Wow!! Ive seen you use push/pull resize method before, but this was a perfect example to show the process in detail and the incredible result it can have. Thank you so much for sharing as always.
This was a very useful tutorial. I also would never have considered SketchUp for models with double curved surfaces. And this tutorial is concise and easily understood. Thank you.
good stuff !! ..... there are tricks in SketchUp that never go old. I remember a tutorial by Bonnie Roskes w/SketchUp 8 and she showed you how to created a computer mouse in the same way.
Great job, thank you. Any chance you could show how to drape a surface over contours for the purposes of landscape design and then determine the amount (volume) of fill required?
I am glad I came across this today because it is exactly what I need to do on a project I am working on and I was wondering how I would accomplish this in SU.
@@gusbert QuadFaceTools is a set of tools for selecting and creating quaded geometry. It does not actually do the organic part (the subdivision). It is a great toolset to have along side SubD, but, by itself, really is not an organic modeling solution.
@@AaronMakingStuff Good point Aaron, I stand corrected. On a connected note, let's suppose I am tracing a curved object like in your video, but only using the line tool. As you move along the outline, SU insists on inferencing axis and endpoints as usual. However, in this case I actually want to turn this snap off, so I can make small deviations. Is this possible?
Lawrence Cuthbert I generally use the arc tool or the bezier extension to draw shapes like this. To avoid “over inferencing” I generally just zoom in closer... close enough that the point on the reference image is closer to your cursor than the inferences point.
Good to know that it can be done in Sketchup! On another note, what is the technique where I can take a photo of my house exterior and make sketchup match those dimensions and textures?
I hit the like button for giving users an idea BUT a program with more than 800mbytes on drive it's a shame that can't have native tools for curves! and also you don't know how much it suffers a user to play with its old school UNLOCKED , Unorganized toolbars and its crashes time to time plus weakness for large amount of polygons... the only and best power point of Sketchup is very good SNAPPING in 3d world that other giant 3d program never solved it this way. if anyone puts it I won't waste a minute to migrate from sketchup to that program.
Hi Aaron, In my humble opinion I think this method is not very efficient. You can easily create such organic forms in other CAD programs by using "Loft" or "Network Patch" I think it's possible to create a model like this in SketchUp using the same CAD methods with the free extension, Fredo Curviloft. It's a very powerful extension.
This is absolutely possible using other methods! I like to say that anything that you do in SketchUp can probably be done a half dozen other ways, too! The challenge here stemmed from a Live Modeling session where ONLY native tools were used to create specific organic shapes. This was the best (and least painful) method using only Sketchup native commands!
I like it! I am currently trying to model a removable steel rack for my pickup out of 1 1/2" pipe and am having some issues so I think some of these tricks will be helpful. Would the extensions mentioned be of help to me in my project?
Good explanation but, SketchUp isn’t good for this kind of modeling. Blender or 3Ds max could make this same asset in about 60 seconds with less polys and more flexibility.
Question: instead of making vertical reference lines and pulling the smaller face (out of the 3) from right to left, wouldn't it be faster to make horizontal references and drag the biggest face from bottom to the top? You would do it much quicker then. I hope I am being clear. Let me know, if I am mistaken in my suggestion.
Aaron sort-of addressed this at the end of the video: doing it your way is possible, and probably faster, but ends up with a mesh which is less dense / detailed, so the end result might not have curves which are as smooth. It really depends on your needs.
Hi Aaron! First, I have learned so much from watching your videos! I am a designer and make alot of furniture in 3D and am currently stumped on how to create a rounded back dining arm chair that has a cut out in the back. Is it possible to get personalized help with this? How do I contact you for help? (I am willing to pay for your time)
Unfortunately, Aaron has a pretty full plate and does not offer one-on-one training. You might be able to find someone to tutor you on our forum, though! Check out forums.sketchup.com to see if one of the many trainers there might be able to help you out!
This is a strange questions, but the initial animation of the sketchup logo, does anyone know what is being done? I've moved line segments before but not shrinking them like that. **
Wow!! Ive seen you use push/pull resize method before, but this was a perfect example to show the process in detail and the incredible result it can have. Thank you so much for sharing as always.
I have to watch it again . That was awesome . Thank you ,Aaron 😃
This was a very useful tutorial. I also would never have considered SketchUp for models with double curved surfaces. And this tutorial is concise and easily understood. Thank you.
İki gündür benzer bir formu plugin kullanmadan çizmeye çalışıyorum. Videonuz sayesinde çizebildim sonunda, çok teşekkürler😊
This was quite helpful. I am new to sketch and this exposes the brain of this type of program. Thank you.
