It is possible they go that way. They seems to go for cars and classes that are not well covered by any of the other sims. I think if any studio was to go there, it would be them.
Nice review GS...how do you go about tuning out that mid corner slop/slide? It's the one thing that holds this sim back behind rf2, my other go to sim, in driving feel. I'm not an expert in setups, i've heard the coast clutch settings can help. Keep up the good work !!!
Thanks man. The mid corner "sloppiness" I think you refer to is normal on the mechanical side in slow speed, medium to high rotation corners when there is weight shift going on. ACC does this, AMS2 too. RF2 and AMS1 mask it and it is almost not present, with an overly compliant rear. Sometimes (slow speed only) stiffening the rear can help as it prevents the rear from floating around the front, if the rear is set too soft. ARB increases usually prevent lateral weight shift. What you gain in stability you risk losing in mechanical grip.
@@rod2308 Yeah it is a lot of fun. After a while, you can instantly feel when the balance is off and usually a quick set up change can fix some issues. There is a video series on TH-cam called speed secrets. Great for this topic.
Hi GS, do we know whether there has been any improvements with the AI in the wet when compared to the driver? I recall not being able to jump into any of the pre-made championships because as soon as it would rain, there was no hope to keep up with the AI. I also recall that even if I switched to wet tires, the cars behaved the same way as if it had dry tires on, in other words, 0 traction. If it is known that there is still an issue, do we know whether reiza plan to work on this? Appreciate any insight, much Thanks!
Hey, I'm not too sure. I do think there are some fixes in the works. Some sections have kicked off about various bugs. In my opinion, given how far away the beta had to go before release, I was surprised to see it land when it did. I'll check out the forums and discord and see what I can uncover. The AI is always a moving target with each update though.
Ai still overpowered if torrential rain hits and you need to race them to the pits. At least I don’t have the skill to keep it on track on slicks like the ai does. I really hope they fix this because I want to do more mixed conditions racing vs ai.
Formula Dirt is open diff similar to F Vee or F Trainer (Formula Ford) and Kart XR is spool, similar to a karts or Super V8 rather with the suspension. Open diff you rotate off throttle and catch on throttle while with a spool it's vice versa. I've no problems with both, but they need a very different approach. The first you need to rotate aggressively off throttle to get soon on the throttle and with a spool you rotate gently on the throttle and don't overrotate because the more grip-difference between right and left, the more torque-difference you probably don't need. At 44:16 you could saved the spin by releasing the throttle adding understeer, but you've chosen to do go full throttle adding more oversteer.
The rear diff being open or locked wasn't my main issue. I think it was down to the kart rx being quite high. I could feel it want to maintain lateral momentum more (much more) than expected. Even on straight sections, the thing felt very unstable and unpredictable. So far my fouvourite are the rally cross cars themselves. They feel pretty epic for an off road car.
@@GSSimRacing A spool with soft suspension on a dirt track can't drive just straight. It's impossible from the physics because the torque-split always changes with the grip-differences and you rarely have the same grip on both rear wheels on a bumpy dirt-track. I prefer the Kart RX and no problems from the get-go because I know how spool-cars drive. But I prefer tricky cars like the Lotus 49, 72 or 79, which are greatly improved now and the F Trainers are also very tricky again since 1.5 with very loose open-diff-handling. Don't expect to be able to manage those cars by driving idiot-proof GT3-cars in ACC most of the time that needs the pedal-subtlety of a button. Once figuring it out, those cars become also quite predictable with just a little more room for surprises.
@@Leynad778 I hear you. But as I say, its not the throttle or diff that is the problem for me. It is just the weight shift transitions that seem quite extreme. I am sure some setup work would fix it of course. It is to be expected on a vehicle with a short wheelbase and a very soft suspension with the weight higher up. I wouldn't judge ACC too harshly as "idiot proof". Poor pedal inputs on there will destroy lap time more than any other sim. Over braking into corners or engaging the TC even a small amount will destroy a lap.
@@GSSimRacing Real GT3/GT4-driver Daniel Morad is saying the ACC-pedal accuracy compare to the real cars is a 1 out of 10, so almost couldn't be worse. And driving without TC is quite challenging while in real life it's not a problem and can even be faster...
@@Leynad778 I wouldn't listen to Morad. He is the only driver who has this opinion on ACC and is incredibly biased (just look at the title of that video lol). Perel, Fender, Thiim, Van der Linde etc etc have all drive ACC from time to time and complain how poor iRacing can be (which is what Morad was comparing against). A lot of what Morad said in his video is simply not true. He comments that the steering doesn't "feel right" and he couldn't say why. This is NOT objective! So IMO, he created this video to try cause some outrage among the ACC crowd, just as other TH-cam channels have done before in order to get more clicks. Also, bear in mind that locking up in iRacing is stupidly easy and common, so as a fix, people usually run the brake at 80% from the software. I can tell you from driving it too that the ABS is non existent in GT3 cars, like, it is awful. On the last point on driving without TC and electronics - it is not true that you could be faster without them. The TC and ABS in racing cars (lets focus on GT3 cars) are running very, very advanced systems that are proprietary to the manufacturer and they are literally the best kept secret in the GT world. It is those systems that give the cars their performance enhancements on track (when all else is governed by BoP). They are not like ABS and TC on a road car as a driver aid, on these cars they enhance the performance of the car itself. Running a low TC in qual can help with rotation IRL and in game too. Running without ABS is almost never done. If you watch GT3 racing, you will notice after some incidents, a cars ABS system will flag an error on the dash (probably due to a wheel being knocked and the sensor damaged). If you watch this car after that, you will notice it starts to struggle into braking areas. James Baldwin had this on his McLaren at the Spa 24. He later done a video mentioning that too.
