I remember a kid heard that in the first day and started complaining that he wanted the real thing. Professor drew the full equation, with drag and a bunch of symbols I never even learned the name for. I was honestly not surprised that both me and the kid gave up on that elective.
"We're going to stage out the landing gear to remove the last bits with drag." "What about the wings?" "Oh, we'll just let physics take care of those." "Huh?"
@whar? Nah I don't, but as far as I know people who make these records are so into community that they could get someone to make a mod to fix this collision issue Although as It hasn't happened yet, seems it may be one of the hardest to do
@@LordOfTime23 likely hard, because at some point you just can't lower the increments of time between each collision check so if you move fast enough you can fall through the ground.
Living creatures can actually handle instantaneous g forces pretty well, if memory serves the record is something like 40 Gs for one second without GLOC
@@Rocklobster6285 In 2021, F1 driver Max Verstappen got smashed into a wall during a race and the on-board telemetry measured 51 G's in the crash. All he had was shortness of breath for about an hour and a headache. In 2020, another F1 driver Roman Gosjean speared into a wall at 180 MPH, splitting his car in half instantly and causing the gas tank to explode into a huge fireball. He escaped with just burns to his hands and feet. His crash was 67 G's.
When I still played this game, my first trip to the Mun was just a really low orbit with a probe. Spent a while trying to figure out how close I could get before hitting a peak.
They dropped about 900 m/s of speed in the first second, meaning they probably got thrown against the front of the craft faster than most bullets Yeah, they're probably fine
The study and exploitation of bugs is an important part of the scientific process, and has applications in the real world. For example, black holes are a ball of matter with so much gravity compacted into such a small area that even light isn't fast enough to escape if it gets too close. But there is one small detail that we've found that changes everything. Black holes can spin. They have angular momentum. And that means that we can extract energy from it. All we need is a mirror and some light, and we can siphon energy out via super-radiant scattering (and if we don't siphon energy and just let it build, we'll detonate the biggest explosion humanity could ever achieve). Seems a bit buggy, doesn't it?
@@entropybear5847 I mean, quantum physics and general physics seem to be incredibly contradictory and refuses to unify neatly without also contradicting observable reality (**cough** string theory **cough**). If the world were a simulation, then this could be explained as two different physics engines operating simultaneously and segregated between atomic and subatomic :P
This shows that orbit is all about the speed relative to the planet's surface, not the altitude. We go to such high altitudes because our rockets would melt if we tried this IRL. But on the moon you can orbit easily by going up for a couple of seconds and at any altitude just burn relative to the surface. No atmosphere means no friction! :D great video friend
I'm pretty sure George Kerman would appreciate it if you don't orbit low enough to hit him in the head with a 30-ton rocket going at several kilometers per second, though.
On sfs a 2d kerbal lookalike for mobile i like to set up orbits around moons and asteroids as low as possible to see the relative speed in effect its really cool to orbit the moon at 500m
I tried this a lot, Put 2 fairings facing eachother, but one of them definitely had drag. In the end, I made a craft that only fairing have drags (and wings) I even hid the landing gear into the fairing, which is like the real life physics, they completely hide inside. My craft turned out more realistic than the idea but respect for achieving no drag! May you never run out of propellants! Respect!
U should leave this in "orbit" so every now and again the new guy working at the ksp just sees a flash of light and some senior staff member just goes "oh there's Gary and the boys flying by again"
You can't. As soon as it's out of render distance the orbital mechanics engine says "deorbited due to drag and crashed". The cutoff altitude is something like 30k where it changes to saying "went right through the atmosphere like it wasn't there".
@@yurigoncalves3727 umm... no, you? the craft doesn't slow down at all except for gravity. that means there is no external force (other than gravity) that moves it. proving that there is no sound (proof by contradiction): assume the craft does produce sound. producing sound requires air to be moved. this means that the craft would have to have moved air for it to produce sound. if you push air, the air pushes back (newton's 3rd law). and so, the craft would have been pushed back by the air. we call this phenomenon air resistance (or drag). since the craft does not produce drag, this creates a contradiction. this means that the assumption we made (that the craft produces sound) is false. thus, the craft does not produce sound.
