just as a side comment, rendering textures from a baked texture is actually slower than rendering vertices colors. Its more efficient to render vertex colors, for voxel games. When developing your voxel game keep that in mind, this can triple your performance gain.
Late, but I believe the issue is the result of vertex merging. I'm not sure what Blender changed, but merging the vertices on a .ply file messes up the vertex colors completely.
@@domantasbalciunas9421 can you elaborate on this? i am pretty new to both magicavoxel and blender so any help would be much appreciated. it seems many people are having the same problem if using a newer version of blender.
Superb video. Seen a few others about rigging but they all seems to require some implicit knowledge of blender - of which I have little/none. But this was crystal clear and really informative. Thankyou
This is a good video! Edit: I subscribed, amazing tutorial and very informative, It's just straight to the point instead of trying to explain every miniscule detail.
Great video & thanks. It's always interesting to learn new ways how to work with Magicavoxel and Blender. And yes, I'd like to see how to bake vertex colors to a UV map
@@00wieger OK, I got it. To do the bake texture in cycles, go to shading and create a new image texture (don't link it to anything) with the size of the texture. After that, with only the model selected hit "Bake", and then reassign the image texture to base color, that is, remove the Color Atribute (vertex colors) and after that, merge the vertex.
If I do the 'more clean up' step, in which you merge by distance, my mesh gets all messed up. Is it still necessary to do that to the ply model with current blender and magicavoxel versions? If I skip this step, the rest of the tutorial works fine.
When using merge by distance my texture is getting all smeared out? :( Edit: if anyone has the same issue, change the color attribute mapping from vertex to face corner.
Hey, I know this is 2 years old, but this just doesn't work for me. When I put the color attribute in, the colors are all blurry and not clean in the square they should be. I couldn't find ANY solution online, because Blender 4 simply has different names for everything and all the guides I find just don't have this problem. So if I don't want to import it as the messy .obj file, what can I do?
Struggling with this exact issue as well. Worked fine just before Blender 4.0. Will get back to you if I find a solution - otherwise hoping someone else will :s
Help pls. I'm trying to make rigging bones, and I can't center the body and the head, or blender just thinks they are not in the center even though I put them in the center correctly. When I press "Symmetrize", nothing works, things are completely wrong. What is going on and how to fix it?
Thanks a lot for detailed video about blender, it's really helpful!! according to your explanation, is it possible to attach, erase the block(cube) in Blender if we export the file in ".cube" format from magica voxel? like the way of voxel editting?!
definitely interested in the UV map baking for in game utility if there is content. great content an d very easy to learn from informationally. thank you.
Hello, good video but I have a problem. I have created a robot and imported in Blender like you. I have followed all instructions but at the end, when I must assign the bone to the group of vertices, I didn't get the your same result. My robot deforms, for example the shoulder stretches and does not move as a single block when I select its bone. However, if I am in edit mode on the robot, the group of vertices of the shoulder moves without deforming. I don't know what I'm wrong
I have other videos about rigging and weight painting in a playlist on my channel if you need more help. I'm not sure what the problem is, based on your comment. There are probably some weights being overlooked.
So can anyone help me with the UV baking? I just heard this mentioned in the tutorial, but I'm just learning Blender and not sure what it is and how to do it. I want my model be exported for a game into Unity. Thanks!
Help people, we make a model in MagicaVoxel and try to optimize in Blender, but when the model is exported to Unity, the number of vertices becomes larger (For example, there is a wild boar after optimization it has 1500 vertices, and after exporting to Unity it becomes 13 thousand vertices), what to do, how to reduce number of vertices? ?
The shortcut is still m, but you can try finding it by hitting f3 and searching, or going through the menus at the top of the viewport. It might be under mesh or vertex.
Nice tutorial, but I have an issue. At the moment to merge the vertices, when I do that the model looks really bad and I can't figure it out how to fix it. Think it could be something that has changed with respect to the new version of blender.
My bones aren't displaying in the 'object data properties' Can't seem to move the rig either - have no idea what I have done for this to happen - any help would be much obliged. Great video by the way!
how can i send a rigged characer to the unity with texture? every time i try the materials stay white, or just is imported withouth any texture, my rig is perfect, but i can't have the textures :/
I need to start a lot further back in both MagicaVoxel and Blender to get to this point, but it is nice to know that there will be clear directions when my journey takes me here.
Can you please make a tutorial on how to add like drawn details on models? I used the color pallette for my character then tried to use a second image node for animated/drawn faces and it refuses to work. xnx Can you even add anything over the materials (such as the color palette) you already have on? I wanna add extra drawn details to a T-shirt so it has a logo. But I dunno how.
Oh thank goodness! ;; Thank you! I've had so much trouble with it as a beginner Blender artist. If I could just put drawn faces on my character it'd be easy. ;v;
dude thanks a lot was searching for this for a really long time and yes please do a video on the exporting to game engines with color. I prefer Unity Engine.
just as a side comment, rendering textures from a baked texture is actually slower than rendering vertices colors. Its more efficient to render vertex colors, for voxel games. When developing your voxel game keep that in mind, this can triple your performance gain.
