Create a Cyberpunk Street in UE4

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 169

  • @barry_crisp
    @barry_crisp 5 ปีที่แล้ว +80

    Quixel is on fire with these UE4 sub-tutorials, keep em' coming!

  • @JonathanWinbush
    @JonathanWinbush 5 ปีที่แล้ว +18

    The mixer to bridge to 3d program combo has become extremely powerful and is a huge time saver

  • @PolygonAcademy
    @PolygonAcademy 5 ปีที่แล้ว +61

    cool :) looking forward to the extended breakdown, always enjoy those!

  • @maddiehad
    @maddiehad 5 ปีที่แล้ว +245

    the Japanese signs says we only serve replicants.

    • @dcool5567
      @dcool5567 4 ปีที่แล้ว +5

      Hokkaido Ramen

    • @dbt5110
      @dbt5110 4 ปีที่แล้ว

      It says Hokkaido Ramen

    • @stargazerch.3605
      @stargazerch.3605 3 ปีที่แล้ว

      @@dcool5567 No it's gibberish you can read it as Hokudaicyou Ramen or Kitaoozuka Ramen => Northern Large Hill?
      Hokkaido is 北海道.

    • @dcool5567
      @dcool5567 3 ปีที่แล้ว

      @@stargazerch.3605 / I read it again, seriously Hokkaido Ramen? Man I don't know what I read?

  • @rezo856
    @rezo856 5 ปีที่แล้ว +7

    Thank you so much quixel. I love all your ue4 tutorials so much!!!!
    Cheers

  • @CinematographyDatabase
    @CinematographyDatabase 5 ปีที่แล้ว +10

    Lovely 🔥

  • @R-SXX
    @R-SXX 3 ปีที่แล้ว

    i love the visual storytelling; seems like a neighbour above had an urge to steal a street barricade and then left it on the balcony, which was way to weak tu support the thing... and wam, it crashed down to the street. awesome scene!

  • @gulagwarlord
    @gulagwarlord 5 ปีที่แล้ว +12

    I didn't know the blend material had the liquid, I was wondering how you guys were doing such nice puddles. Awesome!

  • @asterionmt
    @asterionmt 5 ปีที่แล้ว +3

    Breathtaking!

  • @engrfka
    @engrfka 4 ปีที่แล้ว +1

    Looking much much better than CDPR's Cyberpunk 2077

  • @Jimmer93
    @Jimmer93 3 ปีที่แล้ว

    Damn dude. You make this look so easy!

  • @slimshady8408
    @slimshady8408 5 ปีที่แล้ว +2

    James Lucas sir what a great video and what a great tutorial Thank you so much and keep up the awesome Mr q 😁

  • @444FT
    @444FT 4 ปีที่แล้ว

    this was a good bridge ad

  • @felsenstern
    @felsenstern 5 ปีที่แล้ว +1

    I'm melting :)

  • @Minkais
    @Minkais 5 ปีที่แล้ว +6

    Anyone know what that software is where he drops in all the image files and they all appear next to each other so they're easy to view and reference? That looks so useful for creating moodboards!

    • @fx7105
      @fx7105 5 ปีที่แล้ว

      I wanna know too!!

    • @bibz3
      @bibz3 5 ปีที่แล้ว +5

      PureRef !

    • @zeroskyline8037
      @zeroskyline8037 4 ปีที่แล้ว

      ​@@bibz3 Thank you very much, I've been looking for it for a long time and you've saved me a lot of time.

    • @DigitalPulse
      @DigitalPulse 3 ปีที่แล้ว

      @@bibz3 Many thanks!

  • @danielm2808
    @danielm2808 2 ปีที่แล้ว

    Wow, probs should come back and look at this after doing a beginners course, feeling overwhelmed 🤣 was just interested to see what you did though.

  • @Rockchisler
    @Rockchisler 5 ปีที่แล้ว

    Great job!!

  • @saemranian
    @saemranian 5 ปีที่แล้ว

    Thanks man for your sharing

  • @coldgame9807
    @coldgame9807 4 ปีที่แล้ว

    WOW, you got me, i insta download the programm with out to know i was on his channel!
    GoodWork! nice tutorial too

  • @cyrilm94
    @cyrilm94 5 ปีที่แล้ว +1

    @quixel, this is really nice, except mow many credits worth of assets is this scene? Beautifully done though.

  • @JayRKID
    @JayRKID 4 ปีที่แล้ว +1

    So are these scenes with this level of detail OK for game play or are these just for rendering out etc?

