Crazy Gadget is Actually Sick, You're Just Bad

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 1.2K

  • @zoomzike
    @zoomzike  2 ปีที่แล้ว +551

    "The 1-Up at 4:28 was a reward for backtracking, not entering the high speed warp tube upside down; that route was unintended/super bouncing to enter it that way was unintended"
    Super bouncing was only one of the ways that you could get up there. Remember the curved walls on the ceiling? They're perfectly designed for spindash jumps that'll nail you right onto the path. You also don't need super bouncing to reach the high speed warp tube since your regular bouncing has the exact amount of height needed to reach the bottom of the pulley platform. And with that, you can _easily_ take this route using mechanics that the devs assuredly knew about (unless they thought it impossible to spindash and jump right after, haha)
    Later in the level (15:54) we see an example of a high speed warp tube forcing you to be upside down regardless of what gravity you had when you first entered it, and yet the first high speed warp tube does _not_ force your gravity to be right side up, but instead allows your gravity to affect the way you pop out!
    Every reward for backtracking in this level, such as the electric shield at 12:26 or the Chao Box at 17:58 is simply placed on the floor, but the devs decided to have this 1-Up just be in some random hole? Nonsense! Its odd placement becomes a lot clearer when you observe how the hole is _perfectly_ lined up with the high seed warp tube in such a way that you'll land _precisely_ in the hole if you come out upside down. When I say it's _perfectly_ lined up, I mean it's _perfectly_ lined up. It's not off by even an inch! It's exact!
    Can you get the 1-Up by backtracking? Sure! But to say that the alternate route wasn't intended all? There's just not enough to support that in my eyes.

    • @elibonham4388
      @elibonham4388 2 ปีที่แล้ว +22

      I agree, plus the devs hold many other secrets in the game with spin dash jumps and this route is faster than the regular route too Ala speedruns so that's another exsentive for taking this route over the other

    • @gameringly8916
      @gameringly8916 2 ปีที่แล้ว +8

      It's possible the other speed tubes force a direction because their easier to get to in the wrong gravity and that they just didn't think it was possible to be upside down for this tube. Regardless its still awesome how it all lines up

    • @badopinionhaver1828
      @badopinionhaver1828 2 ปีที่แล้ว +14

      The 1-Up at 4:28 was a reward for backtracking, not entering the high speed warp tube upside down; that route was unintended/super bouncing to enter it that way was unintended.

    • @Kraysern_Anims_YT
      @Kraysern_Anims_YT 2 ปีที่แล้ว +3

      I entered the high speed warp tube on a first playthrough and still got the 1-up, why? (i was playin on mobile)

    • @Fenneccinos
      @Fenneccinos 2 ปีที่แล้ว +2

      spin dash jumps glitchily along the wall was not intended LMAO nor was the super bounce. it's weird to say that's good level design with that as your point, even if I love the level

  • @Cybershell13
    @Cybershell13 2 ปีที่แล้ว +2968

    Finally, someone has the courage to say it.

    • @SonicMatrix64
      @SonicMatrix64 2 ปีที่แล้ว +57

      get off the online

    • @8bitmagic
      @8bitmagic 2 ปีที่แล้ว +32

      @@SonicMatrix64 Now they can, they were waiting for this video.

    • @_-Lx-_
      @_-Lx-_ 2 ปีที่แล้ว +71

      When's the "There's nothing offensive about Genocide" bonus video coming out?

    • @digitalgamer457
      @digitalgamer457 2 ปีที่แล้ว +16

      You're right Cybershell. He is a true hero for our times.

    • @elibonham4388
      @elibonham4388 2 ปีที่แล้ว +6

      I KNOW THIS LEVEL IS AWESOME

  • @bullymaguire6091
    @bullymaguire6091 2 ปีที่แล้ว +1409

    People only hate this level because they lost sleep wondering why the rails were there

    • @nottoofast
      @nottoofast 2 ปีที่แล้ว +32

      Bully Maguire's got the answers!

    • @Kurayamiblack
      @Kurayamiblack 2 ปีที่แล้ว +33

      You can't see those rails if there's dirt in your eye 👌

    • @KarmaTube5
      @KarmaTube5 2 ปีที่แล้ว +11

      Me up all night: Why was that rail sitting there? What’s the purpose of it?

    • @mannylight4280
      @mannylight4280 2 ปีที่แล้ว +6

      I just got horribly lost in this level as a kid.

    • @MadSociety-uy6zg
      @MadSociety-uy6zg 2 ปีที่แล้ว +1

      Lol it's too hard for the poor critics 🤣😂🤣

  • @aurafox1
    @aurafox1 2 ปีที่แล้ว +468

    Let's not forget the secret warp to the test level that's definitely a hidden secret and not a wrong-warp glitch.

    • @mme.veronica735
      @mme.veronica735 2 ปีที่แล้ว +40

      You just need to be at a very specific checkpoiny by a chao box, get the end and die, then right as the stage is ending collect the chao key so it is going from the level to the chao icon, and then, and only then, do you go to the super secret test stage. That's not a wrongwarp it's a secret level

    • @austria-hungary7680
      @austria-hungary7680 2 ปีที่แล้ว +15

      It can work in every port of sonic adventure 2 and the Gamecube exclusive sonic adventure 2 battle. But for some reason the original (Dreamcast port) version of sonic adventure 2 is the only one that doesn't work. So don't even bother to do the Dreamcast port, every other port (Including sonic adventure 2 battle) works, so all the re releases of the game works.
      Edit: Hope my explanation was clear enough

    • @onehittalon789
      @onehittalon789 2 ปีที่แล้ว +3

      @@mme.veronica735 that wasn't sarcasm my man

  • @DankLordDemaar
    @DankLordDemaar 2 ปีที่แล้ว +384

    8:00 I'm pretty sure that Rail is there so the boxes don't fall to the ceiling.

    • @zoomzike
      @zoomzike  2 ปีที่แล้ว +129

      Canon

    • @Vrabsher_-Supreme_Perhinther-
      @Vrabsher_-Supreme_Perhinther- 2 ปีที่แล้ว +31

      That actually makes sense .

    • @somerandomnesspoo8467
      @somerandomnesspoo8467 2 ปีที่แล้ว +8

      For some, yes, but others are useless

    • @Admantist
      @Admantist 2 ปีที่แล้ว +4

      on the other hand, the rails in the first room might serve as a "hint" that the player has to "go back" to the upper level in the Flame Ring room.

