The Simple 4-Step Process for Perfect UVs

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  • เผยแพร่เมื่อ 9 ก.พ. 2022
  • In this video, I'd like to discuss my 4-step seam formula which will get you perfect unwraps, 100% of the time.
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    **Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.

ความคิดเห็น • 230

  • @SpencerMagnusson
    @SpencerMagnusson 2 ปีที่แล้ว +275

    For those who prefer the steps in writing like me:
    - in Edit Mode, Select -> Select Sharp Edges, the default 30 degrees is fine
    - you can remove one side of seam on chamfers
    - merge islands where the faces are a continuous loop or strip (remove all but one seam for loops)
    - check for any edges in the selection that seem disconnected/out of place/don't need it

    • @synthbendati
      @synthbendati ปีที่แล้ว +3

      Yes great brief written version

    • @BreakerLove
      @BreakerLove 11 หลายเดือนก่อน +1

      OMG THANK YOU!! Im so sick of people over explaining things.

  • @rocifier
    @rocifier ปีที่แล้ว +104

    As someone who did UV unwrapping 20 years ago, this seam workflow is incredible. I imagine for a lot of people they just struggle with this for a long time until it becomes intuitive, but you are such a good teacher breaking down the technique into simple to follow steps. Thank you!

    • @Norman_Peterson
      @Norman_Peterson ปีที่แล้ว +3

      i have problem far 12 years with down UV.

    • @Norman_Peterson
      @Norman_Peterson ปีที่แล้ว +4

      20 years ago these tools did not exist: D was all manual. ;)

    • @thetalkinganvil8366
      @thetalkinganvil8366 ปีที่แล้ว +6

      I was there, I remember. *vietman flashbacks* Oh gawd! Back then UV unwrap was one of the hardest things to wrap your head around as a newbie and the tools where none existent. I love seeing all the newer additions and methods that lets the person create.

    • @arayaentertainment2024
      @arayaentertainment2024 ปีที่แล้ว +2

      @@Norman_Peterson maya ejem, maya

    • @Albania_Football
      @Albania_Football 10 หลายเดือนก่อน

      @@Norman_Peterson man i just started modeling a year ago

  • @nicholashunter8545
    @nicholashunter8545 ปีที่แล้ว +74

    Comment regarding contiguous sets of faces for production art:
    For game development, texture memory footprint is an important value to keep within budget. The fewer smoothing groups and seams you have, the larger your normal map size will be due to baking gradients to translate between the high and low mesh normal data. Your textures get compressed, downscaled, and mipped, which means they have less data in them to translate baked detail into the low poly's mesh normals.
    For example:
    Create a cube, bevel all of its edges enough so that it servers as a high poly mesh. Create a second cube, set it to a single smoothing group (all soft edges) UV it with a single shell or multiple - it does not matter. Bake a normal map.
    Repeat the process but set each side to its own smoothing group, cut the seams and give padding to each shell as appropriate for managing smoothing groups. Bake a normal map.
    Check the file size for each normal map. The one with gradients (single smoothing group) is much larger.
    The game res mesh needs those gradients to preserve the visual quality of the high poly, but those normal maps are going to be pushed through various compression methods and still contribute to more budget than they need to. Minimizing gradients through keeping smoothing groups at ~30* angles will keep your asset looking good after compression because it needs less normal map information to translate between high poly baked normals and its own low poly normals.
    Also, take a shape similar to the one in the video with a long strip of contiguous faces and cut a single edge to make a long shell. Bake that result and get into a texturing tool like Substance Painter. Set the metallic to 100% and the roughness to 0%. Observe the faces where plane shifts occur and you will see triangulation distortion in the bake. This is because that single smoothing group is having to calculate plane shifts across the mesh with more than 360* worth of angles and bake the needed gradients into a texture. Increasing that texture resolution will help make them less noticeable, but we don't always have the ability to use 4k+. Setting smoothing groups to acute and right angles and massaging the rest with ~30* (the sneaky ones) will help reduce those artifacts and give you a cost effective bake that looks good after compression.
    Also, your largest UV shell will dictate texel density. If you're seeing a lot of unused space, you may want to find some more edges to cut along plane shifts, scale a shell down in a single axis if that surface allows (swords, barrels), or add other objects to that texture set.
    Sorry for the wall of text, but these are things senior artists and hiring teams look for when recruiting, so I figured I'd share.

