With a 200.00 dollar increase in price even before it's been released? That's bullshit, It's just going to increase. $599.00 for a wheel with no history? I don't think so. I've had my eye on this wheel for quite some time due to the price point. But, no way in hell am I going to drop $600.00 dollars on wheel that's being made by a possible fly by night company that nobody has even heard of. I'm out.
with 1 year warranty .. they cant sell it in EU like that .. so another 50 - 60 USD for shipping and than basically no warranty ... who is gonna bother to send it back to US ..
I think the low price is why people are currious .. having cheaper alternative of DD wheel is worth checking .. but you need warranty, showing it on expos where people can check them .. having youtubers intensively playing with it for month or more .. build trust ..
JZStudios I always thought the idea of getting a new product like this to market was to reach as many buyers as possible. I took my first plunge into the sim racing market by starting out with a g29. I know it's not the greatest but it was ideal to test the waters and use it cross platform. These direct drive manufacturers would make twice the money by finding mass production methods and cutting their costs and prices way down. As for now, they'll only ever capture a minute portion of the video game racing market at these current prices. Home sim equipment costs more than actual track time.
I agree. But the motors they're using, whether "store bought" or custom wound are quite pricy, and the largest factor of the cost. It has to be a high torque geared servo motor to retain the detail, and those suckers start around $400 for what's used in the higher end ones. The thing that gets me though is the higher ones have SO MUCH torque that you'll NEVER want to use them near their limit. The max torque my Fanatec GT2 puts out is more than enough and I don't go 100% on that. So why the higher end models need 15x the power output (Or whatever) I don't understand. These guys are using a lower power cheaper option, and I don't know why they all don't. I don't want my wheel to spin around and break my thumbs, that's stupid.
Feel VR Team I understand the budgeting and manufacturing constraints and costs. Maybe if you guys do well you should look into doing a smaller cheaper lower power direct drive.
If this thing pans out to be a great product they could easily steal some of thrustmaster and fanatec market away. Why would anyone buy a TS-PC racer or the newer one with the gt sport branding, or any of the higher end CS products from fanatec when this is a dd wheel with very good pedals in the same price range as those belt driven units?
Keep it up! I can see a huge improvement in your videos more recently. I can tell you are getting much more comfortable and confident on camera. Nice work and great video.
I once got a Gaming Laptop that was "Built with VR gaming in mind", but when the battery dropped 40% in 30 minutes of web browsing, I realized it would not be any good away from a charger (like for School and stuff), so I ended up returning it XD
Most new laptops don't have cut down "M" GPUs anymore. They use slightly underclocked desktop chips on MXM cards or soldered to the system board. And some of them let you OC so you can regain the 5-15% you lose for thermal/noise/power reasons out of the factory
I think if I am running Feel VR, I would have waited for a more finished product before allowing a review. Even a prototype review. That is not to say I did not greatly appreciate the review from SRP and Feel VR for allowing it. Love it as a sim guy. I am just not so sure this was a good PR move. It just feels like a later and more streamlined version would have been a better option for a first review. Even though it is a prototype, some people will remember the cons and just go another direction. As opposed to waiting for this units later, more polished hands on. Had Feel VR gone that direction I mean. With that said, I have no experience with running a company or the like so my opinion is worth less then the 2 cents I used to express it. hehe Again, thanks SRP and Feel VR for the review my friends. I hope the market version lives up to your expectations. I really do. Competition is only good for our community.
Great video man! I'm a father with 3 kids so I'm still so looking forward to be able to get a taste of a DD wheel and still have a house for us all to live in. lol I Can't Wait thank you FeelVR
Not enough price break on the early version! May as well wait and see what happens. The higher price later may be the better buy. Lets wait and see what Fanatec come up with.
The more people that we get into Sim Racing with the wheels the better so its always nice to see new options available. The more competition the better when it comes to hardware. And the more racers on wheels the more software and support. Its the foundation for a strong community. Maybe this will help bring some of Fanatec's prices down. Don't get me wrong I have no problem paying extra for great build quality when I can afford it as I've been streaming with a V2 base now for about 2 years without a single issue.
Your seating position looked so far off I don't see how you could draw any meaningful conclusions. The fact they didn't have it mounted to a dedicated cockpit speaks volumes to me.
That was my first impression.."lets try and promote our premium product, invite someone to test it and place him in a wooden chair and attach it to a desk, that should encourage people to buy it...not..."
baccattack yea, even if they just brought along something like a playseat, next level racing, or openwheeler it would at least allow for a natural seating position
The price rise was so foreseeable. To be honest, I already lost interest...Most of the hype came due to the aggressively low pricing. Thanks for the video!
honest and clear review thanks for this!!!!! looks like a great alternatives for people that are asking more than a g29 but do not have budget for a top level direct drive wheel
Nice first early look.Some more info about the wheels ffb?I mean did it tranfer the tyre meets the road sensation?Was it easy/fast enough to countersteer?Did it give the tyre grip feeling clear enough?How would you compare it feeling wise to an OSW?Sorry for the many q's.
I had the exact same thought. I need to be a little closer to my wheel. But that's just me. Everybody gets comfortable in their own way. Great video and a superb review. I've always got the most out of your review/vids. Keep it up!
Cool! No real surprises here, although I’m concerned that it was overheating so easy. As someone who is studying Electrical engineering, heat is the main thing we battle when designing something that runs on electricity. Electronics don’t like heat. The good news is that it sounds like the motor was working well. I can almost guarantee the heat generated by that motor fried some of the electronics within the casing, thus the smoke show, I’m kind of surprised they keep them in there.
People are so quick to jump on any hype train. Let’s talk about this wheel once they have it in stock. Once they send Will a review copy that’s 100% representative of a finished product. It’s all a bit to shady for me. I’d rather save a little longer and buy a product from one of our trusted companies. I understand every company has to start somewhere with something but most charge accordingly for their products or start smaller.
Not to interested in the wheel but the pedals looks like it could be a great deal at either the $149 or $199 price. May at least invest some in the pedal.
Nice first look Will, great video Buddy. I am pulling for Feel VR to bring this wheel and pedal set to the market. I'm not crazy about the red colors of the components personally but other than that this has the potential to be a great competitor to other wheel and pedal sets currently on the market.
William, what's the story with two wheel bases? Judging by the video, around 2:00, you inspected one wheel base, but tested another, looking like an older revision.
