But have you considered that Xenos are Jobbers for the most noble, brave, loyal SPES MEREENS and their eternal war against Chaos and THEIR Spess Mereens? It's like the Horus Heresy, everywhere, everytime!
well when atleast 70% of the harlequin lore is them aiding the imperium with the only story of them actually doing something being absolute shit i dont blame him
Can confirm, in Promethean Sun it took the Death Guard, Iron Hands along with The Salamanders and all three of their Primarchs to take down an Exodite world
In the Dark eldar novels a Exodite world core somehow was cause for commorragh seals against chaos being shattered because they pissed it off. Another novel has the world sprout tendrils to fight a AI battleship from the daot and crushed a greater deamon of khorne like nothing. Exodite worlds ain't no joke.
And it is the book of where we got Vulkan’s greatest shame. A thing that haunts him for his wrath blinded him. The big time where he failed to live up to his ideals. Something that would make me love him more. If it actually went anywhere and was actually good. It really feels like they wanted to make Vulkan an asshole like everyone else and totally missing the mark on the goal. Just burning an entire planet and turning it into a sun from the volume of fire. Which is a cool thing, and feeds into Vulkan’s flaws. Chief among them being his volatile and volcanic wrath that is endlessly terrifying. It’s just that Vulkan has forgiven far worse offenses. It feels out of character for him to have such an extreme reaction to something so ultimately insignificant. Has the jolly green giant done horrible things? Absolutely. Does a story about how Vulkan snapped at something and does something horrible sound compelling and would be totally in character? Yes. Does Promethean Sun actually go anywhere with this and Vulkan’s character arc and characterization? As far as I am aware of, no. I personally would think that of all the primarchs, Vulkan should be the one who is haunted by his wrath towards the Xenos. And the atrocities that he and his sons have committed against their foes should be something that eats away at him. Vulkan is a kind and caring person who has to learn to cope with and control his fiery rage. But is in a setting that rewards his hatred and anger. I want his character to be explored damn it! I want to see a novel about him coming back but he must go on a lonely odyssey to make right all of his wrongs.
Have you seen GW recently? their practically smashing the printers with axes and setting them on fire. Why the hell was boarding action limited edition but the only thing thats given crazy new rules in White Dwarf? why release a bunch of new Kill team terrain packs and deicide it was only available if you logged in twelve minutes to midnight and could type in your credit card info in under 3 seconds. Theres so many bits and pieces of stuff that need a refresh or a go over or are fine but could be poked at since they've been sitting around for a couple of years but no. GW loves sitting on the crapper shitting out marines.
Don't forget all the Tau empire subfactions that they could make. Especially the human auxiliary which could repurpose a whole lot of existing guard and tau parts. The extravagant named character figurines for Phoenix Lords. And so many more options they just left behind.
I find it hilarious imagining chaos trying to play exodite tribes against each other to make an invasion easier only to actually invade and the 2 waring factions immediately turn on the invaders completely dropping the war because they only went along with it for shits and giggles
Currently reading the infinite and the divine, and all I can think is how bad ass the brachiosaurus with the fortress on his back would be such a good centerpiece
I love the attitude of the Exodite Farseer from the Infinite and the Divine. "I know you will be back. I know I cannot stop you forever. I also know that watching you get eaten by a dinosaur at least once will be immensely satisfying, and can content myself with that."
@@CantusTropus They went too hard on the NASA Steampunk aesthetic so they seem one dimensional and boring especially after the Primaris were a big tech upgrade for SM, so only a minority actually want Votann lore. It's like the show Firefly or the game Starfield, watched and played both but when it comes to overall aesthetic I can't recall anything besides the western stuff for the life of me.
I genuinely think that the Exodites becoming a new 40k army under the lore of Isha returning to her children and leading them on a grand crusade against Chaos is an incredible idea. Exodites would offer a new and unique entry point to 40k, basically giving a semi-fantasy option for AoS players. I also think the Eldar gods returning to 40k is an awesome idea that could really shake up the setting in interesting ways. GW will never do it, of course, because they sold their soul a long time ago, but a boy can dream.
@@shapshapshapshap2829 I've been saying this for years, it'd be possibly the most compelling 40k narrative in years that GW could tell but they're just totally ignoring it. Even if it ends in disaster because le grimdark, I really want to see it happen
The people gathered in their masses, thrusting handfuls of cash towards the throne of James workshop, begging for exodites, alas, James waved them away "lol" he said "Lmao"
You talk as if the exodites would make a fraction of money anothe SM chapter would make. And GW is a company, not santa. They will only give you toys if you will make the investiment worth it.
@@leandrocastello309isn’t the issue with space marines is because they are the only thing being consistently updated? New books, games, models, rules. They are the intro faction that just gets all the focus without developing anything else. 10th edition showed people would buy the other factions if they had the chance
@@AAZ-yu5ss I like space marines, but not how GW handles them. So it’s more kitbashing and home brewing for me. Got make my renegade marines that don’t answer to anyone
I like the idea of Isha, while caged in Nurgle's garden, breaking off tiny dandelion seed sized bits of her essence and casting them into the galaxy. They either find their way to Exodite Maiden Worlds on their own, or some Exodites have prophetic dreams and go find them. These are returned to the Maiden Worlds and carefully cultivated, over centuries or millennia. Until they grow into an Avatar of Isha, that can join the Exodites in battle. This would also give a good reason why Exodite armies would leave the Maiden Worlds. They need to track down errant seeds of Isha, before they're claimed by someone else and used for nefarious purposes.
I like this. They’d be very secretive about it too, which might rub some the wrong way but the risk of others finding it first is too great. Especially because Chaos is actively hunting the seeds too.
I think the world spirits of the Maiden worlds being connected to Isha is a really obvious improvement GW should embrace. Craftworlds have a fragment of Khaine and Exodites have an avatar of Isha, it seems perfect.
My only issue is that Isha and Cegorach are still whole. The shards of Khaine and the fragments of Ynnead are because they’re not whole. An Avatar of Isha may not work, but maybe a “Gift” or “Tear” of Isha that empowers for a limited amount of time?
@@fumarc4501 A much better idea I think is just freeing Isha completely, which then gives freedom to manifest her power in basically any way. I'd feel a bit bad for Nurgle fans for their guys getting dunked on twice in a row, but with the Emperor setting the garden ablaze, this is the only opportunity I think the Eldar will literally ever have to set free their goddess. They clearly already canonically want to do it as there is an old story about some going into Nurgle's garden to try and find her (though they met with horrible fates). They clearly also have the ability to know that Nurgle is on the back foot and is the weakest he's ever been. There's no reason at all for the Eldar to not get their act together for one desperate attempt to save their mother goddess, I'd be mostly fine with it (although disappointed) even if they failed, they just have to TRY because it's honestly completely character-breaking that they have not tried.
The fact we can have dinosaurs strapped with sci-fi weapons rode by magic woodland space samurai but just don’t get them is insane. 9 year old me would’ve made my family poor buying them.
Someone in my local group actually has an Exodite army! Completely kitbashed, and plays as a Ynnari army with all the Lance weapons you'd expect. Lots of Lizardmen dinos used as a base, like a Carnosaur with 3 Dark Lances strapped to it and called a Ravager.
Luthor harkon craved his own mini army because we too are super cool, but Luthor harkon doesn't like the dino part buuut he doesn't mind the wood elves of the future
The bit about an Exodite world taking on three legions is from the novella "Promethean Sun" by Nick Kyne, and it's the Salamanders, Iron Hands, and Death Guard.
In the son of the forest, the way the lion moved between worlds. Screams to me "This is how the exodites should travel between worlds". And then the dark angle could be the bretonnia and the Exodites woodelfs. But this is just a dream
Forget about Bretonization of Dark Angels. Both factions can use the same ways to travel without even knowing that the other side is using this pathways too.
If we're being honest, Exodites from various worlds could use the webway gates to set up armies and rapid response forces dedicated to going to other worlds and eliminating threats before they read the Maiden world. Imperial Governor is gathering forces to conquere a world? The Eldar launch a pre-emptive strike to cripple the Imperium and kill the governor plunging that world into a succession crisis for years and keeping them OFF the Eldar's lawn.
how would they know where to strike without farseers also the whole point of exodite worlds is to keep the eldar too busy to get tempted if you have time to go do things offworld, your not too busy, and your exodite world is about to fall to slaanesh
The exodites serve an extremely important role in the Warhammer niche; whenever someone expresses interest in 40k, you tell them about the exodites, you gas up as much as possible the idea of elves roding dinosaurs wielding laser weapons... And then you slamdunk them with "but you can't play them." Then, while your friend seethes, you slyly let drop that there is a cool dinosaur army with energy weapons, and convince them to try out AoS' Seraphon so they play an actually good game. I will not change my mind.
