I Made a Voxel Engine

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 194

  • @ZygerGFX
    @ZygerGFX  ปีที่แล้ว +21

    Dont forget to checkout GameMaker 👉 opr.as/GM-Zyger

    • @TegridyMadeGames
      @TegridyMadeGames ปีที่แล้ว

      what framework are you using? .NET?

    • @TegridyMadeGames
      @TegridyMadeGames ปีที่แล้ว

      oh wow, i skipped the intro. I'm a fool lol

  • @chriskleeblatt1867
    @chriskleeblatt1867 ปีที่แล้ว +12

    You really like this cat sound, don't you?

    • @PixelThorn
      @PixelThorn 11 หลายเดือนก่อน +5

      I thought they were seagulls, but yeah, way too many

    • @eg1525
      @eg1525 5 หลายเดือนก่อน +1

      @@PixelThornbruh they werent seagulls ?

  • @HexaflexagonFan
    @HexaflexagonFan ปีที่แล้ว +185

    I feel like you are slowly morphing into jdh

    • @ZygerGFX
      @ZygerGFX  ปีที่แล้ว +76

      maybe I am jdh 🤐

    • @HexaflexagonFan
      @HexaflexagonFan ปีที่แล้ว +20

      @@ZygerGFX new conspiracy theory unlocked lol

    • @stickguy9109
      @stickguy9109 ปีที่แล้ว

      ​@@ZygerGFX Impossible unless you use the good ol C👌 and write 186127625627252622lines of code in 2 months

    • @vakqdev
      @vakqdev ปีที่แล้ว +11

      “Whats up guys, today im going to be distracting myself from the meaninglesness and eternal void of life by taking on another graphics programming challenge”
      Describes both JDH and Zyger perfectly

    • @HalloGaming
      @HalloGaming ปีที่แล้ว +1

      Isn't everyone?

  • @Hewentsh
    @Hewentsh ปีที่แล้ว +17

    It feels nice to see a person that is able to do these kind of things and it motivates me to try new things and don't give up. I personally subscribed to your channel, hope that you will continue to inspire me

  • @modernmage
    @modernmage ปีที่แล้ว +11

    Good job fixing your explanation of vertices and indices! I noticed you called them edges last time but have learned since then. Visible progress

  • @MAKiTHappen
    @MAKiTHappen ปีที่แล้ว +20

    As a vulkan user I can relate a 100%
    ESPECIALLY to the part where after the build it took you one line to create a window
    It is extremely relatable, and I'd never spend hours prepping every single variable, allocating memory for them, cleaning them up, and checking how these values interract to make sure that none of them corrupted.
    As I mentioned I'd never do that because that'd be idiotic, so once again 100% can relate to creating a window right after the first build
    And also liked and subbed because great video

    • @godnyx117
      @godnyx117 ปีที่แล้ว

      Chad Vulkan!

    • @godnyx117
      @godnyx117 ปีที่แล้ว

      Doesn't the language you are using has templates?

    • @halfbakedproductions7887
      @halfbakedproductions7887 ปีที่แล้ว +1

      I've heard Vulkan is horrible. That's from people who are much smarter than me, so I'm happy to believe them.

    • @godnyx117
      @godnyx117 ปีที่แล้ว

      @@halfbakedproductions7887 If someone used the word "terrible" to describe Vulkan, then there are definitely NOT smarter than you.
      Vulkan is meant to be a lower level API hence, it needs more work (and from what I heard, much, much more) but it was made purely to be able to give that control and allow optimizations. So from a point of view, I guess that you can call Vulkan "terrible" in a sense that it's very more complicated and harder to learn and use than OpenGL. But this isn't the best description you could give about it, as for most people, the term "terrible" makes us think of something bad and not something hard or complicated.
      Did these "smart" people provided any reasons to call it terrible other than the ones mentioned? As I don't have personal experience with it, I may not know some things. But from what I see online, Vulkan is supposed to allow you to have more optimizations and have your 3D apps run faster, and lots of Software seem to move to it.

    • @MAKiTHappen
      @MAKiTHappen ปีที่แล้ว

      Vulkan is for people who are too scared to go full openCL, but too pretentious for the OpenGL @@halfbakedproductions7887

  • @progress_games
    @progress_games ปีที่แล้ว +3

    editing was top notch in this video! nice work!

