Zikedown: New Super Mario Bros. - World 1

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 397

  • @zoomzike
    @zoomzike  2 ปีที่แล้ว +342

    This style may feel different from the other analysis videos and that's because most of what you see here was unscripted as I was looking over the map of each level! I made some mistakes while talking, but those got edited out obviously. I've been wanting to get better at on the spot analysis like these so that there isn't as long of a gap between videos :)
    Also there isn't a hidden blue shell in 1-Tower, I accidentally made it look like that cuz I didn't show the power-up in the inventory beforehand.

    • @sanglish18
      @sanglish18 2 ปีที่แล้ว +7

      Ok that's absolutely incredible!
      The way you narrated was so consistent and convincing, it's not the type of thing I would expect from an unscripted narration. Awesome work!

    • @ParmMannREBORN
      @ParmMannREBORN 2 ปีที่แล้ว +7

      I would not have expected such a thorough look at the game to be unscripted, god damn

    • @k2_x376
      @k2_x376 2 ปีที่แล้ว +3

      Cool

    • @Stroyoo_03
      @Stroyoo_03 2 ปีที่แล้ว +2

      I really enjoyed this video! Great work! Especially cos this wasn’t scripted! You should Do world 2 next! Or maybe move to another NSMB game?

    • @ComposerKuandohan
      @ComposerKuandohan 2 ปีที่แล้ว +3

      You can keep doing it this way because I honestly barely noticed a difference (other than you sounded more excited than usual, probably because you were reacting on the spot as you were making it up lol). Great work.

  • @DatAtDawn
    @DatAtDawn 2 ปีที่แล้ว +365

    Kinda feel like a missed opportunity to not talk about the hidden blocks in the stair case at the end of world 1-1 if you only destroyed part of it with the mega mushroom, so you don't get soft locked but also tells you about hidden blocks.

    • @zoomzike
      @zoomzike  2 ปีที่แล้ว +107

      Will be brought up in the sequel!

    • @zoomzike
      @zoomzike  2 ปีที่แล้ว +49

      @The YDKJ Saga This too, but it's fair to say it should've been here as well

    • @LeafRazorStorm
      @LeafRazorStorm 2 ปีที่แล้ว +2

      Stairy lives on in spirit!

  • @BoardGamesBricksHobbies
    @BoardGamesBricksHobbies 2 ปีที่แล้ว +143

    The warp zones in the original SMB weren't intended for speedrunning, they were meant for people who already played the game to be able to return to a point that challenges them since saving games didn't exist.

    • @beta511ee4
      @beta511ee4 2 ปีที่แล้ว +2

      And you know this, how?

    • @jodieburton1827
      @jodieburton1827 2 ปีที่แล้ว +41

      @@beta511ee4 common sense, speedrunning wasn't really a thing when SMB came out

    • @jodieburton1827
      @jodieburton1827 2 ปีที่แล้ว +3

      @@beta511ee4 also I like your pfp

    • @Gnidel
      @Gnidel 2 ปีที่แล้ว +3

      @@jodieburton1827 It's not common sense, because SMB1 invented speedrunning on purpose with the run button.

    • @tsvtsvtsv
      @tsvtsvtsv 2 ปีที่แล้ว +11

      @@jodieburton1827 speedrunning in the modern sense wasn't really a thing until doom made it possible to easily share gameplay recordings, but plenty of games released in the 80s incentivized players to beat them as quickly as possible - outside the obvious racing games, metroid is a great example of this

  • @MrMariosonicman
    @MrMariosonicman 2 ปีที่แล้ว +331

    theres something special to note about the hidden exit in the tower too. did you notice that the path that actually leads to the secret exit has the platform move differently then all the other blocks in that room? the fact its the only one moving oddly hints that theres something special in that spot.

    • @JulianR2JG
      @JulianR2JG 2 ปีที่แล้ว +4

      Your pfp makes me paranoid

    • @Lou-yf1jo
      @Lou-yf1jo 2 ปีที่แล้ว +1

      Very Nice pfp.