My immediate response on seeing Beastsnagga Orks: "Okay, give us Exodites now you cowards". 2nd edition did have statistics for Exodite Dragon Knights, but they really were pretty much a cheaper substitute for Shining Spears, and I don't think they ever released a model (generally they'd be conversions using Dark Elf Cold One mounts).
In the old, old lore, exodites would raid imperial knight worlds through web way portals, so they definitely leave home to fight. Also, I always assumed that exodites were free to leave and join up with some other eldar group (craftworlders, corsairs, harlequin, or even dark eldar), but they general choose not to, because they think being an expedite is better.
I think GW would say "they are too fantasy" then I would say look at risk of rain, nearly all the aliens have been inspired with a primitive tribal/nature theme, and yet they still look sci-fi thanks to both the world building and design
Reminds me of Endless Legend as well come and think of it. Several faction and independent are sci-fi variants of some form of fantasy creature. Just with major factions, we have Twi'iek Wood Elves, Dragon-people, ghost armour and more. Not to mention that they have their form of magic using nanomachines or such. But their flavour text keeps them consistent with the larger universe, and they certainly do not shy away from sci-fi when applicable. I mean, a major victory objective is to repair a crashed spaceship so they can get out of their dying planet.
They say while having _demons, gods, magic, dark fantasy material, the catholic inquisition, dwarves, elves and undead egyptian robots _*_in space..._* ;/
We also have the kroot army already, if you think about it besides their biology, abilities and lore the exodites would be a similar functioning army to them.
They need shoulder-mounted shurikan/plasma weapons, active camo, and power claws. The ones that live on Catachan do, specifically. And we need one to fight Sly Marbo.
Everybody is enamored with the idea of commanding a titanic sauropod bristling with weaponry to battle up until two grumpy old robot skeletons 9/11 a fucking command barge into it.
the exodites have a good reason to have an army outside the maiden worlds: the exodites have a "World Guard" of sorts, a group of warriors from many different maiden worlds that use the webway(or friendly craftworlders) to travel, who primarily exist to provide back up forces to any exodite group who may be overwhelmed, or to retake lost maiden worlds, you could even make a cool lore that their primarily formed of Exodites who are survivors of those lost maiden worlds, now dedicated not only to retaking that home but to ensure no others meet the same fate, also going with the Isha idea you could give them some cool relation with the Ynnari, the old god of life and the new god of death
Eldar suffer the two big problems of 40K. One: GW doesn't really WANT to do anything that isn't Imperium vs. Chaos; whether it's because they're so lazy they prefer the relative ease of designing (Chaos Marines are literally just regular Space Marines with spiky and gribbly bits), it's easier for people to "get into" 40K if the only important factions are Space Marines, Imperial Guard, Chaos Marines and Daemonic Legions, or because it's easier to shill the Imperium as the good guys when they're going up against Space Satanists on PCP as opposed to how things get morally murky when the Eldar are going up against alien races who might actually not be made of pure of evil (which is why the Orks and Tyranids still get some love; the former are basically biotech killer robots programmed after blood-drunk football hooligans, and the latter are the Zerg with less personality). Two: GW wants to pretend that Warhammer 40K is a "serious" sci-fi setting on par with its old rivals Star Wars and Star Trek, and not a sci-fantasy setting - Eldar are THE most iconic remnant of 40K's origins as "Warhammer in Space", so they get shafted as a result. Eldar Exodites, then, have the problem of being a faction that could only really exist in a sci-fantasy setting - you even describe them as "elves riding dinosaurs", which is awesome, but doesn't really fit a sci-fi setting. It doesn't help that their anti-tech attitudes makes it harder to justify them fighting anything other than defensive wars - this isn't Spelljammer, so they can't just *grow* spaceships from crystals and plants... Okay, they probably could, but again, that'd require GW to actually embrace their fantasy elements.
GW used to make some insane Sci fi fantasy stuff, all the chaos models were mutated cyborgs coated in mutations and weapons. their unrecognisable compared to todays black marines with spikes. they were bright colourfull and fully embraced the weirdness the setting used to have. I've actaully (sorta )stopped collecting modern Eldar awhile ago because I initially fell in love with the old ones coated in chainmail wielding brightly coloured weapons and armour like some kind of fantastical space knight. Specifically it was the story of Iyanden fighting the tyranids I found in an ancient White Dwarf Lurking in my nanna's house left by my uncle. The imagery of them fighting the Tyranids was mental and I just don't see it in todays models and artwork.
The f you mean the game is super sci Fi? Knights with laser swords and shields in a world with guns already gives fantasy AF vibes. Sci Fi/fantasy is what makes 40k so interesting so I agree more with your opening statements that despite the empire being obviously evil itt seems GW wants "the empire actually good". The tragedy of it all should be center
Yeah GW would nEVeR mAKe FanTAsY in their Sci-fi universe. People fighting with melee weapons, not in a Dune way but with literal axes, no way dude. Magic and demons also have no place in a Sci-fi setting like 40k, would never work. Furthermore, knightly chapters with heavy armor and sigils would never sell in a Sci-fi setting, nor would templars, like what's next, nuns with guns? Seriously you talk a lot for someone with no point.
@@Zwijger I think he wanted to say grounded sci Fi but even then like you said there's SPACE NUNS WITH ORGANS THAT SHOOT ROCKETS AS THEY PLAY HYMNS AS ARMY DUDES SHOOT AT DEMONS AND POWERED ARMORED DUDES WITH AXES LIKE THAT'S MOTE FANTASY THAN SCI FI AT THAT POINT
@@bongibot1104 I said "serious", in quotation marks because obviously it's not, but they want to try and market the game as more obviously a grimdark Star Wars than Spelljammer with guns and cybernetics filtered through 2000AD, which was was basically how it began. 40K is definitely soft sci fi filtered through heavy metal albums, but they want to pretend it's not blatantly "fantasy races in space with guns and tech".
I just wanna see them raiding the garden of Nurgle to save Isha. Just watch as they somehow turn the garden against Nurgle and crush his forces along with saving their god. Or they worship her hard enough that she gains so much power she rips her way out of Nurgle's house and returns to the material plane, likely dragging a bunch of their maiden worlds into the webway and protecting them. Hell, I wanna see some repair work done on the webway.
@@wolf2403 But the most realistic thing is not give the Eldar a big victory, basically another Ynnead, while giving out only one model this that they don't have them drive a story.
Is it? You can't pop into the Webway from wherever, and if every Exodite planet had an entrance then they would be attacked by the Dark Eldar non-stop. Unless of course DE have some form of respect for the other Eldar
I feel that the Exodites niche is being filled by the Kroot. Shamanistic culture, dinosaur esque beasts, mostly keep to their own worlds. It sucks that there are less sexy space elves but I think the kroot are pretty cool!
In an ideal world we can have both. They’re both more tribal and naturalistic contrasts to the more high tech army, but the Kroot’s heavy evolution and melee expertise vs the Exodites’ unique Psychic abilities and better range weaponry give room for being distinct mechanically.
I hate the eldar and even I've been wishing the Exodites got an army ever since I learned about them. Dinosaur riding space wood elves with shuriken assault rifles why isn't that a thing?!
Other highlights for potential Exodite units from GW fiction include giant dragon-sized pterosaurs carrying gunners armed with supersized laser lances, psykers called worldsingers who bring the world spirit to life, and a manifestation of the world spirit itself in the shape of an angry ghost snake
You know, if there was more to 40k games than "Kill Team with ten dudes" and "Actual 40k with 2000 points average"- we could see plenty of cool smaller factions like Exodites and others. Making something 'in the middle' is exactly what we need.
@@hypermaeonyx4969 honestly, Ayelieds are *worse* than Deldar, since they at least have the excuse of needing to do it to stay alive. The Ayelieds just did it for fun.
If GW ever gets it together as an apology we should get a stop motion film of Exodites brutalizing Marines. The things i'd do to bring back Ray Harryhausen and have him him work on Warhammer...
My dream box set for killteam is Eldar Exodites vs. Catachan jungle fighters. Would be an awesome way to get models for both of these niche factions onto the tabletop
My favorite idea for how to form the Exodites as a coherent army concept is basically... Isha is back, freed from Nurgle and on a Crusade to PURGE the Galaxy of Chaos taint while reclaiming as may planets as possible. As such she has tapped into the webway, to create a portal network that directly links every planet that she and her now Fertile and spreading Eldar followers to brand new worlds to terraform and occupy. As well as grand ships crafted of Wraithbone and wood and inhabited with lesser versions of world spirits to enforce orbital supremacy (but not total space capability). No other changes beyond that specific boost. Essentially massed warbands upon warbands of tribal super soldiers who have a focus on mid to short ranged tactics, mounts and an army adept at stealth and tricks.
