Rig MagicaVoxel Characters in Blender

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 138

  • @JamesTaylor-rater193
    @JamesTaylor-rater193 3 ปีที่แล้ว +44

    just as a side comment, rendering textures from a baked texture is actually slower than rendering vertices colors. Its more efficient to render vertex colors, for voxel games. When developing your voxel game keep that in mind, this can triple your performance gain.

    • @JimBobJoeB0b
      @JimBobJoeB0b ปีที่แล้ว +2

      Does that mean you’d have to have a shitload of vertices in order to have a detailed texture?

  • @Ratborger1
    @Ratborger1 11 หลายเดือนก่อน +7

    6:11 Everything went smooth until the color attribute- color connects to Principled BSDF - Base color, the texture looks like if they got smooshed.

    • @Ratborger1
      @Ratborger1 11 หลายเดือนก่อน +3

      Still have this issue. With every model I make

    • @michaelr4003
      @michaelr4003 9 หลายเดือนก่อน +1

      @@Ratborger1 did you solve it? having the same issue

    • @NikowoOneshot
      @NikowoOneshot 8 หลายเดือนก่อน

      Late, but I believe the issue is the result of vertex merging. I'm not sure what Blender changed, but merging the vertices on a .ply file messes up the vertex colors completely.

    • @domantasbalciunas9421
      @domantasbalciunas9421 8 หลายเดือนก่อน +8

      You have to change Color Attribute from Vertex to Face Corner and then merge the vertices. At least that's what worked for me

    • @arson.likethecrime
      @arson.likethecrime 7 หลายเดือนก่อน

      @@domantasbalciunas9421 can you elaborate on this? i am pretty new to both magicavoxel and blender so any help would be much appreciated. it seems many people are having the same problem if using a newer version of blender.

  • @thedo666
    @thedo666 2 ปีที่แล้ว +5

    Superb video. Seen a few others about rigging but they all seems to require some implicit knowledge of blender - of which I have little/none. But this was crystal clear and really informative. Thankyou

  • @MasterBroNetwork
    @MasterBroNetwork 2 ปีที่แล้ว +3

    This is a good video!
    Edit: I subscribed, amazing tutorial and very informative, It's just straight to the point instead of trying to explain every miniscule detail.

  • @JUA_XR
    @JUA_XR 3 ปีที่แล้ว +18

    Great video & thanks. It's always interesting to learn new ways how to work with Magicavoxel and Blender. And yes, I'd like to see how to bake vertex colors to a UV map

  • @zxdelt3015
    @zxdelt3015 2 ปีที่แล้ว +1

    thanks to you i finally found a solution to animate that free robot in unity hats off

  • @MorgansMemez
    @MorgansMemez ปีที่แล้ว +19

    My textures are all blurred and smeared across the model :(

    • @balysatm379
      @balysatm379 7 หลายเดือนก่อน +1

      did you ever find something to fix that? same issue here.

    • @00wieger
      @00wieger 6 หลายเดือนก่อน +2

      same issues here, it started when the I merge my vertex

    • @00wieger
      @00wieger 6 หลายเดือนก่อน +1

      I found the fix bake the texures in cycles than merge the vertrexs and it fixed

    • @GnosisJapan
      @GnosisJapan 6 หลายเดือนก่อน

      @@00wieger Can you elaborate a bit more on the solution you found?

    • @GnosisJapan
      @GnosisJapan 6 หลายเดือนก่อน +1

      @@00wieger OK, I got it. To do the bake texture in cycles, go to shading and create a new image texture (don't link it to anything) with the size of the texture. After that, with only the model selected hit "Bake", and then reassign the image texture to base color, that is, remove the Color Atribute (vertex colors) and after that, merge the vertex.

  • @MrCornflake-YT
    @MrCornflake-YT 3 หลายเดือนก่อน

    THANK YOU SO MUCH, I WAS GONNA QUIT RIGGING MY ACTION FIGURE

  • @uzgamedev
    @uzgamedev 2 ปีที่แล้ว +2

    Thanks sir, exactly what I was looking for!

