Create a City Street in UE4

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • In this video, Quixel artist Wiktor Öhman shows you how to quickly create an urban street environment using only Megascans assets. Learn how to rapidly lay the groundwork, how to detail it with decals, scatter and vegetation assets and how to completely transform it to a middle eastern theme as well as a wet, night-time scene using some UE4 scripts and the Quixel Mixer.
    For more on Megascans: megascans.se
    Quixel Mixer Download: megascans.se/a...
    Decal Material: pastebin.com/n...
    Asphalt material: pastebin.com/7...
    Wetness Function: pastebin.com/B...

ความคิดเห็น • 414

  • @skysound3928
    @skysound3928 4 ปีที่แล้ว +13

    It feels like he is working on the Unreal Engine Team because it's been made so professional and and easy to get. It really helps a lot having a tutorial with someone who doesn't just skip word's or forget some things. Keep it up, those are the kinds of tutorials we need more of on TH-cam!

    • @marcd7332
      @marcd7332 ปีที่แล้ว

      This is the official Quixel channel, not a random youtuber.

  • @andreimunteanu750
    @andreimunteanu750 4 ปีที่แล้ว +84

    >makes a video "create a city street in ue4"
    >20 minutes makes the road only
    >at 20:38 showcases the already fully made street with all props in place
    HELL YEAH , that's just like in university when you skip a second from the lecture and the blackboard is all filled

    • @pradipthahalder
      @pradipthahalder 4 ปีที่แล้ว +4

      why are you so true?

    • @jojaxoroz340
      @jojaxoroz340 4 ปีที่แล้ว

      Ahahahahahahahahahahaha

    • @brutal6129
      @brutal6129 4 ปีที่แล้ว +3

      Yeah people mostly put likes without even watching it fully just to find it later in the "liked" playlist. This is me, so I guess most of people are the same. Now I watched it till the end and put a dislike because it is misleading and they double lied. Promised to release a tool - didn't. The title promosied to create a city street - created a road.

    • @vedroman1
      @vedroman1 4 ปีที่แล้ว

      @@brutal6129 Why not use Watch later then?

    • @brutal6129
      @brutal6129 4 ปีที่แล้ว

      @@vedroman1 you have to do more actions

  • @juliansoto2651
    @juliansoto2651 6 ปีที่แล้ว +622

    Released game size: 1TB

    • @a.g6399
      @a.g6399 5 ปีที่แล้ว +13

      69th like

    • @waltergutierrez464
      @waltergutierrez464 5 ปีที่แล้ว +16

      PS5 can run well this game.

    • @leandrofod
      @leandrofod 5 ปีที่แล้ว +13

      that's only the street and buildings shown in this video tho

    • @Usrthsbcufeh
      @Usrthsbcufeh 4 ปีที่แล้ว +2

      A.G nice 😏

    • @banou4862
      @banou4862 4 ปีที่แล้ว +3

      @@leandrofod
      Wtf is this name

  • @cjwang1121
    @cjwang1121 6 ปีที่แล้ว +144

    Holy crap, I didnt expect I would see cyberpunk in it. Speechless.

    • @rainbowisticfarts
      @rainbowisticfarts 5 ปีที่แล้ว

      When? Can you timestamp it?

    • @liteglow2000
      @liteglow2000 5 ปีที่แล้ว +2

      @@rainbowisticfarts 1 year ago.. Haha

    • @HIIIMABLE
      @HIIIMABLE 4 ปีที่แล้ว

      @@liteglow2000 2 years ago.. Haha

    • @thejrespotlight.
      @thejrespotlight. 4 ปีที่แล้ว

      ALIBEK S. 1 week ago

    • @Romaelzo
      @Romaelzo 4 ปีที่แล้ว

      @@thejrespotlight. a day ago

  • @Cuddle-Muffins
    @Cuddle-Muffins 6 ปีที่แล้ว +57

    That scene at the end tho ;)

  • @Cody3D113
    @Cody3D113 6 ปีที่แล้ว +8

    Whoa, you opened my eyes with how to tackle streets! I was trying to do everything with 1 texture, in substance painter. This decal technique is sweet looking!! thanks!

  • @hammedarowosegbe5708
    @hammedarowosegbe5708 4 ปีที่แล้ว +5

    I was not expecting the scene at the end, mind blowing!