    • @Arnov618
      @Arnov618 ปีที่แล้ว +10

      I had the exact same thought... video is quite misleading. This technique is only good when you do lowpoly models that dont require normal map bake

    • @oooooollllllll
      @oooooollllllll ปีที่แล้ว +4

      explain like im a blender user

    • @munishwarank4263
      @munishwarank4263 ปีที่แล้ว +3

      Please Explain for Blender users

    • @acesonfire
      @acesonfire ปีที่แล้ว +4

      @@munishwarank4263 Smoothing groups is a 3ds Max term, its been a while since I used it, so someone correct me if I am wrong, but basically: *Smoothing Groups* are the equivalent of Autosmooth/mark sharp, in blender.
      Everything else is just general modeling/texturing terms.

    • @TavoCosmic
      @TavoCosmic ปีที่แล้ว +1

      when you say "The one with gradients (single smoothing group) is much larger" you are referring to a 3d model with 1 segment of bevel?

  • @mickyelmb
    @mickyelmb 2 ปีที่แล้ว +44

    That cleared up so much. I usually just follow along with instructors where they're telling me to mark seams now I know why the seam placement is so important. Thank You.

  • @BasicallyAnArtist
    @BasicallyAnArtist 2 ปีที่แล้ว +17

    I’ve never used those techniques before. Just by watching your video, my perspective of UV editing has completely changed! Thanks. 😎

  • @games7151
    @games7151 5 หลายเดือนก่อน +2

    UV unwrapping has always been the hardest and most dull part of 3D modelling for me, especially with complicated shapes like fancy sword pommels. That's because I was terrible at seam placement. This video has renewed my confidence to go back and fix those embarrassing messes I call UVs. Thanks for the tutorial.

  • @dougieladd
    @dougieladd 2 ปีที่แล้ว +7

    This is the single most useful tut I've seen this month... and you're absolutely right Josh... essential techniques here. Thanks.

  • @sahilsen
    @sahilsen ปีที่แล้ว +3

    This was so simple and clear to understand - what and why, with practical examples. Thank you.

  • @elizabethhamilton1166
    @elizabethhamilton1166 2 ปีที่แล้ว +7

    I like that you provided a way to automate things and after that, how to apply proper unwrapping techniques to it. Thank you, Josh.

  • @carolinaqueiroz4327
    @carolinaqueiroz4327 ปีที่แล้ว +3

    Thank you for the best tutorial on the entire internet. This made me understand something I was thinking to be too complicated, but now makes perfect sense. Appreciate it!

  • @aangpixelblacksmith6112
    @aangpixelblacksmith6112 2 ปีที่แล้ว +2

    "Essential" indeed, thank you Josh for your work and sharing it with us.

  • @grimlockarts8386
    @grimlockarts8386 2 ปีที่แล้ว +7

    Awesome! As a new user of Blender I greatly appreciate this tutorial! You've got me on the right track from the start!

  • @naodmulu1080
    @naodmulu1080 2 ปีที่แล้ว +4

    i love how you focus on the core concepts , you are by far the best teacher i found on the interent, very thankful for your effort.

  • @tdotg2161
    @tdotg2161 2 ปีที่แล้ว +1

    The best instructions on how how to use seams! Thank you! 🔥🙏🏽

  • @purpleparkstudios4124
    @purpleparkstudios4124 ปีที่แล้ว +2

    Great video, I’ve been procrastinating on getting good at UV unwrapping for awhile but this video really helped me visualize UVs in a new light

  • @KaizenTutorials
    @KaizenTutorials ปีที่แล้ว

    Great video! Easy and clear explanation. Thanks!

