love the game, one of my favorites. As one of the other comments stated renewal is still causing bleed debuffs. My current build is a dual wield axe build focused on bleed. By default I have a 60% chance to bleed and 100% chance to double bleed. Renewal on myself or my summons often puts a double stack of bleed, which while hilarious and a good way to lvl my medicine may not be intended. Love the game and appreciate you taking the time to read all the comments, you're an awesome dev.
Bro, what?! I thought this game was under a team with a huge following, it is so good even now! I am looking forward to the 1.0 more than any game probably, you've done great Jake! Keep it up!
this was the best game i played this year i cant wait for the full release keep up the amazing work you are doing !!! you have a lot of amazing ideas the game is super fun dont deviate from your original ideas and ignore criticism people will always think they know better that everybody else. simply ignore them you have an amazing talent trust yourself and your judgement and the game will be a lot of fun to play there was another game that i was hyped for this year called "TFM: The First Men " the game had amazing original ideas and it was super fun in beta but the developers stared to pay to much attention to criticism and in the end they ruined their game scrapped all their original ideas to catter to the criticism from people who never had an original idea and they simply ruined it
Wise advice and good to be reminded of. I hear you. To add to your point, I think there's a balance between two extremes. As you rightly point out, the magic and uniqueness of a project tends to disappear if you try to please everyone. But other peoples ideas and feedback have helped the project immensely so I wouldn't want to ignore it. Perhaps the trick then is not to be rigid to some specific mechanic or design idea, but rigid to the underlying vision which unifies the whole, since a vision is something others can get on board with, even if the specific ideas to implement it differ (which I suppose is what you were already implying). The war of art is a fine line. I will do my best.
Amazing game... Been waiting for an update to get back into it. I know that there is a magic school with summoning on the description but are you planing to add a necromancy school? Or are that school yet to be implmented something like necromancy ?
I'd love to see something below a hardcore mode where when you "die" you revive but with your gold gone, equipment mangled, maybe some other penalties and maybe you wake up in the nearest village. I don't like going back to the previous auto save and continuing like nothing happened and hardcore is a bit rough in this game. Love the game, one of my top 3 in 2024
Love this game!! Keep up the excellent work! I come back and play every content patch.
love the game, one of my favorites. As one of the other comments stated renewal is still causing bleed debuffs. My current build is a dual wield axe build focused on bleed. By default I have a 60% chance to bleed and 100% chance to double bleed. Renewal on myself or my summons often puts a double stack of bleed, which while hilarious and a good way to lvl my medicine may not be intended. Love the game and appreciate you taking the time to read all the comments, you're an awesome dev.
thanks for the video! i love this game so much and i can't wait to see it's progress continue, you've done an amazing job with it!
I appreciate all the hard work! The game is already pretty awesome, but has the potential to grow into something really special.
Bro, what?! I thought this game was under a team with a huge following, it is so good even now! I am looking forward to the 1.0 more than any game probably, you've done great Jake! Keep it up!
Always excited for spears.
I've been really impressed with the game and am excited for the upcoming improvements.
Stoked for the final(?) version
Looking great, can't wait to jump back in after a couple more updates
this was the best game i played this year
i cant wait for the full release
keep up the amazing work you are doing !!! you have a lot of amazing ideas
the game is super fun dont deviate from your original ideas and ignore criticism
people will always think they know better that everybody else. simply ignore them
you have an amazing talent trust yourself and your judgement and the game will be a lot of fun to play
there was another game that i was hyped for this year called "TFM: The First Men " the game had amazing original ideas and it was super fun in beta but the developers stared to pay to much attention to criticism and in the end they ruined their game scrapped all their original ideas to catter to the criticism from people who never had an original idea and they simply ruined it
Wise advice and good to be reminded of. I hear you.
To add to your point, I think there's a balance between two extremes. As you rightly point out, the magic and uniqueness of a project tends to disappear if you try to please everyone. But other peoples ideas and feedback have helped the project immensely so I wouldn't want to ignore it.
Perhaps the trick then is not to be rigid to some specific mechanic or design idea, but rigid to the underlying vision which unifies the whole, since a vision is something others can get on board with, even if the specific ideas to implement it differ (which I suppose is what you were already implying).
The war of art is a fine line. I will do my best.
very cool thanks for the update!
Swell!
Renw is causing debuffs instead of healing them mostly bleed.
Is this still happening in the latest version? Should be fixed now.
@@TheDoorsOfTrithius was happening friday dec 27.
@@jospehjack Understood! I will investigate and fix.
@@NeFjuS kk if it helps debug happens more often if u have things like Cripple.
Amazing game... Been waiting for an update to get back into it. I know that there is a magic school with summoning on the description but are you planing to add a necromancy school? Or are that school yet to be implmented something like necromancy ?
nice
Can you add some steam achievements?
I'd love to see something below a hardcore mode where when you "die" you revive but with your gold gone, equipment mangled, maybe some other penalties and maybe you wake up in the nearest village. I don't like going back to the previous auto save and continuing like nothing happened and hardcore is a bit rough in this game. Love the game, one of my top 3 in 2024
Thanks for the hard work on the game, it's fantastic, but damn it's horrible to hear that magic is the last in development.