"Sky-high" | Perpetual Testing

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 103

  • @forbutinactive
    @forbutinactive ปีที่แล้ว +22

    it’s interesting that they used old aperture assets for this map, it seems to be about as overgrown as your average first few portal 2 maps, and those had assets from portal 1, but destroyed. I just found that a bit interesting, anyways great video as always!

    • @luckyperga
      @luckyperga ปีที่แล้ว +2

      Yeah I lso noticed that, kinda weird how stuff from the deep dark underground fits nicely on the surface.

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      @For_Builds i find it interesting too, its always really cool to see how creatively people can reuse assets from the games to create something that feels 100% new like this.
      Thank you for watching and for the comment!

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      @Pergagreen it does fit perfectly

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 ปีที่แล้ว +2

      Old aperture is a lot more open which fits the outside

  • @thecaketubby5764
    @thecaketubby5764 ปีที่แล้ว +19

    Thank you for playing! I'm very glad you enjoyed it. My puzzles ar rather easy (but fun), but I always try to make it up with nice visuals. I'm really sorry for the breaks in Part 1, not sure how I missed that, or how long it went without anyone realizing.
    By the way, the second logo was in the outdoors chamber corridor in Part 2, behind some blocks. You can slightly see it at 12:56 at the wall in the left.
    Anyway, I've been making a series of classic overgrown style maps. Once the series is finished. I'll probably submit that 👀
    Great video and thank you!
    EDIT: Another easter egg was an Above Aperture poster behind the missing panels in the first chamber.

    • @luckyperga
      @luckyperga ปีที่แล้ว +3

      Hey Cake!
      I love all of your overgrown-outside maps. Love how theyre inspired by above aperture which is a great mappack but your maps just add some nice things to it.
      Awesome :)

    • @ngeruma
      @ngeruma  ปีที่แล้ว +2

      @TheCakeTubby thank you so much for making and recommending these, and of course thank you for sharing your work the community! I apologise that it took so long for me to get around to playing them.
      The puzzle were quite easy but like i said this really feels like you are building something BIG and these would be the perfect introduction to it, if you do make more of these i'd of course love to see them.
      No need to apologise i shouldn't of gone out there, i saw a weird portalable spot and figured that must be where the paw is hidden lol, is it something that would be fairly easy to fix? like can you update that surface to not accept portals? you don't really need to though so i wouldn't worry about it.
      i just checked that timestamp! you've got to be kidding lol, i was that close?? like a meter away from it lol i didn't even spot it when i was noclipping for screenshots!
      I had a look at your workshop and saw you have more maps with this lovely level of detailed aperture, any others you'd particularly recommend checking out?
      Again, thank you so much for the maps, and for watching and commenting too!

    • @thecaketubby5764
      @thecaketubby5764 ปีที่แล้ว +2

      @@ngeruma I might submit Decay once I have more parts, although I think it's too easy for a video considering that the style is nothing new.
      I am, however, working on something else. Something... darker.
      👀

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      @TheCakeTubby .....intriguing

    • @hammondOT
      @hammondOT ปีที่แล้ว

      I absolutely loved this series of maps. Thanks for making them.

  • @Splatatat
    @Splatatat ปีที่แล้ว +14

    Your transitions between maps continue to stay incredible. Really enjoyed your playthrough!

    • @luckyperga
      @luckyperga ปีที่แล้ว +2

      Ngerumas editing really is awesome.

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      Thank you! that one wasn't anything special though, just a jump cut, but i did spend about 10minutes trying to line up my crosshair before recording part 2 :D
      Thank you for watching and for the lovely comment!

  • @balrighty3523
    @balrighty3523 ปีที่แล้ว +2

    "The Outdoor Aperture Portal Testing Initiative would like to remind its participants that the moon is not included in testing parameters. So if you see the moon during the day, do not incorporate its use in the solving of any test chamber. You would only be blown into the vacuum of space and die."

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      I'm imagining that in the announcer voice and it fits perfectly, someone really needs to make a map outside where that can be used! i bet Harry101uk would be up for doing that line :D
      Thank you for watching and for the comment too!

  • @luckyperga
    @luckyperga ปีที่แล้ว +5

    I really loved this "mappack" video!
    I actually played thru Above Aperture in Oct. 2020 at like 11pm while i was supposed to sleep :) haha, so this is a great nostalgia boost for me.
    Also Cake's maps are top notch. Cakes a [[Big shot]]

    • @forbutinactive
      @forbutinactive ปีที่แล้ว +3

      yeah, its really kris-tal clear how good he is at hammer, its kinda susie-picious how good his maps are, but i don't think that needs to be said, thats what we're ralsei-ying... (i'm so sorry, i had to)

    • @luckyperga
      @luckyperga ปีที่แล้ว +2

      @@forbutinactive For the meme

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      I have Above Aperture on the list, but i have a weird feeling i played it at some point, but there's no video so probably not :)
      And agreed, BurningCakeDoesAche did a fantastic job with the styling and detailing in these!