Great tutorial thank you ...learning from scratch, so these short films are brilliant for creating my balustrade models
Great work! That's one of the thing I have to do at work. This video just show me a new more simple and reliable method of getting it done.
Ooh man... I've been trying to crack how to do that well with the native set for a while now (I'm a bit slow :) ) Thank you!!!!
Like magic! You really inspire me to try more things with the native tools!
good stuff !! ..... there are tricks in SketchUp that never go old. I remember a tutorial by Bonnie Roskes w/SketchUp 8 and she showed you how to created a computer mouse in the same way.
Really clear and not annoying! I think that's a plus!
Thank, this is great. I know I have done things like this in the past, but great to have a reminder of how to do it. Love it.
This is the video I have been searching for long, thank you so much.
Great tutorial thanks - learning so much about how powerful Sketchup is!
Very helpful technique for us newbies.
Thanks!
That looks tedious and repetitive, exactly the kind of thing I like to do in Sketchup.
Thanks for this video! Im doing stuff on sketchup in school and this will definitely help me with it!
Brilliant! It just happens that I need to model a Ducati fuel tank. I thought I would need the sand tools but no. Fantastic. Thank you.
Glad we could help!
Pretty cool. I thought I had a better workflow for it but I have to hand it to you. Nice.
Paul Lee Thanks! Every time I model something like this, I refine my methods (aka make up another way to do it).
Great job, thank you. Any chance you could show how to drape a surface over contours for the purposes of landscape design and then determine the amount (volume) of fill required?
Andrew Froude Love the idea! Thank you!
thank you, you brighten my day.
Perfect method for what I need to do! Thanks much!
Feels like this just highlights that SketchUp could use much better native support for organic shapes
Agreed... This is like 30 minutes to make one organic shaped object that isn't really even following tight parameters after smoothing is applied.
Nice, as a NURBS and SubD modeling guy, I never knew you can do organic forms in Sketchup.
I am glad I came across this today because it is exactly what I need to do on a project I am working on and I was wondering how I would accomplish this in SU.
Clearly explained, nice and easy (if repetitive). Are you going to do a video (videos) on the free SU plugins which are made for organic modelling?
I don't know of any free tool that will create smooth geometry, as both SubD and Artisan are paid for extensions.
@@AaronMakingStuff What about QuadFace Tools by ThomThom?
@@gusbert QuadFaceTools is a set of tools for selecting and creating quaded geometry. It does not actually do the organic part (the subdivision). It is a great toolset to have along side SubD, but, by itself, really is not an organic modeling solution.
@@AaronMakingStuff Good point Aaron, I stand corrected. On a connected note, let's suppose I am tracing a curved object like in your video, but only using the line tool. As you move along the outline, SU insists on inferencing axis and endpoints as usual. However, in this case I actually want to turn this snap off, so I can make small deviations. Is this possible?
Lawrence Cuthbert I generally use the arc tool or the bezier extension to draw shapes like this. To avoid “over inferencing” I generally just zoom in closer... close enough that the point on the reference image is closer to your cursor than the inferences point.
So smooth!! Thank you for share this.
Congratulations to 300.000 subscribers!
Thanks for noticing!
Perfect for modelling RC Planes cockpit forms
Been doing it for years. Works with airfoils and can even be engineered to have wings with complex plan forms or twist.Useful for boat hulls too.
Excellent didactic video! Very clear explanation. Thank you.
Good to know that it can be done in Sketchup! On another note, what is the technique where I can take a photo of my house exterior and make sketchup match those dimensions and textures?
Well done
Thanks for this video
hi i very prefer your each videos thank you for you share
masterfully explained... thank you so much...
I hit the like button for giving users an idea BUT a program with more than 800mbytes on drive it's a shame that can't have native tools for curves!
and also you don't know how much it suffers a user to play with its old school UNLOCKED , Unorganized toolbars and its crashes time to time plus weakness for large amount of polygons...
the only and best power point of Sketchup is very good SNAPPING in 3d world that other giant 3d program never solved it this way. if anyone puts it I won't waste a minute to migrate from sketchup to that program.
Really helpful! Thanks very much for this. Great explanation.
Just what I needed. Thx!
I really liked this! I would like to see a motorcycle frame, wheel rims and tires modeled in Sketchup Tutorial though.
Thank you very much!
Since I'm not a heavy user, I rely only on native tools!
Great video. Thank you its so helpfull. Wondering the next video. 😀😀😀
I use a similar process to make canopies for model aircraft. Except I only work with one half side then copy, move, and flip to make the other side.
