Redphoenix
Redphoenix
  • 18
  • 98 513
Blender 2.93 | Farming Simulator 2022: Creating Snow Roofs - Tutorial
To download the zip file that includes shader, material and addon, join the VertexDezign Discord and check the fs22-community-mods channel.
discord.gg/vertexdezign
Or download the zip here:
drive.google.com/file/d/1Y2ZCglcpiKTr5OXXW5Knete9VyWAPiBx/view?usp=sharing
Once again a huge thanks to Fuxna for helping me out with this. He did the biggest part of scripting.
มุมมอง: 7 513

วีดีโอ

Farming Simulator: Setting up the Specular Map | Substance Painter
มุมมอง 7K3 ปีที่แล้ว
Links: TexConv Converter: vvvv.org/contribution/texconvgui Google Drive Link with all the Substance Painter stuff. drive.google.com/file/d/1Ek6SilQwQWJNseYJHLhSqhRLuI2x_cQj/view?usp=sharing You will most probably need the latest version of Adobe Substance Painter.
FS19 ExtendedWearable: Creating the Rustmask | Substance Painter
มุมมอง 3.9K3 ปีที่แล้ว
To download the mod and everything else I mentioned, join the VertexDezign Discord and check the #community-mods channel. discord.gg/vertexdezign The Nvidia DDS Suite developer.nvidia.com/nvidia-texture-tools-exporter * You will need to create an account to download this. Intel DDS Plugin software.intel.com/content/www/us/en/develop/articles/intel-texture-works-plugin.html
Blender 2.9 Tutorial 10 - Baking Texture Maps in Blender (English)
มุมมอง 3.3K3 ปีที่แล้ว
If you have questions, please join the VertexDezign Discord. You can find me there. discord.gg/GVfNFpM
Blender 2.8 Tutorial 09 - Blender Setup for Farming Sim 19 i3dexport (English)
มุมมอง 7K4 ปีที่แล้ว
Stjernes Github github.com/StjerneIdioten/I3D-Blender-Addon VertexDezign Discord discord.gg/GVfNFpM
Blender 2.8 Tutorial 08 - Export for Giants Editor with i3dexport (English)
มุมมอง 28K4 ปีที่แล้ว
Stjernes Github Page: github.com/StjerneIdioten/I3D-Blender-Addon VertexDezign Discord discord.gg/GVfNFpM
Blender 2.8 Tutorial 07 - Decals für den Landwirtschafts Simulator (Deutsch/German)
มุมมอง 2.6K4 ปีที่แล้ว
Blender 2.8 Tutorial 07 - Decals für den Landwirtschafts Simulator (Deutsch/German)
Substance Painter Tutorial 06 - FS19 Specular Maps
มุมมอง 14K4 ปีที่แล้ว
Download für die Presets vertexdezign.net/modding/
Blender 2.8 Tutorial 05 - Modifier (Deutsch/German)
มุมมอง 9944 ปีที่แล้ว
Hier ein kleines Video zu den Modifiern Mirror, Array, Solidify und Weighted Normals. Modifier List Addon: github.com/Symstract/modifier_list
Blender 2.8 Tutorial 04 - FS19 UDIMs (Deutsch/German)
มุมมอง 1.6K4 ปีที่แล้ว
Hier ein Artikel zu den UDIMs (English). Es enthält auch das von mir benutzte Bild. medium.com/farmsim-forensics/farmsim-forensics-udim-the-giants-way-and-beyond-19bd6811e758 Das Addon ist dort ebenso verlinkt nld-community.nl/files/file/378-material-selector-for-blender-28-pr/
Blender 2.8 Tutorial 03 - AO Baking (Deutsch/German)
มุมมอง 1.9K4 ปีที่แล้ว
Blender 2.8 Tutorial 03 - AO Baking (Deutsch/German)
Blender 2.8 Tutorial 02 - Baking Normals Maps mit Bevel Shader (Deutsch/German)
มุมมอง 2.3K4 ปีที่แล้ว
Blender 2.8 Tutorial 02 - Baking Normals Maps mit Bevel Shader (Deutsch/German)
Blender 2.8 Tutorial 01 - Unwrapping (Deutsch/German)
มุมมอง 2.1K4 ปีที่แล้ว
Hier noch das Video von Handplane3D zum Thema UV Splits und Hard Edges: th-cam.com/video/ciXTyOOnBZQ/w-d-xo.html polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts Blender 2.8. Addons zum Unwrapping: Quad Unwrap (Kostenlos) github.com/artistCDMJ/quad_unwrap/tree/master TexTools by renderhjs converted by SavMartin (Kostenlos) github....
Blender 2.8 - Straßen erzeugen
มุมมอง 4.8K4 ปีที่แล้ว
Ein kleines Tutorial, wie man in Blender 2.8 am besten Straßen erzeugt um diese in allen gängigen Game Engines zu benutzen.
s3dMaxTools for 3DS Max
มุมมอง 986 ปีที่แล้ว
s3dMaxTools for 3DS Max
Assetto Corsa - Nissan GT-R LM @ WEC Spa (Night)
มุมมอง 1866 ปีที่แล้ว
Assetto Corsa - Nissan GT-R LM @ WEC Spa (Night)
RHS: Escalation - Tu 95 Sound Volume - IT'S LOUD
มุมมอง 12K8 ปีที่แล้ว
RHS: Escalation - Tu 95 Sound Volume - IT'S LOUD
Arma3 - Config Editing like pros
มุมมอง 71911 ปีที่แล้ว
Arma3 - Config Editing like pros

