Zremesher - All settings EXPLAINED!

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 63

  • @62Tob
    @62Tob 17 ชั่วโมงที่ผ่านมา

    Thank you, your expolanation and tutorials are so clear, efficient and not boring. Unlike A LOT of other ones. Thank you.

  • @Polygonlin
    @Polygonlin ปีที่แล้ว +13

    PLEASE keep making Zbrush videos like this!! This video explained things as simply as quickly as possible...and we Zbrush/3D sculpting and Modeling newer users GREATLY NEED THESE SORTS OF VIDEOS!!

  • @Endy12_73
    @Endy12_73 3 ปีที่แล้ว +5

    Hi, hart. As far as I know the Target Polygon counter slider defines approximately the final polygon count of a model in 1K steps. So 5 means there will be around 5K polygons after remeshing.

  • @Dorizdt
    @Dorizdt 3 ปีที่แล้ว +10

    you are killing it with these videos. Keep them coming!

    • @hartgameart
      @hartgameart  3 ปีที่แล้ว +1

      Thank you Scott! The encouragment means a lot!

    • @Dorizdt
      @Dorizdt 3 ปีที่แล้ว

      @@hartgameart Btw i'd love to see a video specifically on how you went from ZBrush to Unity3D in termos of retopology. Your models in Unity3D i'm guessing are flawless based on what i've seen in Crowfall.

  • @kaisercatcinema
    @kaisercatcinema 3 ปีที่แล้ว +4

    A solid overview - subbed!

  • @maximeduchamp932
    @maximeduchamp932 ปีที่แล้ว

    Good video. I use polygroups to paint loop and areas where I want to have a nice edge loop then i keep group while remeshing organics topologies and it works very well

  • @daitya1
    @daitya1 8 หลายเดือนก่อน

    Thanks for this video. By doing this do we still need to retopo the model or it can be animation ready?

  • @ShahzDaneil
    @ShahzDaneil 2 ปีที่แล้ว +1

    Excellent explanation, the youtube algorithm will bring you all the subs eventually! Subbed instantly.

    • @hartgameart
      @hartgameart  2 ปีที่แล้ว

      Appreciate it shahz!

  • @GuardCleaner
    @GuardCleaner 11 หลายเดือนก่อน

    legacy zremesher works best with polygroups on organic surfaces and TWO options ON simultaneously - keepgroups and freezeborder. then you can repeat it playing with smoothgroups slider. it gives you very good topoflow, which is unreacheable with this new zremesher, which almost not working with polygroups on organic model

  • @Dennathedevilsadvocate
    @Dennathedevilsadvocate 6 หลายเดือนก่อน

    Thank you for these great videos, you are such a good teacher

  • @NojsGraphics
    @NojsGraphics 2 ปีที่แล้ว

    honestly, at some point i gave up on Zremesher, i feel like im way faster doing retopo manually with Zmodeler with edge extrude and move point with attraction. Maybe im biased becouse im doing hard surface and not organic stuff, but i still feel like doing retopo manually and then subdividing mesh and projecting details back from high poly model in organic model cases is better. On side note 3DS max currently have best hard surface auto retopology, its crazy, worth checking out.

  • @GIGATRON11
    @GIGATRON11 ปีที่แล้ว

    best explenation better than the pixologic ones

  • @felipebrockveld
    @felipebrockveld ปีที่แล้ว

    Thank you for the video!
    Keep the good stuff!
    Regards from Brazil!

  • @dave7328
    @dave7328 3 ปีที่แล้ว +1

    Thank you so much, this really made the menu a lot less intimidating as a beginner

    • @hartgameart
      @hartgameart  3 ปีที่แล้ว

      That's awesome to hear! Glad it helped you out a bit

  • @pixel2plastic832
    @pixel2plastic832 3 ปีที่แล้ว

    Awesome break down! Found this while trying to explain Zremesh to someone.
    As Far as I know Freeze Border is intended to keep hold the shape of edges of non volume meshes if you were trying to line up separate pieces. For example it should be effecting the edges where you cut around his neck/shoulders. But I am not sure if it is a legacy feature that the new zremesh takes into account anyway.
    Also for keep groups I have noticed that 0 Smoothing tends to cause errors but setting to .1 or something pretty low it will usually do a lot better at keeping edges.

    • @hartgameart
      @hartgameart  3 ปีที่แล้ว

      Glad you liked it! That makes sense. Situations where your head mesh is a separate object from the body that would be very useful.

  • @EveBatStudios
    @EveBatStudios 2 ปีที่แล้ว +3

    Thank you so much for this! Incredibly useful in my current project!

    • @hartgameart
      @hartgameart  2 ปีที่แล้ว

      no problem glad it helps!

  • @AvantNovis
    @AvantNovis หลายเดือนก่อน

    God bless you for this

  • @alexpurkhalo711
    @alexpurkhalo711 2 ปีที่แล้ว

    it's so cool explanation

  • @sevenseven31
    @sevenseven31 3 ปีที่แล้ว

    to understanding zremesher should be started from quadremesher then retopology in 3ds max and finally zremesher in zbrush

  • @honkpill686
    @honkpill686 3 ปีที่แล้ว +1

    Hey Comrade! Thanks for the tips, I've already signed up...good luck and "This is the way" ! 🔥🔥🔥

    • @hartgameart
      @hartgameart  3 ปีที่แล้ว +1

      Thank you and good vibes!

