UE4 - Niagara Dynamic Material Parameters - Part 2

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  • เผยแพร่เมื่อ 1 ก.ค. 2024
  • In this video we'll cover cover another example of Dynamic Material Parameters for Niagara in UE4.
    UE4 Playlist: • Unreal Engine 4
    Unreal Website: www.unrealengine.com
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ความคิดเห็น • 11

  • @madhavaraobheesetti
    @madhavaraobheesetti 3 ปีที่แล้ว +2

    Thank you so much, Dynamic Material Parameters for Niagara in UE4 is immensely powerful.

  • @Redheadtama1
    @Redheadtama1 3 ปีที่แล้ว

    Awesome videos thanks man. Great clear teaching style.

  • @DennoDev
    @DennoDev 3 ปีที่แล้ว

    Ok, this one just blow my mind OMG. There is so much thing that we can do inside Niagara. I use Unity to make VFX, and we kind need to create our own solution by merging Animation with particles and shader. It's really cool how Niagara puts everything that you need in just 1 place and gives you a TON of possibilities. Really great tool. Really great tutorial!

  • @guilhermenaco
    @guilhermenaco ปีที่แล้ว

    Thank you! Perfect tut

  • @sams_3d_stuff
    @sams_3d_stuff 3 ปีที่แล้ว

    You're a legend.

  • @MadRocknrolla
    @MadRocknrolla 3 ปีที่แล้ว

    Nice! Tnx man=) Bless you!

  • @billB101
    @billB101 3 ปีที่แล้ว +1

    I was just about to ask if you could use something like an LFO to control this and there you go, sin wave. Very nice.

  • @urgisjot
    @urgisjot 2 ปีที่แล้ว

    how would you keyframe the material change on the niagara through timeline?

  • @Anoberia
    @Anoberia 2 ปีที่แล้ว

    Hi, I have a question. How we can use more than 4 dynamic parameters? I added new Dynamic Parameter node but it's same as previous one. It's so dumb question for now but in the future i'm sure i will need more than 4 :)

    • @andreasoberg2021
      @andreasoberg2021 2 ปีที่แล้ว

      Yea, I would also like to know. Cant figure it out!

    • @kai_parker
      @kai_parker ปีที่แล้ว

      When you create a dynamic parameter in material there is a option to set index for parameter so for creating multiple dynamic parameter u can give 0,1,2,3 etc etc and then in niagra when u add dynamic parameter you can assign those index number to parameter that way the engine will know which parameters contains what shader properties