  • @InfoRanker
    @InfoRanker 2 ปีที่แล้ว +1

    I just need to go from blender to magicavoxel while preserving the textures but that's proving to be impossible.

  • @DemianAegidiuxWilde
    @DemianAegidiuxWilde 3 ปีที่แล้ว +1

    Thank you!! Greetings from Spain.

  • @TheEngomusic
    @TheEngomusic ปีที่แล้ว +1

    If I do the 'more clean up' step, in which you merge by distance, my mesh gets all messed up. Is it still necessary to do that to the ply model with current blender and magicavoxel versions?
    If I skip this step, the rest of the tutorial works fine.

  • @arthur.borges
    @arthur.borges ปีที่แล้ว

    Awesome video, Joey!! I learned a lot!! Ty very much!
    Also, 6:43, will you make a video on this topic? o/

  • @GodBurstPk
    @GodBurstPk 8 หลายเดือนก่อน +3

    When using merge by distance my texture is getting all smeared out? :(
    Edit: if anyone has the same issue, change the color attribute mapping from vertex to face corner.

    • @buzzrit
      @buzzrit 8 หลายเดือนก่อน

      Where did you change this? (oh, found it in the comment bellow)

    • @jjl2844
      @jjl2844 4 หลายเดือนก่อน

      @@buzzrit may I ask which comment you found it it?

  • @orangemonster3473
    @orangemonster3473 2 ปีที่แล้ว

    You deserve a medal

  • @ExonerativeKoala
    @ExonerativeKoala 3 ปีที่แล้ว +5

    Hey Joey. Keep up the hard work, it's appreciated!

  • @schmiriam795
    @schmiriam795 11 หลายเดือนก่อน +1

    Hey, I know this is 2 years old, but this just doesn't work for me. When I put the color attribute in, the colors are all blurry and not clean in the square they should be. I couldn't find ANY solution online, because Blender 4 simply has different names for everything and all the guides I find just don't have this problem. So if I don't want to import it as the messy .obj file, what can I do?

    • @Ser_Jokki
      @Ser_Jokki 11 หลายเดือนก่อน

      Struggling with this exact issue as well. Worked fine just before Blender 4.0. Will get back to you if I find a solution - otherwise hoping someone else will :s

    • @Stiks_the_fur
      @Stiks_the_fur 10 หลายเดือนก่อน +1

      it happens cause of the model clean up section, so if you leave the verts alone and your not planning on the model bending then you should be good,

  • @Triconickv2
    @Triconickv2 4 หลายเดือนก่อน

    I would love to see how to make the colors into a UV

  • @hispronounsaretheythem
    @hispronounsaretheythem 2 หลายเดือนก่อน

    Help pls. I'm trying to make rigging bones, and I can't center the body and the head, or blender just thinks they are not in the center even though I put them in the center correctly. When I press "Symmetrize", nothing works, things are completely wrong. What is going on and how to fix it?

  • @yourvix6415
    @yourvix6415 3 ปีที่แล้ว +2

    How do you make the ply void? my model still haves voxels inside

  • @pressf8928
    @pressf8928 หลายเดือนก่อน

    After import, there are a lot of polygons in blender... Is it possible to make fewer polygons?

  • @celestial_fumo
    @celestial_fumo 2 ปีที่แล้ว +2

    Hey guys, I need some help. I'm using Blender 2.8 and for some reason there is just no the «Vertex colour» node in shading screen. How do I fix that?

    • @Pille_e
      @Pille_e 2 ปีที่แล้ว +1

      Use "Color attribute", it's the same I believe

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว +1

      Yeah, in 3.2 that changed the name

  • @rmt3589
    @rmt3589 ปีที่แล้ว +1

    Can you show us how to bake it into a UV Map? Learning this for Unity.

