Zremesher VS Dynamesh - What's the better tool?

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 39

  • @elcarnastudios
    @elcarnastudios ปีที่แล้ว +1

    BEST breakdown of the topic on the internet. Thank you so much Sir!

  • @ammonn9930
    @ammonn9930 2 ปีที่แล้ว +16

    I work now for 5 years with zbrush and still love to go back to basics and see how others are working. There are so much ways to get to end results. Very interesting video!

    • @hartgameart
      @hartgameart  2 ปีที่แล้ว +4

      Totally agree. I love watching other peoples perspectives. Almost always there is something new to help improve my workflow

  • @ElDeni-n2o
    @ElDeni-n2o 2 ปีที่แล้ว +4

    just wanted to say thank you for the lessons. I`m ur fan

    • @hartgameart
      @hartgameart  2 ปีที่แล้ว

      I’m glad they help! thank you!

  • @ZephrusPrime
    @ZephrusPrime 2 ปีที่แล้ว +4

    I use Dynamesh for primary forms and exploration, welding parts together and will take it up to the secondary forms. Then ZRemesher for the clean geo for any type of details and alphas. Then to TopoGun if I need an animatable mesh.

  • @TheOriginJWolf
    @TheOriginJWolf ปีที่แล้ว

    I love your videos so much dude. As a university student who is fairly new to game design and ZBrush, its great to have someone with the knowledge about software that can describe it to me in such depth. The inclusion of examples is great for me as a visual learner. Thank you. Keep it up

  • @nucleardivide290
    @nucleardivide290 2 ปีที่แล้ว

    Didn't know there was a project history... great tip!

  • @harrysanders818
    @harrysanders818 2 ปีที่แล้ว +1

    I feel the same with combining/jumping between Sculptris Pro Dynamesh. Great Combo for initial form finding stages.

  • @EJTechandDIY
    @EJTechandDIY ปีที่แล้ว

    Your videos are a blessing, thank you so much for putting the time to share you knowledge with us.

  • @artmosphereID
    @artmosphereID ปีที่แล้ว

    wow, that project history, i just know... thanks man!

  • @LuthanBackup
    @LuthanBackup 2 ปีที่แล้ว

    12:34 very wise advice

  • @funnylcontent1007
    @funnylcontent1007 2 ปีที่แล้ว

    Thank you for making this video helped me a lot 👍

  • @bystevenlamb
    @bystevenlamb 2 ปีที่แล้ว +1

    Can you explain when to use ZRemesher vs Decimate Master?

  • @goober7535
    @goober7535 ปีที่แล้ว

    primo tut! many thanks

  • @Mimo-ju2jz
    @Mimo-ju2jz ปีที่แล้ว +1

    I would love to see a video on different types of eyes like anime vs stylized vs realistic. I know they all have a general sameness, but different details to both.

    • @hartgameart
      @hartgameart  ปีที่แล้ว

      That's a great idea! Def will try to do something like that in the future

  • @sarielledraw
    @sarielledraw 2 ปีที่แล้ว

    woa, dude ! Your channel is a gold mine ! I'm definitely going to bindge watch everything as I'm trying to be a better game artist and improve my skills . Plus there's a cat, so best channel X)

  • @Silver-xf7it
    @Silver-xf7it 2 ปีที่แล้ว

    I use both, but I didn't know about the polish and projecting functions from dynamesh. Great video.

  • @MZONE3D
    @MZONE3D ปีที่แล้ว

    Nice, and yet the environment guys at respawn all use dynamesh only?

    • @hartgameart
      @hartgameart  ปีที่แล้ว

      Different things work for different pipelines I've def dynameshed assets here or there and called it good enough

  • @resetXform
    @resetXform ปีที่แล้ว

    Thanks this helped me understand a better workflow. What I was confused about when you mention after zRemesher you add details, looking at your few pieces I have seen it appears you do more stylized work? Does detail mean sharper edges perhaps and more subtle, but definitive shapes more defined? or like pores and facial stubble, etc?

    • @hartgameart
      @hartgameart  ปีที่แล้ว

      For stylized work usually Damage, cuts, adding some uneveness to edges things of that nature. Definetely pours and that kind of detail if the model calls for it

  • @Grumbledookvid
    @Grumbledookvid 2 ปีที่แล้ว

    great tutorials

  • @Alander787
    @Alander787 2 ปีที่แล้ว

    Are you planning on making some quick tuts about some basic anatomy or how to sculpt face features etc. but focused more on stylized art style?

    • @hartgameart
      @hartgameart  2 ปีที่แล้ว +1

      absolutely! I felt like the more technical stuff was a good way to start the channel and learn how to make tutorials but I want to get into more of that kind of stuff soon

    • @Alander787
      @Alander787 2 ปีที่แล้ว

      @@hartgameart that's great to hear! and you are absolutely right about it being better to start the channel with more technical stuff, I enjoy that content aswell.

  • @shikaka9032
    @shikaka9032 2 ปีที่แล้ว +4

    hello Chewbacca! good content!

  • @emilytang492
    @emilytang492 2 ปีที่แล้ว

    Hi Hart, can we get Dynamesh work with sculpting layers?

    • @hartgameart
      @hartgameart  2 ปีที่แล้ว +1

      Hey Emily unfortunately I don't think you can dynamesh while layers are active on your mesh but once you bake them down you can re-dynamesh - layers are sort of finicky like that!

    • @emilytang492
      @emilytang492 2 ปีที่แล้ว

      @@hartgameart Yes, very finicky. Thank you!

  • @thesahel7218
    @thesahel7218 2 ปีที่แล้ว +1

    Almost gave up on zbrush due to frustration. I had no idea a polish feature existed in dynamesh. Whenever I’m watching a video, they dynamesh and their work looks better, i do the same and my work looks 10x worse

    • @hartgameart
      @hartgameart  2 ปีที่แล้ว +1

      Definitely an interesting feature. Most of the time I would say my model looks worse after dynameshing which is why often even after a dynamesh I’ll run a project history to regain some of the detail that was lost. it always depends on what i’m trying to do though

    • @thesahel7218
      @thesahel7218 2 ปีที่แล้ว

      @@hartgameart I should try that next. Thanks again

  • @1989johno
    @1989johno 2 ปีที่แล้ว +2

    i love zbrush ... but if im just scribbling shapes i use 3d coat and i literally have the freedom to shape and move anything

    • @hartgameart
      @hartgameart  2 ปีที่แล้ว +1

      that’s awesome. 3dcoat is a great program!

  • @Rosa-ng8uu
    @Rosa-ng8uu ปีที่แล้ว

    orange cat 🤣

  • @vermillion4971
    @vermillion4971 หลายเดือนก่อน

    It`s a different tools for different purposes, man

    • @hartgameart
      @hartgameart  หลายเดือนก่อน

      right on, man