  • @lostwithdan4331
    @lostwithdan4331 5 ปีที่แล้ว +3

    @quixel Love this, but can you or anyone else explain how you went from maya with all that detail and had it in the unreal engine as I am unaware that you could create that in maya and just import it and unreal would create those kinds of shapes or did you just make the shapes in maya as a reference then build the actual build blocks and meshes in unreal engine? I appreciate any info on this.

    • @theadnart1
      @theadnart1 5 ปีที่แล้ว +2

      Hi there! We'll be covering this more in detail in the livestream :)

    • @jackj147
      @jackj147 5 ปีที่แล้ว

      I'm not 100% sure what you're asking, but Unreal Engine is not used to create models or textures. These are imported into Unreal after being created in other programs (Eg: Maya, Blender or 3DS Max for 3D modeling. Quixel or Substance Painter for texturing). The detailed models in this video were imported from Quixel Megascans, which is a library of fully modeled and textured 3D assets. In the most simple term, Unreal Engine is the program that simulates the lighting and physics of a level. Most of the things that populate the level are usually created outside of Unreal Engine.

    • @lostwithdan4331
      @lostwithdan4331 5 ปีที่แล้ว +1

      @@jackj147Aww ok, thanks I really appreciate the info as I am new to unreal engine and The videos I had seen I just assumed they created the designs with the blocks/cubes you can create in unreal and then added textures/meshes to that, but now it makes a lot more sense to create a proper 3d environment in say maya and export that to unreal and use unreal as creating the scene so to speak.

    • @lostwithdan4331
      @lostwithdan4331 5 ปีที่แล้ว

      @@theadnart1Great, look forward to the great information.

    • @jackj147
      @jackj147 5 ปีที่แล้ว

      @@lostwithdan4331 Exactly. UE4 has it's own simple blocks (called Geometry Brushes) but these are only used for blocking out levels quickly for play testing. These usually replaced later in production with meshes created and textured elsewhere.

  • @danwebb6766
    @danwebb6766 5 ปีที่แล้ว +1

    I was under the impression that Quixel Mixer was no longer available/supported?

  • @Synapticsnap
    @Synapticsnap 5 ปีที่แล้ว +19

    This Scene is not plausible at all...The City actually doing something about potholes!? : )

  • @dconnectzone
    @dconnectzone 5 ปีที่แล้ว +1

    Awesome . :)

  • @AndresCreates
    @AndresCreates 5 ปีที่แล้ว

    what program does he use 0:51 ? to drag the references into a mood-board.

    • @FRXARTZ
      @FRXARTZ 5 ปีที่แล้ว

      Pureref

    • @AndresCreates
      @AndresCreates 5 ปีที่แล้ว

      @@FRXARTZ Thank you

  • @ZalkDrives
    @ZalkDrives 5 ปีที่แล้ว

    Next I would love to see you guys work a bit in Unity with its HDRP. Also, you guys should try a Halo-inspired scene! I would LOVE to see a remake of a set piece from Halo CE!

  • @Nynex
    @Nynex 4 ปีที่แล้ว

    Whats this software for reference images at 0:51?

    • @oshapermadi
      @oshapermadi 4 ปีที่แล้ว +1

      PureRef. It's open source

  • @SpirusFilms
    @SpirusFilms 5 ปีที่แล้ว +1

    Could you share your puddle vertex paint material?

  • @The-Celestial
    @The-Celestial 5 ปีที่แล้ว +4

    Your PC specs please

  • @BaazarStudios
    @BaazarStudios 5 ปีที่แล้ว

    Thank you!

  • @Chromer.
    @Chromer. 5 ปีที่แล้ว +3

    What's a program on 0:51 ?

  • @hinduspl
    @hinduspl 5 ปีที่แล้ว

    Quixel what was that reference app at 0:51 ?

    • @JoeSiu
      @JoeSiu 5 ปีที่แล้ว +1

      I think its PureRef

  • @sanketvaria9734
    @sanketvaria9734 5 ปีที่แล้ว +1

    I want this josh's post apocalyptic work link!

  • @CrownKing2499
    @CrownKing2499 5 ปีที่แล้ว +2

    Awesome!

  • @whiterblackl
    @whiterblackl 4 ปีที่แล้ว

    Did you make the umbrella fabrics with a fabric simulator?
    I'm trying to achieve this result of shading and transparency but I can't.

  • @morfixx_
    @morfixx_ 5 ปีที่แล้ว

    What is the program used when viewing the images, I've been looking for something similar for a while but wasn't able to find one, could you tell me the name of it and where I could buy/download it?

