Literally got a Compass out of a random anomaly, and the SEVA-V, which is better than the SEVA-D (can get two lead pockets) and can be gotten right around the crashed helicopter west of Rostok up a ladder. If you get the Compass off a spatial or the Hypercube off a thermal, it's easily worth blowing your life savings on at least one lead pocket for the SEVA-V to throw it into. Of course, if you got lucky enough to somehow pull the Liquid Rock off an acid anomaly (max rad/chem protection), you can use it to completely nullify a second legendary artifact's rad penalty.
Liquid rock for max radio & chemical protection (Poisonous Hole farming), compass for max physical protection (Cordon Nuclear Waste Burial site), flytrap for medium weight (Fire anomaly farming) and thunderberry (Cement Factory Reloading Point site) for max endurance so far, max weight artifact would be nice but so far no luck finding such.
@PuluSus All legendary elemental artifacts are completely random and can spawn anywhere of the right element. No specific location. Those are just easy to get to but otherwise not unique spawns. Many people got their Hypercube (max thermal and bleeding resistance, probably one of the best ones for bleed alone) from the detention center, but I got mine in Hell northeast of the cement factory. At that point just go to the Dancing Lights and grab the Weird Water. It's the legendary carry weight artifact (there is only one of each elemental legendary, the rest are the six Weird artifacts) and 40 weight in exchange for a mild penalty of occasionally drunk swaying is way better than any alternative.
The weird ball gains weight when you take damage. Up to 5.5kg I believe. Normally it weighs .5kg. it will slowly go back down in weight by not taking damage. Didn't figure that out until I was having weight issues in combat that made me over encumbered.
Did you actually notice any effect from the weird ball? (outside of gaining weight) I don't have precise stats and can't look them, but it feels like it doesn't change anything. Common artifact with weak damage resistance feels much more useful, at least you can see the difference Tried to search something online but found only other opinions that "it feels like it doesn't really do anything"
Fun fact: The Poppy Field has another Weird artifact, which is in the northern side of the field, around the edge of the little circle on the map within the field. It's a blue flower that gives you a stealth buff (harder to detect) after sleeping, that wears off gradually.
Maybe better if it grants stamina regen since it's something you deal with a lot. Stealth doesn't seem to connect to the poppy field, but stamina and energy does.
When you upgrade some armors to add more artifact slots, sometimes there is an upgrade in there (which you can see as the 2nd of 3 for the one shown in the video) which shield you from the radiation of an artifact. This specifically works for one slot which will glow green compared to the others. The 1st slot, which NorZZa has the weird ball equipped to (but doesn't give radiation anyway). This lets you run less rad resist, havn't tested it with higher rad artifacts though. Another tip, for the weird ball, you can shoot it to roll it closer to the shore line. xD
It eliminates radiation completely like the current version of Gamma. Stumbled upon a hypercube artifact with max radiation and strong physical res and when i put just it in the lead container slot it doesn't give me any rads. There's one suit in the game that has bugged out Lead Container slots which is the ssp 1001 i believe. Also one of the journalist stashes for those who pre ordered has a neat suit with 3 or 4 lead container slots when fully upgraded with over 50% resistance to everything else making it at least to my knowledge the best suit if you make use of your slots with some max/strong resistance artifacts.
IMPORTANT TIP: When upgrading your suit Go to the artifact container section One upgrade named, "Lead Container" is a huge help This container protects you from the radiation emitted from 1 artifact It gives you 1 artifact slot that's protected, you don't get a new slot though.
I had found a liquid stone artifact at chemical anomaly to the west of the duty cement factory. It has maximum radiation and chemical protection as its effects
Yesterday I ventured to the cooling towers up North and the one with the fire tornado in it (you can see it on the map at the north on the right) was the "Weird Nut" that "Promotes rapid blood coagulation" for wounds take longer to heal. I haven't tested yet to see how exactly it works but its easy to get. When in the tower you will see a broken platform near the tornado, you just have to climb on the upper level and get it. The problem is the tornado expands at certain interval and you don't want to be near it when that happens. BTW: I think you can buy this other detector. Up North before you reach the cooling towers there is a camp with a vendor that sells a very similar looking one. It say its a bear detector. The price I think was 5074. But I'm not sure if its the same detector!
My brain doesn’t work all the time, but can you see after a emission where the sky turns red if you go back to the anomaly fields if they respawn because that’s what they used to do in the old game does that happen in this game? I keep getting distracted by loot and I forget to go back.
Cost of upgrades is terrible and after you fix your gear you are broke again. I am a hoarder so i get everything i can take it in after walking 700m that money to repair costs. They really need to tone down the cost of repairs . Is there a quest to get to the side of the map for weird water or can you just jog out there
Do quests for that faction to raise your reputation.This will lower the price of repairs. The color of a traders icon will change based on your reputation with them.