I think it would be cool if a Craftworld figured out webway technology, and started to build webway portals on maiden worlds. Not only would this help the Exodites travel around the galaxy, but also show this Craftworld trying to help the Eldar as a whole.
With the webway stuff, another easy explanation might be to have the exodites with a trade thing. Having a band of exodites out in the webway trading with some of the craftworlds or similar could work well for things there
In Vulkan’s defense, he was with Konrad Curze at the time. And when he’s around, people are just going to act needlessly violent no matter how out of character it is. And when Vulkan gathered himself after just that, he immediately attacked Curze in not-blind rage.
Idk how space elves strapping lazor cannons onto alien dinosaurs and riding them into battle haven't been giving acutal models, I'd acutaly buy the absolute shit out if that line of models, give me space dinos GW
I like how GW will give space marine a crap ton of new and cool models like new dreadnoughts new space marines types etc. but when it comes down to factions like the expedite with lots of potential to be one of the best eldar armies in the game they don’t even bring them in or give them there own army. Same goes for the dark mechanicum and every tau auxiliary race to and as a tau player who just started collecting the army and just got some khroot for my army as well. I wish that gw would just make these armies a reality rather then only mention them a book about space marine or necrons or whatever. Why does games workshop hate cool armies😢
The fact that the novel series "Path of the Dark Eldar" has exodites as a key part of the plot for the first 2 books, down to being the key part of a drukhari ritual, which basically fuels the deterioration of the planet and ends with the INCIDENTAL WEAPONISATION OF A WORLD SPIRIT by an incubus to stop a tzeenchtian possessed craft worlder and the entire scene just absolutely slaps. The purest of glorious cheese; true gouda, if you will. Read that series, referencing the world and their society, and was immediately bummed that they had no comparison on the tabletop. Though the smushing of wood elf/eldar/lizardmen I saw when looking into it absolutely dominated my mind for a few months.
Honestly, I feel like a good way they could bring Exodites into the war game of this war game setting is just having them be more expansionist, using their terraforming tools from afar. Think about it. You're a regular human living on a shitty imperial world-- probably some kind of agri world or death world or whatever other kind of hellhole. Then one day you notice that the air is a little cleaner, the water a little clearer, and over the course of a few decades, the planet is becoming more hospitable. The planetary governor is thrilled since your planet is producing more resources, the people on the planet aren't going to complain to anybody about being happy for once in their lives, and then suddenly a bunch of Eldar show up and say "hey, get off our planet, its ready for us now." Excellent way to actually make the Exodites a threat and gives GW a lore excuse to start selling space dinosaurs and printing money.
Love to see you cover Exodites. Small point, as far as I understand it Exodites can switch lifestyles as much as anyone else. Source, not sure from where, but as I recall it Exodites have bittersweet feelings for Corsairs. Corsairs often trade with them, but their fantastical stories seduce the young Exodites who sneak off to join them for adventure. A lot of the young exodites wide up as Corsairs or like the Outcasts and never return to the simpler life.
I really don't just want "Lizardmen stuff, but now with Eldar on top." In my head, they'd do something like have the dinosaurs completed coated in beautiful armor (and some implied psionic augments). And not totally reliant on the biggest creatures stomping over people. Not just to make things feel distinct, but also just so that it doesn't feel ridiculous. Orks running into battle with unarmored squig cavalry works because... it's Orks. So maybe what I'm thinking of calls for them to not be as primitive as what the lore has presented up to now. Like maybe their version of Wraithguard are giant dinozords they upload their souls into. Something very Horizon Zero Dawn.
A couple of years ago I was reading a short story book, can't remember the name. Pisses me off. Mechanicus had landed their Titans and things on the planet to search for their lost spearhead explorators. They had to leave the titans behind. Dinosaurs. Looooots of dinosaurs. Also remember the show Dinoriders? There's your army backbone with titans.
Next Yell at GW video Idea: Revive commissar yarric as the cunning but brutal orc prophet of gork and mork and make ghazkull the brutal yet cunning prophet. 1- Takes a note from fantasy which is always good 2- Yarric could use orc tech so its likely he had a closer jurisdiction to gork and morks domain in terms of like his soul 3- Would further the rivalry between humans and orc 4- you can make a whole book series about ghazkull trying to revive yarric in this manner, and then any further antics between the two of them after that 5- GW can sell an entire new 500$ model of a gork and mork empowered yarric giving him all sorts of new orc powers
Reminds me of the fluff I made up for my craft world back in the day, even though I fell out of the game before I could do my paint plan (they were my second army, since it was easier to get started with Tyranids). But the idea was that the Craftworld was some kind of giant zoo or nature preserve before the fall, so it had different zones that were different simulated biomes. The main paint scheme was brown and dark green, to be reminiscent of space wood elves. I did manage to at least get my guardians painted and I thought it looked pretty good. Then the aspect warriors were going to have special colors for the different biomes. Grey Hawks (mountains), Dark Blue Reapers (Ocean), Tan Scorpions (Desert), White Banshees (Tundra, not that different, but maybe with blue manes or something), Green Warp Spiders (jungle), and maybe a few more. I think I was going to keep Avengers Blue, and say their base was in an urban area of the ship. The lore would just be that they patrol an isolated area with a few Maiden Worlds and just want to be left alone, but they like working with other Eldar.
They also do in fact have fire breathing dragon mounts as well. One shows up in the audio drama "The Path Forsaken" by Rob Sanders, fighting against a tyranid invasion. Another series with a lot of exodite is the Carnac campaign, which is 3 short stories of an exodite world being invaded by imotekh's forces. Its honestly mostly a craftworld alaitoc vs the sautekh dynasty afair, but you get to see the exodites too, thought they're mostly busy evacuating the planet to alaitoc. One of the interesting things you learn is that spiritseers are capable of transferring souls from a maiden world to that of a craftworlds infinity circuit, which I thought was pretty cool.
I’m no lore expert when it comes to the Exodites but hearing your ideas of playing on Tabletop some random ideas I had for a faction bonus I got listening to it. It might be cool to see their faction bonus get progressively stronger as the game goes longer, kind of like old Drukhari. My idea with that being the world is beginning to awaken more and more, so it starts to fight back more. Or vice versa, a progressing like of defense to the board. So like maybe rounds one and two you get a bonus in your deployment zone, battle round three you get half of no man’s land, battle round 4+ is everywhere but your enemy’s deployment zone
I played eldar in 2nd edition. I always wanted to add Exodites to my force, but while i had the rules in the eldar codex, the models were vanishingly rare. I did consider getting a few high elf dragons and converting them (making literal dragon knights), but i didn't really have the budget for that before i stopped playing altogether.
I think it would be easy for GW to make some lore reason for Exodites to be out and about. Maybe its that life god returning and she wants them to seed planets with life? For tabletop, I would make it focused on Dinosaurs with powerful "wilderness" psykers- have the mechanics revolve around these psykers- or maybe army rules- creating jungle around objective markers they control, or spawning a tangle of plants and shit to attack things nearby. But mostly I want Dinosaurs. Not lizardmen, just give me elves riding Dinosaurs.
15:32 OK, this much sarcasm is almost over the top, and I love is (partially because I'm one of those Xenos' fans who got provided with said ammunition). Well done!
In some ways, I think the first Avatar movie's climax is the way to go in depicting how the Exodites would fight. Particularly the bit with the animals swarming. Sure, they take losses, even with psychic mutations making basic dinos actually able to survive more than a few Laser Rifle shots, but through weight of numbers, the planet itself says NO. Make them more beast masters and guerilla fighters than direct warriors... save psykers acting as artillery or other. Pandora is a death world with a mind, so that is a good place to start. Besides, GW could use something new* to ripo- be inspired by.
