Why Do Sonic Renders Look So Bad?

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  • เผยแพร่เมื่อ 14 พ.ค. 2024
  • Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/SplashDash_June23 and get a special starter pack with an Epic champion ⚡️Knight Errant⚡️ Available only for new players
    Why does Sonic and friends look so terrible on a majority of their official renders? I dunno, let's figure it out!
    0:00 Intro
    1:58 Sponsor
    3:05 Okay yeah but why do they look bad tho?
    Twitter - / _splashdash
    Edited By - / npickeryt
  • เกม

ความคิดเห็น • 1.1K

  • @SplashDash_
    @SplashDash_  10 หลายเดือนก่อน +98

    Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/SplashDash_June23 and get a special starter pack with an Epic champion ⚡️Knight Errant⚡️ Available only for new players

    • @Double400
      @Double400 10 หลายเดือนก่อน +45

      No

    • @Reg16
      @Reg16 10 หลายเดือนก่อน +28

      No Mark! I won't

    • @originaluseername
      @originaluseername 10 หลายเดือนก่อน +48

      ARE WE SERIOUSLY *_STILL_* DOING THIS?!?!

    • @PlainSaber
      @PlainSaber 10 หลายเดือนก่อน

      Install This Scam for Free ✅️

    • @absoutezeo2126
      @absoutezeo2126 10 หลายเดือนก่อน

      Fuck no

  • @Orangeco79
    @Orangeco79 10 หลายเดือนก่อน +2140

    Bro spent 2 minutes on that thumbnail.

    • @TreySoma
      @TreySoma 10 หลายเดือนก่อน +177

      2 minutes was all he needed

    • @BestKazooist
      @BestKazooist 10 หลายเดือนก่อน +132

      works w the topic of the video

    • @BedBuggy
      @BedBuggy 10 หลายเดือนก่อน +80

      Looks like it was made by the social media team lol

    • @schedark
      @schedark 10 หลายเดือนก่อน +29

      That’s the point is it not

    • @joewilliams-un8vu
      @joewilliams-un8vu 10 หลายเดือนก่อน +10

      And it still looks legendary

  • @theinktician
    @theinktician 10 หลายเดือนก่อน +847

    Trust me, kids DO see these renders and think "thats not coooooll!" - i saw it live at a walmart. They might not have fancy words like "silhoette" or anything, but kids will see the difference between "ew" "meh" and "ayo thats actually pretty sick". That's how it's always been

    • @corruptedteka
      @corruptedteka 10 หลายเดือนก่อน +81

      Exactly what I wanted to say, even I look at games from their art styles and design and get turned off from them just because they don't look satisfying or interesting.
      Kids absolutely look at this stuff. He'll it's the first thing they look at.

    • @SoIstice
      @SoIstice 10 หลายเดือนก่อน +89

      Yeah, when I was a kid I could absolutely 100% tell the difference between how the Sonic Riders games had sick artwork that oozed style compared to the Sonic and All-Stars Racing games which just used renders. I actually never played the All-Stars series until I was way older cause I genuinely disliked how those games looked compared to Riders.

    • @riymeep6708
      @riymeep6708 10 หลายเดือนก่อน +18

      I definitely noticed this as well, even with myself when I was younger. I wasn't into Sonic in particular, but my opinions on games and other forms of media were shaped by artstyles and animation. I would tend to avoid stuff that I thought was ugly when I was younger

    • @aku2136
      @aku2136 10 หลายเดือนก่อน +21

      fr like, I grew up in the 2010s area of sonic when the renders started to get used more often but I still gravitated more to the adventure artwork because it looked alot better

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e 10 หลายเดือนก่อน +15

      ​@@SoIsticeI hated the 3D art for Sonic Adventure DX, but I'm glad I still got the game.

  • @LSMark
    @LSMark 10 หลายเดือนก่อน +852

    do you ever NOT complain????

    • @savoury8134
      @savoury8134 10 หลายเดือนก่อน +14

      love ur channel

    • @staymaddddd
      @staymaddddd 10 หลายเดือนก่อน +56

      do your videos ever get any louder

    • @RosheenQuynh
      @RosheenQuynh 10 หลายเดือนก่อน +7

      This needs more likes

    • @rainpooper7088
      @rainpooper7088 10 หลายเดือนก่อน +74

      Can't believe LSMark would say that to his good friend Splash Dash, I'm shook.

    • @Dragzilla66
      @Dragzilla66 10 หลายเดือนก่อน +20

      Both voices sound the same, SUS.

  • @CrispyLilGuy
    @CrispyLilGuy 10 หลายเดือนก่อน +1661

    It really does just come down to posing imo. Some fan renders look so much nicer by just giving Sonic a more personality filled pose

    • @warmination7891
      @warmination7891 10 หลายเดือนก่อน

      Most of it cuz of materials/textures and lighting, your ass can do any Jojo pose you want, but if your shaders suck you are stuck being plastic like

    • @SirNarax
      @SirNarax 10 หลายเดือนก่อน +145

      His design absolutely has issues beyond just posing. You can make it work and Sega just never really tried that hard but it could be much easier if aspects of his character was toned down (like his hands). The Boom design was actually pretty good and he doesn't need to have sports tape and a scarf but if Sonic had proportions like Boom he'd look a lot better in more circumstances.

    • @funnyman8161
      @funnyman8161 10 หลายเดือนก่อน +15

      Nah
      The design can onky range from okay to terrible. It can never truly be great

    • @theinktician
      @theinktician 10 หลายเดือนก่อน +31

      Idk. There's nothing wrong with the Frontiers poses - the models just...smh

    • @ZaiDrizzleDrop
      @ZaiDrizzleDrop 10 หลายเดือนก่อน +7

      yeah no

  • @areakastudios6704
    @areakastudios6704 10 หลายเดือนก่อน +558

    To put it simply: They need to be more creative with the rigging and posing. The renders look bad because they don't do much outside of just setting his limbs there. His quills, face and eyes never move enough. It sucks because they've proven that the marza design is ABSOLUTELY capable of looking better.

    • @islandboy9381
      @islandboy9381 10 หลายเดือนก่อน +18

      I hope Sonic Superstars expressive animation will also be applied to Modern Sonic and not just a Classic thing.

    • @michaeldunlap1032
      @michaeldunlap1032 8 หลายเดือนก่อน +1

      Imo, the marza designs never looked good. They just feel like crappy recreations of the artwork designs.
      I mean, look at eggman, they completely got his arms wrong! His coat arms are much larger than they should be, and his shoulders are too slim, despite being drawn to have really broad looking shoulders. It just makes his head look bigger than they should look.

    • @areakastudios6704
      @areakastudios6704 8 หลายเดือนก่อน +1

      @@michaeldunlap1032 I'm assuming you're a long time fine?

    • @michaeldunlap1032
      @michaeldunlap1032 8 หลายเดือนก่อน

      @@areakastudios6704 um, no? I'm not, I literally joined the fandom since 2020, and even then, I notice the designs of the models looked terrible compared to the artworks.

    • @areakastudios6704
      @areakastudios6704 8 หลายเดือนก่อน

      @@michaeldunlap1032 Ok, was just wondering. Also dang really? Even back in unleashed?