  • @m4r_art
    @m4r_art 6 ปีที่แล้ว +7

    you have a fantastic explanation and clear workflow, great video by quixel, learned a lot here

  • @swipyduck
    @swipyduck 6 ปีที่แล้ว +3

    "I've placed a couple of Neons" lol the street looks amazing!

  • @tsuica9304
    @tsuica9304 6 ปีที่แล้ว +22

    Great video. What's the status of that UE4 road blueprint? Also, what version of the engine are you using? When pasting the codes, I have unspecified collection parameters errors.

  • @Ferocious_Imbecile
    @Ferocious_Imbecile 5 ปีที่แล้ว +1

    That's unreal. I'm awestruck

  • @Music-gn1cd
    @Music-gn1cd 4 ปีที่แล้ว +6

    @Quixel - 0:59 - where is this one blueprint actor road building script on UE Marketplace? How to find it and how to buy it? Please drop the link!

  • @_stinky_7532
    @_stinky_7532 6 ปีที่แล้ว +5

    How did you create that section of street ( 1:20 ) and how did u get that into UE4?

  • @II-er7gj
    @II-er7gj 4 ปีที่แล้ว +7

    @Quixel - Wiktor Öhman - 0:59 - where is this one blueprint actor road building script on UE Marketplace? How to find it and how to buy it? Please drop the link!

    • @k2_osaka
      @k2_osaka 4 ปีที่แล้ว

      Ditto

  • @JohnSmith-rn3vl
    @JohnSmith-rn3vl 5 ปีที่แล้ว +1

    I really wanted to see the part 2 for this ... with that bladerunner version of the street.

  • @thechronicgrump3906
    @thechronicgrump3906 2 ปีที่แล้ว +2

    Did the road blueprint ever come out on the marketplace?

  • @sorrien9001
    @sorrien9001 6 ปีที่แล้ว

    I like the jump from city street to city at the very end, felt like me missed some steps there lol

  • @Altitudeguy3
    @Altitudeguy3 6 ปีที่แล้ว +6

    Thanks a lot for the video. Any chance you could explain how to add the decal material in the material editor? I tried pasting the whole script in the material editor but couldn't figure out how to get it to work.

  • @RobotJeeg
    @RobotJeeg 6 ปีที่แล้ว +29

    It's always raining in Blade Runner...

    • @immersivegames4269
      @immersivegames4269 5 ปีที่แล้ว

      It was made in Birmingham

    • @brutal6129
      @brutal6129 4 ปีที่แล้ว

      It's always raining in cyberpunk universes.

    • @brutal6129
      @brutal6129 4 ปีที่แล้ว

      @@immersivegames4269 you like ham there?

    • @AWMMars
      @AWMMars 4 ปีที่แล้ว

      @@brutal6129 yeah, brummie Ham :)

  • @hrplusplus7456
    @hrplusplus7456 6 ปีที่แล้ว +2

    Excellent work!

  • @rubik777
    @rubik777 2 ปีที่แล้ว +2

    Where is Road building script please?

  • @arsenarzumanyan2651
    @arsenarzumanyan2651 6 ปีที่แล้ว +8

    when will this be released on the marketplace?

  • @photons30
    @photons30 4 ปีที่แล้ว

    please keep making them it will help. They are very good!

  • @infiniver7955
    @infiniver7955 6 ปีที่แล้ว

    I wouldn't have known that intro was designed unless you told me.

  • @Niko-gr3yo
    @Niko-gr3yo 6 ปีที่แล้ว +3

    Wow, that scene in the end... you need to tell me all about it :D
    Do you make a full tutorial series on that scene? Pleassseee :)

  • @YG-dd7er
    @YG-dd7er 6 ปีที่แล้ว

    I'll use a ton of scatter! it looks so good.

  • @fcweddington
    @fcweddington ปีที่แล้ว +2

    Here is how to make a street. Click drags the most important part in .

  • @Amor2point0
    @Amor2point0 2 ปีที่แล้ว +1

    What script did you say that you were using?

  • @kennywisse3731
    @kennywisse3731 2 ปีที่แล้ว +2

    Great video thank you, where can I find the BP for the generation of the road? I am currently building a cyberpunk city for my project, this would make it a lot easier.

  • @warrenography
    @warrenography 5 ปีที่แล้ว

    I don't use Ue4 but I just loved to see how you made the material. very cool. hyva hyva

  • @FarhadGuli
    @FarhadGuli 6 ปีที่แล้ว +1

    Guy your voice is so beautiful ! Nice work ☠

  • @ESnet3D
    @ESnet3D 5 ปีที่แล้ว +3

    Awesome ! I'm pretty new to UE4 - how do i use the Code for this Decalmaterial ?

