The best tip I can give is to play with the tempo. Even the best drummers would shift the tempo a little bit within a song, they go slightly slower playing halftime, slightly faster playing double time, even faster playing dense arrangements like blast beats. Try drifting your tempo by 1 or 2 bpm depending on the section of the song and play with the tempo curve, the result will be subtle but definitely makes programmed drums sound realistic.
That is a good tip. I want to address that in a different video about writing MIDI drum parts. I find a lot of MIDI drums to be too much drag and drop pattern kind of stuff.
Damn, I spent more than half of the video worrying about the possibility of me being "the guy that played everything at max power" 😱 😅 Thanks for the shout out brother, I kind of remember those initial midi drums you wrote, back in the Out of Sound era, I didn't do that much, I just created a couple of fills 😇😁😅 About the video, great one as usual, it really makes a huge difference when using those tricks to make it more human like 😉😎👌🏻
Obviously you were not the bad drummer! I have videos him if you want :P I'll WhatsApp you AHAHAHAHAH! You were the guy who told me to hit the kick with the crash. Sounds small stuff but it is key!
@@synapticschismgeeez, didn't remember that one 😱😅😅 I do remember this though: while creating the drum playthrough for Puppets of Religion, you didn't believe I was getting in all those notes in real time... But I was 🤣🤣
@@synapticschism and also, thanks for not considering me the bad drummer back in the day... But hey, I know I was pretty bad, and out right nasty behind that kit... I kind of deserved the nicknames you all gave me 🤣🤣
The thing about not setting everything at 127 by default is very dependent on the drum library. Josh Middleton’s new drum software is recommended at 127 because the hardest hits are not recorded with a drummer hitting as hard a humanly possible. Granted a lot of drum libraries have inhumanly hard hits at 127 but not all of them. Krimh drums have softer hits overall than GGD Invasion imo. So I wouldn’t follow the “no 127” rule blindly.
The best tip I can give is to play with the tempo. Even the best drummers would shift the tempo a little bit within a song, they go slightly slower playing halftime, slightly faster playing double time, even faster playing dense arrangements like blast beats.
Try drifting your tempo by 1 or 2 bpm depending on the section of the song and play with the tempo curve, the result will be subtle but definitely makes programmed drums sound realistic.
That is a good tip. I want to address that in a different video about writing MIDI drum parts. I find a lot of MIDI drums to be too much drag and drop pattern kind of stuff.
exactly what I needed today. so happy a Twitter friend linked this!
Hmmmm... what's your Twitter handle?
@@synapticschism thealienmachine
If you use Reaper, open the drum midi and press H. It opens the humanizing menu where you can adjust timing, velocity etc
I'm guessing you missed the part of the video where I said I hate that. :D
@@synapticschism I was having supper while watching XD
@@kiyohimeBTM lol acceptable then! :)
Damn, I spent more than half of the video worrying about the possibility of me being "the guy that played everything at max power" 😱 😅
Thanks for the shout out brother, I kind of remember those initial midi drums you wrote, back in the Out of Sound era, I didn't do that much, I just created a couple of fills 😇😁😅
About the video, great one as usual, it really makes a huge difference when using those tricks to make it more human like 😉😎👌🏻
Obviously you were not the bad drummer! I have videos him if you want :P I'll WhatsApp you AHAHAHAHAH!
You were the guy who told me to hit the kick with the crash. Sounds small stuff but it is key!
@@synapticschismgeeez, didn't remember that one 😱😅😅
I do remember this though: while creating the drum playthrough for Puppets of Religion, you didn't believe I was getting in all those notes in real time... But I was 🤣🤣
@@synapticschism and also, thanks for not considering me the bad drummer back in the day... But hey, I know I was pretty bad, and out right nasty behind that kit... I kind of deserved the nicknames you all gave me 🤣🤣
Fantastic tips! Thank you for making this 🥁
Thank you for watching! :)
The thing about not setting everything at 127 by default is very dependent on the drum library. Josh Middleton’s new drum software is recommended at 127 because the hardest hits are not recorded with a drummer hitting as hard a humanly possible. Granted a lot of drum libraries have inhumanly hard hits at 127 but not all of them. Krimh drums have softer hits overall than GGD Invasion imo. So I wouldn’t follow the “no 127” rule blindly.
That's very sensible advice. Thank you for sharing that.