    • @twinberwolves4231
      @twinberwolves4231 2 ปีที่แล้ว +1

      You also need the flame ring upgrade to complete the stage after all (someone please correct me if i'm wrong)

  • @Zerio105
    @Zerio105 2 ปีที่แล้ว +271

    11:41
    Lmao, I love the environmental storytelling there with the cut to "sticking the landing" with a circle of lost rings around the ruins.

  • @treesnip5667
    @treesnip5667 2 ปีที่แล้ว +458

    Honestly if it wasn’t for the enemy placement and the final section I feel like this level would be a lot more well received. Without them it is just as good as the other Sonic stages.

    • @elibonham4388
      @elibonham4388 2 ปีที่แล้ว +40

      Honestly I love the final segment it's puzzle oriented and u can still go fast

    • @sanglish18
      @sanglish18 2 ปีที่แล้ว +36

      I think that final section is what makes this level unique.

    • @urpetdog
      @urpetdog 2 ปีที่แล้ว +23

      the final section is the best part

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 2 ปีที่แล้ว +4

      Enemy placement is mostly solid barring a couple of spots, and I'm still thankful this game was released long after archaic design choices of having limited resources were phased out.

    • @jazzensemble
      @jazzensemble 2 ปีที่แล้ว +2

      The final room is the best part though.

  • @darknessrising2453
    @darknessrising2453 2 ปีที่แล้ว +52

    1:13
    "Tails and Amy are in danger! HURRY SONIC!"
    This line of dialogue actually gave me CHILLS when I first played this stage. The fact that even Omochao himself is PANICKING over the situation instead of giving you hints really highlights just how urgent and dire the situation is.

  • @josephfox7068
    @josephfox7068 2 ปีที่แล้ว +210

    Personally, I feel that the repeating room structures make Crazy Gadget feel more like something someone built. Since, you know, some buildings do that, and the Ark is a space colony that people lived on.

    • @jamiegioca9448
      @jamiegioca9448 2 ปีที่แล้ว +6

      I mean, it is a space *_COLONY_* ...

  • @spartanq7781
    @spartanq7781 2 ปีที่แล้ว +337

    Finally someone gives this stage much deserved acclaim. This stage is actually fantastic. There are so many alternative paths and it has the best light dash section in the series.

    • @elibonham4388
      @elibonham4388 2 ปีที่แล้ว +8

      Sonic heroes has a few light speed dashing segments that were awesome too

    • @spartanq7781
      @spartanq7781 2 ปีที่แล้ว +8

      @@elibonham4388 I hated how finicky it was in that game though.

    • @Sydney_Angelyt
      @Sydney_Angelyt 2 ปีที่แล้ว +1

      Oh wow, a 2 second automated section, so impressive

    • @elibonham4388
      @elibonham4388 2 ปีที่แล้ว +3

      My favorite stage in the game for each character is prob final rush for sonic radical highway for shadow mission street for tails cosmic wall for eggman pumpkin hill for knukles and a lot of people will disagree with me on this but security hall is my favourite for rouge just cuz of the obstacles and astecthic and rich mechanics also the time limit is a lot better for this stage than it is for white jungle or green forest and I like how eggman talks on the intercom with u.......the music too. Ofc Cannons core is an amazing level that one is prob tied with city escape for best overall level in the game for me at least

    • @spartanq7781
      @spartanq7781 2 ปีที่แล้ว +1

      @@Sydney_Angelyt I'm shaking my fist at you.

  • @gircakes
    @gircakes 2 ปีที่แล้ว +218

    I had no problems with this stage as a 6 year old after memorizing the route.

    • @lnsflare1
      @lnsflare1 2 ปีที่แล้ว +14

      Look, I'm gonna need you to stop making me feel old, okay?

    • @supersnackbros2423
      @supersnackbros2423 6 หลายเดือนก่อน +3

      Emphasis on AFTER

  • @thatclipmakerguy9959
    @thatclipmakerguy9959 2 ปีที่แล้ว +519

    This channel really makes me appreciate the difficulty Sonic Adventure 2 offers.

    • @nevodahari916
      @nevodahari916 2 ปีที่แล้ว +9

      Been a while, but I guess you're still surfing around the internet.

    • @UltimateShadow10
      @UltimateShadow10 2 ปีที่แล้ว +14

      SA2 gets hated on purely by scrubs who dislike difficulty. I blame the current era of Sonic games and the boost feature. Difficulty in gaming is meant to entice players to try harder. Scrubs hate the hunting stages too, they aren't even hard. (Meteor Herd and Mad Space are though) The majority of the hunting stages are small maps in which you can just run around until the radar starts beeping, also there are hint boxes that help you find the emerald shards. The game even sometimes spawns emerald shards close to your spawn location upon starting the level. The hunting and shooting levels were added to break the monotony of the same old "Gotta Go Fast" gameplay. Crazy Gadget is a perfect example of why scrubs bash this game, it requires you to stop and think and not just blindly boost to win.

    • @super8bitable
      @super8bitable 2 ปีที่แล้ว +8

      @@UltimateShadow10 I’ve player a bunch of difficult games. SA2 is just plain janky and unfair. It’s decent but it desperately needs a remake.

    • @etrnlb0y
      @etrnlb0y 2 ปีที่แล้ว +9

      @@UltimateShadow10 i played this game when i was like 11 it wasnt that hard 💀

    • @yeetthefeet2504
      @yeetthefeet2504 2 ปีที่แล้ว +5

      @@UltimateShadow10 It's difficulty comes from it's jank, and heavily unpolished controls. Difficulty isn't a bad thing, but it needs to be purposeful, and intentional. When you have jank controls mixed with jank level design, it makes for a difficult experience that doesn't leave you enticed to play more. Just because you managed to learn how to play around the jank, doesn't mean that the game still isn't janky, and it's unreasonable to characterize those who dislike the game as "simply disliking difficulty." I love the Day Stages in Unleashed, and S Ranking them can be a bitch. But the difficulty comes from the level design, and how the programmers intended experience of S Ranking stages. The controls don't feel jank, (most of the time) unlike SA2, where a big part of the experience is learning to play around the incredibly janky controls, and awful button mapping.

