Using Stock Primitives and Textures in iClone 7

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 20

  • @HappyAnimals3D
    @HappyAnimals3D 10 หลายเดือนก่อน

    You are a very good teacher. thank you for your lessons

    • @WarLord720
      @WarLord720  10 หลายเดือนก่อน

      Thank you!👍

  • @vivektyagi6848
    @vivektyagi6848 3 ปีที่แล้ว

    Awesome. Very Useful. Many Thanks.

  • @dogmania3844
    @dogmania3844 3 ปีที่แล้ว

    very helpful, many thanks.

  • @simonkennedy6116
    @simonkennedy6116 3 ปีที่แล้ว

    Thanks

  • @Muzikmanflames
    @Muzikmanflames 3 ปีที่แล้ว

    Warlord You are da man Period!!!!!

  • @Britlishers
    @Britlishers 3 ปีที่แล้ว

    Interesting. Thank you.

  • @sheriffawzi764
    @sheriffawzi764 3 ปีที่แล้ว

    Welcome back.
    Long time didn't see you.
    Keep going
    Don't stop.

  • @akazadigital8079
    @akazadigital8079 3 ปีที่แล้ว

    Thank youuuuuu!!!

  • @allana.zarbockbooks4104
    @allana.zarbockbooks4104 3 ปีที่แล้ว

    Awesome! Thanks for putting this out.

  • @DataJuggler
    @DataJuggler 3 ปีที่แล้ว

    I hate it every time I think I know everything, I learn something knew.

  • @rodcav3
    @rodcav3 3 ปีที่แล้ว

    Sorry but I can't see where you are dragging the wall and door textures from...can'y find them in my Materials folder

  • @REALVIBESTV
    @REALVIBESTV 3 ปีที่แล้ว

    Very nice where did you get your textures from

    • @WarLord720
      @WarLord720  3 ปีที่แล้ว

      Those came from Terminal 26 which is no longer in business. They had great game textures.

  • @LPMOVIESTVSofficial
    @LPMOVIESTVSofficial 3 ปีที่แล้ว

    cool

  • @niiniiniitv
    @niiniiniitv 3 ปีที่แล้ว

    Hi do you think it's better to create a full village housses and rchitectural props only with iclone primitives ? Or create it in an other software like blender or Zbrush ? I test inside iclone thé primitives are compatible with substance painter material directly inside iclone7.

    • @WarLord720
      @WarLord720  3 ปีที่แล้ว

      I would use another application to create things so you have control over all aspects, keeping in mind which is more efficient and suits my purpose at the time. The primitives, to me, are more for when you need something quickly or do not have what you need and have to make do. After I got familiar with their UV mapping I have used them more often but still prefer to make my objects in 3DS Max (my app of choice due to experience with it).

    • @niiniiniitv
      @niiniiniitv 3 ปีที่แล้ว

      @@WarLord720 ok thanks i will continu to build in Zbrush for housses so.

  • @SuperbJAL
    @SuperbJAL 10 หลายเดือนก่อน

    what video card you use dear warlord?

    • @WarLord720
      @WarLord720  10 หลายเดือนก่อน

      I use an RTX 4070 on my main system. Before that it was an RTX 3060.