  • @jsng7093
    @jsng7093 ปีที่แล้ว

    Definitively, the single best explanation and intuitive technique for unwrapping in blender 👏🏼

  • @PaulLeBlanc4u
    @PaulLeBlanc4u 2 ปีที่แล้ว +1

    Gonna try this. Very simple technique Josh. Nicely explained. 👍

  • @taftphotography
    @taftphotography ปีที่แล้ว

    This is the best explanation I have seen by far. Thank you so much!

  • @BlackStrife3D
    @BlackStrife3D 2 ปีที่แล้ว +1

    Super useful!! Already applied these techniques to a UV unwrap.

  • @Reisen_Inaba
    @Reisen_Inaba ปีที่แล้ว +1

    This video was absurdly useful compared to the average Blender tutorial, videos that cover essential basic practices are a blessing

  • @furkanzengin8298
    @furkanzengin8298 ปีที่แล้ว

    Deserves a like and a comment. Very well instructed. Thank you Josh.

  • @HammerdownProtocol
    @HammerdownProtocol 2 ปีที่แล้ว

    Excellent. This will save me a ton of time. Thank you, from northern England.

  • @Leevy27
    @Leevy27 2 ปีที่แล้ว

    Thank you Josh for this excellent tutorial.

  • @shanepaige9135
    @shanepaige9135 2 ปีที่แล้ว +1

    Definitely upped my modeling game watching your videos :D

  • @repus6019
    @repus6019 2 ปีที่แล้ว

    Thank you for the video i was so confused about this whole uv stuff it really helped me a lot

  • @violentpixelation5486
    @violentpixelation5486 2 ปีที่แล้ว

    I keep coming back to this one. It's pure #Gold . So well and in a calm manner explained. Thank you! You did make me love UV-work. #Blender #3d #3dmodeling #3dtexturing

  • @Pogopvp
    @Pogopvp 2 ปีที่แล้ว

    Extremely valuable info.. I'm actually excited to try this out

  • @kenmorris2858
    @kenmorris2858 6 หลายเดือนก่อน

    Great tutorial, Josh you rock. Many thanks from Nova Scotia.

  • @jennifervercezes
    @jennifervercezes หลายเดือนก่อน

    Life saver workflow man!

  • @Bad_Chad
    @Bad_Chad ปีที่แล้ว

    Top notch sir! Definitely understand seems for uv's better than ever.

  • @nadstunes77
    @nadstunes77 ปีที่แล้ว

    Thank you...this was easy to follow and just what I needed to know....perfect thanks

  • @brucemozart3665
    @brucemozart3665 ปีที่แล้ว

    Helps a lot. Thanks! I finally understand, where I should place seams or not.

  • @user-xo2cj5nu4s
    @user-xo2cj5nu4s 8 หลายเดือนก่อน

    Xcellent advises! Congrats from France.

  • @cubanpianoman
    @cubanpianoman 2 ปีที่แล้ว

    Absolutely incredible. Thank you

  • @gaymanukyan5476
    @gaymanukyan5476 ปีที่แล้ว

    Amazing tutorial as always

  • @WolverineMKD
    @WolverineMKD 2 ปีที่แล้ว

    Quality content all the time! I think i started following you at around 20K keep it up bro, algo will soon pick you up even better and youll skyrocket!

    • @JoshGambrell
      @JoshGambrell  2 ปีที่แล้ว +1

      Thanks man, yea I’ve seen you around for a while, glad you’re enjoying the vids!!

  • @TheAussieMerc
    @TheAussieMerc 4 หลายเดือนก่อน

    Very helpful video, subbed and will keep an eye out for other helpful videos, great for beginners and those learning hard surface.