    • @brendiesel386
      @brendiesel386 2 ปีที่แล้ว

      ponies are honestly very fucking cute

    • @JulianR2JG
      @JulianR2JG 2 ปีที่แล้ว +1

      Your pfp is my ptsd

    • @Lou-yf1jo
      @Lou-yf1jo 2 ปีที่แล้ว

      @@JulianR2JG why? it's a pfp that actually makes sense, unlike your one and literally everyone else's on youtube.

  • @serenitymoon4432
    @serenitymoon4432 2 ปีที่แล้ว +51

    16:47 "with a 1-up as a reward" *one up falls down pit *
    ah yes, a classic move

  • @anders_x3
    @anders_x3 2 ปีที่แล้ว +58

    also to mention that the slabs in 1-castle that are covered with spikes actually helps you a bit because if you get squished you will first take damage and not instantly die. and when you get smaller from taking damage it's easier to avoid the slabs.

  • @ReikuYin
    @ReikuYin 2 ปีที่แล้ว +71

    You mention the Mega mushroom in the first stage. And tho I agree with your point, it also does a form of teaching. If you take it, you'll notice that you don't have all the collectables. So it teaches that the direct path won't get you everything and that depending on your power up state, you can't get everything, as if you comeback and get it and try a pipe, you can't use them when mega. Which in turn is also taught that if you smash through the pipes you can't use them later.

    • @MrMoron-qn5rx
      @MrMoron-qn5rx 2 ปีที่แล้ว

      Also, its a great way to intise new players to stick around. Turning godmode for a while and keeping the shroom under lock and key afterwards makes you wanna save them as long as possible, as you dont know when you'll get another, and toad houses dissapear after using them unless you 100% the game.

    • @NinetyLegos
      @NinetyLegos 3 หลายเดือนก่อน

      Building on that, not every player with go immediately to the flag. I didn't even know you could destroy the flag with megas till a few years ago

  • @dmansuperich2800
    @dmansuperich2800 2 ปีที่แล้ว +193

    Very glad to see a Zikedown on NSMB. I think this game is genuinely up there with the classic but sadly people don't appreciate it as much due to the "New Super" branding being milked.

    • @Mike14264
      @Mike14264 2 ปีที่แล้ว +15

      Out of all the games in the New series, this is probably the one I want to play the most...
      ...and maybe NSMB2 as well. The fully 3D sprites on a purely 2D plane never did much for me, honestly. With the DS and 3DS games, the pixels honestly make them look better in that department, at least to me.

    • @master106
      @master106 2 ปีที่แล้ว +2

      I think the Wii one is way better. The DS one is honestly really mediocre.

    • @notthephonz
      @notthephonz 2 ปีที่แล้ว +16

      Well, that's a game design lesson in itself-don't oversaturate your brand.

    • @IceisNice_FollowingChrist
      @IceisNice_FollowingChrist 2 ปีที่แล้ว +2

      @@notthephonz you said it brother 🙏

    • @Mqstodon
      @Mqstodon 2 ปีที่แล้ว +5

      @@master106 the wii one has empty level design and is only fun in multiplayer

  • @Thoomas2001
    @Thoomas2001 2 ปีที่แล้ว +45

    This game was one of my first few games ever, and my first ever 2D platformer. It's so fun to watch this, because it takes me back to when I was an eight year old kid playing this on my DS having absolutely no idea what a platformer was, figuring out what I was doing as I was playing through the game. This video practically explains the thought processes I had subconsciously in those childhood gaming sessions.
    Oh, and not to forget, this video showed me tons of secret areas I never found as a kid. I wasn't looking for secret areas and trying to get all star coins, because with that little experience in video games at all (my only other games pretty much just being stuff like Mario Kart or Mario Party), I genuinely didn't even think of secrets as a possibility. I know it sounds mad, but like, I barely knew how video games 'worked' at the time, so of course I wouldn't think of it in more depth. I had the same with cutting corners as a shortcut in Mario Kart for example, I'd always just follow the course even if I had a mushroom. So weird to look back on a time where that wasn't practically etched into my system.