From the write-up I put together: "The prototype I tested was an older version than the latest they had, due to a minor issue with their main unit. The "latest base" was causing a fuse in the Power Supply Unit to blow, so we reverted to a previous unit. They told me this was due to the fact that they needed to make some tweaks to the wheel to make it compatible with United States voltages, since US uses 110v, and other regions us 220v."
hmm so what the price increased its a dd wheel priced among belt driven wheels... price is not the concern to me compatibility and reliability is(warranty/customer service is why i would never get a fanatec). i would like other rim options 1:1 replicas, maybe even console support could i use the pedal with a TM via adapter?
So good to see that they are taking this endeavour for real. I believe It will make a good competitive choice for a Fanatec, Thrustmaster and Accuforce.
I was waiting for this review since your first video talking about the FeelVR direct drive wheel, thanks for sharing! Now that you mentioned the necessity to have a good software to configure the wheel, I am thinking that maybe that will be weak point on this.
Only 23 hours left on Kickstarter. Would you please say if it's safe to put my money into this? I want the full bundle, i just don't know what is the best thing to do. I am itching to hit that confirm payment button Dave
To be honest... I don't recommend it. I just am kinda too concerned about too many variables. If they showed improvements to their model since my test drive, I would have been far more optimistic, but I haven't seen anything of the sort yet.
Thank you for your reply. That's a shame you don't recommend since you can get information before us low lifes LOL. If you dont think its showing improvements before the kickstart is over we are stuck with what we will eventually get on release. What is annoying me is there is a distinct lack of information, detailed pics and as you said, a developer update before they are asking you to sign up before the kickstarter is over
Dude, seriously awesome job getting a run with the wheel before anyone else, lucky sod (tho I'm betting you've worked for it) BUT now I'm expecting you'll be testing the Fanatec DD wheel as soon as possible. I'll admit I'm getting a tad dizzy holding my breath waiting for more info from Fanatec, I just want them to take my money and gimme gimme gimme.
personally i think you can get any steering wheel and be very fast, like you dont need a dd steering wheel to be faster tbh, a belt driven wheel or heck, even a helical gear driven wheel is gonna provide you the same lap times as somebody with a very expensive dd wheel and a cockpit with 3 monitors, sure, it makes you feel more the bumps on the road but that doesn't necessarily makes you faster in my point of view, i m not saying this steering wheel sucks (hell, idk about it, it's not out yet) i m saying that you can be just as fast with an old steering wheel (but its just my opinion tho)
Hi, quite astonished but interested in seeing you driving on a laptop. I thought that heavy computer would be needed to beat consoles. In driving on PS4 because of the ease. But if you can explain me if it is realistic to drive on a laptop, and then which specification yours have I would be really interested. Thanks in advance Stephane
I bought it on kickstarter in April, mine will arrive in Nov. I'm pretty happy with the price, I'll let you know how I like the product when it arrives. I also have the Next Level F1GT convertible cockpit on the way. Looking for the best VR headset to compliment this setup in the meantime, any recommendations? I don't mind spending up to CAD $1000, but I want a very high resolution and frame rate at that price. I'm thinking I should wait it out until the next gen of headsets hits the market before x-mas, maybe find a Black Friday or Boxing Day deal if possible. Looking for input.
First thanks for the video. So if this system was in your budget would you get it or would you get something else and what would that be. Even if the other thing you would get would cost a couple hundred more.
Nice video! This wheel can change the game in terms of price range in mid-high steering wheels, fanatec and tm will need to lower the prices to compete with this . I'm hoping this really make the difference we all need in the steering wheels market
im getting the pedals early release.. for 150$ you cant go wrong to replace the t3pa. just need a fanatec shifter to replace the th8a and ill be gooood
Great review. I like that you were honest without being harsh and treating it like a finished product from an established company. I dig what these guys are trying to do. They saw an opening in the market and are doing their best to fill it. Even with the price increase, it's still a good deal compared to other DD setups. I work in electro-mechanical engineering so I understand the cost of development is tough, especially for a company that doesn't have the capital from earlier products to invest. It amazes me how some people make snap judgements, but then I realize that those people are either kids that don't know any better, or idiots, or sometimes both. To the FeelVR guys: I was skeptical at first, but I admit that I'm coming around. My advice: Keep listening to constructive critics, be open and transparent about issues you're having, and take pride in your product. I read below that you are not looking to make big personal profits, but instead want to build the brand. Show people that is true, and that you're not just duping them to make a quick buck. Unfortunately, there's been so much of that, it makes it hard for honest people to convince other that they are on the level. I, for one, hope you succeed because we will all be better off for it. Good luck!
Great review! Unless they get this out before the Fanatec DD unit it'll never take off, price point now is too close for people to chose an unknown product over a known one, plus if people like me who have Fanatec rims there is no fuddling around with adapters etc... Time will tell.
Why not give a newcomer a chance? For a DD its half the price of the compeditors, so why go lower. If the product is good, the Simracing community will have the power to push it. No wallmart, aliexpress lowcost buyout needed. As direct compeditor i see only Simexperience with their Accuforce. Fanatec is just a market leader, with good support, but as their products are sometimes too sensitive, they allready would die if they hadn't that good support. :p My CSPv3 died after 5 weeks, about 30 hours of use. Really great experience.
Competition in the DD market is s good thing as it will ultimitely drive down costs. DD wheels are still prohibitively expensive for the average race driver. I hope this new company does well.
I read some of the opinions and I respect all of them... But let me tell you.... I really believe on that boys... They are doing a great job development a new hardware like this for Simracing, it's amazing how the people can't make a bad opinions of a thing even is not on markets. Looks great .. Well done boys of FellVR, keep going...
I wonder if it's possible/feasible to place some of the electronics in the same space as the power supply? (and increase the footprint of the PSU) Also, is it just me or does the formula rim remind me of the DIY wheel kit by 3drap and featured on the DIY wheel video on amstudio's channel?
Cool, but I have one question: do you know the spec of that Notebook Gamer? Which GPU does it use? I have an MSI with a 1060 6GB and I'm having issues using it with AC. Cheers
I believe it would have had the GTX 1060 in it. I didn't specifically ask, but I know that iRacing requires a less powerful commuter (likely why that was the only one we used in the test)
All looks a bit DIY to me, worries me that anyone would let a product so underdeveloped and unreliable be reviewed / Tested and presented in such a unprofessional way.
Benjamin Taylor obviously its not a final product. Feel free to read the word "reviewed" as "Tested" in my comment if it makes you feel better. I believe my comment ia still valid. This video has done nothing to improve this products chances of being a success, it isnt ready for this kind of exposure. Its also is odd to me that they advertised prices for the finished version before the product is even reliable.
sorry for my frustration. now that you mention it I agree with you on the pricing. Yeah them asking for more money is also kinda scary especially after it went up in smoke.