  • @Alander787
    @Alander787 3 ปีที่แล้ว +1

    Just discovered your channel! Great video btw, keep up the good work!

  • @TheDanielConsole
    @TheDanielConsole 3 ปีที่แล้ว +1

    Really good video, thanks for posting!

  • @favyijomah1889
    @favyijomah1889 2 ปีที่แล้ว +1

    Good tutorial

  • @Silver-xf7it
    @Silver-xf7it 2 ปีที่แล้ว

    Invaluable information!

  • @KirklandShunk
    @KirklandShunk 2 ปีที่แล้ว

    Informative video! Some of the things like Freeze Border and Freeze Groups, I never understood how to use them. Also what is the song names and artists at 5:25 & 9:05 ? Love the way they sound

  • @فنانالفوتوشوب
    @فنانالفوتوشوب 3 ปีที่แล้ว

    I wish you good luck, your channel is amazing .

    • @hartgameart
      @hartgameart  3 ปีที่แล้ว

      Thank you so much! That’s really kind of you!

  • @ВасильМарчук-у3е
    @ВасильМарчук-у3е 2 ปีที่แล้ว

    Thank you! you are the best!

  • @ozkancagatay
    @ozkancagatay ปีที่แล้ว

    Really nice tutorial ty!

  • @Bigodeau
    @Bigodeau 2 ปีที่แล้ว

    very nice tutorial

  • @ermalkoci1361
    @ermalkoci1361 2 ปีที่แล้ว +1

    thanks

  • @oliviarose6453
    @oliviarose6453 2 ปีที่แล้ว +1

    This is so helpful!!!!

  • @kristine5666
    @kristine5666 ปีที่แล้ว

    Thank you so muchhhhh

  • @NimaSayah
    @NimaSayah 7 หลายเดือนก่อน

    Why ZRemesher do not make Edge Loop even when I make the guidelines with ZRemesher Guides brush? Did you use the base mesh?

  • @maxizbrush
    @maxizbrush 3 ปีที่แล้ว

    Awesome vid! You won a new subscriber haha

    • @hartgameart
      @hartgameart  3 ปีที่แล้ว +1

      Thank you man! I appreciate it

  • @riquelmemendes939
    @riquelmemendes939 2 หลายเดือนก่อน

    Sublime

  • @mikerusby
    @mikerusby ปีที่แล้ว

    its the last refuge of people who cannot be arsed to retopologise by hand :)

  • @SerafinGrivel
    @SerafinGrivel 3 ปีที่แล้ว

    Such a good video!

  • @segbembamurray2044
    @segbembamurray2044 2 ปีที่แล้ว

    great tut. thanks

  • @annnesmi
    @annnesmi 3 ปีที่แล้ว

    Thank you!

  • @ZephrusPrime
    @ZephrusPrime 3 ปีที่แล้ว

    How do you handle character retopo and UV. Since they decided to forget about Peel UV, do you use other applications to finish the character pipeline?

    • @hartgameart
      @hartgameart  3 ปีที่แล้ว +1

      I feel like my workflow is in a weird place in regards to UVs. I still do all my unwrapping in maya which is funny since it's really the only thing i'm still doing in maya on a consistent basis.
      If I didn't have access to maya through work I'm not sure what I would do though. I'd probably look at blender or maybe unfold3d which I've heard has similar tools to maya. Though for personal stuff that doesn't need as strict UV standards I think i'm going to start leaning on substance painters auto unwrap more since it does do a pretty good job. I even do use Zbrush's auto-unwrap sometimes but then I export to clean it up and repack in maya. I would love to see Zbrush do a major UV and Retopo update sometime in the future

  • @onurgunduz2428
    @onurgunduz2428 2 ปีที่แล้ว +1

    thank you so much bro.
    "but I dont like BG music"

  • @uselessfarmer
    @uselessfarmer ปีที่แล้ว +1

    awesome video
    music is too loud/distracting compared to your narrations though

    • @hartgameart
      @hartgameart  ปีที่แล้ว

      Thanks def agree about the music. Will have to make an updated version at some point

  • @KirklandShunk
    @KirklandShunk 2 ปีที่แล้ว

    What are the song names at 5:25 & 9:05

  • @nategreyson6014
    @nategreyson6014 3 ปีที่แล้ว

    im just going to sub right away

  • @metken_
    @metken_ 3 ปีที่แล้ว

    3ds max retopo modify much better then zremesher. But anyway thank you for video.

  • @andrewstrasser
    @andrewstrasser 7 หลายเดือนก่อน

    bruh, what's this music? i need it lollz

  • @O_rik
    @O_rik 3 ปีที่แล้ว

    Thank you!

  • @Sanzhar_00_
    @Sanzhar_00_ 2 ปีที่แล้ว

    Thank you!