  • @amesstarline5482
    @amesstarline5482 2 ปีที่แล้ว +20

    This video made me realize how much I've been missing out on in New-Soup-DS. There's more to explore in familiar levels. World 1-2 was what got me to learn about the Blue Shell, while 1-3 for Red Coins.

  • @BasketOfPuppies642
    @BasketOfPuppies642 2 ปีที่แล้ว +13

    Something else about the secret warp pipe thing in 1-Tower: the concrete block under it is moving half as fast as the others, encouraging players to investigate it.

  • @Caisadilla
    @Caisadilla 2 ปีที่แล้ว +47

    I honestly love the spontaneousness and joy-inducing energy this unscripted video has! I would love to see more videos like this!

  • @RedTotey
    @RedTotey 2 ปีที่แล้ว +15

    What I love about this channel is that there’s a nice mix of consistent videos as well as entirely different styles of videos. Keep up the amazing work Zike!

  • @Nic_2751
    @Nic_2751 2 ปีที่แล้ว +16

    I KNEW finishing your analysis of Mario 1 sooner or later was a good idea, because seeing so much appreciation and love to me and everyone from my generation’s first video game ever. Of course the double Z here being the one analyzing only makes it better.

  • @theminecraft2516
    @theminecraft2516 2 ปีที่แล้ว +5

    The music in this game is just....iconic
    The first level’s theme is probably the fourth most iconic song next to the main theme of SMB1,cave theme,and the Super Mario World theme

  • @BlackIce0
    @BlackIce0 2 ปีที่แล้ว +27

    I'm very excited for this series and to hear what you think of NSMB 2 on 3Ds as it is massively over looked, along with just your reviews being amazing to listen to.

  • @SlippyBoyOfficial
    @SlippyBoyOfficial 2 ปีที่แล้ว +6

    Man I love seeing this vids that give me a different look at levels I loved as a kid and THOUGHT I inspected but like I DONT REMEMBER HALF OF THIS STUFF
    I plan on sticking around for all this beautiful content
    Also the improv like on the spot analysis style really works! I'm sure you'll only tweak it and refine it more to your liking but yeah this is already fantastic!

  • @MP4PartyStar
    @MP4PartyStar 2 ปีที่แล้ว +22

    Absolutely great game brought down a bit by its successors. Glad it’s getting some attention!

  • @jossebrodeur6033
    @jossebrodeur6033 2 ปีที่แล้ว +6

    This man really recorded this in 4:3 just to make it look right. Props

  • @LloydTheZephyrian
    @LloydTheZephyrian 2 ปีที่แล้ว +19

    At this point, it's starting to feel like he's doing anything BUT Identifying Luck: Mario Party 6.

  • @skep2923
    @skep2923 2 ปีที่แล้ว +10

    Ah love the detailed breakdown of a game content. It tickles the wiki loving part of my brain.

  • @Oakauo
    @Oakauo 2 ปีที่แล้ว +3

    Zoomzike videos are the only reason I’ve been getting my art assignments done this month, glad to see a new series to the roster

  • @chillmccool
    @chillmccool 2 ปีที่แล้ว +2

    Your commentary on my favorite 2D Mario game really warms my heart, reminds me of the times I spent replaying this game and your talk on how the game is trying to teach you through pure level design just gives me a feeling of content, almost like you're complimenting it as you go along. If it's coming or not, a design commentary on the whole game similar to this video sounds awesome!

  • @redstreak9430
    @redstreak9430 2 ปีที่แล้ว +2

    11:41 bruh I never noticed that place before. Then again, it’s been a while since I’ve played the game but still.

  • @dr.glurak2462
    @dr.glurak2462 2 ปีที่แล้ว +5

    I'm excited for this one! Loved your level review video about the NES Super Mario Bros. This is gonna be just as great!

  • @drfardnerd5596
    @drfardnerd5596 6 หลายเดือนก่อน +1

    Let's name these levels because why not
    World 1: Friendly Fields
    1-1: Jumping on to a New Adventure
    1-2: Down The Pipe
    1-3: Mushy Jumping
    1-Tower: Slab Slam Tower
    1-4: Uphill Course
    1-5: Bounce-Shrooms Challenge
    1-Castle: First Fortress
    1-A: Sweet Swim

  • @FlameLFH
    @FlameLFH 2 ปีที่แล้ว +8

    That off-screen pipe in 1-Castle makes me believe that Nintendo removed vertical scrolling for the level later in development and simply forgot about it. Otherwise I don't think it would have passed production.

