My friend played a Druid. You can throw wild shapes and if you throw the Cat, it may break the wild shape with the throw so the Druid can cast immediately after the tactical repositioning.
Fun fact: The prologue doesn't have a party limit restriction, so up until the nautiloid crashes, you can theoretically have up to 6 party members. Once you're off the nautiloid, then you are back to 4 PCs per party
@@JC-ir8sp and you should kill Chop while you’re there as he thanks you for doing so as he didn’t want to have that messed up job. And also for the XP 🤷♀️
It's impressive that there's specific gear you can wear that boosts improvised weapons and throwing that makes a WWE build fully possible and the icon for improvised weapon is a folding chair.
@@stevenmichel7270 Throwable weapons aren't fun. A 50kg body is. Especially with the last patch where they made creature size irrelevant to throws, so you can throw any creatures provided you have enough strength. It looks funny to play as a strong gnome throwing full-sized humanoids.
Just so you guys know, turning into a mind flayer doesn't actually just change your body, it's closer to mind flayer consuming your body, brain and consuming your memories and copying them. In that process your soul gets destroyed which in dnd terms means that you won't get to afterlife and pretty much lose yourself and become a husk with your memories. It's something like making an AI chatbot of a dead person, it may sound and act like that person but in reality is just an imitation that will get corrupted by itself if enough time passes.
@@arthurl4300 BG3 isn't strict with canon, sure, but also Withers straight out says to you that Mindflayerification destroys the soul without exception if you ask him about it. And I'd say he knows a little bit more about true death than you do, pal, because he invented it!
Yeah... I don't care how awesome the Emperor thinks the existence as a Mind Flayer is ... Withers/Jergal himself said that Mind Flayers have no souls. And he should know a thing or two about souls... :)
Ok, so telling the villain where to find who they're after, waiting until they reach a rickety old bridge and then going "psych" and tossing a gnome at the support beams watching them drop is peak TTRPG shenanigans you would see on the dnd subreddit.
Just a heads up, you could have still recruited Shadowheart at the start. The game temporarily allows you a larger party during the tutorial area, since after the crash your party is disbanded anyway. I did this with a 3 player group and we had both Lae'zel and got Shadowheart to join us. It wasn't until the next combat that we realized how many people we had, including Us in the group!
@@caffienatedtactician yep, besides the point though as I was commenting on the other two mains being in the party along with 3 players. Us was just in addition.
@@caffienatedtactician and later on “Us” is able to be found in the mindflayer colony under Moonrise, and then he is considered as a summon, so my Druid often has 5+ summons including Us
Finally, a viable build for the ring of self immolation! Simply have your gnome light themselves on fire, so your orc barbarians can throw you into explosive barrels!
When I got to the part where you defeated Sarevok by throwing dead gnomes at him, I screamed internally. Dude, I struggled beating him and you just yeet some corpses at his face and call it a day. Very well played, sir, very well played
Imagine being the chosen of Myrkul, a literal immortal and just obscenely powerful. Only to have two half naked half orcs show up and throw gnome bodies at you until you’re dead 😂
A dnd turn is 6 seconds. Karlach and one of the orc bros went on the same turn. The cultists basically watched an ilithid orc and a tiefling with a demon machine in her chest spewing flames out of her shoulders take down their God's avatar to within a inch of its life in JUST 6 SECONDS only for one brave cultist to try and stop it before the second ilithid orc finished it off. It took 24 seconds for them to see their God's avatar get turned into mince meat with nothing but decaying gnome bodies.
You misunderstood. A *round* is 6 seconds. A turn takes place during those 6 seconds. Hence why 1 minute spells last 10 rounds. These poor sods had 6 seconds to watch their champion get g-nomed.
You want a new build idea? Halfling for Lucky, or get it at level 4. Rerolls. Level 2 into Wizard, get divination specialty. Portent. Rerolls. Level 6 into wild magic Sorcerer. Bend Luck. Rerolls. Become the reroll king, TWIST FATE.
