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Redphoenix
เข้าร่วมเมื่อ 23 มิ.ย. 2012
Sometimes gaming stuff, mostly tutorials.
Blender 2.93 | Farming Simulator 2022: Creating Snow Roofs - Tutorial
To download the zip file that includes shader, material and addon, join the VertexDezign Discord and check the fs22-community-mods channel.
discord.gg/vertexdezign
Or download the zip here:
drive.google.com/file/d/1Y2ZCglcpiKTr5OXXW5Knete9VyWAPiBx/view?usp=sharing
Once again a huge thanks to Fuxna for helping me out with this. He did the biggest part of scripting.
discord.gg/vertexdezign
Or download the zip here:
drive.google.com/file/d/1Y2ZCglcpiKTr5OXXW5Knete9VyWAPiBx/view?usp=sharing
Once again a huge thanks to Fuxna for helping me out with this. He did the biggest part of scripting.
มุมมอง: 7 513
วีดีโอ
Farming Simulator: Setting up the Specular Map | Substance Painter
มุมมอง 7K3 ปีที่แล้ว
Links: TexConv Converter: vvvv.org/contribution/texconvgui Google Drive Link with all the Substance Painter stuff. drive.google.com/file/d/1Ek6SilQwQWJNseYJHLhSqhRLuI2x_cQj/view?usp=sharing You will most probably need the latest version of Adobe Substance Painter.
FS19 ExtendedWearable: Creating the Rustmask | Substance Painter
มุมมอง 3.9K3 ปีที่แล้ว
To download the mod and everything else I mentioned, join the VertexDezign Discord and check the #community-mods channel. discord.gg/vertexdezign The Nvidia DDS Suite developer.nvidia.com/nvidia-texture-tools-exporter * You will need to create an account to download this. Intel DDS Plugin software.intel.com/content/www/us/en/develop/articles/intel-texture-works-plugin.html
Blender 2.9 Tutorial 10 - Baking Texture Maps in Blender (English)
มุมมอง 3.3K3 ปีที่แล้ว
If you have questions, please join the VertexDezign Discord. You can find me there. discord.gg/GVfNFpM
Blender 2.8 Tutorial 09 - Blender Setup for Farming Sim 19 i3dexport (English)
มุมมอง 7K4 ปีที่แล้ว
Stjernes Github github.com/StjerneIdioten/I3D-Blender-Addon VertexDezign Discord discord.gg/GVfNFpM
Blender 2.8 Tutorial 08 - Export for Giants Editor with i3dexport (English)
มุมมอง 28K4 ปีที่แล้ว
Stjernes Github Page: github.com/StjerneIdioten/I3D-Blender-Addon VertexDezign Discord discord.gg/GVfNFpM
Blender 2.8 Tutorial 07 - Decals für den Landwirtschafts Simulator (Deutsch/German)
มุมมอง 2.6K4 ปีที่แล้ว
Blender 2.8 Tutorial 07 - Decals für den Landwirtschafts Simulator (Deutsch/German)
Substance Painter Tutorial 06 - FS19 Specular Maps
มุมมอง 14K4 ปีที่แล้ว
Download für die Presets vertexdezign.net/modding/
Blender 2.8 Tutorial 05 - Modifier (Deutsch/German)
มุมมอง 9944 ปีที่แล้ว
Hier ein kleines Video zu den Modifiern Mirror, Array, Solidify und Weighted Normals. Modifier List Addon: github.com/Symstract/modifier_list
Blender 2.8 Tutorial 04 - FS19 UDIMs (Deutsch/German)
มุมมอง 1.6K4 ปีที่แล้ว
Hier ein Artikel zu den UDIMs (English). Es enthält auch das von mir benutzte Bild. medium.com/farmsim-forensics/farmsim-forensics-udim-the-giants-way-and-beyond-19bd6811e758 Das Addon ist dort ebenso verlinkt nld-community.nl/files/file/378-material-selector-for-blender-28-pr/
Blender 2.8 Tutorial 03 - AO Baking (Deutsch/German)
มุมมอง 1.9K4 ปีที่แล้ว
Blender 2.8 Tutorial 03 - AO Baking (Deutsch/German)
Blender 2.8 Tutorial 02 - Baking Normals Maps mit Bevel Shader (Deutsch/German)
มุมมอง 2.3K4 ปีที่แล้ว
Blender 2.8 Tutorial 02 - Baking Normals Maps mit Bevel Shader (Deutsch/German)
Blender 2.8 Tutorial 01 - Unwrapping (Deutsch/German)
มุมมอง 2.1K4 ปีที่แล้ว
Hier noch das Video von Handplane3D zum Thema UV Splits und Hard Edges: th-cam.com/video/ciXTyOOnBZQ/w-d-xo.html polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts Blender 2.8. Addons zum Unwrapping: Quad Unwrap (Kostenlos) github.com/artistCDMJ/quad_unwrap/tree/master TexTools by renderhjs converted by SavMartin (Kostenlos) github....
