When you save after collecting 2 coins, when you load again, the 2 coins you've collected should not be available. You may need to store a coin collected variable. And not spawn that coin.
@@nfrancisj2122 Yes but saving your current world is not part of the plugin. When you are developing a game you create or generate your own world with actors and states on it. Of course saving state of those few stars in the plugin example wouldn't be a problem.
When you save after collecting 2 coins, when you load again, the 2 coins you've collected should not be available. You may need to store a coin collected variable. And not spawn that coin.
This is on purpose. State of the world is mot being saved.
Unreal Tefel, Ahh I see. Cool then. 😀 Maybe think about implementing it? Most games in your genre save world stats.
@@nfrancisj2122 Yes but saving your current world is not part of the plugin. When you are developing a game you create or generate your own world with actors and states on it.
Of course saving state of those few stars in the plugin example wouldn't be a problem.
Unreal Tefel roger that! Thanks for sharing. We all appreciate it.