  • @RobertOSheaGameDev
    @RobertOSheaGameDev ปีที่แล้ว +8

    Loved the video, just want to say "acksually", the dark parts of a perlin noise map are 0, not 1. Just cause the perlin noise at a point is actually just a single value and the image is generated by setting RGB components to be that single value and all 0s is black and all 1s is white.
    Looking forward to a part 2, I saw someone in the comments mention occlusion culling but I also wanted to mention frustrum culling, using both in conjunction really cuts down on what even gets considered being sent to the GPU

  • @alexmathewelt7923
    @alexmathewelt7923 ปีที่แล้ว +5

    If u don't mind, I have some advice for u: instead of allocating memory for each Chunk, u can use directly the emplace_back on the vector or placement new. If you know the render distance R, u need (2R+1)² chunks in total. Now u can use the chunk out of range for the new one getting in vision. With modulo arithmetic this is easy possible (chunk.x % (2R+1)) would be the x index of a chunk at chunk.x in the chunk grid. After the same operation for y (or z), u can linearize the index into the vector and get a unique position in ram, that does not change. Also it is possible to change render distance, but the chunks have to be regenerated.
    If u want to index a specific chunk position, this is also easily possible, since it's just the linearization. Continuous memory is extremely efficient when u have to traverse it regularly...

  • @Icie145
    @Icie145 ปีที่แล้ว +1

    Eyyy new video! And its amazing, worth to wait n keep up the good work man! :3

  • @LostSendHelp_YT
    @LostSendHelp_YT ปีที่แล้ว +5

    Your lucky you don't have to trade your arm and internal organs to use the API

  • @xGOKOPx
    @xGOKOPx ปีที่แล้ว +1

    enum with string as its base type looks cursed

    • @ZygerGFX
      @ZygerGFX  ปีที่แล้ว +2

      I later ended up changing it to a char. But yes I agree 😂

  • @KeldonA
    @KeldonA 4 หลายเดือนก่อน +1

    There's also the voxel approach used in Delta Force (IIRC they stopped after v2) and a bunch of PC games before GPUs entered the room.

  • @FREAKBAlT
    @FREAKBAlT ปีที่แล้ว +5

    I’m making a game engine in OpenGL and I started at the start of the year and you were the first person I looked to (I was making it in DirectX when I started)
    also you should make an attempt to make a graphics engine in vulkan (I'm praying for your sanity)

    • @godnyx117
      @godnyx117 ปีที่แล้ว

      I think if someone wants to use 3D Graphics, Vulkan makes sense as OpenGL is abandoned (from what I heard).

    • @FREAKBAlT
      @FREAKBAlT ปีที่แล้ว

      @@godnyx117 I was kind of new to graphics programming when I started making the engine so I chose a simpler graphics library. I might switch to Vulkan in the second iteration of the game engine.

    • @godnyx117
      @godnyx117 ปีที่แล้ว

      @@FREAKBAlT Yeah, I understand. My comment was a bit more general as to 3D graphics. I understand that you personally wanted to use OpenGL as your first API. Good luck my friend!

    • @nikkiofthevalley
      @nikkiofthevalley 11 หลายเดือนก่อน

      ​@@godnyx117OpenGL is not abandoned. It is supported by every platform except Apple's (because of course), and is still getting new updates.

  • @darkfllame
    @darkfllame ปีที่แล้ว +2

    you made your all thing in c++ while i'm still struggling to make my own game engine that will use a batch renderer with texture atlas and shits. also i do it in zig ;> wich is kinda cool. anyways if you didn't know, because i didn't a week ago, but raycast are just a collision check between a line and a polygon. so good luck :)

    • @nikkiofthevalley
      @nikkiofthevalley 11 หลายเดือนก่อน

      This voxel engine is way less complex than an actual game engine. It's designed to do one thing and one thing only.

  • @halfbakedproductions7887
    @halfbakedproductions7887 ปีที่แล้ว +4

    C&C Tiberian Sun used voxels and it looked pretty futuristic for 1999. It was a radically different look to other C&C games, definitely enhancing the dark and foreboding mood of the game that they were going for. I wish voxels were used more often because it does look cool.
    I was also thinking occlusion culling to save on rendering cycles for things not visible to the player, but you basically covered that off.