  • @lasercraft32
    @lasercraft32 8 หลายเดือนก่อน +5

    "SONIC! Hurry up already, I'm holding her at gun point! I thought you were supposed to be fast!"
    "WOO! GRAVITY!!!"

  • @sealkadoompokemonphd3770
    @sealkadoompokemonphd3770 2 ปีที่แล้ว +60

    Controversial take: Crazy gadget is bad, you're just good

  • @JuliaJulia-vh4xc
    @JuliaJulia-vh4xc 2 ปีที่แล้ว +164

    I can say, as someone who’s played this game since their childhood, that my problem is not that it’s “bad”. My problem is I’d see the big ball robots that would reach out to you and the bright green goop that kills you, as well as the black, endless void of space that you could hopelessly careen towards with no way of escape, and it would scare me but I was too young to process and recognize that fear so I just internalized it until I got older and realized “Oh, that’s what I felt.”
    That being said, awesome video as always, glad to see you back!

  • @Oliveoilxo
    @Oliveoilxo 2 ปีที่แล้ว +10

    When people say they want the adventure era back. This is what they mean. Back when the games still felt creative in the right way. When the move set was so diverse you could mess up or do something stupid and still finesse your way back if you were good enough.

  • @alexhobbs2209
    @alexhobbs2209 2 ปีที่แล้ว +620

    it isn't about the level being bad, it's about the level's gimmick triggering the problems of the game, such as bad camera and bad homing attack system.

    • @sanglish18
      @sanglish18 2 ปีที่แล้ว +64

      But homing attack works fine, never had problem with it. Players are just bad at aiming.

    • @alexhobbs2209
      @alexhobbs2209 2 ปีที่แล้ว +112

      @@sanglish18 Yeah, so bad that sometimes where instead of hitting the enemy you're aiming at, you hit the enemy that was on a completely different side instead of the one you wanted to. But that's all player's fault, right?

    • @sanglish18
      @sanglish18 2 ปีที่แล้ว +77

      @@alexhobbs2209 The game will target the closest enemy you're directly aiming at, if you want to aim at another enemy, get closer to him while facing it.
      It's not a RNG mechanic that sometimes work and sometimes not, you're just bad at aiming or timing what can I say. If it were REALLY bad mechanic that didn't work properly then even I would have trouble with it.

    • @alexhobbs2209
      @alexhobbs2209 2 ปีที่แล้ว +29

      @@sanglish18 yeah that would work... if only the fucking gun beetle wasn't literally infront of me.

    • @lukebytes5366
      @lukebytes5366 2 ปีที่แล้ว +51

      Yeah that's the problem with alot of sonic games. The controls simply aren't polished enough to make these learning curves smooth, no matter what the people who've played far more than any normal person would say.

  • @Dzzy123
    @Dzzy123 2 ปีที่แล้ว +47

    The final part of the level with the switches was tough as a kid. All these hidden secrets are cool to see now years later. I hope Frontiers has this amount of creativity.

  • @KirigayaOokami
    @KirigayaOokami 2 ปีที่แล้ว +144

    _Honestly, independente of how frustrating it was for me to beat Crazy Gadget, I always believed that it'd be a blast if you could nail every section down._

    • @Kurayamiblack
      @Kurayamiblack 2 ปีที่แล้ว +12

      As someone who played this game SO MUCH that I eventually started nailing everything in the game, I can confirm that Crazy Gadget is wild fun when you know where everything is, what the timings are, and develop your technique. I remember playing this level hundreds of times challenging myself to make it look like a movie 😆

    • @jazzensemble
      @jazzensemble 2 ปีที่แล้ว +2

      I've beaten this stage countless times and I can tell you, it's an absolute blast. it's possible to beat the level before eggman's 2 minute dialog, even without crazy skips. it's easily one of my favorite levels in the game.

    • @pkmntrainerred4247
      @pkmntrainerred4247 2 ปีที่แล้ว

      I A ranked the stage, and I can confirm that it was a blast

    • @pkmntrainerred4247
      @pkmntrainerred4247 2 ปีที่แล้ว

      @@jazzensemble Wait... HOW?! I A ranked the stage but It took me 7 minutes! some other better players take at least 4-5 minutes! I believe you`re right, but I want to see a video of someone doing it just out of curiosity, so if you have it pls share it with me & us.

    • @jazzensemble
      @jazzensemble 2 ปีที่แล้ว +1

      @@pkmntrainerred4247 You need sick movement, here's one of the fastest skipless runs th-cam.com/video/i0srY5_pUZ4/w-d-xo.html
      Here's the fastest A rank th-cam.com/video/dEfyp4Yjwas/w-d-xo.html

  • @yadig.
    @yadig. 2 ปีที่แล้ว +6

    the idea of sonic just bouncing around playing with gravity while amy is being held hostage and eggman slowly revealing through his dialogue he needs sonic to complete the obstacles is hilarious
    "WHAT ARE YOU DOING, SONIC?! THIS IS NO TIME FOR GAMES."

    • @yadig.
      @yadig. 2 ปีที่แล้ว +3

      "Sonic's the name, not negotiating with terrorists is my game."

  • @bsharpmajorscale
    @bsharpmajorscale 2 ปีที่แล้ว +56

    I assume the "intended" method for the gigachad route was just to backtrack, since that's the pattern for almost all the other secrets. Never realized about that hidden gravity switch! These are just about on the same level as hidden 1-Ups in 3D Mario games!

  • @chillycoldchomper9389
    @chillycoldchomper9389 2 ปีที่แล้ว +22

    I absolutely love it when sonic levels are challenging, and I was stuck on this one for a while. Everything about it was so cool. Now I learned about all these gravity tricks, and I was amazed on how the devs and yourself found this. I was too scared to explore, because I didn't have much lives to spare.
    You sir, are one of a kind.