That is awesome, thank you!
Thanks man, very helpful for me. How you model cars, tools and planes still is a mystery to me
I am learning ALOTTTTTA! 👍
That's very clever.
Hi Aaron,
In my humble opinion I think this method is not very efficient. You can easily create such organic forms in other CAD programs by using "Loft" or "Network Patch"
I think it's possible to create a model like this in SketchUp using the same CAD methods with the free extension, Fredo Curviloft. It's a very powerful extension.
This is absolutely possible using other methods! I like to say that anything that you do in SketchUp can probably be done a half dozen other ways, too! The challenge here stemmed from a Live Modeling session where ONLY native tools were used to create specific organic shapes. This was the best (and least painful) method using only Sketchup native commands!
@@AaronMakingStuff Ah, I see. Thanks for explaining!
great video hopefully this will be helpful in designing shapes for cnc milling.
This is great! Thank you
Great job ,thank you.
thank you great job.
Great job
Nice! Brand new to SU from OLD! Cad so you left out all the steps to get your planes centered... I would love to see that part of the modeling process
I'm thinkin' make a center line when you're making the shapes to begin with and then use them to align the pieces. Would that work?
Excellent, thank you!
impressive. thanks
I like it! I am currently trying to model a removable steel rack for my pickup out of 1 1/2" pipe and am having some issues so I think some of these tricks will be helpful. Would the extensions mentioned be of help to me in my project?
Great tutorial thank you,
Thank you VERY much
Great stuff really learn alot
Quanto mais vejo Sketchup, mais gosto do Blender. :)
How do you effectively put in the gas cap in the curved surface?
I would probably model it as a solid, then use Solid Tools to union the two groups together.
I've done it making the fuel ap and then just pushing it in.
Good explanation but, SketchUp isn’t good for this kind of modeling. Blender or 3Ds max could make this same asset in about 60 seconds with less polys and more flexibility.
This is very similar to creating a plug for building fiberglass or carbon fiber part, irl. Feels pretty natural.
.Hi, any ideia or suggestions on how to model a glass bottle with juice inside ? Tku for your help!
THANK YOU SO MUCH 😎
I loved it!
why wouldnt you do this whole process with 3 boolean functions? (ie, intersecting solids)
That’s exactly what I was thinking. Solid tools intersections would accomplish this much more efficiently I’d imagine.
Outstanding!
Great...tedious at first but satisfying...!
Wow!!🥰
Thank you 🦋
if these extensions exist, and you recommend them, why not just build them into the program?
So clever! :)
awesome thanks!
Fantastic thank you
Amazing
Good
Yes, that's the way it is done. nice! ;- )
I am FC-Waldi37 in 3d Wahrehouse. You commented on my Steam engine with Yes, what do you mean?
Very Helpful !
4:13 how did you manage to put that extra line into the group?
I do Like That!
Thank you
Thanks
I also done leather bedback using same technique.
I don’t know if you made this or the Bathtub video first, but the bathtub could be easily done this way.
gonna do a lot of organic modeling
wery useful, make more on this aurgument
Thank you.
Question: instead of making vertical reference lines and pulling the smaller face (out of the 3) from right to left, wouldn't it be faster to make horizontal references and drag the biggest face from bottom to the top? You would do it much quicker then. I hope I am being clear. Let me know, if I am mistaken in my suggestion.
Aaron sort-of addressed this at the end of the video: doing it your way is possible, and probably faster, but ends up with a mesh which is less dense / detailed, so the end result might not have curves which are as smooth. It really depends on your needs.
@@toddhoatson5758 Got it! Thank you!
OMG try Rhino 2012 version for stuff like this
Fabulous explanation ;¬)
Great!! Thanks!!
fratello buon lavoro
Thank you so much..
Hi Aaron! First, I have learned so much from watching your videos! I am a designer and make alot of furniture in 3D and am currently stumped on how to create a rounded back dining arm chair that has a cut out in the back. Is it possible to get personalized help with this? How do I contact you for help? (I am willing to pay for your time)
Unfortunately, Aaron has a pretty full plate and does not offer one-on-one training. You might be able to find someone to tutor you on our forum, though! Check out forums.sketchup.com to see if one of the many trainers there might be able to help you out!
muito bom gostei do tutoria
This is a strange questions, but the initial animation of the sketchup logo, does anyone know what is being done? I've moved line segments before but not shrinking them like that. **
How are you rotating the model while using other tools?
excelent!
Cool trick.
But i wonder, why SketchUp developers, even in 2021, have not put usual this 3d editior tool.... =(