How Miyamoto Designed Every Super Mario Bros. Level

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

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  • @zoomzike
    @zoomzike  3 ปีที่แล้ว +392

    As Kosmic's pointed out, the 1-Up detail I mentioned at 3:50 isn't exactly right since you need 8 enemies in a row, not 6. It's possible (but difficult) in 1-1, and doable in 3-2, 5-1, and 8-1!
    Despite not granting the player a 1-Up here, they'll still learn how pivotal a Koopa Shell can be!

    • @legoboy7107
      @legoboy7107 3 ปีที่แล้ว +15

      It's much more doable in Lost Levels actually, fun fact, they have SEVERAL intentional setups in Lost Levels specifically designed for you to get 1-ups from koopa shells. The first is in 1-1 (if you're clever with manipulating the sprite limit you can actually get TWO 1-ups from the shell in 1-1), there's one in 2-2 I believe though it's basically the same as SMB1 3-2, there's also one in...I think it's 3-3, I just know it's in a snowy athletic level of all places, there's a couple in two castles, one in 4-2 I believe as well, though it requires a Lakitu to drop 2 spinies first, etc.

    • @quentinlatreille5775
      @quentinlatreille5775 2 ปีที่แล้ว +5

      Its doable in the New Game + at the very least with the two goombas preceeding the koopa being buzzee beatles xD

    • @ClassicTVMan1981X
      @ClassicTVMan1981X ปีที่แล้ว +3

      Sprite limitations prevent all eight enemies from showing up at once in Worlds 3-2 and 5-1, so you need to go slow and let the Koopa shell you kicked reach the right edge of the screen, then run faster.

    • @cerulity32k
      @cerulity32k 4 หลายเดือนก่อน +1

      Just ziked to this!

    • @Iliek
      @Iliek 3 หลายเดือนก่อน

      There were several other incorrect statements in your video. You also stated that you need to run with B to clear 2 tile jumps but you can actually clear more like 5 or 6 tiles in one jump without running. The only obstacles which cannot be cleared with a walking jump don't appear until world 8.
      For 8-1 you stated that Koopa shells can be kicked across one-tile gaps, but again, anybody who has played the game to that point knows this is not the case and that the shells will bounce off the succeeding blocks and fall down.
      There are many other errors and to top it off you credited the wrong person for the level designs. These were done by a man whom you likely have never heard of named Tezuka, not Miyamoto. Clearly you have little understanding of or care for the game but you don't let that interfere with you trying to pretend to have deep knowledge of it. Picking apart all the errors in this video would be a time consuming task I am not willing to dedicate myself to.

  • @JoSephGD
    @JoSephGD 3 ปีที่แล้ว +415

    Here's something to note about Pirahnna Plants: They are hard-coded to not appear in 1-1, but otherwise appear in every pipe in every other level. This further emphasizes the idea that "the training wheels are off, you now will have harder challenges" once you reach 1-2.

    • @alecrutz956
      @alecrutz956 2 ปีที่แล้ว +51

      that would explain why every exit at the end of underground and water levels there's a piranha plant that spawns from the pipe you come out of

  • @purpleninja3938
    @purpleninja3938 3 ปีที่แล้ว +255

    Fun Detail: the axes in the castles glimmer just like coins, letting the player know that they should grab it! It may seem useless, but imagine if the axe was red, or the same mottled green as Bowser. I wouldn't want to grab that!

    • @elijahpadilla5083
      @elijahpadilla5083 3 ปีที่แล้ว +36

      And, even more interesting, the game takes control away for a little bit when you get past Bowser, so that even if you did jump past him and try to escape into the hallway behind, it forces you to touch the axe, and shows you what it does.

    • @pex_the_unalivedrunk6785
      @pex_the_unalivedrunk6785 3 หลายเดือนก่อน

      ​in certain levels, you can actually run jump over the axe, skipping it and Bowser all together, causing the music to glitch slightly, and taking you straight to Toad.

  • @Kosmicd12
    @Kosmicd12 3 ปีที่แล้ว +355

    3:50 a 1-up takes 8 enemies, not 6! And even with 8 in a row it's pretty tough in this game to get a 1-up because of the sprite limit of 5. It's doable in several places though: twice in 3-2, twice in 5-1, and once in 8-1. It is also possible in 1-1 actually, but that requires some serious shenanigans to get 2 extra goombas to the right side of the koopa!

    • @zoomzike
      @zoomzike  3 ปีที่แล้ว +75

      Thank you for the insight dude!

    • @Kosmicd12
      @Kosmicd12 3 ปีที่แล้ว +56

      @@zoomzike you're welcome! Great video, really cool love note to smb1

    • @johnnysaurus04
      @johnnysaurus04 3 ปีที่แล้ว +12

      From one legend to another

    • @PabbyPabbles
      @PabbyPabbles 3 ปีที่แล้ว +6

      Man for a second there I thought 31 years of my life were a lie

    • @JoMama-b3k
      @JoMama-b3k 4 หลายเดือนก่อน

      Kosmic?