Thank you! Interesting video. Let's hope FeelVR can iron out all the small (hopefully) issues this prototype has. The warranty is kind of a risk, the price is inviting for dinner though. I really hope they are serious guys, so they can deliver a good product, robust and reliable. I tend to hop in the boat...countiously, crossing fingers!
Played with the idea for making inexpensive direct drive wheel for day or two while back. Was thinking well tested and mass produced car starter motor and ultra capacitors were way to go. Mass production greatly lowers motor cost and the capacitors could provide a lot more amps for power from much smaller supply.
G27 and g29 arent direct drive wheels, no comparison between them... I mean I love my g27 and I'm not upgrading but someone who wants good wheel direct drive is so much better.
should be much closer to the wheel watch you might injure your shoulders much better have 100 degree angle at elbow like race driver then you utilise the fast muscles of arms to push up and pull down not slow shoulder rotation which leads to injury and slow reflexes and tires you quick . drive like a stereotypical granny they have the right idea there close to make best use of there muscles maybe not just eyesight lol ... btw even low range osw 20 nm can feel very strong with small radius rim like this its extremely deceptive
Yeah it was a tricky thing because to start off, the wheel/pedal set was mounted onto the desk that was in their hotel room. I brought the Trak Racer Wheel Stand I previewed earlier, and unfortunately the wheel died before I was able to test it on the stand. Also, for reference, as I mentioned in a previous video, I own the same 320mm rim that is used in the FeelVR (minus the button box). So I had a relative frame of reference for how the wheel would feel at around 12nm.
Sim Racing Paddock I always felt the 30nm stronger dd wheels have more ability to register superfine details as they can oscillate tiny degrees of rotation back and forth super fast and larger rims convey this best but the weight means the potential energy needed is extreme id probably try find lighter larger rim. the accuforce this wheel and sim experience and most likely new fanatec dd all seems to have inferior power and presicion in this respect to the osw. my wheel is g25 and i like low ffb so upgrade to 30 nm osw and then lower its output seems like my best option for details as crazy as it sounds, im still a long way from pulling the trigger so thanks for your insights.
tone the moan... if you like low ffb.. you won't need the 30nm version... the 20nm version will be more then enough.. because those little details don't come with the torque.. but with the directivity and speed and how much difference there is between feelable ffb and no ffb (a bit like signal to noise ratio in audio equipment) .. the 20nm version might be even a little bit better for those low ffb applications then the 30nm (at least when we are talking about the mige motors) .. since it has a little bit less (don't know how to realy call it) .. inertia or resistance or a little bit better response or so you could say... because of the smaller motor... at least that was what I heard from differend sources.. I only have the 20nm not tested a 30nm yet... the 20nm mige is very detailed and if you already like low force more... the 20nm is much more then enough :) ... in cars that are very direct... I can feel the paint on the tarmac (if it is modelled or scanned) and some rumble strips are so extreme that the whole rig starts to vibrate in an audio frequency range... the detail has nothing to do with the torque output... the torque output is critical for getting at least sort of realistic forces when driving high downforce cars without powersteering (that's why I will upgrade to the 30nm someday in the future... but believe me 20nm is for everything none formula more then exhausting unless you are an athlete/real racecar driver)... and if you are already favoring low force ffb ... 20nm is enough... even 15 would be enough.. even 12 or maybe even 8 or so... if the motor can still deliver the direct fidelity (which has nothing to do with the torque.. but most motors used deliver already both... the fidelity and the "high" torque.. thats why all these motors have 20nm or more torque... but like I said if you want to run low ffb that is not importend for the fidelity...) the benifit of high torque motors is that you can run realy high ffb and still have those tiny nuances (no clipping or fading or masking or anything like that) ...
NoNameLeft1500 thats good to know ty I am surprised as like i explained the immense force needed to move the wheel change its direction 300 times a second even if its only a rotation of 0.01 degrees id really only expect the stronger motor to deliver better result. As you explain this is negligable ill go for smallest mig and turn down the force also i certainly am not strong enough physically or interested in realistic non powersteering drive etc i just want to go faster... . Unfortunately I am also not at all interested in feeling the road ie bumps and curbs and more all about feeling the ffb that is more intuitive to better driving from the sim ofc the bumps and curb feel dose help a bit as reference. Id just like to feel any slip yaw or loss gain of traction understeer oversteer etc and hope that one day iracing or other sims can make this data available to the wheel manufacturers so we can customise and feel the integration better. I mean if the raw ffb data delivered in realtime from the sim was every 1000 times a second and included all the seperate data or relative forces for ffb to be manipulated or effectively we create our own ffb not really the sim program uses our computer to create it as now or if it did then a more transparent open program likes of the simexpereince one but much more detailed then we wouldnt have an issue of one sim having better or worse or more realistic or less ffb anymore as we would create our own given the data.