    • @reecesherwood7856
      @reecesherwood7856 5 ปีที่แล้ว +4

      www.pureref.com/

    • @morfixx_
      @morfixx_ 5 ปีที่แล้ว

      @@reecesherwood7856 Thank you

  • @crazyAlexander23
    @crazyAlexander23 4 ปีที่แล้ว

    why is some items @2:02 blurred out?

    • @NonLethalGhost
      @NonLethalGhost 8 หลายเดือนก่อน

      They were loading, I believe. Because the become unblurred after a while.

  • @AznNub4Life
    @AznNub4Life 3 ปีที่แล้ว

    Is it needed to learn another program like blender or maya to presculpt scenes?

  • @Theenigma100
    @Theenigma100 5 ปีที่แล้ว

    You should teach me lmaoooo I've been trying to get into game making forever. And the cyberpunk theme interests me heavily

    • @Theenigma100
      @Theenigma100 4 ปีที่แล้ว

      @@Bloodyshinta1 lmao this was 7 months ago

    • @melonytoni9016
      @melonytoni9016 4 ปีที่แล้ว

      @@Theenigma100 you sound like 12 years old

  • @edmungbean
    @edmungbean 5 ปีที่แล้ว

    Wait! How does the blend mat work for the puddles refl amount? How do the paint line decals stick to the road mesh? How does the trash brush work??

  • @miguelfornes7478
    @miguelfornes7478 3 ปีที่แล้ว

    Is the project available to download? I would really like to test it and mod it in Unreal 5

  • @HoomanBhr
    @HoomanBhr 5 ปีที่แล้ว

    Nice but how did you make the rain effect ??? any tutorial ?

  • @hemkannan
    @hemkannan 4 ปีที่แล้ว

    How do you add the puddles using the Blue Channel, do they come by default while importing from Bridge?

  • @kingmb247
    @kingmb247 5 ปีที่แล้ว

    can i use the materials and assets in the megascans libray for commercial work ?

  • @CollkatMusic
    @CollkatMusic ปีที่แล้ว

    Where can we get the project file?

  • @scratchsolagaming6338
    @scratchsolagaming6338 2 หลายเดือนก่อน

    Why do I see tiles when I import the material, and you dont?

  • @pavelefimov8636
    @pavelefimov8636 5 ปีที่แล้ว

    Whats the software u use in beginig to order reference images?

    • @furlerer
      @furlerer 5 ปีที่แล้ว +1

      It's called PureRef. Awesome app for reference, moodboarding, sharing within a team etc.
      It's available for free, or whatever price you want to pay, from pureref.com :)

  • @jkartz92
    @jkartz92 5 ปีที่แล้ว

    how does a decal in quixel work? more like a texture or a 3d mesh itself?

    • @teddybergsman5358
      @teddybergsman5358 5 ปีที่แล้ว

      Just an alpha masked texture that you can put on top of other textures, simply put! :)

  • @555jayan
    @555jayan 5 ปีที่แล้ว +1

    Hello.. there.. nice lighting, can you plz ans. me : - I am a asset artist.. my current skills are Modelling (Maya) Texturing (Substance Painter/Photoshop) , I want to be a level designer (AAA gaming) So just started a unreal basics.
    My question is what skills are required for level designer?

  • @NibblyBitz
    @NibblyBitz 5 ปีที่แล้ว +1

    Nice

  • @swagatachakraborty9862
    @swagatachakraborty9862 3 ปีที่แล้ว

    @Quixel How do I use 2 or more environments and merge them on ue4

  • @mr.jsingh2384
    @mr.jsingh2384 5 ปีที่แล้ว +1

    Unreal engine 4 is totally insane

  • @xBDCFF
    @xBDCFF 4 ปีที่แล้ว

    I'm kinda curious about the price of all these textures and models, they are truly amazing but i'm flat broke so no quixel for me

    • @vip1691
      @vip1691 4 ปีที่แล้ว

      Quixel Bridge and Mixer, along with Megascans are all free to use as of last November. You can use all the assets shown in this video if you want :)

    • @xBDCFF
      @xBDCFF 4 ปีที่แล้ว +1

      @@vip1691 Oh thanks for your reply, i'll look into it

  • @Dilligff
    @Dilligff 4 ปีที่แล้ว

    Just curious why you modeled a pot hole and then completely covered it over in assets. Other than that, awesome work. :)

  • @abed_pg8062
    @abed_pg8062 3 ปีที่แล้ว

    Is this seem good for beaing in a game inviroment ?