ความคิดเห็น

  • @kranfahrerronny
    @kranfahrerronny 8 หลายเดือนก่อน

    Ok so I did everything as in the tutorial, and within Blender the transformation works just fine. I can't set the test shader before exporting, so I set the real snowheap shader. As soon as I export to Giants Editor and test it with the snowheap_shader_test, the smaller ShapeKey wanders off like about 1m in every direction. I use Blender 3.6.10 and the official Exporter from Giants, version 9.1.0 and the GE Version is 9.0.4.

  • @pleasantviewfarms2084
    @pleasantviewfarms2084 ปีที่แล้ว

    Sucks that you can’t simply use the real snow add on in blender

  • @sammyopotter_jr3919
    @sammyopotter_jr3919 ปีที่แล้ว

    Like und Abo sind raus! 👍

  • @Clrjohn
    @Clrjohn ปีที่แล้ว

    Can you make a tutorial how to create a 3d mesh to be building color changeable for fs22 ? i want to make a placeable building color changeable and i dont know how...i know how to make a vehicle to be color changeable in Blender , but not a building . How you set a building 3d mesh color changeable ? Please make a tutorial....a quick tutorial would be so helpful...

  • @juku619
    @juku619 ปีที่แล้ว

    at 0:55 there is a loud audio glitch so dont listen that part at very high volume

  • @CMoDZ3D
    @CMoDZ3D ปีที่แล้ว

    any other tutorials for this, this guys blender looks so different with all the addons

    • @no.54reddog33
      @no.54reddog33 ปีที่แล้ว

      Yeah, would have been significantly more help if he hadn't got a load of additional addons and set up that us mere mortals don't.

  • @doktorkarotte3835
    @doktorkarotte3835 ปีที่แล้ว

    Kann mir zufällig jemand erklären warum ich Lücken zwischen den Elementen hab?

  • @Carl-TGGamesOfficial
    @Carl-TGGamesOfficial 2 ปีที่แล้ว

    Everybody so blender 3.4 works with the blender addon

  • @xcrownx-e55
    @xcrownx-e55 2 ปีที่แล้ว

    Does it work on wheels too?

  • @Emansonnen
    @Emansonnen 2 ปีที่แล้ว

    Danke für das super Tutorial, hammer

  • @j_rocknation
    @j_rocknation 2 ปีที่แล้ว

    Hello!! Am just curious to know if anyone else is having an issue with the ge_deltavertexcolors plug for Blender 2.93?? The errors I get when execute the Bake Position Delta refer to lines 77 and 101...to which am not sure what that means 😬

  • @poupouil057
    @poupouil057 2 ปีที่แล้ว

    hi, this video no longer works, can you see it please, ty :)

  • @olahaldor
    @olahaldor 2 ปีที่แล้ว

    If you're like me, come back here repeatedly, skip to 5:45 where the actual modeling of snow mesh starts. :D

  • @lukafs5266
    @lukafs5266 2 ปีที่แล้ว

    7:02 i dont understand how did u got that Normal map?

  • @yyyrational
    @yyyrational 2 ปีที่แล้ว

    Kann man zusätzlich eine andere normal map (zB eine Textur) hinzufügen ohne die Bevel zu zerstören?