  • @lordofmosquitos2822
    @lordofmosquitos2822 3 ปีที่แล้ว +261

    12:50 "there are no enemies in this section cause the designers arent evil"
    Not yet, but they sure were when they designed the sequel

    • @jatloe
      @jatloe 3 ปีที่แล้ว +6

      lol

    • @ZenoDLC
      @ZenoDLC 2 ปีที่แล้ว +23

      For the sequel, they consider the players to already have the full skill from the first game, this time not only the wheels are off, the gloves and seat are too

    • @no.402
      @no.402 2 ปีที่แล้ว +4

      @@ZenoDLC
      Kinda like Tomb Raider 2/3/4. They are way harder than the first

    • @Gamebuilder2000
      @Gamebuilder2000 2 ปีที่แล้ว +8

      @@ZenoDLC in kaizo mario there is no vehicle yu just have to run

    • @FlareStorms
      @FlareStorms 4 หลายเดือนก่อน +2

      ​@@Gamebuilder2000you'rr not wrong, but kaizo doesn't really fit here since they're not official

  • @EllaEllaAudios
    @EllaEllaAudios 3 ปีที่แล้ว +1080

    This is probably the first time ever a TH-camr has broken down a level other than 1-1

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +125

      Summing Salt did a video on 4-2, but yeah: the other levels are neglected, especially if they're not in the any% route.

    • @kfirnachum4928
      @kfirnachum4928 3 ปีที่แล้ว +6

      And also the first time you play a game

    • @YoloYester94
      @YoloYester94 3 ปีที่แล้ว +2

      Darkness? Hello Konosuba!

    • @batz7517
      @batz7517 2 ปีที่แล้ว +1

      @@bsharpmajorscale Lol that was what I was thinking when I read this comment

    • @omegahaxors9-11
      @omegahaxors9-11 2 ปีที่แล้ว +4

      Retro Games Explained has ironically broken down every non-level.

  • @megarotom1590
    @megarotom1590 3 ปีที่แล้ว +275

    F for stairy. He's helped up get to the top of so many flags endured pain of getting segments cut out of him again and again but he continues to stand and help Mario reach the end. Even in 8-3 where he's been demolished beyond recognition, he made sure you could cross the final gap before the final castle. It wouldn't be possible without him (probably) Let us march on and hope that maybe he somehow survived that barbaric attack...

    • @luxrayever
      @luxrayever 3 ปีที่แล้ว +6

      I imagined his name as sterry but stairy works too

    • @megarotom1590
      @megarotom1590 3 ปีที่แล้ว +3

      @@luxrayever maybe but since we only had audio, I could only make guesses on how his name was spelt

    • @epicboomshine6595
      @epicboomshine6595 3 ปีที่แล้ว +8

      F for stairy jr. in Lost Levels, eventually. Following in his father’s footsteps.

    • @megarotom1590
      @megarotom1590 3 ปีที่แล้ว +8

      @@epicboomshine6595 I can't believe you spoiled season 2 :(

    • @epicboomshine6595
      @epicboomshine6595 3 ปีที่แล้ว +2

      @@megarotom1590 only making inferences from my lost levels experience as an 11 year old. I don’t know how Zike will tell his story though.

  • @escape209
    @escape209 3 ปีที่แล้ว +167

    This is like the complement to a speedrun: instead of reaching the end of the game the fastest way possible, skipping time-wasting routes and levels, this video explores every last painstaking possibility and strategy of every route through every level. It's a strategy guide as a video!

    • @Starpotion
      @Starpotion 2 ปีที่แล้ว +5

      Yesss, this and the NSMB vids remind me so much of flipping through video game strategy guides as a kid. Of course I already knew my way around most of these levels, but it was so much fun seeing the levels spread out and broken down, showing all the different strategies and paths I could take.

  • @rjante2236
    @rjante2236 3 ปีที่แล้ว +307

    Damn, Mario Party took a strange turn after 5..

    • @spartanq7781
      @spartanq7781 3 ปีที่แล้ว +14

      @Wren Lamplugh Mario got tired of partying.

    • @GeospaciallyGone
      @GeospaciallyGone 6 หลายเดือนก่อน +1

      How does this relate to this video?

    • @EWOODJ
      @EWOODJ 4 หลายเดือนก่อน +5

      @@GeospaciallyGone Look, it’s a running gag ZoomZike vets do when he uploads stuff between his Mario Party videos. It has a bunch of likes for a reason.

  • @TheInfiniteAmo
    @TheInfiniteAmo 3 ปีที่แล้ว +96

    You forgot to mention, the level transition into 1-2 is genius because it teaches you that pipes can be interacted with, which is necessary for finishing the level but ALSO rewards you for experimentation if you're sent back to 1-1 and in future levels with subworlds. Even just the consistency of the music and visual change in underground levels and subworlds helps to reinforce the mechanic.

    • @someoneontheinternet4518
      @someoneontheinternet4518 4 หลายเดือนก่อน

      Would it have been better at communicating this feature if mario entered a vertical warp pipe?