  • @colin3216
    @colin3216 2 ปีที่แล้ว +16

    My favorite part about this level is the test stage you can get to from it. Essentially, you have to not hit any of the chao boxes in the level and make sure that you don't get any checkpoints after the area in 15:47 (you need to spawn at that checkpoint from there for it to work if it isn't clear). Then you do the skip you mention at 29:02 but instead of jumping into the goal you jump to the same area, hit the death plane then go back on the platform and then jump back off and go into the goal. If successful you will be dropped back to the checkpoint area at 15:47 but with the ranking stuff still appearing. From there, you break the chao box then line up a spindash in the direct area of the chao key from the left in a horizontal way (not sure if its required to do it like that but that's how I do it personally). Then once the ranking stuff is about to disappear the game either automatically releases the spindash or you release the spindash into the chao key right as the level fades away and if done properly, BOOM! right into the test stage. There's other ways of doing this but this method works along the most consoles (although not pc cause it was patched) and its just the coolest way to do it imo.

  • @gameringly8916
    @gameringly8916 2 ปีที่แล้ว +52

    My dude the 1 up in the "gigachad" route can be obtained by just going backwards lmao

    • @zoomzike
      @zoomzike  2 ปีที่แล้ว +1

      Check pinned message

    • @jazzensemble
      @jazzensemble 2 ปีที่แล้ว +1

      Getting it with the upside down gravity is actually the fastest way to progress through the level.

  • @Crow_Rising
    @Crow_Rising 2 ปีที่แล้ว +3

    "Sorry Amy, I know you're probably scared and all, but if I backtrack through this area a bit I could do this really cool trick off a rail where I grab onto it with one set of gravity, get flung up, fall back down onto it, and grind it back to safety. It will be so sick!" -Sonic, probably.

  • @Phillylove100
    @Phillylove100 2 ปีที่แล้ว +31

    I hope you do final rush at some point. There are so many damn secrets and alternate pathways. It might just be the most replayable level in all of sonic adventure 2. I never get bored playing it.

    • @spindash64
      @spindash64 ปีที่แล้ว +3

      And that’s not even getting into the brilliant story bookending with the cutscenes on either side and the level and music itself. The level is REALLY hard your first time through, and not an easy ride later on either, but the story stakes are so high and so we’ll executed, that you feel a need to carry on with grim determination

  • @Scholar_Varius
    @Scholar_Varius 2 ปีที่แล้ว +15

    Oh my god, your excitement about the multiple routes you can take through this path (and the way the devs reward you for exploration) is absolutely infectious, I'm grinning like a goof over here at your enthusiasm. Good stuff!

  • @kryzethx
    @kryzethx 2 ปีที่แล้ว +66

    Hm, halfway through this video... and it seems that most of the cool tricks of this level involve having the ancient light power up (which is an optional and hidden ability, and unlikely to be found on a first playthrough) or super bouncing (which appears to be a hidden trick of the game that is never mentioned by omochao, even if it may have been noticed by the devs, considering the hidden power ups).
    So for most players, the first taste they get of this level is of the "main path", which has many issues, like "unavoidable" abyss traps and damage traps (well, unavoidable if you don't see them coming or are taking it slow). The fact that it feels so bad to play the first time through, makes people not want to replay this level again, and thus, not find all of these interesting things about the level. I never knew there were alternate paths in this level, and I like the thought, but I think it's too little, too late, for most players. I still don't like it lol

    • @Kraklano
      @Kraklano 2 ปีที่แล้ว +2

      lmao i cant believe i found you on the comments from a random video in my feed😂😂

    • @Kraklano
      @Kraklano 2 ปีที่แล้ว +3

      also i agree 100%
      the fact you need to go back through the level to get the "good" from it is whats wrong with the level imo
      theres *some* good level design, but requiring backtracking and the ancient light and super bouncing to get access to most stuff means that unless you play the level to death... youre gonna fucking hate it lol

    • @MidytheimpGaming
      @MidytheimpGaming 2 ปีที่แล้ว +2

      I'm only here to say "Hi, Kryzeth!" cx

    • @ZamusGem
      @ZamusGem 2 ปีที่แล้ว +2

      I'm also only here to say "Hello!" and "Of course, you'd be in the comment section of a Sonic video" X3

    • @kryzethx
      @kryzethx 2 ปีที่แล้ว +2

      @@Kraklano LOL What-

  • @theaa47
    @theaa47 2 ปีที่แล้ว +7

    I had a witty comment and then I heard the word ballsack and lost all train of thought

  • @nickbotful
    @nickbotful 2 ปีที่แล้ว +6

    I had no idea there was a 1 up for staying upside down that's sick!

  • @runningoncylinders3829
    @runningoncylinders3829 2 ปีที่แล้ว +6

    That last room threw me so hard the first time! That’s it. I actually took longer to figure out the continuous route than leaping to the upside down core area as soon as possible.

  • @isenokami7810
    @isenokami7810 2 ปีที่แล้ว +8

    16:10 Odd thing about the exit to that tube. It’s solid on the GameCube version, but on the Steam version, there’s some invisible rounded surface that pushes you off. Which screws up any attempt to light dash those rings.

    • @Mojo1356
      @Mojo1356 ปีที่แล้ว +1

      The HD release just has collision detection issues in general. As well as other problems.

    • @MysticClaws100
      @MysticClaws100 3 หลายเดือนก่อน

      You can light speed dash them if you press the action button as soon as you come out of the tube. That's the fastest way to get past this section

  • @Cyberguy64
    @Cyberguy64 2 ปีที่แล้ว +14

    You take that back! I am neither bad, nor disputing the sickness of Crazy Gadget.

  • @Sean_Bird
    @Sean_Bird 2 ปีที่แล้ว +150

    I… can’t say anything on this level, I’ve never actually played it. Good to see another video from you anyways, Zike.

    • @elibonham4388
      @elibonham4388 2 ปีที่แล้ว +1

      You've never played it? Have u ever played this game

    • @Sean_Bird
      @Sean_Bird 2 ปีที่แล้ว +3

      @@elibonham4388 I have, never got this far in the game though. I was pretty young when I had SA2 Battle.

    • @spartanq7781
      @spartanq7781 2 ปีที่แล้ว +6

      @@Sean_Bird What have you been doing with your life? Play it.

    • @lightsprite6128
      @lightsprite6128 2 ปีที่แล้ว +2

      @@Sean_Bird bro get it. It's only $9.99 or less

    • @AGZhark
      @AGZhark 9 หลายเดือนก่อน

      @@spartanq7781It’s 2024. Many gaming stores don’t sell products like GameCubes and 360’s anymore. Amazon definitely won’t have old consoles like that, so you have to resort to eBay. You know, so you can pay over $1k for a GameCube.
      This isn’t a cartoon. You can’t just go out and get stuff. I never like when people use that line you used.

