Cant say im fond of the nord women either. 'SPIT IT OUT' WHAT SAY YOU, *loud moan* come on then, say something or move on.
Yeah, I probably will make a video like that some day, but I've still got a lot of regular guides to get done. Though that's not to say that I plan on doing ALL of the guides beforehand. Lol, as for the Nord women, they'll say nicer things as their disposition goes up. The vast majority of those bits of voiced incidental dialog are based around their current disposition. On my current character, because I'm so high up in House Redoran, nearly everybody in Ald'Ruhn is always happy to see me.
well, t hanks you tube for not showing a notification of lyles's reply. Anyways, lyle, what I said about the woman in gnisis, does that make sense? am I missing something?
Haha, yeah, youtube's comments can definitely be wonky sometimes. But yeah, I only ever finished the Tribunal Temple faction arc once a long time ago, so I can't remember exactly what you're talking about. Maybe it's that she's referring to a different priestess in there? No idea. Could be worth looking up the quest on uesp just to be sure.
Aww, I've reached the end of the list!
Thanks for that, and all the work you have put into these.
Played Morrowind when I was pretty young and basically had no clue how the game worked!
Frenzy has always been one of my favorite Spells. Especially when casting in heavily-populated areas in TES IV: Oblivion.
Hahaha, it's almost like the Elder Scrolls equivalent of firing a mini nuke into the middle of town and then quickloading
Most definitely, friend. Another favorite of mine was sneak casting a Spell of Drain 100 Speed on Range on NPC's so I could assassinate them without incurring a bounty. As that would render them immobile and essentially blind. Sneak casting even on Touch would also prevent incurring the Assault bounty. That helped a lot getting through the Draconis family assassinations with a clean record.
Thank you for making these guides, going through my first playthrough of morrowind now, and cant say how much these have helped me! Keep it up man, thanks again!
That's great to hear! Did you just pick up the game on the recent Steam sale or something like that?
Just got back into Morrowind and your guides are fantastic. Thanks for helping me hone my love of Morrowind!
Same as levitation a high acrobatics skill can make foes flee, either because you jump too high (feet approximately or above NPC height?) or you jump somewhere the NPC or creature can't follow you to (e.g. an emperor parasol).
Two things I believe to remember but which I'd have to find my CD for to check: NPCs might take damage whiche paralyzed in water; night-eye reduces visibility of (object) shadows up to the point you can't really see them anymore.
Oh yeah, that totally makes sense about jumping out of range to cause enemies to start fleeing. I believe you're right about the other two as well. Obviously Argonians won't start drowning, but I think the rest do. Hearting your comment to signal boost it. Thanks for the added details!
Lyle Shnub eh actually argonians do start to drow as their ability to water breath is an active, not passive (in this context an always on) effect. Npcs cant activate these race abilities either unless turning this option on in the morrowind code patch or through a similar mod. Hope you have a nice say and "die fetcher" to your heart's content
This is how I got to watching your playthrough.
Haha, yeah, I think most people who watch the playthroughs found me originally through a guide of some kind. I'm eager to get back to making them once I wrap up New Vegas.
@@LyleShnub off yyyyy it you okay
rip the other schools I guess, thanks for making the guides that you did, don’t know why you stopped as they’re really useful
Dude, Calm is *broken.* You can calm a humanoid, then speak to them, raise your relation with persuasion and boom, they're permanently friendly. It's insane! :D
Negotiating peace instead of resorting to violence. Another reason why Morrowind is awesome.
I had no idea you could do this. Why won't modern games let us abuse them like Morrowind does???
Whete was this tutorial in 2002?! WTF bethesda. Some if the coolest mechanics and you tell us nothing. Leaving us with the old trusted sword and armor play method 😅
I miss those games
Amazing guides man, thanks so much for your dedication & effort.
Man, these videos make me want to play Morrowind once again!
sanctuary is completely broken, it's ungodly easy to have 100 magnitude and become untouchable.
It's even more broken than Chameleon
Haha, it's pretty easy to get 100 chameleon too. Helps with avoiding spells being as sanctuary only works against physical damage.
Lyle Shnub oh I thought it let you evade spells too!
How to kill a guy:
1- conjure weapon.
2- calm guy for x seconds.
3- hit him/her with weapon, he/she says you will die while doing nothing.
4- repeat steps 2 and 3.
At some point, I want to use commands to make my character blind but have detect creature and human a short distance permanently. Not only would this be great for a blind hero, I love the idea having to navigate only using the map. It'd feel quite Civilization at that point, but it'd also feel quite like a rudimentary RPG, like one you would play on an old computer. I could have all the windows open at once and it'd just be really cool. (if blind removes the arrow for the character, I can just go without blind and just use all of my screen for the windows).