the immense force is not needed to move the wheel that fast... the speed is needed to move that fast.. torque and speed are totally differend things... you can have a very slow motor which is very very strong... you can have a very very fast motor that is very weak or you can have a motor that is fast and strong or slow and weak... in OSWs and so on.. we ofcourse want a strong motor that is fast and responsive... we want the strong motor to use high ffb force and a fast and responsive one to have all those details... the motors usually used in OSWs or similar direct drive solution... deliver a response that precise that you can feel the noise of the electronics (if you don't use filtering) .. you feel absolutely everything... with consumer wheels you usually don't apply dampening or filtering since the wheels themself are already pretty damped and low detailed (compared to a direct drive) ... so you get everything the sim is putting out.. immediately you could say... and well you don't need artificial tractionloss data or stuff like that.. with such a wheel... because the wheel is doing what happens in the sim at the same time.. and it catches slides by themself... (you then only need to correct... so you don't get a tankslapper) .. if you feel the car is sliding... you can just let go off the wheel it will steer into the right counterangle .. because front tires want to go straight... then catch it again hold it... till you have to make the correction... make the correction and go again... ofcourse this is an extreme example for heavy slides... but it's the same with those tiny slides that occour when driving on the limit... (just that you obviously not letting the wheel just go... but you feel those instandly) ... however with those motors you will need to use filtering and dampening.. because the wheels are much more direct and faster then it would be in a real car... (because of that you can simulate pretty much everything with it... even karting get a natural feel.. or at least not as strange as with consumer wheels).. the rest is then sim... and that is how it should be... because ffb and physics are tied together... ffb is not a differend thing that is seperated from the physics ... ffb is just the physics that happens at the wheel... (at least that is how it should be) in iracing for example I use quite some dampening in the wheel driver.. because it often doesn't feel damped enough... in AC I don't use dampening from the driver but.. I use the gyro effect in the ini file.... which simulates the dampening factor of the tyre and also feels more steadily connected to the road (instead of that springy feel without the gyro effect)... it works realy well on some cars... not so good on others... some cars need a bit of tweaking in the driver... or in the gyro part... but most of the time I use my normal setting with gyro... (with the g27 I almost didn't feel any difference with gyro on or off... just a tiny tiny tiny bit... realy tiny. and not always.... with an OSW it's a change like day and night... it is completely differend if it is on or off)... rf2 is then again a thing on it's own... there is alot of stuff in the json files... but they seem to do more or less the right things... it can feel absolutely amazing... but unfortunately you also feel the flaws of the mods very strong... there aren't many mods out there that are realy good.... you feel many of them are just more or less guess work or so.... that's the negetive side of a sim that is over detailed in simulation... that it is super hard to make a car that works in there... the thing I don't like about rf2 (or any other sim on isi engine basis) .. that I need to restart the computer after using it before using another sim again... because it does something in the backround... which puts some effect or dampening stuff or so into the wheel... I know it does sound stupid... but when I drive AC or iracing after rf2 or automobilista.... the feel is not how it usually is.... after restarting the computer everything is fine again... however what I wanted to say.. is... that you don't need those additional infomation stuff... because you are driving the sim so you need to react to the sim (and not additional things) ... the sim developers just need to improve.. what they constantly do .. most todays sims are already pretty good... but ofcourse still have their flaws too... but they will improve with every version an iteration... and with more and more direct drive solutions becoming more and more affordable... and with more and more people getting it.... I am sure the developers will test more and more on DD systems too... which will make the sims better... because a DD system does not lie you could say.... some things may work on consumer wheels and on a DD system suddenly feel wrong... however most of the time everything is better with a DD system :) .... you could compare it like this.... a consumer wheel is like the usual consumer stereo you can get anywhere.. they sound okish for the usual ear but you can not realy tell if some mix or music is realy great or bad.. because everything becomes muddied into a kind of middle range fidelity.... a DD system is like highend studio monitor speakers... you can hear every detail.. super accurate.. and good mixes start to shine...and sound better then ever.. and bad mixes immediantly become awefull and sound wrong (and the importend part you can spot what is wrong on it)...
to be not too close to the pedals set, he can't put it too far away because of the wall. so he choose to be comfortable in his foot, but not in his arms. it's a shame because he can't try the wheel in the best conditions, so his opinion could be biased.
Please Feel VR add a little D-Pad knob like at the latest Thrustmaster wheels. It would be very handfull with navigation in some games, or to support the ICM in pCARS2. BTW, GREAT PROJECT.
I sold my new SimuCube Direct Drive Setup 1 week ago because of personal reason not because of the wheel... My motor only is larger than the whole wheel shown in the video. The motor costs as much as the complete wheel. I think that alone should explain all the differences.
I'm happy to see more options for this type of hardware. But it's not ready yet. They're good at marketing and hype, and appear to be running the company how they need to be. The product will hopefully still be worked on. No need to rush it when there are no competitors, and no one will forget the stigma if your first product is a flop. OSW will still be king, along with accuforce for those that want the SimCommander features over the OSW. But that's not at the same price point as this, especially with two rims, button boxes, and a quick release system. You'd have nearly $2000 into an OSW setup like that. Hopefully the coming release will push Thrustmaster and Fanatec to get their DD wheels going. A Fanatec wheelbase that supports the ecosystem would take over the market VERY quickly even if it's not as powerful at the same price as an OSW. Very interesting. It's good that they let you try it, and it's good that you acknowledged it's just a prototype.
With a 200.00 dollar increase in price even before it's been released? That's bullshit, It's just going to increase. $599.00 for a wheel with no history? I don't think so. I've had my eye on this wheel for quite some time due to the price point. But, no way in hell am I going to drop $600.00 dollars on wheel that's being made by a possible fly by night company that nobody has even heard of. I'm out.
yeah i would just buy a fanatec at this price, I knew this was too good to be true.
with 1 year warranty .. they cant sell it in EU like that .. so another 50 - 60 USD for shipping and than basically no warranty ... who is gonna bother to send it back to US ..
I think they used a to low price on purpose to generate attention to the product...
I think the low price is why people are currious .. having cheaper alternative of DD wheel is worth checking .. but you need warranty, showing it on expos where people can check them .. having youtubers intensively playing with it for month or more .. build trust ..
*doubt intensifies*
Kind of sucks they raised the price. If they stayed in that price range the would've absolutely stolen the market from TM and Fanatec.
JZStudios I always thought the idea of getting a new product like this to market was to reach as many buyers as possible. I took my first plunge into the sim racing market by starting out with a g29. I know it's not the greatest but it was ideal to test the waters and use it cross platform. These direct drive manufacturers would make twice the money by finding mass production methods and cutting their costs and prices way down. As for now, they'll only ever capture a minute portion of the video game racing market at these current prices. Home sim equipment costs more than actual track time.
I agree. But the motors they're using, whether "store bought" or custom wound are quite pricy, and the largest factor of the cost. It has to be a high torque geared servo motor to retain the detail, and those suckers start around $400 for what's used in the higher end ones. The thing that gets me though is the higher ones have SO MUCH torque that you'll NEVER want to use them near their limit. The max torque my Fanatec GT2 puts out is more than enough and I don't go 100% on that. So why the higher end models need 15x the power output (Or whatever) I don't understand. These guys are using a lower power cheaper option, and I don't know why they all don't. I don't want my wheel to spin around and break my thumbs, that's stupid.
Feel VR Team I understand the budgeting and manufacturing constraints and costs. Maybe if you guys do well you should look into doing a smaller cheaper lower power direct drive.
If this thing pans out to be a great product they could easily steal some of thrustmaster and fanatec market away. Why would anyone buy a TS-PC racer or the newer one with the gt sport branding, or any of the higher end CS products from fanatec when this is a dd wheel with very good pedals in the same price range as those belt driven units?
falchulk I'm talking about the motors.
Been waiting for this video. Nice one Will!
SimRacing604 nice to see you here Mike.
asymmetrical..my OCD arghhh
This wheel is great news. For Fanatec.
a year later, and it still looks like news is all this wheel is ever going to be.
@@trailingrails9953 three years later.
thank you for the honest review. Still looking forward to this wheel!
Where can i get this wooden cockpit?
Good job on chasing this up and giving an honest review. Keep up the good vids
Keep it up! I can see a huge improvement in your videos more recently. I can tell you are getting much more comfortable and confident on camera. Nice work and great video.