    • @naimaware
      @naimaware 4 ปีที่แล้ว

      Yeah how to?

  • @InHUM44n
    @InHUM44n 4 ปีที่แล้ว +1

    can someone share a link to the roadbuilding script? i can't find it anywhere.

  • @selimsaidi378
    @selimsaidi378 6 ปีที่แล้ว +2

    Hi great tutorial , about decals and asphalt Material are they shared ? you put Link but i don 't understand how to download with paste bin

  • @dr.engineer437
    @dr.engineer437 6 ปีที่แล้ว +1

    Did that road building script ever come out yet? Also I'm having issues using your provided asphalt material - it seems to be all there but there aren't any comments so I can't really match up the texture nodes to the textures I downloaded from megascans. Help?

  • @kurtbetty2894
    @kurtbetty2894 6 ปีที่แล้ว +1

    Please make The wetness slider tutorial soon!!! Thanks

  • @christopherrobin7984
    @christopherrobin7984 6 ปีที่แล้ว +2

    "Wallet: 975 points" *teardrop*

  • @lewisbailey1000
    @lewisbailey1000 5 ปีที่แล้ว +6

    if you have a free section in megascans but you need to pay monthly for it, is it really free?

    • @TheSyado
      @TheSyado 5 ปีที่แล้ว

      The Free Stuff is free. You just need an Account. After that you can decide to subscribe.

    • @saadanees7989
      @saadanees7989 5 ปีที่แล้ว

      @@TheSyado yeah i cant download anymore. its only been 1 week. I downloaded only few.

  • @RexArtTv
    @RexArtTv 6 ปีที่แล้ว +1

    Where did you get that road model?

  • @lancemarchetti8673
    @lancemarchetti8673 4 ปีที่แล้ว

    absolutely crazy good!

  • @AEdelkork
    @AEdelkork 6 ปีที่แล้ว

    looks very realistic Wiktor! nice video.
    When will the RoadScrip be available?

  • @maazghani3494
    @maazghani3494 6 ปีที่แล้ว

    This is magic.

  • @mohameddefrawy2220
    @mohameddefrawy2220 หลายเดือนก่อน

    how can i get the straight road you used in the start of the video

  • @pete_polyakov
    @pete_polyakov 5 ปีที่แล้ว +1

    the problem with decals that there's a problem with making them wet. especially if it's something dynamic.

  • @scottburgert9538
    @scottburgert9538 6 ปีที่แล้ว

    holy fuck, that looks real. were the assets scanned?

  • @ChaojianZhang
    @ChaojianZhang 4 ปีที่แล้ว +1

    So can anyone point out what is that "road building tool" released on marketplace?

  • @rojo8399
    @rojo8399 6 ปีที่แล้ว +4

    The materials in the description have unspecified functions and it's hard to tell what connects where. Is there a certain way to paste it into UE4?

    • @tsuica9304
      @tsuica9304 6 ปีที่แล้ว

      Same issue. Did you fix it, by any chance?

    • @rojo8399
      @rojo8399 6 ปีที่แล้ว

      Alex Gorcea I pasted each into a website that you paste blueprints into to view them. Can't remember the name, but it's an easy google search.

    • @tsuica9304
      @tsuica9304 6 ปีที่แล้ว

      BlueprintUE.com, that's the one. But I still can't figure out what collection parameter goes in to the wetness material function.

    • @rojo8399
      @rojo8399 6 ปีที่แล้ว

      Just make one called "Wetness"

  • @dnm.design
    @dnm.design 6 ปีที่แล้ว

    OMG it's wonderfull!

  • @BlackWindow144
    @BlackWindow144 6 ปีที่แล้ว +1

    awesome ♥-♥

  • @jatinsingalEARCS
    @jatinsingalEARCS 2 ปีที่แล้ว +1

    please give the script i can't find

  • @xiaoq5249
    @xiaoq5249 6 ปีที่แล้ว +1

    OH I like quixel

  • @alxleiva
    @alxleiva 6 ปีที่แล้ว

    Amazing!

  • @imaginationamgonly
    @imaginationamgonly 5 ปีที่แล้ว

    This is helpful thanks for you

  • @想李-h1k
    @想李-h1k 6 ปีที่แล้ว

    blade runner scene cool!