One of my favorite game moments in a game, I think our first 5e game, but might've been Pathfinder or an earlier edition involved a similar concept. We were imprisoned and forced into arena combat. Because I had been failing a bunch of stuff, I was mute, blind, deaf (gagged, blindfolded, etc.) and very exhausted. I could truly do nothing. The rest of the party were not such failures. One of my party members had no weapon. The one thing I did have. He could've simply taken it. Instead, he asked the DM if he could wield me like a flail, with the mace in my hand. I was a halfling. The DM allowed it. I think it gave it reach but also some penalty to hit. I was so happy to just participate in any way 😂
Throwing led to my favorite moment of my first game: Gale (0 str wizard) throwing his staff to finish the goblin ambush because he couldn’t get line of sight for a spell and I was so scared of dying in my original run.
Bardic Inspirations only trigger if they're needed. Meaning if the inspired character's attack roll is too low and he would miss, Bardic Inspiration will fire and add another 1dX (X depends on the Bard's level). They can also be used in a similar manner for saving throws. Took me a while to figure that one out. Problem with "left-over" inspiration on a character when they're exploring is that it'll also trigger on a failed skill-check. So if a character has to do, say, a survival check because of a hidden chest and fails the roll, the inspiration will be used up to try and make the roll succeed. So it's probably not a great idea to simply put inspirations on everyone in your party as a morning ritual. IMO, they're best used in combat - preferably by the Bard himself. Especially in late game when everyone can get pretty insane buffs to their saving-throws - Anointed in Splendor, Heroes' Feast, etc. I usually use them for myself since I play a Sword Bard and he needs them for those awesome flourishes. Still: If I have my bonus action left over at the end of my turn and nothing more to do otherwise, I will sometimes put an inspiration on someone who could use it either for offense or defense.
My god thank you for explaining this, I knew it was only a buff for the attack roll/saving throw but it never triggered after a half hour or so of wandering around in act one... So I just used it like guidance and then respec'd into a sorcerer since it's a more damage focused class.
6:00 "Sigh" i hate seing these corrupt cops roam the streets, it is within my RIGHT as a Baldurian citizen to be able to carry both dead AND alive gnomes with me as long as i dont aim them at somebody
Fighting Balthazar in the first room you meet him was my go-to in my first playthrough since I was getting wrecked in the Shadowfell. Glad you guys gnome this trick too
The not being able to throw stuff at the netherbrain got me too. Thank goodness that was the last fight because I chucked Nyrulna into the abyss like a idiot.
Ah. Throwing for some reason counts as a melee sneak attack. You don't need advantage on those like ranged attacks would. You only need them to have the threatened effect, all up in their personal opportunity space. That's even more broken than I gave it credit for.
Fun Fact: Did you know that if you miss a throw, but the object was heavy and falling from a significant height, the enemies ocassionally take much more damage from the miss than the hit would have done?
To hit the final boss with throwing weapons you just have to aim anywhere on the brain stem. Sadly, explosives will drop down into the void before they explode if you throw them there. Instead, you have to ignite a platform adjacent to the brain and throw them onto the fire. This was not a fun problem to troubleshoot on my Honour mode run where the majority of my damage came from a throwzerker.
Now this build has given me an idea for a truly evil Dark Urge build involving children instead of gnomes. In all honesty I never tried to take one out before in the game, yet now I wonder if it is feasible. Either that or salami sticks.
This whole run reminds me of the old dumb monk build i saw It was an old guy who played a monk that just had a bag of bricks He would throw bricks Greatest role play ever
"We needed to detonate these barrels so I set my friend on fire and threw him at the barrels" this Playthtough keeps getting funnier. Who needs magic when you have DA ORKZ and their big, giant brains
I had a whole druid gnome named Yote who did that in tabletop dnd. I would have someone throw me and then i would wildshape while midair XD. IT WAS A GREAT TIME.
"So we held him down, surrounded him, and threw dead gnomes at him until he died." Between this a Charisma Salami, you produce some truly eloquent phrases😂
Fun fact despite being 3 months. In the beginning tutorial there is no party cap, you can have 4 players, laezel and shadowheart. Its the only time I believe its possible to go over the cap, likely option is the cap is just disabled because Laezel is required so it wouldnt work 4 players, and then it would be weird to save Shadowheart and then say "your party is too full" on the crashing ship about to kill them all.
Many years ago I was playing rol with some friends and I was supposed to make a rope get to the other side, and I kept failling, until I picked a gnome in the party and threw him along the rope tip xD the good thing about playing barbarian xD
In my current run my boo Karlach loves her some throwing, and will take any/all opportunity to throw or push enemies in the most extreme manner available, even if there is an objectively more effective action she could be taking instead. This has lead to some of the most hilarious experiences I've ever had in any RPG combat. There's just something about throwing a giant rat down multiple stories and into an enemy combatant, that just warms my heart.