Forget the wheel! A laptop that can handle VR?! Haha
i have a acer predator helios 300 (572-74mx) with a 1060 6gb gtx, its handles VR.
I once got a Gaming Laptop that was "Built with VR gaming in mind", but when the battery dropped 40% in 30 minutes of web browsing, I realized it would not be any good away from a charger (like for School and stuff), so I ended up returning it XD
Sim Racing Paddock Yeah, I have an Asus ROG G751 laptop and It's too spec'd out for battery use for anything beyond an hour.
HAHA OUCH!
Most new laptops don't have cut down "M" GPUs anymore. They use slightly underclocked desktop chips on MXM cards or soldered to the system board. And some of them let you OC so you can regain the 5-15% you lose for thermal/noise/power reasons out of the factory
I think if I am running Feel VR, I would have waited for a more finished product before allowing a review. Even a prototype review. That is not to say I did not greatly appreciate the review from SRP and Feel VR for allowing it. Love it as a sim guy. I am just not so sure this was a good PR move.
It just feels like a later and more streamlined version would have been a better option for a first review. Even though it is a prototype, some people will remember the cons and just go another direction. As opposed to waiting for this units later, more polished hands on. Had Feel VR gone that direction I mean.
With that said, I have no experience with running a company or the like so my opinion is worth less then the 2 cents I used to express it. hehe
Again, thanks SRP and Feel VR for the review my friends. I hope the market version lives up to your expectations. I really do. Competition is only good for our community.
Great video man! I'm a father with 3 kids so I'm still so looking forward to be able to get a taste of a DD wheel and still have a house for us all to live in. lol I Can't Wait thank you FeelVR
Not enough price break on the early version! May as well wait and see what happens. The higher price later may be the better buy. Lets wait and see what Fanatec come up with.
The more people that we get into Sim Racing with the wheels the better so its always nice to see new options available. The more competition the better when it comes to hardware. And the more racers on wheels the more software and support. Its the foundation for a strong community.
Maybe this will help bring some of Fanatec's prices down. Don't get me wrong I have no problem paying extra for great build quality when I can afford it as I've been streaming with a V2 base now for about 2 years without a single issue.
Your seating position looked so far off I don't see how you could draw any meaningful conclusions. The fact they didn't have it mounted to a dedicated cockpit speaks volumes to me.
That was my first impression.."lets try and promote our premium product, invite someone to test it and place him in a wooden chair and attach it to a desk, that should encourage people to buy it...not..."
baccattack yea, even if they just brought along something like a playseat, next level racing, or openwheeler it would at least allow for a natural seating position
The price rise was so foreseeable. To be honest, I already lost interest...Most of the hype came due to the aggressively low pricing. Thanks for the video!
550$ is still good
Lopata
„Final market bundle retail price: $899“
YES! I've been waiting for this. Thank you Will
honest and clear review thanks for this!!!!!
looks like a great alternatives for people that are asking more than a g29 but do not have budget for a top level direct drive wheel
We have a 10Nm wheel system coming out very soon at a similar price driven by granite devices hardware
Nice first early look.Some more info about the wheels ffb?I mean did it tranfer the tyre meets the road sensation?Was it easy/fast enough to countersteer?Did it give the tyre grip feeling clear enough?How would you compare it feeling wise to an OSW?Sorry for the many q's.
Gosh that seating position looks uncomfortable.
I'm no stranger to uncomfortable seating positions. At least this wasn't as bad as my DiRT 4 Preview 😂
Sim Racing Paddock yea, I haven’t seen that video, I am very sensitive to seating positions
I had the exact same thought. I need to be a little closer to my wheel. But that's just me. Everybody gets comfortable in their own way. Great video and a superb review. I've always got the most out of your review/vids. Keep it up!
Nice! Good vid as I been curious about this wheel. Thanks for testing and sharing
Cool! No real surprises here, although I’m concerned that it was overheating so easy. As someone who is studying Electrical engineering, heat is the main thing we battle when designing something that runs on electricity. Electronics don’t like heat. The good news is that it sounds like the motor was working well. I can almost guarantee the heat generated by that motor fried some of the electronics within the casing, thus the smoke show, I’m kind of surprised they keep them in there.
People are so quick to jump on any hype train. Let’s talk about this wheel once they have it in stock. Once they send Will a review copy that’s 100% representative of a finished product.
It’s all a bit to shady for me. I’d rather save a little longer and buy a product from one of our trusted companies.
I understand every company has to start somewhere with something but most charge accordingly for their products or start smaller.
Not to interested in the wheel but the pedals looks like it could be a great deal at either the $149 or $199 price. May at least invest some in the pedal.
When Fanatec's CSL ELITE Load Cell Pedals are $199.95? No thanks.
...fanatec's website...
Excellent review. Thanks, Will.
Anyone else more impressed with the laptop?
meee
Great video. I hope FeelVR succeeds at this.
Nice first look Will, great video Buddy. I am pulling for Feel VR to bring this wheel and pedal set to the market. I'm not crazy about the red colors of the components personally but other than that this has the potential to be a great competitor to other wheel and pedal sets currently on the market.
William, what's the story with two wheel bases? Judging by the video, around 2:00, you inspected one wheel base, but tested another, looking like an older revision.
From the write-up I put together: "The prototype I tested was an older version than the latest they had, due to a minor issue with their main unit. The "latest base" was causing a fuse in the Power Supply Unit to blow, so we reverted to a previous unit. They told me this was due to the fact that they needed to make some tweaks to the wheel to make it compatible with United States voltages, since US uses 110v, and other regions us 220v."
I think the target is release this wheel on simracing expo in september
Thanks mate, great review!
Nice review man! Seems like a pretty nice wheel
Great timing! Hoping these wheels will succeed and bring down the prices of better products. Go Sharks!
Thx for the video . I love the pedals
hmm so what the price increased its a dd wheel priced among belt driven wheels... price is not the concern to me compatibility and reliability is(warranty/customer service is why i would never get a fanatec). i would like other rim options 1:1 replicas, maybe even console support could i use the pedal with a TM via adapter?
So good to see that they are taking this endeavour for real. I believe It will make a good competitive choice for a Fanatec, Thrustmaster and Accuforce.
can't wait. Im getting this one for sure. I own a Fanatec CSR Elite... pretty sure is time for an update
I was waiting for this review since your first video talking about the FeelVR direct drive wheel, thanks for sharing! Now that you mentioned the necessity to have a good software to configure the wheel, I am thinking that maybe that will be weak point on this.
