Topology Hard Surface: Topology of Curvature of the Cylinder In 3ds Max || N°_21

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 13

  • @liamchoi
    @liamchoi 5 หลายเดือนก่อน

    thank you so much. i have lean basic hard surface modiling form you.

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว +1

    Good job.

  • @Zedarr
    @Zedarr ปีที่แล้ว

    3:55 how did you straighten the edges like that ?

  • @gamedevsteve7388
    @gamedevsteve7388 2 ปีที่แล้ว +1

    Hey! Can you share your quad menu and also any scripts you use please? I'd love to hear commentary one day too, as it would be wonderful to hear your thought process/insights.

    • @SirUnique3D
      @SirUnique3D  2 ปีที่แล้ว

      thanks so much, Ok I will coming soon... maybe a few month later. I just use Regularizer script.

  • @somigholami9976
    @somigholami9976 3 ปีที่แล้ว +1

    very useful

  • @somigholami9976
    @somigholami9976 3 ปีที่แล้ว +1

    perfect

  • @tundunnudnut9277
    @tundunnudnut9277 ปีที่แล้ว

    hi, I've been watching your videos quite a while, thanks for it, can i make a request? if you could make a video with a voice over to explain the method or the step that you are doing , because sometimes its hard for me to follow by just watching your videos without the voice over to explain or narrate on every step that you make? thank you

  • @viktorstrife3716
    @viktorstrife3716 ปีที่แล้ว

    first cilinder bed shading :|