  • @destroyerkitty9434
    @destroyerkitty9434 8 หลายเดือนก่อน +65

    I’m so happy somebody recognized the whole “Knuckles’ head is way too flat” complaint because I swear I was going crazy.

    • @memescoffee3173
      @memescoffee3173 2 หลายเดือนก่อน +3

      i always felt the same even as a kid tho I feel movie knuckles fixed this by rounding the head

  • @Lana_305
    @Lana_305 10 หลายเดือนก่อน +351

    I think it's ironic how one of my favorite render of Sonic... happens to be made by Nintendo with Smash Ultimate. It sort of feels like he's being cocky while also having a pose that sort of resembles his playstyle with faster movements and how most of the aerials he has revolves around kicks which is shown in the render.
    Though it's also ironic how one of my favorite Mario renders... is made by SEGA with the Olympic games.

    • @cirnosnumberfan6449
      @cirnosnumberfan6449 10 หลายเดือนก่อน +37

      Reminds me of the official render of Mario and Amy skating together.

    • @sonicstar917
      @sonicstar917 10 หลายเดือนก่อน +59

      Too bad Sonic's model in Smash 4 and Ultimate is freakin' soulless.

    • @juneru2
      @juneru2 10 หลายเดือนก่อน +27

      @@sonicstar917 Yup people can hate on Brawl all they want but Sonic atleast made facial expressions and had expressive taunts in that game. I'll never forgive Smash 4 and Ult for making Sonic of all characters one of the most boring, basic, and least faithful characters ever added to Smash.

    • @PhantomOfficial07
      @PhantomOfficial07 10 หลายเดือนก่อน +5

      @@juneru2 Subspace Emissary completely redeems Brawl tbh

    • @maravreloaded
      @maravreloaded 5 หลายเดือนก่อน +1

      My favourite Mario render at least for 3D titles is Odyssey's.
      But you aren't ready for this conversation.

  • @amesstarline5482
    @amesstarline5482 10 หลายเดือนก่อน +183

    I will always defend Boom/Movie's choice of smaller features, because it helps not only with hand expressions, but also the readability of the faces.
    That and a lot of 3D Sonic unfortunately relies on grey shading and non-emotive faces. Maybe that's why I love Sonic in comic mediums- that even when IDW is playing it safe, there's more emotions overall with it and Archie, with the only drawbacks being some limits, whether it be colourists or probably the brow-ridge that nearly never moves.

    • @corruptedteka
      @corruptedteka 10 หลายเดือนก่อน +16

      I DESPISE gray shading. First rule of satisfying art for me when I draw is to never shade with black unless it's a really bleak or monochrome piece, and even then I avoid it. I wish they would stop that... such a big pet peeve.

    • @amesstarline5482
      @amesstarline5482 10 หลายเดือนก่อน +12

      @@corruptedteka I'm hoping they try a more cel shading take, and more stylized models, but the eyes barely move or adapt, causing Sonic's eyes to seem more like a weird screen than anything.

    • @CommanderLexa8541
      @CommanderLexa8541 2 หลายเดือนก่อน +7

      @@corruptedteka best type of black shading is the one they used for Murder of Sonic the Hedgehog

    • @TanyaTheGoddess
      @TanyaTheGoddess 13 ชั่วโมงที่ผ่านมา

      And Eggman in boom looks so much cooler imo

  • @Discuiet
    @Discuiet 10 หลายเดือนก่อน +510

    For the longest time, it's driven me nuts how expressive Sonic and co. look in 2D art versus how soulless and goofy they look in 3D renders.
    Easily the best aspect of Boom was that it (mostly) fixed this, but that just drives me even nutsier because that means it's a completely fixable problem.

    • @islandboy9381
      @islandboy9381 10 หลายเดือนก่อน +16

      Comparing how Sonic looks in Sonic Jam art and how he looks in Sonic Superstars, man 2D easily sweeps for me no contest.

    • @Breakaway-ic5gj
      @Breakaway-ic5gj 10 หลายเดือนก่อน +28

      3D Sonic looks badass in black knight and secret rings renders, with decent posing or lighting 3D is just as good as 2D.

    • @islandboy9381
      @islandboy9381 10 หลายเดือนก่อน +11

      @@Breakaway-ic5gj Secret Rings and Black Knight CGI cutscenes mad underrated fr

    • @ethancroll8896
      @ethancroll8896 10 หลายเดือนก่อน +2

      Agreed. The bland, flavorless, upscaling and Wii copycatting of the Wii U era kinda broke me. At least from the Switch's inception to now, it does seem that that missing level of energy, effort, and care is returning to video games.

    • @raze2012_
      @raze2012_ 9 หลายเดือนก่อน +5

      It's partially the proportions. Modern Sonic has big hands because classic sonic has big hands. They kept it around without understanding why classic sonic needed big hands. Even then Classic Sonic's hands aren't that proportionately big compared to Modern.
      we're not trapped on some 64x64 sprite sheet anymore and we have the technology for proper facial and hand animation/posing. They made a good move making Sonic longer but seemed to have fired the Adventure designer halfway through the process.

  • @BLUECHAOSEMERALD_
    @BLUECHAOSEMERALD_ 10 หลายเดือนก่อน +627

    It wouldn't be that bad, it's just that they're so static in their posing.
    Like they need more dynamic angles or shots of them, kind of like the secret rings cover art or frontiers cover.

    • @mint_1919
      @mint_1919 10 หลายเดือนก่อน +30

      Or Unleashed, have you seen the render on the back of the game?

    • @JayJayHuman
      @JayJayHuman 10 หลายเดือนก่อน +16

      @@mint_1919there’s a decent one on the back of lost world’s deadly six edition cover

    • @orangeslash1667
      @orangeslash1667 10 หลายเดือนก่อน +2

      @@mint_1919 When Sonic and his friends were brought to 3d in the Adventure game, they were redesigned by Yuji Uekawa. Sadly the only modern Sonic games he was involved with are Unleashed and Lost World. The rest were done various artists.

  • @GabrylMD
    @GabrylMD 10 หลายเดือนก่อน +566

    Posing and lighting go a long way. The renders themselves could also stand to be touched up a bit to feel less overly smooth as well. Mario has this problem as well.

    • @emf02
      @emf02 10 หลายเดือนก่อน +34

      Well said. I agree that posing and lighting are important. That’s why most of the Unleashed renders of modern Sonic look so good imo. Sonic is posed well, he expresses a little bit of attitude, and the lighting is awesome. I wish Sega would go back to that type of render.

    • @GordanTheToad
      @GordanTheToad 10 หลายเดือนก่อน +32

      Yeah the problem with Mario was especially abundant in the Wii/DS era.

    • @mediamuncher69
      @mediamuncher69 10 หลายเดือนก่อน +2

      Mario, really? Can you elaborate? I'm very curious?

    • @mediamuncher69
      @mediamuncher69 10 หลายเดือนก่อน +2

      @GameKnight-GK true.