Are the flappy paddle attached to the wheel or the rim?
Hey nice work,liked your review and lets hope they can make it a stable direct drive wheel at a affortable cost
I was going to wait for this product to come to market. Now that the retail price is roughly the same as a fanatec, I just ordered the fanatec bundle.
can you put a real Sparco wheel on this? or a wheel from Pep Boys if it can fit on the quick release?
Only 23 hours left on Kickstarter. Would you please say if it's safe to put my money into this? I want the full bundle, i just don't know what is the best thing to do. I am itching to hit that confirm payment button
Dave
To be honest... I don't recommend it. I just am kinda too concerned about too many variables. If they showed improvements to their model since my test drive, I would have been far more optimistic, but I haven't seen anything of the sort yet.
Thank you for your reply. That's a shame you don't recommend since you can get information before us low lifes LOL. If you dont think its showing improvements before the kickstart is over we are stuck with what we will eventually get on release. What is annoying me is there is a distinct lack of information, detailed pics and as you said, a developer update before they are asking you to sign up before the kickstarter is over
Dude, seriously awesome job getting a run with the wheel before anyone else, lucky sod (tho I'm betting you've worked for it) BUT now I'm expecting you'll be testing the Fanatec DD wheel as soon as possible. I'll admit I'm getting a tad dizzy holding my breath waiting for more info from Fanatec, I just want them to take my money and gimme gimme gimme.
This looks like it was filmed in a inexpensive hotel, given the chair, furniture, layout (TV near the bed) and the need of a laptop
NTL, a great video
We have a 10Nm wheel system coming out very soon at a similar price driven by granite devices hardware
3d printed pedal shifters?
Really, for that price I want metal pedal shifters
Toto Geenen It looks like a regular table.
Its a prototype jeezus christ he only said this 20 times
Alot of difference from g29 and g920?...and the H Shifter would be also aviable?
This is the best question though. Does it make you faster by setting lower lap times than other wheels?
personally i think you can get any steering wheel and be very fast, like you dont need a dd steering wheel to be faster tbh, a belt driven wheel or heck, even a helical gear driven wheel is gonna provide you the same lap times as somebody with a very expensive dd wheel and a cockpit with 3 monitors, sure, it makes you feel more the bumps on the road but that doesn't necessarily makes you faster in my point of view, i m not saying this steering wheel sucks (hell, idk about it, it's not out yet) i m saying that you can be just as fast with an old steering wheel (but its just my opinion tho)
Hi, quite astonished but interested in seeing you driving on a laptop. I thought that heavy computer would be needed to beat consoles. In driving on PS4 because of the ease. But if you can explain me if it is realistic to drive on a laptop, and then which specification yours have I would be really interested.
Thanks in advance
Stephane
So, this was a laptop from FeelVR for the testing. I recently purchased an ASUS Zephyrus G14, And it is downright awesome for on the go gaming.
I bought it on kickstarter in April, mine will arrive in Nov. I'm pretty happy with the price, I'll let you know how I like the product when it arrives. I also have the Next Level F1GT convertible cockpit on the way. Looking for the best VR headset to compliment this setup in the meantime, any recommendations? I don't mind spending up to CAD $1000, but I want a very high resolution and frame rate at that price. I'm thinking I should wait it out until the next gen of headsets hits the market before x-mas, maybe find a Black Friday or Boxing Day deal if possible. Looking for input.
My question is would the feel VR wheel work with CSR Elite pedals?
If I could save money in that aspect I would be willing to take a shot with this.
First thanks for the video. So if this system was in your budget would you get it or would you get something else and what would that be. Even if the other thing you would get would cost a couple hundred more.
great review, thanks. hopefully optimistic is a good way to put it ;)
Nice video! This wheel can change the game in terms of price range in mid-high steering wheels, fanatec and tm will need to lower the prices to compete with this . I'm hoping this really make the difference we all need in the steering wheels market
im getting the pedals early release.. for 150$ you cant go wrong to replace the t3pa. just need a fanatec shifter to replace the th8a and ill be gooood
Great review. I like that you were honest without being harsh and treating it like a finished product from an established company. I dig what these guys are trying to do. They saw an opening in the market and are doing their best to fill it. Even with the price increase, it's still a good deal compared to other DD setups. I work in electro-mechanical engineering so I understand the cost of development is tough, especially for a company that doesn't have the capital from earlier products to invest. It amazes me how some people make snap judgements, but then I realize that those people are either kids that don't know any better, or idiots, or sometimes both.
To the FeelVR guys: I was skeptical at first, but I admit that I'm coming around. My advice: Keep listening to constructive critics, be open and transparent about issues you're having, and take pride in your product. I read below that you are not looking to make big personal profits, but instead want to build the brand. Show people that is true, and that you're not just duping them to make a quick buck. Unfortunately, there's been so much of that, it makes it hard for honest people to convince other that they are on the level. I, for one, hope you succeed because we will all be better off for it. Good luck!
Whaaat? You didn't bring Garth?
Great review! Unless they get this out before the Fanatec DD unit it'll never take off, price point now is too close for people to chose an unknown product over a known one, plus if people like me who have Fanatec rims there is no fuddling around with adapters etc... Time will tell.
Don't expect the Fanatec DD to be under 1 grand, just a thought.
Yeah Fanatec DD will be expensive
Why not give a newcomer a chance? For a DD its half the price of the compeditors, so why go lower. If the product is good, the Simracing community will have the power to push it. No wallmart, aliexpress lowcost buyout needed. As direct compeditor i see only Simexperience with their Accuforce. Fanatec is just a market leader, with good support, but as their products are sometimes too sensitive, they allready would die if they hadn't that good support. :p My CSPv3 died after 5 weeks, about 30 hours of use. Really great experience.
More competition is only good news for consumers so I hope they do well
Competition in the DD market is s good thing as it will ultimitely drive down costs. DD wheels are still prohibitively expensive for the average race driver. I hope this new company does well.
I read some of the opinions and I respect all of them...
But let me tell you....
I really believe on that boys...
They are doing a great job development a new hardware like this for Simracing, it's amazing how the people can't make a bad opinions of a thing even is not on markets.
Looks great ..
Well done boys of FellVR, keep going...
I know I’ve seen those pedals somewhere before.
Was anyone else bothered by the fact that the plastic films were still on the Oculus sensors?
thank you WILL!!!!
I wonder if it's possible/feasible to place some of the electronics in the same space as the power supply? (and increase the footprint of the PSU)
Also, is it just me or does the formula rim remind me of the DIY wheel kit by 3drap and featured on the DIY wheel video on amstudio's channel?