The idea of Isha's return marking the debut of the Exodites as an army makes me wonder if you could do something concerning the "staying on maidenworld" via Isha. Let's say the Exodites get major units with a special [ISHA] keyword. This [ISHA] keyword that changes the nature of the Exodites in your army, allowing them to play off maidenworlds (and some other fluff like point discounts or buffs to willpower) BUT with a major rule addition, all Exodites in your army vanish if all your [ISHA] keyword units are dead or removed from battle. I imagine that flavour wise, Isha is essentially ferrying the Exodites to battle and is blessing them to give them a better chance against, say, the Ruinous Powers. In return however, if her connection weakens, she instantly pulls the Exodites into a retreat back to their maidenworlds. You could play with this even in mixed Eldar armies by having the Exodites under Isha play like Chaos Daemons. Imagine some Chaos cultist turning around to see a giant, bulked out Eldar covered with scars and moss staring back with "long-pig will make a novel roast" eyes and has little dread for the demonettes that cultist just pulled at the cost of their soul and privates. Balance it out with select units not working with [ISHA] units (maybe Avatar of Khaine or certain Dragons don't meah well with her presense) and you basically have two army formats for Exodites, the maidenworld guardians and the vengeful wrath of a liberated Goddess who has had FAR TOO LONG to learn her enemies up close.
They are literally space elves on dinosaurs with laser cannons. I have no idea what Games Workshop is thinking but that is a recipe for success. Heck the planet turning its electromagnetic field up to 11 would really screw with any orbital bombardment attempts.
Four armies I want in the game Dark Mechanicum, Traitor Guardsmen, a dedicated auxiliary Tau army, and Exodites. I know some of the above have models but I want a full, dedicated army for each.
Oh yeah. I want to see Mechanicum of Chaoses Skitarians, Cyborgnetica Cohorts, looks like In Traitor Guard will be cool. Especially if they decide to release how Vraksian Militia and Blood Pact works (these 2 are the most infamous and disciplined guardsmen of Chaos. Vraksians especially because they hold for 20 YEARS the legendary Kriegers, 3 chapters of Space Marines (Red Hunters, Grey Knights, Red Scorpions) Mechanicus Titans (there's is no way a regular traitor guardsmen will endure this LONG against this kind of ODDS). And Bloodpact a Khornate Guard with high discipline very unusual for any khornate have discipline, tanks, tons of equipment, even xenos units. Which is epic. They are the 2nd most deadliest army in Khorne's possession (after Kharns warband)
Writers werent really creative when it comes to planet magic. The world itself could be weaponized, not just to repel descending armies, but even fleets in the orbit. -Maybe some sort of volcanic rifts, that can shoot powerfull lightnings into space. -Planetary magic shield seems like one of the most basic defense tools. -Planetary cloacking spell. -Or maybe even go full saxon and have a giant fire dragon, rising from planets core and wrecking ships in space. (ancient brittain folklore s full of cool things).
Something else about Trains that make them really good for storytelling is the opportunity for a lot of "Show don't tell" storytelling. Ex: You show the train fight from the second Spiderman movie. What makes that fight stand out to me isn't the fight itself, but how it's resolved. After Doc Oc disables the brakes, Peter stops it by creating a giant elastic band using his webbing with himself as the center. This shows Peters selflessness. He will let himself be violently torn apart before he lets a single innocent die. Heavy characters like Wolverine can be shown to be more than just a beatstick as they not just navigate the obsticles of the train fight but use them to their advantage.
Honestly I don't understand why we can't have Space elves with bio-tech. The fact that the world around them adapts means a lot, we could even have stuff that destroys spaceships out the atmosphere. Basically, cool, new tyranids. And also, being a thing that's born out of "magic" it could be fun to have tyranids less interested in the planet (high risk for low rewards). many, many options here
The exodites really need to invest in some planetary shields or something, or just some way to force the enemy to the ground and not just exterminatus them from orbit. Maybe some psychic shield projecting trees and some ground to space guns, just throwing out some ideas
There was a lot of lore here I wasn't aware of. I'm proud to say I themed my Corsair Voidscarred killteam as Dunmer in Bonemold from Morrowind because I wanted to play them as Exodites. Learning they use the bones of creatures in place of wraithbone makes all that work even better.
unrelated to the subject of the video. but yesterday I bought my first Warhammer mini from a local thrift shop. I am now an AdMech collector because you got me interested in the setting when you told me that the Covenant wouldn't get shitstomped in this universe. my wallet will curse you someday. it was a half painted and half assembled dunestrider btw.
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But have you considered that Xenos are Jobbers for the most noble, brave, loyal SPES MEREENS and their eternal war against Chaos and THEIR Spess Mereens?
It's like the Horus Heresy, everywhere, everytime!
Sees Trex, hears the name Sue.... Is this a Dresden reference
Get that fucking bread legend
Hey
I wish I could punch diabetes in the face - by turbodong2000
It's your song bro listen to it and ty for bringing me into this lore and fandom
So. When will get GULLIMAN in HALO?
This man will legit cover anything on the planet except the harlequins
Same treatment from games workshop, so points for consistency
well when atleast 70% of the harlequin lore is them aiding the imperium with the only story of them actually doing something being absolute shit i dont blame him
The exidites are more interesting that the harlequins and you can’t change my mind on that
Maybe he doesn't like clowns?
Watch his collab with Live from the black library
Can confirm, in Promethean Sun it took the Death Guard, Iron Hands along with The Salamanders and all three of their Primarchs to take down an Exodite world
Came here to say this!
In the Dark eldar novels a Exodite world core somehow was cause for commorragh seals against chaos being shattered because they pissed it off.
Another novel has the world sprout tendrils to fight a AI battleship from the daot and crushed a greater deamon of khorne like nothing.
Exodite worlds ain't no joke.
And then in Infinite and the Divine they get repeatedly curb stomped and then wiped out
NGL I Googled Promethean Sun, and had a reaction of disgust when I discovered it was written by Nick Kyme
And it is the book of where we got Vulkan’s greatest shame. A thing that haunts him for his wrath blinded him. The big time where he failed to live up to his ideals. Something that would make me love him more. If it actually went anywhere and was actually good. It really feels like they wanted to make Vulkan an asshole like everyone else and totally missing the mark on the goal. Just burning an entire planet and turning it into a sun from the volume of fire. Which is a cool thing, and feeds into Vulkan’s flaws. Chief among them being his volatile and volcanic wrath that is endlessly terrifying. It’s just that Vulkan has forgiven far worse offenses. It feels out of character for him to have such an extreme reaction to something so ultimately insignificant. Has the jolly green giant done horrible things? Absolutely. Does a story about how Vulkan snapped at something and does something horrible sound compelling and would be totally in character? Yes. Does Promethean Sun actually go anywhere with this and Vulkan’s character arc and characterization? As far as I am aware of, no. I personally would think that of all the primarchs, Vulkan should be the one who is haunted by his wrath towards the Xenos. And the atrocities that he and his sons have committed against their foes should be something that eats away at him. Vulkan is a kind and caring person who has to learn to cope with and control his fiery rage. But is in a setting that rewards his hatred and anger. I want his character to be explored damn it! I want to see a novel about him coming back but he must go on a lonely odyssey to make right all of his wrongs.
How hard is this to understand GW: space elves riding dinosaurs is a license to print money
Have you seen GW recently? their practically smashing the printers with axes and setting them on fire. Why the hell was boarding action limited edition but the only thing thats given crazy new rules in White Dwarf? why release a bunch of new Kill team terrain packs and deicide it was only available if you logged in twelve minutes to midnight and could type in your credit card info in under 3 seconds. Theres so many bits and pieces of stuff that need a refresh or a go over or are fine but could be poked at since they've been sitting around for a couple of years but no. GW loves sitting on the crapper shitting out marines.
They need a successful video game first
They need to make more Space Marines models and books first. They might get to the Exodites if they can be bothered.
They're building a new facility on Nottingham
Don't forget all the Tau empire subfactions that they could make. Especially the human auxiliary which could repurpose a whole lot of existing guard and tau parts. The extravagant named character figurines for Phoenix Lords. And so many more options they just left behind.
I find it hilarious imagining chaos trying to play exodite tribes against each other to make an invasion easier only to actually invade and the 2 waring factions immediately turn on the invaders completely dropping the war because they only went along with it for shits and giggles
The spat between Oberon and titania in midsummer nights dream comes to mind
GW: we won't make exodites
Me: *proxying as many windriders as possible as raptor mounts with shuriken cannons strapped to their heads*
You have... Frickin raptors with frickin shuriken cannons attached to their frickin heads?
... it's beautiful
It's... P e r f e c t.
doin the Eldar god's work mate
I'm sure proxy models exist, and there has to be a OnePageRules fanmade army for this surely
This is why we have 3d printers
Dr. Evil approved
The Harlequins:
[Insert image of The Joker laughing desperately here]
Love my space clowns. Make them a separate army again!
They at least have models.
For how long is questionable but they still have them
@@ronanHanni Thanks to 3d printing they'll always have models. Plus there's the added bonus of not giving games workshop any money.
@@honeybadger6275 Based
Wow, I didnt know that there was enough Exodite content for a 20 minute video on them to even exist
Me neither!