The only trouble with this is that you might sometimes run into issues with trying to climb stairs and navigate multi-level buildings and dungeons. Lol, I can't imagine that getting up to the Ministry of Truth would be easy. Do the doors and scaffolding even show up on the local map?
6:23 brb, creating a paralysis-on-target spell, called "Wing Clip".
Thanks for this video; I've always found Illusion spells interesting.
For sure! The ability to alter the AI of enemies through magic is pretty cool, especially back in 2002.
These are super helpfu!! Best videos about Morrowind on youtube and helping me get back into the game. Any chance of you finishing the rest of the spell schools/making more mechanics vids?
Chameleon 100 for 3 second enchanted robe and open 100 spell is funny as hell. I've been just stealing stuff
The Morrowind Master
Dude, I really love your Mechanics series! It's awesome! I played Morrowind 10 years ago and after your videos I wanna play it again :)
Are you gonna continue this series with others game aspects (other spell schools or fractions)? I'd love to watch it!
Thank you! I do plan to get back to making mechanics videos, but I'm just a combination of busy and lazy at the moment, haha
I'm playing at max difficulty (100) and very seldom does paralyze works; even common rats almost always "resist the magic".
Well, now that I understood the "fight" value mechanics, I finally get why those damned "savage" ashlanders attack me all of a sudden
Hmm, that's odd. As far as I know, rats don't have any inherent resistance to any magicka. You're sure that the rat was resisting and that you weren't failing to cast? Also worth adding that difficulty only affects incoming/outgoing physical damage. Difficulty doesn't have an effect on spell damage or dice rolls.
Lyle Shnub that's interesting, thanks for the reply (btw, I love the fact you pretty much _always_ reply to comments!), didn't knew difficulty doesn't factor in. And, I'm using Morrowind Code Patch + Morrowind Patch Project, no mods.
Yes I am sure, I get the message "target resisted magic" and it also happens when I use weapons enchanted with paralysis effect. It's like if they have a very high Willpower. Not totally sure about rats (can't remember) but definitely true for bigger animals, like Kagouti and Alit. Not to mention pretty much any humanoid NPC in the game (the higher the level, the worse; Dark Brotherhood assassin's chance to be paralysed is like 20%, for instance). I'm just not using Paralysis anymore!
Yeah, it could very well be a willpower ordeal like you say. I guess you could also drain willpower to get the paralyze off. Hahaha, but at that point, the magicka cost would be so high that it would be better to just use sanctuary or resist magicka on yourself since those are so cheap
Lyle Shnub I'd try but my character's destruction skill is low. Maybe I'll try wit Absorb
you don't actually need levitate for enemies to flee, they simply run if they cannot path to you. i got attacked by an assassin in seyda neen at level 1 with barely any gear, which went about as well as you expected until i got to around 40% of my health, and jumped on a rock that was slightly too steep for him to climb. by getting off the rock to lure him in range of my spear to poke and quickly hop back on top, i was able to take him out with just a crappy spear and no healing. Acrobatics is a sleeper skill.
Aww how come you don't have tutorials for all the magic classes? Destruction, mysticism etc? Your videos are the best I don't want to have to find others
*_HUUUUURRRRRKK_* oh god I- *_HUUUURRRRRRKKKK_*
Ugh, sorry, about that, I just get violently ill around Paralyze effects. Not that they're bad but they're just _soooo daaaaamn costly._ You can get the exact same effect in a spell or item by using Damage Strength 20 for 5 seconds. Run away for 5 seconds, boom, they're stuck because they can't get naked.
The fact that command humanoid/animal are conjuration and not illusion makes me cry blood. Also, will (normally hostile or neutral) npcs come to your aid in combat if they have high enough disposition towards you because they consider you a friend, and if so what would be the best fight value for them to have, high enough that they'll enter combat but not attack you regardless of disposition?
Yeah, command being conjuration is pretty bizarre. The naming conventions totally clash. I guess they just wanted all minion/companion related spells in one school? Dunno.
As for your questions, I'm not sure if it's possible in Morrowind to have random NPCs come to your defense outside of modding. I know that you can sort of convert NPCs into followers with the aifollow console command. Of course, you'll be lacking the UI needed to trade items with them, so you'd need console commands for that too. It would be like a permanent command spell effect rather than the followers you can get in Tribunal. As far as I know, the alarm value only alters how an NPC reacts to your crimes. At 100, they essentially become a guard. They'll try to arrest you, but I don't believe they'll actually defend you like other guards do when hostile creatures are around. Even regular guards won't always defend you either, like if you taunted someone into fighting. Like I said, I could totally be wrong here and it IS possible. If you find something out, definitely hit me up if you remember to.
