Going Dynamic | Door Kickers 2: Task Force North

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  • เผยแพร่เมื่อ 16 ธ.ค. 2020
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ความคิดเห็น • 246

  • @camelykonas8675
    @camelykonas8675 3 ปีที่แล้ว +487

    “No plan survives first contact with the enemy” -Helmuth von Moltke the Elder

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +80

      Grenades Suck - me in single plans

    • @idkwhattoputhere.9891
      @idkwhattoputhere.9891 2 ปีที่แล้ว

      @@ControlledPairsGaming Flashbangs?- me responding to you

    • @firkejdjneii28283
      @firkejdjneii28283 8 หลายเดือนก่อน

      .. unless your plan is to have first contact with the enemy

  • @thedigitaldemon8010
    @thedigitaldemon8010 3 ปีที่แล้ว +552

    I like dynamic over single plans. Your decision making process is what keeps me coming back to this series. Keep it up!

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +31

      Awesome! More like that, then. Thanks.

    • @tone4388
      @tone4388 3 ปีที่แล้ว +12

      @@ControlledPairsGaming I definitely second that, I like hearing your thought process about what's going on WHILE it happens.

    • @LUDDB-tj2se
      @LUDDB-tj2se 3 ปีที่แล้ว +1

      Sir ur words of wisdom enlightened me

    • @jossypoo
      @jossypoo 2 ปีที่แล้ว

      A single plan is good for a Flex every now and again!

  • @madingahmar4420
    @madingahmar4420 3 ปีที่แล้ว +179

    This is like the growlingsidewinder for infantry and I love it!

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +53

      You have no idea how much I appreciate that comparison.

    • @Giskeoutdoors
      @Giskeoutdoors 3 ปีที่แล้ว +20

      @@ControlledPairsGaming It's well deserved, your videos are outstanding, and very educational

    • @mattfleming86
      @mattfleming86 3 ปีที่แล้ว +8

      I also concur! You are very knowledgable, and this top-down format REALLY highlights that. I have been going through some of your older content now and enjoying it. Make content that allows that knowledge to shine. Don't be afraid to go detail oriented on us, it's why many of us are here.

    • @Daniel_1060
      @Daniel_1060 3 ปีที่แล้ว +2

      Y'know now that you said it I totally agree, I didn't make the comparison because different kind of game but yup, now I can't stop thinking about it... send help

    • @johnmarston2616
      @johnmarston2616 3 ปีที่แล้ว +1

      Accurate

  • @ReallyWoolySheep
    @ReallyWoolySheep 3 ปีที่แล้ว +22

    "i dont want my hostages to get dead" lol

  • @jobkroon6712
    @jobkroon6712 3 ปีที่แล้ว +88

    Using the L key, you can put the game into slow motion

  • @ControlledPairsGaming
    @ControlledPairsGaming  3 ปีที่แล้ว +8

    Guys I'm hosting a CQB event in Ground Branch for my channel members on January 2nd. I'm also giving away 4 copies of the game to channel members. Want in? Click the join button and jump in the discord to enter.

  • @MrChopstsicks
    @MrChopstsicks 3 ปีที่แล้ว +39

    More dynamic planning over single plans. Environment is always changing and the need to adapt is always there.

  • @brandons9138
    @brandons9138 3 ปีที่แล้ว +14

    I don't even have this game and I still watch these videos. I find that they even help me withy my COD play.

  • @Sagnak91
    @Sagnak91 3 ปีที่แล้ว +32

    I'm addicted to these

  • @ger_airfighter
    @ger_airfighter 3 ปีที่แล้ว +110

    You had a different mindset approaching this. I did it as silent as I could so the bad guys didn’t even knew that I was there

    • @dogukantaytuglu
      @dogukantaytuglu 3 ปีที่แล้ว +3

      How did you reach hostages without being caught. Hostages are almost always in the same room and to get there you have got to encounter at least 1 enemy

    • @ger_airfighter
      @ger_airfighter 3 ปีที่แล้ว +2

      @@dogukantaytuglu I didn’t go completely silent, that’s impossible, but they noticed very late that I was there