In a pathfinder game I was part of, We played an 'all full-caster' party of just gnomes... One guy spent all of his money building a flying a ship, which we christened the 'Gnome-ageddon'. Only partially related, but all the 'Gnome' puns reminded me of it, lol
May I suggest an idea? In act one you get the item to resurrect that one ladies dead husband as a zombie. What if you do a run where only the dead husband may deal damage (minus whatever damage is needed to get the dead husband stick) no other zombies, just make this ladies dead husband into the true hero of the game.
While Connor is a G I don't think hes viable for the whole game as he doesnt level up, dosent scale, dosent benefit from player perks or feats (excluding the oathbreakers aura of hate) only has 22hp i mean technically anything is possible, but you can only get one of him and only one paladin can be buffing him, so it would mostly be a slog in any battle where theres more than 1 enemy also summons can't enter the portal during the final boss so if you somehow got there you'd just fail at the end by default
Fun fact! In multiplayer, if you have 3 pcs in the party you can still get shadowheart! Only time it allows a 5th party member and makes it so easy to kill the demon for an early lvl up
There is gnothing more amusing than gneutralizing your egnemies with a hither-to-fore ugnkown method. Brilliantly played, but I must ask, "why gnot use g oblins"? More abundant and of the same relative size and mass and gnomes. But as Sam Kinson said, "Good answer! Good answer! I like the way you think! I'm gonna be watching you!"
4:27 the reason Glut didn't do anything cause the person she talks to do go into her chamber has to go ALONE, meaning noone else had to be in the same room as her entering in that backroom before the chamber.
Her name is Priestess Gut, lol. Just throwing that out there. :) That's probably true, though. In my first playthrough, I was still learning about splitting the party and whatnot, and she wouldn't do anything until I figured it out.
Seriously when I thought I was going to be done with my current playthrough using a Fighter/Warlock as the dark urge my brain went “hmm what if you played a monk”
Felogyr's fireworks is a weird building. Seems the guards can see through it, and also they sometimes pop through the stairs. I tried four times to kill everyone without the fist going aggro, but ended up deciding to just kill everyone.
I think you may have a misconception as to how Bardic roll is used in a combat sense. It reads that it will work on your NEXT roll. The way to save this turning combat is to turn your passive Bardic roll feature off (so that it doesn't burn the roll on whatever random check goes next) and then turn it back on before you are ready to commit to the action you wish to get buffed by the ability. The nature of the ability is intended for it to provide an unexpected boost to whatever comes along the way next, so learning to control the ability by it's fundamental nature will be difficult but it's not impossible.
I set it to ask, after several fights, I have never seen a prompt to actually use bardic inspiration for attack roll or damage. I'm pretty sure it's bugged. Turning it off and on made no difference. Edit. A reddit post says there are tiny symbols above the action bar that specify how the bardic inspiration will be used. I'll have to check that out.
@@SevenPatch Must be bugged in your game, then. It works fine in mine. Do note, though, you can only add damage if it's a College of Valour Bard's inspiration.
@@hag8752 just finished another playthrough and I discovered you actually CAN save her. I think it's dependent on saving Wyll's dad, but he can actually convince her to return to Avernus. You, Wyll and Karlach decide to go there as a group and rip and tear.
@@hag8752 I was SO happy when she agreed to return to Avernus. Also made the most sense for my character since I'd become a mindflayer. I'm a potential threat to everyone, so going to Avernus is probably a good idea. Now I just want a DLC based on that ending.
For an extra affect you could put a sussur bloom on a gnome body for a silence effect when you throw it in the under dark. Also in act three there is a body in cazadors palace that does constant necrotic damage to creatures around it, just place it in a gnomes inventory then throw it for AOE damage. Only problem is you will also take damage while carrying it 😅
It’s a little late, but if you want to go to the second floor of felgroy’s toys, you have to go discover the plan to plant bombs in arfur’s basement, go disarm the toys, confront arfur (he’ll give you the password) then go to the toys and have fun
I did a whole playthrough like this where I kept beldrond and used exclusively him for my whole playthrough. I remember doing 89 damage to grym boss by throwing beldron from above. I’m surprised somebody else did a similar campaign 😂
bhall watching their chosen get beaten to death with dead gnomes by 3 random barbarians "huh, neat I guess."
bhaal rethinking their chosen
I still remember my first dnd campaign where my dm looked me dead in the eyes and told me, "No gnome chucking." Thank you for proving him wrong.
