@@maelstromgamingstudios5240 5vp for tactical is enemy deployment, 3vp always for centre with leviathan mission pack, take a look at the tournament companion, it was updated from 2vp to 3vp
Close game! You've really improved at using the unending swarm. I still think your missing out on using Swarming Masses for 5+ lethals and sustains on your big spinefist and devourer squads
Great close game! I feel like on your t1 as Tyranids you should have shot/moved the Gargs for the extra 6" to help block in the Necrons and then just cleansed/homers with a biovore mine + swarm units BEHIND the gargs. Because the Gargs didn't go their full 24" for the move-block, the Necrons were able to use charge moves to get onto your middle objectives right away (since they didn't shoot you at all). This pushed you down to only 6 primary t2, and helped put him up to 9 primary on t2. If the gargs are much closer, he can't get nearly as far towards objectives and it buys you more time. Your Neurotyrant also could probably have done better on your left flank (bottom right side of the board from the camera perspective) so it could have a chance to empower that objective early for sites of power. He spent like all game walking across the board towards a useful objective to empower.
I totally agree with you on the Gargoyles. A benefit I have of editing these Battle Reports is a get to see my mistakes and learn from them. I think the bit that make me 2nd guess it is the fact that the wraiths can phase though infantry and terrain. Still I should have moved up a bit more.
@@maelstromgamingstudios5240 Yeah, Wraiths phasing does make it weird. I guess you could chain back a few "strings" of gargs to block their "landing" points that you're most worried about.
Hey, I have a question with the Necrons 10th edition rules regarding the Technomancer... Technomancer: "At the end of your Movement phase, select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn." One friendly Necron model could technically be a unit that has lost models like a group of Necron warriors that went from 10 units to 7. I would think you could do the rule above if they are within 6'' of the Technomancer and you would role a D3, but I could be mistaken.
I'm nearly rid of the mindset that Tyranids are the army that swarms and tables the opponent. Its interesting to see them deployed with the objective to win through scoring.
"I didnt know Craig's List" - Well, let me tell you about it, it's a very special list :3 Love your games, lists, and overall energy! I tried several units in Hypercrypt, so far i dont like the Warriors or the Canopteks overall. I am tempted to always play more deep strikers, like 2 units of Deathmarks and 1 Hexmark Destroyer, they will almost always garantee your missions. Absolutely love the Skorpekhs, but ONLY if i have a Monolith as well :D I also like to put Imotekh in my Hypercrypt lists, the stratagems are incredibly good and i want to always be able to use them when needed.
Just discovered your channel when I was looking for ways to magnetize my Exocrine. Great Video BTW, enjoying your content. Question: off-topic, Where did you get the Glass Curio Cabinets behind you in the video? I like the idea of storing my collection like that, rather than in boxes or miniature totes.
Of Course! LoL. I shouldve thought of that. Thanks muchly for the fast response. Ima watch some more of your battle reports tonight hopefully. @@maelstromgamingstudios5240
No you don’t, you re roll the hit roll means you choose which ones to re roll as the rules are written when rolling, each dice you roll you should be rolling one at a time, which is why fast rolling explanation in the core rules is a thing where you just roll all of em and count them as individual rolls, so you don’t re roll all, you pick and choose
Just a note, deploy is 3vp for within the centre not 2
It is only 3VP if you are playing tactical. If you are playing fixed then it's worth 2VPs and then 4 for the enemy DZ.
@@maelstromgamingstudios5240 5vp for tactical is enemy deployment, 3vp always for centre with leviathan mission pack, take a look at the tournament companion, it was updated from 2vp to 3vp
Close game! You've really improved at using the unending swarm. I still think your missing out on using Swarming Masses for 5+ lethals and sustains on your big spinefist and devourer squads
Thank you! Improving each time. Finally got a solid win with them (off camera) and it felt good. Looking forward to see how far I can take them.
Great game!
Very informative, necron is really good rn.
Was the flying HT was worth the points? I like Ground ones
Great video! The Tervigons Lethal Hits aura is 6 inches (not 9)
Great close game!
I feel like on your t1 as Tyranids you should have shot/moved the Gargs for the extra 6" to help block in the Necrons and then just cleansed/homers with a biovore mine + swarm units BEHIND the gargs. Because the Gargs didn't go their full 24" for the move-block, the Necrons were able to use charge moves to get onto your middle objectives right away (since they didn't shoot you at all). This pushed you down to only 6 primary t2, and helped put him up to 9 primary on t2. If the gargs are much closer, he can't get nearly as far towards objectives and it buys you more time.
Your Neurotyrant also could probably have done better on your left flank (bottom right side of the board from the camera perspective) so it could have a chance to empower that objective early for sites of power. He spent like all game walking across the board towards a useful objective to empower.
I totally agree with you on the Gargoyles. A benefit I have of editing these Battle Reports is a get to see my mistakes and learn from them. I think the bit that make me 2nd guess it is the fact that the wraiths can phase though infantry and terrain. Still I should have moved up a bit more.
@@maelstromgamingstudios5240 Yeah, Wraiths phasing does make it weird. I guess you could chain back a few "strings" of gargs to block their "landing" points that you're most worried about.
Hey, I have a question with the Necrons 10th edition rules regarding the Technomancer...
Technomancer: "At the end of your Movement phase, select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn."
One friendly Necron model could technically be a unit that has lost models like a group of Necron warriors that went from 10 units to 7. I would think you could do the rule above if they are within 6'' of the Technomancer and you would role a D3, but I could be mistaken.
Is buying 2-3 Leviathan boxes still a good way to hop into Nids? if so what would you then pickup after, I'm loving all the new models
I think 2 is plenty for a majority of players.
@@maelstromgamingstudios5240 thanks, might grab 2 then off eBay
I'm nearly rid of the mindset that Tyranids are the army that swarms and tables the opponent. Its interesting to see them deployed with the objective to win through scoring.
"I didnt know Craig's List" - Well, let me tell you about it, it's a very special list :3
Love your games, lists, and overall energy!
I tried several units in Hypercrypt, so far i dont like the Warriors or the Canopteks overall. I am tempted to always play more deep strikers, like 2 units of Deathmarks and 1 Hexmark Destroyer, they will almost always garantee your missions.
Absolutely love the Skorpekhs, but ONLY if i have a Monolith as well :D
I also like to put Imotekh in my Hypercrypt lists, the stratagems are incredibly good and i want to always be able to use them when needed.
Morning everyone good to see my favorite nid list .
OFWGKTA
I’m the guy in the video, that shirt is over 10 years old!
Just discovered your channel when I was looking for ways to magnetize my Exocrine. Great Video BTW, enjoying your content. Question: off-topic, Where did you get the Glass Curio Cabinets behind you in the video? I like the idea of storing my collection like that, rather than in boxes or miniature totes.
Thanks! Got them at IKEA
Of Course! LoL. I shouldve thought of that. Thanks muchly for the fast response. Ima watch some more of your battle reports tonight hopefully. @@maelstromgamingstudios5240
It would say reroll failed rols when it says you can rerolls let's say hit roll, it means u reroll the full roll including the ones you made
No you don’t, you re roll the hit roll means you choose which ones to re roll as the rules are written when rolling, each dice you roll you should be rolling one at a time, which is why fast rolling explanation in the core rules is a thing where you just roll all of em and count them as individual rolls, so you don’t re roll all, you pick and choose
Very happy to see a new battle report channel in this format! Instant subscribe, great game.
Glad you enjoyed! Thank you
Love the videos but missing the Grey Knights!
We'll get Connor back on those soon enough 👍
Love the videos guys keep it up!
Thank you so much!