    • @Pluto-og5nh
      @Pluto-og5nh 3 ปีที่แล้ว +4

      @@dogukantaytuglu You’d be surprised How much of this game can be done without raising alarm

    • @kristofferjohansson3768
      @kristofferjohansson3768 2 ปีที่แล้ว +1

      @@Pluto-og5nh the hostage exchange at the bridge has a challenge to not trigger the alarm. That one is… challenging…

    • @StevenL00
      @StevenL00 2 ปีที่แล้ว +2

      @@kristofferjohansson3768 it's all right. just use suppressed guns. People have even done that mission with Fergie only

  • @justachillguy197
    @justachillguy197 3 ปีที่แล้ว +20

    I like your funny words magic man

  • @sogjinx3934
    @sogjinx3934 3 ปีที่แล้ว +75

    I feel like after binge watching like 5 of these vids me n the bois could easily breach some trap lords house

  • @gr1m375
    @gr1m375 3 ปีที่แล้ว +145

    I know you don’t like talking about your military experience but I haven’t heard someone say “isolation and containment” since I’ve been in as well. Maybe DM me I’m just curious

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +38

      Oh I've been watching your content from a far, my dude. I'll ping you on discord.

    • @amsgamingandmusic
      @amsgamingandmusic 3 ปีที่แล้ว +2

      @@ControlledPairsGaming that's awesome XD

    • @blueangel3287
      @blueangel3287 3 ปีที่แล้ว +19

      @Bryan Ott No way you're a real person lmao

    • @tristanhicks9824
      @tristanhicks9824 3 ปีที่แล้ว

      @Bryan Ott I had no idea you could get that. Does a request like that let you see if they’ve ever actually deployed? Or does it go down to show CIB/CAB or C devices too? There’s some senior NCO’s in my unit who were stuck on rear D when I went to Iraq/Syria that told all our new dicks about the crazy shit they got in that was “much more insane than what we went through.” God I’d love to wipe that smirk off their faces

    • @Mrgramzo96
      @Mrgramzo96 3 ปีที่แล้ว +7

      @Bryan Ott you filed a FoIA request on someone? (who's identity you presumably don't know) Im more than a little confused on what your trying to achieve. Care to elaborate?

  • @madharambe3264
    @madharambe3264 3 ปีที่แล้ว +8

    I’m going dynamic all the time, that’s why there’s only 2 operatives that’s alive at the end of the mission

  • @amsgamingandmusic
    @amsgamingandmusic 3 ปีที่แล้ว +8

    That was awesome! Honestly, having to adapt your plan to unforeseen circumstances was always my favorite part of doorkickers 1, and now 2. I do love seeing the way others (ESPECIALLY you my friend) think about their strategies and tackle these tough situations :)

  • @Limbbiscuit
    @Limbbiscuit 3 ปีที่แล้ว +9

    Damn you really have a tactical mind. I cant even play without checking each room with that spy camera thing

  • @ManuelDornbusch
    @ManuelDornbusch 3 ปีที่แล้ว +4

    don't know, if this has been already mentioned, but I love how this has go-code planning phases, just like back on the first Rainbow Six

  • @redhood0219
    @redhood0219 3 ปีที่แล้ว +22

    "I don't want my hostages to get dead." CPG, Circa 2020. XD
    Nice video, man. Really enjoyable. And besides that, i don't know if you noticed, but one of your guys did have a wall charge left.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +1

      Lol put it on a poster.

    • @amsgamingandmusic
      @amsgamingandmusic 3 ปีที่แล้ว

      I could be wrong, but I'm pretty sure he needed a slap charge, unless full wall breaches can be used on regular doors...with hostages behind. At least, thats what I thought when that happened, feel free to correct me.

  • @1michaelkiss
    @1michaelkiss 3 ปีที่แล้ว +3

    This is the best tactical candy on TH-cam!
    Keep up the great work!