  • @Sightnado
    @Sightnado 3 ปีที่แล้ว +432

    People when they realize 1-1 isn't the only level in Super Mario Bros.:

    • @CosmicLily21
      @CosmicLily21 3 ปีที่แล้ว +18

      Its not? O.O

    • @JoSephGD
      @JoSephGD 3 ปีที่แล้ว +7

      No way... My childhood was a lie!

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +57

      There's eight levels in Super Mario Bros: 1-1, 1-2, 4-1, 4-2, and 8-(1-4). Kinda odd numbering scheme they went with, but we can cut them some slack since it was the first real Mario platformer.

    • @Newbie_hiblitz
      @Newbie_hiblitz 3 ปีที่แล้ว +13

      @@bsharpmajorscale speedrunners be like:

    • @TerraKnight27
      @TerraKnight27 3 ปีที่แล้ว +20

      actually its 1-1, 1-2, 4-1, 4-2, 5-1, wait shit i used the wrong warp zo-

  • @asdunlavey
    @asdunlavey 3 ปีที่แล้ว +422

    That first Goomba probably has the highest kill count for any enemy in any game.

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +12

      I feel like some demon in DOOM might be a contender. Or the Behemoth at the start of Final Fantasy: Mystic Quest. If spikes or water counted, something from Sonic would win out.

    • @rjante2236
      @rjante2236 3 ปีที่แล้ว +78

      @@bsharpmajorscale No, it's definitely the Goomba. You gotta realize just how many people back in the 80's played thia game.

    • @exzyyd392
      @exzyyd392 3 ปีที่แล้ว +28

      that goomba and the first death pit. So many people probably messed it up or thought there was something down there

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +3

      @@rjante2236 Well, I can 100% guarantee I was not one of them. Playing it then, I mean... :P

    • @gbj0107
      @gbj0107 2 ปีที่แล้ว

      Aside from Guardians in BOTW.

  • @hyperhedgehog7
    @hyperhedgehog7 3 ปีที่แล้ว +64

    In 3-3 something clever you kind of glossed over is that the falling platform is meant to be a sort of introduction to the way pulleys work, but in a more simplified form. They behave somewhat similarly since they both fall when you stand on them and are dangerous to stand on for too long, but then the pulleys introduce another aspect where they cause a connected platform to rise.

    • @zoomzike
      @zoomzike  3 ปีที่แล้ว +10

      Oooo that's a good point!

  • @nerdygal-
    @nerdygal- 3 ปีที่แล้ว +72

    I never realized that 8-3 and the fake bowsers had lore implications.
    Also F for stairy. He was too young to be shattered like that.

  • @Borti_Ovi
    @Borti_Ovi 3 ปีที่แล้ว +80

    Look at all that greens, blues, and browns!

  • @jordankolb5967
    @jordankolb5967 3 ปีที่แล้ว +56

    The tale of Stair-y coming to its emotional climax in 8-3 hit me surprisingly hard. God bless you, Stair-y, you champion o7

    • @benjfr5723
      @benjfr5723 3 ปีที่แล้ว +4

      But remember : it's his favourite level. (54:27)

  • @JSoldierPro
    @JSoldierPro 3 ปีที่แล้ว +102

    Worlds 1-1 through 2-2: *player is slowly taught how the game works*
    World 2-3: ENJOY JUMPING FISH!!! GOOD LUCK!!!
    😂

    • @ninjaguyYT
      @ninjaguyYT 3 หลายเดือนก่อน

      It's funny how difficult and unfair that level seemed when we were new.
      (Inb4 "what do you mean just when we were new?"

  • @MariKyuu
    @MariKyuu 3 ปีที่แล้ว +36

    "Welcome to Identifying Games: Super Mario Bros, the game that started one of the most famous Nintendo franchises ever!"

  • @iamglassthingy3373
    @iamglassthingy3373 3 ปีที่แล้ว +45

    With all these Pits you'd think Zoomzike would make a Zikedown for Kid Icarus' levels, either the original or Uprising

    • @KizulEmeraldfire
      @KizulEmeraldfire ปีที่แล้ว

      If he WERE to do a Zikedown for a Kid Icarus game, I personally want to see him do one for the Kid Icarus game that's least-remembered: Kid Icarus: Of Myths and Monsters. :)
      But Zoomzike would probably start at the beginning of the series, with the NES entry, rather than starting in the middle. I could be wrong, though! :)

  • @aurafox1
    @aurafox1 3 ปีที่แล้ว +31

    Did you know that every underground/underwater level ends in 1-1? Yes, even though they have that piranha Plant. In actuality, every pipe has a piranha plant by default but W1-1 has a flag that disables them. 1-1 is the only level to do this. That's some wisdom from Kosmic.

  • @Pixelcraftian
    @Pixelcraftian 3 ปีที่แล้ว +88

    Finally, someone that can explain the lore of Super Mario Bros as much as me.