Show him this video everytime he says that lol
or perhaps this just proves him right...
What kinda anti fun bs is this?!
Come play in my games, where we chant
THROW THE GNOME. THROW THE GNOME.
DnD is all about using you imagination, that guy was a bad DM
Your dm sounds like the guy who also bans fun and makes kenku plays write down every word they hear.
If you think about the fact that a turn is 6 seconds in universe they were throwing one gnome every 2 seconds.
I think I'll call that "the Gnome Gattling"
It has a nice ring to it don't you think ?
Technically by the end, they had those numbers up to potentially 8 gnomes a turn, meaning an average fire rate of 1.33 gnomes per second
@@DiscardedLeaf yes, us engineers usually just measure attack speed in gps
Like the snowball scene from Elf
*Pats orc* This here can output 30 GPM (Gnomes per minute), so make sure you keep it stocked with gnomes. Dead or alive is irrelevant.
You know, beating the hell out of the Deep Dwarves using the bodies of the Gnomes they murdered was somehow a great moment of justice.
Gotcha from the grave, bitch!
I can't wait for Larian to see this video and add in a secret enchanted item that gives you +1d8 gnome throwing damage
We would be so honored
Biscuit's Stick of Gnomish Fury
Its funny how you used mostly Ironhand gnomes, so they returned to Baldurs gate as saviours like they wanted. Such a gnomesome video
They're the real heros..
My friend played a Druid. You can throw wild shapes and if you throw the Cat, it may break the wild shape with the throw so the Druid can cast immediately after the tactical repositioning.
that's brilliant
Fastball special
This is good to know. Druid is my favorite, lol.
OMG how did I not know this 😦 I’m playing a Druid… hey Karlach… please (step on me) throw me…
Baldurian Alley Oop. Throw a wildshaped druid, then the druid dunks a spell right on their face
Fun fact: The prologue doesn't have a party limit restriction, so up until the nautiloid crashes, you can theoretically have up to 6 party members. Once you're off the nautiloid, then you are back to 4 PCs per party
6.5, since Us is also a character you can kind of recruit, even if just as a guest for a bit. He's still a character!
@@Lilithlily5 you can get them permanately if they live and you release them from the mind flayer colony later on
@@JC-ir8sp
Can you? That's interesting. My little dude always survives whenever I've started a new playthrough. I'll have to check into that.
@@ElysetheEevee They are in the room with Chop in the colony, i think you can either get the key off chop to release him or pick the lock
@@JC-ir8sp and you should kill Chop while you’re there as he thanks you for doing so as he didn’t want to have that messed up job. And also for the XP 🤷♀️
It's impressive that there's specific gear you can wear that boosts improvised weapons and throwing that makes a WWE build fully possible and the icon for improvised weapon is a folding chair.
throwing is a valid build with some weapons made specifically for it even
its also stupid strong imo
@@stevenmichel7270 Throwable weapons aren't fun. A 50kg body is. Especially with the last patch where they made creature size irrelevant to throws, so you can throw any creatures provided you have enough strength. It looks funny to play as a strong gnome throwing full-sized humanoids.
finally, a proper playthrough, this is undeniably the right, factual, canon ending of BG3
Just so you guys know, turning into a mind flayer doesn't actually just change your body, it's closer to mind flayer consuming your body, brain and consuming your memories and copying them. In that process your soul gets destroyed which in dnd terms means that you won't get to afterlife and pretty much lose yourself and become a husk with your memories. It's something like making an AI chatbot of a dead person, it may sound and act like that person but in reality is just an imitation that will get corrupted by itself if enough time passes.
It bears mentioning that BG3 specifically kind of contradicts the established DnD lore (comment above)
@@arthurl4300 BG3 isn't strict with canon, sure, but also Withers straight out says to you that Mindflayerification destroys the soul without exception if you ask him about it.
And I'd say he knows a little bit more about true death than you do, pal, because he invented it!