I don't think a PS5 could manage the physics calculations going on with this sim. It's the main draw back of consoles. But they are improving and hopefully they do manage to port it to console at some point.
Well, I’m giving AMS2 a lifetime review score of 7.5. It’s been through a load of changes, but has the driving experience fundamentally changed between day one and 1.5? I’d say not. Is it going to change between now and AMS3? I’d also say not. I’ve had HUGE value from the sim though, (I spent 4 months deliberately locked to ‘current weather’ for ALL races, time trials and practice laps, for example), and as a package, it’s incredible, but AMS2 is digital proof that it is better to travel hopefully than arrive 😄
I think the driving experience has changed quite a lot since the early days of the sim. What started out with a PC2 feel has been shaken off with each update. AMS2 needs to focus a little on the online side of things. This is what gets ACC quite a bit of air time. Even though the player base online is small in the grand scheme of things, it does get the airtime up with more streams and so on.
Game is still full of bugs, some of the worst are Multiplayer Green lights not showing at the same time for everyone, dry line after rain also appearing at different times for different players, cutting corners and saving 5 seconds and all you get is warning lol, cars driving straight with wheels turned to full lock, or cars hovering over the tracks... This game is absolute rubbish, graphics are really nice, but thats about it.
Sounds like a reizanable improvement.
"You are not learning a game, you are driving a car". That must be the best oneliner I've heard about it!
Jeremy Clarkson better watch out 😂
Been waiting on your review....great job
Thank you. Although the dirt kart devolved into a small setup session, totally unplanned 😂
Alan Partridge put it best "Dere's more to AMS2 dan dis."
i love automobilista2 from 1.4 is my main but i also love formula drift and still go back to ac, it would be fantastic if am2 did drift content.
It is possible they go that way. They seems to go for cars and classes that are not well covered by any of the other sims. I think if any studio was to go there, it would be them.
there's a setting for a see through halo, activating that helps seeing through the screen
I was looking for it in the settings prior to recording that piece and couldn't find it. Where is it?
@@GSSimRacing under gameplay>display
Nice review GS...how do you go about tuning out that mid corner slop/slide? It's the one thing that holds this sim back behind rf2, my other go to sim, in driving feel. I'm not an expert in setups, i've heard the coast clutch settings can help.
Keep up the good work !!!
Thanks man. The mid corner "sloppiness" I think you refer to is normal on the mechanical side in slow speed, medium to high rotation corners when there is weight shift going on. ACC does this, AMS2 too. RF2 and AMS1 mask it and it is almost not present, with an overly compliant rear. Sometimes (slow speed only) stiffening the rear can help as it prevents the rear from floating around the front, if the rear is set too soft. ARB increases usually prevent lateral weight shift. What you gain in stability you risk losing in mechanical grip.
@@GSSimRacing Thanks for that...still learning about setups Amazing hobby we have !!
@@rod2308 Yeah it is a lot of fun. After a while, you can instantly feel when the balance is off and usually a quick set up change can fix some issues. There is a video series on TH-cam called speed secrets. Great for this topic.
Fun to just hop in and drive without a lot of fiddling, and as you said, you drive the car, not that the car drives you.
Yeah 100% - the driving experience is what keeps bringing me back to Automobilista 2. It is unmatched IMO.
Hi GS, do we know whether there has been any improvements with the AI in the wet when compared to the driver? I recall not being able to jump into any of the pre-made championships because as soon as it would rain, there was no hope to keep up with the AI. I also recall that even if I switched to wet tires, the cars behaved the same way as if it had dry tires on, in other words, 0 traction. If it is known that there is still an issue, do we know whether reiza plan to work on this? Appreciate any insight, much Thanks!
Hey, I'm not too sure. I do think there are some fixes in the works. Some sections have kicked off about various bugs. In my opinion, given how far away the beta had to go before release, I was surprised to see it land when it did. I'll check out the forums and discord and see what I can uncover. The AI is always a moving target with each update though.
Ai still overpowered if torrential rain hits and you need to race them to the pits. At least I don’t have the skill to keep it on track on slicks like the ai does. I really hope they fix this because I want to do more mixed conditions racing vs ai.
One maybe slightly overlooked update is the rubbered surface being more slippery in the wet, so actual wet lines should be a thing now.