    • @islandboy9381
      @islandboy9381 10 หลายเดือนก่อน +15

      @GameKnight-GK Finally, finally they made Mario look shorter and fatter in this new 2D game that is more accurate to his charming promotional art back in the 90s allowing for more expressive animation, those New Soup renders where he's thinner but more lifeless had to go a long time ago.
      EDIT: they already changed it up in Odyssey to look better but only in that game and it seems like Nintendo has completely moved past that game already.

  • @atomik804
    @atomik804 10 หลายเดือนก่อน +183

    I do think the models could do with some subtle tweaks, but the main problem is definitely the poses and animation. Look at sonic prime, the characters look great there, and the models aren't that far off from the ones from the games, it's just that they made some subtle tweaks like adding a bit of texture and made the animations very expressive end exaggerated.

    • @memescoffee3173
      @memescoffee3173 2 หลายเดือนก่อน +1

      i rlly like the textures as i always felt Sonic felt weirdly smooth adding some fur like helps give texture

  • @mremu8274
    @mremu8274 10 หลายเดือนก่อน +92

    im so glad that other people feel this way about these renders ive hated them since i was a kid

    • @paulgilbert5278
      @paulgilbert5278 10 หลายเดือนก่อน +16

      Yeah I preferred the edgier shiny renders from the early-mid 2000s

    • @lemon5000-tj6nv
      @lemon5000-tj6nv 10 หลายเดือนก่อน +7

      ​@@paulgilbert5278those heroes renders looked ugly asf imo

    • @moosesues8887
      @moosesues8887 10 หลายเดือนก่อน

      @@lemon5000-tj6nvyeah reminds me of early video game cgi

    • @mediamuncher69
      @mediamuncher69 10 หลายเดือนก่อน

      ​@@lemon5000-tj6nvI liked them. Besides the shine.

    • @ruvixgk1
      @ruvixgk1 2 หลายเดือนก่อน

      Tbh i love them i mean i know they look stiff but hey they look cool for me, i mean don't get me wrong i like almost all of the official renders from sonic (going trought the génesis era till modern era) but to be honest i don't like the sonic adventure 1 and the sonic 06 renders i mean it's not like that i hate them but for some reason seeing them so shinny is just unappealing for me, but hey if you want to disagree with me you're free to do it after all u do u i guess XDDDD

  • @MonikwithDaButter
    @MonikwithDaButter 10 หลายเดือนก่อน +30

    I find so bizarre vanilla the rabbit is the only adult looking character with a different body shape that still doesn't look that weird even tho she still feels like she fits that aestethic of regular sonic style (big head/hands/feet).
    I wish we had more variation in character design than every animal having to copy sonic body style and not only the big strong guys having to be the tall ones

    • @rainpooper7088
      @rainpooper7088 10 หลายเดือนก่อน +7

      Modern Archie and IDW sort of tried to push what could be done with these designs, with Modern Archie introducing more species and IDW playing more with design elements like eyes, snouts and ears, but it's still pretty bare bones in a lot of ways. At least the male character designs do get to pick between skinny, fat and bulky, meanwhile Thunderbolt the Chinchilla is the only character I can think of that actually tried to push the envelope on how female characters can look in that art style.

  • @TheEmeraldSword04
    @TheEmeraldSword04 10 หลายเดือนก่อน +99

    I think a big issue is how defined the lips are with the dimples and curls, they look just a tad too natural. Posing is also an issue as Sonic is a cartoon character meant to be in motion, and the still renders are very stiff and don't do many exaggerated poses, having more extreme angles in the leans, or stretching the limbs slightly would make it more interesting.

  • @ExistingKirb
    @ExistingKirb 10 หลายเดือนก่อน +46

    I think what irks me the most about these renders is how the mouths look really unnerving for some reason, it makes it look like Sonic’s lips got stung by a bee or something. (See 4:45 and 4:50 for examples of what I mean.)

    • @benmalsky9834
      @benmalsky9834 10 หลายเดือนก่อน

      i don't think that way at all, to me, they look normal

  • @speedboom9392
    @speedboom9392 10 หลายเดือนก่อน +44

    Here’s the thing. The current look of Sonic is actually my favorite look…sometimes. In stuff like Unleashed and Generations, And specifically in stuff like the CGI Unelashed Opening it’s my favorite look because in those instances the animators make I expressive and come to life. That should be the staple of Sonic Renders IMO.

    • @memescoffee3173
      @memescoffee3173 2 หลายเดือนก่อน

      Sonic Prime also does this well😊

  • @priscilaarcos87
    @priscilaarcos87 10 หลายเดือนก่อน +200

    They should make the renders fit better with the adventure art style and experiment more with the in game model with things like cell shading

    • @jurassicarkjordanisgreat1778
      @jurassicarkjordanisgreat1778 10 หลายเดือนก่อน +28

      I miss the adventure style. I felt like it was the coolest.

    • @islandboy9381
      @islandboy9381 10 หลายเดือนก่อน +5

      Someone did a reanimated video of Heroes cutscenes with the Modern Sonic model and it looks very expressive and amazing.

    • @user-vt6dd4kz5t
      @user-vt6dd4kz5t 7 วันที่ผ่านมา

      No I prefer modern sonic model than adventure model

  • @bababobo5067
    @bababobo5067 10 หลายเดือนก่อน +28

    I agree. Especially with the hands being to big… I kinda wish they’d just use the Uekawa art for the games again. Hell, do a cel-shaded Sonic game or something. His character design looks best when it’s done in 2D art, so I think they should adopt a more stylized art look for future games.

    • @Stuffies2022
      @Stuffies2022 10 หลายเดือนก่อน +3

      As much as I enjoy the Uekawa art, i would prefer if every game went for a different artstyle altogether.

    • @darthtyranus787
      @darthtyranus787 2 หลายเดือนก่อน

      They tried to do cel shade with aonic shuffle.And it looked kinda good

  • @mm123gchannel9
    @mm123gchannel9 10 หลายเดือนก่อน +36

    My personal issue with these are how harsh the shading and texturing looks on most of them. Like with the glossy glass like eyes, the stains or damage on the shoes, the noticeably large gaps of thread on the gloves, the weirdly tiny lips on the mouth, the arm sockets on Sonic’s body, or with the barely noticeable fur texture that really stands out when everything else is super textured.
    I don’t hate these renders but they feel pretty outdated compared to some of the newer ones with better lighting and textures, making the old ones feel like they would have looked good back then but rough now.

  • @TeamSoraPresents
    @TeamSoraPresents 10 หลายเดือนก่อน +103

    I'm a little surprised you didn't say anything about the texture mapping on the characters' "fur". Like sometimes, the blue on Sonic has these streaks that I guess(?) is supposed to stand in for actual quills, but if so it blends /too much/ into the overall shape of his spikes. Movie Sonic makes that work by rendering the individual quills, but that's easy on a Hollywood budget.

    • @CTOACN
      @CTOACN 10 หลายเดือนก่อน +3

      I know some renders that makes Sonic's blue look...so weird and off.