  • @iSPiNDiZZi
    @iSPiNDiZZi 2 ปีที่แล้ว +6

    God, these SA2 level design analysis videos have been some of your best content ever, seriously. I always get super excited when I see you've put out a new one. Thanks for all your hard work!!

  • @labcoatgorilla6784
    @labcoatgorilla6784 2 ปีที่แล้ว +4

    You’re right, I didn’t understand how gravity works.
    I was 7.

  • @EllaFayre
    @EllaFayre 2 ปีที่แล้ว +9

    When I was younger there were some levels like this I just never explored so it's always so cool to see these videos! Guess I was too busy wandering around in pumpkin hill lol

  • @BlakeBanks-pg3xw
    @BlakeBanks-pg3xw 3 หลายเดือนก่อน +1

    crazy gadget is good, but that last room has no indication you're supposed to go down, i tried for an entire day going up on the blue rectangle because every time i tried to go down i didnt see anything

  • @_-Lx-_
    @_-Lx-_ 2 ปีที่แล้ว +4

    Your videos on SA2 really makes me realise how much of it I took for granted as a kid, there's so many layers of hidden depth!

  • @voxelia64
    @voxelia64 2 ปีที่แล้ว +4

    22:38 Oh no, not my biggest fear…
    SPACE TETRIS!?

  • @espurrseyes42
    @espurrseyes42 2 ปีที่แล้ว +6

    It's also a nice place to do some Dream Trampolining.

  • @calvindang7291
    @calvindang7291 2 ปีที่แล้ว +4

    I always like levels that have different states that change things significantly, such as gravity. Anything that makes it possible to have rewards for backtracking is fairly cool, but it's better when it is for something stealthy like a gravity swap since it tends to just be that the level geometry happens to be possible to backtrack in rather than it explicitly being "press switch to open the door before you backtrack".

  • @Ronan34753
    @Ronan34753 2 ปีที่แล้ว +6

    Glad someone enjoys this level as well.
    Thought I was the only one.
    Eggman's taunts, combined with the wacky gimmicks, and the enemies who refuse to play nice.
    Makes this a standout Sonic stage, that deserved more credit.

  • @jaziferret1138
    @jaziferret1138 2 ปีที่แล้ว +2

    Time to make a video called "you dont suck, Crazy Gadget is bad level design"

  • @sctoladn9592
    @sctoladn9592 2 ปีที่แล้ว +44

    our lord and saviour Zoom the Zike has finally returned 😎
    stoked to see more SA2 level analysis videos

  • @ASOtheprO
    @ASOtheprO 2 ปีที่แล้ว +1

    The changing gravity gimmick is why I like Doomsday Zone from Sonic 3 & Knuckles so much. The space colony ark was probably the devs way of paying homage to the death egg

  • @DaSheepKiller
    @DaSheepKiller 2 ปีที่แล้ว +5

    "You think Crazy Gadget is a good level?"
    "I do, and I'm tired of pretending that it isn't."

  • @Drazil100
    @Drazil100 8 หลายเดือนก่อน +1

    This is one of the best levels in the game. Haters just suck at gravity.

  • @AustinOnSugar
    @AustinOnSugar 2 ปีที่แล้ว +10

    Aaack I love this series ZZ and this isn't directed at you I promise but _no_ one seems to know how the Light Attack works in this game. This level is full of so many enemies primed for it - you're totally invincible until the attack ends so any zappy enemies or Artificial Chaos in your way can always be Ready-Go!ed into scrap... but only _reliably_ if you hold forward while using it. If you do that, all that loopy, spinny randomness goes away after a single orbit. This can even be a reliable way to cross that gap led by the shield-bot, since you won't be in ball-form at the Light Dash trail and therefore aren't at risk of Bouncing into goop.
    Also it's infamously well-known by now but all the faith in the world doesn't mean you _have_ to use the rings spilling off into the abyss. You could always blind jump to save no time and get no points!

  • @End_Productions
    @End_Productions 5 หลายเดือนก่อน +1

    I love how 40% of this video talks about the general level design and the other 60% is just fucking around with gravity mechanics

  • @Borti_Ovi
    @Borti_Ovi 2 ปีที่แล้ว +89

    Crazy Gadget is pretty good EXCEPT for that last part! Nothing screams Sonic and speed than a switch puzzle…

    • @329link
      @329link 2 ปีที่แล้ว +13

      It's not too hard to break that area. Just spin dashing and jumping can skip huge portions of it if you know where to go.

    • @ElectrikStatik900
      @ElectrikStatik900 2 ปีที่แล้ว +47

      I mean, Sonic games are platformers, I don't think they're always gotta go fast simulators

    • @apathy2454
      @apathy2454 2 ปีที่แล้ว +8

      @@ElectrikStatik900 truuuuuue

    • @andrealotito4412
      @andrealotito4412 2 ปีที่แล้ว +11

      @@ElectrikStatik900
      100% agree. also, this is towards the end of hero story and people complains the player is asked to face some form of challenge beyond instant, effortless, gratification..?

    • @shardar6809
      @shardar6809 2 ปีที่แล้ว +8

      @@andrealotito4412 i think the issue isnt the platforming or the "challenge", i think the issue is how boring this part of the stage is, all you do is press buttons and kill a few enemies and all the skips are pretty obviously unintentional
      Its constant stop and go with little to no challenge and it can be pretty confusing the first time around so some people dont remember it too fondly

  • @lrgogo1517
    @lrgogo1517 2 ปีที่แล้ว +2

    This is the first stage analysis that made me want to push someone into a locker. Could feel the words “if you love Crazy Gadget that much, why don’t you marry it?” trying to crawl out of my mouth /hj

  • @shadowkirbae4289
    @shadowkirbae4289 2 ปีที่แล้ว +71

    The 1-up after the warp tube isn't there for when you leave the warp tube with upwards gravity, it's there to reward ppl for backtracking after shifting the gravity up in that same room. You aren't supposed to reach the room with upwards gravity already active. The Super Bounce glitch isn't intended by the devs. It's just coincidence that you get ejected right onto the 1-up, it's placed there to reward backtracking