Currently reading the infinite and the divine, and all I can think is how bad ass the brachiosaurus with the fortress on his back would be such a good centerpiece
Warlord size
This is literally Ark Survival right here.
I love the attitude of the Exodite Farseer from the Infinite and the Divine.
"I know you will be back. I know I cannot stop you forever. I also know that watching you get eaten by a dinosaur at least once will be immensely satisfying, and can content myself with that."
The Exodites have more lore than Votann solely because they have been around longer for GW to use them as a punching bag.
It's genuinely shameful how little GW has done with the Votann
@@CantusTropus They went too hard on the NASA Steampunk aesthetic so they seem one dimensional and boring especially after the Primaris were a big tech upgrade for SM, so only a minority actually want Votann lore. It's like the show Firefly or the game Starfield, watched and played both but when it comes to overall aesthetic I can't recall anything besides the western stuff for the life of me.
@@Spaced92
I fucking hate Dwarfs
I genuinely think that the Exodites becoming a new 40k army under the lore of Isha returning to her children and leading them on a grand crusade against Chaos is an incredible idea. Exodites would offer a new and unique entry point to 40k, basically giving a semi-fantasy option for AoS players. I also think the Eldar gods returning to 40k is an awesome idea that could really shake up the setting in interesting ways. GW will never do it, of course, because they sold their soul a long time ago, but a boy can dream.
I hate how GW gives all the love to elves in AOS and not in 40k
If GW won’t let the Eldar gods return minus the clown, then just have the exodites going on a grand crusade into Nurgles garden to free Isha
@@shapshapshapshap2829 I've been saying this for years, it'd be possibly the most compelling 40k narrative in years that GW could tell but they're just totally ignoring it. Even if it ends in disaster because le grimdark, I really want to see it happen
Elves: Based.
Dinosaurs: Based.
Elves on Dinosaurs: BASED!!!!!
Based on what?
Based and Exodite-pilled?
@@patrik9328 Deez Nutz!
Giant Dommy Mommy Avatar of Isha: scaroused
@@fumarc4501 and probably will look like Alarielle. But imagine avatar of Isha but it's look like Morathi)). Imagine that)
The people gathered in their masses, thrusting handfuls of cash towards the throne of James workshop, begging for exodites, alas, James waved them away "lol" he said "Lmao"
You talk as if the exodites would make a fraction of money anothe SM chapter would make. And GW is a company, not santa. They will only give you toys if you will make the investiment worth it.
@@leandrocastello309isn’t the issue with space marines is because they are the only thing being consistently updated? New books, games, models, rules. They are the intro faction that just gets all the focus without developing anything else. 10th edition showed people would buy the other factions if they had the chance
God I hate Space Marines, complete blackholes of 40k. It’s why I’m more attached to Fantasy at this point.
@@AAZ-yu5ss I like space marines, but not how GW handles them. So it’s more kitbashing and home brewing for me. Got make my renegade marines that don’t answer to anyone
@@leandrocastello309 Turns out you can't buy things that don't exist.
I like the idea of Isha, while caged in Nurgle's garden, breaking off tiny dandelion seed sized bits of her essence and casting them into the galaxy. They either find their way to Exodite Maiden Worlds on their own, or some Exodites have prophetic dreams and go find them. These are returned to the Maiden Worlds and carefully cultivated, over centuries or millennia. Until they grow into an Avatar of Isha, that can join the Exodites in battle.
This would also give a good reason why Exodite armies would leave the Maiden Worlds. They need to track down errant seeds of Isha, before they're claimed by someone else and used for nefarious purposes.
I like this. They’d be very secretive about it too, which might rub some the wrong way but the risk of others finding it first is too great. Especially because Chaos is actively hunting the seeds too.
I think the world spirits of the Maiden worlds being connected to Isha is a really obvious improvement GW should embrace. Craftworlds have a fragment of Khaine and Exodites have an avatar of Isha, it seems perfect.
It IS a perfect idea for the Eldar. That's why GW won't do it.
@@bthsr7113 Gav Thorpe would not allow even a single win to happen in his books, much less one of this scale. The Eldar are, after all, a dying race.
we already know where isha is
she would be a fool attaching herself to maiden worlds
My only issue is that Isha and Cegorach are still whole. The shards of Khaine and the fragments of Ynnead are because they’re not whole.
An Avatar of Isha may not work, but maybe a “Gift” or “Tear” of Isha that empowers for a limited amount of time?
@@fumarc4501 A much better idea I think is just freeing Isha completely, which then gives freedom to manifest her power in basically any way. I'd feel a bit bad for Nurgle fans for their guys getting dunked on twice in a row, but with the Emperor setting the garden ablaze, this is the only opportunity I think the Eldar will literally ever have to set free their goddess. They clearly already canonically want to do it as there is an old story about some going into Nurgle's garden to try and find her (though they met with horrible fates). They clearly also have the ability to know that Nurgle is on the back foot and is the weakest he's ever been.
There's no reason at all for the Eldar to not get their act together for one desperate attempt to save their mother goddess, I'd be mostly fine with it (although disappointed) even if they failed, they just have to TRY because it's honestly completely character-breaking that they have not tried.
The fact we can have dinosaurs strapped with sci-fi weapons rode by magic woodland space samurai but just don’t get them is insane. 9 year old me would’ve made my family poor buying them.
Someone in my local group actually has an Exodite army! Completely kitbashed, and plays as a Ynnari army with all the Lance weapons you'd expect.
Lots of Lizardmen dinos used as a base, like a Carnosaur with 3 Dark Lances strapped to it and called a Ravager.
Sounds beautiful to behold.
Luthor harkon craved his own mini army because we too are super cool, but Luthor harkon doesn't like the dino part buuut he doesn't mind the wood elves of the future
The bit about an Exodite world taking on three legions is from the novella "Promethean Sun" by Nick Kyne, and it's the Salamanders, Iron Hands, and Death Guard.
In the son of the forest, the way the lion moved between worlds. Screams to me "This is how the exodites should travel between worlds". And then the dark angle could be the bretonnia and the Exodites woodelfs. But this is just a dream
Forget about Bretonization of Dark Angels. Both factions can use the same ways to travel without even knowing that the other side is using this pathways too.
Eldar that ride dinosaurs, pretty neat
*"GAMES WORKSHOOOOP!!!*
*RELEASE AN EXODITE ARMY!!!*
*AND MY LIFE, IS YOURS!"*
"lol," said James Workshop. "lmao"
Ok Kratos wannabe)) I think it didn't happen anyways)
They DO technically have rules for 2nd Edition Warhammer 40K, but that was as a sub faction, so they did also get to use regular Eldar stuff as well!
If we're being honest, Exodites from various worlds could use the webway gates to set up armies and rapid response forces dedicated to going to other worlds and eliminating threats before they read the Maiden world. Imperial Governor is gathering forces to conquere a world? The Eldar launch a pre-emptive strike to cripple the Imperium and kill the governor plunging that world into a succession crisis for years and keeping them OFF the Eldar's lawn.
In other words, do wood elf crap, but instead of the Worldroots, its the Galactic Roots
how would they know where to strike without farseers
also the whole point of exodite worlds is to keep the eldar too busy to get tempted
if you have time to go do things offworld, your not too busy, and your exodite world is about to fall to slaanesh
They’d have to ensure their sections of the webway are secure. A new war in the webway may be in order.
So Grimlock and the dynobots got invited by Wheelie to an elf party. And boom eldar exodites but with modern tech.
The exodites serve an extremely important role in the Warhammer niche; whenever someone expresses interest in 40k, you tell them about the exodites, you gas up as much as possible the idea of elves roding dinosaurs wielding laser weapons... And then you slamdunk them with "but you can't play them."
Then, while your friend seethes, you slyly let drop that there is a cool dinosaur army with energy weapons, and convince them to try out AoS' Seraphon so they play an actually good game. I will not change my mind.
Truly the most based on-ramp for a Warhammer IP.
Really if old world turns out good have them play that instead
My immediate response on seeing Beastsnagga Orks: "Okay, give us Exodites now you cowards".
2nd edition did have statistics for Exodite Dragon Knights, but they really were pretty much a cheaper substitute for Shining Spears, and I don't think they ever released a model (generally they'd be conversions using Dark Elf Cold One mounts).
Wow, less than a minute old, this one is fresh.
In the old, old lore, exodites would raid imperial knight worlds through web way portals, so they definitely leave home to fight.
Also, I always assumed that exodites were free to leave and join up with some other eldar group (craftworlders, corsairs, harlequin, or even dark eldar), but they general choose not to, because they think being an expedite is better.