    • @zoomzike
      @zoomzike  3 ปีที่แล้ว +25

      L o r e

    • @Diathan
      @Diathan 3 ปีที่แล้ว +5

      @@zoomzike giant L o r e

    • @DWithDiagonalStroke
      @DWithDiagonalStroke 2 ปีที่แล้ว

      @@zoomzike can you bring back stairy lore for nsmb zikedown

    • @Jann75
      @Jann75 2 ปีที่แล้ว

      Finally, someone that can explain the lore of Super Mario Bros as much as me.

    • @GamingBren
      @GamingBren 4 หลายเดือนก่อน

      l o r e

  • @8bitwiseman
    @8bitwiseman 3 ปีที่แล้ว +40

    Damn, this is a good way to end the June segment of June Zoom 2

  • @darkychao
    @darkychao 3 ปีที่แล้ว +10

    the level transition from 1-1 to 1-2 and the end of 1-2 teaches you that you can enter enter pipes, if the player hadn't thought to try entering any of the pipes the first time through 1-1 the game teaches you that pressing right on a sideways pipe will let you enter it, and at the end of 1-2 you exit a pipe facing upwards, which may make a player think to try entering a pipe the same way.
    this ending can also teach the player that Piranha Plants will only come out of pipes when they're not being stood on.

  • @kkob1733
    @kkob1733 3 ปีที่แล้ว +16

    I know I already made a comment, but I felt I needed to type this out as well.
    In 5-2 and 6-2, you'll notice similarities, but the biggest two is a sub water area, and a vine area. Taking the water skips the vine, and vise versa. I believe this is a teaching moment, similar to 8-4's gimmick of skipping all the pipes for the last one. It teaches you to not always take the same secret path, as the main path may reward you with treasure, as with the two vines. I believe the designers put both levels the same way because they want to let you know this specific secret, to prepare for 6-2 and 8-4.

  • @megarotom1590
    @megarotom1590 3 ปีที่แล้ว +20

    26:00 "which is flatter than sticker Star's gameplay"
    IDK, how do you get flatter than paper...I'll see myself out now

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +1

      You know what they say: flat is justice.

    • @megarotom1590
      @megarotom1590 3 ปีที่แล้ว +7

      @@bsharpmajorscale nothing about sticker star will ever qualify as justice

    • @proplaystowin
      @proplaystowin 3 ปีที่แล้ว

      You just go to the first dimension

    • @jojowillessgaming4020
      @jojowillessgaming4020 8 หลายเดือนก่อน

      someone quickly put this in r/angryupvote

  • @YummyLilNugget
    @YummyLilNugget 3 ปีที่แล้ว +50

    A one-hour video? In the June Zoom? I’m sure the wait was worth it.
    Also, I wanted to point out that in the new Mario Golf, there are gates that stop you from progressing in the story. These gates have that exact same design as FLUDD from Mario Sunshine, and I haven’t seen anybody point it out. Maybe Nintendo hasn’t forgotten about FLUDD?

    • @ShybiNeo
      @ShybiNeo 3 ปีที่แล้ว +2

      Clearly you don’t watch Alpharad Deluxe

    • @BootyBreakerForMen
      @BootyBreakerForMen 3 ปีที่แล้ว +1

      @@ShybiNeo I was about to comment Jo from Alpharad Deluxe pointed that out.

    • @NinetyLegos
      @NinetyLegos 2 ปีที่แล้ว +1

      You could call then FLUDD gates😁

  • @megarotom1590
    @megarotom1590 3 ปีที่แล้ว +28

    My only question is why does bowser (and all the fake bowsers) keep standing on the bridges where they will be dropped into a fiery pit the moment the axe is touched...probably wasn't the brightest of Bowser's ideas...

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +14

      IRL reason is convention. In-game reason? The bridge collapse could have been planned as a last-ditch trap for Mario, but their Bowser costumes make them too slow to reach it in time. Bowser doesn't know that he's too slow because the intel never reaches him, and he arrogantly assumes he can conk Mario on the head and drop him in the lava.

    • @megarotom1590
      @megarotom1590 3 ปีที่แล้ว +5

      @@bsharpmajorscale that still makes bowser sound like an idiot and aside from a fire flower Mario has no other way to activate it. In addition, were that the plan he could easily just activate it once Mario got on the bridge (there are some people who are good enough they could probably make it to the axe from the the bridge before bowser but it would be extremely tricky). In addition, it would be a lot easier to just collapse the bridge before Mario even got there and just stand there and wait for Mario to find that he can't win

    • @elijahpadilla5083
      @elijahpadilla5083 3 ปีที่แล้ว +8

      @@megarotom1590 With his later characterization in mind, Bowser might have always been intended to be a bit of a dope. Like, almost all of his battles, even before the 3D games started, feature Bowser getting hoist by his own petard, more than getting overpowered or even needing a difficult puzzle to beat.

