Quick Note: One thing I forgot, once you've imported your surface imperfection texture into your shader editor, click onto the texture and change the color space from "sRGB" to "NON COLOR" this will enable you to get much better results!
I give you 11 out of 10 for this tutorial - great stuff and how Blender texturing tutorials should be done. Watching the Blender 'gurus' do such a tutorial is a painful exercise, but watching yours is a pleasure to watch and learn from.
This is an incredible tutorial, very underrated. It's 10+ minutes, but I feel like it's cut perfectly. There's a lot of information given within that 12 minutes, but it feels neither rushed to the point nor too slow. Your narration is also great, I like that you call the audience "my friends". It feels genuine. Keep it up! I hope your channel grows.
Hi Branden, Clear concise, good pace and accurate. I didn't know this was what I needed to see until I saw this. You will need to make more videos and see how quickly you're gonna rise to the top with the rest of them. You could have saved me money on Fluent materializer if seeing this was a week ago. Welcome to the youtube world you've found a fan in me. I look forward to MORE. I will send a link to stuff I'm working on when finished.
Love this type of tutorials just pure useful information and nothing else, also looking 4 more blender with UE5 workflow tutorials, to be able to create big environments with lots of stuff, because blender is chokes very fast when adding a lot of grass, trees, rocks etc unreal engine with its nanite and lumen helps with creating beautiful environments with a little effort, hope you will upload some of this stuff in the future
Let's say I've settle on a combination I like. Could I turn that combination of nodes into an asset I could put into my local project library? Reason I ask is, I want to apply the same basic color degradation to a lot of exact objects (concrete bollards, for example), but I'd rather just be able to drop in a collection of nodes to quickly apply to each object, and then, you know...play with a couple of value to get a different patterns, and be off to the races, as it were.
What do we do if we want to add more than one imperfection, like if I had my grunge and then under that I wanted scratches and maybe above that I wanted to add a fingerprint? We can't plug it all into roughness right?
Quick Note: One thing I forgot, once you've imported your surface imperfection texture into your shader editor, click onto the texture and change the color space from "sRGB" to "NON COLOR" this will enable you to get much better results!
I give you 11 out of 10 for this tutorial - great stuff and how Blender texturing tutorials should be done. Watching the Blender 'gurus' do such a tutorial is a painful exercise, but watching yours is a pleasure to watch and learn from.
"My friends" counter: 17
Really good tutorial. Lots of useful and straightforward information. Keep up the happy mood!
Wonderful comment my friends.
This is an incredible tutorial, very underrated. It's 10+ minutes, but I feel like it's cut perfectly. There's a lot of information given within that 12 minutes, but it feels neither rushed to the point nor too slow. Your narration is also great, I like that you call the audience "my friends". It feels genuine. Keep it up! I hope your channel grows.
I cannot stress how simply you broke this down. Thank you!!
Thank you for a useful tutorial, my friend! Keep the positive vibe going!
Very elegant explanation, thank you.
Your voice is sooo cool and the tutorial is Perfekt
Surfaceimperfections are so important for realistic rendering
The best tutorial, thanks dude!!! New sub, and like
Great Tutorial.
Thank you brother! We 100% must do our collaboration soon!
@@BrandenArc yeah man. I am still looking for a way to park some English Tutorials XD
If you want I can send you some :)
Great video! Thanks
very very helpful, thanks mate
I honestly thought it will be more difficult but you explained it very well.
Thank you for this! Great video, so much things I learned!
lots of useful things packed in this vid, thank you!
I love your smile. That is a must.
Very useful tutorial, thanks
Thank you very much, straight forward on point.
Great vid - appreciate your energy and explanation :)
THANK YOUUU!!
this is a awesome tutorial. thankyou
Great video, very well explained and easy to understand.
Thank You For this Exelent Tutorial !!
Very well explained. Thank you!
Hi Branden, Clear concise, good pace and accurate. I didn't know this was what I needed to see until I saw this. You will need to make more videos and see how quickly you're gonna rise
to the top with the rest of them. You could have saved me money on Fluent materializer if seeing this was a week ago. Welcome to the youtube world you've found a fan in me. I look forward to MORE. I will send a link to stuff I'm working on when finished.
Love this type of tutorials just pure useful information and nothing else, also looking 4 more blender with UE5 workflow tutorials, to be able to create big environments with lots of stuff, because blender is chokes very fast when adding a lot of grass, trees, rocks etc unreal engine with its nanite and lumen helps with creating beautiful environments with a little effort, hope you will upload some of this stuff in the future
This is dope. Thank you so much for sharing!!! ✌️
Keep em coming Branden!!! Thanks. I wish you all the success in the world! You're a great instructor.
thanks
MORE TEXTURING tutorials IN BLENDER , Please !!!!
Specially procedurals
eu vim depois de 2 anos dizer que este cara e umas das melhores pessoas do mundo
This was exactly what I was looking for. Very well explained too mate. Appreciate it!
Well edited, cool and sympathetic didactics! :)
This is amazing!
Thank you
This is awesome. Is it possible to export these shaders as PBR textures?
Hi really useful tutorial, have you created fingerprints onto e.g.icing on a doughnut/cake? currently struggling :-(
Let's say I've settle on a combination I like. Could I turn that combination of nodes into an asset I could put into my local project library? Reason I ask is, I want to apply the same basic color degradation to a lot of exact objects (concrete bollards, for example), but I'd rather just be able to drop in a collection of nodes to quickly apply to each object, and then, you know...play with a couple of value to get a different patterns, and be off to the races, as it were.
Mr. Branden, How if we want that scratch has gradient directional? I dont want full scratch on my object
Is this all done on Eevee or Cycles? It looks really good so I assumed cycles at first but I'm not seeing any sampling happening.
What do we do if we want to add more than one imperfection, like if I had my grunge and then under that I wanted scratches and maybe above that I wanted to add a fingerprint? We can't plug it all into roughness right?
your model has UVs?
i'd suggest you use texture haven. :p
SUS
great video, thanks!