  • @solarsombrero227
    @solarsombrero227 3 ปีที่แล้ว +2

    Nice video as always! Love seeing you struggle with the more difficult maps :)

  • @fireline2545
    @fireline2545 3 ปีที่แล้ว +6

    Damn, that hostage room situation was very challenging. Think your guy up top could've survived if he didn't extend as far out as he did (or at least not at the speed at which he did it). You can also use clear commands, that way they'll hold if they take contact and will only continue once the threat is no longer visible or neutralized. That way you could've just peeked your corner slightly and continued periodically once safe. But I do however understand the dynamic and fast approach. Enjoyed the episode once again, you're killing it with this series!

  • @leonard6937
    @leonard6937 3 ปีที่แล้ว +1

    I’m so happy I found your channel. I am loving your content and an super interested in the games you play

  • @fatdelinquent85
    @fatdelinquent85 3 ปีที่แล้ว +1

    finally I can watch all your videos , caugt up with em and am now ahead of your videos :D
    This one was actually really fun. Got it on my second try (messed up go codes) .... but got lucky with an enemy frag ^^
    Looking forward for more.
    So far all the tipps I could gather from your videos helping a ton. Finding and forcing the L , avoid funnel, hold and "play" angles. thanks.

  • @Thomas.Hoermann71
    @Thomas.Hoermann71 3 ปีที่แล้ว +1

    I just purchased the game due to your vids. And it is sooo awesome! Love it. By far better than DK1.

  • @fxbyte6085
    @fxbyte6085 3 ปีที่แล้ว +1

    Dann this channel is underrated im loving these videos!

  • @alistardarkpunk8962
    @alistardarkpunk8962 3 ปีที่แล้ว

    Great videos. Made me buy the 1st one on mobile. Keep them coming. :)

  • @Sharp-gaming
    @Sharp-gaming 3 ปีที่แล้ว

    We desperately need a playthrough on Maniacs mansion! It's so hard and i would love to see what you to with it!
    Keep up the good work! Love the series!

  • @jclmoose
    @jclmoose ปีที่แล้ว

    This one took me so many attempts! But I like figuring it out on my own first then come here to "compare my answer" with the pro :D

  • @muaddoubledips
    @muaddoubledips 3 ปีที่แล้ว

    You sir, earned my sub

  • @samalderman2721
    @samalderman2721 3 ปีที่แล้ว

    Yooo I played the first game, absolutely loved it. But more importantly this commentary thooo, it’s awesome to listen to :()

  • @Zero-Jager
    @Zero-Jager 3 ปีที่แล้ว

    For anyone doing this mission, you can get grenades over the wall separating the first open space in the lower left and the back courtyard. I used this on my playthrough. You can also gain a huge advantage by wall charging through there into the back courtyard and getting two barrels on the hole.

  • @christopherg2347
    @christopherg2347 3 ปีที่แล้ว

    I think a bit of smoke to cover the windows and any other courtyard facing breach would have been a lot of protection. Also a Markman might also have been usefull to clear those enemies in the distance with lower risk.

  • @beltempest4448
    @beltempest4448 3 ปีที่แล้ว +10

    I appreciate your commitment to having rear security in the spawn areas but threats never come from beyond the map. Might be best to assume that rear security is already covered by elements who are off camera.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +5

      Yeah, as you saw later on I essentially conceded that.

    • @beltempest4448
      @beltempest4448 3 ปีที่แล้ว

      @@ControlledPairsGaming that’s me jumping the gun then sorry, haven’t finished the video yet

    • @amsgamingandmusic
      @amsgamingandmusic 3 ปีที่แล้ว

      @@beltempest4448 I almost did the same, saw it later XD

    • @friedrichjaeger367
      @friedrichjaeger367 3 ปีที่แล้ว +1

      Thats not really always the case my dude, i'm not gonna do any spoilers here but dropped rear sec once on a large map reckoning noone would come and all of my troops were anihilated by an enemy group from behind

    • @beltempest4448
      @beltempest4448 3 ปีที่แล้ว

      @@friedrichjaeger367 what!? Didn’t know that. Well I stand corrected.