    • @guyfierimtwi
      @guyfierimtwi 2 ปีที่แล้ว

      Maybe they thought the lava bubble would make the pkayer jump and see the pipe. But players know how to jump, not high jump.

  • @azylan
    @azylan 2 ปีที่แล้ว +1

    I think it was actually an alright decision to put the mega mushroom in the very first level.
    The mega mushroom teaches you, in the most blunt way possible, that power-ups can be very helpful-- but that you'll need to find them first. It's the game's way of rewarding you for going out of your way to hit blocks that could have items in them, and it encourages you to hit more blocks. This may seem small, but to 4 year old me playing NSMB as his very first Mario game, it was pretty important. Without it, I might've spent a few levels or even a world or two without fully realizing the importance of items.

  • @Losaren
    @Losaren 2 ปีที่แล้ว +4

    This was my first Mario game and the first game I tried to 100% back as a kid. Looking forward to this video and a trip down memory lane!

  • @Hugelag
    @Hugelag 2 ปีที่แล้ว +4

    I can safely say that I didn't know how to get the third star coin in the castle until well after I beat the game and began looking for star coins for completion. Great video!

  • @rianthreeden
    @rianthreeden 2 ปีที่แล้ว +3

    29:35 love the smash reference lmao

  • @openyourbank9426
    @openyourbank9426 2 ปีที่แล้ว +13

    Can we all agree this is OBJECTIVELY the BEST video game anyone can start their life with? It wasn’t mine for obvious reasons, but my family and younger friends definitely seem to recall this being their first video game ever, and it was my first on the DS specifically, no wonder it sold the best of any title on it, it’s a perfect starter for anyone getting into gaming young or old.

  • @benhuang2773
    @benhuang2773 2 ปีที่แล้ว

    I have to say, I'm glad that you're making a separate video for each world instead of trying to fit everything into 1 video, it makes room for more nuanced discussion, which is something sorely needed when it comes to the NSMB series

  • @PhirePhlame
    @PhirePhlame 2 ปีที่แล้ว +2

    Yoshi game veterans (such as me, who was in Yoshi's Story's target demographic when it came out, and played the crap out of it) might have figured out the ground pound easier, since it was Yoshi's Island on the SNES that debuted the mechanic.

    • @PhirePhlame
      @PhirePhlame 2 ปีที่แล้ว

      Actually, Yoshi's Story might be a fun one to dissect, if you want something different. It's a game made specifically to introduce small children to games, and I enjoyed it very much when I was one myself. I honestly also think it works really well for older audiences as a leisurely, low-stress game.

  • @sonicthehedge
    @sonicthehedge 2 ปีที่แล้ว +4

    Love that you are also looking at this masterpiece! I've always loved this game, It clear it had alot of love put on the game.
    It really felt really original, fresh, and easy to control and master.
    One thing I liked this game over the others is the bosses are really original as instead of just the lame overused Koopalings we had Petey Piranha from Mario Sunshine which i really liked.
    Also the Mutiplayer this game offered was amazing and really impressive. You got an amazing, thrilling, and balanced 1v1 via Mario Vs Luigi. Love how you can't kill each other via jumping/fireball as it only knocks Luigi/Mario slightly back but you could get creative and knock them down to a pit to lose a life. The other ways to actually kill the other player was Mega Mushroom, Blue Shell, and Star but those power-up are more rare in the way as it most likely appears to the losing player. But if the starts to "camp" you could just race to collect the stars around the map/level and win. Also the map selection was nice with a easy map progressing to harder ones.
    But thats one, we also got the mini-games in which honestly could be an entire game on it's own as it the amount of mutiplayer value and just content is amazing. It has everything: action mini-games, puzzle mini games, and actual cards mini-game like freaking poker!
    Really hope one day this game gets a remaster on better hardware like Bowser's inside story.