Does that mean you’d have to have a shitload of vertices in order to have a detailed texture?
6:11 Everything went smooth until the color attribute- color connects to Principled BSDF - Base color, the texture looks like if they got smooshed.
Still have this issue. With every model I make
@@Ratborger1 did you solve it? having the same issue
Late, but I believe the issue is the result of vertex merging. I'm not sure what Blender changed, but merging the vertices on a .ply file messes up the vertex colors completely.
You have to change Color Attribute from Vertex to Face Corner and then merge the vertices. At least that's what worked for me
@@domantasbalciunas9421 can you elaborate on this? i am pretty new to both magicavoxel and blender so any help would be much appreciated. it seems many people are having the same problem if using a newer version of blender.
Superb video. Seen a few others about rigging but they all seems to require some implicit knowledge of blender - of which I have little/none. But this was crystal clear and really informative. Thankyou
This is a good video!
Edit: I subscribed, amazing tutorial and very informative, It's just straight to the point instead of trying to explain every miniscule detail.
Great video & thanks. It's always interesting to learn new ways how to work with Magicavoxel and Blender. And yes, I'd like to see how to bake vertex colors to a UV map
thanks to you i finally found a solution to animate that free robot in unity hats off
My textures are all blurred and smeared across the model :(
did you ever find something to fix that? same issue here.
same issues here, it started when the I merge my vertex
I found the fix bake the texures in cycles than merge the vertrexs and it fixed
@@00wieger Can you elaborate a bit more on the solution you found?
@@00wieger OK, I got it. To do the bake texture in cycles, go to shading and create a new image texture (don't link it to anything) with the size of the texture. After that, with only the model selected hit "Bake", and then reassign the image texture to base color, that is, remove the Color Atribute (vertex colors) and after that, merge the vertex.
THANK YOU SO MUCH, I WAS GONNA QUIT RIGGING MY ACTION FIGURE
Thanks sir, exactly what I was looking for!
I just need to go from blender to magicavoxel while preserving the textures but that's proving to be impossible.
Thank you!! Greetings from Spain.
If I do the 'more clean up' step, in which you merge by distance, my mesh gets all messed up. Is it still necessary to do that to the ply model with current blender and magicavoxel versions?
If I skip this step, the rest of the tutorial works fine.
Awesome video, Joey!! I learned a lot!! Ty very much!
Also, 6:43, will you make a video on this topic? o/
When using merge by distance my texture is getting all smeared out? :(
Edit: if anyone has the same issue, change the color attribute mapping from vertex to face corner.
Where did you change this? (oh, found it in the comment bellow)
@@buzzrit may I ask which comment you found it it?
You deserve a medal
Hey Joey. Keep up the hard work, it's appreciated!
Hey, I know this is 2 years old, but this just doesn't work for me. When I put the color attribute in, the colors are all blurry and not clean in the square they should be. I couldn't find ANY solution online, because Blender 4 simply has different names for everything and all the guides I find just don't have this problem. So if I don't want to import it as the messy .obj file, what can I do?
Struggling with this exact issue as well. Worked fine just before Blender 4.0. Will get back to you if I find a solution - otherwise hoping someone else will :s
it happens cause of the model clean up section, so if you leave the verts alone and your not planning on the model bending then you should be good,
I would love to see how to make the colors into a UV
Help pls. I'm trying to make rigging bones, and I can't center the body and the head, or blender just thinks they are not in the center even though I put them in the center correctly. When I press "Symmetrize", nothing works, things are completely wrong. What is going on and how to fix it?
How do you make the ply void? my model still haves voxels inside
Me too
After import, there are a lot of polygons in blender... Is it possible to make fewer polygons?
Hey guys, I need some help. I'm using Blender 2.8 and for some reason there is just no the «Vertex colour» node in shading screen. How do I fix that?
Use "Color attribute", it's the same I believe
Yeah, in 3.2 that changed the name
Can you show us how to bake it into a UV Map? Learning this for Unity.
Yeah, check the description
2:33 how do i do that?
Thanks a lot for detailed video about blender, it's really helpful!!
according to your explanation, is it possible to attach, erase the block(cube) in Blender if we export the file in ".cube" format from magica voxel? like the way of voxel editting?!
Он единственный кто помог мне с анимированием вокселей
definitely interested in the UV map baking for in game utility if there is content. great content an d very easy to learn from informationally. thank you.
VERTEX COLOR is now called COLOR ATRIBUTE in blender. Other than that, great vid
I get unknown error when trying to import cubes, no one online seems to have this problem
you can also make 3D models with Blockbench and with blockbench and animations
Thanks for this pal
This is great . Thank you.
Best Tutorial on the WHOLE internet ! I hope to see that baked textures video
Hello, good video but I have a problem.