Blender 2.8 - Straßen erzeugen
มุมมอง 4.8K4 ปีที่แล้ว
Ein kleines Tutorial, wie man in Blender 2.8 am besten Straßen erzeugt um diese in allen gängigen Game Engines zu benutzen.
Assetto Corsa - Nissan GT-R LM @ WEC Spa (Night)
มุมมอง 1866 ปีที่แล้ว
Assetto Corsa - Nissan GT-R LM @ WEC Spa (Night)
RHS: Escalation - Tu 95 Sound Volume - IT'S LOUD
มุมมอง 12K8 ปีที่แล้ว
RHS: Escalation - Tu 95 Sound Volume - IT'S LOUD
Ok so I did everything as in the tutorial, and within Blender the transformation works just fine. I can't set the test shader before exporting, so I set the real snowheap shader. As soon as I export to Giants Editor and test it with the snowheap_shader_test, the smaller ShapeKey wanders off like about 1m in every direction. I use Blender 3.6.10 and the official Exporter from Giants, version 9.1.0 and the GE Version is 9.0.4.
Sucks that you can’t simply use the real snow add on in blender
Like und Abo sind raus! 👍
Can you make a tutorial how to create a 3d mesh to be building color changeable for fs22 ? i want to make a placeable building color changeable and i dont know how...i know how to make a vehicle to be color changeable in Blender , but not a building . How you set a building 3d mesh color changeable ? Please make a tutorial....a quick tutorial would be so helpful...
at 0:55 there is a loud audio glitch so dont listen that part at very high volume
thanks i thought it was my speakers XD
any other tutorials for this, this guys blender looks so different with all the addons
Yeah, would have been significantly more help if he hadn't got a load of additional addons and set up that us mere mortals don't.
Kann mir zufällig jemand erklären warum ich Lücken zwischen den Elementen hab?
Everybody so blender 3.4 works with the blender addon
Does it work on wheels too?
Danke für das super Tutorial, hammer
Hello!! Am just curious to know if anyone else is having an issue with the ge_deltavertexcolors plug for Blender 2.93?? The errors I get when execute the Bake Position Delta refer to lines 77 and 101...to which am not sure what that means 😬
me too i have same problem
hi, this video no longer works, can you see it please, ty :)
If you're like me, come back here repeatedly, skip to 5:45 where the actual modeling of snow mesh starts. :D
7:02 i dont understand how did u got that Normal map?
Drag and Drop from a second window.
Kann man zusätzlich eine andere normal map (zB eine Textur) hinzufügen ohne die Bevel zu zerstören?
You have clearly never bin to Norway during winter. Snowing for 50 days would mean about 100 to 150 cm of snow on the roof 😂 Great tutorial otherwise 👌
Just as a heads up on issues with errors with the script. I see there was an update with the script. Original code read: delta = (delta * Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) Update code reads: delta = (delta @ Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) Blender version 3.0 will not work with the updated version of coding. Change the code back to: delta = (delta * Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) and the script will work beautifully in Blender Version 3.0 This is just a heads up to anyone like myself that was having issues with the addon working in Blender 3.0 Thanks- Cunningham Modding!
I'm very much aware with this and currently adding version checking to prevent this from happening. It doesnt even have something to do with Blender - but the Python version.
@@GamingwithRedPhoenix yes! No worries, I was just posting to help anyone that may have been having issues with the script in 3.0 like myself. I really appreciate the tutorial and the addon! GREAT WORK!
Do you know how the textures work for seasonal foliage on trees, I'd like to adapt the tall pines to become maples and oaks for forestry game play
Nope
@@GamingwithRedPhoenix hello! Will you make a tutorial on how to fully use the new giants i3d exporter for blender? (for example, set the shaders well since many are not exported perfectly) The tutorials of Giants are made a little bad, some videos are missing fundamental steps ....