Yeah... I don't care how awesome the Emperor thinks the existence as a Mind Flayer is ... Withers/Jergal himself said that Mind Flayers have no souls. And he should know a thing or two about souls... :)
@@1SaG Not a problem if you never die :3c
(this is a joke)
That is an excellent summary. Thank you.
That soundbite at 6:54 startled me so much, thought it was my alarm going off.
This is the comment I was looking for
me too oml
nearly shit myself watching this past midnight
It triggered my fight or flight omg
i was sleeping with this video in the background and that sound woke me up
Lady Esther "It is likely for a githianky to be good as it is for a gnome to fly"
I throw a gnome at her from 12 paces away
I've decided that my dark urge gnome monk will want Lae'zel to throw him as a method to initiate combat
Bhaal fucked up on this one tbh
Don't tell the elf
Fastball special
like the superfan from the boys comic
Ok, so telling the villain where to find who they're after, waiting until they reach a rickety old bridge and then going "psych" and tossing a gnome at the support beams watching them drop is peak TTRPG shenanigans you would see on the dnd subreddit.
An elixir of bloodlust would have been wild for this build.
pretty sure potion of haste and elixir of bloodlust stack too
@@Jmandude5 Only if you drink bloodlust first, as it removes all other potion effects
Just a heads up, you could have still recruited Shadowheart at the start. The game temporarily allows you a larger party during the tutorial area, since after the crash your party is disbanded anyway. I did this with a 3 player group and we had both Lae'zel and got Shadowheart to join us. It wasn't until the next combat that we realized how many people we had, including Us in the group!
Us is a 'guest' character, there are a few throughout the game. They arent 'normal' party members regardless
@@caffienatedtactician yep, besides the point though as I was commenting on the other two mains being in the party along with 3 players. Us was just in addition.
6? *laughs-in-4-necromancers
@@caffienatedtactician and later on “Us” is able to be found in the mindflayer colony under Moonrise, and then he is considered as a summon, so my Druid often has 5+ summons including Us
Finally, a viable build for the ring of self immolation! Simply have your gnome light themselves on fire, so your orc barbarians can throw you into explosive barrels!
When I got to the part where you defeated Sarevok by throwing dead gnomes at him, I screamed internally. Dude, I struggled beating him and you just yeet some corpses at his face and call it a day. Very well played, sir, very well played
Lol thank you ❤️
Imagine being the chosen of Myrkul, a literal immortal and just obscenely powerful. Only to have two half naked half orcs show up and throw gnome bodies at you until you’re dead 😂
*Myrkul
@ thank you. Definitely didn’t notice that haha.
A dnd turn is 6 seconds. Karlach and one of the orc bros went on the same turn. The cultists basically watched an ilithid orc and a tiefling with a demon machine in her chest spewing flames out of her shoulders take down their God's avatar to within a inch of its life in JUST 6 SECONDS only for one brave cultist to try and stop it before the second ilithid orc finished it off. It took 24 seconds for them to see their God's avatar get turned into mince meat with nothing but decaying gnome bodies.
You misunderstood. A *round* is 6 seconds. A turn takes place during those 6 seconds. Hence why 1 minute spells last 10 rounds.
These poor sods had 6 seconds to watch their champion get g-nomed.
You want a new build idea?
Halfling for Lucky, or get it at level 4. Rerolls.
Level 2 into Wizard, get divination specialty. Portent. Rerolls.
Level 6 into wild magic Sorcerer. Bend Luck. Rerolls.
Become the reroll king, TWIST FATE.
I'll have to try this!
One of my favorite game moments in a game, I think our first 5e game, but might've been Pathfinder or an earlier edition involved a similar concept. We were imprisoned and forced into arena combat. Because I had been failing a bunch of stuff, I was mute, blind, deaf (gagged, blindfolded, etc.) and very exhausted. I could truly do nothing. The rest of the party were not such failures. One of my party members had no weapon. The one thing I did have. He could've simply taken it. Instead, he asked the DM if he could wield me like a flail, with the mace in my hand. I was a halfling. The DM allowed it. I think it gave it reach but also some penalty to hit.
I was so happy to just participate in any way 😂
You were the hero
Imagine the whip-crack effect you would get from that.
12:37 another funny way to deal with Balzahar is to lockpick his door during the fight and watch him get demolished by the Shar skeletons
Congratulations on the effort of playing an entire campaign just to record a video! It was perfect, I'm watching here in Brazil
We're glad you enjoyed it!