  • @stacksmasherninja7266
    @stacksmasherninja7266 ปีที่แล้ว +3

    The transition was smooth AF! I had played these maps before. Simple puzzles but incredibly beautiful hammer work. Didn't notice the easter eggs myself. GG on finding those.
    Think you flew too close to the sun with that topical in the end though.If only you were "sky high" some government might have shot you down

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      Thanks, the transition wasn't anything special this time, just a jump cut but i did spend a good while trying to line up my cross hair before recording part 2 :D
      And yeah i agree with you, the puzzles where easy but the maps where beautifully detailed and like i said this is another one where it feels like the start to something much bigger, like these could be the gentle intro a a whole series based in the ruins of Aperture's surface buildings.
      I have to apologise for that outro attempt at a joke, it was a real reacher lol
      As always, thank you for watching!

  • @cornkidboring
    @cornkidboring ปีที่แล้ว +1

    Never thought of aperture on the roof
    Great concept and setting
    God, I wish there was more maps like this

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      Yeah it would be really cool to have a series where you go through the decaying remains on what aperture was up on the surface, would be nice to see all the like office spaces and reception and things like that all overgrown.
      This series of maps could make for a really nice introduction to being there too
      Thank you for watching and sorry for the late replies, just catching up now :)

  • @esmaroche3702
    @esmaroche3702 ปีที่แล้ว +1

    Very lovely set of maps - the puzzles are not so much complicated, but the setting is so very beautiful and atmospheric! And I loved the rewarding sound when you solve the puzzle too :D

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      i agree, easy puzzles but beautiful hammer work, these would work really well as the easy introductions levels to a much bigger series set in surface Aperture.
      Thank you for watching and for commenting too!

  • @ryanlister2735
    @ryanlister2735 ปีที่แล้ว +1

    9:36 the squglly dots are AWSOME

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      it's not often you see the dot laid out quite so squiggly :D

  • @Sunkman_png
    @Sunkman_png ปีที่แล้ว +4

    Epic I can’t get enough of these videos

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      Thank you so much! Really pleased you're still enjoying them :)

    • @Sunkman_png
      @Sunkman_png ปีที่แล้ว +1

      @@ngeruma 👍

  • @HugoBDesigner
    @HugoBDesigner ปีที่แล้ว +1

    0:13 - They've been posting a lot of really fancy maps lately, especially the ones they've shared on your server :P
    3:16 - A skybox?
    4:20 - Huh, I thought of a different solution entirely. Put the second cube on the cube faith plate button, then respawn the first cube. It launches up to the exit button, then move the second cube to the player faith plate button
    6:59 - ngeruma!
    8:42 - That was the smoothest transition I've ever seen. Bravo sir!
    13:29 - Technically, it's a girl, given the whole "turret wife serenade" thing and the Cara Mia song :P
    Great video as per usual!

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      I had a little look at Cake's workshop page, looks like they've gotten really good at the overgrown dilaperture aesthetic
      3:16 i meant the stuff you use in between your playable space and the skybox, the stuff that gives the impression everything doesn't just end, another comment referred to them as "Depth Queues"
      4:20 interesting, i think, you might have actually found the more complicated solution than me for once?? lol ;)
      6:59 according tot he comment by cake i was like just a meter or so from the 2nd hidden paw, looked in it's direction and everything :)
      8:42 that one wasn't anything special to be honest, just a jump cut, but i did spend a good while trying to lineup my crosshair before recording part 2
      13:29 i wasn't too far off then maybe, i've always thought of the fat turret as the soprano because it does the higher sounding bit in Cara Mia, but i will be honest and say i've never actually looked in to it :D
      As always, a really big thank you!

  • @misswinchester1511
    @misswinchester1511 ปีที่แล้ว +1

    a new video of my favorite series? hell yeah
    edit: WOW that transition

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      I'm really pleased you are still enjoying them! thank you for still watching and for commenting too, the transition isn't anything fancy this time it's just a jump cut but i did spend about 10minutes trying to line my crosshair up before recording part 2 :)

    • @misswinchester1511
      @misswinchester1511 ปีที่แล้ว +1

      @@ngeruma that must have been a little annoying or painful lol

  • @cyanidethefox2160
    @cyanidethefox2160 ปีที่แล้ว +2

    nice to see you play this map!