    • @ethancroll8896
      @ethancroll8896 10 หลายเดือนก่อน +3

      Sorta reminds me how although I like and approve it Sonic's in level looks in Sonic Rush and the DS port of Sonic Colors (I own the Wii version also, and am of the opinion that both ports have some of the most stunning graphics on the DS or the Wii). I have no clue why, but an off kilter mix of typical game Sonic royal blue, and Sonic X navy blue factor into Sonic's Rush Adventure appearance. I've only played Rush Adventure a few times via renting it from the now defunct chain, Family Video (more or less the Southeast Iowa/Northwest Illinois border equivalent of Blockbuster) yet I remember having thought: Sonic blue is supposed to be closer in shading to anime water, or royal blue than navy blue or VCR blue screen blue.

    • @CTOACN
      @CTOACN 10 หลายเดือนก่อน

      @@ethancroll8896 Yeah.Some renders of Sonic I found or even some verson of Sonic and sega all stars racing also has the navy blue.

    • @maravreloaded
      @maravreloaded 5 หลายเดือนก่อน

      Tell that to Ratchet and Clank since the nexus saga or even f(u)cking STARFOX ADVENTURES FOR THE NINTENDO GAMECUBE.

    • @maravreloaded
      @maravreloaded 5 หลายเดือนก่อน

      Crash Bandicoot remakes with more of a furry texture approach.
      And yeah those games run on Switch stop excusing Sega's laziness blaming Nintendo for their mistakes.

  • @rainpooper7088
    @rainpooper7088 10 หลายเดือนก่อน +10

    THANK YOU! For years I thought I was crazy for thinking Modern Knuckles looks weird, yet never being able to quite put my finger on why. I was introduced to this character through the Classic sprites and Sonic X and loved his design there, yet I always thought he looked really boring in the Modern art style.

  • @angryaries5147
    @angryaries5147 10 หลายเดือนก่อน +11

    i feel like even the way they use expressions on the models look stiff? like, instead of using the brows for extra emotion, they just use the eyelids and it's super weird and feels empty.
    other than that, completely agreed. great video!

  • @kyethememer9836
    @kyethememer9836 10 หลายเดือนก่อน +17

    These renders have never bothered me before but now that you've pointed it out my thoughts are: oh shit you're right.

  • @bottomtext593
    @bottomtext593 10 หลายเดือนก่อน +13

    Sonic's design flourishes best when his style is more "curvy" and well rounded. Current Sonic Model is too stiff to flex that aspect about Sonic, with sharp edges in all the wrong places. For instance.
    > The edge where his eye ends along his muzzle
    > His stiff, straight limbs
    > Spines have zero flow to the rest of his body, despite them being his trademark
    > Bulky shoes break the flow of his poses.
    > Eyebrow crease makes his head feel cut in half for the reason its extended too far up his head
    > Socks and glove creases are TOO round and TOO big in contrast to the rest of his body and makes it hard on the eyes
    > Mouth feels too gaping and sometimes his visible lips ruin everything
    > For the size of Sonic's hands, they are too realistic and angular that it destroys his aesthetic
    > Massive eyes are the first thing you see and the fact that they don't look good is already jarring.

  • @treyvonishere4375
    @treyvonishere4375 10 หลายเดือนก่อน +14

    Very sad we don’t get 2D art with Sonic as much. Ironic cause he looks best in 2D.

  • @thabreez456
    @thabreez456 10 หลายเดือนก่อน +63

    I think the big hands and head situation needs to be addressed by SEGA really soon. I think SEGA needs to give a slight overall update to the artstyle to make them easier to animate. Both Boom and Movie sonic understandably found the, hard to animate and even sonic prime. Literally any iteration of the character in a animated form has had to shrink it down. Forces gave sonic slightly smaller arms and frontiers used that to give us better animated cutscenes that don’t feel so stiff. I think subtle changes like that is what we need for fluid cutscene animation something the franchise has struggled with for a long time now. I honestly think Sonic’s Design in 06’s CGI cutscenes is the perfect design for him to be animated well.

    • @corruptedteka
      @corruptedteka 10 หลายเดือนก่อน +14

      Exactly ! They need to adjust the character proportions and anatomy a little.

    • @lordx7013
      @lordx7013 10 หลายเดือนก่อน +1

      Are the heads really a problem? I mean they look as big as they need to be, the hands tho

    • @thabreez456
      @thabreez456 9 หลายเดือนก่อน

      @@lordx7013 nah when it’s so big like that alongside the hands it’s hard to make it have snappy movements.

    • @lordx7013
      @lordx7013 9 หลายเดือนก่อน +1

      @@thabreez456 they aren't that big, it's the hands, THEY look janky af, the heads were always as big as that, take a look at older models

  • @TeamSnowglobeCO
    @TeamSnowglobeCO 10 หลายเดือนก่อน +20

    This is why the 2d cover art is superior i still miss them because they APPEAL to the audience

    • @justinarzola4584
      @justinarzola4584 10 หลายเดือนก่อน +8

      I always prefered the 2d artwork for sonic and mario compared to the generic 3d models that lack emotion and are very generic to appeal to the wide kid audience for store merchandise.

    • @AnnStyle
      @AnnStyle 6 หลายเดือนก่อน +1

      ​@@justinarzola4584yes

  • @user-fh7di8st6l
    @user-fh7di8st6l 10 หลายเดือนก่อน +16

    The problem with Sonic's model may be that Mario, Mega Man, Pac-Man, Crash, etc. have been relatively close to the artwork in recent years, but the difference from the design is drastic.

  • @GordanTheToad
    @GordanTheToad 10 หลายเดือนก่อน +16

    I think what they should do is tweek the designs just a little bit, use better lighting, incorporate better posings, and make them more expressive. I feel as though Sonic Prime has given us a good idea of how pretty and expressive Sonic and his friends could look.
    Btw I totally agree with you on Knuckles. I think if Sega were to tweek the designs of Sonic's cast, Knuckles should be given special attention. He just doesn't give off the powerful echidna warrior vibe he should have. He honestly looks kinda wimpy to me.

  • @THESHINIGAMIPOSSE
    @THESHINIGAMIPOSSE 10 หลายเดือนก่อน +24

    Bro. I get it. But it’s okay you don’t have to apologize for exercising your observational skills. Picking niche topics like this and diving deep with it also really makes you appreciate the little details in all sorts of media. Never apologize for that❤️ great video keep it up fr

    • @corruptedteka
      @corruptedteka 10 หลายเดือนก่อน +3

      Large agree !

  • @Albino_Basilisk
    @Albino_Basilisk 10 หลายเดือนก่อน +5

    An example of good “universal” promotional art (for me) would be Scott Johnson’s Spider-Man. Now that’s ICONIC

  • @GamerTheVoidGamingCentre
    @GamerTheVoidGamingCentre 10 หลายเดือนก่อน +61

    I think one thing they could do to shift up the artstyle is go for sharper edges like the 2D art of Sonic Riders. The Sonic Colors render you showed did exactly that, and when he’s animated in 2D, Sonic’s always given sharper edges as well. Sonic in the beginning was designed as an antithesis of Mario, so while he goes more round and soft, make Sonic more rough and sharp. Could be some fun visual contrast.