As soon as I heard that pun at 9:44, I was shaking my head.. Good one.
"We waste gnome time-"
"I can feel Auntie Ethel coming inside me" 💀
Throwing led to my favorite moment of my first game: Gale (0 str wizard) throwing his staff to finish the goblin ambush because he couldn’t get line of sight for a spell and I was so scared of dying in my original run.
gnomes: I’ve ran out of ammo
Biscuit: my son, you are the ammo
It reminds a guy that, during a tavern brawl, asked to the DM: can i use an halfling as weapon?
😂😂😂
"threw the flaming gnome" killed me! laughing so hard!
Bardic Inspirations only trigger if they're needed. Meaning if the inspired character's attack roll is too low and he would miss, Bardic Inspiration will fire and add another 1dX (X depends on the Bard's level). They can also be used in a similar manner for saving throws. Took me a while to figure that one out. Problem with "left-over" inspiration on a character when they're exploring is that it'll also trigger on a failed skill-check. So if a character has to do, say, a survival check because of a hidden chest and fails the roll, the inspiration will be used up to try and make the roll succeed. So it's probably not a great idea to simply put inspirations on everyone in your party as a morning ritual. IMO, they're best used in combat - preferably by the Bard himself. Especially in late game when everyone can get pretty insane buffs to their saving-throws - Anointed in Splendor, Heroes' Feast, etc. I usually use them for myself since I play a Sword Bard and he needs them for those awesome flourishes. Still: If I have my bonus action left over at the end of my turn and nothing more to do otherwise, I will sometimes put an inspiration on someone who could use it either for offense or defense.
My god thank you for explaining this, I knew it was only a buff for the attack roll/saving throw but it never triggered after a half hour or so of wandering around in act one... So I just used it like guidance and then respec'd into a sorcerer since it's a more damage focused class.
It's not what the gnome is going to do to you... it's what I'm going to you with the gnome.
Lighting barrels on fire with a burning gnome. Ingenious.
6:00 "Sigh" i hate seing these corrupt cops roam the streets, it is within my RIGHT as a Baldurian citizen to be able to carry both dead AND alive gnomes with me as long as i dont aim them at somebody
The Thumbnail alone made me laugh. Picturig someone being thrown so hard their face gets like that makes me laugh so hard.
I'm glad you liked it! The artist who does our thumbnails is amazing!
6:53 Triggered my fight or flight lmao
Fighting Balthazar in the first room you meet him was my go-to in my first playthrough since I was getting wrecked in the Shadowfell. Glad you guys gnome this trick too
Your videos are genuinely hilarious and I get so excited when they pop up in my feed. Keep up the great work!
That means so much, thank you! ❤️
The not being able to throw stuff at the netherbrain got me too. Thank goodness that was the last fight because I chucked Nyrulna into the abyss like a idiot.
Ah. Throwing for some reason counts as a melee sneak attack. You don't need advantage on those like ranged attacks would. You only need them to have the threatened effect, all up in their personal opportunity space.
That's even more broken than I gave it credit for.
Ranged sneak attack also works from the opponent being threatened
Fun Fact: Did you know that if you miss a throw, but the object was heavy and falling from a significant height, the enemies ocassionally take much more damage from the miss than the hit would have done?
I was going to sleep to this, and the music you put over the celebration was my actual work alarm, and it sent me into a rage 🤣🤣😭
To hit the final boss with throwing weapons you just have to aim anywhere on the brain stem. Sadly, explosives will drop down into the void before they explode if you throw them there. Instead, you have to ignite a platform adjacent to the brain and throw them onto the fire.
This was not a fun problem to troubleshoot on my Honour mode run where the majority of my damage came from a throwzerker.
Now this build has given me an idea for a truly evil Dark Urge build involving children instead of gnomes. In all honesty I never tried to take one out before in the game, yet now I wonder if it is feasible. Either that or salami sticks.
now imagine this in real time. A nonstop barrage of gnomes.
Yeeter Griffin was RIGHT there!
This whole run reminds me of the old dumb monk build i saw
It was an old guy who played a monk that just had a bag of bricks
He would throw bricks
Greatest role play ever
Assassin is also really good since most creatures don't last much longer than two turns of being pelted with gnomes
"We needed to detonate these barrels so I set my friend on fire and threw him at the barrels" this Playthtough keeps getting funnier. Who needs magic when you have DA ORKZ and their big, giant brains
The toll keeper, I accidentally made her explode the same way. I was like, bruh wait no I just asked to see your records.