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 2 ปีที่แล้ว +2

      It's lame that they milked it with successors and then just straight up stopped making 2d games going "make it yourself"

  • @gusgarrison9211
    @gusgarrison9211 2 ปีที่แล้ว +3

    I found the secret exit on my first playthrough when I was 5. I noticed the two-block tall gap and went through. Since I got lucky and hadn't lost the blue shell I got from a flying red block, I swooshed through and happily broke the blocks. I was shocked to find that I had then reached World 5, so I excitedly showed my dad.

  • @TiggerTheTiger112
    @TiggerTheTiger112 4 หลายเดือนก่อน +1

    love ur mega mushroom explanation

  • @andymacgowan1560
    @andymacgowan1560 2 ปีที่แล้ว

    You're such a great youtuber that you managed to make me watch a 30 minute video about a game I never had any interest in playing. Good job! :D

  • @EWOODJ
    @EWOODJ 2 ปีที่แล้ว +1

    7:41 Careful, your inner Sonic fan is showing.

  • @Maciiuwu
    @Maciiuwu 2 ปีที่แล้ว +2

    I played this game so much as a kid and I never knew about the little hidden mega mushroom room in the second level??? Shows how well secrets can be hidden that even though I have 100% this game and played through it more times than I'd like to admit during long car rides there are still things to find!

  • @MisterMokuroh
    @MisterMokuroh 2 ปีที่แล้ว +2

    The "New" in New Super Mario Bros is a descriptor. It like the "Kart" in Mario Kart and the "Party" in Mario Party. It tells you what series you're playing.

    • @ikagura
      @ikagura 2 ปีที่แล้ว

      And then even the "Super" in the first Mario Kart was only used for the first game.

    • @MisterMokuroh
      @MisterMokuroh 2 ปีที่แล้ว

      @@ikagura "Super" Mario Party, anyone?

  • @Anths_art
    @Anths_art 2 ปีที่แล้ว +1

    can we talk about how Nintendo never brought back the masterpiece that is the Ds Castle music in a mainline mario game? 😭 it's my favorite.

  • @solgaleo3533
    @solgaleo3533 2 ปีที่แล้ว

    3:20 Super Mario World, along with Super Mario Land 2, had the spin jump, which was also able to do a similar thing. The ground pound was also present in Yoshi’s Island and in some 3D games

  • @casperdewith
    @casperdewith 2 ปีที่แล้ว +1

    If you don’t already know, ‘zeik’ means ‘to complain’ (disapproving) in Dutch.

  • @BigNoseEntmt
    @BigNoseEntmt 2 ปีที่แล้ว +1

    I didn't know the way they hid the castle's 3rd Star Coin was bad level design. I found it 1st try when I was 7 or 8 and didn't even complain lol

  • @matlotl
    @matlotl 2 ปีที่แล้ว +2

    There's 2 fucking hidden vine blocks in the FIRST LEVEL? How have I never known this, I knew the game inside and out as a kid...

  • @hellishangst
    @hellishangst 2 ปีที่แล้ว

    Oh!! I really liked this video, it felt fun and fresh? Like I was listening to someone explain it all to me for the first time. Definitely will be looking forward to visiting world two with you :)

  • @YourContractHasExpired
    @YourContractHasExpired 2 ปีที่แล้ว

    Never played any mario game before because I don't feel like this gameplay is my thing, but you explain things in such an interesting way, that even a game series that I know nothing of sounds entertaining! There's just something about this excitement in your voice that makes it fun to watch.

  • @Kirbymasters87
    @Kirbymasters87 2 ปีที่แล้ว +1

    New Super Mario Bros. is one of my favorite games. One time I played through the whole game start to finish in a road trip.

  • @DirtyDeeDavid
    @DirtyDeeDavid ปีที่แล้ว

    1:49
    I've had this game since I was born, I just now learned of that hidden block, Wow

  • @chaos_nightshade
    @chaos_nightshade 2 ปีที่แล้ว

    So glad I stumbled upon these videos, I absolutely adore this kind of level design breakdown stuff, specially when it's about a game I love

  • @hamido-hn2qz
    @hamido-hn2qz 5 หลายเดือนก่อน

    19:36 i like how this is a refrence to the original sky sublevel in Super Mario Bros.