@@yurigoncalves3727 It have no drag. Meaning that no force is being put in air (meaning no sound). Impossible in real life, but if you saw that thing it will be closest to seeing a ghost, just small and extremely fast white dot moving above you. No sound, no other light then that reflected from a sun and you can barely spot it before it is gone.
This is something like craken drive-ish stuff, right? Faring inside faring cover the whole craft, making a whole craft inside a faring which is now inside a safe-no drag zone..
according to my math (mission timestamp and orbital speed): 1st second 29G, 2nd second 22G, 3rd second 8G, 4th is around 5G then its under 3 going foward from 5th second. for those split time, forces go like these 13 - 10 - 3,5 - 2,5 - 1,1 in kiloN
Imagine being in one of Kerbin's remote towns, you're out there to go for a hot-air balloon ride, you start getting some good height, get a great view, and then in the distance someone notices the darndest thing, almost like a fireball in the distance growing larger. Before you know it this giant flaming dildo bullet obliterates your balloon and speeds on by without a care in the world and you're either somehow dragged along for the ride or about to become a new wood-basket crater. Left orbiting this craft would be a nightmare to operate around and I love it
I can imagine an alien visiting like “welcome to kerbin!” One last thing. If you climb our highest peaks or plan to solo fly be careful. There is a cylinder orbiting our planet at a very low altitude and beware it’s sonic boom as you could probably touch it with your hand it is orbiting that low
I kinda want to add a whole network of these things orbiting around just to spice up my launches and occasionally have an extremely high speed collision
@@bartoszkola621 Also a good idea for a weapon of mass destruction. Get it to max speed then perfom a "landing" of something VERY heavy. That shockwave will probably be as powerful as a nuke.
Very fun video! You could create dragless wings by attaching heat shields to engine plates. With this you could "orbit" Kerbin much faster by using the wings to force your craft down, even if your craft is at escape velocity.
I did something similar in Spaceflight simulator, I switched to another craft while one of my other crafts was entering the atmosphere, and then timewarped 5x so then physics didn’t apply to the craft in the atmosphere so I basically had an orbit of 30 meters.
done some math based on mission timestamp and orbital speed, frame by frame: 1st second deceleration 29G, 2nd second 22G, 3rd second 8G, 4th is around 5G then its under 3G going foward from 5th second. for those split time, forces go like these 13 - 10 - 3,5 - 2,5 - 1,1 in kiloN assuming a 45kg kerbal (data point for +2s is bit off) so on average i think the 2 seconds peak is survivable if the kerbals are very properly secured and cushioned, like wholly encased and epoxied in some form of high density foam
That's a nice find! I'll also abuse it :D
I think I just died lol.
Your content is amazing btw.
You know the rules,and so do i.
also love your content
yessssssssssssss
@@kirbstomp9380 yessssssssssssss
Dennis lookin kinda cute tho
“You can ignore air resistance for this problem”
Physicists when they try to engineer a rocket
Basically my physics 1 class
I remember a kid heard that in the first day and started complaining that he wanted the real thing. Professor drew the full equation, with drag and a bunch of symbols I never even learned the name for. I was honestly not surprised that both me and the kid gave up on that elective.
@@LuizAlexPhoenix Great professor though, obviously knows his stuff
Them theoretical physicists
"We're going to stage out the landing gear to remove the last bits with drag."
"What about the wings?"
"Oh, we'll just let physics take care of those."
"Huh?"
What about the wings
*Violent loud boom of ripping metal
What wings
@@demonetization6596 The wi-.... wait
*Ablative wings
Self-clearancing is a powerful tool.
The land speed record setters are gonna have fun with this one
They won’t. The biggest problem with land speed is that you sink into the ground because the collision detection is too slow.
@@Mike-oz4cv then make a mod for it
@whar? Nah I don't, but as far as I know people who make these records are so into community that they could get someone to make a mod to fix this collision issue
Although as It hasn't happened yet, seems it may be one of the hardest to do
@@Mike-oz4cv then orbit underground
@@LordOfTime23 likely hard, because at some point you just can't lower the increments of time between each collision check so if you move fast enough you can fall through the ground.