  • @iamchriswick
    @iamchriswick 2 ปีที่แล้ว

    You have clearly never bin to Norway during winter. Snowing for 50 days would mean about 100 to 150 cm of snow on the roof 😂 Great tutorial otherwise 👌

  • @djcunningham1962
    @djcunningham1962 2 ปีที่แล้ว

    Just as a heads up on issues with errors with the script. I see there was an update with the script. Original code read: delta = (delta * Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) Update code reads: delta = (delta @ Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) Blender version 3.0 will not work with the updated version of coding. Change the code back to: delta = (delta * Vector((0.5, 0.5, 0.5))) + Vector((0.5, 0.5, 0.5)) and the script will work beautifully in Blender Version 3.0 This is just a heads up to anyone like myself that was having issues with the addon working in Blender 3.0 Thanks- Cunningham Modding!

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 2 ปีที่แล้ว

      I'm very much aware with this and currently adding version checking to prevent this from happening. It doesnt even have something to do with Blender - but the Python version.

    • @djcunningham1962
      @djcunningham1962 2 ปีที่แล้ว

      @@GamingwithRedPhoenix yes! No worries, I was just posting to help anyone that may have been having issues with the script in 3.0 like myself. I really appreciate the tutorial and the addon! GREAT WORK!

  • @adamaniam1654
    @adamaniam1654 2 ปีที่แล้ว

    Do you know how the textures work for seasonal foliage on trees, I'd like to adapt the tall pines to become maples and oaks for forestry game play

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 2 ปีที่แล้ว

      Nope

    • @THOMAS96-MODDING
      @THOMAS96-MODDING 2 ปีที่แล้ว

      @@GamingwithRedPhoenix hello! Will you make a tutorial on how to fully use the new giants i3d exporter for blender? (for example, set the shaders well since many are not exported perfectly) The tutorials of Giants are made a little bad, some videos are missing fundamental steps ....

  • @Joe20231-p
    @Joe20231-p 2 ปีที่แล้ว

    The shader in the zip folder is not working for me, with the base game sheds

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 2 ปีที่แล้ว

      They probably updated it and I havent checked it out yet.

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 2 ปีที่แล้ว

      I just updated the shader. Just download from the same link again.

    • @Joe20231-p
      @Joe20231-p 2 ปีที่แล้ว

      @@GamingwithRedPhoenix How do i get moss and dirt on the roof

  • @vuk8550
    @vuk8550 2 ปีที่แล้ว

    Is there a way to do the opposite, that is to open an i3d into Blender with all rigs and animations?

  • @kapschlachterxd545
    @kapschlachterxd545 2 ปีที่แล้ว

    Moin,erstmal danke für das geile TUT!Aber wenn ich das exportiere habe ich doch quasi nur eine 2d Textur oder verstehe ich das falsch? Weil ich benutze ja nur die Textur und kein 3d Objekt?

  • @ratiavaliani8515
    @ratiavaliani8515 2 ปีที่แล้ว

    Baiting with English title cause it makes google SEO go boom. And no I don't hate Germans I hate bating shit missing the point.

  • @FSMiner
    @FSMiner 2 ปีที่แล้ว

    Nice :)

  • @mump1tz
    @mump1tz 2 ปีที่แล้ว

    hallo, ich habe ein problem mit den straßen- ich habe die curve nicht flach ausgelegt, sondern auch in der z-achse die punkte verschoben um meinem gelände zu folgen. wenn meine strasse nun in einen kurve geht, bekommt sie eine neigung. den trick mit shrinkwrap wollte ich nicht nutzen, da mein straßenteil schon modelliert ist und ansonsten platt gedrückt wird. gibt es eine möglichkeit diese neigung in den kurven dort raus zu bekommen sodass meine straße entlang der mitte immer horizontal verläuft?

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 2 ปีที่แล้ว

      Shrinkwrap am besten nur auf die Curve legen, und z-Up in der Curve aktivieren.

  • @arnsteins
    @arnsteins 2 ปีที่แล้ว

    Thank you. I needed help while trying to do this, guy that was supposed to help me was cursing and being mad at me. He has used Blender for about 10 years and only fooled around and acted like he didn't know how to do anything for almost 2 hours. Fixed this myself in 5 minutes, and this is the 2nd time i've opened Blender, first time being 2015. Thank you!

  • @TheLostAngler
    @TheLostAngler 2 ปีที่แล้ว

    Thanks for this tutorial!

  • @ImaginaryWorldMapMaker
    @ImaginaryWorldMapMaker 2 ปีที่แล้ว

    Perfect bro.

  • @guitarnerd19
    @guitarnerd19 2 ปีที่แล้ว

    Thank you for this tutorial! - I would have never figured that out on my own. Just did a test and it seams to be working fine

  • @fudzoL0L
    @fudzoL0L 2 ปีที่แล้ว

    Thanks! :D

  • @xcrownx-e55
    @xcrownx-e55 2 ปีที่แล้ว

    Hello, i have a problem with those speculars, for some reason the vehicle is wearing too fast in game. I tried different tutorials and methods, but the result is always the same. Do you know what will cause that issue and how it can be fixed?

