UE4 - Niagara Ambient FX - Rain

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 13

  • @karelvitek122
    @karelvitek122 3 ปีที่แล้ว +2

    Found you today, subbed after 2 minutes of your high quality content! Thanks😃

    • @bidkonic
      @bidkonic 3 ปีที่แล้ว

      Yes, the amount of quality content this guy produces is astounding

    • @roykylan677
      @roykylan677 3 ปีที่แล้ว

      Pro tip: watch series on Flixzone. Been using them for watching loads of movies these days.

    • @finnmatteo8763
      @finnmatteo8763 3 ปีที่แล้ว

      @Roy Kylan yup, I've been using Flixzone} for years myself :D

    • @charlesmaison2699
      @charlesmaison2699 3 ปีที่แล้ว

      @Roy Kylan Yup, have been watching on flixzone} for since december myself :D

  • @commander-cooch9756
    @commander-cooch9756 2 ปีที่แล้ว

    Do you feel like niagara is better than cascade? I've started learning with Niagara and haven't really dabbled in Cascade yet but theres seems to be far more tutorials for cascade than niagara. What are your thoughts?

    • @gamedevoutpost9270
      @gamedevoutpost9270  2 ปีที่แล้ว

      Cascade will be deprecated at some point. Niagara is more powerful and flexible, but cascade still works. If you want to compare, you can build in Cascade and with the plugin turned on you can "Convert Cascade to Niagara."

  • @fondin7272
    @fondin7272 3 ปีที่แล้ว

    Thanks so much for the vid. Very easy to understand :) Is there any way to add some effect of splashing when the rain hits the ground?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว +1

      The light splash debris is easy, although the ripple depends on the scope of what you're doing. The splash is something you may want a combination of material effect and particle effect.

  • @medmel2160
    @medmel2160 3 ปีที่แล้ว

    very cool stuff sir, keep it up

  • @pyrieldarkstar6684
    @pyrieldarkstar6684 3 ปีที่แล้ว

    my rain appears orange for some reason. lol

  • @PauloSamurai
    @PauloSamurai 3 ปีที่แล้ว

    Great!