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว +1

      Yeah, check the description

  • @Ratborger1
    @Ratborger1 9 หลายเดือนก่อน

    2:33 how do i do that?

  • @seeker3766
    @seeker3766 2 ปีที่แล้ว +1

    Thanks a lot for detailed video about blender, it's really helpful!!
    according to your explanation, is it possible to attach, erase the block(cube) in Blender if we export the file in ".cube" format from magica voxel? like the way of voxel editting?!

  • @H1Wet
    @H1Wet 2 ปีที่แล้ว

    Он единственный кто помог мне с анимированием вокселей

  • @kinglordkek
    @kinglordkek ปีที่แล้ว

    definitely interested in the UV map baking for in game utility if there is content. great content an d very easy to learn from informationally. thank you.

  • @karacter3369
    @karacter3369 ปีที่แล้ว +1

    VERTEX COLOR is now called COLOR ATRIBUTE in blender. Other than that, great vid

  • @jamespennington6428
    @jamespennington6428 5 หลายเดือนก่อน

    I get unknown error when trying to import cubes, no one online seems to have this problem

  • @EspeonFacts
    @EspeonFacts ปีที่แล้ว

    you can also make 3D models with Blockbench and with blockbench and animations

  • @MadGearBand
    @MadGearBand 2 ปีที่แล้ว

    Thanks for this pal

  • @UnrealPixelation22222
    @UnrealPixelation22222 2 ปีที่แล้ว

    This is great . Thank you.

  • @adawhales7751
    @adawhales7751 2 ปีที่แล้ว +1

    Best Tutorial on the WHOLE internet ! I hope to see that baked textures video

  • @vittoriomeloni19
    @vittoriomeloni19 3 ปีที่แล้ว +1

    Hello, good video but I have a problem.
    I have created a robot and imported in Blender like you. I have followed all instructions but at the end, when I must assign the bone to the group of vertices, I didn't get the your same result. My robot deforms, for example the shoulder stretches and does not move as a single block when I select its bone. However, if I am in edit mode on the robot, the group of vertices of the shoulder moves without deforming. I don't know what I'm wrong

    • @JoeyCarlino
      @JoeyCarlino  3 ปีที่แล้ว +1

      I have other videos about rigging and weight painting in a playlist on my channel if you need more help. I'm not sure what the problem is, based on your comment. There are probably some weights being overlooked.

    • @vittoriomeloni19
      @vittoriomeloni19 3 ปีที่แล้ว

      @@JoeyCarlino ok thank you

  • @Pitty_pit
    @Pitty_pit 2 ปีที่แล้ว

    I put the bones in the right places but when I move it it doesn't animate..
    What did I do wrong?

  • @terrifyingvoid8444
    @terrifyingvoid8444 ปีที่แล้ว

    talk please about how to make uv for game with voxel art

  • @alexanderkulaev541
    @alexanderkulaev541 ปีที่แล้ว +1

    So can anyone help me with the UV baking? I just heard this mentioned in the tutorial, but I'm just learning Blender and not sure what it is and how to do it. I want my model be exported for a game into Unity.
    Thanks!

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว +2

      Look up bakelab, it's a free addon that makes baking pretty easy

    • @alexanderkulaev541
      @alexanderkulaev541 ปีที่แล้ว

      @@JoeyCarlino Oh thank you so much! I will find it.

  • @tiraniks1158
    @tiraniks1158 2 ปีที่แล้ว

    Help people, we make a model in MagicaVoxel and try to optimize in Blender, but when the model is exported to Unity, the number of vertices becomes larger (For example, there is a wild boar after optimization it has 1500 vertices, and after exporting to Unity it becomes 13 thousand vertices), what to do, how to reduce number of vertices? ?

  • @reenslax
    @reenslax 2 ปีที่แล้ว +1

    cant find that merge. its not M anymore clicked through everything :(

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      The shortcut is still m, but you can try finding it by hitting f3 and searching, or going through the menus at the top of the viewport. It might be under mesh or vertex.