  • @Cantblendthis
    @Cantblendthis 5 ปีที่แล้ว

    @quixel do you also make full length tutorials similar to Udemy courses, that includes all the assets, textures, etc, where one starts from scratch and end with a final scene?

  • @estatexfanboy9993
    @estatexfanboy9993 4 ปีที่แล้ว

    What exactly does megascan? Or what does He scan? And for which Use? Can someone explain me what quixel exactly does

    • @BROCKSGAMING
      @BROCKSGAMING 3 ปีที่แล้ว +1

      its just a bunch of real world photos converted to 3d assets used for free only by unreal engine users others might have to pay

    • @estatexfanboy9993
      @estatexfanboy9993 3 ปีที่แล้ว

      @@BROCKSGAMING great thanks

  • @TerenceKearns
    @TerenceKearns 4 ปีที่แล้ว

    Are there any Quixel tutorials that DON'T involve Maya?

    • @tombendy1167
      @tombendy1167 4 ปีที่แล้ว

      it's just a 3D modelling software, all 3D moulding Sofware export the same file types so makes no difference

  • @airongold
    @airongold 4 ปีที่แล้ว

    how did you import the UE4 Mannequin in Maya please ?

  • @btmanimations7079
    @btmanimations7079 5 ปีที่แล้ว

    What PC are you using, or does anyone else have Ue4 on pc, can you please tell me what type of PC too use

    • @Paco1337
      @Paco1337 5 ปีที่แล้ว +1

      probably double gtx 1080 and i9

  • @mikadontlouz
    @mikadontlouz 4 ปีที่แล้ว

    what software is this?

  • @MINILIFEch-qe9rx
    @MINILIFEch-qe9rx 5 ปีที่แล้ว

    man i need to make street and i have matt and tex but how to make texture huge for mask the xity streets ??

  • @yuli7953
    @yuli7953 5 ปีที่แล้ว

    What is your computer build? CPU, RAM, motherboard, etc. I'm looking to buy parts for a new computer that is (hopefully) a breeze to use in 3d animation and game creation. My budget is in the $2,000-$3,000 range. Anyone have any suggestions?

  • @Ramp10er
    @Ramp10er 5 ปีที่แล้ว

    0:46 is nice... 0:13 something's wrong with this scene, no rain sparks in the boulder?!

  • @Morenob1
    @Morenob1 5 ปีที่แล้ว +9

    Quixel make some games already i'm sick of companies using dull textures you guys are next gen can you make a demo where we can explore some of your levels to experience next gen??

  • @dcool5567
    @dcool5567 4 ปีที่แล้ว

    Oh so you're a Cyberpunk Dev. Now it makes sense.

  • @〆切
    @〆切 3 ปีที่แล้ว

    北大塚ラーメンは実在するラーメン屋です。
    非常に美味しいです。

  • @simplegamer-q7n
    @simplegamer-q7n 4 ปีที่แล้ว

    Why do you always use expensive thing like maya?

  • @cwidd1929
    @cwidd1929 3 ปีที่แล้ว

    4:47 foliage paint

  • @Raidhonr
    @Raidhonr 5 ปีที่แล้ว

    It all looks great.
    But why did you abandon Unity ?
    Unity has been updated, you can show new features with HDRP!

  • @ben94z
    @ben94z 4 ปีที่แล้ว

    I wanted to see the scene

  • @ghazankhan5932
    @ghazankhan5932 5 ปีที่แล้ว

    please tell me that we will see this kind of graphics in next generation consoles or not???

    • @arielscorpion68
      @arielscorpion68 5 ปีที่แล้ว +1

      it aint even impressive .... god of war has better graphics

    • @emilskriver49
      @emilskriver49 5 ปีที่แล้ว +1

      @@arielscorpion68 haha agreed! Not really the crazy detailed stuff we're used to from quixel. Also the post process is boring and doesn't follow the ref

  • @-zerenity-2322
    @-zerenity-2322 4 ปีที่แล้ว

    What's this job profession called??

  • @PabloWilard
    @PabloWilard 5 ปีที่แล้ว +1

    your voice sounds exactly like andy kaufman

  • @leonardoauditore3901
    @leonardoauditore3901 5 ปีที่แล้ว

    Legend PTBR , Please

  • @leofreitasa9933
    @leofreitasa9933 5 ปีที่แล้ว +3

    How do I create Keanu Reeves?

    • @DarkHiveGames
      @DarkHiveGames 5 ปีที่แล้ว

      😂😂😂😂

    • @huey1153
      @huey1153 5 ปีที่แล้ว

      Crop image from google duh

  • @Nomadx83
    @Nomadx83 5 ปีที่แล้ว

    Next Destiny Moon ?