Someone online Gave me the Idea of Using the Clutch as a Handbrake For those on a budget
I have the advanced paddles module add on for my wheel, so I could map the clutch paddles on that to the handbrake 🤔
Formula Dirt is open diff similar to F Vee or F Trainer (Formula Ford) and Kart XR is spool, similar to a karts or Super V8 rather with the suspension. Open diff you rotate off throttle and catch on throttle while with a spool it's vice versa. I've no problems with both, but they need a very different approach. The first you need to rotate aggressively off throttle to get soon on the throttle and with a spool you rotate gently on the throttle and don't overrotate because the more grip-difference between right and left, the more torque-difference you probably don't need. At 44:16 you could saved the spin by releasing the throttle adding understeer, but you've chosen to do go full throttle adding more oversteer.
The rear diff being open or locked wasn't my main issue. I think it was down to the kart rx being quite high. I could feel it want to maintain lateral momentum more (much more) than expected. Even on straight sections, the thing felt very unstable and unpredictable. So far my fouvourite are the rally cross cars themselves. They feel pretty epic for an off road car.
@@GSSimRacing A spool with soft suspension on a dirt track can't drive just straight. It's impossible from the physics because the torque-split always changes with the grip-differences and you rarely have the same grip on both rear wheels on a bumpy dirt-track. I prefer the Kart RX and no problems from the get-go because I know how spool-cars drive. But I prefer tricky cars like the Lotus 49, 72 or 79, which are greatly improved now and the F Trainers are also very tricky again since 1.5 with very loose open-diff-handling. Don't expect to be able to manage those cars by driving idiot-proof GT3-cars in ACC most of the time that needs the pedal-subtlety of a button. Once figuring it out, those cars become also quite predictable with just a little more room for surprises.
@@Leynad778 I hear you. But as I say, its not the throttle or diff that is the problem for me. It is just the weight shift transitions that seem quite extreme. I am sure some setup work would fix it of course. It is to be expected on a vehicle with a short wheelbase and a very soft suspension with the weight higher up. I wouldn't judge ACC too harshly as "idiot proof". Poor pedal inputs on there will destroy lap time more than any other sim. Over braking into corners or engaging the TC even a small amount will destroy a lap.
@@GSSimRacing Real GT3/GT4-driver Daniel Morad is saying the ACC-pedal accuracy compare to the real cars is a 1 out of 10, so almost couldn't be worse. And driving without TC is quite challenging while in real life it's not a problem and can even be faster...
@@Leynad778 I wouldn't listen to Morad. He is the only driver who has this opinion on ACC and is incredibly biased (just look at the title of that video lol). Perel, Fender, Thiim, Van der Linde etc etc have all drive ACC from time to time and complain how poor iRacing can be (which is what Morad was comparing against). A lot of what Morad said in his video is simply not true. He comments that the steering doesn't "feel right" and he couldn't say why. This is NOT objective! So IMO, he created this video to try cause some outrage among the ACC crowd, just as other TH-cam channels have done before in order to get more clicks. Also, bear in mind that locking up in iRacing is stupidly easy and common, so as a fix, people usually run the brake at 80% from the software. I can tell you from driving it too that the ABS is non existent in GT3 cars, like, it is awful. On the last point on driving without TC and electronics - it is not true that you could be faster without them. The TC and ABS in racing cars (lets focus on GT3 cars) are running very, very advanced systems that are proprietary to the manufacturer and they are literally the best kept secret in the GT world. It is those systems that give the cars their performance enhancements on track (when all else is governed by BoP). They are not like ABS and TC on a road car as a driver aid, on these cars they enhance the performance of the car itself. Running a low TC in qual can help with rotation IRL and in game too. Running without ABS is almost never done. If you watch GT3 racing, you will notice after some incidents, a cars ABS system will flag an error on the dash (probably due to a wheel being knocked and the sensor damaged). If you watch this car after that, you will notice it starts to struggle into braking areas. James Baldwin had this on his McLaren at the Spa 24. He later done a video mentioning that too.
I'm giving that jump a 6.9. Didn't finish the jump
Tough crowd LOL.
should be on playstation 5
I don't think a PS5 could manage the physics calculations going on with this sim. It's the main draw back of consoles. But they are improving and hopefully they do manage to port it to console at some point.
Well, I’m giving AMS2 a lifetime review score of 7.5. It’s been through a load of changes, but has the driving experience fundamentally changed between day one and 1.5? I’d say not. Is it going to change between now and AMS3? I’d also say not. I’ve had HUGE value from the sim though, (I spent 4 months deliberately locked to ‘current weather’ for ALL races, time trials and practice laps, for example), and as a package, it’s incredible, but AMS2 is digital proof that it is better to travel hopefully than arrive 😄
I think the driving experience has changed quite a lot since the early days of the sim. What started out with a PC2 feel has been shaken off with each update. AMS2 needs to focus a little on the online side of things. This is what gets ACC quite a bit of air time. Even though the player base online is small in the grand scheme of things, it does get the airtime up with more streams and so on.
Game is still full of bugs, some of the worst are Multiplayer Green lights not showing at the same time for everyone, dry line after rain also appearing at different times for different players, cutting corners and saving 5 seconds and all you get is warning lol, cars driving straight with wheels turned to full lock, or cars hovering over the tracks... This game is absolute rubbish, graphics are really nice, but thats about it.