Cool, but I have one question: do you know the spec of that Notebook Gamer? Which GPU does it use? I have an MSI with a 1060 6GB and I'm having issues using it with AC. Cheers
I believe it would have had the GTX 1060 in it. I didn't specifically ask, but I know that iRacing requires a less powerful commuter (likely why that was the only one we used in the test)
Sim Racing Paddock did you get a chance to try it all on AC as well?
All looks a bit DIY to me, worries me that anyone would let a product so underdeveloped and unreliable be reviewed / Tested and presented in such a unprofessional way.
its not a review it is a prototype!!!! this is not a review this is literally behind the scenes product testing.
Benjamin Taylor obviously its not a final product. Feel free to read the word "reviewed" as "Tested" in my comment if it makes you feel better. I believe my comment ia still valid. This video has done nothing to improve this products chances of being a success, it isnt ready for this kind of exposure. Its also is odd to me that they advertised prices for the finished version before the product is even reliable.
sorry for my frustration. now that you mention it I agree with you on the pricing. Yeah them asking for more money is also kinda scary especially after it went up in smoke.
What are the specs on that laptop?? I really want to get into VR but I don't think I can swing it with my gtx980m (ASUS G751JY)
Did it ever come out?
no :/
Can i use g27 pedals and shifter for that wheel?
3:33 hahaha! arent u a bit too far away from the steering wheel? XD
Great review 👍
will the peddles work with deferment wheels? I have a t300 and looking for some new peddles.
If you are on PC, yes. The pedals are recognized as a separate USB device
Sim Racing Paddock thank you
For $400, sure, I'm interested. Price bump? Peace out.
Thank you! Interesting video. Let's hope FeelVR can iron out all the small (hopefully) issues this prototype has. The warranty is kind of a risk, the price is inviting for dinner though. I really hope they are serious guys, so they can deliver a good product, robust and reliable. I tend to hop in the boat...countiously, crossing fingers!
Why are you sitting so far from the wheel? Not only do you have less accuracy, but you're also needlessly stressing the axle.
great review
Lol. That driving position with the stretched arms. Even 3Nm will give you some without after 2 minutes
Thanx bro!!!
this looks as cheap as possible to look. is it really worth to buy suspicious product even if it is direct drive?
Is it for ps4 to?
Played with the idea for making inexpensive direct drive wheel for day or two while back. Was thinking well tested and mass produced car starter motor and ultra capacitors were way to go. Mass production greatly lowers motor cost and the capacitors could provide a lot more amps for power from much smaller supply.
thx for the video
Two years ago... Hope you didn't sell too many people on this vaporware.
Are the pedals stand alone?
Yes, they're a stand-alone USB device
maybe i missed it, but do you know whether it comes with its own software. I suppose it definitely uses its own circuit board?
You can buy a g27/29 and do some mods to it. Isn’t this super expensive? I don’t understand the hype after this wheel.
G27 and g29 arent direct drive wheels, no comparison between them... I mean I love my g27 and I'm not upgrading but someone who wants good wheel direct drive is so much better.
There's still a 5 month wait for 1 of these and they have generated $800.000 from the Kickstarter
Just as well go Fanatec for that price. Also get added peace of mind in a tried and tested product with a good warranty.
I wish you would have shown the wheel erupt in a cloud of smoke
I know, I feel like we got shit on. We missed the fireworks.
I have g27 that wheel whould be big step up for me.
should be much closer to the wheel watch you might injure your shoulders much better have 100 degree angle at elbow like race driver then you utilise the fast muscles of arms to push up and pull down not slow shoulder rotation which leads to injury and slow reflexes and tires you quick . drive like a stereotypical granny they have the right idea there close to make best use of there muscles maybe not just eyesight lol ... btw even low range osw 20 nm can feel very strong with small radius rim like this its extremely deceptive
Yeah it was a tricky thing because to start off, the wheel/pedal set was mounted onto the desk that was in their hotel room. I brought the Trak Racer Wheel Stand I previewed earlier, and unfortunately the wheel died before I was able to test it on the stand.
Also, for reference, as I mentioned in a previous video, I own the same 320mm rim that is used in the FeelVR (minus the button box). So I had a relative frame of reference for how the wheel would feel at around 12nm.
Sim Racing Paddock I always felt the 30nm stronger dd wheels have more ability to register superfine details as they can oscillate tiny degrees of rotation back and forth super fast and larger rims convey this best but the weight means the potential energy needed is extreme id probably try find lighter larger rim. the accuforce this wheel and sim experience and most likely new fanatec dd all seems to have inferior power and presicion in this respect to the osw. my wheel is g25 and i like low ffb so upgrade to 30 nm osw and then lower its output seems like my best option for details as crazy as it sounds, im still a long way from pulling the trigger so thanks for your insights.
tone the moan... if you like low ffb.. you won't need the 30nm version... the 20nm version will be more then enough.. because those little details don't come with the torque.. but with the directivity and speed and how much difference there is between feelable ffb and no ffb (a bit like signal to noise ratio in audio equipment) .. the 20nm version might be even a little bit better for those low ffb applications then the 30nm (at least when we are talking about the mige motors) .. since it has a little bit less (don't know how to realy call it) .. inertia or resistance or a little bit better response or so you could say... because of the smaller motor... at least that was what I heard from differend sources.. I only have the 20nm not tested a 30nm yet... the 20nm mige is very detailed and if you already like low force more... the 20nm is much more then enough :) ... in cars that are very direct... I can feel the paint on the tarmac (if it is modelled or scanned) and some rumble strips are so extreme that the whole rig starts to vibrate in an audio frequency range...
the detail has nothing to do with the torque output... the torque output is critical for getting at least sort of realistic forces when driving high downforce cars without powersteering (that's why I will upgrade to the 30nm someday in the future... but believe me 20nm is for everything none formula more then exhausting unless you are an athlete/real racecar driver)... and if you are already favoring low force ffb ... 20nm is enough... even 15 would be enough.. even 12 or maybe even 8 or so... if the motor can still deliver the direct fidelity (which has nothing to do with the torque.. but most motors used deliver already both... the fidelity and the "high" torque.. thats why all these motors have 20nm or more torque... but like I said if you want to run low ffb that is not importend for the fidelity...) the benifit of high torque motors is that you can run realy high ffb and still have those tiny nuances (no clipping or fading or masking or anything like that) ...