    • @johnclark926
      @johnclark926 3 ปีที่แล้ว +6

      My headcanon is that Bowser always designs bridges with axes as the last-ditch trap, but it never processes in both Bowser and his ඞ imposters when to use that trap until it’s too late, and they still haven’t been able to process it in time for over 35 years

    • @megarotom1590
      @megarotom1590 3 ปีที่แล้ว +4

      @@johnclark926 even after several lava baths, he still puts axes in his castle (although at this point is almost seems intentional as it always puts him in a stronger phase these days)

  • @mypkamax
    @mypkamax 2 ปีที่แล้ว +9

    [33:58] I like how you repeated parts of the voiceover when the camera takes the wrong route in World 4-4, just to accentuate the fact that the castle would constantly generate the same part unless Mario picks the right path.
    This also serves as a subtle hint to the solution of World 4-4.

  • @Meese12
    @Meese12 3 ปีที่แล้ว +9

    This mans work ethic never ceases to amaze me, nearly dipped into june zoom but avoided it by streaming around 30 hours of persona in 2 days and still managed to get out an hour long video for this month

    • @Iliek
      @Iliek 3 หลายเดือนก่อน

      This man shat out a video without understanding the subject matter. That's not work ethic.

  • @Aigis31
    @Aigis31 3 ปีที่แล้ว +6

    Super sweet video! It's interesting to see how the developers prodded the minds of their players, many of whom are just picking up a controller for the first time, in a genre of game that was basically unprecedented at the time!

  • @andre_601
    @andre_601 3 ปีที่แล้ว +10

    I can't remember who said this, or if that is the correct phrase at all, but I remember someone saying "The first 30 seconds of a game is important. If a game can't teach you its core mechanics in 30 seconds, why should you play it?"
    While this may no longer apply to games of this day and age is it imo still a valuable rule to have. If you can learn the mechanics fast, then you can play and enjoy the game much faster.
    Things like tutorials and text boxes only slow things down and prevent a player from enjoying the game as it is, which is why newer games these days suck so much.
    Also, the levels have a theme of becoming more and more destroyed, since you essentially leave the mushroom kingdom and enter the Koopa kingdom, where bowser rules.
    This is shown by the later white levels, which iirc should represent ash.

    • @carso1500
      @carso1500 4 หลายเดือนก่อน +1

      I mean tutorials are requires because games are much more complex even newer Mario games have tutorials
      It's the evolution of the medium we can enjoy experiences that were imposible back when Mario 1 was created

  • @kimi1522
    @kimi1522 3 ปีที่แล้ว +6

    No wonder it took 21 years for Stairy and the flagpole to return, Stairy got completely decimated.

  • @Yuti640
    @Yuti640 3 ปีที่แล้ว +7

    Feels weird seeing a level other than 1-1 being heavily examined

    • @zoomzike
      @zoomzike  3 ปีที่แล้ว +12

      This is part of what fueled my desire to get all of 'em analyzed

  • @megarotom1590
    @megarotom1590 3 ปีที่แล้ว +27

    At this rate the end of June Zoom will be analyzing every single moon from Odyssey or counting every blade of grass in BotW

    • @thetechconspiracy2
      @thetechconspiracy2 3 ปีที่แล้ว +6

      If you have access to the texture files, it may actually be easier to count the blades of grass. Effects like hair and grass are typically generated via a texture on the surface, so with the proper files and some programming experience, you can get a pretty accurate count for the grass across Hyrule pretty quickly.

    • @megarotom1590
      @megarotom1590 3 ปีที่แล้ว +1

      @@thetechconspiracy2 wow that's actually pretty cool, but that makes sense. Though I wonder if it's place X blades of grass using this algorithm or if it's place as many blades of grass so long as the algorithm still holds. If it's just a specific number for each surface or whatever, you could probably look through the files and get an exact count or really close but if it just goes till it fills, it would probably be impossible to know exactly.
      Although if you were able to run the creation tool and be able to examine it, you could probably see how many objects there are in total subtract the ones that aren't grass (remove as many other objects as possible before hand) and then you have the exact number.
      That's my guess anyways...

  • @kkob1733
    @kkob1733 3 ปีที่แล้ว +9

    "Bowser, my favorite pokemon" 15:21
    He's not a pokemon, he's a Digimon

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +4

      Boswermon is great, but when he Digivolves into Drybowsermon, he's metal AF. His evolution tree is confusing though, because he's got a dozen alternate forms as well.

  • @FallenRanger0
    @FallenRanger0 3 ปีที่แล้ว +8

    Hopefully this means you're doing better with whatever was happening. Happy to see you being able to post again! This is giving me City escape is peak sonic level design vibes. (The first video I ever watched on your channel)

  • @kirbymariomega
    @kirbymariomega 3 ปีที่แล้ว +3

    was definitely not expecting to feel so bad for a staircase, but you definitely succeeded at making me do so! great analysis, and heart-wrenching storytelling to boot!

  • @nickk3077
    @nickk3077 3 ปีที่แล้ว +8

    “Zikedown” sounds like if this channel was in Smash Bros and this was one of the special moves.