    • @zoomzike
      @zoomzike  2 ปีที่แล้ว +38

      Super bouncing was only one of the ways that you could get up there. Remember the curved walls on the ceiling? They're perfectly designed for spindash jumps that'll nail you right onto the path. You also don't need super bouncing to reach the high speed warp tube since your regular bouncing has the exact amount of height needed to reach the bottom of the pulley platform.
      Later in the level we see an example of a high speed warp tube forcing you to be upside down _regardless_ of what gravity you had when you first entered it, and yet the first high speed warp tube does _not_ force your gravity to be right side up, but allows for both.
      Lastly, taking the high speed warp tube while upside down _perfectly_ drops you into the 1-Up spot. It's not off by even an inch, it's exact. Not only this, but a spring bounces you right back up to continue on the route.
      With everything I said, I feel that the devs demonstrated _some_ kind of intent for the _GIGACHAD_ route. Can you get the 1-Up by backtracking? Sure! But that doesn't discount this other method of getting it as well, especially with the 1-Up being placed in such an odd way compared to other backtracking rewards.
      Ty for the comment

  • @AlexYardZone
    @AlexYardZone 2 ปีที่แล้ว +1

    Wow, that's so cool they put the 1up on the ceiling, canonizing the continued reversed gravity

  • @BeDatAPickle
    @BeDatAPickle 2 ปีที่แล้ว +7

    This is an awesome stage but are we not going to question how Sonic can grab a rail with his hand and slide along it at high speeds 😂, that rail better be oily

  • @EveTanooki
    @EveTanooki 9 หลายเดือนก่อน +1

    Ah, crazy gadget.
    Also known as the reason I never completed hero story on gamecube whem I was a kid, because my dumbass didn't think to press the B BUTTON!

  • @OhNoTheFace
    @OhNoTheFace 2 ปีที่แล้ว +4

    This level is the epitome of "mad because bad" for some people sadly

    • @AGZhark
      @AGZhark 9 หลายเดือนก่อน +2

      You definitely use the phrases “skill issue,” and “get good.”
      I would assume you’d be pretty young to be saying such overused and immature things like that, but seeing how you joined TH-cam when it first came out, that means that you’re a grown adult who simply likes to think he is on top of the world because he likes to make others look bad.

  • @Kinzokugia
    @Kinzokugia 2 ปีที่แล้ว +2

    Crazy gadget goes from a 5/10 to a 8/10 when you mod Light Speed Dash and Bounce to be different buttons

  • @GSEleven
    @GSEleven 2 ปีที่แล้ว +61

    This couldn't have come at a better time. I am on a journey of 100%'ing SA2B, I beat the Hero story, but this stage...This cursed stage...Took me 10 minutes. No guide or tutorial will remove my hatred, I don't care if I'm bad or not.

    • @jazzensemble
      @jazzensemble 2 ปีที่แล้ว +1

      10 minutes is about what most people do on their first attempt. It's a stage that's meant to be puzzling and complex and reward replaying it, because learning more about it and planning better routes will save you a lot of time.

    • @GSEleven
      @GSEleven 2 ปีที่แล้ว +3

      @@jazzensemble I know that it is supposed to be that way by design, my dislike of the stage comes from it's lack of simplicity, I didn't appreciate it. If you did, good for you, I respect your opinion but I don't share the sentiment.

    • @TheBeggies95
      @TheBeggies95 ปีที่แล้ว

      @@GSElevenCurious if you beat it 100% i completed all emblems but get all A ranks cause there was no way i was putting time into doing this lmao Respect if you did

    • @GSEleven
      @GSEleven ปีที่แล้ว

      @@TheBeggies95 Not yet, I will continue when I put my new PSU in my PC (4 days). I did complete City Escape on PS3, buuuuuut...I stopped soon after.

  • @nargaman261
    @nargaman261 2 ปีที่แล้ว +2

    I fail to see how a level with horrible enemies, an absurdly boring visual identity and a hilariously bad camera gets "sick" by containing secrets that force me to stay longer in this uninspired green hellhole

    • @zoomzike
      @zoomzike  2 ปีที่แล้ว +1

      Because creativity and wonder are sick

  • @blakeskit
    @blakeskit 2 ปีที่แล้ว +4

    9:16 YOO WHY HE STEPEN ON THE XBOXES

  • @Terminal_Apotos
    @Terminal_Apotos 2 ปีที่แล้ว +2

    Mans is getting a little too excited about a Different Grinding Animation

  • @Eriorguez
    @Eriorguez 2 ปีที่แล้ว +3

    Hoping a Final Rush video is in the pipeline; it has been 21 years and I still find new areas and ways to jump over half the level every time I get back to it!

    • @Phillylove100
      @Phillylove100 2 ปีที่แล้ว

      Totally agree man!!

    • @0n1c420
      @0n1c420 ปีที่แล้ว

      And there are so many secrets in the level. For instance, jumping off a vertical rail at the right time and angle with enough inertia will send you high up in the air, leading to rewards like Ring and 1-Up boxes.

  • @EvanEndgame
    @EvanEndgame 2 ปีที่แล้ว +1

    It's very nice of Robotnik to provide all these devices and paths for sonic to traverse to foil his plans. Really just a stand-up guy.

  • @IsaacBelf
    @IsaacBelf 2 ปีที่แล้ว +6

    I was just thinking about this channel when I got the notification. COINCIDENCE!? Probably.

  • @tastyboi2163
    @tastyboi2163 2 ปีที่แล้ว +1

    Just got done getting all A-Ranks for each mission, so seeing this pop up was pretty cathartic. It was beyond a challenge but my racing heart always shifted to a jump off the couch and celebration when I got done with each mission. Thanks for the video. There were a couple secret ring boxes that I always wondered about but didn't feel like exploring due to the time bonus.