The aperture science radio music makes it for me, cus they're the type to abuse physics just to orbit the planet at 7km above sea level
Soley because they feel like it
We do what we must because we can.
Aperture Science: Defying God and multiple world governments since 1978
@@Wynnie1121 because science is not about "why?" its about "why not!"
Gonna do some pushups
Imagine living somewhere on Kerbin and then you see that thing zoom past your area very rapidly
He properly calls it Monday
Is it a bird? Is it an airplane? No, because neither would be stupid enough to fly like *that*.
No one lives on Kerbin, it's all lies
@@tecanec9729 if its stupid and it works, its not stupid
Then proceed to explode from the supersonic shockwaves
I loved the "click retrograde, cross fingers" approach to landing
Shedding 1.5km/s in a couple seconds while spinning sure would be fun for the crew.
Things would get pretty funky inside the cockpit ngl, especially after it lands intact on the ground and you look inside of it
Living creatures can actually handle instantaneous g forces pretty well, if memory serves the record is something like 40 Gs for one second without GLOC
@@Rocklobster6285I'm betting they still saw god though
damn, I mesured around 28.5 Gs of force over a time of 4.46 seconds. That's crazy
@@Rocklobster6285 In 2021, F1 driver Max Verstappen got smashed into a wall during a race and the on-board telemetry measured 51 G's in the crash. All he had was shortness of breath for about an hour and a headache. In 2020, another F1 driver Roman Gosjean speared into a wall at 180 MPH, splitting his car in half instantly and causing the gas tank to explode into a huge fireball. He escaped with just burns to his hands and feet. His crash was 67 G's.
first time i have ever seen a spacecraft in orbit have to manoeuvre to avoid a mountain
You can easily hit a mountain on any airless body
@@Schemen123 True, I was kinda just thinking of kerbin not the other planets
@@Schemen123but no spacecraft orbit that low.
I died on minmus because I thought my orbit was in the clear
When I still played this game, my first trip to the Mun was just a really low orbit with a probe. Spent a while trying to figure out how close I could get before hitting a peak.
I like how the flames are still there but the engine is just like "nah you've got stable orbit"
2:50 I am sure they won't die, after all it's only 800Gs of deceleration
They dropped about 900 m/s of speed in the first second, meaning they probably got thrown against the front of the craft faster than most bullets
Yeah, they're probably fine
@n1thecaptain965 if they weren't, we'd see only green Stains remaining.
@@parsawhatdoyoucare5138 If that happens we can just put a label with "mystery goo canister" onto the crew module.
@trappist-1d587 I really hope the Mystery Goo™ isn't dead Kerbals.
@@n1thecaptain965that's what seatbelts are for
You should also propel it with a kraken drive. Call it “the kraken’s wrath” or something too.
The Kraken's Wrath 2: the Return of the Bugs
I wonder how many orbits that'll take to superheat Kerbin's atmosphere.
@@masonthunkwell9786 Turns out climate change was just the kraken and our CO2 emmissions are the bait :)
@@masonthunkwell9786 my guess is more than I thought, less than I hoped
O h g o d
When I first saw the wings burning off I thought it was a failed attempt. I was thoroughly impressed when I realised it was done by design.
Science is fucking beautiful
Kerban pilot “but at that speed, our wings will vaporize in moments!”
Mission Control “don’t worry…that’s the plan.”
an engineering masterpiece
Once you reach sufficient velocity wings become useless
Regular Kerbal TH-cam is fine, but trying to break KSP and defy the physics engine/code is also a vibe and I'm here for it.
Waiting for this to happen Irl Lets Break reality : D
The study and exploitation of bugs is an important part of the scientific process, and has applications in the real world.
For example, black holes are a ball of matter with so much gravity compacted into such a small area that even light isn't fast enough to escape if it gets too close. But there is one small detail that we've found that changes everything. Black holes can spin. They have angular momentum. And that means that we can extract energy from it. All we need is a mirror and some light, and we can siphon energy out via super-radiant scattering (and if we don't siphon energy and just let it build, we'll detonate the biggest explosion humanity could ever achieve).