  • @megarotom1590
    @megarotom1590 3 ปีที่แล้ว +6

    This might be my first time seeing some of the W2 and W3 levels since I always have used the warp pipe in 1-2

  • @rays7805
    @rays7805 3 หลายเดือนก่อน +2

    When I was a kid, I honestly thought the Lakitu's cloud was a diaper. Just a flying diaper. Because why the hell not?

  • @johnnysaurus04
    @johnnysaurus04 3 ปีที่แล้ว +15

    Zike drops a movie out of nowhere just to get less than 100k views. Mad respect

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +2

      This is a made-for-TV special compared to the Identifying Luck's Lord of the Rings run time.

  • @elesfinter9753
    @elesfinter9753 3 ปีที่แล้ว +5

    Love how the goomba went from an enemy to a bonus for scoring points, amazing design

  • @ConnorTheUndying
    @ConnorTheUndying 3 ปีที่แล้ว +6

    Stairy's sacrifice was heartbreaking. I couldn't stop weeping, man.

  • @JRokujuushi
    @JRokujuushi 2 ปีที่แล้ว +3

    I always thought it was interesting how the broken Stairy at the end of 8-3 looks intimidating because of all the missing blocks, but is almost functionally identical to the one you already passed at the end of 8-1 - platforms one block wide separated by gaps one block wide with a platform two blocks wide at the end. (The gap does extend slightly beyond the two-block platform in 8-3, but you're only going to fall in it if you stop and creep off the edge or land in front of the flagpole and go left, and who does that?)

  • @gemguy5951
    @gemguy5951 3 ปีที่แล้ว +7

    54:32 "The backdrop has walls to prevent Intruders from getting in"
    Yes ZoomZike, that is what walls are made to do.
    (This comment was made by the Q sub-area fanbase.)

  • @thehypist2587
    @thehypist2587 3 ปีที่แล้ว +3

    It’s hard to believe the first half of June Zoom 2 is already over, looking forward to what vids you put out in July!
    Anyways, great analysis on Mario’s first outing. You always know every detail and it’s why I keep watching your vids. :)

  • @Aerodeth
    @Aerodeth 3 ปีที่แล้ว +3

    For some reason, I can imagine this video being shown to people that DONT play video games who are in a classroom to learn about video games!
    And these students are taking hefty notes on this subject, cuz lord knows there's gonna be popquiz later!

  • @nibot2101
    @nibot2101 2 ปีที่แล้ว +7

    The respect that I have for this man for doing this is HUGE

  • @umbrahat
    @umbrahat 3 ปีที่แล้ว +3

    If you think about it, Stairy is the real Bro in Super Mario Bros. Trying to help you gain that 1-up reaching top of that flagpole. However, Bowser in this game has shown his true evil form yet, to scare even fight you and hide in his evil lair with lots of loopholes. Seeing Stairy progressively destroy at the end of the game is heart-wrenching, just so Bowser makes it look like to make you hate Stairy thanks to pitfalls, but really, Stairy just wants to cheer you on reaching that flagpole. And the end of 8-3...You see a big pitfall you can't even jump all the way through, but you see Stairy, despite at its highest devastation, still encouraging you to reach that final flagpole and thus, reach the final level and defeat Bowser once in for all.

  • @TheFatestPat
    @TheFatestPat 3 ปีที่แล้ว +5

    Bowser has been arrested for the war crime of mutilating the stairs.

  • @miniquiny999
    @miniquiny999 3 ปีที่แล้ว +3

    I have a qualm! Quite the quarrel in fact: Quit cutting to the quick and squashing my quixotic acquaintance The Letter Q, you questionable quack!

    • @moadot720
      @moadot720 4 หลายเดือนก่อน

      A Rhythm Heaven thumbnail?!?! I can't escape Rhythm Heaven!!!! 😂😂😂😂

  • @onefinegent
    @onefinegent 3 ปีที่แล้ว +2

    Had this playing on in the background, took me almost 10 minutes to realize you weren't memeing and actually analyzing the entire game

  • @TheMr.L01
    @TheMr.L01 3 ปีที่แล้ว +4

    I just now noticed how much Zike's logo looks like a spring.

  • @Nic_2751
    @Nic_2751 3 ปีที่แล้ว +12

    Dear god this is gonna be a while

  • @Eer4000
    @Eer4000 3 ปีที่แล้ว +4

    Amazing video! I'd love to see other game analyzed in this style, notably Sonic 2 because it has lots of secrets and eccentricities in it level design.

  • @schwa4883
    @schwa4883 2 ปีที่แล้ว +2

    I... just watched an hour long video dissecting each level in what’s probably the most simple Mario game (besides Land) at a VERY slow pace complete with Q, W, and Stairy.
    And I was entertained the whole way through.

  • @dasutanehineri
    @dasutanehineri 4 หลายเดือนก่อน

    theres something so thorough about your videos that i find immensely entertaining and informative. i came for the identifying luck series in mario party, and stayed for even further deepdives into other video games! looking forward to all other content you plan on putting out :]

  • @koopanique
    @koopanique 2 ปีที่แล้ว

    This ending was so intense and emotional. That was really something! What an amazing video, I learned a megalot about SMB. As much as I'm ashamed to admit it, I had never played most of these levels past World 2 lol! This thorough analysis really deserve more credit and recognition. If TH-cam one day decides to remove videos to make room on their servers, they ought to keep this one. And the Identifying Luck ones, of course.