  • @adequitevelocity1089
    @adequitevelocity1089 3 ปีที่แล้ว +1

    Great vid

  • @HopelessCT
    @HopelessCT 3 ปีที่แล้ว

    I really do like this

  • @agenttatsu
    @agenttatsu 3 ปีที่แล้ว +8

    is there a replay system that allows you to watch all of your actions back in realtime? if so it woukd be super cool to see that at the end of the video

  • @ecag2138
    @ecag2138 3 ปีที่แล้ว +13

    Honestly for that casualty I think it would be fair to put the blame on the game rather than yourself. On that locked door you used the crowbar thing instead of the hammer, so your entry was way too late compared to what your plan was. The guy that died would at least have a chance if the entry was done the way you had in mind at first by causing the tango that killed him to get distracted or giving you the option to peek slower than you did.
    Overall, really enjoyed watching it! Great stuff!

  • @Borkorus
    @Borkorus 3 ปีที่แล้ว

    Nice!

  • @austinstults7033
    @austinstults7033 3 ปีที่แล้ว +1

    Do both. Very different tactics and would be interesting to see

  • @OldSchoolGM94
    @OldSchoolGM94 3 ปีที่แล้ว +1

    Could you have breached through the the wall seperating the two courtyards to take out the long threats sacrificing the deep rooms to eliminate threats from an odd angle?

  • @SIRXNZ
    @SIRXNZ 3 ปีที่แล้ว +1

    Ayeeee lets go

  • @Alex.HFA1
    @Alex.HFA1 3 ปีที่แล้ว

    It may have been possible to to grenade the insurgents outside and/or to breach the courtyard gates and attack them from two sides.

  • @jayswizzle57
    @jayswizzle57 3 ปีที่แล้ว +4

    Love these door kickers vids. One bit of criticism: sometimes you do things that you say you wouldn’t do real world but you do it in the game (like standing close to the breaching charges). I think it would be more interesting if u did EVERYTHING according to to real world tactics.
    (I’m still going to watch and 👍 all of them weather or not you take my suggestion)😁

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +5

      Agreed. More like that from now on.

    • @SkyripperThaBird
      @SkyripperThaBird 3 ปีที่แล้ว +2

      Just to add my own five cents to the question. There simply are things that cannot be done due to game limitations. However, as CPG mentioned in his video, he wishes that he devs might add some more depth to certain game elements (like door/wall breaches having a backblast that might fatally injure combatants behind them) which I do agree on.

  • @ItszaGemar
    @ItszaGemar 2 ปีที่แล้ว

    Real time always seems to work if a single plan isn't working at all. Although i hate pausing because i would get a star less. But if its too much. I tend to pause but i try to play in real time as much as possible. The game doesn't take in account for the time your troops are throwing grenades. So i try to strategize as much as possible in that time.

  • @eduardo-ue4gb
    @eduardo-ue4gb 3 ปีที่แล้ว +4

    i would love to see missions like this in ground branch

  • @kylemorley9110
    @kylemorley9110 3 ปีที่แล้ว

    I want to start seeing the full play through video at the end! Lol

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว

      All of the recent videos have it, as the feature was just added.

  • @TJB-Gaming
    @TJB-Gaming 2 ปีที่แล้ว

    I only play dynamic, because i actually have control over it and it allows me to fix my mistakes, or at least minimize the damage.

  • @SafetyCarrot
    @SafetyCarrot 3 ปีที่แล้ว

    Smoke can be great for negating those long unknown sightlines at the end. So glad they added it in this sequel! If it was iron-man, I would have smoked the window spaces, secured the hostages, then (hopefully) left before the smoke cleared. Great run though

  • @bm4shooter76
    @bm4shooter76 3 ปีที่แล้ว

    These vids are awesome!! Any chance you could slip the after action video in after you’ve completed the missions. It would be awesome to see the whole plan in real time after you went through all the effort of planning it.

    • @ryedralisk8620
      @ryedralisk8620 3 ปีที่แล้ว

      The devs say it's a feature they're adding later into the game, it's not in yet

  • @HopeisAnger
    @HopeisAnger 3 ปีที่แล้ว +1

    For what it's worth I'd like you to stay dynamic. The single plan feels so... Hollywood.