Also, assuming you don't already know it, here's the console command if you wanted it:
"select the npc you want" -> aifollow player 0 0, 0, 0
First 0 is the duration, setting it to 0 makes it infinite. The other three are coordinates in case you want the NPC to stop following at a specific location.
I believe only guards and companions will fight on your behalf, and guards only fight creatures, not NPCs. The guards are happy to butcher a rat, but if a Dark Brotherhood assassin is chasing you through the streets of Balmora, they won't bat an eye. I could of course be wrong and more than just guards could exhibit this behavior under certain circumstances, but making guards help against NPCs actually requires annoyingly heavy scripting. So much so that, if you don't want to attach a script to every single guard in the game, you need MWSE for it.
I don't know if my game is broke or something, but guards NEVER help me out, not even if I run throughout the whole damn town with wild animals chasing me. It used to work though...
@@armandodechiara5612
The command humanoid spell does get the person casted upon to fight for you for the duration of the spell.
Its stupid because steal one item, unlock a door or cast an agressive spell or stick someone with your sword without them attacking you first and everyone* will go agrro @ you
Wait a sec ! Vampires are immune to paralysis ? So that book in game telling about 4 gus fighting vampires where ilusonist were casting paralysing vampires was just joke from game makers ? O_o
It's important to take all the in-game books, especially the ones that are presented as fictional tales, with a grain of salt. In The Four Suitors of Benitah, the protagonist uses restoration magic to boost his INT so high that he is able to prove another dude doesn't exist, causing him to vaporize on the spot. He didn't even need the gauntlet.
:o
@@LyleShnub
Waaaaait, I can't find any voluptuous Argonian maids in Morrowind because they aren't real, is that it?
...I need to delete some files on my computer.
I thought the same thing about Oblivion's vampires... I always thought that she was just that good of an illusionist.
nice discoveries, hope the authors of MCP do something.
I use calm humanoid and calm creature all the time. I only need 1 poit for 30 seconds and 50 ft. I usually combine them. Works. Never need more than 1 point. Maybe a bug? I use goty for xbox.
Morrowind could completely ditch the fight and stealth class/skill and still be 100% complete came. Magic alone is a ton of content 🙏🙏🙏
I've just found it but hooooooooly cow!
Gracias por hacer estos videos, Morrowind es un excelente RPG! ¿Podrías por favor hacer un video en el que digas como comprar una casa en Morrowind?
Solo mata a alguien y róbasela o únete una de las 3 Casas disponibles, a partir de cierto punto puedes construir una fortaleza propia
Where can I get trained in illusion?
Gimmie gimmie more, gimmie more
GIVE ME A MAN AFTER MIDNIGHT!
But seriously, great vids.
Tragically overlooked? Its my favorite school of all time and especially from morrowind not so much from other tes. Well imo...
It's mostly just an anecdotal observation. I usually see folks avoid illusion spells beyond paralyze and invisibility
Does frenzy in Morrowind work like its equivalent in Skyrim? Can Frenzy make NPCs attack each other? Thanks!
Unfortunately Morrowind's frenzy only makes NPCs attack the player. However, you can use a command spell (conjuration) to have the same effect. A successful command spell essentially makes an NPC behave like a conjured creature.
In Skyrim (and Oblivion) they kind of combined the effects of Morrowind's frenzy and command spells. I guess it makes sense, since it could be hard to tell at-a-glance what 'command' does if you're a new player.
I think its a cool idea.
They really butchered the magic in Skyrim in Morrowind and Oblivion I play a pure mage because magic has a little bit of what it needs for everything are you a thief chameleon invisibility and open are you an assassin well the ones listed above is an enemy too strong for you immobilize them with the damage strength or speed a spellcaster too powerful stupefy them that's what I call my damage intelligence spell honestly in my personal opinion destruction is the least efficient form of damage-dealing but the most efficient debuff Magic for example if you have a damage attribute spell and an enemy reflects it you simply use your restore attribute spell of the same type but if you blast a god tier lightning bolt at somebody and it reflects you're now with charred corpse on the floor much better to let your conjuration magic do the damage for you after all you may be as powerful as artillery but you are a glass Cannon
Do you have your modlist available anywhere? Looks great!
I just use MSGO 3.0 (Morrowind Sound and Graphics Overhaul). It does have some problems though. The biggest is that it hasn't been updated in a while. I recommend checking out the Morrowind STEP Project. Takes a bit longer to install, but I've heard good things about it.
Does the frenzied target attack the nearest person in sight or they just rush the player ?
Could any of these spells be used to allow you to talk to people as a vampire?
Doesn't sanctuary only work against normal type weapons though?