  • @VVaypoint
    @VVaypoint 9 หลายเดือนก่อน

    I don't know what it is about this video but it's so easy to absorb and understand the information in it.
    Just stellar job really.

  • @pauldavison7858
    @pauldavison7858 ปีที่แล้ว

    FANTASTIC - this really helped me out - a lot!!!! a huge Thank you!!!!

  • @radiationwow
    @radiationwow 3 หลายเดือนก่อน

    This was really useful, thank you

  • @michaeljohnson7380
    @michaeljohnson7380 2 หลายเดือนก่อน

    Bro thanks for this video it’s just what I was looking for

  • @muzamil1069
    @muzamil1069 2 ปีที่แล้ว

    That was really helpful. Thank You So Much❤❤

  • @edwinblackman7037
    @edwinblackman7037 2 ปีที่แล้ว

    Thanks, made something that I was struggling with easy!

  • @paulspalace4233
    @paulspalace4233 2 ปีที่แล้ว +1

    My man is Always dropping that highly educational video for us to absorb into the tissue of our brains. thanks for the video man. You have a stellar month.

  • @hveguitar
    @hveguitar ปีที่แล้ว

    Best tutorial on UV's thanks a lot !

  • @KadeMarkoux
    @KadeMarkoux 2 ปีที่แล้ว

    Excellent Tips! Well said!

  • @3Dgregor
    @3Dgregor ปีที่แล้ว

    Very nice tutorial. Thanks!

  • @michaeldelorens
    @michaeldelorens 7 หลายเดือนก่อน

    Very useful, thanks!

  • @synthbendati
    @synthbendati ปีที่แล้ว

    Thank you som much, you made the process and how to do it so much easier

  • @collinsgichuki6288
    @collinsgichuki6288 11 หลายเดือนก่อน

    This video was really helpful😄

  • @thomandy
    @thomandy 2 ปีที่แล้ว

    Great tutorial!!

  • @badashphilosophy9533
    @badashphilosophy9533 12 วันที่ผ่านมา

    simple tips to take u straigght to mastery, u gave us an actual understanding not just steps this is brilliant/ thankyou good buddy

  • @pamparam3495
    @pamparam3495 2 ปีที่แล้ว

    This is great guide, thank you

  • @WalkerPlayzZ
    @WalkerPlayzZ ปีที่แล้ว

    this tutorial just made my day thanks easy and effective

  • @dhruvsharma8788
    @dhruvsharma8788 2 ปีที่แล้ว

    best guide i could get thanks a lot

  • @aymanfatani
    @aymanfatani ปีที่แล้ว

    Love the techniques soo much .. helped a lot Thanks a bunch ♥

  • @japiksel
    @japiksel 2 ปีที่แล้ว

    This is amazing!

  • @realMenta
    @realMenta ปีที่แล้ว

    Thank you for the tips!

  • @AliG-vw2zu
    @AliG-vw2zu 2 ปีที่แล้ว

    Great vid as always.

  • @EveryDayImWatchingYouDie
    @EveryDayImWatchingYouDie ปีที่แล้ว

    Thanks a lot ! The video really helped me a lot to get through that damn UV step!

  • @soundcry4883
    @soundcry4883 2 ปีที่แล้ว

    Thanks bro, definitely gonna try it today

  • @nicolasportu
    @nicolasportu ปีที่แล้ว

    Outstanding!

  • @bestpranks7852
    @bestpranks7852 6 หลายเดือนก่อน

    love your videos

  • @mortem6889
    @mortem6889 2 ปีที่แล้ว

    Thank for this great video👍 Kind of funny, this morning I could use the video and now you have uploaded one

  • @thetalkinganvil8366
    @thetalkinganvil8366 ปีที่แล้ว +1

    Excellent video. I remember back in the day, where this process was so tedious and unintuitive that many people would prefer to have their teeth pulled out. Like everything in in 3d modeling it has come a long way but it doesn't get the recognition it deserves.