  • @pandaraph
    @pandaraph 10 หลายเดือนก่อน +8

    I hate the weird hotdog bun lips sonic has when hes smirking in some of the art you mentioned. Totally agree with your take

  • @theboredsaint5874
    @theboredsaint5874 10 หลายเดือนก่อน +12

    I always knew i just needed someone to speak out on the renders

  • @mushroomdude123
    @mushroomdude123 10 หลายเดือนก่อน +11

    These feel like valid criticisms. There’s a lot of nuance that goes into charater design and 3d renders, so it’s hard to talk about it without sounding nitpicky.
    I really miss when they experimented more with the art style. Battle and Riders had so much personality.

    • @superhedgehog6447
      @superhedgehog6447 10 หลายเดือนก่อน

      I love the Sonic riders series art style. It's so slick and cool.

    • @mart5610
      @mart5610 8 หลายเดือนก่อน

      Sonic Riders art style was kinda bad. The extra thick arms and legs and huge hands and shoes look terrible. You guys like to nitpick about the renders but praise the cgi in the games like the Unleashed opening. saying thats the best. Also praising the game cover arts. when the cgi and renders and all use the same Sonic model.

  • @bandaluncios8943
    @bandaluncios8943 10 หลายเดือนก่อน +11

    3D Knuckles staring at us is scary

  • @tardissins7512
    @tardissins7512 10 หลายเดือนก่อน +8

    I think the biggest thing about Sonic in modern renders at least, is the emphasis on his mouth and having his mouth open too much. If you cut the 3D mouth and just drew a cartoony one on his muzzle instead, it would already improve the renders tenfold.

  • @exaltedarchvile4357
    @exaltedarchvile4357 10 หลายเดือนก่อน +7

    What always bugged me about Modern Sonic's model is how he always has his mouth on the side of his face, obviously this is so that they can do the side smirk thing, but when he actually talks it's just one of the many things that make him look "off". Especially if you're looking at him from a front-on perspective.
    Which is why I'm glad for things like Sonic Boom and Sonic Prime, they decided to make his mouth centered so that it looks at least a bit more organic and expressive.

    • @TechBlade9000
      @TechBlade9000 10 หลายเดือนก่อน +1

      Sonic Prime doesn't middle mouth, they use all the positions, like Sonic was suppose to, like Sonic DID do since Sonic 1 that stopped in SA1 because Dreamcast

  • @the-open-end2975
    @the-open-end2975 10 หลายเดือนก่อน +22

    i do think the sonic cast need either a remodel or the tiniest redesign (mainly designing them so that they have smaller hands, feet, eyes ect..) They could also use that to fix some of the noticeable rigging limitations and give them a bit more character in their design.
    also i think Amy needs a larger redesign shes so plain... but thats just me
    at the end of the day it doesn't matter and i dont really care

    • @justinarzola4584
      @justinarzola4584 10 หลายเดือนก่อน +4

      Tails and amy definitely need redesigns.

    • @corruptedteka
      @corruptedteka 10 หลายเดือนก่อน +4

      Hey here's hoping the sequel to Frontiers happens after a little timeskip so we can actually get some improved designs ! Heck you could make the characters have slightly less kiddy proportions just with that excuse.

    • @PolloLocoTheFun
      @PolloLocoTheFun 10 หลายเดือนก่อน +3

      Modern Amy's dress has been the hardest design for me coming in late to the Sonic franchise.
      So the return Classic Amy's outfit has been such a breath of fresh air!

    • @greenstarforce001
      @greenstarforce001 10 หลายเดือนก่อน

      Nah, Amy's design is fine

  • @ActuallyZaHando
    @ActuallyZaHando 10 หลายเดือนก่อน +12

    Great video on the sonic renders. I realized this maybe a year ago while thinking about the models and how bad they look but then thought about how they can look amazing in some renders and then like complete crap in others. I realized that it's really the horrible renders that make these model look worse than they really are. They still need to update the models tho.

    • @benmalsky9834
      @benmalsky9834 10 หลายเดือนก่อน

      I think he is being overreative.

  • @BlueJack222
    @BlueJack222 10 หลายเดือนก่อน +7

    I am surprised you did not talk about how some of 2D artworks tried to imitate the 3D renders

  • @Mamin9k
    @Mamin9k 7 หลายเดือนก่อน +2

    Oh god, Sonic really does need a flat face, he looks too goofy in close up shots nowadays

  • @Lumiiify
    @Lumiiify 10 หลายเดือนก่อน +13

    Is it just my headphones or is this video incredibly quiet? My volumes maxxed out and its like im listening to mark record the video from another room

  • @Coffee-Cath
    @Coffee-Cath 10 หลายเดือนก่อน +9

    There are still people who pronounce Mario wrong?

  • @Ian_Bunce
    @Ian_Bunce 10 หลายเดือนก่อน +13

    The giant head and hands problem you've pointed had also been pointed out by Dan Floyd in his Animation of Sonic Games video. Dan is an animator, used to work with PIXAR Canada for the Partysaurus Rex short.
    He made the same criticism you made about how disproportionate the hands and head look in Modern Sonic. And why Boom Sonic have fixed up the problems.

  • @boob1690
    @boob1690 10 หลายเดือนก่อน +10

    I feel the same honestly, knuckles's render bothers me the most I mean they really massacred my boi with the ridiculous dreadlocks. 😭
    On another note why did they shorten his muzzle over the years? I love his long snoz ( to me at least) it made him differentiate from Sonic, I feel it made him resemble an echidna and not just another hedgehog.
    I'm glad us Sonic nerds can unite and discuss anything to do with this franchise, thank you Splash Dash. 🙏🏽

    • @GordanTheToad
      @GordanTheToad 10 หลายเดือนก่อน +6

      I 100% agree. Knuckles should look like a powerful echidna warrior who has the strength to disarm most of Sonic's attacks. Not a red Sonic the Hedgehog with a different haircut and massive hands.

    • @boob1690
      @boob1690 10 หลายเดือนก่อน +2

      @@GordanTheToad My ally, everything you said is exactly how I feel.👏🏽

    • @orangeslash1667
      @orangeslash1667 10 หลายเดือนก่อน +2

      @@GordanTheToad When Sonic and his friends were brought to 3d in the Adventure game, they were redesigned by Yuji Uekawa. Sadly the only modern Sonic games he was involved with are Unleashed and Lost World. The rest were done various artists.

    • @rainpooper7088
      @rainpooper7088 10 หลายเดือนก่อน +1

      YES! His snout is way too short in the modern art style. Has anyone at SEGA looked at any echidnas recently? Their snoots are long, boopable and blow bubbles. That's way more interesting than the default Sonic snout.

    • @boob1690
      @boob1690 10 หลายเดือนก่อน

      @@rainpooper7088 Definitely! The proportions of each character have become to vague now and they're loosing their individual designs that made them stand out from each over. : Hands too big , eyes too big and body too small.
      Sega please just extend HIS SNOUT.

  • @WeAreNotExperts2007
    @WeAreNotExperts2007 10 หลายเดือนก่อน +6

    I think it’s because we’ve been so used to the 2D renders since the start and only recently we’ve started seeing 3D renders in all their uncanniness.

  • @-KORAL_ZERO
    @-KORAL_ZERO 10 หลายเดือนก่อน +4

    I love TSR’s Renders, they look so clean and polished and the proportions look so good. I especially love Sonic’s silhouette and knuckles’ model.

