This is a tutorial. Videos with no text/voice/explanation or even those that just tell you what to do with no explanation are not tutorials. My favorite channel for Blender tutorials, keep up the good work.
I'm surprised how easy it is to use this in other ways when making new materials. Ended up making a very nice painted metal and ice texture on accident just experimenting. The versatility of this tutorial and how you can use the nodes and noise filters is really unlimited from an objective perspective. Very fun tutorial and makes for very detailed material bases of any kind if you mess around with the settings. Thanks Ryan you just shared a trove of knowledge.
this is great. also, just a tip for anyone who is using a new version of Blender and struggling to find the Mix RGB node: it's now just called "Mix". (just make sure you change the "Float" in the drop-down box to "Color".)
I just want to say as someone learning Blender I REALLY appreciate the format of your videos. I don't know how many hours I have wasted watching tutorial videos that: A) Have no voiceover. Really? B) The creator ambles on for minutes about stuff that is not relevant C) The creator made the video ad hoc, gives wrong information, is confused etc. Thank you so much.
2:14 You can actually use an invert node to swap the metallic and paint textures. I assume you probably didn't think about that when making this tutorial, but its a very easy quick tip that I want to point out! Just plug an invert node before the two color ramp nodes (color and metallic ones) and set the factor to 1! :)
In the vector bump node, everyone seems to use the "Strength" value to control the effect, but from my experimentation using the "Distance" gives better results. Treat the distance value as the maximum height of the bump in meters.
Right when you think you know how to do something in Blender, and then I see THIS! Amazing! Thanks for sharing your knowledge with us all! This is so incredibly cool!
I'm about to start working on my indie game, and I needed a lot of help with texturing. I think this has to be the best tutorial I've watched for Blender! The other software I'm considering is Quixel Mixer, though I'm not sure if I'll ever finish the game (still working on some story elements). But this video has definitely helped me a ton!
Very nice! Waaay more control and "analoguish" feeling over procedual maps! Love it! Thx for the setup! I NEVER EVER would be able to find it out on my own! 😅
Tysm for this tutorial my game has a lot of robots in it and they looked so bland and boring but now they look like actual robots. This is a life changer
thank you Ryan, all your tutorials are so good and so well explained that as a beginner/intermediate blender user im able to take what i learn from this and make other things. I used this as a basis to texture paint and mix image textures and graffiti and shading on my textures. As i'm making ps2 graphics so i don't use much metallic and am mostly mixing image textures and painting on flat surfaces. Cheers
WOW! This a great video Ryan! Thanks for all of the awesome information. This technique looks like it would be great for creating wear on numbers or lettering as well and something like adding wear on painted lines, or markings, on concrete/asphalt as well. Awesome video my friend! 😃 I hope you have a great weekend! 😃
Great tutorial, very well explained and really fun to play around with all these nodes. One question though, how do I add another normal map to this setup? I mean a completely external normal texture as an image? I'd like to mix this normal/ bumps that the painting does with the edges with another normal map. I guess it's a mix node but can't figure out the right setup.
this kind of method can be used to add some rust on an object too? Maybe by setting off the " invert" of the first "bump" and other settings... I hope so, It would be fantastic!!
THANKS SO MUCH! I have one concern about having this combined with painted rust. Like this Texture combined with rust. Cause I trying to paint a tank with Metallic and Edge Wear AND Rust Patches. Please Please help!
I'm just wondering if the HDRI I choose will affect the final look when baking (does it get baked in)? Or is it only affecting the look within blender while working?
Used this technique for a new livestream asset. I love the way it looks, but ran into a hitch. I can't figure out a way to add additional texture painting on top of this workflow. (ie: wanted to add a dirt/smudge look to the material, but it won't show up properly on the asset). I went so far as to try baking the textures so I could try painting on them, but I couldn't get the surface color to turn out right. Do you have any ideas on how to add additional, surface texture painting/details on top of this?
Hi. If you were using geometry nodes to instance some things, using the object info random in the procedural materials to make things different on each instance, how would i texture paint differently on each instance without applying the nodes? And then how would i export the instanced objects to a game engine while keeping them as instances to lower performance issues. Could you maybe do a tutorial?
Ryan! thanks so much for this amazing video! i was looking exactly for this kind of material how to do it inside Blender and ur vids came perfectly at time! thanks for your time and dedication!!
*Help support the channel:*
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Cool
@@KionLionGuardOfficial thanks!
@@RyanKingArt Did you like the video?
@@RyanKingArt you are just a few sub away from 100k!
@@KionLionGuardOfficial Thanks! My estimate is that it will be around 4 or 5 weeks until I reach 100K.
This is a tutorial. Videos with no text/voice/explanation or even those that just tell you what to do with no explanation are not tutorials. My favorite channel for Blender tutorials, keep up the good work.
thanks! 👍
Deleting default cube and adding cube? clasy
Exactly 😂
This is the way!!
@@Uliszs3d This is the way!!
@@RyanKingArt This is the way!
@@NightVisionOfficial Yes!
Dude, you are a master of materials in Blender. You made really useful tutorials.