I have created a robot and imported in Blender like you. I have followed all instructions but at the end, when I must assign the bone to the group of vertices, I didn't get the your same result. My robot deforms, for example the shoulder stretches and does not move as a single block when I select its bone. However, if I am in edit mode on the robot, the group of vertices of the shoulder moves without deforming. I don't know what I'm wrong
I have other videos about rigging and weight painting in a playlist on my channel if you need more help. I'm not sure what the problem is, based on your comment. There are probably some weights being overlooked.
@@JoeyCarlino ok thank you
I put the bones in the right places but when I move it it doesn't animate..
What did I do wrong?
talk please about how to make uv for game with voxel art
So can anyone help me with the UV baking? I just heard this mentioned in the tutorial, but I'm just learning Blender and not sure what it is and how to do it. I want my model be exported for a game into Unity.
Thanks!
Look up bakelab, it's a free addon that makes baking pretty easy
@@JoeyCarlino Oh thank you so much! I will find it.
Help people, we make a model in MagicaVoxel and try to optimize in Blender, but when the model is exported to Unity, the number of vertices becomes larger (For example, there is a wild boar after optimization it has 1500 vertices, and after exporting to Unity it becomes 13 thousand vertices), what to do, how to reduce number of vertices? ?
cant find that merge. its not M anymore clicked through everything :(
The shortcut is still m, but you can try finding it by hitting f3 and searching, or going through the menus at the top of the viewport. It might be under mesh or vertex.
@@JoeyCarlino wow thanks! yeah i found it, probably need a tutorial before getting into this. but your video is on point man, thanks
Nice tutorial, but I have an issue. At the moment to merge the vertices, when I do that the model looks really bad and I can't figure it out how to fix it. Think it could be something that has changed with respect to the new version of blender.
You can try right clicking in object mode, and shade flat.
It might just be the shading
Yes, it was that. Thx a lot
5:27 I didn't merge the vertices at all
Nevermind lol
Great tutorial. Great contribution. You have my like. Greetings
This tutorial was so cool, definitely sharing it with my friends. (Also I’m the 100th like yessss)
My bones aren't displaying in the 'object data properties' Can't seem to move the rig either - have no idea what I have done for this to happen - any help would be much obliged. Great video by the way!
Did you find a solution to your problem?
@@juliangjulien Thaks for reaching out, nope I didn't unfortunately.
how can i send a rigged characer to the unity with texture? every time i try the materials stay white, or just is imported withouth any texture, my rig is perfect, but i can't have the textures :/
Check the link in the description about baking UV maps
@@JoeyCarlino sure, will check
I need to start a lot further back in both MagicaVoxel and Blender to get to this point, but it is nice to know that there will be clear directions when my journey takes me here.
Does voxel art with animation take less time to render??
Not necessarily. It depends on a lot of things, like poly count, render engine, lighting, and which effects you choose.
When I tried I could not find vertex color
The name changed to color attribute
great work explained in a clear way, as always thx a lot
Thanks bro
how do i add ik to a character like this?
Same as any other rig. Check out my rigging videos
@@JoeyCarlino but i'm trying to add ik to a Roblox rig which there is no tutorials for the exact thing i want :(
UV is good thing to learn , please make a video
The link is in the description
Can you please make a tutorial on how to add like drawn details on models? I used the color pallette for my character then tried to use a second image node for animated/drawn faces and it refuses to work. xnx
Can you even add anything over the materials (such as the color palette) you already have on?
I wanna add extra drawn details to a T-shirt so it has a logo. But I dunno how.
Yeah, you can do that. I'll make a video some time soon.
Oh thank goodness! ;; Thank you! I've had so much trouble with it as a beginner Blender artist.
If I could just put drawn faces on my character it'd be easy. ;v;
@@JoeyCarlino How can I save my animated character model and open it in a new project?
File > append
Find your file, choose the collection with your character in it and append it.
Do i needto hv stylus for voxel art
No
@@JoeyCarlino ❤wow thanks for replying ..thats a relief .. so a mouse will do 🥳
dude thanks a lot was searching for this for a really long time
and yes please do a video on the exporting to game engines with color. I prefer Unity Engine.
amazing tutorial, love it!
Thanks! I second the bake UV tutorial!
👍👍👍👍👍 Thanks!
I love magicavoxel, and this is a great tut.
¡Let's try some animations! ¡Thanks!
Awesome video!
I see you already made a video on animation but will you make one specifically for this type of characters ?
Thank you, you saved meeee
Joey! You’re awesome
i love you
Great Tutorial ! Wouldn't get my model to work otherwise
Can you continue making it to the finished product? That'll awesome thanks
ME I WANNA THINGY SO I CAN KNOW UV STUFF
Great vid Joey, looking for the ones with the cube plys (falling apart, exploding.) Can you point me to this video? :)
I haven't made one, but that's a good idea. Maybe I'll make one.
bake it plz
Link in description
@@JoeyCarlino Do you have a video on animations? I'm struggling to find a good one :(
Thanks alot !!!
game uv please. cheers for the vid
Theses are not voxels but 3d polygons.