    • @reenslax
      @reenslax 2 ปีที่แล้ว +1

      @@JoeyCarlino wow thanks! yeah i found it, probably need a tutorial before getting into this. but your video is on point man, thanks

  • @Saids-avi
    @Saids-avi ปีที่แล้ว

    Nice tutorial, but I have an issue. At the moment to merge the vertices, when I do that the model looks really bad and I can't figure it out how to fix it. Think it could be something that has changed with respect to the new version of blender.

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว +1

      You can try right clicking in object mode, and shade flat.
      It might just be the shading

    • @Saids-avi
      @Saids-avi ปีที่แล้ว

      Yes, it was that. Thx a lot

  • @itskaizal
    @itskaizal ปีที่แล้ว

    5:27 I didn't merge the vertices at all

    • @itskaizal
      @itskaizal ปีที่แล้ว

      Nevermind lol

  • @_TetKaneda
    @_TetKaneda ปีที่แล้ว

    Great tutorial. Great contribution. You have my like. Greetings

  • @Antwon_Reed
    @Antwon_Reed 3 ปีที่แล้ว +3

    This tutorial was so cool, definitely sharing it with my friends. (Also I’m the 100th like yessss)

  • @TidyBridie89
    @TidyBridie89 2 ปีที่แล้ว

    My bones aren't displaying in the 'object data properties' Can't seem to move the rig either - have no idea what I have done for this to happen - any help would be much obliged. Great video by the way!

    • @juliangjulien
      @juliangjulien 2 ปีที่แล้ว +1

      Did you find a solution to your problem?

    • @TidyBridie89
      @TidyBridie89 2 ปีที่แล้ว

      @@juliangjulien Thaks for reaching out, nope I didn't unfortunately.

  • @BLUE-ds8vw
    @BLUE-ds8vw 3 ปีที่แล้ว

    how can i send a rigged characer to the unity with texture? every time i try the materials stay white, or just is imported withouth any texture, my rig is perfect, but i can't have the textures :/

    • @JoeyCarlino
      @JoeyCarlino  3 ปีที่แล้ว +1

      Check the link in the description about baking UV maps

    • @BLUE-ds8vw
      @BLUE-ds8vw 3 ปีที่แล้ว

      @@JoeyCarlino sure, will check

  • @Dezhavu13
    @Dezhavu13 3 ปีที่แล้ว

    I need to start a lot further back in both MagicaVoxel and Blender to get to this point, but it is nice to know that there will be clear directions when my journey takes me here.

  • @dedfish7495
    @dedfish7495 2 ปีที่แล้ว

    Does voxel art with animation take less time to render??

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      Not necessarily. It depends on a lot of things, like poly count, render engine, lighting, and which effects you choose.

  • @Bigbipper8_new
    @Bigbipper8_new ปีที่แล้ว

    When I tried I could not find vertex color

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      The name changed to color attribute

  • @Kuecksito
    @Kuecksito 3 ปีที่แล้ว

    great work explained in a clear way, as always thx a lot

  • @hvesuk
    @hvesuk 2 ปีที่แล้ว

    Thanks bro

  • @curleez
    @curleez 3 หลายเดือนก่อน

    how do i add ik to a character like this?

    • @JoeyCarlino
      @JoeyCarlino  3 หลายเดือนก่อน

      Same as any other rig. Check out my rigging videos

    • @curleez
      @curleez 2 หลายเดือนก่อน

      @@JoeyCarlino but i'm trying to add ik to a Roblox rig which there is no tutorials for the exact thing i want :(

  • @eymengur61
    @eymengur61 2 ปีที่แล้ว

    UV is good thing to learn , please make a video

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      The link is in the description

  • @GotchicCat
    @GotchicCat 3 ปีที่แล้ว +1

    Can you please make a tutorial on how to add like drawn details on models? I used the color pallette for my character then tried to use a second image node for animated/drawn faces and it refuses to work. xnx
    Can you even add anything over the materials (such as the color palette) you already have on?
    I wanna add extra drawn details to a T-shirt so it has a logo. But I dunno how.