  • @Soulsphere001
    @Soulsphere001 ปีที่แล้ว

    I will have to try out this method sometime, though I haven't modelled anything complex enough to really bother using this. But if I have no idea where to start UV unwrapping, this is something I will definitely use.

  • @navidumardaraz7163
    @navidumardaraz7163 ปีที่แล้ว

    Brilliant thanks for the valuable information. 👍

  • @ElveraViljoen
    @ElveraViljoen 2 ปีที่แล้ว

    Thank you! This is great.

  • @najhonbanjon
    @najhonbanjon ปีที่แล้ว

    STEP BY STEP THANC YOU JOSH

  • @real2late
    @real2late ปีที่แล้ว

    bruh it suddenly looks good. I went through so much pain. Why does it just work? Thank you so much!

  • @knightofbrokenglass9237
    @knightofbrokenglass9237 ปีที่แล้ว

    Thank you !

  • @Argyll9846
    @Argyll9846 ปีที่แล้ว

    Excellent.

  • @altwhisper6920
    @altwhisper6920 2 ปีที่แล้ว +1

    Where you were 3 years ago :( you are very good teacher. Ps. For those who not understand uvs, my advice: try training placing uvs with baking normals. On practice you will know were place the seams.

  • @uplinktruck
    @uplinktruck ปีที่แล้ว

    Solved a bunch of n00b headaches for me. Thank you.

  • @fox3319
    @fox3319 11 หลายเดือนก่อน

    Thank you so much, this video really help me to improve my uv time and performance. Still have some un-proportional form sometimes. but Its seam to be fix when i reset the scale of the model most of the time. peace to all

  • @Synthesis1979
    @Synthesis1979 ปีที่แล้ว

    Yessss! Thankyou thankyou thankyou!

  • @cgcracks
    @cgcracks ปีที่แล้ว

    Thanks bro u really solve all my problems. 😍🥳

  • @qbukhari
    @qbukhari ปีที่แล้ว

    Awesome
    Thank you

  • @4CheeseNugget
    @4CheeseNugget 5 หลายเดือนก่อน

    Thank you, master

  • @WolfieDesigns
    @WolfieDesigns 2 ปีที่แล้ว +7

    Thanks for the vid man!
    UVs are mostly skipped by beginners/intermediate users (most of the poeple rely on automatic UVs/smart unwrap), people think its not worth their time, its not gonna help with the quality etc, or most of the people find it hard to learn.
    but let me tell you one thing, it's the part that can take your model from 1 to 10 sometimes, and it's the easiest part in the Prop creation pipeline. Best way to learn it is to analyze different situations/models and by practicing ofcourse.

    • @JoshGambrell
      @JoshGambrell  2 ปีที่แล้ว +1

      I used to use smart uv projects as that was what most tutorials were showing. Truth is, it’s a nice quick way to test textures and results, but in terms of quality of unwraps, it simply isn’t there. Manual work takes longer, but always delivers better results, which is why I love this method since it always works for hard surface meshes

    • @IGarrettI
      @IGarrettI 2 ปีที่แล้ว

      If the topology is nice, the uvs are very easy

    • @rocifier
      @rocifier ปีที่แล้ว +1

      @@JoshGambrell maybe someone can improve the smart unwrapping algorithm by effectively applying your 4 steps in this video in an algorithm inside blender. I don't see any reason they couldn't effectively be automated, but would need a slightly more procedural approach ideally from the start instead of ending up "looking for redundant seams" for example

  • @thundermobgames8142
    @thundermobgames8142 ปีที่แล้ว

    beautiful

  • @sebs-shenanigans
    @sebs-shenanigans ปีที่แล้ว +1

    Seams.
    Seams I always feared the most: "yoU ShOULd aLwAyS PLaCe SeAMs wHeRE tHE obsErVer WoN't NoTICE"
    and since this philosophy was so deeply ingrained in my younger psyche, I always tried to make it work like this and It ALWAYS lead to failure. Because I believed when it came to texturing the misplaced seams would make the model look like ass
    And then came Substance painter with its triplanar projection....
    Josh, thank you. Being the man who's knowledge I have deep respect for, your videos showed me that its ok to go wild with the seams, its ok to not have to figure out the perfect way to unwrap the damned thing.
    If only I found your UV videos sooner.