Glad you like my tutorials! Thanks for watching.
I'm surprised how easy it is to use this in other ways when making new materials. Ended up making a very nice painted metal and ice texture on accident just experimenting. The versatility of this tutorial and how you can use the nodes and noise filters is really unlimited from an objective perspective. Very fun tutorial and makes for very detailed material bases of any kind if you mess around with the settings. Thanks Ryan you just shared a trove of knowledge.
thanks for watching 👍
this is great. also, just a tip for anyone who is using a new version of Blender and struggling to find the Mix RGB node: it's now just called "Mix". (just make sure you change the "Float" in the drop-down box to "Color".)
Yes, they updated it to the Mix Node. thanks! 👍
@@RyanKingArtyou're most welcome. thanks for the excellent tutorial :)
10 seconds in and I'm blown away by how great it looks!
Glad you like it!!
Been looking for the best way to do wear and damage on metal the last couple weeks and this pops up. Perfect timing thanks!
Hope you enjoy it!!
Just getting into texturing and love how impactful and effective this setup is.
glad you like it!
I just want to say as someone learning Blender I REALLY appreciate the format of your videos. I don't know how many hours I have wasted watching tutorial videos that: A) Have no voiceover. Really? B) The creator ambles on for minutes about stuff that is not relevant C) The creator made the video ad hoc, gives wrong information, is confused etc. Thank you so much.
Thanks for watching!
Thanks for making high quality tutorials.
Glad you like them!
You are a legend. Thanks for sharing!
You're welcome!
2:14 You can actually use an invert node to swap the metallic and paint textures. I assume you probably didn't think about that when making this tutorial, but its a very easy quick tip that I want to point out! Just plug an invert node before the two color ramp nodes (color and metallic ones) and set the factor to 1! :)
Fantastic tutorial! Thanks very much!
You're welcome!
I like the videos. Now I have a reason why I downloaded blender.
thanks!
These paint textures are the best thing ever
thanks!
Sick! ❤
thanks!
I was waiting for the tutorial 😭 finally you made this 🤩. Thank you 😌
Thank you for watching!!
In the vector bump node, everyone seems to use the "Strength" value to control the effect, but from my experimentation using the "Distance" gives better results. Treat the distance value as the maximum height of the bump in meters.
VERY NICE TUTORIAL. ITS STUNNING.
Glad you like it!
Works like a charm ! Thank you boss !
Glad it worked!!
Im working on some Transformers 3D models for an animated movie and this will change the way I texture the characters big time!
Thank you so much.
perfect thing I was looking for
thanks for watching!
Right when you think you know how to do something in Blender, and then I see THIS! Amazing! Thanks for sharing your knowledge with us all! This is so incredibly cool!
Glad you like it! Thanks for watching.
I'm about to start working on my indie game, and I needed a lot of help with texturing. I think this has to be the best tutorial I've watched for Blender! The other software I'm considering is Quixel Mixer, though I'm not sure if I'll ever finish the game (still working on some story elements). But this video has definitely helped me a ton!
glad it helps!
Thank you cos without any of these tuts i wouldnt know where to start cos blender is very hard
glad it helped!
Superb!!
thanks!
Thank You❤
You're welcome! 👍
Bro you are the goat. Amazing tutorial and honestly explained everything so well anyone can follow along
glad you like it!
you are amazing. simple and very clear.
Thank you! Glad you like it!
@@RyanKingArt yes! your tutorials really helps specially like me is new to this.
Very nice! Waaay more control and "analoguish" feeling over procedual maps! Love it! Thx for the setup!
I NEVER EVER would be able to find it out on my own! 😅
Glad you liked it!
very interesting ... 🤔🧐 Thank you Ryan!
you're welcome!
Tysm for this tutorial my game has a lot of robots in it and they looked so bland and boring but now they look like actual robots. This is a life changer
glad it helped! thanks for watching 👍
I had to join your patreon!!
Thank you for such perfected videos and skills!!
Thank you so much for your support!!
Great! Your shader tutorial is amazing!
Thank you! my TH-cam teacher!
glad you like it!
thank you Ryan, all your tutorials are so good and so well explained that as a beginner/intermediate blender user im able to take what i learn from this and make other things. I used this as a basis to texture paint and mix image textures and graffiti and shading on my textures. As i'm making ps2 graphics so i don't use much metallic and am mostly mixing image textures and painting on flat surfaces. Cheers
I can't believe that i'm watching it for free.
hope you find the video useful!
You're one of the best channels on TH-cam for blender content. You deserve much more views 💕
Thank you so much 😀
I love your channel. You explain everything so well without rushing through the video. Thank you for everything you share!
glad you like my videos. thanks for watching!
when you explain everything looks easier :)
hope it helps
AMAZING TUTORIAL !
Can you make a tutorial on baking this texture specifically?
Thanks! Great work
Glad you liked it!
This is so cool. Thanks!
Glad you like it!
amazing 🤩🤩
Thanks!!
fantastic!
Thank you! 👍
Thank you so much this was amazing video. 👍👍
glad you like it!