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      Glad you enjoyed it, and thank you for watching! :)

  • @savasyn
    @savasyn ปีที่แล้ว +1

    What a cool set of maps! Beautiful and fun. So rare to be set outside. I also liked the angled light bridge panels. Very nice touch.
    Don't know if there is a common term for what you called "skyline junk", but in my business, we call that "depth queues". That encompasses things like scale, parallax, environmental hazing etc.
    As far as the big boy turret, if it was male, it's most likely be a tenor, unless it can reach a really high register(like Dimash can), it'd then be a countertenor. Female soloists would most like be sopranos.

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      BurningCakeDoesAche did a great job with detailing these space and keeping the sense of huge aperture even outdoors like that, easy puzzles but yeah feels like the intro levels to a much bigger mod series.
      thanks for teaching me a new term and yeah that makes perfect sense for what to call it, Depth Queues would most likely be the proper term in level design too thinking about it, i mean especially since level design and special effects have crossed over into each other so much now.
      I always thought of that fat turret as the soprano because it does the higher sounding solo bit in Cara Mia Addio. i will admit to honestly never having looked it up though :)
      As always, thanks for watching!

    • @savasyn
      @savasyn ปีที่แล้ว +1

      As it's been quite a few years since I finished Portal 2, I had to look it up and indeed, it was sung by Ellen McLain of GLaDOS fame, so you are right, that turret is a soprano. The wiki says that having that big turret was a nod to the saying "It ain't over 'til the fat lady sings" :)

  • @Bit-fz9md
    @Bit-fz9md ปีที่แล้ว +3

    Love this!

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      We definitely need more adventures through the surface parts of Aperture :)
      Thank you for watching!

  • @samjohnston4545
    @samjohnston4545 11 หลายเดือนก่อน +1

    3:51 I don’t think you needed to physically swap the cubes here 😂 whatever helps the brain

    • @ngeruma
      @ngeruma  10 หลายเดือนก่อน

      You're probably right, i have a bad habit of over complicating things in this game :D
      Thanks for watching

  • @TheNuclearAtomizer
    @TheNuclearAtomizer ปีที่แล้ว +1

    Seeing the overhrown and rundown facility is fine but if feels surreal when you have a peice that is so close to the open air. Seeing the sky, grass, and whats left of the facility is a odd feeling.

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      agreed, it still seems so strange to be 'outside' like this, i really like the weird vibe it gives a map.
      Thank you for watching and sorry for the late reply

  • @evely_one
    @evely_one ปีที่แล้ว +3

    Welcome to the aperture zoological park

    • @luckyperga
      @luckyperga ปีที่แล้ว +1

      With mantis men

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      @Klunky, now imagine if valve had made a source game featuring dinosaurs and animals, think what kind of things that would let you creative types come up with ;) (please make it)

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      @Pergagreen you know, in theory, someone could possibly port the mantis from desk job, and with a little bit of scaling..... :D

    • @evely_one
      @evely_one ปีที่แล้ว +1

      @@ngeruma Someone needs to model like... a giraffe for me. Or a lion.

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      were there any zombie dogs in left 4 dead?

  • @playgroundmelon5479
    @playgroundmelon5479 ปีที่แล้ว +3

    Wooooo I love these videos

    • @luckyperga
      @luckyperga ปีที่แล้ว +1

      Who doesnt

    • @playgroundmelon5479
      @playgroundmelon5479 ปีที่แล้ว +2

      @perg no one dislike this guy he’s amazing

    • @luckyperga
      @luckyperga ปีที่แล้ว +2

      @@playgroundmelon5479 he surely is

    • @ngeruma
      @ngeruma  ปีที่แล้ว +2

      @Playground mel & @Pergagreen
      thank you both so much for saying that! i can assure you there are plenty do dislike me though, have a look through the comments on the intruder video, plenty dislike me lol kind of just makes this more fun though :D
      Thank you both for watching!

    • @playgroundmelon5479
      @playgroundmelon5479 ปีที่แล้ว +2

      I still love these vids I just wait anc check for when a new video comes out

  • @johannes914
    @johannes914 ปีที่แล้ว +2

    Played those a few week ago. They look fantastic but I would like them a bit more spicy.

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      These did look great, and yeah i know what you mean, like i said i think these are another set of maps that really feel like the start to something much bigger, like this could be the almost "tutorial" levels of a much bigger adventure through the wrecked surface parts of aperture.
      Thank you for watching!