  • @Ukiby3000
    @Ukiby3000 3 ปีที่แล้ว +6

    His disdain for the Q underground layout is so palpable XD

  • @trevorransford
    @trevorransford 7 หลายเดือนก่อน +1

    21:47 Up until this point I thought those fireballs were supposed to be a distant cousin of the (ghost) Boo's and I was always so confused.
    Podoboo... Peek-a-boo...
    ... it all makes sense now

  • @KibblezanBitz
    @KibblezanBitz 3 ปีที่แล้ว +2

    I remember seeing a commercial a couple years back for a kids' breakfast cereal where the people eating it in the commercial are adults taking an evening to revisit the stuff they loved as kids. They played Super Mario Bros. and cheered like they were awesome at the game... as they reached the first goomba in 1-1. It's got nothing to do with this video, but it was really stupid and I just had to talk about it.

    • @bemblob
      @bemblob ปีที่แล้ว

      OMG THAT PLUMBER IS GOING!!!!!

  • @StarkMaximum
    @StarkMaximum 3 ปีที่แล้ว +3

    I saw that frame of Pit when you described the pit in 1-1. And the Dark Pit on the "second pit". I love it.
    Edit: Oh you keep doing it. I feel less clever now.

  • @billynaylor249
    @billynaylor249 4 หลายเดือนก่อน +1

    This is a great video! I would pay money to see the same thing for SMB3

  • @digitalgamer457
    @digitalgamer457 3 ปีที่แล้ว +10

    the first goomba is the highest kill count? I thought it was the poison mushroom from lost levels. XD

    • @rjante2236
      @rjante2236 3 ปีที่แล้ว +3

      Fuck whoever thought that was a good idea lol
      At least they made it look more dangerous in the All-Stars version.

  • @chezi34
    @chezi34 3 ปีที่แล้ว +2

    It took longer to explain 1-1 than it does to beat the game. That’s how you know this is one of the most played games of all time

  • @timhutchinson8485
    @timhutchinson8485 3 ปีที่แล้ว +1

    This is such a cool idea. I've never seen this sort of in-depth level analysis before.

  • @PajamaJohn1
    @PajamaJohn1 4 หลายเดือนก่อน

    i clicked this video completely unknowing what channel it was from and was immediately hit with a somewhat nostalgic feeling. I used to watch your race videos on the TGH like YEARS ago. what a surprise lol

  • @pixaphy
    @pixaphy 3 ปีที่แล้ว

    YOOO! Thank you Zike, want ya to know this kind of video is MASSIVELY appreciated. I know it takes a lot to make, but the quality shows!

  • @burstnib4491
    @burstnib4491 3 หลายเดือนก่อน

    I just discovered this video, and I really appreciated how you broke down these levels. Your enthusiasm reminded me of Wil Wheaton hosting "The Ready Room." Great job!

  • @platypuspie7804
    @platypuspie7804 2 ปีที่แล้ว

    Thank you so much for giving every single level a detailed analysis.... I love this channel

  • @kryzethx
    @kryzethx 3 ปีที่แล้ว +3

    16:12 After a job well done, you are greeted by Toad flipping you off lmao

  • @Pine0wlple
    @Pine0wlple 3 ปีที่แล้ว +7

    Oh hey Zoomzike is back! Some stuff halted his marathon, so I’m glad he’s back on trac-
    *1 hour video*
    The fucking mad lad!

  • @warmCabin
    @warmCabin 3 ปีที่แล้ว +1

    What I like about the 2-1 spring is that it's clearly meant to bounce you way up high, so when a new player jumps on it and gets a piddling 2 tile bounce, they'll realize there's a trick to it.

  • @Therealdaveez
    @Therealdaveez 4 หลายเดือนก่อน +1

    Bro sounds like hes about to bust every living second.

  • @jamirimaj6880
    @jamirimaj6880 ปีที่แล้ว +2

    1-1 is the tutorial level, 1-2 is the realization of how difficult it can be level, 1-3 is the calm before the storm level, and 1-4 is the taste of the final boss level

  • @AgdaFingers
    @AgdaFingers ปีที่แล้ว +2

    I loved this commentary! A whole game summarized from start to finish!
    P. S. For every thumbs up, a block to rebuild stairy 🙂

  • @mopbrothers
    @mopbrothers ปีที่แล้ว +2

    To think that this man inspired countless developers on how to make video games. This game will be talked about for 100s of years to come. It will be in history books along with Shakespeare.