I heard of Barrelmancy but Gnomemancy is a new one I must say.
I can totally imagine your character saying "You just got gnomed!" After every throw
9:44 'We waste gnome time taking out...'
thought you'd just slip that one in there
Dude. You played my alarm and i stood up quick
Really appreciating the Gnome-puns 😂
Not even David bowie could bring us so many gnome puns. Great stuff!
"so we lit our gnome on fire"
are some of the greatest words ever spoken
I like that they only realize TB throw is one of the strongest builds in the game when going into act 3, even though it comes online super early.
Im late but this is truly the throwmancer gnomancy subclass
I had a whole druid gnome named Yote who did that in tabletop dnd.
I would have someone throw me and then i would wildshape while midair XD. IT WAS A GREAT TIME.
"So we held him down, surrounded him, and threw dead gnomes at him until he died."
Between this a Charisma Salami, you produce some truly eloquent phrases😂
Fun fact despite being 3 months. In the beginning tutorial there is no party cap, you can have 4 players, laezel and shadowheart. Its the only time I believe its possible to go over the cap, likely option is the cap is just disabled because Laezel is required so it wouldnt work 4 players, and then it would be weird to save Shadowheart and then say "your party is too full" on the crashing ship about to kill them all.
Many years ago I was playing rol with some friends and I was supposed to make a rope get to the other side, and I kept failling, until I picked a gnome in the party and threw him along the rope tip xD the good thing about playing barbarian xD
They literally killed a god just by throwing gnomes...I love this game
Strong pun and innuendo game! I'm using this tactic on Karlack. I just give her all the junk weapons, goblins, etc and she just rains death.
In my current run my boo Karlach loves her some throwing, and will take any/all opportunity to throw or push enemies in the most extreme manner available, even if there is an objectively more effective action she could be taking instead. This has lead to some of the most hilarious experiences I've ever had in any RPG combat. There's just something about throwing a giant rat down multiple stories and into an enemy combatant, that just warms my heart.
This... this is why the game is GOTY and i love playing/watching so much 🤣💀
Based
The bug with the final boss is related to throwing things.
I had the same thing, with my Nyrulna build
In a pathfinder game I was part of, We played an 'all full-caster' party of just gnomes... One guy spent all of his money building a flying a ship, which we christened the 'Gnome-ageddon'.
Only partially related, but all the 'Gnome' puns reminded me of it, lol
May I suggest an idea? In act one you get the item to resurrect that one ladies dead husband as a zombie. What if you do a run where only the dead husband may deal damage (minus whatever damage is needed to get the dead husband stick) no other zombies, just make this ladies dead husband into the true hero of the game.
While Connor is a G
I don't think hes viable for the whole game
as he doesnt level up, dosent scale, dosent benefit from player perks or feats (excluding the oathbreakers aura of hate)
only has 22hp
i mean technically anything is possible, but you can only get one of him and only one paladin can be buffing him, so it would mostly be a slog in any battle where theres more than 1 enemy
also summons can't enter the portal during the final boss
so if you somehow got there you'd just fail at the end by default
Fun fact! In multiplayer, if you have 3 pcs in the party you can still get shadowheart! Only time it allows a 5th party member and makes it so easy to kill the demon for an early lvl up
That is indeed without a shed of doubt, wacky
We try lol
There is gnothing more amusing than gneutralizing your egnemies with a hither-to-fore ugnkown method. Brilliantly played, but I must ask, "why gnot use g oblins"? More abundant and of the same relative size and mass and gnomes. But as Sam Kinson said, "Good answer! Good answer! I like the way you think! I'm gonna be watching you!"
4:27 the reason Glut didn't do anything cause the person she talks to do go into her chamber has to go ALONE, meaning noone else had to be in the same room as her entering in that backroom before the chamber.
Her name is Priestess Gut, lol. Just throwing that out there. :)
That's probably true, though. In my first playthrough, I was still learning about splitting the party and whatnot, and she wouldn't do anything until I figured it out.