Amazing tutorial. This is how you get a new sub. Subscribed!
Thanks for the sub!
This is so cool Ryan. Awesome as always
Thanks so much!
BRO I FREAKIN LOVE YOU AAAAAAAAAAAAAAAAAAA thanks for this !
you're welcome!
This guys is fantastic. like wow. Lol a blessing truly
Glad you like it! thanks for watching!
Absolutely brilliant tutorial, just what I was looking for. Really well explained too. Thank you so much
Glad it was helpful!
...another great tutorial.
Glad you like it!
I subscribed and liked. Thank you bro🤝
thanks for the sub!!
Your tutorials are the best, dude. thanks a lot 🤝
Glad you like them!!
the best hack i ever used
glad you like it!
Absolutely epic material creation, and an equally epic delivery! Thanks so much for sharing! 👊
Glad you like it!
Thank you. This is an amazing tutorial.
glad you like it!
i swear you can make any basic shape become a real life object with blender
thank you 😀
WOW! This a great video Ryan! Thanks for all of the awesome information.
This technique looks like it would be great for creating wear on numbers or lettering as well and something like adding wear on painted lines, or markings, on concrete/asphalt as well.
Awesome video my friend! 😃
I hope you have a great weekend! 😃
Thanks MRU Studios!
FANTASTIC. Thank you.
you're welcome! 🙂
Nice Tutorial!
Thanks!
What an excellent tutorial. You pump out such good and fun content I'm glad I am a subscriber
glad you like it!
Great tutorial, very well explained and really fun to play around with all these nodes. One question though, how do I add another normal map to this setup? I mean a completely external normal texture as an image? I'd like to mix this normal/ bumps that the painting does with the edges with another normal map. I guess it's a mix node but can't figure out the right setup.
super cool,thanks
glad you like it!
this is so informative
thanks!
This is exactly what I needed
glad it helped!
thank you so much man, ill be using this in near future
thanks for watching!
Dis some supreme stuff! I luv it
Cool! 👍
This is awsome, thanks for this tutorial
glad you like it. thanks for watching!
amazing job! really useful
thanks for watching 👍
thank you so much
this is very useful
Glad its useful! Thanks for watching!
Thanks. Really well explained and some great results!
glad you like it!
that's awesome I'll try it out for sure
Cool!!
Amazing video
Glad you like it!
this kind of method can be used to add some rust on an object too? Maybe by setting off the " invert" of the first "bump" and other settings... I hope so, It would be fantastic!!
yeah that could be setup 👍
THANKS SO MUCH! I have one concern about having this combined with painted rust. Like this Texture combined with rust. Cause I trying to paint a tank with Metallic and Edge Wear AND Rust Patches. Please Please help!
Super!
Thank you very much!
It's funny how small he is in the corner 😂
Great video
lol 😂 Thanks for watching.
Magician.
lol thanks : )
can i download it? mine looks so bad ):
A
M
A
Z
I
N
G
!
thanks!
I'm just wondering if the HDRI I choose will affect the final look when baking (does it get baked in)? Or is it only affecting the look within blender while working?
Your tutorials are really easy. I love it. Please make more for us.❤❤
Glad you like them!
thank you, for this video!
Glad it was helpful!
@@RyanKingArt i want to know. How can i make PBR texture looks like deeper in a flat plane. Do you have some vídeos in this stiles?
Really love your video always came in handy good explaining and your tutorial help lot in my journey lot thx ryan God bless you ☺
Thanks for watching!
Used this technique for a new livestream asset. I love the way it looks, but ran into a hitch. I can't figure out a way to add additional texture painting on top of this workflow. (ie: wanted to add a dirt/smudge look to the material, but it won't show up properly on the asset). I went so far as to try baking the textures so I could try painting on them, but I couldn't get the surface color to turn out right. Do you have any ideas on how to add additional, surface texture painting/details on top of this?
Simply amazing tutorials, thanks!
glad you like it!
Amazing stuff. Thanks a lot.
Glad you liked it!
This can be substitute Substance Painter and Substance Designer, nice!
Yep, thanks!
i love your channel ❤
thanks!
Thanks :)
you're welcome!! 😀
Thnks for the tutorial! On cycles the texture changes and doesnt look like realistic :/ Can I fix this?
Hi. If you were using geometry nodes to instance some things, using the object info random in the procedural materials to make things different on each instance, how would i texture paint differently on each instance without applying the nodes? And then how would i export the instanced objects to a game engine while keeping them as instances to lower performance issues.
Could you maybe do a tutorial?
Ryan! thanks so much for this amazing video! i was looking exactly for this kind of material how to do it inside Blender and ur vids came perfectly at time! thanks for your time and dedication!!
Glad it was helpful! thanks for watching.
Sorry to comment on a year old video, but can you do displacement, glossiness, bump and diffuse maps with Blender?
How to create glowing lighting object?
Make this tutorial for me, please please
Awesome tutorial sir! Hopefully Blender Institute can create texture tools that can rival Substance Painter.
yeah I hope so!
Thank you sir.
Welcome!
Thank u for tutorial
You are welcome!