Seems a bit buggy, doesn't it?
@@Axius27 Seems a little buggy, but it could stand to be buggier.
@@entropybear5847 I mean, quantum physics and general physics seem to be incredibly contradictory and refuses to unify neatly without also contradicting observable reality (**cough** string theory **cough**). If the world were a simulation, then this could be explained as two different physics engines operating simultaneously and segregated between atomic and subatomic :P
a decade later and there are still new and novel builds, this game is the gift that keeps on giving
"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you."
jammin to portal radio music while watching skuffed Kerbal techniques, I love this generation.
I'm gonna do some pushups
@@carltonleboss Mhm, and?
@@Jenkobah0 and he’s gonna benefit from it
@@carltonleboss farts aggressively
@@landroverrangeroversporths2569 more than him waiting for an answer
“Sir, you can’t just ignore air resistance like that”
“Yes I will, look”
"Landing gear produces a lot of drag, so we will stage it out"
*Now dear passengers we'll proceed our building landing approach...*
When a physics problem tells you to ignore air resistance
This shows that orbit is all about the speed relative to the planet's surface, not the altitude. We go to such high altitudes because our rockets would melt if we tried this IRL. But on the moon you can orbit easily by going up for a couple of seconds and at any altitude just burn relative to the surface. No atmosphere means no friction! :D great video friend
I'm pretty sure George Kerman would appreciate it if you don't orbit low enough to hit him in the head with a 30-ton rocket going at several kilometers per second, though.
Hey!
Listen!
*explains orbital mechanics*
They wouldn't just melt, they would fucking evaporate.
@@jimeththemelancollie351 hahahaha this made my day
On sfs a 2d kerbal lookalike for mobile i like to set up orbits around moons and asteroids as low as possible to see the relative speed in effect its really cool to orbit the moon at 500m
I particularly love how you just eyeballed the landing, and nailed it.
They probably did it a few times until they got it right
@@monkey_gamer_001 Film it a thousand times, and come up with that, and it's still impressive...
I tried this a lot, Put 2 fairings facing eachother, but one of them definitely had drag.
In the end, I made a craft that only fairing have drags (and wings)
I even hid the landing gear into the fairing, which is like the real life physics, they completely hide inside.
My craft turned out more realistic than the idea but respect for achieving no drag!
May you never run out of propellants! Respect!
Nice work!
U should leave this in "orbit" so every now and again the new guy working at the ksp just sees a flash of light and some senior staff member just goes "oh there's Gary and the boys flying by again"
"They've not stopped screaming but they really should have read the forms before boarding"
@@TheHutchy01 lmfao
@Syntex366 LMFAO
You can't. As soon as it's out of render distance the orbital mechanics engine says "deorbited due to drag and crashed". The cutoff altitude is something like 30k where it changes to saying "went right through the atmosphere like it wasn't there".
@@joshuahudson2170 F
Imagine the repeated sonic booms people would have to endure on the ground
uhh, actually, there is no drag/air resistance, so there would be no sound caused by the drag 🤓🤓
@@NOT_A_ROBOT read a book
@@yurigoncalves3727 umm... no, you?
the craft doesn't slow down at all except for gravity. that means there is no external force (other than gravity) that moves it.
proving that there is no sound (proof by contradiction):
assume the craft does produce sound.
producing sound requires air to be moved. this means that the craft would have to have moved air for it to produce sound.
if you push air, the air pushes back (newton's 3rd law). and so, the craft would have been pushed back by the air. we call this phenomenon air resistance (or drag).
since the craft does not produce drag, this creates a contradiction. this means that the assumption we made (that the craft produces sound) is false.
thus, the craft does not produce sound.
Depends on theory, a craft in perfectly inviscid can have lift but no drag
@@yurigoncalves3727 It have no drag. Meaning that no force is being put in air (meaning no sound). Impossible in real life, but if you saw that thing it will be closest to seeing a ghost, just small and extremely fast white dot moving above you. No sound, no other light then that reflected from a sun and you can barely spot it before it is gone.
2:40
"God speed"
~ Earth phrase used as a space flight begins.