  • @johnmarston2616
    @johnmarston2616 3 ปีที่แล้ว +7

    Push Notification gang represent 🔥

  • @FLSheepdog
    @FLSheepdog 3 ปีที่แล้ว +2

    Got this game solely because of your channel. Love it, but I’m having some trouble chaining actions together off of go codes and where to put what go codes when. A tutorial on the basics of what activates when go codes are pushed and how to put them before / after actions would be really appreciated.

    • @abuyousef6224
      @abuyousef6224 3 ปีที่แล้ว +2

      Simply put, the operator will immediately halt on a waypoint with a Go Code. If you put the Go Code on an action such as opening a door or throwing a grenade, your operator will walk to that waypoint but won't carry out the action before you call the Go Code. The two kinds of breaching charges are the exceptions: if you put a Go Code on the charge planting waypoint, your operator will approach and plant the charge, then wait for you to call the Go Code to detonate the charge and continue the plan.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +2

      Thanks, man

    • @FLSheepdog
      @FLSheepdog 3 ปีที่แล้ว

      @@abuyousef6224 I wish they would put that in writing in the game. That makes much more sense now.

  • @BrokeWrench
    @BrokeWrench 3 ปีที่แล้ว

    That was messy lol, super tough level

  • @StasIva
    @StasIva 2 ปีที่แล้ว

    Jesus! This game is like Rainbow Six Rogue Spear from 90s!

  • @josephr5038
    @josephr5038 3 ปีที่แล้ว

    Did you serve? I know nothing about CQB so I don’t know if you speak from experience or if you are just very well educated on the subject. Really awesome content btw

  • @DNH17
    @DNH17 2 ปีที่แล้ว

    Going in that room with 2 huge windows is the worse idea. Live that room for later. Clear the entire building but that one.
    Then prepare a couple on top. a couple to plast the south wall and a couple entering that room (with an addition of 1 flash + pieing since that room is dangerous ...
    I never played this game but I play DK1 since some time and I mean I watch you and have "some experience". dominating that room with 2 windows will allow major advantage later but first u need to access that big cache area with breach north and south. Indeed u do so.
    love your suggestions and to game designers for more realism.. i really want to play a game that is realistic not cheap stuff... Well said keep feeding them good ideas.

  • @danhanley1313
    @danhanley1313 3 ปีที่แล้ว

    What is your military experience with room clearance drills other than books? Honest question. I find this interesting to watch. Thanks

  • @therattleinthebook397
    @therattleinthebook397 3 ปีที่แล้ว

    The issue was always that top door that opened directly into courtyard, you always needed someone dedicated to it, but it was completely useless to you. It was impossible to safely clear the courtyard, because the combatants in the courtyard have really good angles on the door and have more cover than people in the hostage room.
    At least that's my problem with the level, I can't 3 star it!

  • @alexnoman1498
    @alexnoman1498 3 ปีที่แล้ว

    Question: Why, around 8:35, did you place Ochre at the left wall (west) if he is supposed to cover where you came from? He can't see the threats that could threaten Green at the right/eastern wall.
    With two known, spread out entry points behind you, what's the protocol for securing both as best you can in general?

  • @Haren94
    @Haren94 3 ปีที่แล้ว

    I like your videos very much, though I have a few issues with the execution of the rescue. Multiple times the operators threw flashbangs while exposed to enemy fire, when they'd be of more use putting more barrels down range. You can always throw the banger after those initial tangos are down if you want to stun anyone hiding out of sight. Once the man doing the pieing was walking across the guy providing him security (when he pied the room you initially assumed to contain hostages). That is dangerous as he could get into a crossfire from his colleague and the enemies. The last issue isn't really a mistake, just a difference in approach - I found it useful to utilize two operators to clear the top left room from the outside via a window after the first courtyard has been cleared. Gives you a pincered approach towards the hall at the top later, and six men are a bit crowded there anyways.

  • @Nuhuh130
    @Nuhuh130 2 ปีที่แล้ว

    I just started playing this game and I just speed through every map without planning which got most of my troops killed. Lol, now watching this, I’m gonna start planning. Btw, how do you assign different waypoint colors for each soldiers?