  • @Paciorek2137
    @Paciorek2137 10 หลายเดือนก่อน +3

    1:50 get the bag king 👑

  • @iceman92211
    @iceman92211 10 หลายเดือนก่อน +31

    How on earth did you not mention anything about the mouth and how it’s inconsistent for every character ?
    Some characters have side mouth
    Sonic ,Shadow ,Knuckles ,Rouge ,Espio ,Silver
    While others have a middle mouth
    Amy ,Tails ,Cream ,Blaze ,Charmy

    • @Gnidel
      @Gnidel 10 หลายเดือนก่อน +20

      I hate side mouth so much.

    • @dreamsdeep1076
      @dreamsdeep1076 10 หลายเดือนก่อน +3

      Side months have always been a series stable for Sonic. Guess you love Nintendo’s Sonic more in sports games

    • @traviscunningham7062
      @traviscunningham7062 10 หลายเดือนก่อน

      You mean Mario?

    • @Gnidel
      @Gnidel 10 หลายเดือนก่อน +24

      @@dreamsdeep1076 Just because it's a staple doesn't mean I like it.
      It looks fine in 2D, but 3D should stick to middle mouth.

    • @dreamsdeep1076
      @dreamsdeep1076 10 หลายเดือนก่อน

      @@Gnidel hard disagree.

  • @unnamed12346
    @unnamed12346 10 หลายเดือนก่อน +29

    The renders are fine, by and large, but I definitely would wanna see them take a bit of some cues from the original Classic, Adventure, and even to an extent, Unleashed designs to really give Sonic a design that carries his charm as well as fixes some issues like how big his eyes are

    • @islandboy9381
      @islandboy9381 10 หลายเดือนก่อน +6

      I think the Marza model is already great on it's own when you look at Sonic Unleashed opening cutscenes or those Werehog specials, very cartoony movement and expressive. It's just Sega being corporate lazy.

    • @unnamed12346
      @unnamed12346 10 หลายเดือนก่อน +3

      @@islandboy9381 Oh yeah, definitely.
      It's just the genuinely lack of proper expressions done with the face for such a cartoony design that feels lifeless.
      Admittedly I am biased towards the Adventure era proportions, especially on the eyes, moreso than the Unleashed ones.

    • @orangeslash1667
      @orangeslash1667 10 หลายเดือนก่อน

      @@unnamed12346 When Sonic and his friends were brought to 3d in the Adventure game, they were redesigned by Yuji Uekawa. Sadly the only modern Sonic games he was involved with are Unleashed and Lost World. The rest were done various artists.

  • @SUTAZZZ
    @SUTAZZZ 10 หลายเดือนก่อน +3

    5:04 I CAN'T BREATHE LMAO

  • @PAHG2
    @PAHG2 10 หลายเดือนก่อน +8

    I will always love the current Sonic models, but I can agree that sometimes they look goofy. I just kinda like the way they look, with them having that Pixar CGI look to 'em, specifically in pre-rendered cutscenes and trailers with how cool they look in action. IDK, it's just a preferenece, and it most likely has to do with the fact that my first exposure to Sonic was the Generations CGI Opening, which has arguably the same look.
    Also, why is the video so quiet-

  • @ShaneShrimp
    @ShaneShrimp 2 หลายเดือนก่อน +2

    5:50 after noticing there was no divide between sonics eyes like knuckles has, i started hating how huge his eyes were because it looks like the majority of his head is some freakish cyclope abomination

  • @castform7
    @castform7 10 หลายเดือนก่อน +15

    *Someone brings up a small, general, inconciquential detail about Sonic in a positive light while acknowledging it's smallness*
    Sonic fans: That's really cool.
    *Someone brings up a small, general, inconciquential detail about Sonic in a negative light while acknowledging it's smallness*
    Sonic fans: Burn it with fire!
    Boy, do I just *love* it when people decide something is bad purely because it's negative.

  • @foxcollr831
    @foxcollr831 10 หลายเดือนก่อน +6

    I absolutely agree. Take the birthday render for example... Sonic has this weird, lifeless smile that curls inward in this awkward way. His smile is always scrunched up, or his mouth is very slightly open and wrinkled at the corners for some reason. I don't mind the SIZE of his eyes too much, it's just they keep getting more reflective over time and now they look very glassy and lifeless. It definitely doesn't help that his poses are always very stiff, and his spines are often facing away from view so you just see the front of his head... and in that regard it doesn't help that his spines have gotten shorter and very stiff, so not being able to see them just makes him look kind of weird. Forces looked like it had some neat ideas but still made Sonic have huge mitts and feet, but Frontiers looks like it reigned it in a little bit and they did a way better job with posing the character and making him seem ALIVE. Overall I feel like the current renders tend to feel very lifeless and soulless and kind of devoid of style. The "style" they're going for always seems like some offshot of a Disney character, it feels very "default" and it feels like it lacks an identity.

    • @benmalsky9834
      @benmalsky9834 10 หลายเดือนก่อน

      Well think about it, the modern designs of Sonic and friends WERE inspired by Disney and even Looney Tunes characters, so to me they are acceptable.

  • @mannysworld3713
    @mannysworld3713 10 หลายเดือนก่อน +4

    Funny story so my school doesn't know much about sonic so I ask all my friends to choose which sonic model looks better a generic official modern render or a fan made render that looks like the sa2 art which looks great in my opinion, and every single one of my friends prefer the generic model they all said it's because it looks familiar that just goes to show how popular that model is to general audiences.

  • @thedeadlyune
    @thedeadlyune 10 หลายเดือนก่อน

    This is useful information just for drawing my own characters, honestly. Thank you for making this video!

  • @ILikeMinecraftALot
    @ILikeMinecraftALot 10 หลายเดือนก่อน +2

    with most of the renders with the hedgehogs, when they had their mouths closed, it always had a weird looking shape to it, like an over bite or with like that lol

  • @pjdigi
    @pjdigi 10 หลายเดือนก่อน +4

    video is oddly quiet

  • @raidlandguy
    @raidlandguy 10 หลายเดือนก่อน +4

    Glad I'm not the only one bothered by Knuckles' current model.
    SEGA had made the best Knuckles model for M&S 2006 and never used it again.

    • @RafzCampz
      @RafzCampz 10 หลายเดือนก่อน +1

      Ball sack

  • @superplushultra356
    @superplushultra356 10 หลายเดือนก่อน +8

    Yeah, I agree like renders from TSR & Frontiers are probably in my eyes the best renders
    But yes Sonic renders do need improvement to fully show the Character at its Prime

    • @gnf_2.056
      @gnf_2.056 10 หลายเดือนก่อน +2

      Sonic Prime?

  • @juneru2
    @juneru2 10 หลายเดือนก่อน +4

    Modern Sonic has been very lifeless for awhile, feels more like a guy in a mascot suit than an actual character. They don't animate his eye shape at all, they animate him in mo-cap in alot of cutscenes, and his gloves and shoes are so big they can't be put anywhere.