"Hopefully they don't die"
~ Kerbal phrase used throughout an entire space flight.
I call it "the Joint", not just because of the looks, but whoever came up with this project had one.
This is something like craken drive-ish stuff, right? Faring inside faring cover the whole craft, making a whole craft inside a faring which is now inside a safe-no drag zone..
Basically
This is a man who can think with portals
Congratulations! you made an ICBM
2:50 I'm pretty sure that g-force just disintegrated the kerbals inside the craft
they're fine...
it will build character
I'll get the spatula
according to my math (mission timestamp and orbital speed): 1st second 29G, 2nd second 22G, 3rd second 8G, 4th is around 5G then its under 3 going foward from 5th second.
for those split time, forces go like these 13 - 10 - 3,5 - 2,5 - 1,1 in kiloN
If that math is correct they are fine. Auto racing wrecks have much higher g's. It's amazing what the body can withstand for a second or 3
I love you could've kept it going and had the kerblins perpetually freak out.
Thanks for the explanation! You see lots of KSP pros doing drag occlusion and they give a simplified version of how this stuff works.
Glad it was helpful! But mine is also simplified. Check out LT_Duckweeds video for a more in-depth look.
@@So_I_Make_Videos Sure, I'll check him out!
That was badass! And the fact that you kept a straight heading all the way around the globe is awesome too
the air heating staging was an inspired move, very well done
The deceleration those poor kerbals felt.
underrated yt channel imo
Imagine being in one of Kerbin's remote towns, you're out there to go for a hot-air balloon ride, you start getting some good height, get a great view, and then in the distance someone notices the darndest thing, almost like a fireball in the distance growing larger. Before you know it this giant flaming dildo bullet obliterates your balloon and speeds on by without a care in the world and you're either somehow dragged along for the ride or about to become a new wood-basket crater.
Left orbiting this craft would be a nightmare to operate around and I love it
I can imagine an alien visiting like “welcome to kerbin!” One last thing. If you climb our highest peaks or plan to solo fly be careful. There is a cylinder orbiting our planet at a very low altitude and beware it’s sonic boom as you could probably touch it with your hand it is orbiting that low
Lol don’t look up
when physics problems state "air resistance is negligible"
This is absolutely gloriously ridiculous, love it.
"As part of the launch, we jettison the landing gear and allow the wings and tailfin to disintegrate"
You *_WHAT_* ??
"mayday mayday! our wings burned up!!"
"oh that's intentional don't worry"
"How... how do we get down ground control?"
"Just you hold on, literally"
I think this is my favorite KSP video, it’s just straight to the point, funny, and actually teaches you something new
so you just woke up and thought "im gonna orbit kerbin at 7km today"
Mad respect to the kerbal, they may survive but their innard is certainly liquefied after that 1000g deceleration
After 11 years you found this gamebreaking bug. I wonder how well the kraken will behave in KSP-2 xD
In fairness, fairings are a bit younger in KSP than 11 years
If KSP 2 will be a thing.
@@spacejunk2186 It's already announced and apparently soon.
@@spacejunk2186 You not following the countless update videos? Haha
@@spacejunk2186 bro early access drops at the end of the month
I love how straight to the point the video is
Update on leaving it in orbit: it would appear that any craft out of physics range below 30km is instantly destroyed unfortunately.
I kinda want to add a whole network of these things orbiting around just to spice up my launches and occasionally have an extremely high speed collision
Bob at the takeoff face reaction : Not a good idea to fly without drag
"everything is burned off" congratulations, you are now flying a missile
I like how the kerbals look utterly mortified the entire time.
imagine just walking around and seeing this crusing above your head, then tomorrow it comes back, and again, and again
Just makes you realize just how fast orbiting is.
the orbital velocity in ksp is like mach 6 so of course its fast
And this is only Kerbin's. On Earth this would be 3,5 times faster.
@@bartoszkola621 Also a good idea for a weapon of mass destruction. Get it to max speed then perfom a "landing" of something VERY heavy. That shockwave will probably be as powerful as a nuke.
And this is only a fraction of orbital velocity around Earth.