@@MrAsmoka "A Lot" not a bit. 250k+ for all my gear to be repaired when yellow. (Top equipment you can buy) You couldn't make that in 10 quests, or 10 trips out. Not that your gear would last that long. I think 5k for Red. 2.5k for yellow. 1k for green. That's fair for one piece as you have your guns to repair aswell, which shouldn't be over 15k to repair when Red, currently at green 85% it costs 16k+ to repair the DniPro. The saiga is 8k+. And with a maximum weight of 140lbs your not making that back easily especially with the broken spawns due to AI life being broken.
Has anyone tested physical protection artifacts? I have equipped 2 strong physical protection artifacts and I dont feel any difference when I'm getting shot
This game is absolutely HORRIBLE!! Xbox 360 graphics at most! Also, how unstable the aiming is makes Duck hunt for the original Nintendo seem like a AAA shooter. So thankful I didn't pay for this trash they call a game💯
Whats the best artifact you've found?
Literally got a Compass out of a random anomaly, and the SEVA-V, which is better than the SEVA-D (can get two lead pockets) and can be gotten right around the crashed helicopter west of Rostok up a ladder. If you get the Compass off a spatial or the Hypercube off a thermal, it's easily worth blowing your life savings on at least one lead pocket for the SEVA-V to throw it into. Of course, if you got lucky enough to somehow pull the Liquid Rock off an acid anomaly (max rad/chem protection), you can use it to completely nullify a second legendary artifact's rad penalty.
Liquid rock for max radio & chemical protection (Poisonous Hole farming), compass for max physical protection (Cordon Nuclear Waste Burial site), flytrap for medium weight (Fire anomaly farming) and thunderberry (Cement Factory Reloading Point site) for max endurance so far, max weight artifact would be nice but so far no luck finding such.
@PuluSus All legendary elemental artifacts are completely random and can spawn anywhere of the right element. No specific location. Those are just easy to get to but otherwise not unique spawns. Many people got their Hypercube (max thermal and bleeding resistance, probably one of the best ones for bleed alone) from the detention center, but I got mine in Hell northeast of the cement factory.
At that point just go to the Dancing Lights and grab the Weird Water. It's the legendary carry weight artifact (there is only one of each elemental legendary, the rest are the six Weird artifacts) and 40 weight in exchange for a mild penalty of occasionally drunk swaying is way better than any alternative.
I found a Hypercube in a thermal anomaly. Maximum bleeding resistance and thermal protection, but maximum radiation too.
I found the liquid rock artifact like 4 hours into the game LOL
The weird ball gains weight when you take damage. Up to 5.5kg I believe. Normally it weighs .5kg. it will slowly go back down in weight by not taking damage. Didn't figure that out until I was having weight issues in combat that made me over encumbered.
Brahhh! I thought my weight system had some sort of bug LOL, i couldn't understand for the life of me what was going on. Thank you for this brother!
SOooo thats why I got over-encumbered every single time I got shot...
Nice tip, thnx.
Did you actually notice any effect from the weird ball? (outside of gaining weight) I don't have precise stats and can't look them, but it feels like it doesn't change anything. Common artifact with weak damage resistance feels much more useful, at least you can see the difference
Tried to search something online but found only other opinions that "it feels like it doesn't really do anything"
That explains the situation I got myself in earlier 😅
Fun fact: The Poppy Field has another Weird artifact, which is in the northern side of the field, around the edge of the little circle on the map within the field. It's a blue flower that gives you a stealth buff (harder to detect) after sleeping, that wears off gradually.
Maybe better if it grants stamina regen since it's something you deal with a lot. Stealth doesn't seem to connect to the poppy field, but stamina and energy does.
When you upgrade some armors to add more artifact slots, sometimes there is an upgrade in there (which you can see as the 2nd of 3 for the one shown in the video) which shield you from the radiation of an artifact. This specifically works for one slot which will glow green compared to the others. The 1st slot, which NorZZa has the weird ball equipped to (but doesn't give radiation anyway). This lets you run less rad resist, havn't tested it with higher rad artifacts though.
Another tip, for the weird ball, you can shoot it to roll it closer to the shore line. xD
some amrour are bugged, i have a ssp-1001 max upgrades should be 3 lead pockets, has 0
It eliminates radiation completely like the current version of Gamma. Stumbled upon a hypercube artifact with max radiation and strong physical res and when i put just it in the lead container slot it doesn't give me any rads. There's one suit in the game that has bugged out Lead Container slots which is the ssp 1001 i believe. Also one of the journalist stashes for those who pre ordered has a neat suit with 3 or 4 lead container slots when fully upgraded with over 50% resistance to everything else making it at least to my knowledge the best suit if you make use of your slots with some max/strong resistance artifacts.
IMPORTANT TIP: When upgrading your suit
Go to the artifact container section
One upgrade named, "Lead Container" is a huge help
This container protects you from the radiation emitted from 1 artifact
It gives you 1 artifact slot that's protected, you don't get a new slot though.