  • @SPIDERKN1GHT0327
    @SPIDERKN1GHT0327 8 หลายเดือนก่อน +3

    I honestly love the designs in Sonic Prime. They took the standard modern models, and added so much flare to them. Sonic’s eyes were made a little smaller and flatter, he has a way better shade of blue now, and every character has fur detailing. The Amy design from Sonic Prime is my new favorite design for Amy. I feel like Sonic Prime added some flare to the older models, and their so expressive in that show. Overall, Sonic Prime has made the modern designs WAY BETTER

  • @wideface344
    @wideface344 10 หลายเดือนก่อน +5

    Not an over reaction at all. While sonic is a product at the end of the day he is an expression of art as well. And all of your points here are very valid

  • @joadarium9605
    @joadarium9605 10 หลายเดือนก่อน +4

    Honestly so relieved the new Sonic Superstar game has new renders that look good and a breath of fresh air. But I do hope they give Modern Sonic new renders that actually look good and full of life with detail like with Nintendo and Mario Odyssey. So glad I’m not the only one who thinks this. The 06 and Unleashed cinematic cutscene renders are amazing and I’d love to see their own twist on something like that.

  • @raineskempen3191
    @raineskempen3191 10 หลายเดือนก่อน +1

    I appreciate this video so much. I’ve always been a huge Sonic fan, and almost every time I look at a sonic merch or posters, I just get disappointed cuz of how much missed potential it has.

  • @perplexingjester4935
    @perplexingjester4935 10 หลายเดือนก่อน +4

    Honestly, as much as people hate Sonic 2006 for obvious reasons, I find the edgier designs very charming (well... not so much in game). 06 was my first exposure to modern sonic as a child, and yes while nostalgia probably plays a big part in it, those depictions of sonic in the artwork, in the cutscenes, and the loading screen really stuck with me. I think it does in fact have to do with the personality in his poses and expression. They really felt like they matched the character. Although to this day, I still have no clue what they were thinking with that eggman redesign.

    • @phootaphan9166
      @phootaphan9166 7 หลายเดือนก่อน +3

      Yeah, I think one of the things that really still feels off to me in Frontiers is the fact that you have this serious storyline, huge boss battles with metalcore music blaring, but all the character designs look straight out of Mickey Mouse Clubhouse. They're missing that edge from Adventure-'06, and it makes things feel...weird.

  • @FunniMiguelito
    @FunniMiguelito 10 หลายเดือนก่อน +3

    1:31 Ah yes, Super Merry-o...

  • @Cherryify
    @Cherryify 10 หลายเดือนก่อน +1

    the most replayed bit was straight after the sponsor

  • @Mrpapaya28596
    @Mrpapaya28596 8 หลายเดือนก่อน +2

    1:07 when I think I thought of sonic I think of that one because I never played the modern sonic titles except sonic mania which is supposed to be based of the classic games but it was made more recently so I put it in the modern titles

  • @TheTacosKey
    @TheTacosKey 10 หลายเดือนก่อน +3

    I think that Sonic and friends mostly need more personality in there posing and movements [maybe slightly smaller eyes and hands tho]

  • @memelord7643
    @memelord7643 10 หลายเดือนก่อน +12

    Tbh in my opinion thats why i always liked how the younger sonic looked back in the older games ans now with orgins and superstars makes me go like he looks soo good i dont get why they decided to go with the sonic we have not when the other one looks so much better

  • @sophiebubbles07
    @sophiebubbles07 7 หลายเดือนก่อน +1

    These renders were the thing I remember most out of early and mid 2010s Sonic.
    They were everywhere. You couldn’t escape them.

    • @superhedgehog6447
      @superhedgehog6447 7 หลายเดือนก่อน

      Yeah, I remember when I first became a big Sonic fan around 2014, and these renders of Sonic and his friends were the first thing I saw the most.

  • @charlesonjr3rdpikmin
    @charlesonjr3rdpikmin 10 หลายเดือนก่อน +3

    I personally, love seeing you complain. You have very interesting points and its very fun to listen to you discuss your thoughts on a topic while thinking about my own on that same topic.

    • @imselfaware419
      @imselfaware419 10 หลายเดือนก่อน

      Complaining is an art shunned by toxic positivity.

  • @deanmoriarty6015
    @deanmoriarty6015 10 หลายเดือนก่อน +3

    i’d bet the reason the Superstars renders for the side characters (specifically Knuckles) look so good is because they were forced to create a brand new render because one of classic Knuckles didn’t exist yet, meanwhile they’re reusing the same ones for Classic and Modern Sonic from over 10 years ago

    • @rainpooper7088
      @rainpooper7088 10 หลายเดือนก่อน +1

      *Sonic R Knuckles intensifies*

  • @liquidalumina7141
    @liquidalumina7141 10 หลายเดือนก่อน +5

    I think the poses and the shading are mostly the main issue, the shading specially is something that I see tends to ruin a lot of 3D models in general, not only Sonic, at least Mario has started to fix that problem nowadays, "oh but now it looks so corporate" your mom looks corporate, the renders are objectively prettier, so I think Sega should also try, the Sonic Colors remaster is clearly the right direction so far

  • @soufianegamerpro
    @soufianegamerpro 10 หลายเดือนก่อน +1

    the thing that made me confused, is that sonic is a hedgehog
    and hedgehogs has spines and quills but sonic looks like he just has banana looking hair

  • @whact
    @whact 10 หลายเดือนก่อน +1

    its funny how even though Sonic The Fighters was the introduction to 3D for sonic, his model from that game is still my favorite one, like it's all polygonal but it still looks so good

  • @Mr.Feather130
    @Mr.Feather130 10 หลายเดือนก่อน +4

    You know,I feel like the Kirby franchise did right for the renders on the Characters by making them unique looking in each different game without making them feel generic

  • @UltraCenterHQ
    @UltraCenterHQ 10 หลายเดือนก่อน +3

    It's probably because they've been using it so much that it just becomes boring

  • @Ninetails2000
    @Ninetails2000 10 หลายเดือนก่อน +2

    One thing in particular that always irks me is their mouths. Their mouths are so weird and lumpy, it's like they're all suffering from the mumps. It looks especially bad when characters are doing a closed mouth smirk, the sides of their mouths just look so chunky and they don't fit with how their muzzle shape looks. Amy always gets it the worst. She always ends up looking like she's holding a pair of marbles in the sides of her mouth.

  • @thepowerisyetunknown7710
    @thepowerisyetunknown7710 10 หลายเดือนก่อน

    Ten thousand percent agree here. I've felt this way for years, I just didn't have the words to say it, thank you

  • @drrockstar4040
    @drrockstar4040 10 หลายเดือนก่อน +10

    I think Mario's 2009's renders are still used on merchandise (like lunchboxes and party sets).

    • @traviscunningham7062
      @traviscunningham7062 10 หลายเดือนก่อน +3

      Mario renders are better than Sonic’s.

    • @theinktician
      @theinktician 10 หลายเดือนก่อน +1

      @@traviscunningham7062 To everyone except mario fans. I still dont know whats wrong with the one theyve used in stores for 15 years. If it aint broke, dont fix it

    • @CSwizzleDizzle
      @CSwizzleDizzle 10 หลายเดือนก่อน +1

      @@theinktician When people bring up Mario renders, they're typically mentioning the stock renders that were made around the GameCube and Wii eras that sometimes still get used to this day, which are obviously outdated in terms of texturing, lighting, the works. But I don't think I've seen people legitimately complain about it, more so meme on it. Hell, Nintendo actually remade some of them with their newer models.