  • @finnf2462
    @finnf2462 ปีที่แล้ว +2

    Great Video but Indices are no instructions. They each act as a index for the Vertex buffer and the order of the indicies define in which way each triangle is drawn

  • @titaniumtomato7247
    @titaniumtomato7247 ปีที่แล้ว +3

    I am loving this series of low level projects

  • @octagear
    @octagear ปีที่แล้ว +3

    i counted 13 meows

  • @wnt3r983
    @wnt3r983 ปีที่แล้ว +1

    I think you should develop this engine and create a game based on it. Nice vid!

  • @gruelingpine1857
    @gruelingpine1857 ปีที่แล้ว +2

    You've been doing quite a lot with OpenGL lately... If it isn't too much to ask for, would you give Vulkan a try and document your process? I know it's daunting and a decent amount of code (because I'm writing one myself), but pretty please?

  • @washynator
    @washynator ปีที่แล้ว +3

    Great video, just wondering why you placed your self-written voxel engine in a folder called Unity/UnityProjects :D Too hard to change the Git-folder? I get it.. Also, all great people place their projects in the F-drive!! Oh yeah, you deserved a like, I'm already subbed, sorry :(

    • @ZygerGFX
      @ZygerGFX  ปีที่แล้ว +2

      Yeah I placed my git folder in the unity projects folder ages ago when working on a unity game. And I uavent been bothered to change it. Though this comment is a good reminder to do it 😂 also thanks

  • @cezzieba
    @cezzieba ปีที่แล้ว +3

    Great work! 😉
    What's up next? Perlin worms for cave generation or maybe marching cubes for sloped terrain?

    • @HexaflexagonFan
      @HexaflexagonFan ปีที่แล้ว

      the marching cubes one defeats the entire point of the project lol

    • @m4rt_
      @m4rt_ ปีที่แล้ว

      well with marching cubes it will no longer be voxels

    • @web0wraith
      @web0wraith ปีที่แล้ว

      @@m4rt_ That's not exactly true, it just won't look cubic any more. Technically, heightmaps are voxel terrains, just rendered differently. True voxels are simply points in 3D space, meaning technically even a point cloud is a voxel system. Plus, if you look at the early work of procworld.blogspot.com/ you will see that voxels don't even have to be uniform in shape

    • @HexaflexagonFan
      @HexaflexagonFan ปีที่แล้ว

      ​​@@cezziebait's meant to be a VOXEL engine, if you add marching cubes, there won't be any voxels anymore

  • @FunFindsYT
    @FunFindsYT ปีที่แล้ว +1

    How much C++ do you need to learn to write a simple engine? I got some experience with C#. trying to learn c++ right now but I don't know how much to learn before I should start

  • @seriouslyWeird
    @seriouslyWeird ปีที่แล้ว +3

    it's a common misconception that it's a bunch of cubes. it's really difficult to find a REAL voxel game :(
    (like old outcast, or blood 1 did for some assets, that had the actual voxel engine)

  • @MonamiTech
    @MonamiTech ปีที่แล้ว

    It's a good video. I wanted to make a game since I was young, but as I got older and started working, I didn't have time to do it, so I looked up a lot of videos like this and it's fun. I want to make my own game someday. Thank you for the good video.

  • @godnyx117
    @godnyx117 ปีที่แล้ว

    You have a great humor. Keep up and have fun!

  • @mgames7856
    @mgames7856 ปีที่แล้ว +2

    Will you move your story fps into unreal

  • @m4rt_
    @m4rt_ ปีที่แล้ว +3

    You should implement greedy meshes and mipmap stuff

  • @Skeffles
    @Skeffles ปีที่แล้ว +1

    Brilliant! Can't wait for part 2

  • @ElZafro_
    @ElZafro_ ปีที่แล้ว +3

    I would say minecraft isn't really a voxel game since the faces of the blocks are rasterized like quads.
    Now after the "akshually" moment,
    it's really impressive you condensed all the info into a 10min video, nicely done!

    • @SerBallister
      @SerBallister ปีที่แล้ว

      How are voxels supposed to be drawn? You can't just feed a 3d volume texture into a GPU and tell it to draw it as cube like voxels.
      Voxels are a storage method, not a drawing method. You can draw them in several ways, polygons being one of them.
      In the 16bit and DOS era voxel landscapes were drawn using 2d rectangles, similar to billboards. There is no rule for rendering them.

    • @v-14415
      @v-14415 4 วันที่ผ่านมา

      If these Engines don't use Voxel Rendering, doesn't mean they aren't Voxel Engines..
      They still use Voxels in Memory and Storage, they just render them with Polygons.