I think GW would say "they are too fantasy" then I would say look at risk of rain, nearly all the aliens have been inspired with a primitive tribal/nature theme, and yet they still look sci-fi thanks to both the world building and design
Reminds me of Endless Legend as well come and think of it.
Several faction and independent are sci-fi variants of some form of fantasy creature. Just with major factions, we have Twi'iek Wood Elves, Dragon-people, ghost armour and more. Not to mention that they have their form of magic using nanomachines or such.
But their flavour text keeps them consistent with the larger universe, and they certainly do not shy away from sci-fi when applicable. I mean, a major victory objective is to repair a crashed spaceship so they can get out of their dying planet.
They say while having _demons, gods, magic, dark fantasy material, the catholic inquisition, dwarves, elves and undead egyptian robots _*_in space..._* ;/
We also have the kroot army already, if you think about it besides their biology, abilities and lore the exodites would be a similar functioning army to them.
An Army of Space Elf tree-huggers riding dinosaurs would be cool. This is GW, we can't have that.
God the Exodites are just about the coolest thing GW refuses to do anything with
Debatable. There's a lot of cool things they refuse to respect.
@@bthsr7113 Oh there is certainly an argument for many, many, many things, Exodites are just my personal one
They need shoulder-mounted shurikan/plasma weapons, active camo, and power claws. The ones that live on Catachan do, specifically. And we need one to fight Sly Marbo.
A whole squad of Predator Space Elves with dinosaur themed weapons.
Everybody is enamored with the idea of commanding a titanic sauropod bristling with weaponry to battle up until two grumpy old robot skeletons 9/11 a fucking command barge into it.
A Command Barge has hit the second Titanosaur
Trazyn is a very special case to be fair... 😂
the exodites have a good reason to have an army outside the maiden worlds: the exodites have a "World Guard" of sorts, a group of warriors from many different maiden worlds that use the webway(or friendly craftworlders) to travel, who primarily exist to provide back up forces to any exodite group who may be overwhelmed, or to retake lost maiden worlds, you could even make a cool lore that their primarily formed of Exodites who are survivors of those lost maiden worlds, now dedicated not only to retaking that home but to ensure no others meet the same fate, also going with the Isha idea you could give them some cool relation with the Ynnari, the old god of life and the new god of death
I actually think an exodite kill team would be a great way to re introduce them. Like the corsairs, a nice refresh to test the waters.
I personally despise the "Vulkan is totally a good guy cinnamon roll" thing people do while casually saying that him killing a literal child was fine.
I have the same hatred for people who still like to push "Failbaddon" meme without reading ANYTHING about Abaddon.
Eldar suffer the two big problems of 40K. One: GW doesn't really WANT to do anything that isn't Imperium vs. Chaos; whether it's because they're so lazy they prefer the relative ease of designing (Chaos Marines are literally just regular Space Marines with spiky and gribbly bits), it's easier for people to "get into" 40K if the only important factions are Space Marines, Imperial Guard, Chaos Marines and Daemonic Legions, or because it's easier to shill the Imperium as the good guys when they're going up against Space Satanists on PCP as opposed to how things get morally murky when the Eldar are going up against alien races who might actually not be made of pure of evil (which is why the Orks and Tyranids still get some love; the former are basically biotech killer robots programmed after blood-drunk football hooligans, and the latter are the Zerg with less personality). Two: GW wants to pretend that Warhammer 40K is a "serious" sci-fi setting on par with its old rivals Star Wars and Star Trek, and not a sci-fantasy setting - Eldar are THE most iconic remnant of 40K's origins as "Warhammer in Space", so they get shafted as a result. Eldar Exodites, then, have the problem of being a faction that could only really exist in a sci-fantasy setting - you even describe them as "elves riding dinosaurs", which is awesome, but doesn't really fit a sci-fi setting. It doesn't help that their anti-tech attitudes makes it harder to justify them fighting anything other than defensive wars - this isn't Spelljammer, so they can't just *grow* spaceships from crystals and plants... Okay, they probably could, but again, that'd require GW to actually embrace their fantasy elements.
GW used to make some insane Sci fi fantasy stuff, all the chaos models were mutated cyborgs coated in mutations and weapons. their unrecognisable compared to todays black marines with spikes. they were bright colourfull and fully embraced the weirdness the setting used to have. I've actaully (sorta )stopped collecting modern Eldar awhile ago because I initially fell in love with the old ones coated in chainmail wielding brightly coloured weapons and armour like some kind of fantastical space knight. Specifically it was the story of Iyanden fighting the tyranids I found in an ancient White Dwarf Lurking in my nanna's house left by my uncle. The imagery of them fighting the Tyranids was mental and I just don't see it in todays models and artwork.
The f you mean the game is super sci Fi? Knights with laser swords and shields in a world with guns already gives fantasy AF vibes. Sci Fi/fantasy is what makes 40k so interesting so I agree more with your opening statements that despite the empire being obviously evil itt seems GW wants "the empire actually good". The tragedy of it all should be center
Yeah GW would nEVeR mAKe FanTAsY in their Sci-fi universe.
People fighting with melee weapons, not in a Dune way but with literal axes, no way dude. Magic and demons also have no place in a Sci-fi setting like 40k, would never work. Furthermore, knightly chapters with heavy armor and sigils would never sell in a Sci-fi setting, nor would templars, like what's next, nuns with guns?
Seriously you talk a lot for someone with no point.
@@Zwijger I think he wanted to say grounded sci Fi but even then like you said there's SPACE NUNS WITH ORGANS THAT SHOOT ROCKETS AS THEY PLAY HYMNS AS ARMY DUDES SHOOT AT DEMONS AND POWERED ARMORED DUDES WITH AXES LIKE THAT'S MOTE FANTASY THAN SCI FI AT THAT POINT
@@bongibot1104 I said "serious", in quotation marks because obviously it's not, but they want to try and market the game as more obviously a grimdark Star Wars than Spelljammer with guns and cybernetics filtered through 2000AD, which was was basically how it began. 40K is definitely soft sci fi filtered through heavy metal albums, but they want to pretend it's not blatantly "fantasy races in space with guns and tech".
And somehow they still have more lore than Ferrus Manus
I just wanna see them raiding the garden of Nurgle to save Isha. Just watch as they somehow turn the garden against Nurgle and crush his forces along with saving their god.
Or they worship her hard enough that she gains so much power she rips her way out of Nurgle's house and returns to the material plane, likely dragging a bunch of their maiden worlds into the webway and protecting them.
Hell, I wanna see some repair work done on the webway.
I think in the 2nd one though won't be as big, where instead they take a bit of her Shard(cell) at a time but hey Avatar of Isha to use.
@@DarkApostleNoek yet it's also more realistic within the setting. Though 40k does tend to ignore realism most of the time.
@@wolf2403 But the most realistic thing is not give the Eldar a big victory, basically another Ynnead, while giving out only one model this that they don't have them drive a story.
@@DarkApostleNoek painfully real.
Isha would be “safe” in the Webway. So her helping to “restore” the webway with Exodite Dragon Knights as her vanguard.
“Durrrr, Webway” is actually a perfectly reasonable excuse to have exodites move around
Is it? You can't pop into the Webway from wherever, and if every Exodite planet had an entrance then they would be attacked by the Dark Eldar non-stop. Unless of course DE have some form of respect for the other Eldar
I feel that the Exodites niche is being filled by the Kroot. Shamanistic culture, dinosaur esque beasts, mostly keep to their own worlds. It sucks that there are less sexy space elves but I think the kroot are pretty cool!
In an ideal world we can have both. They’re both more tribal and naturalistic contrasts to the more high tech army, but the Kroot’s heavy evolution and melee expertise vs the Exodites’ unique Psychic abilities and better range weaponry give room for being distinct mechanically.
Beastsnaggaz
Exodites: Exist.
Lion El Johnson: oh look! I slept for 10,000 years and can now turn any forest I see into a webway portal!
Wow, less than a minute old, this one is fresh
I hate the eldar and even I've been wishing the Exodites got an army ever since I learned about them. Dinosaur riding space wood elves with shuriken assault rifles why isn't that a thing?!
Other highlights for potential Exodite units from GW fiction include giant dragon-sized pterosaurs carrying gunners armed with supersized laser lances, psykers called worldsingers who bring the world spirit to life, and a manifestation of the world spirit itself in the shape of an angry ghost snake
We are probably getting space marines riding dinosaurs before the exodites
Just because you’re right doesn’t mean you have to say it.