  • @phoenixgamedevelopment6151
    @phoenixgamedevelopment6151 2 ปีที่แล้ว

    why i have problem with texture parking line....texture reflection on character .фрагмент текстуры отражается на персонажа как свет убрать свет с текстуры?why texture have reflection

  • @MrSandwichk
    @MrSandwichk 6 ปีที่แล้ว +3

    my name is Victor and I'm an addict.

  • @dantediego
    @dantediego 2 ปีที่แล้ว +1

    Where do I find Road assets? I can only find surfaces

  • @factanonverbadesignsfreevj6606
    @factanonverbadesignsfreevj6606 6 ปีที่แล้ว

    Really awesome.
    You're a fucking god :D

  • @trollingday7124
    @trollingday7124 2 ปีที่แล้ว

    It is valid for Unreal engine 5??? I do not know what could be the difference, supose better option the newest version

  • @tanjiralam460
    @tanjiralam460 6 ปีที่แล้ว +1

    how to get those materials you used for the project

  • @Mater-code
    @Mater-code 3 ปีที่แล้ว

    can you please help me? my foliage tool is not placing the foliage in correct place. it is scattering the foliage all around the foliage box instead of spawning it inside

  • @kleestrat1237
    @kleestrat1237 4 ปีที่แล้ว +1

    Anyone knows where to find the road building script?

    • @d1mantisrelic45
      @d1mantisrelic45 4 ปีที่แล้ว

      Its not available for some reason, i would really like to know how they made it.

  • @cliffianson4146
    @cliffianson4146 6 ปีที่แล้ว

    Hi Wiktor, can you please tell me what road texture you are using because the ones i have got from Megascans are really different in colour , plus i like the look of the one in this scene. could you also link a screenshot of your material setup as when i paste in the code into the material editor i am not sure what goes where. Thankyou for your great work.

  • @LBFOREVERLB
    @LBFOREVERLB 5 ปีที่แล้ว

    YOUR CLOCK DOSNT CHANGE WTF

  • @giovannivisai
    @giovannivisai 6 ปีที่แล้ว

    Thanks Wiktor! This is an Amazing work! I have some issue with megascan textures. I have bought several textures from megascan library but it's impossible to fit decals color with asphalt one. I think there ara different texture inside Road Building script. When this script will be avaiable? Let me know. Thanks

  • @sabrango
    @sabrango 4 ปีที่แล้ว

    helll yeah

  • @jerqqup687
    @jerqqup687 5 ปีที่แล้ว

    Hi, I wonder if there is a similar way to use Quixel decal textures in 3ds max as you are showing here in UE4. That seems just so nice for workflow

  • @sebastianotto3483
    @sebastianotto3483 6 ปีที่แล้ว

    which decal is used on the side of the asphalt ? the straight one? old road decal?
    and will it be possible in a future version of studio to place and edit those decals? like adding liquid etc?

  • @ds9150
    @ds9150 6 ปีที่แล้ว

    Now let's wait for 3-5 years for games to start using UE4

  • @georges8408
    @georges8408 4 ปีที่แล้ว

    all your assets are correctly colour graded... how can we color grade specific assets/meshes/decals to match the scene (inside unreal) ???

  • @Walpurgya
    @Walpurgya 4 ปีที่แล้ว

    hey!
    Thank you for providing the material links!
    However, i tried to open the material for the decals and somewhere around line 354 (pretty much that object described starting with line 354) causes Unreal to crash...
    Any chance you could update the link?
    Cheers!

  • @phaeton01
    @phaeton01 6 ปีที่แล้ว

    so were the roads in GTAV a patchwork of thousands and thousands of decals or did they bake it all into a variety of textures?

  • @omgvictor5751
    @omgvictor5751 5 ปีที่แล้ว

    My name is Victor too!!

  • @TorresLiverpool10
    @TorresLiverpool10 3 ปีที่แล้ว

    How many draw calls is that ? I would go for masks inside the material or made a plane being instanced with per instance random atlas texture

  • @muhammedlamyp.j9860
    @muhammedlamyp.j9860 4 ปีที่แล้ว

    Trouble with quixel bridge sign in...for UE.. epic games sign in ...it freezes when I try to login

  • @jafarsaffari7579
    @jafarsaffari7579 6 ปีที่แล้ว

    Thanks

  • @YourComputer
    @YourComputer 4 ปีที่แล้ว

    Is the road builder out yet?

  • @transportenthusiasta1184
    @transportenthusiasta1184 3 ปีที่แล้ว

    From where did you download the 2 lane roads from and how did you upload them to UE4?