Very fun video! You could create dragless wings by attaching heat shields to engine plates. With this you could "orbit" Kerbin much faster by using the wings to force your craft down, even if your craft is at escape velocity.
JESUS CHRIST. CAN YOU IMAGINE THE PRESSURE SHOCKWAVES?!
wellllllll, with no drag it shouldn't create one, or not?
@@joli22 or will it? _cue vsauce music_
@@joli22 depends on if 'no drag' is the same thing as 'does not displace atmosphere'
@@gulleyfoyle6859 It should not. Because any movement in atmosphere = drag. Even movement of air flow against an air creates drag.
add a strong enough kraken drive and you officially have a "Single Stage To Wherever The Fuck You Could Imagine".
Aperture science! We do what we must, because we can!
For the good, of all of us…
Except the ones who are dead.
A lot more effort was put into this than it really should have, but you know what good job.
"Raising periapsis to avoid Kerbin's high peaks"... moves periapsis to 6.8 km while circularizing.
idk what the hell I just watched or why I was recommended it but I'm IMPRESSED!
This is awesome!
Thanks
2:47 interesting! How is he going to land? Is he planning a decel burn, or- *fairing stages* ah
Time to build the Jool air station
Thanks man!
Awesome. Also this reminds me of videos from 2016 in all the best ways.
I know it been made a hundred other times, but this is what physics teachers believe aerospace engineering works.
this is the best way to cook your kerbal for dinner
How many Gs on deceleration?
Jeb: Yes.
I have used Samba Alive as my alarm sound for over a decade, boi let me tell you this video raised my blood pressure uncomfortably high
This channel is going places...
I feel like I've had this video recommended so many times I'm frankly upset I didn't watch it until today
Best part is you saved the Kerbals
"superconductivity in a nutshell"
KSP players finding the most remote flaws in the game, giving them 100% efficiency
I don’t even play this game but the music and gameplay made me stay this is great
"The aircraft is dragless"
"The gear is staged to reduce drag"
Just kidding, great video, man
“You’ve reached Low atmospheric kerbin orbit”
If it doesn't have drag then technically this wouldn't produce a sonic boom? It just magically places air out of it's way.
not even that, it exists there together with the air
I mean, between the different parts of an Atom there is a lot of space......... (jk)
This is a great demonstration of orbital mechanics
Where we're going, we won't need landing gear.
It would be insane to see this recreated in the realistic solar system mod. Absolute insanity
All these years later and kerbins still just smile and look around cluelessly as they experience 25 G's. Such lazy devs.
You should do it again and show what it looks like from the ground when the craft flies over the space center
I did something similar in Spaceflight simulator, I switched to another craft while one of my other crafts was entering the atmosphere, and then timewarped 5x so then physics didn’t apply to the craft in the atmosphere so I basically had an orbit of 30 meters.
"hopefully they don't die" proceeds to eject at orbital velocity. This game is amazing.
Now try to dock two craft while orbiting at 7km
The calm music over the poor kerbals perhaps facing certain death......
done some math based on mission timestamp and orbital speed, frame by frame: 1st second deceleration 29G, 2nd second 22G, 3rd second 8G, 4th is around 5G then its under 3G going foward from 5th second.
for those split time, forces go like these 13 - 10 - 3,5 - 2,5 - 1,1 in kiloN assuming a 45kg kerbal
(data point for +2s is bit off) so on average i think the 2 seconds peak is survivable if the kerbals are very properly secured and cushioned, like wholly encased and epoxied in some form of high density foam
Incredible!
Watching KSP shenanigans while listening to an absolute banger. This is why I watch TH-cam.
Do you know the music?
@@true_ambrogiobogni Portal 2 radio
this video feels like it was made in 2012
thats what you wanna hear in a space mission: "hopefully they wont die"
1:08 should've used the bad piggies theme
i love that the trajectory mod was freaking out
Use this for the ultimate gravity assist.
This is how people in the 1800s would view airliners.
Try and make 2 crafts dock like this lol
you absolute mad man, i love it!
You could have different stages of the in-line rockets so after the wings fall, drop stage one and continue increasing velocity
“Science isn’t about why, it’s about why not”
-Cave Johnson