  • @LenardB.-we1hu
    @LenardB.-we1hu ปีที่แล้ว +1

    May im mistaking but a seed as it exists in minecraft would be a way to prevent a overflow of the dictonary since the chunck is calculatable and has no longer to be stored.

  • @GES1985
    @GES1985 ปีที่แล้ว +1

    Can you make it smooth / photo realistic?

  • @nuggetweeb573
    @nuggetweeb573 ปีที่แล้ว

    why one batch per chunk instead of one batch for all of the mesh? also are you going to add greedy meshing?

  • @untodesu
    @untodesu ปีที่แล้ว

    Welcome to the voxel development hell :D

  • @skioneczek
    @skioneczek 11 หลายเดือนก่อน +1

    do a voxel api it's a funny task and if you di it coretly it going to be faster then triangles because instead have 8 tiangles per cube = 32bits. voxel can have a x,y,z and one bit of size its 16bits per voxel 2 times less!

  • @xenovy7865
    @xenovy7865 9 หลายเดือนก่อน

    this bird sound is going to make me rip my eyeballs out

  • @erentr7167
    @erentr7167 ปีที่แล้ว +2

    you make it seem like its easy as hell but when i try it takes weeks lol

    • @halfbakedproductions7887
      @halfbakedproductions7887 ปีที่แล้ว +1

      Welcome to gamedev. I too write mountains of buggy garbage, only to find a tutorial where someone does it in like 10 lines of code and it works better.
      So annoying. Study and practice is the way forward, much like anything else.

  • @sledgex9
    @sledgex9 8 หลายเดือนก่อน

    7:03 is not valid C++. An enum can't have "std::string" as an underlying type. Only integral types can be used (eg int, char, long etc).

  • @миииц
    @миииц 5 หลายเดือนก่อน

    Have you ever tried Raylib?

  • @bioinvasion_
    @bioinvasion_ ปีที่แล้ว +11

    I love your videos! I hope you make a part 2 :)

  • @GameCookDev
    @GameCookDev ปีที่แล้ว +1

    Why is the background music missing

    • @ZygerGFX
      @ZygerGFX  ปีที่แล้ว +1

      It's not, it may he too quiet though. My bad in that case

  • @LuigiCotocea
    @LuigiCotocea 9 หลายเดือนก่อน

    6:16 Actually use a seed to generate the noise map and when the world generates as you explore it just finds out based on the seed

    • @thecringeslayer4897
      @thecringeslayer4897 2 หลายเดือนก่อน

      isn't that what she's doing already?

    • @LuigiCotocea
      @LuigiCotocea 2 หลายเดือนก่อน

      ​@@thecringeslayer4897 I don't know, i haven't seen the code so yeah!

  • @kalpolproductions8558
    @kalpolproductions8558 ปีที่แล้ว +1

    If i got a dollar for every time i saw a cat meme or heard "Meow". Id be pretty rich 😂.
    Jokes aside ive been wanting to make a render engine or a PS1-2 style graphics engine to make my games but never knew where to start.

  • @nepmods
    @nepmods ปีที่แล้ว +3

    open source your projects. so we can see and try to play around oy maybe improve too

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO ปีที่แล้ว

    I want to do something not-so-simillar to a minecraft clone but I can't get the window. I was using SDL because I want to make it Windows-Linux compatible. I already made all the stuff the guides and the StackOverflow answers that had the same problem and still nothing.

  • @Shibichikun
    @Shibichikun ปีที่แล้ว

    game dev vlogger publish sponsor a game engine:
    proceed to make her own game engine*

  • @Punch_Card
    @Punch_Card ปีที่แล้ว

    underrated youtuber

  • @Dackernator
    @Dackernator ปีที่แล้ว

    Love it , hopefully you do well n this project

  • @george_sepetadelis
    @george_sepetadelis ปีที่แล้ว +2

    Awesome 🎉

    • @ZygerGFX
      @ZygerGFX  ปีที่แล้ว +1

      thank you :))

  • @caiomegaverse5590
    @caiomegaverse5590 7 หลายเดือนก่อน

    How long of C++ study is needed to learn to make this?

  • @ChadLorwick
    @ChadLorwick ปีที่แล้ว

    "Developers" in 2023 essentially Frankenstein things together js.