The shader in the zip folder is not working for me, with the base game sheds
They probably updated it and I havent checked it out yet.
I just updated the shader. Just download from the same link again.
@@GamingwithRedPhoenix How do i get moss and dirt on the roof
Is there a way to do the opposite, that is to open an i3d into Blender with all rigs and animations?
No.
Moin,erstmal danke für das geile TUT!Aber wenn ich das exportiere habe ich doch quasi nur eine 2d Textur oder verstehe ich das falsch? Weil ich benutze ja nur die Textur und kein 3d Objekt?
Baiting with English title cause it makes google SEO go boom. And no I don't hate Germans I hate bating shit missing the point.
Nice :)
hallo, ich habe ein problem mit den straßen- ich habe die curve nicht flach ausgelegt, sondern auch in der z-achse die punkte verschoben um meinem gelände zu folgen. wenn meine strasse nun in einen kurve geht, bekommt sie eine neigung. den trick mit shrinkwrap wollte ich nicht nutzen, da mein straßenteil schon modelliert ist und ansonsten platt gedrückt wird. gibt es eine möglichkeit diese neigung in den kurven dort raus zu bekommen sodass meine straße entlang der mitte immer horizontal verläuft?
Shrinkwrap am besten nur auf die Curve legen, und z-Up in der Curve aktivieren.
Thank you. I needed help while trying to do this, guy that was supposed to help me was cursing and being mad at me. He has used Blender for about 10 years and only fooled around and acted like he didn't know how to do anything for almost 2 hours. Fixed this myself in 5 minutes, and this is the 2nd time i've opened Blender, first time being 2015. Thank you!
Thanks for this tutorial!
Perfect bro.
Thank you for this tutorial! - I would have never figured that out on my own. Just did a test and it seams to be working fine
Thanks! :D
Hello, i have a problem with those speculars, for some reason the vehicle is wearing too fast in game. I tried different tutorials and methods, but the result is always the same. Do you know what will cause that issue and how it can be fixed?
Is there a way how to do this in 3dsmax?
Yes
@@GamingwithRedPhoenix Do you have some tip for me, if you have some exp with it in max? I was searching even before but can not find some tutorial for it, how to bake deltas to vertex paint in it, i have 3dsmax 2014 wondering if its possbile in that one, seems like newer versions have some modifier for this but that is about it i found out so far.
Not that I know of. You would need to make your own version of this script in maxscript.
@@MrHectorMods Pretty much what stubbi said. You will need to make your own script.
Great video!!
Could you please help.I have such a problem:when i edit model in blender,textures are present.But after exporting to i3D i have no textures.Object is simply gray.What can be the reason of it?
Unwrap the model correctly and move the textures to the propper UDIM grid. Make sure the shader inside the material is setup correctly.
can I get the download link to the shader to add in giants?
Read the description.
@@GamingwithRedPhoenix yeah but the link to discord doesn't work :/
@@daylightls221 discord.gg/vertexdezign
You guys at VD are true masters, love ur work!
Tuto trés utiles
Error in the export
how to export to giants editor i3d without rigid body ?
This video wasnt as bad as my first recording but for some reason the volume was a bit low. I'll do more tests for the next one.
Thanks for doing another video. I was worried you quit. :D
Just running out of ideas and time usually.
how do i do this with gimp
Kann man wenn man sich eine Stadt in 3d erstellt mit Google und die strassen wählt diese in eine i3d umwandeln für den ls
Nein. Besser einzelne Gebäude bauen und in GE zusammensetzen.
Hallo wie bekomme ich so eine normal map das die kanten abgerundet sind danke
Bevel Shader baken. Habe ich auch ein Tutorial.
@@GamingwithRedPhoenix wo? Ich habe das nicht gefunden oder übersehen
@@SD-md7zv th-cam.com/video/Hss7vdcDiJk/w-d-xo.html
Can you paint dirt and wear in blender 2. 9 without using Substance?
Not really.
hey bud nice video! but i have a problem, when i export it from blender to id3 and open it in giants edditor all the windows and stuff are all over the place... and when i tried to move objects its really glitchy. can you help me?>
Delete the Cache and reinstall.
Deine Tuts sind der Hammer!
Funny fake TU-95 sound at 1:58!!
how do i install it