  • @amirrahman853
    @amirrahman853 9 หลายเดือนก่อน

    now that's what i can call a perfect tutorial on uv's
    13 mins and all described appropriately

  • @martinsvanda5874
    @martinsvanda5874 ปีที่แล้ว

    Thank u man

  • @hocinetazani6364
    @hocinetazani6364 2 ปีที่แล้ว

    Thank You

  • @mikerusby
    @mikerusby 7 หลายเดือนก่อน

    That's a good way of doing things, works well in most instances. I have to unwrap a complex car with lots of engine parts, so this will save a load of time, thanks
    re the distorted rings blender can be a bit weird on that as sometimes I want to have rings, not a split cap and a side wall , so then I have to change the unwrap method to or from 'angle based' or 'conformal'
    if it looks skewed with one of the methods, change to the other. it can still be flakey though. I have a piece where every ring came out perfect, apart from one and there is no reason , reset the scale, welded any stray points etc

  • @mustafaqaddo415
    @mustafaqaddo415 9 หลายเดือนก่อน

    ❤❤thank you so much

  • @TommyGunsXL
    @TommyGunsXL 2 ปีที่แล้ว +3

    Thanks, great explanation as always!
    I started to unwrap my models in a very early stage, before I bevel edges or add any other Details. Tools like Bevel, Insert Faces and Edge Slide won't destroy your UV.
    Tipp: press GG for Edge Slide, then Alt and you can move the edge or vertex in the opposite direction, to make the face bigger without streching the UV map.

    • @OGPatriot03
      @OGPatriot03 ปีที่แล้ว

      The Bevel modifier does wreck my seams though, it'll turn 1 edge seam into 2 and erroneously try and make all the bevels connected as a UV island.

  • @TheFerruccio
    @TheFerruccio ปีที่แล้ว +2

    ADDITIONAL TIP: regarding "rings" on the menu bar, go to "overlays" (the button dropdown with the intersecting solid/hollow circle on it) and enable "display stretch" any rings you might have will be SUPER obvious. Often times, I'll just select an edge that cuts through the ring, ctrl+E, m (edge menu, and "m" for me marks the seam). Gets rid of them quickly during live unwrap.

  • @unknownBoy85lover
    @unknownBoy85lover 7 หลายเดือนก่อน

    Wow thAnk you 👌🙏

  • @theforest8882
    @theforest8882 2 ปีที่แล้ว +1

    Thanks Man

  • @pikachufan25
    @pikachufan25 2 ปีที่แล้ว

    Super Usefull and Noice

  • @ghostmasaki
    @ghostmasaki 9 หลายเดือนก่อน

    what a legend

  • @alkurdi130
    @alkurdi130 5 หลายเดือนก่อน

    New information for me
    Josh.... really thinks

  • @Norman_Peterson
    @Norman_Peterson ปีที่แล้ว

    GOD BLESS YOU!!!!!!!!!!!!!!!!!!!!!!!! u save me!

  • @over8124
    @over8124 2 ปีที่แล้ว +2

    My entire process is Tab>A>RMB>Cube Project

  • @zephaniahdejene1746
    @zephaniahdejene1746 2 ปีที่แล้ว

    So damn underrated

  • @kirklazarus1132
    @kirklazarus1132 2 ปีที่แล้ว +2

    Not a Josh Gambrell video without the word Chamfer being said.

  • @aliakbarzade230
    @aliakbarzade230 ปีที่แล้ว

    Have you made a video on Optimizing UV space usage? I know some add-ons do it for you but it won't hurt to know how to do it yourself.