  • @edw0rd21
    @edw0rd21 3 หลายเดือนก่อน

    is the source code available o-n github? would love to take a look as im tryna make the same thing and am stuck ://

  • @knitnatsnokprogramming
    @knitnatsnokprogramming ปีที่แล้ว +1

    Great video, BUT PLEASE DONT USE THE SAME SOUND EFFECT 1K TIMES IN THE VID!!!
    no offense 👌

  • @deleted_handle
    @deleted_handle ปีที่แล้ว

    Yayyyy i love voxel engines.

  • @ZachI2289
    @ZachI2289 4 หลายเดือนก่อน

    Please part 2!!! 🙏🙏🙏🙏

  • @AugustoCesar-by6eb
    @AugustoCesar-by6eb ปีที่แล้ว

    estou navegando por todo tipo de experiencia e tutorial sobre criar esse tipo de sistema procedural de voxels, recentemente vi um video muito bom, talvez vode poderia adicionar ambient occlusion no shading, da um aspecto bom. ótimo video

  • @MonsterCreations662
    @MonsterCreations662 ปีที่แล้ว

    Awesome as Always!

  • @larsmaas07
    @larsmaas07 ปีที่แล้ว +1

    really inspiring

  • @JackPS9
    @JackPS9 ปีที่แล้ว +5

    If you want to get caves working, you should look into Perlin Worms, not sure if you added them in the stuff not shown or not but figured I'd mention it.

  • @dvshkbm
    @dvshkbm ปีที่แล้ว

    i love yuor videos please dont stop x

  • @HexaflexagonFan
    @HexaflexagonFan ปีที่แล้ว

    I am the 3 people on earth who use scratch and this is very impressive and inspiring!!

    • @FREAKBAlT
      @FREAKBAlT ปีที่แล้ว +1

      What do you mean by… scratch

    • @HexaflexagonFan
      @HexaflexagonFan ปีที่แล้ว

      ​@@FREAKBAlTthe block thingy

  • @DonCrafts1
    @DonCrafts1 ปีที่แล้ว

    Great video!

  • @Photon852
    @Photon852 ปีที่แล้ว

    are u planing on releasing the source code?

  • @gerardniks3636
    @gerardniks3636 ปีที่แล้ว

    I have been working on a voxel engine in the browser for some time, mine isn't this fast tho

  • @RadleyBO0
    @RadleyBO0 ปีที่แล้ว

    This was a good video, but I’m afraid I’m gonna need part 2 ASAP. Lol

  • @HalloGaming
    @HalloGaming ปีที่แล้ว

    You should make a smooth voxel engine

  • @alignedgames
    @alignedgames ปีที่แล้ว

    Do people play many Voxel based games?

    • @ZygerGFX
      @ZygerGFX  ปีที่แล้ว +1

      the only ones I've really played is ofcourse Minecraft and the Teardown

    • @alignedgames
      @alignedgames ปีที่แล้ว

      @@ZygerGFX So the dev is just for fun?

  • @Cymock1
    @Cymock1 ปีที่แล้ว

    What's with the cat sound?

  • @christophermc2
    @christophermc2 หลายเดือนก่อน

    What’s your OF?

    • @duckymomo360
      @duckymomo360 22 วันที่ผ่านมา

      You know the prn addiction bad when programming videos set it off

  • @sepanodarbandi
    @sepanodarbandi ปีที่แล้ว +2

    Which one did you enjoyed the most to work with ? OpenGL or Direct3D ?

    • @FREAKBAlT
      @FREAKBAlT ปีที่แล้ว

      I couldn’t even figure out how to initialise directx. I’m all for GL

  • @llap
    @llap ปีที่แล้ว +1

    yoyoyo, whats the deal?

  • @kennethchao1290
    @kennethchao1290 ปีที่แล้ว

    great work!

  • @schweeeeeeeeeeeeeeee
    @schweeeeeeeeeeeeeeee 11 หลายเดือนก่อน

    Vulkan next?