  • @LupinticDream
    @LupinticDream 2 ปีที่แล้ว +9

    Dude, I didn't even know people disliked this level. This is news to me.
    I do remember dying to that last gravity switch puzzle (mostly 'cause of camera issues), but once I got the hang of that, it was too easy, piece of cake. 🍰 👌

    • @leaonidasgames4277
      @leaonidasgames4277 2 ปีที่แล้ว

      if you watch a lot of TH-camrs that already dislike the whole game, you will see this one being a focus as one of the worst levels of the game for them

    • @originarts2039
      @originarts2039 2 ปีที่แล้ว +3

      That’s because they suck at the game

    • @apathy2454
      @apathy2454 2 ปีที่แล้ว +1

      This is one of Sonics last levels if they thought it was going to be a cake walk they got another thing coming

  • @JonyPlayz1
    @JonyPlayz1 2 ปีที่แล้ว +1

    Man all of theses secret discoveries and paths are CRAZY. New sub

  • @AzurePrower
    @AzurePrower 2 ปีที่แล้ว +4

    14:40 Fun fact. That rail (and spring) didn't exist in the dreamcast version. I died so many times at this point because of that damn dual-purpose button for both bounce bracelet and light dash. To point I had to restart the level and do it all again. This is the sole reason why I hated Crazy Gadget.

  • @SomeGuyWhoPlaysGames333
    @SomeGuyWhoPlaysGames333 2 ปีที่แล้ว +1

    This is how I feel about basically all of the mech stages. People shit on every single one of them and I don’t understand it in the slightest. 7 year old me had little to no trouble with most of them and they were fun.

  • @kidex5384
    @kidex5384 2 ปีที่แล้ว +12

    ZoomZike you should totally write a sonic adventure two guidebook because this is really cool stuff I recently got myself a Sonic adventure 2 guide book but don’t think it contains this amount of knowledge.

    • @LARKXHIN
      @LARKXHIN 2 ปีที่แล้ว

      Is it the one that’s also a Sonic Advance guidebook? I loved that so much.

    • @kidex5384
      @kidex5384 2 ปีที่แล้ว

      @@LARKXHIN yes it is

    • @kidex5384
      @kidex5384 2 ปีที่แล้ว

      Two books for the price of one

  • @Jamohamm1
    @Jamohamm1 2 ปีที่แล้ว +1

    I didn’t know almost any of this beforehand. I remember playing the level for the first time as a kid and getting frustrated at the final area with the multiple gravity switches. Now that you’ve uncovered all of the cool secrets, I’m excited to play the level once more!

  • @ZeldaMasterLogan
    @ZeldaMasterLogan 2 ปีที่แล้ว +5

    Call me crazy but this is one of my most favorite stages in SA2 but it wasn't always like that. When I was little I got stuck on this level for around an hour (most where from game overs and analyzing the areas) but every single time I had to replay the stage I would do better and better than I had done previously. Now when I play the stage I can get through it real quickly achieving A ranks every time and getting all the secrets, Also the music that plays is good and fitting for what's going on not only in story wise at that point but the way how the level setting is if that makes any sense.

  • @kingks12
    @kingks12 3 หลายเดือนก่อน +1

    i've gained a new appreciation for the level but it will never change my hatred for it

  • @nekovet69
    @nekovet69 2 ปีที่แล้ว +2

    You want to know what's sadder than the fact that this man made a 30 minute video explaining a generally disliked level from a 20 year old video game? The fact that I've been waiting 20 years for the sequel.

  • @georgeshaw4017
    @georgeshaw4017 2 ปีที่แล้ว +5

    0:02 Eggman: “Look at that it looks like two balls and a bong!”

  • @terbamo648
    @terbamo648 2 ปีที่แล้ว +1

    Sonic after finishing Crazy Gadget: That was... Well, time to finish my job.

  • @DW-es3iy
    @DW-es3iy 2 ปีที่แล้ว +4

    I remember I loved Crazy Gadget and Final Rush as a kid, and always felt alone in that thought 😂 great vid as always Zoom

  • @aarshir9500
    @aarshir9500 2 ปีที่แล้ว +1

    "B***h get in this car or I'm Poppin between yo' eyes."

  • @ElectrikStatik900
    @ElectrikStatik900 2 ปีที่แล้ว +9

    I guess people just don't want challenging levels in Sonic games anymore because they're infants who just wanna play Green Hill Zone for the fifty millionth time. Seriously, I'm all for these hard levels in the older games
    4:28 Dang they really thought of everything in these levels, you're rewarded for taking an obscure path! That's great level design right there

    • @Squishito
      @Squishito 2 ปีที่แล้ว +2

      This exactly. Compared to other games, especially platformers, Sonic is also super easy and accessible almost all the time too comparably and it's _still_ apparently not enough. The Classic games have this weird stigma too, where people cry about them all the time (people were complaining that Mania was _too hard,_ which is so fucking shocking dude). Even though other platformers at that time were like 1000x harder and way less well designed and way more unfair, yet people just ignore those and only hyper criticize Sonic. People for some weird reason are actually intolerant to Sonic being remotely challenging (they also hate platforming... In a platformer....), which is why there is so many babies whining about SA2 all the time and saying it's a downgrade from SA1. Because SA1 is incredibly easy and doesn't require anything of the player like the ranking system does, which is the whole point of the changes made in SA2... To fix that. It's really weird, I've only really seen this kind of phenomena in the Sonic community. He's not allowed to be remotely difficult, he's not allowed to do platforming, he's not allowed to have other characters, he's not allowed to have story... He's basically not allowed to do anything except run forward in Green Hill. It's always these huge waves of people that aren't even real fans yelling about this too, so irritating. This is exactly why Sonic Team eventually decided to make a game like Sonic Forces. Sonic Forces is essentially _exactly_ the kind of game general audiences have been asking for gameplay wise from Sonic. This is fucking why.

    • @ElectrikStatik900
      @ElectrikStatik900 2 ปีที่แล้ว +2

      @@Squishito Couldn't have said it better myself. And it's funny when Sonic fans finally get what they ask for, they hate it.

  • @gusgarrison9211
    @gusgarrison9211 2 ปีที่แล้ว +1

    Nice sneaky bit of alliteration starting at 3:00

  • @psycholuigiman
    @psycholuigiman 2 ปีที่แล้ว +3

    I can guarantee that the Crazy Gadget hate popped up only after it suddenly became hip to hate SA2. Just another casualty of meme culture.

  • @ajhintleman215
    @ajhintleman215 2 ปีที่แล้ว +1

    Wow. I never knew about all those upsidedown shenanigans! Except for at the end, of course. Great video!