  • @maxgould2461
    @maxgould2461 3 ปีที่แล้ว +8

    This map was always a difficult one, especially with those windows.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +2

      RIGHT?

    • @amsgamingandmusic
      @amsgamingandmusic 3 ปีที่แล้ว

      As soon as I got there myself I thought- Welp. This'll go terrible.

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor 2 ปีที่แล้ว

      Sometimes my rangers just look at the enemy with full ammo and don’t even shoot, it’s so annoying, whenever they just stare for long enough for the enemy to turn around and get lucky critical hits

    • @maxgould2461
      @maxgould2461 2 ปีที่แล้ว

      @@BisexualPlagueDoctor i think that might be due to invisible barriers. But thats just a guess.

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor 2 ปีที่แล้ว

      @@maxgould2461 well if that were the case then I wouldn’t be able to walk in the room, or get shot at. It’s probably just a glitch in processing the fact that they gotta shoot, idk though.

  • @speedkiller3026
    @speedkiller3026 3 ปีที่แล้ว +1

    i played this map with 2 silenced soldiers just went into the hostage room smoked the windows and walked back out peacefully with the hostages

  • @TheEverburningFathom
    @TheEverburningFathom 3 ปีที่แล้ว

    hey how do you maintain the angle of fire indicated by the blue dashed line? i only manage to get the short yellow line which rapidly gets replaced with the trooper's movement direction in longer queued actions

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor 2 ปีที่แล้ว

      You mean how do you activate pie? If so then I got no clue.

  • @octaviaharmony
    @octaviaharmony 3 ปีที่แล้ว +4

    Just found out that you can customize each character's guns by swapping their optics and such, do you ever fiddle with that?

  • @enslavedcontent
    @enslavedcontent 3 ปีที่แล้ว

    Pov: youre trying to sneak into a movie with the bois

  • @DNH17
    @DNH17 2 ปีที่แล้ว

    One missing thing was: throwing a flash above the wall (if the game allows to and doesn't "roof top" the wall to the infine towards the sky, however more flashes should have been thrown. At least a second, and when you reached that door you should have avoided giving yourself up, this is an error that can be done often (but surely avoided if one just sees what is the FUTURE panning\ sector of view of the future position taken and checks it with the UNSEEN areas. Like this one can avoid to "raise the dust".
    With flashes this could have been a cake walk. wonderful mission design by devs though. Looking forward to use this game... but
    They must add more stuff like bullets going through protections (just make stuff not protecting unless they can do create through wall traveling happen, despite many will start to cry saying walls in houses do block bullets ... it's absolutely not true. So I hope this and other punishing stuff like blue on blue and damage from wall and door explosions does exist.
    The show Six that was stupidly canceled because hurted american propaganda, being too good at being realistic and well written, also had a episode showing how is important the job of the charge setting member, as if few grams of more powder or a different mix is used, it can cause the failure and death of all the team for different reasons (also because fragments of the iron door can project if a charge is too strong or wrongly chosen or put).
    I wish devs could also reach this level of depth: knowing what door you have in intel and allow player to choose the proper charges (or at least in game always allow the player to chose between different charge mixes). You got what I mean.

  • @Ceractucus
    @Ceractucus 3 ปีที่แล้ว +4

    At 7:28 your rear guard into a bad spot IMO. A bad guy could move in and shoot one of the right door guards without your rear guard being able to engage him.

  • @JokerRetry
    @JokerRetry 3 ปีที่แล้ว +3

    Great video! Last one got unlucky.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว

      Tell me about it

    • @jayswizzle57
      @jayswizzle57 3 ปีที่แล้ว

      Ok I’m confused. This comment is 3 days old but the video came out like 40 minutes ago. Ummmm wtf?

    • @valek8331
      @valek8331 3 ปีที่แล้ว

      @@jayswizzle57 channel members maybe, that's all I can think of

  • @Zilican
    @Zilican 3 ปีที่แล้ว +2

    I think you're never going to get single plans working if you treat it as a real life scenario, but I hope to be proven wrong.

