Ok so I did everything as in the tutorial, and within Blender the transformation works just fine. I can't set the test shader before exporting, so I set the real snowheap shader. As soon as I export to Giants Editor and test it with the snowheap_shader_test, the smaller ShapeKey wanders off like about 1m in every direction. I use Blender 3.6.10 and the official Exporter from Giants, version 9.1.0 and the GE Version is 9.0.4.
@@GamingwithRedPhoenix hello! Will you make a tutorial on how to fully use the new giants i3d exporter for blender? (for example, set the shaders well since many are not exported perfectly) The tutorials of Giants are made a little bad, some videos are missing fundamental steps ....
Hello!! Am just curious to know if anyone else is having an issue with the ge_deltavertexcolors plug for Blender 2.93?? The errors I get when execute the Bake Position Delta refer to lines 77 and 101...to which am not sure what that means 😬
@@GamingwithRedPhoenix Do you have some tip for me, if you have some exp with it in max? I was searching even before but can not find some tutorial for it, how to bake deltas to vertex paint in it, i have 3dsmax 2014 wondering if its possbile in that one, seems like newer versions have some modifier for this but that is about it i found out so far.
Just as a heads up on issues with errors with the script. I see there was an update with the script. Original code read: delta = (delta * Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) Update code reads: delta = (delta @ Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) Blender version 3.0 will not work with the updated version of coding. Change the code back to: delta = (delta * Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) and the script will work beautifully in Blender Version 3.0 This is just a heads up to anyone like myself that was having issues with the addon working in Blender 3.0 Thanks- Cunningham Modding!
I'm very much aware with this and currently adding version checking to prevent this from happening. It doesnt even have something to do with Blender - but the Python version.
@@GamingwithRedPhoenix yes! No worries, I was just posting to help anyone that may have been having issues with the script in 3.0 like myself. I really appreciate the tutorial and the addon! GREAT WORK!
You have clearly never bin to Norway during winter. Snowing for 50 days would mean about 100 to 150 cm of snow on the roof 😂 Great tutorial otherwise 👌
Can you make a tutorial how to create a 3d mesh to be building color changeable for fs22 ? i want to make a placeable building color changeable and i dont know how...i know how to make a vehicle to be color changeable in Blender , but not a building . How you set a building 3d mesh color changeable ? Please make a tutorial....a quick tutorial would be so helpful...
If you're like me, come back here repeatedly, skip to 5:45 where the actual modeling of snow mesh starts. :D
Thank you for this tutorial! - I would have never figured that out on my own. Just did a test and it seams to be working fine
Great video!!
Danke für das super Tutorial, hammer
Ok so I did everything as in the tutorial, and within Blender the transformation works just fine. I can't set the test shader before exporting, so I set the real snowheap shader. As soon as I export to Giants Editor and test it with the snowheap_shader_test, the smaller ShapeKey wanders off like about 1m in every direction. I use Blender 3.6.10 and the official Exporter from Giants, version 9.1.0 and the GE Version is 9.0.4.
Thanks for this tutorial!
Do you know how the textures work for seasonal foliage on trees, I'd like to adapt the tall pines to become maples and oaks for forestry game play
Nope
@@GamingwithRedPhoenix hello! Will you make a tutorial on how to fully use the new giants i3d exporter for blender? (for example, set the shaders well since many are not exported perfectly) The tutorials of Giants are made a little bad, some videos are missing fundamental steps ....
Hello!! Am just curious to know if anyone else is having an issue with the ge_deltavertexcolors plug for Blender 2.93?? The errors I get when execute the Bake Position Delta refer to lines 77 and 101...to which am not sure what that means 😬
me too i have same problem
Perfect bro.
The shader in the zip folder is not working for me, with the base game sheds
They probably updated it and I havent checked it out yet.
I just updated the shader. Just download from the same link again.
@@GamingwithRedPhoenix How do i get moss and dirt on the roof
Is there a way how to do this in 3dsmax?
Yes
@@GamingwithRedPhoenix Do you have some tip for me, if you have some exp with it in max? I was searching even before but can not find some tutorial for it, how to bake deltas to vertex paint in it, i have 3dsmax 2014 wondering if its possbile in that one, seems like newer versions have some modifier for this but that is about it i found out so far.
Not that I know of. You would need to make your own version of this script in maxscript.
@@MrHectorMods Pretty much what stubbi said. You will need to make your own script.
Sucks that you can’t simply use the real snow add on in blender
Just as a heads up on issues with errors with the script.
I see there was an update with the script.
Original code read: delta = (delta * Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5))
Update code reads: delta = (delta @ Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5))
Blender version 3.0 will not work with the updated version of coding.
Change the code back to: delta = (delta * Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) and the script will work beautifully in Blender Version 3.0
This is just a heads up to anyone like myself that was having issues with the addon working in Blender 3.0
Thanks- Cunningham Modding!
I'm very much aware with this and currently adding version checking to prevent this from happening.
It doesnt even have something to do with Blender - but the Python version.
@@GamingwithRedPhoenix yes! No worries, I was just posting to help anyone that may have been having issues with the script in 3.0 like myself. I really appreciate the tutorial and the addon! GREAT WORK!
Thanks! :D
hi, this video no longer works, can you see it please, ty :)
any other tutorials for this, this guys blender looks so different with all the addons
Yeah, would have been significantly more help if he hadn't got a load of additional addons and set up that us mere mortals don't.
Everybody so blender 3.4 works with the blender addon
You have clearly never bin to Norway during winter. Snowing for 50 days would mean about 100 to 150 cm of snow on the roof 😂 Great tutorial otherwise 👌
Can you make a tutorial how to create a 3d mesh to be building color changeable for fs22 ? i want to make a placeable building color changeable and i dont know how...i know how to make a vehicle to be color changeable in Blender , but not a building . How you set a building 3d mesh color changeable ? Please make a tutorial....a quick tutorial would be so helpful...