Thanks! Been curious but didn't want to waste
look for liquid rock it gives maxim defense against rads so u can equip a strong artifact
I had found a liquid stone artifact at chemical anomaly to the west of the duty cement factory. It has maximum radiation and chemical protection as its effects
Got it too today it is awesome, but sadly mine game just broke at monolith rising and cant proceed quests further so cant beneffit from it :
So far weird water and thunderberry are a must have imo, gonna farm liquid rock later
Yesterday I ventured to the cooling towers up North and the one with the fire tornado in it (you can see it on the map at the north on the right) was the "Weird Nut" that "Promotes rapid blood coagulation" for wounds take longer to heal. I haven't tested yet to see how exactly it works but its easy to get.
When in the tower you will see a broken platform near the tornado, you just have to climb on the upper level and get it. The problem is the tornado expands at certain interval and you don't want to be near it when that happens.
BTW: I think you can buy this other detector. Up North before you reach the cooling towers there is a camp with a vendor that sells a very similar looking one. It say its a bear detector. The price I think was 5074. But I'm not sure if its the same detector!
I use hypercube. Bleeding disappears in 1-2 seconds. (Maximum Bleed and Thermal protection)
But alas I have experienced the age old glitch of an artifact spawning and getting stuck underneath or in the game's geography twice now. 💀
I have a artifact stuck to the top of a light post, thunderberry in electric field, impossible to get to itt
Did you try shooting it?@@PotatoGames1
Great video thank you!
You can shoot the Weird Ball, pushing it to the far side of the Bulba field, making it much easier to grab.
Great tips.
Thanks, mate!
But I also curious how did you get that sofmod gun that early in the game?
i got liquid rock, with maximum radio protection and chemical protection
My favorite artifact to hunt for is Alife 2.0 still looking for it, but apparently there’s too many anomalies surrounding it.
My brain doesn’t work all the time, but can you see after a emission where the sky turns red if you go back to the anomaly fields if they respawn because that’s what they used to do in the old game does that happen in this game? I keep getting distracted by loot and I forget to go back.
Yes, in previous games emissions were a way for the game to reset artifact spawns buuut it doesn't always do.
I believe there's another detector that show the anomaly and the artifact near you.
Cost of upgrades is terrible and after you fix your gear you are broke again. I am a hoarder so i get everything i can take it in after walking 700m that money to repair costs. They really need to tone down the cost of repairs . Is there a quest to get to the side of the map for weird water or can you just jog out there
I use the money exploit because of that exact resin, if you have a mouse I highly recommend doing it
Do quests for that faction to raise your reputation.This will lower the price of repairs. The color of a traders icon will change based on your reputation with them.
@@boot_boy_6945 thank you
@@boot_boy_6945 My upgraded Seva is 65K to repair from 25% with reputation. SO yeah it needs to be toned down a bit.
@@MrAsmoka "A Lot" not a bit. 250k+ for all my gear to be repaired when yellow. (Top equipment you can buy) You couldn't make that in 10 quests, or 10 trips out. Not that your gear would last that long.
I think 5k for Red. 2.5k for yellow. 1k for green. That's fair for one piece as you have your guns to repair aswell, which shouldn't be over 15k to repair when Red, currently at green 85% it costs 16k+ to repair the DniPro. The saiga is 8k+. And with a maximum weight of 140lbs your not making that back easily especially with the broken spawns due to AI life being broken.
Lol I was so excited playing this game until I saw a comment saying that artifact give radiation now I know why I keep getting affected by it 😅😢
Lmao I gotten the compass first try on the wild island literally first try
lead lined containers on suits bro...
they fully negate radiation
pronounced "Lo-doch-ka" (law-dutch-car)
Is every anomaly field going to produce an artifact?
Hypercube 110% no longer worry about bleeding or fire.
Does artifacts stuck on each other? Like if I equip 2 weird balls. Will this double the bonus?
In principle, yes
Do they respawn if i pick one up from a random place where they spawn
Has anyone tested physical protection artifacts? I have equipped 2 strong physical protection artifacts and I dont feel any difference when I'm getting shot
Physical protection ie. Getting hit by monsters etc. Bullets do not count.
Liquid rock took away any radiation concerns.
I can't get this game to run for more than 5 min without a crash.
What. Is. That. ARMOR???
You spelled it wrong
STICK DRIFT 🤗
Is there an artifact to make the game not run like shit?
Yes the artifact is called:Buy a new pc, bro.
I don't even bother with the artifacts there a waist of time
That is crazy talk.
well even a pebble makes a huge difference against mutants like bloodsuckers. makes them so much less hurtful
You are talking too much about one topic its insane to listen to you plus its clickbait because you dont say anything about where to find them.
This game is absolutely HORRIBLE!! Xbox 360 graphics at most! Also, how unstable the aiming is makes Duck hunt for the original Nintendo seem like a AAA shooter. So thankful I didn't pay for this trash they call a game💯
i just hate how the enemies will go for you when they’re battling someone else
2/10 rage bait.