  • @bigboymaruko
    @bigboymaruko 3 ปีที่แล้ว +2

    nice job on this one

  • @DanOneOne
    @DanOneOne 3 ปีที่แล้ว

    Everybody is a hero... behind a computer screen...

  • @bravo1591
    @bravo1591 2 ปีที่แล้ว

    You should try the random maps, they’re actually very fun

  • @jakrapup3803
    @jakrapup3803 3 ปีที่แล้ว

    How do you get coloured plan paths? Mine are the same for all people

  • @aaroncheng3927
    @aaroncheng3927 3 ปีที่แล้ว

    i dun know why double wall charge on those door, one are not enough?

  • @jasoncook2294
    @jasoncook2294 3 ปีที่แล้ว

    you should add the full speed playthrough video at the end if you can

  • @belco3890
    @belco3890 3 ปีที่แล้ว +1

    A,B,C,D active the plans

  • @wolfensniper4012
    @wolfensniper4012 3 ปีที่แล้ว

    Hi, I’ve noticed that in your initial plan in 0:46 you’ve planned to take 2 operators to take a peek of the top left room, but abolished it as in the final operation. Maybe I missed the explanation for this in the video but may I ask why for that decision? When I was playing DK1 I always thought if I could isolate and neutralize the enemies at different positions on the map at the first phase, it would be easier to commence the next phase, and it would be even better (from my experience though) to attack simultaneously from different angles because the operators can cross the window on top left after neutralizing the threat, and then wall charged the hallway. Is that because such decision would be too dangerous for only two men?

  • @daltonspeed4058
    @daltonspeed4058 3 ปีที่แล้ว +1

    once you complete a mission i think it would be a cool idea for you to show the full replay with no pauses.

  • @ltwop891
    @ltwop891 3 ปีที่แล้ว

    Get it.

  • @Mach1Greeble
    @Mach1Greeble 3 ปีที่แล้ว +1

    I crushed this on single plan pretty easily, i was quite surprised actually.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +3

      Ok John Wick 🤣

    • @Mach1Greeble
      @Mach1Greeble 3 ปีที่แล้ว +1

      @@ControlledPairsGaming I have two runs under 45 seconds recorded, but they wouldn't win any awards for tactical realism.

  • @amsgamingandmusic
    @amsgamingandmusic 3 ปีที่แล้ว +1

    Hey, poll for you OG doorkicker players- is it just me, or are most of the in game voice lines exactly the same?

  • @deadwolf2978
    @deadwolf2978 3 ปีที่แล้ว

    hmm, why not have a flanking party go trogh northern window in quiet mode?

  • @bishopmarsh3325
    @bishopmarsh3325 3 ปีที่แล้ว

    Just recently found your channel and I was wondering if I should get this game. It looks super interesting. I wanted some opinions of it

    • @jonathankahl6302
      @jonathankahl6302 3 ปีที่แล้ว

      They’ve recently added random maps to the mix so if you enjoy being able to customize before each map then it has a large amount of replay ability.
      If you aren’t someone whose focused on getting 3 star on every mission you can easily tinker around with loadouts and classes for each mission. Also helps a lot with the new material that is coming out.

  • @captainbutplak4344
    @captainbutplak4344 3 ปีที่แล้ว

    Out of curiosity, what made you suspect that the hostages were held in the top right room. From the terrorist pov, I would rather the hostages be in a room with plenty of coverage from my side, ie, the room with the big windows.

  • @GeruhnVOD
    @GeruhnVOD 3 ปีที่แล้ว

    Quick question: When you entered the room with the hostages, why didn't you set a wall charge at the garage door to flank the enemies with two guys? Is there a down-side to that plan or did you just overlook that you still had wall charges?

    • @snjuro4755
      @snjuro4755 3 ปีที่แล้ว

      He said that he had no wall charges left.