  • @fernando98322
    @fernando98322 2 ปีที่แล้ว +6

    26:30 when I was a kid, this was the only way I knew to beat this level. So tricky! Crazy Gadget is indeed sick, and everyone sucks at it

  • @aaronquist8125
    @aaronquist8125 2 ปีที่แล้ว +1

    I didn't realize you could do some these tricks with the gravity in this level. Very cool! It's such a frustrating level when you play it the first few times but you come to realize just how creative its design is and how well it controls for one that messes with gravity/perspective in an early 2000's game. Just goes to show how underrated the Dreamcast was.

  • @DrPumpkinz
    @DrPumpkinz 2 ปีที่แล้ว +6

    You cannot convince me that "Mad Space but you constantly need to slow down to flip switches" is a good level.

    • @zoomzike
      @zoomzike  2 ปีที่แล้ว

      Unfortunate

  • @KingTwelveSixteen
    @KingTwelveSixteen 2 ปีที่แล้ว +1

    Haha wow, there are tons of gravity switch nonsense you can do that I've never seen before. I think the thing that encapsulates this level the most though is that you didn't even mention my favorite switchy-secret strat, probably because you had no idea it was possible.
    (spin-dash jumps from the big gravity switcher room can get you out of it with gravity going to the left)

  • @my_name_is_J_777
    @my_name_is_J_777 2 ปีที่แล้ว +6

    this level is sick

  • @TheGodOfInsanty
    @TheGodOfInsanty 2 ปีที่แล้ว +1

    I've literally never played a Sonic game but you're so passionate about this it's hard to not get excited, you're basically like a really good teacher. Just from this one video I get that I could listen to you talk about sonic or whatever else for hours on end.

  • @Erasuma
    @Erasuma 2 ปีที่แล้ว +3

    ive always liked this stage

    • @originarts2039
      @originarts2039 2 ปีที่แล้ว +2

      Me too and I do like final rush too but I’m pretty sure I’m the miniority in that opinion:/

  • @uwotm8205
    @uwotm8205 2 ปีที่แล้ว +1

    i feel like crazy gadget’s gravity mechanic sort of represents sega’s relationship with experimentation. when they get innovative, they’ll run into rewards such as the adventure games, the rush games, first two riders games, etc.
    other times they’ll get “soft locked” and run into problems.
    either way, this video gave me a very different perspective on crazy gadget, awesome video!

  • @digitalgamer457
    @digitalgamer457 2 ปีที่แล้ว +8

    I know I probably said this before on the pyramid cave video but I'll say it again. The music for this stage is a banger.

    • @digitalgamer457
      @digitalgamer457 2 ปีที่แล้ว +4

      also the gravity gimmick in this stage is 100% better than Mario kart 8. XD

    • @slimballs9650
      @slimballs9650 2 ปีที่แล้ว

      @@digitalgamer457
      I prefer the ones in Zero Gravity to be honest.
      Edit: The Mario and Sonic remix of the stage theme is better.

  • @TealClover-qk6lf
    @TealClover-qk6lf 2 ปีที่แล้ว +2

    YEEESSS!! Finally someone who shares my passion for this stage! This is my absolute favorite in SA2. It was a pain at first as a kid, but I just HAD to play it because I loved the vibe it gives off and that awesome cutscene at the end. Once you get the hang of it, it's absolutely phenomenal, and you've very well demonstrated everything I love about this stage and more!
    The only fun trick that I'd like to add is that the little reward at 13:30 can also be retrieved through a light-dash on the ground. Holding B to go straight from the rail, to a light speed dash (untouchable to the Artificial Chaos, but right by his side), and then shooting up to the ceiling is SUCH a satisfying feeling. Granted, sometimes the light speed dash takes out the enemy instead, but that's convenient as well.
    I WILL admit though, I've gotten killed by ring dash areas a number of times here because I was sporting a magnetic shield. XD Unless you get rid of the shield beforehand or have the uncanny ability to cheat death with good timing, it's an unfortunate, but funny, way to fall into the abyss/acid when it happens.
    Thank you so much for the video! Now, if you don't mind, there's a stage that I need to boot up...

  • @raddreokami6892
    @raddreokami6892 2 ปีที่แล้ว +3

    Wait, people trash on Crazy Gadget?
    Bruh.

    • @originarts2039
      @originarts2039 2 ปีที่แล้ว

      It’s because they suck at platformers and try to rush to the end and then die over and over again

  • @garrettkujo26
    @garrettkujo26 2 ปีที่แล้ว +1

    Eggman is trying to stop sonic from putting the piss stone into the cannon 😂

  • @playbossthebest936
    @playbossthebest936 2 ปีที่แล้ว +4

    This level is all fun and games until you press B to switch gravity but you do a somersault instead. *Pain*
    Still a great stage, it's not hard at all

  • @amberc9936
    @amberc9936 2 ปีที่แล้ว +1

    I always thought Eggman sounded weird when he says "you'll never make it out of this room alive. HA HA!" Like his voice sounds different.

  • @Awoken_YKW_Fan9001
    @Awoken_YKW_Fan9001 2 ปีที่แล้ว +3

    Man, that's pretty *crazy.*

  • @zenkurahidachi7915
    @zenkurahidachi7915 9 หลายเดือนก่อน

    Bravo! This is PEAK content dude! This is my favorite game like EVER so it's really refreshing to listen to this story telling and learning about new pathways I never even thought of Taking or even knew existed!

  • @MattSipka
    @MattSipka 2 ปีที่แล้ว +8

    Honestly, all the space levels are a pain except eggman’s. Lost Colony and Cosmic Wall have interesting level mechanics that take advantage of shooter level gameplay.
    Eternal Engine is ok but being forced to not shoot in a shooting level is redundant. Final Rush is ok but is basically Sonic’s sky rail in space. Final Chase is lack luster due to the gravity drums slowing you down. Meteor Herd has the player constantly moving to avoid meteors that often blindside you, and getting the perfect angle to punch the rocks to break panels is frustrating and Mad Space on top of annoying gravity mechanics, has you collecting three pieces of the master emerald and the hints are reversed.

    • @mikeax24
      @mikeax24 2 ปีที่แล้ว +1

      That's the point, the entire point of Eternal Engine is punishing you for spamming your shots and teaching you the intended play pattern of Tails' gameplay. Everyone goes into the mech gameplay, mashes buttons, and blames the game for whatever happens. You're supposed to be calculated and smart, like the people who built the mech. It's a challenge of skill culminating in everything you've learned and punishing you for treating the game like a toddler.