  • @damqn4etobg
    @damqn4etobg ปีที่แล้ว +3

    real

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      it was? thank goodness, i was beginning to worry the meds were wearing off.
      :D thanks for watching!

  • @FANOFPORTAL2
    @FANOFPORTAL2 ปีที่แล้ว +1

    Well...did you know that the devs of portal have a idea for portal 3?,so there's a slight potential for portal 3

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      I did know that there is a "rough idea" for Portal 3, presumably locked up in a vault at Valve HQ, but if i'm totally honest i'd rather they never make it, i'm not sure if it could live up to the hype and the Perpetual Testing Initiative has such a huge amount of content now it wouldn't really be needed. i would of course love to play it though lol :)
      Thanks for watching dude

    • @FANOFPORTAL2
      @FANOFPORTAL2 ปีที่แล้ว +1

      @@ngeruma i mean it would be interesting to see

  • @Le_Shoman
    @Le_Shoman ปีที่แล้ว +1

    Yes

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      Thanks for watching dude :D

  • @crazy_wizard
    @crazy_wizard ปีที่แล้ว +1

    at 4:27, what's that sound?

    • @thecaketubby5764
      @thecaketubby5764 ปีที่แล้ว +2

      map creator here: ui_startup in the files

    • @crazy_wizard
      @crazy_wizard ปีที่แล้ว +1

      @@thecaketubby5764 thanks lol

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      @Crazy_wizard such a rewarding sound :D
      @TheCakeTubby well chosen :D

  • @rustyvr5282
    @rustyvr5282 ปีที่แล้ว +1

    can you pleeeese make a tutorial on how to get wheatly os into portal2

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      I will see if i can get some free time to make one soon :)

  • @ryanlister2735
    @ryanlister2735 ปีที่แล้ว +1

    Sky high part 2 and 3 in one video please I would like that so much

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      This is all there is for now i'm afraid, i will definitely be coming back to it if more gets made though :D
      Thank you for watching!

  • @ryanlister2735
    @ryanlister2735 ปีที่แล้ว +1

    Actually part 4 and 5 in one video

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      This is so far all of the Sky-high series that BurningCakDoesAche has made so far, but if and when they release more for this series then i will definitely be playing those too :D
      These were done so well that they feel like a really nice start to a much bigger series set up on the surface
      Thank you for watching!

  • @terrygriffin1333
    @terrygriffin1333 ปีที่แล้ว +4

    7th like 17th view, epik vid.

    • @marshygamer9771
      @marshygamer9771 ปีที่แล้ว +1

      17th like

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      @Terry Griffin Thank you so much and thank you for watching, glad you enjoyed it!

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      @MarshyGamer thank you too!

  • @robuxyyyyyyyyyy4708
    @robuxyyyyyyyyyy4708 ปีที่แล้ว +1

    14:19 What?

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      headcrabs? theyre known for crawling around air vents, check out "Space Phase: Collapse" ;)

  • @Emeraude_Gamer
    @Emeraude_Gamer ปีที่แล้ว +2

    "Mr.witer i eat all of the cocainer"

    • @luckyperga
      @luckyperga ปีที่แล้ว +2

      What the fuck jesser

    • @Emeraude_Gamer
      @Emeraude_Gamer ปีที่แล้ว +2

      @@luckyperga sry mr.wited

    • @ngeruma
      @ngeruma  ปีที่แล้ว +2

      Jesse, we need to test.

  • @klaus.sfc01official30
    @klaus.sfc01official30 ปีที่แล้ว +1

    I have 244 real full days in portal 2 if you calculate all the hours into days and i still have 500+ maps in my queue ...idk why i write this comment =:

    • @ngeruma
      @ngeruma  ปีที่แล้ว +1

      i can only imagine your queue takes forever to load like mine does, i start up the game, go to single player chambers, and have to go do something else for 5 to 10 minutes to let that list fill properly now :D
      Thank you for watching

    • @klaus.sfc01official30
      @klaus.sfc01official30 ปีที่แล้ว +1

      @@ngeruma yeah =:

  • @EldurSFM
    @EldurSFM ปีที่แล้ว +1

    fox

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      rooting through the bins behind the Aperture Facility cafeteria usually :D
      Thank you for watching!

  • @izzydebouwer5560
    @izzydebouwer5560 ปีที่แล้ว +3

    First

    • @ngeruma
      @ngeruma  ปีที่แล้ว

      Congratulations! As the first comment your account has been credited with 3 ngeruma points and 3 leaves collected from testing area two of this course :)