My best guess as to why we enter Piazza Navona on Lap 1 instead of that alleyway is to prevent too much overlap between racers who are further ahead on Lap 2 and racers who are far back, which would be rather awkward. However there's overlap in the Piazza Navona section anyway so I'm not sure
The BCP team usually made a point to include every single road in the city course routes, sometimes even implementing roads that weren't even used in Tour. It does seem very odd that this one alleyway was left out of Rome when the most blatantly obvious route arrangements for the track entailed its usage. It's possible that the alleyway somehow didn't prove conducive to good gameplay, similarly to how Amsterdam 2R was a better choice for MK8DX than 2N, which led to the split path in the canal being eliminated. I'm not sure how exactly that logic would actually apply to the Rome alleyway, but that may be the case regardless.
My best guess as to why we enter Piazza Navona on Lap 1 instead of that alleyway is to prevent too much overlap between racers who are further ahead on Lap 2 and racers who are far back, which would be rather awkward. However there's overlap in the Piazza Navona section anyway so I'm not sure
I was wondering about that alleyway as well; really odd they didn’t implement it into 8DX
The BCP team usually made a point to include every single road in the city course routes, sometimes even implementing roads that weren't even used in Tour. It does seem very odd that this one alleyway was left out of Rome when the most blatantly obvious route arrangements for the track entailed its usage.
It's possible that the alleyway somehow didn't prove conducive to good gameplay, similarly to how Amsterdam 2R was a better choice for MK8DX than 2N, which led to the split path in the canal being eliminated. I'm not sure how exactly that logic would actually apply to the Rome alleyway, but that may be the case regardless.
I remember first playing it and I was super confused and sad