  • @blommonster
    @blommonster 6 ปีที่แล้ว

    Nice work! Would love to have the settings to simulate the dslr camera :)

    • @quixeltools
      @quixeltools  6 ปีที่แล้ว

      Thank you! We will put them in the description shortly!

    • @YousefDana
      @YousefDana 6 ปีที่แล้ว

      Still planning on putting the DSLR camera settings in the description? I cannot find it there and would love to emulate this!

  • @asadaziz6916
    @asadaziz6916 6 ปีที่แล้ว +1

    where can i find there road assets

  • @JiriMatys
    @JiriMatys 4 ปีที่แล้ว

    What is Decal_01_Inst2? I cant find something like this in Quixel Bridge. Thank you.

  • @brkncntrlr1989
    @brkncntrlr1989 ปีที่แล้ว

    this video is in need of an update

  • @mahanslt9110
    @mahanslt9110 2 ปีที่แล้ว

    So real

  • @SairentoHiruGuy
    @SairentoHiruGuy 6 ปีที่แล้ว

    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW!!!!!!!!!!!!!!!

  • @Assassin0
    @Assassin0 6 ปีที่แล้ว

    I don't get one thing ,why aren't leading game industries using these thing?.
    This is fucking amazing.

    • @Assassin0
      @Assassin0 6 ปีที่แล้ว

      Dat thing worries me!
      Thanks!

  • @StSpoiler
    @StSpoiler 3 ปีที่แล้ว

    my very hard thing to understand are nodes system. while I am an expert animator at blender for 3 years.

  • @MiguelSpence
    @MiguelSpence 2 ปีที่แล้ว

    i need textures for pot holes, trying to make a map for my town

  • @lenonmucha1488
    @lenonmucha1488 ปีที่แล้ว

    hie so how do add real people on that UE footage

  • @Mitchx42
    @Mitchx42 6 ปีที่แล้ว

    What's better if you are a skilled and experienced programmer UE4 or Cryengine? Also are Mega-Scan Textures similar to Mega-Textures used in ID Tech 6

  • @keithprice7119
    @keithprice7119 4 ปีที่แล้ว

    Why does the green channel need to be inverted?

  • @dexterprod5553
    @dexterprod5553 6 ปีที่แล้ว

    Hey nice video. What is the site of all the texture

  • @thehiddenone2875
    @thehiddenone2875 6 ปีที่แล้ว

    Hi, i have a question, do u recommend me using megascans for a video game, like the photorealistic stuff

  • @Marienkarpfen
    @Marienkarpfen 6 ปีที่แล้ว +1

    what did you mean when you said city street builder script?

    • @Persepolis8564
      @Persepolis8564 6 ปีที่แล้ว

      hasnt been released yet. hey were supposed to publish the script ages ago

  • @schwarz-musikproduktion
    @schwarz-musikproduktion 4 ปีที่แล้ว

    Hello, is there any chance to get the scene from 20:50 to the end, and make sound effects and fooley for it? I would love to show my skills. Also for other videos as well?!

  • @otmanalami6621
    @otmanalami6621 3 ปีที่แล้ว

    Which Nvidia gives the best experience and rendering?

  • @lylebob
    @lylebob 4 ปีที่แล้ว

    (Can anyone confirm) so decals don’t need to be modified, they can just be dragged and dropped on to landscape or scans as shown in the video? ( working on a basketball game and don’t want to go through photoshop every time I need lines)

  • @tedeusz83
    @tedeusz83 6 ปีที่แล้ว

    How does it work? Is that only textures? Is it possible to create such a workflow in 3ds max?

    • @Dante190884
      @Dante190884 6 ปีที่แล้ว

      no, this is complex materials with megascans textures, you can use it in 3ds max but you must create this materials for your renderer like vray separately

    • @tedeusz83
      @tedeusz83 6 ปีที่แล้ว

      well, I mean the technique that adds and transform the decals.. it could be done with different UVW channels and UVW mapping gizmo (but only planar)

  • @Creating_Space
    @Creating_Space 4 ปีที่แล้ว

    where is the blueprint for the road building tool?

  • @abayomidipo-ayeni7550
    @abayomidipo-ayeni7550 6 ปีที่แล้ว

    what was the main texture for the road?

  • @abayomidipo-ayeni7550
    @abayomidipo-ayeni7550 6 ปีที่แล้ว

    where is the script so I can copy and past it?