  • @mariovelez578
    @mariovelez578 ปีที่แล้ว +2

    OpenGL is not an API, it's a library
    also 6:03 you got it backwards

    • @ZygerGFX
      @ZygerGFX  ปีที่แล้ว +2

      But it is an API. It is also a graphics library. And yes I now realised that it's backwards 😅

  • @debugdiver
    @debugdiver ปีที่แล้ว

    Never heard of you. Watched this video. I got a thing for voxels n shit. I like what I'm hearing. Watch some more. Dank memes, blender memes. Exactly what I'm looking for. 👍

  • @Axorax
    @Axorax ปีที่แล้ว

    looks cool

  • @mezohx
    @mezohx ปีที่แล้ว

    How about making it in the Lobtser language? 🤔

  • @nickdevprod3667
    @nickdevprod3667 ปีที่แล้ว +2

    Remove annoying transition sound pls

  • @d7584
    @d7584 8 หลายเดือนก่อน

    why is your project in the unity projects folder are you hiding smth from us

    • @ZygerGFX
      @ZygerGFX  8 หลายเดือนก่อน

      bad file management that's all. I made a project there once by mistake and linked it with git and ever since i haven't bothered moving it :))

    • @d7584
      @d7584 8 หลายเดือนก่อน

      @@ZygerGFX same bruh😭🙏

  • @David92031
    @David92031 ปีที่แล้ว

    I feel like you really need to be a genius to do all of this that easily

  • @realwizardgod
    @realwizardgod ปีที่แล้ว

    that sound effect is driving me mad

  • @boomcrafter.
    @boomcrafter. ปีที่แล้ว +5

    Minecraft isn’t actually a voxel game it’s still uses the other technique of rendering everything out of triangles and so simulates voxels because it’s better Performents wise

    • @ragdude7323
      @ragdude7323 ปีที่แล้ว +5

      That’s still voxel

    • @boomcrafter.
      @boomcrafter. ปีที่แล้ว

      no its simulating voxels voxels are a completly difrent rendering method@@ragdude7323

    • @SerBallister
      @SerBallister ปีที่แล้ว +2

      Voxels = storage method (3d pixels)
      Polygons = drawing method
      They are not the same things, both can be used.

    • @Stroopwafe1
      @Stroopwafe1 ปีที่แล้ว +2

      Everything will be rendered with triangles in the end, as that's just how the GPU works...

    • @boomcrafter.
      @boomcrafter. ปีที่แล้ว

      i know thats what i was talking about@@Stroopwafe1

  • @dahim1172
    @dahim1172 ปีที่แล้ว

    i want a part 2!!!!!

  • @koki10190
    @koki10190 ปีที่แล้ว

    make a graphics card driver.

  • @Zicrus
    @Zicrus ปีที่แล้ว

    Very cool video, but wow that cat noise (or whatever it is) got repetitive and was kinda annoying

  • @Vilebreken
    @Vilebreken ปีที่แล้ว

    wow good video

  • @pedrogabrielnogueira1068
    @pedrogabrielnogueira1068 ปีที่แล้ว

    bruh. Your github please :v
    Edit: Nice video btw

  • @ZooHair
    @ZooHair ปีที่แล้ว

    Voxelitious

  • @mostafashaker8279
    @mostafashaker8279 ปีที่แล้ว

    I am jealous.

  • @ThatOneShad
    @ThatOneShad 9 หลายเดือนก่อน

    when realysing this game engine for $30/m?

  • @gr-source
    @gr-source ปีที่แล้ว

    Amos seus videos ❤🇧🇷

  • @codyhubert6178
    @codyhubert6178 11 หลายเดือนก่อน

    I think your editing is great, but I really an not stand the sound effects. I don't mean to be rude, but the cat sound effect every ~30 seconds, and the stone grinding constantly are overused.
    Besides that it's a great video

  • @jasonwilliams8730
    @jasonwilliams8730 ปีที่แล้ว

    👍

  • @hyprobablyausto
    @hyprobablyausto ปีที่แล้ว

    LIAARRRRR...U used directX in ur last video

    • @ZygerGFX
      @ZygerGFX  ปีที่แล้ว

      Wrong. I used opengl: th-cam.com/video/XfKFZ46mDXI/w-d-xo.html
      That's my last video 😅

  • @ham4063
    @ham4063 8 หลายเดือนก่อน

    Out of interest, why do you use glad as a pose to glew?

    • @alonepoptart24_6
      @alonepoptart24_6 18 วันที่ผ่านมา

      im pretty sure they used learnopengl, which uses glad, but they should be pretty much the same

  • @BruhMoment-yg6jv
    @BruhMoment-yg6jv ปีที่แล้ว

    Let's hope she knows about std::async

  • @shidoengie9503
    @shidoengie9503 ปีที่แล้ว

    Try rist please

  • @bryanb4790
    @bryanb4790 21 วันที่ผ่านมา

    muy random la musica en español

  • @DRAGNIL68
    @DRAGNIL68 ปีที่แล้ว

    WRONG a voxel engine is suffering cubed