  • @KnitterX
    @KnitterX 4 ปีที่แล้ว +1

    Ashphalt

  • @shereenmissra3877
    @shereenmissra3877 5 ปีที่แล้ว

    cool beans

  • @yteriksyteriks4289
    @yteriksyteriks4289 5 ปีที่แล้ว +1

    Очень круто сделал хотел бы я так создаватьXD

  • @rivanrheznanda4445
    @rivanrheznanda4445 5 ปีที่แล้ว

    MAYBE THIS IS THE DESIGN THE MAP

  • @olekjs641
    @olekjs641 5 ปีที่แล้ว +1

    Woow

  • @hahalolgamer9275
    @hahalolgamer9275 3 ปีที่แล้ว +1

    Lol CD project need this man 😂

  • @deadgiveaway-z3i
    @deadgiveaway-z3i 5 ปีที่แล้ว

    *Holy shit, i would NOT be suprised if we could create ''artificial videos'' in a few years. Basically, animations that look so detailed, you might as well have used a REAL camera, Not a physics* */modelling engine inside of a PC.*

  • @adamcboyd
    @adamcboyd 4 ปีที่แล้ว

    What if I don't have Maya?

  • @whiteoutwolf6131
    @whiteoutwolf6131 5 ปีที่แล้ว

    tell me why megascans is so expensive and has no student liscene

    • @whiteoutwolf6131
      @whiteoutwolf6131 5 ปีที่แล้ว

      Bro the base one only lets you use 50 models
      All of which are shit.

    • @whiteoutwolf6131
      @whiteoutwolf6131 5 ปีที่แล้ว

      Total ripoff

  • @MANZANOADRIAN
    @MANZANOADRIAN 3 ปีที่แล้ว

    Can you send this to me

  • @EternalShadow72
    @EternalShadow72 3 ปีที่แล้ว

    map is not build in the asset ue4

  • @1gbt463
    @1gbt463 5 ปีที่แล้ว +3

    Hehehe

  • @MohamedEssam-gx9vh
    @MohamedEssam-gx9vh 5 ปีที่แล้ว

    at least you modeled something

  • @-zerenity-2322
    @-zerenity-2322 4 ปีที่แล้ว

    How about unreal engine 5

  • @jpoajfpoeaqhjfehoia
    @jpoajfpoeaqhjfehoia 5 ปีที่แล้ว

    北大塚ラーメン

  • @CyberPonz-nc3oh
    @CyberPonz-nc3oh 4 ปีที่แล้ว

    this actually is underwelming if you look at what cd project red made XD

    • @pandukartosedono4107
      @pandukartosedono4107 4 ปีที่แล้ว +5

      yeah, i can't believe this guy couldn't manage to do what a team of 500 developers with 314 million dollars did. smh so dissapointed.

    • @CyberPonz-nc3oh
      @CyberPonz-nc3oh 4 ปีที่แล้ว

      @@pandukartosedono4107 yeah because normally I think they do a better job then the original game because its just one scene. cdpr has so much attention to detail that even he cannot make it look better in only 1 scene

    • @pandukartosedono4107
      @pandukartosedono4107 4 ปีที่แล้ว +4

      @@CyberPonz-nc3oh i completely agree with you bro. this guy is so bad that he can't do what CDPR did in 7 years, with 500 people and 300 million dollars.

    • @pandukartosedono4107
      @pandukartosedono4107 4 ปีที่แล้ว +1

      @@CyberPonz-nc3oh but all jokes aside, CDPR has gotta be the greatest video game developer/studio in the past decade.

  • @rushdesigns
    @rushdesigns 5 ปีที่แล้ว +4

    This is how God created the Earth.
    ArE u GoD?

  • @cyruspayne
    @cyruspayne 4 ปีที่แล้ว

    Scenes like these can be produced using weak software like Sketchup 3D and Lumion. It's the full control of the world and objects/assets that's constantly telling me to switch to something like UE4.

  • @emilzubairov4874
    @emilzubairov4874 ปีที่แล้ว

    Ashfalt

  • @krebbichris818
    @krebbichris818 5 ปีที่แล้ว

    ashphalt

  • @АБУЛИЯ-з4ц
    @АБУЛИЯ-з4ц 5 ปีที่แล้ว

    Никуя не понял,но очень интересно

  • @androloveresso88
    @androloveresso88 5 ปีที่แล้ว +2

    why u dont use blender

    • @leecaste
      @leecaste 5 ปีที่แล้ว

      He used Maya