…especially since it would be Salamanders riding *Salamanders* if we ever got it…
You know, if there was more to 40k games than "Kill Team with ten dudes" and "Actual 40k with 2000 points average"- we could see plenty of cool smaller factions like Exodites and others. Making something 'in the middle' is exactly what we need.
So Exodites are the Eldar equivalent of those guys who go “Reject Mankind, Return to Monke”, in all their ego filled fashion
Ehhh, more “The industrial revolution and its consequences have been a disaster for the -human- Eldar race”
@@chillyavian7718 I mean it’s “closer” but the Exodites are probably considered monkeys with how low tech they became.
Space Amish
GW is probably run by two dwarfs in a coat because no human except one can hate elves that much
They are nerds, of course they are dwarfs. Just beardy, greedy, unwashed, tiny people living in caves (also known as basements).
… eight million six hundred and ten
@@chillyavian7718hey now, to be fair, *those* Elves are what happens if you let the Dark Elves or Drukhari get too powerful.
@@hypermaeonyx4969 honestly, Ayelieds are *worse* than Deldar, since they at least have the excuse of needing to do it to stay alive. The Ayelieds just did it for fun.
If GW ever gets it together as an apology we should get a stop motion film of Exodites brutalizing Marines. The things i'd do to bring back Ray Harryhausen and have him him work on Warhammer...
Silly goober. The marines aren’t allowed to lose. EVER.
@@samueltitone5683 I was genuinely shocked they allowed the Tyranids to beat the Ultrasmurfs in the big battle at the start of 10th edition
@@samueltitone5683
At least not losses that would change the lore tol much... x/
@@samueltitone5683 it's just not fair, not even remotely.
There are many talented animators out there, but GW would have to pay them so naaw...
I know almost nothing about 40k but love these videos
My dream box set for killteam is Eldar Exodites vs. Catachan jungle fighters. Would be an awesome way to get models for both of these niche factions onto the tabletop
My favorite idea for how to form the Exodites as a coherent army concept is basically... Isha is back, freed from Nurgle and on a Crusade to PURGE the Galaxy of Chaos taint while reclaiming as may planets as possible. As such she has tapped into the webway, to create a portal network that directly links every planet that she and her now Fertile and spreading Eldar followers to brand new worlds to terraform and occupy. As well as grand ships crafted of Wraithbone and wood and inhabited with lesser versions of world spirits to enforce orbital supremacy (but not total space capability).
No other changes beyond that specific boost. Essentially massed warbands upon warbands of tribal super soldiers who have a focus on mid to short ranged tactics, mounts and an army adept at stealth and tricks.
"What are you playing today?"
"Oh, y'know. Just Eldar."
(Golden Axe music intensifies)
I think it would be cool if a Craftworld figured out webway technology, and started to build webway portals on maiden worlds. Not only would this help the Exodites travel around the galaxy, but also show this Craftworld trying to help the Eldar as a whole.
With the webway stuff, another easy explanation might be to have the exodites with a trade thing. Having a band of exodites out in the webway trading with some of the craftworlds or similar could work well for things there
In Vulkan’s defense, he was with Konrad Curze at the time. And when he’s around, people are just going to act needlessly violent no matter how out of character it is. And when Vulkan gathered himself after just that, he immediately attacked Curze in not-blind rage.
Idk how space elves strapping lazor cannons onto alien dinosaurs and riding them into battle haven't been giving acutal models, I'd acutaly buy the absolute shit out if that line of models, give me space dinos GW
I mean they did once in Epic.
We were so close! We only got Squats 2.0 after we finally collectively forgot they existed.
Then GeeDubs went and ruined their aesthetic, and proceeded to do nothing with them.
Dwarfs never forget a grudge
Give me Exodites riding Zoats, Treant Wraithguard, and World Spirit Knights.
For Ze Lady!
I like how GW will give space marine a crap ton of new and cool models like new dreadnoughts new space marines types etc.
but when it comes down to factions like the expedite with lots of potential to be one of the best eldar armies in the game they don’t even bring them in or give them there own army. Same goes for the dark mechanicum and every tau auxiliary race to and as a tau player who just started collecting the army and just got some khroot for my army as well. I wish that gw would just make these armies a reality rather then only mention them a book about space marine or necrons or whatever.
Why does games workshop hate cool armies😢
Wait a minute, this is just Turok in 40k
Yesssss
It's on the switch now
You need the expansion pass and it plays bad, but it's there
Pancreas simping for an "elf" faction. I'm shocked. Shocked. Well, not that shocked.
I'm working on an Exodite + Ynnari army right now. Like right now. Perfect timing 👌🏾
I mean...The Harlequins have models...Technically, and even they don't get to be their own army so...
The fact that the novel series "Path of the Dark Eldar" has exodites as a key part of the plot for the first 2 books, down to being the key part of a drukhari ritual, which basically fuels the deterioration of the planet and ends with the INCIDENTAL WEAPONISATION OF A WORLD SPIRIT by an incubus to stop a tzeenchtian possessed craft worlder and the entire scene just absolutely slaps.
The purest of glorious cheese; true gouda, if you will.
Read that series, referencing the world and their society, and was immediately bummed that they had no comparison on the tabletop.
Though the smushing of wood elf/eldar/lizardmen I saw when looking into it absolutely dominated my mind for a few months.
Honestly, I feel like a good way they could bring Exodites into the war game of this war game setting is just having them be more expansionist, using their terraforming tools from afar. Think about it.
You're a regular human living on a shitty imperial world-- probably some kind of agri world or death world or whatever other kind of hellhole. Then one day you notice that the air is a little cleaner, the water a little clearer, and over the course of a few decades, the planet is becoming more hospitable. The planetary governor is thrilled since your planet is producing more resources, the people on the planet aren't going to complain to anybody about being happy for once in their lives, and then suddenly a bunch of Eldar show up and say "hey, get off our planet, its ready for us now."
Excellent way to actually make the Exodites a threat and gives GW a lore excuse to start selling space dinosaurs and printing money.
Love to see you cover Exodites.
Small point, as far as I understand it Exodites can switch lifestyles as much as anyone else. Source, not sure from where, but as I recall it Exodites have bittersweet feelings for Corsairs. Corsairs often trade with them, but their fantastical stories seduce the young Exodites who sneak off to join them for adventure. A lot of the young exodites wide up as Corsairs or like the Outcasts and never return to the simpler life.
11:53 Love the shout-out to the Field Museum's resident T-Rex, SUE.
I really don't just want "Lizardmen stuff, but now with Eldar on top." In my head, they'd do something like have the dinosaurs completed coated in beautiful armor (and some implied psionic augments). And not totally reliant on the biggest creatures stomping over people. Not just to make things feel distinct, but also just so that it doesn't feel ridiculous. Orks running into battle with unarmored squig cavalry works because... it's Orks. So maybe what I'm thinking of calls for them to not be as primitive as what the lore has presented up to now. Like maybe their version of Wraithguard are giant dinozords they upload their souls into. Something very Horizon Zero Dawn.
I could see them having essentially Wraithbone Cyborgs to add a bit. Use that for the Tree Spirits Wood Elves used.
A couple of years ago I was reading a short story book, can't remember the name. Pisses me off. Mechanicus had landed their Titans and things on the planet to search for their lost spearhead explorators. They had to leave the titans behind. Dinosaurs. Looooots of dinosaurs.
Also remember the show Dinoriders? There's your army backbone with titans.
Battle of the Archaeosaurus by the late Barrington J. Bayley
@@marrvynswillames4975 Thank you!
The music he is playing In the back is magic......so nostalgic...
Next Yell at GW video Idea: Revive commissar yarric as the cunning but brutal orc prophet of gork and mork and make ghazkull the brutal yet cunning prophet.
1- Takes a note from fantasy which is always good
2- Yarric could use orc tech so its likely he had a closer jurisdiction to gork and morks domain in terms of like his soul
3- Would further the rivalry between humans and orc
4- you can make a whole book series about ghazkull trying to revive yarric in this manner, and then any further antics between the two of them after that
5- GW can sell an entire new 500$ model of a gork and mork empowered yarric giving him all sorts of new orc powers
Reminds me of the fluff I made up for my craft world back in the day, even though I fell out of the game before I could do my paint plan (they were my second army, since it was easier to get started with Tyranids).
But the idea was that the Craftworld was some kind of giant zoo or nature preserve before the fall, so it had different zones that were different simulated biomes. The main paint scheme was brown and dark green, to be reminiscent of space wood elves. I did manage to at least get my guardians painted and I thought it looked pretty good.