    • @JoeyCarlino
      @JoeyCarlino  3 ปีที่แล้ว

      Yeah, you can do that. I'll make a video some time soon.

    • @GotchicCat
      @GotchicCat 3 ปีที่แล้ว +1

      Oh thank goodness! ;; Thank you! I've had so much trouble with it as a beginner Blender artist.
      If I could just put drawn faces on my character it'd be easy. ;v;

    • @GotchicCat
      @GotchicCat 3 ปีที่แล้ว

      @@JoeyCarlino How can I save my animated character model and open it in a new project?

    • @JoeyCarlino
      @JoeyCarlino  3 ปีที่แล้ว

      File > append
      Find your file, choose the collection with your character in it and append it.

  • @whimsical.me1
    @whimsical.me1 ปีที่แล้ว

    Do i needto hv stylus for voxel art

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      No

    • @whimsical.me1
      @whimsical.me1 ปีที่แล้ว

      @@JoeyCarlino ❤wow thanks for replying ..thats a relief .. so a mouse will do 🥳

  • @Dark_H9918
    @Dark_H9918 2 ปีที่แล้ว

    dude thanks a lot was searching for this for a really long time
    and yes please do a video on the exporting to game engines with color. I prefer Unity Engine.

  • @StoutPika
    @StoutPika 3 ปีที่แล้ว

    amazing tutorial, love it!

  • @johanleion
    @johanleion 3 ปีที่แล้ว

    Thanks! I second the bake UV tutorial!

  • @BF3_Gamer
    @BF3_Gamer 3 ปีที่แล้ว

    👍👍👍👍👍 Thanks!

  • @DonChups
    @DonChups ปีที่แล้ว +1

    I love magicavoxel, and this is a great tut.
    ¡Let's try some animations! ¡Thanks!

  • @GemTappX
    @GemTappX 2 ปีที่แล้ว

    Awesome video!

  • @mynameiswalrus3823
    @mynameiswalrus3823 3 ปีที่แล้ว

    I see you already made a video on animation but will you make one specifically for this type of characters ?

  • @Glitterwitch579
    @Glitterwitch579 3 ปีที่แล้ว +1

    Thank you, you saved meeee

  • @Ari-ez1vj
    @Ari-ez1vj 3 ปีที่แล้ว

    Joey! You’re awesome

  • @nioniostopmo
    @nioniostopmo หลายเดือนก่อน

    i love you

  • @mynameiswalrus3823
    @mynameiswalrus3823 3 ปีที่แล้ว

    Great Tutorial ! Wouldn't get my model to work otherwise

  • @adilawwali5542
    @adilawwali5542 2 ปีที่แล้ว

    Can you continue making it to the finished product? That'll awesome thanks

  • @slaughterhouse2091
    @slaughterhouse2091 2 ปีที่แล้ว

    ME I WANNA THINGY SO I CAN KNOW UV STUFF

  • @funkydancinonion9889
    @funkydancinonion9889 2 ปีที่แล้ว

    Great vid Joey, looking for the ones with the cube plys (falling apart, exploding.) Can you point me to this video? :)

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      I haven't made one, but that's a good idea. Maybe I'll make one.

  • @bceng89
    @bceng89 2 ปีที่แล้ว

    bake it plz

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว +1

      Link in description

    • @bceng89
      @bceng89 2 ปีที่แล้ว

      @@JoeyCarlino Do you have a video on animations? I'm struggling to find a good one :(

  • @filipemecenas
    @filipemecenas 2 ปีที่แล้ว

    Thanks alot !!!

  • @tarxandercage2621
    @tarxandercage2621 2 ปีที่แล้ว

    game uv please. cheers for the vid

  • @djaccount5458
    @djaccount5458 ปีที่แล้ว

    Theses are not voxels but 3d polygons.