  • @MrHectorMods
    @MrHectorMods 3 ปีที่แล้ว

    Is there a way how to do this in 3dsmax?

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 3 ปีที่แล้ว

      Yes

    • @MrHectorMods
      @MrHectorMods 3 ปีที่แล้ว

      ​@@GamingwithRedPhoenix Do you have some tip for me, if you have some exp with it in max? I was searching even before but can not find some tutorial for it, how to bake deltas to vertex paint in it, i have 3dsmax 2014 wondering if its possbile in that one, seems like newer versions have some modifier for this but that is about it i found out so far.

    • @stubbi
      @stubbi 2 ปีที่แล้ว

      Not that I know of. You would need to make your own version of this script in maxscript.

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 2 ปีที่แล้ว

      @@MrHectorMods Pretty much what stubbi said. You will need to make your own script.

  • @boskovasilic2371
    @boskovasilic2371 3 ปีที่แล้ว

    Great video!!

  • @s.a.n4i.k634
    @s.a.n4i.k634 3 ปีที่แล้ว

    Could you please help.I have such a problem:when i edit model in blender,textures are present.But after exporting to i3D i have no textures.Object is simply gray.What can be the reason of it?

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 3 ปีที่แล้ว

      Unwrap the model correctly and move the textures to the propper UDIM grid. Make sure the shader inside the material is setup correctly.

  • @daylightls221
    @daylightls221 3 ปีที่แล้ว

    can I get the download link to the shader to add in giants?

  • @erik5757
    @erik5757 3 ปีที่แล้ว

    You guys at VD are true masters, love ur work!

  • @cyrilmodding8839
    @cyrilmodding8839 3 ปีที่แล้ว

    Tuto trés utiles

  • @yvvfdt9349
    @yvvfdt9349 3 ปีที่แล้ว

    Error in the export

  • @Clrjohn
    @Clrjohn 3 ปีที่แล้ว

    how to export to giants editor i3d without rigid body ?

  • @GamingwithRedPhoenix
    @GamingwithRedPhoenix 3 ปีที่แล้ว

    This video wasnt as bad as my first recording but for some reason the volume was a bit low. I'll do more tests for the next one.

  • @DustyLane
    @DustyLane 3 ปีที่แล้ว

    Thanks for doing another video. I was worried you quit. :D

  • @harveystott7460
    @harveystott7460 3 ปีที่แล้ว

    how do i do this with gimp

  • @TheSideLifeNews
    @TheSideLifeNews 3 ปีที่แล้ว

    Kann man wenn man sich eine Stadt in 3d erstellt mit Google und die strassen wählt diese in eine i3d umwandeln für den ls

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 3 ปีที่แล้ว

      Nein. Besser einzelne Gebäude bauen und in GE zusammensetzen.

  • @SD-md7zv
    @SD-md7zv 3 ปีที่แล้ว

    Hallo wie bekomme ich so eine normal map das die kanten abgerundet sind danke

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 3 ปีที่แล้ว

      Bevel Shader baken. Habe ich auch ein Tutorial.

    • @SD-md7zv
      @SD-md7zv 3 ปีที่แล้ว

      @@GamingwithRedPhoenix wo? Ich habe das nicht gefunden oder übersehen

    • @GamingwithRedPhoenix
      @GamingwithRedPhoenix 3 ปีที่แล้ว

      @@SD-md7zv th-cam.com/video/Hss7vdcDiJk/w-d-xo.html

  • @THOMAS96-MODDING
    @THOMAS96-MODDING 3 ปีที่แล้ว

    Can you paint dirt and wear in blender 2. 9 without using Substance?

  • @romeyn123
    @romeyn123 3 ปีที่แล้ว

    hey bud nice video! but i have a problem, when i export it from blender to id3 and open it in giants edditor all the windows and stuff are all over the place... and when i tried to move objects its really glitchy. can you help me?>

  • @kapschlachterxd545
    @kapschlachterxd545 3 ปีที่แล้ว

    Deine Tuts sind der Hammer!

  • @Entity_BlackRed777
    @Entity_BlackRed777 3 ปีที่แล้ว

    Funny fake TU-95 sound at 1:58!!

  • @rcscaledrive3265
    @rcscaledrive3265 3 ปีที่แล้ว

    how do i install it