Seriously when I thought I was going to be done with my current playthrough using a Fighter/Warlock as the dark urge my brain went “hmm what if you played a monk”
"threw a flaming gnome at him" xD did not think i would hear such thing
6:53 It's a Saturday evening; this noise still made me think I was late for work
Felogyr's fireworks is a weird building. Seems the guards can see through it, and also they sometimes pop through the stairs. I tried four times to kill everyone without the fist going aggro, but ended up deciding to just kill everyone.
I think you may have a misconception as to how Bardic roll is used in a combat sense. It reads that it will work on your NEXT roll. The way to save this turning combat is to turn your passive Bardic roll feature off (so that it doesn't burn the roll on whatever random check goes next) and then turn it back on before you are ready to commit to the action you wish to get buffed by the ability.
The nature of the ability is intended for it to provide an unexpected boost to whatever comes along the way next, so learning to control the ability by it's fundamental nature will be difficult but it's not impossible.
Oh damn okay, Thank you! Yeah, it was really stumping us lol
Or just set it to "Ask" in the reaction tab.
I set it to ask, after several fights, I have never seen a prompt to actually use bardic inspiration for attack roll or damage. I'm pretty sure it's bugged. Turning it off and on made no difference.
Edit. A reddit post says there are tiny symbols above the action bar that specify how the bardic inspiration will be used. I'll have to check that out.
@@SevenPatch Must be bugged in your game, then. It works fine in mine. Do note, though, you can only add damage if it's a College of Valour Bard's inspiration.
@@SevenPatch Just so we're clear, we're both referring to your "Passive" Bardic roll toggle and not the reaction system correct?
This was absolutely hilarious! I'm saving it so I can watch the last third after I finish act 3.
Enjoy the rest of the game!
Oh my god...I didn't even think of letting Karlach turn into a mindflayer to save her life. Now I feel even worse.
It's not really Karlach anymore though
Youre not saving her, more just giving her death a purpose
@@hag8752 just finished another playthrough and I discovered you actually CAN save her. I think it's dependent on saving Wyll's dad, but he can actually convince her to return to Avernus. You, Wyll and Karlach decide to go there as a group and rip and tear.
@@samvimes9510 yep, saved duke and didn't sacrifice karlach and she goes full slayer. GIVE ME A WISH SPELL PLEEAAAASE
@@hag8752 I was SO happy when she agreed to return to Avernus. Also made the most sense for my character since I'd become a mindflayer. I'm a potential threat to everyone, so going to Avernus is probably a good idea.
Now I just want a DLC based on that ending.
When you wanted to play as a Necromancer with a corpse catapult, but misclicked your stats to strength~
i can't believe these dudes forgot there's a factory and a prison full of soon to be dead gnomes, what a waste of gnomes
I was sleeping with youtube on, and got woken up by the alarm in the video. Pretty cool video once I did wake up.
For an extra affect you could put a sussur bloom on a gnome body for a silence effect when you throw it in the under dark. Also in act three there is a body in cazadors palace that does constant necrotic damage to creatures around it, just place it in a gnomes inventory then throw it for AOE damage. Only problem is you will also take damage while carrying it 😅
19h 😵😵, this video was btw my favorite that I’ve watched so far, all these people with their 'Honor Mode Ready' builds…just throw gnomes
6:53 Damn you... I use that ringtone, I looked at my phone and was confused.
4:57 Dror Ragzlin actually got Bing-Bonged… 😂
4:08 "and who are we to say gNOme." Missed gnomertunity there.
My anxiety went off to that Alarm Ringtone lol😂
Hearing that alarm when you're handing in stuff to the Myocind colony gave me such anxiety
It’s a little late, but if you want to go to the second floor of felgroy’s toys, you have to go discover the plan to plant bombs in arfur’s basement, go disarm the toys, confront arfur (he’ll give you the password) then go to the toys and have fun
So now we know why Hail of Gnome Corpses is a Wizard Council banned spell.
Let the bodies hit the floor, taken to a new level.
I did a whole playthrough like this where I kept beldrond and used exclusively him for my whole playthrough. I remember doing 89 damage to grym boss by throwing beldron from above.
I’m surprised somebody else did a similar campaign 😂
That‘s some chaotic evil shit right there… 😂
I heard the alarm and genuinely panicked 😅
6:53 thank you for the panic attack 😅
That Android alarm gave me PTSD and i thought my alarm went off and i was late for something