  • @Bunndog
    @Bunndog 3 ปีที่แล้ว +1

    You completely sold me on the game

  • @mio4497
    @mio4497 3 ปีที่แล้ว

    Can you also post/add to the video the clear by itself, you know the full clear without the stops in one go

  • @jaypr719
    @jaypr719 3 ปีที่แล้ว

    I just a civilian, but wouldn't this game be perfect for evaluating a soldier's CQB knowledge and reaction? It just has to be a developer's version and that's very simple.

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor 2 ปีที่แล้ว

      It’s not 100% accurate, I’m also just a civilian, but while this can semi evaluate, it wouldn’t be the most accurate.

  • @MrAdrien914
    @MrAdrien914 3 ปีที่แล้ว

    I actually blew up one hostage with a nade on my first try xd

  • @lachlannossiter2842
    @lachlannossiter2842 3 ปีที่แล้ว +1

    big ups

  • @senatorarmstrong689
    @senatorarmstrong689 3 ปีที่แล้ว

    Basically higher graphics vodobanka

  • @transformerboy8898
    @transformerboy8898 3 ปีที่แล้ว

    This is the perfect plaaaaaaaaaaaaaaaaaaan

  • @wvssbil
    @wvssbil 3 ปีที่แล้ว

    I don't know why, but I prefer the first one. It gave me goosebumps, nervous, punchy when playing it. While doorkicker 2 hmm, I think the atmosphere is not as dibble as the first one. And I think doorkicker is better with 2d style, or semi 3d? Idk, just my opinion

  • @kickwriteteach2313
    @kickwriteteach2313 3 ปีที่แล้ว

    just curios: at 5:30, is there any advantage to having assaulters maintain cross coverage rather than having them cover the doorway closest to them?

    • @SkyripperThaBird
      @SkyripperThaBird 3 ปีที่แล้ว

      I don't remember what the doctrine says, but cross coverage is a great thing. Basically, it's easier to see into the doorway/room that's opposite to you, and you can more easily manuever your gun to engage targets in that door way than you would having to corner peek the one that's closest to you. I'm sure there's a couple of other reasons that I've forgotten

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว

      My general rule is cross until the barrel is at the threshold, transition when the handheld is going in, then go dynamic. I don't think there is an "always right" answer, as long as everyone is trained and rehearsed.

  • @nafsiammara
    @nafsiammara 2 ปีที่แล้ว

    When you talk "L"'s, is it formed from the direction of your facing, or in relation to the room layout, is there inverted L's or anything? Are you making L's in relation to north/south? I realise the static map layout probably makes a difference.

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 ปีที่แล้ว +1

      I just mean positioning the dudes in such a way as a static target in the center of the room could be engaged from two flanks simultaneously.

    • @nafsiammara
      @nafsiammara 2 ปีที่แล้ว

      Cool yep. Just trying to figure out the difference between hard coded doctrine and sound advice, if ya get me.
      I'm a civilian risk assessor so I'm interested in how you make these choices and how tight procedures are... and everything basically. Thanks :)
      It's worth mentioning I get a real sense of your risk assessments via the game when you start getting really concerned when the risk is clear cut to you. "This is exceptionally dangerous" and so forth. Helps a lot to get the feel for what you're thinking.

  • @jd1754
    @jd1754 3 ปีที่แล้ว

    Drinking game:
    Take a shot everytime he says dynamic

  • @anothergamer_2289
    @anothergamer_2289 2 ปีที่แล้ว

    wait why are the waypoints green

  • @KeyboardWarrior101st
    @KeyboardWarrior101st 3 ปีที่แล้ว

    Could you please share a little about your experience or is it all just from playing video games? I ask sincerely as I just found your videos.

    • @KeyboardWarrior101st
      @KeyboardWarrior101st 3 ปีที่แล้ว

      @@connorhuchteman Well so was I am, it's not top secret so he could let me know in a way that the general public wouldn't understand.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว

      Hit me up on discord, man. Just not something I get into out here.

    • @KeyboardWarrior101st
      @KeyboardWarrior101st 3 ปีที่แล้ว

      @@ControlledPairsGaming Message sent.

  • @brandonwhorley674
    @brandonwhorley674 3 ปีที่แล้ว

    Where did you learn your TTPs?