    • @orangeslash1667
      @orangeslash1667 10 หลายเดือนก่อน

      @@traviscunningham7062 When Sonic and his friends were brought to 3d in the Adventure games, they were redesigned by Yuji Uekawa. Sadly the only modern Sonic games he was involved with are Unleashed and Lost World. The rest were done various artists.

  • @thenerdlog1602
    @thenerdlog1602 10 หลายเดือนก่อน +3

    I unironically think scarf sonic is one of the better 3d designs. It clearly defines a neckline and works to establish his speed when taking a render.

  • @DaNintendude
    @DaNintendude 10 หลายเดือนก่อน +2

    I think SEGA really just needs to realize that it's okay to redesign characters.
    (I don't mean drastically, btw.)
    If you look at Mario, he has redesigns like every 3 or 4 years, it's crazy. And they're not massive redesigns, but you can still notice a lot of features in renders and games that was altered. And sometimes it's not even consistent across games. If you look at Odyssey's Mario and compare it to Mario Strikers Battle League's Mario-- they're not the same.
    And now with Super Mario Wonder, and the Super Mario RPG remake, we're seeing pretty large stylistic changes that adapt the character to look more appealing in different scenarios. And if you compare the in-game Wonder Mario to the Mario in Wonder's key-art, you'll see a huge difference. And it's because the key-art uses some of the current models they use for promotional renders, probably for consistency's sake. It's funny because Yoshi's design is drastically altered in-game, yet his promo render looks the same as always.
    And Yoshi really is the key here. It can be hard to change a design that is so cemented and recognizable-- but sometimes you have to! And you know what? Most people won't notice! I'm willing to bet most of the people reading this have no idea that Donkey Kong got a redesign in 2015, and that Mario Kart 8's DK model is outdated because of it.
    I know my main problem is less with the model and more with how Sonic is posed and animated. They look like mascot costumes, but with altered models, that wouldn't be as big of a problem. My biggest problem is actually Sonic's mouth, and how it's animated. They use constant side-mouth in games like Frontiers and it looks horrible. Sonic should be able to use center-mouth in a lot of situations, and only use side-mouth when it fits.

  • @user-sv3cr9el6g
    @user-sv3cr9el6g 9 หลายเดือนก่อน +2

    To be honest, I just cannot see it, I see good ones and alright ones. Great video thi!

    • @mart5610
      @mart5610 8 หลายเดือนก่อน +4

      You're smart because this video is just Sonic fans complaining about literally nothing.

  • @Joshi_ForReal
    @Joshi_ForReal 10 หลายเดือนก่อน +3

    I was literally only saying recently how the Amy render in the twitter takeover looks terrible

  • @Eva-uw6uo
    @Eva-uw6uo 10 หลายเดือนก่อน +10

    I think another part of the issue (in my opinion, tho this is a common one) is that the character's arms weren't intended to bend realistically at the elbow like they do now- at least not all the time. They were more curved to give an almost rubberhose animation era splash of class to otherwise very edgy modern designs, which paired well with their proportions and white glove motifs. Granted I do think his proportions have improved, but if you're gonna keep the big hands then the arms should be bendy, not angular. It makes it more stylistic and dynamic even during static poses. But if you *must* keep the elbow bend, then make their hands and feet smaller to compensate. Like the inconsistencies in the models themselves are basically a microcosm of the franchise now- inconsistent. But given how well Frontiers and the Sonic movies have done and Ian Flynn and Tyson Hesse being involved and fans themselves, I'm hoping this is the prelude to a comeback.

    • @LuneNova
      @LuneNova 2 หลายเดือนก่อน

      I don't know why they modelized Sonic to makes him stiff like a straw and make him walk like he's entirely leg/arm casted. I don't understand.
      2000's Sonic don't have this problem indeed.

  • @beesree39
    @beesree39 10 หลายเดือนก่อน

    love getting an ad that's twice the volume of the actual video

  • @supersonicstarpower7489
    @supersonicstarpower7489 10 หลายเดือนก่อน

    Omg the knuckles head shape problem is SPOT ON!!! I thought I was the only one with that issue !

  • @EccentricSandal
    @EccentricSandal 10 หลายเดือนก่อน +3

    One of my BIGGEST nitpicks, one i have seen absolutely nobody point out, is how the white shine in Sonic's irises is coming from the BOTTOM of his pupil. This implies that the light sources are always coming from BELOW Sonic's eye level, and it always looked terrible to me. Sonic Prime fixed this, and it strangely looks infinitely better because it's more in-line with other cartoony character depictions. This problem wasn't something they started doing until Unleashed, so certain nuances like this have added up over the last 10 years to give us such a bland and offputting design for all the Sonic characters' renders.

    • @rainpooper7088
      @rainpooper7088 10 หลายเดือนก่อน

      I think the reason why no one complains is because literally everyone ignores that shit when doing fan art, even literal children drawing in MSP place the highlight at the top because even they instinctively know that's where it belongs. This isn't even a weird stylistic choice thing like with Mario (Mario's standard 2D art positions eye highlights inside or outside of the pupil depending on whether the character is male or female), it's just outright wrong, especially in 3D where you can see the effects of the light source extremely accurately everywhere else. In art school, this would definitely get you marked down, but I do get why no one on the internet actively takes issue with it.

  • @BarrosoBroxa
    @BarrosoBroxa 10 หลายเดือนก่อน +3

    3:58 for me, Prime Sonic is the best render till now. It has all the life that the current promotional renders do not have. Also Movie Sonic. like pls

  • @jonathansdreamland1207
    @jonathansdreamland1207 10 หลายเดือนก่อน +2

    I wish official renders looked like fan renders aka stylized and not soulless

  • @becuaseimbored3481
    @becuaseimbored3481 10 หลายเดือนก่อน +1

    0:34 I might not be a sonic fan but I can painfully relate to that reaction when I share my opinion.

  • @bowserbreaker2515
    @bowserbreaker2515 10 หลายเดือนก่อน +4

    They should just get Yuji Uekawa, Tracy Yardley or Patrick Spaziante to do promotional art.

    • @DemonDethchase
      @DemonDethchase 10 หลายเดือนก่อน +2

      Don't forget Yui Karasuno who does fantastic art for the Japanese Sonic twitter that the American one won't post for some reason, given they're too focused on lame memes, but I would just get her and Uekawa to do the art.

  • @Kiezly
    @Kiezly 10 หลายเดือนก่อน +3

    What I would do to make sonic better:
    Make the head, hands and shoes smaller.
    Add necks and clothing for male characters.
    Stop being a age 4+ franchise and become a age 13+ franchise, make a seperate sub-franchise for classic sonic, turn modern sonic into adventure sonic, take more shonen influence from dragon ball and JoJo.

  • @LirycGetta
    @LirycGetta 10 หลายเดือนก่อน +1

    Uh... I never paid attention to this until you mentioned it... and I think I will continue without doing it.