NoNameLeft1500 thats good to know ty I am surprised as like i explained the immense force needed to move the wheel change its direction 300 times a second even if its only a rotation of 0.01 degrees id really only expect the stronger motor to deliver better result. As you explain this is negligable ill go for smallest mig and turn down the force also i certainly am not strong enough physically or interested in realistic non powersteering drive etc i just want to go faster... . Unfortunately I am also not at all interested in feeling the road ie bumps and curbs and more all about feeling the ffb that is more intuitive to better driving from the sim ofc the bumps and curb feel dose help a bit as reference. Id just like to feel any slip yaw or loss gain of traction understeer oversteer etc and hope that one day iracing or other sims can make this data available to the wheel manufacturers so we can customise and feel the integration better. I mean if the raw ffb data delivered in realtime from the sim was every 1000 times a second and included all the seperate data or relative forces for ffb to be manipulated or effectively we create our own ffb not really the sim program uses our computer to create it as now or if it did then a more transparent open program likes of the simexpereince one but much more detailed then we wouldnt have an issue of one sim having better or worse or more realistic or less ffb anymore as we would create our own given the data.
the immense force is not needed to move the wheel that fast... the speed is needed to move that fast.. torque and speed are totally differend things... you can have a very slow motor which is very very strong... you can have a very very fast motor that is very weak or you can have a motor that is fast and strong or slow and weak... in OSWs and so on.. we ofcourse want a strong motor that is fast and responsive... we want the strong motor to use high ffb force and a fast and responsive one to have all those details...
the motors usually used in OSWs or similar direct drive solution... deliver a response that precise that you can feel the noise of the electronics (if you don't use filtering) .. you feel absolutely everything... with consumer wheels you usually don't apply dampening or filtering since the wheels themself are already pretty damped and low detailed (compared to a direct drive) ... so you get everything the sim is putting out.. immediately you could say... and well you don't need artificial tractionloss data or stuff like that.. with such a wheel... because the wheel is doing what happens in the sim at the same time.. and it catches slides by themself... (you then only need to correct... so you don't get a tankslapper) .. if you feel the car is sliding... you can just let go off the wheel it will steer into the right counterangle .. because front tires want to go straight... then catch it again hold it... till you have to make the correction... make the correction and go again... ofcourse this is an extreme example for heavy slides... but it's the same with those tiny slides that occour when driving on the limit... (just that you obviously not letting the wheel just go... but you feel those instandly) ... however with those motors you will need to use filtering and dampening.. because the wheels are much more direct and faster then it would be in a real car... (because of that you can simulate pretty much everything with it... even karting get a natural feel.. or at least not as strange as with consumer wheels)..
the rest is then sim... and that is how it should be... because ffb and physics are tied together... ffb is not a differend thing that is seperated from the physics ... ffb is just the physics that happens at the wheel... (at least that is how it should be) in iracing for example I use quite some dampening in the wheel driver.. because it often doesn't feel damped enough... in AC I don't use dampening from the driver but.. I use the gyro effect in the ini file.... which simulates the dampening factor of the tyre and also feels more steadily connected to the road (instead of that springy feel without the gyro effect)... it works realy well on some cars... not so good on others... some cars need a bit of tweaking in the driver... or in the gyro part... but most of the time I use my normal setting with gyro... (with the g27 I almost didn't feel any difference with gyro on or off... just a tiny tiny tiny bit... realy tiny. and not always.... with an OSW it's a change like day and night... it is completely differend if it is on or off)... rf2 is then again a thing on it's own... there is alot of stuff in the json files... but they seem to do more or less the right things... it can feel absolutely amazing... but unfortunately you also feel the flaws of the mods very strong... there aren't many mods out there that are realy good.... you feel many of them are just more or less guess work or so.... that's the negetive side of a sim that is over detailed in simulation... that it is super hard to make a car that works in there... the thing I don't like about rf2 (or any other sim on isi engine basis) .. that I need to restart the computer after using it before using another sim again... because it does something in the backround... which puts some effect or dampening stuff or so into the wheel... I know it does sound stupid... but when I drive AC or iracing after rf2 or automobilista.... the feel is not how it usually is.... after restarting the computer everything is fine again...
however what I wanted to say.. is... that you don't need those additional infomation stuff... because you are driving the sim so you need to react to the sim (and not additional things) ... the sim developers just need to improve.. what they constantly do .. most todays sims are already pretty good... but ofcourse still have their flaws too... but they will improve with every version an iteration... and with more and more direct drive solutions becoming more and more affordable... and with more and more people getting it.... I am sure the developers will test more and more on DD systems too... which will make the sims better... because a DD system does not lie you could say.... some things may work on consumer wheels and on a DD system suddenly feel wrong... however most of the time everything is better with a DD system :) ....
you could compare it like this.... a consumer wheel is like the usual consumer stereo you can get anywhere.. they sound okish for the usual ear but you can not realy tell if some mix or music is realy great or bad.. because everything becomes muddied into a kind of middle range fidelity.... a DD system is like highend studio monitor speakers... you can hear every detail.. super accurate.. and good mixes start to shine...and sound better then ever.. and bad mixes immediantly become awefull and sound wrong (and the importend part you can spot what is wrong on it)...
This is better than fanatec u say? Well unfortunately it's not coming out anytime soon
Why sitting a kilometer away from the wheel?
to be not too close to the pedals set, he can't put it too far away because of the wall.
so he choose to be comfortable in his foot, but not in his arms.
it's a shame because he can't try the wheel in the best conditions, so his opinion could be biased.
good stuff mate ;)
Please Feel VR add a little D-Pad knob like at the latest Thrustmaster wheels. It would be very handfull with navigation in some games, or to support the ICM in pCARS2. BTW, GREAT PROJECT.
I sold my new SimuCube Direct Drive Setup 1 week ago because of personal reason not because of the wheel...
My motor only is larger than the whole wheel shown in the video.
The motor costs as much as the complete wheel.
I think that alone should explain all the differences.
xbox one compatible?
Nice video
I'm happy to see more options for this type of hardware. But it's not ready yet. They're good at marketing and hype, and appear to be running the company how they need to be.
The product will hopefully still be worked on. No need to rush it when there are no competitors, and no one will forget the stigma if your first product is a flop.
OSW will still be king, along with accuforce for those that want the SimCommander features over the OSW. But that's not at the same price point as this, especially with two rims, button boxes, and a quick release system. You'd have nearly $2000 into an OSW setup like that. Hopefully the coming release will push Thrustmaster and Fanatec to get their DD wheels going. A Fanatec wheelbase that supports the ecosystem would take over the market VERY quickly even if it's not as powerful at the same price as an OSW.
Very interesting. It's good that they let you try it, and it's good that you acknowledged it's just a prototype.
brand new company hardware and price sweet
I can't help but feel that this will be a massive white elephant.........