  • @PKspectre
    @PKspectre 3 ปีที่แล้ว +1

    I love these videos. Super interesting to watch and your voice makes it a pleasant watch through and through

  • @Chaud31423
    @Chaud31423 2 ปีที่แล้ว +2

    25:58 I'd call this shade
    But that'd require Sticker Star to have any sort of depth to cast a shadow on

  • @ZenoDLC
    @ZenoDLC 2 ปีที่แล้ว +2

    The 2:57 goombas also might teach players that you can do the classic Mario Bros. attack of nudging platforms under enemies with a jump

  • @mr.glurak9492
    @mr.glurak9492 3 ปีที่แล้ว

    I love this video so much! I always wished a video that would take a closer look at every level of this game, since I played the game so much and saw all these levels so often.

  • @chainswordcs
    @chainswordcs 3 ปีที่แล้ว +2

    Zikie Zoom, if i may add a bit of advice... You could name the video something like "Analyzing every level in Super Mario Bros." or something in a similar vein. With so many "proprietary" titles for potential series... idk, it's just that I can't really tell what the video is about from just the title and thumbnail.

  • @Mr_SL1260
    @Mr_SL1260 2 ปีที่แล้ว +2

    This is one rare level where in a mario game where all power ups are in a single level and not just a level but the first one in the whole game.

  • @thesingingpeas4542
    @thesingingpeas4542 3 ปีที่แล้ว +7

    Last time I was this early, Zoomzike was making 3 to 4 videos a week.

  • @linguine2081
    @linguine2081 3 ปีที่แล้ว +2

    i love how professinal this dude sounds. epic vid

  • @camrsr5463
    @camrsr5463 2 ปีที่แล้ว +1

    Your videos are amazing.
    I really enjoy what you do.
    Thank you.

  • @psycholuigiman
    @psycholuigiman 2 ปีที่แล้ว +2

    Hard to believe one of the legendary level designers here would go on to help turn Sticker Star into the game I know and hate today, as well as Star Fox Zero.

    • @bemblob
      @bemblob ปีที่แล้ว

      I guess we can cherry-pick a positive here... at least it's humbling to know that the Greats can still make some stinkers... makes this success seems just a bit more attainable

  • @cookieblobber
    @cookieblobber 3 ปีที่แล้ว +1

    I’d like to think the starting cutscene and the end of 1-2 was to teach the player that some pipes can lead to new places, in case they didn’t learn that yet from the first warp pipe back in 1-1

  • @toddcahill6300
    @toddcahill6300 3 ปีที่แล้ว +1

    If it hasn't been said yet, please consider covering the lost levels. I've always wanted to see that one broken down as per the level design. The ways that game can brutalize the unknowing.....

  • @jalikon175
    @jalikon175 ปีที่แล้ว +1

    'There are Hardly any enemies to be seen... -one up'
    Hahahaha

  • @endymallorn
    @endymallorn 3 ปีที่แล้ว +2

    One thing I might have done regarding the fire bars would be to have an arrow showing which direction they’re turning.

    • @bemblob
      @bemblob ปีที่แล้ว

      You always have enough time to see what way it's turning though...

  • @varietychan
    @varietychan 3 ปีที่แล้ว +3

    You know it's good when it takes 1 hour to explain 32 levels

  • @goombuigi6904
    @goombuigi6904 2 ปีที่แล้ว +1

    This video is like a literary analysis but for Mario levels, and I'm all for it!

  • @waffle5422
    @waffle5422 3 ปีที่แล้ว +8

    New series? :O

    • @bsharpmajorscale
      @bsharpmajorscale 3 ปีที่แล้ว +1

      If so, he's got a lot of work in store whenever he gets to SMB3 and SMW. There's dozens of levels and potential routes.

  • @ZhclTl
    @ZhclTl 3 ปีที่แล้ว

    Definitely worth the wait! Keep up the great content, you're great at what you do

  • @muxikowo
    @muxikowo 3 ปีที่แล้ว

    An amazing video.. I'm happy to see another game analysis series from you because you're too good at it to be contained to mario party

  • @healthyminds9279
    @healthyminds9279 ปีที่แล้ว +1

    This video is insanely good.

  • @ProffesorElm
    @ProffesorElm 3 ปีที่แล้ว +4

    the way this video got me to feel genuine compassion for a frickin staircase 😭

    • @zoomzike
      @zoomzike  3 ปีที่แล้ว +7

      A "frickin staircase"?
      Stairy deserves better than that!

    • @ProffesorElm
      @ProffesorElm 3 ปีที่แล้ว +3

      @@zoomzike okay true he was a very brave soldier 😔

  • @65mariokart90
    @65mariokart90 3 ปีที่แล้ว

    This has got to be one of the best analyses I've ever seen
    Thank you

  • @Sly88Frye
    @Sly88Frye ปีที่แล้ว +1

    It's nice to see somebody analyze the entire game. I'm glad you didn't do the star world because I mean the only difference is buzzy beetles instead of goombas and making 1-3 and 5-3 exactly the same as well as 1-4 and 6-4 exactly the same as well as 2-2 and 7-2 exactly the same as well as 2-3 and 7-3 exactly the same as well as 2-4 and 5-4 exactly the same.