Yeah but if you combine that with absorb magica 100% you have an invulnerable charachter.. Ofc getting absorb magic 100 constant effect is no small feat.. Atronach sign gives +50 and the amulet owned by trebonius gives an extra 25, making it more consistent, but alchemy is the only way which I know of to raise spell absporbtion to 100.
Why would u use blind in the first place
It's certainly not the most efficient spell, but I figure that there's at least a few players who would use it for roleplaying a specific kind of character. Going out of their way to play less efficiently in order to play a character a certain way.
Where do all the calculation formulas come from? Was the source for them ever released?
I don't believe the source was ever officially released, rather the player base dug through the game to find them. I believe the earliest fan publication of them was in the "Morrowind Scripting For Dummies" pdf. I believe OpenMW also uses the same data.
Personally, I cross check the pdf, OpenMW's data, and anything on UESP. Then I try to run tests myself. If anything comes back incongruous, I check if anyone else encountered a similar issue and do my best to cite their findings and discussion alongside my own (I think the biggest example of this was either in this video or speechcraft - can't recall). If anything in my videos appears different from how it appears in the game's data, that's due to me trying to make the formulas easier to parse for anyone referring to my videos. My goal is just to make it simple for people to understand and keep the key information in mind while they play.
Do you know what would happen if you enchanted an item to constantly give you invisibility? I understand that Chameleon is a better buff, I just want to know if it's even possible.
@MaztaPan Yeah, it works like that. Found that out yesterday.
if you're looking to bully mages, Drain Intelligence 100 pts for 1 second on target allows you to cause most enemies' magicka bars to straight up disappear, because for 1 second they have no intelligence (and thus no magicka, which is almost exclusively derived from intelligence), and when they return to normal, their magicka stays at its reduced value since it doesn't regenerate.
honestly, most of the magic effects in this game would've fit well into an MMO, but morrowind is way too easy of a game for them to ever be worth it
Hahaha, I could definitely some of the wilder effects being in the MMOs that were out around and before Morrowind's time. They usually allowed for some more player freedom, though usually at the expense of more powerful players being able to easily grief new players or exploit the game world. Not many like that anymore.
mysticism when?
I tried to make the redhead who killed the noble in balmora attack me, it didnt work out. help
Hahaha, I can't say that I'm familiar with her. What happened? Was she just too strong for your character at the moment? If that was the problem, did you try turning your difficulty all the way down just to fight her?
I mean the man with the dwarven axe at the doorway in the balmora council club. I just cant get him to attack me after succesfully taunting him
Ohhh, it could be that you just need to successfully taunt more. How many times did you do it? I usually takes several taunt successes to get them after you. If you already did that, I guess it could be bugged or something like that. Could try the console command "setfight 100" and he should aggro onto you. Just be sure to select him when you've brought up the console command input menu.
Lyle Shnub about 3 times, does disposition influence the chance for a successful taunt?
Silly Billy Yep. Higher disposition does help you with taunting. It's not necessary, but it does help. It usually takes more than three successes as well. Lol, I'll usually align the menu windows so I can just spam click taunt a load of times.
Sound? Damage intelligence? Personally I prefer guar brain. Damage luck and willpower
THATS what sanctuary is ?
damn mw is sooo weird
Lyle, I was wondering what you dislike about morrowind, and if you will make a video of it. I cant stand the game npcs for instance, nothing like having a guard telling you to 'keep moving' while BLOCKING THE FOCKING EXIT. or the priestess of Gniss temple telling me I should talk to the priestess of Gniss temple to get more information on the mask of vivec. Dafuc. Cant say im fond of the nord women either. 'SPIT IT OUT' WHAT SAY YOU, *loud moan* come on then, say something or move on.
Yeah, I probably will make a video like that some day, but I've still got a lot of regular guides to get done. Though that's not to say that I plan on doing ALL of the guides beforehand. Lol, as for the Nord women, they'll say nicer things as their disposition goes up. The vast majority of those bits of voiced incidental dialog are based around their current disposition. On my current character, because I'm so high up in House Redoran, nearly everybody in Ald'Ruhn is always happy to see me.
well, t hanks you tube for not showing a notification of lyles's reply. Anyways, lyle, what I said about the woman in gnisis, does that make sense? am I missing something?
Haha, yeah, youtube's comments can definitely be wonky sometimes. But yeah, I only ever finished the Tribunal Temple faction arc once a long time ago, so I can't remember exactly what you're talking about. Maybe it's that she's referring to a different priestess in there? No idea. Could be worth looking up the quest on uesp just to be sure.
Lyle Shnub no, she litterally says her own name, and she is the sole priestess there too. you see her soon enough in your playthrough
Silly Billy Oh wow, that is definitely pretty strange. That's part of the quests for the Tribunal Temple, right?