Then the aspect warriors were going to have special colors for the different biomes. Grey Hawks (mountains), Dark Blue Reapers (Ocean), Tan Scorpions (Desert), White Banshees (Tundra, not that different, but maybe with blue manes or something), Green Warp Spiders (jungle), and maybe a few more. I think I was going to keep Avengers Blue, and say their base was in an urban area of the ship.
The lore would just be that they patrol an isolated area with a few Maiden Worlds and just want to be left alone, but they like working with other Eldar.
They also do in fact have fire breathing dragon mounts as well. One shows up in the audio drama "The Path Forsaken" by Rob Sanders, fighting against a tyranid invasion.
Another series with a lot of exodite is the Carnac campaign, which is 3 short stories of an exodite world being invaded by imotekh's forces. Its honestly mostly a craftworld alaitoc vs the sautekh dynasty afair, but you get to see the exodites too, thought they're mostly busy evacuating the planet to alaitoc. One of the interesting things you learn is that spiritseers are capable of transferring souls from a maiden world to that of a craftworlds infinity circuit, which I thought was pretty cool.
I’m no lore expert when it comes to the Exodites but hearing your ideas of playing on Tabletop some random ideas I had for a faction bonus I got listening to it. It might be cool to see their faction bonus get progressively stronger as the game goes longer, kind of like old Drukhari. My idea with that being the world is beginning to awaken more and more, so it starts to fight back more. Or vice versa, a progressing like of defense to the board. So like maybe rounds one and two you get a bonus in your deployment zone, battle round three you get half of no man’s land, battle round 4+ is everywhere but your enemy’s deployment zone
I played eldar in 2nd edition.
I always wanted to add Exodites to my force, but while i had the rules in the eldar codex, the models were vanishingly rare.
I did consider getting a few high elf dragons and converting them (making literal dragon knights), but i didn't really have the budget for that before i stopped playing altogether.
I think it would be easy for GW to make some lore reason for Exodites to be out and about. Maybe its that life god returning and she wants them to seed planets with life? For tabletop, I would make it focused on Dinosaurs with powerful "wilderness" psykers- have the mechanics revolve around these psykers- or maybe army rules- creating jungle around objective markers they control, or spawning a tangle of plants and shit to attack things nearby.
But mostly I want Dinosaurs. Not lizardmen, just give me elves riding Dinosaurs.
So the exodites can unleash a wild hunt, Valenwood style
Yes but this time far more harsh but so epic way that you will side in any case with this point eared boyos))
15:32 OK, this much sarcasm is almost over the top, and I love is (partially because I'm one of those Xenos' fans who got provided with said ammunition). Well done!
In some ways, I think the first Avatar movie's climax is the way to go in depicting how the Exodites would fight. Particularly the bit with the animals swarming. Sure, they take losses, even with psychic mutations making basic dinos actually able to survive more than a few Laser Rifle shots, but through weight of numbers, the planet itself says NO. Make them more beast masters and guerilla fighters than direct warriors... save psykers acting as artillery or other. Pandora is a death world with a mind, so that is a good place to start. Besides, GW could use something new* to ripo- be inspired by.
Wraith Treelord and dryads made of wraithbone
and anti nurgle and slaanesh mechanics, because the exodites mobilize to rescues/defend Isha
I think to play into sci-fi but keep in nature basically Wraith-Borgs, but ya them working towards getting Isha is the best idea.
The idea of Isha's return marking the debut of the Exodites as an army makes me wonder if you could do something concerning the "staying on maidenworld" via Isha.
Let's say the Exodites get major units with a special [ISHA] keyword. This [ISHA] keyword that changes the nature of the Exodites in your army, allowing them to play off maidenworlds (and some other fluff like point discounts or buffs to willpower) BUT with a major rule addition, all Exodites in your army vanish if all your [ISHA] keyword units are dead or removed from battle.
I imagine that flavour wise, Isha is essentially ferrying the Exodites to battle and is blessing them to give them a better chance against, say, the Ruinous Powers. In return however, if her connection weakens, she instantly pulls the Exodites into a retreat back to their maidenworlds.
You could play with this even in mixed Eldar armies by having the Exodites under Isha play like Chaos Daemons. Imagine some Chaos cultist turning around to see a giant, bulked out Eldar covered with scars and moss staring back with "long-pig will make a novel roast" eyes and has little dread for the demonettes that cultist just pulled at the cost of their soul and privates.
Balance it out with select units not working with [ISHA] units (maybe Avatar of Khaine or certain Dragons don't meah well with her presense) and you basically have two army formats for Exodites, the maidenworld guardians and the vengeful wrath of a liberated Goddess who has had FAR TOO LONG to learn her enemies up close.
They are literally space elves on dinosaurs with laser cannons. I have no idea what Games Workshop is thinking but that is a recipe for success. Heck the planet turning its electromagnetic field up to 11 would really screw with any orbital bombardment attempts.
Four armies I want in the game
Dark Mechanicum, Traitor Guardsmen, a dedicated auxiliary Tau army, and Exodites.
I know some of the above have models but I want a full, dedicated army for each.
Oh yeah.
I want to see Mechanicum of Chaoses Skitarians, Cyborgnetica Cohorts, looks like
In Traitor Guard will be cool. Especially if they decide to release how Vraksian Militia and Blood Pact works (these 2 are the most infamous and disciplined guardsmen of Chaos. Vraksians especially because they hold for 20 YEARS the legendary Kriegers, 3 chapters of Space Marines (Red Hunters, Grey Knights, Red Scorpions) Mechanicus Titans (there's is no way a regular traitor guardsmen will endure this LONG against this kind of ODDS). And Bloodpact a Khornate Guard with high discipline very unusual for any khornate have discipline, tanks, tons of equipment, even xenos units. Which is epic. They are the 2nd most deadliest army in Khorne's possession (after Kharns warband)
How about an elf guy directing a hunting pack of space velociraptors. I’d buy at least two.
The Dawi didn't die in the End Times, they took over GW, refuse to innovate, and will never update Elf's, even Space Elf's. This is my head canon
Hehehe. Yeah because SHORTS acting up again.
A theory I have is that Fenris was at one point an Exodite world, and the Spirit of Fenris is the remains of their world circuit.
That will close the plot hole why the Rune Priests aren't using Warp but Maiden Worlds spirit and valid argument against Pro-Magnus camp)
Writers werent really creative when it comes to planet magic. The world itself could be weaponized, not just to repel descending armies, but even fleets in the orbit.
-Maybe some sort of volcanic rifts, that can shoot powerfull lightnings into space.
-Planetary magic shield seems like one of the most basic defense tools.
-Planetary cloacking spell.
-Or maybe even go full saxon and have a giant fire dragon, rising from planets core and wrecking ships in space. (ancient brittain folklore s full of cool things).
Great vid! Had no idea these guys existed, but damn it's a cool concept. That award winning model is so nice as well!
Probably my favorite eldar lore vid ever
10:20 Imagine how the Eldar will react when they see a world like Catachan, and that a Human population actually thrives in this environment.
All I'm hearing is Zoids. The faction that tamed insane killing machines with bonkers weapons.
Something else about Trains that make them really good for storytelling is the opportunity for a lot of "Show don't tell" storytelling.
Ex:
You show the train fight from the second Spiderman movie. What makes that fight stand out to me isn't the fight itself, but how it's resolved. After Doc Oc disables the brakes, Peter stops it by creating a giant elastic band using his webbing with himself as the center. This shows Peters selflessness. He will let himself be violently torn apart before he lets a single innocent die.
Heavy characters like Wolverine can be shown to be more than just a beatstick as they not just navigate the obsticles of the train fight but use them to their advantage.
Honestly I don't understand why we can't have Space elves with bio-tech.
The fact that the world around them adapts means a lot, we could even have stuff that destroys spaceships out the atmosphere.
Basically, cool, new tyranids.
And also, being a thing that's born out of "magic" it could be fun to have tyranids less interested in the planet (high risk for low rewards).
many, many options here
The exodites really need to invest in some planetary shields or something, or just some way to force the enemy to the ground and not just exterminatus them from orbit. Maybe some psychic shield projecting trees and some ground to space guns, just throwing out some ideas
There was a lot of lore here I wasn't aware of. I'm proud to say I themed my Corsair Voidscarred killteam as Dunmer in Bonemold from Morrowind because I wanted to play them as Exodites. Learning they use the bones of creatures in place of wraithbone makes all that work even better.
unrelated to the subject of the video. but yesterday I bought my first Warhammer mini from a local thrift shop. I am now an AdMech collector because you got me interested in the setting when you told me that the Covenant wouldn't get shitstomped in this universe. my wallet will curse you someday.
it was a half painted and half assembled dunestrider btw.