  • @KingYoshi93
    @KingYoshi93 2 ปีที่แล้ว +2

    This makes me appreciate the level design philosophy of this first NSMB entry more. It's kinda different in the later three games.

    • @ikagura
      @ikagura 2 ปีที่แล้ว

      This explains why I preferred that one over the sequels.

  • @pemkee
    @pemkee 2 ปีที่แล้ว

    I loved this game still do as it is my favorite mario game. The level design, the music, the pixels. Just perfect, kiss from the chef.

  • @Moss_Dude
    @Moss_Dude 2 ปีที่แล้ว +1

    I actually did find the secret exit on my first playthrough, but I was like 6 so I forgot where it was and never remembered until like over a decade later when I watched a similar video about that level. I would always play through the game up until that point, and want to try skipping to world 5 but I just could not for the life of me figure out where the cannon was even though I had already done it before, and it drove me crazy!
    Meanwhile I found the 3rd star coin in the castle easily

  • @JoeMaMa-pg7tt
    @JoeMaMa-pg7tt 2 ปีที่แล้ว +1

    16:56 He pushed 🅿️

  • @JSoldierPro
    @JSoldierPro 2 ปีที่แล้ว +13

    I to this day wonder why 1-5 and 1-A were not switched. Paying 5 star coins to play what is 1-5 would be so much nicer and rewarding. 1-A is my least favorite level in the game and I agree with you in that I don’t like water levels in this game (well minus 8-3 which I think is kind of cool).

    • @nate567987
      @nate567987 ปีที่แล้ว

      the ideal of water levels in mario is that they are easer and strate forward.

  • @Redeem_Honor
    @Redeem_Honor 2 ปีที่แล้ว

    8:33 this video unlocked a memory of me getting absolutely spooked at the music for the tower levels. The music was so eerie, especially through the speakers of my DS. The dry bones moved so abnormally and that combo made me shit myself as a kid.

  • @kennymcdaniel9342
    @kennymcdaniel9342 2 ปีที่แล้ว +1

    I’m actually replaying this game right now. Very excited for worlds 2 through 8!

  • @Harrinsain
    @Harrinsain 2 ปีที่แล้ว

    these videos of yours, going through every level piece by piece for different games is a really great format

  • @TheCow-j1l
    @TheCow-j1l 2 ปีที่แล้ว +1

    22:56 my theory is that they thought the auto-scrolling would be too intense for a new player, with the constant button pressing and the player losing control of the passing of the level.
    So they made that area for the player to relax.
    But that's just my theory.

  • @CalamitasCalliope
    @CalamitasCalliope 2 ปีที่แล้ว +1

    The tutorial world in this game is so good. Way better than most tutorials Nintendo makes

  • @iceman7966
    @iceman7966 2 ปีที่แล้ว

    This channels gotten real juicy keep it up bro, keep it up

  • @kyleeeee_c
    @kyleeeee_c 2 ปีที่แล้ว

    Haven’t even finished watching the video, but this honestly gave me a new found appreciation for the game. Prior, I had like no respect for it, just saw it as some dumb Mario game, possibly because by the time I played it, I had so much experience with Mario that I already knew all the tricks and was instead just trying to 100% the game as fast as possible and going for crazy tricks, not really appreciating anything else. This video showed the game in a new light, from the eyes of someone who has never played Mario before or even video games as a whole. It honestly feels like a playground, just something to explore, experiment, and have fun in, like Super Mario 64. And from a game designers perspective, it’s absolutely fascinating and completely eye opening. Thanks for showing this complete other side of New Super Mario Bros. and teaching something new about game design as a whole. Can’t wait to watch the rest of the series!

  • @ninjagoon817
    @ninjagoon817 2 ปีที่แล้ว

    This has got to be one of my favorite 2d super mario games, people that I know normally sleep on this one because "it was on a handheld" seriously its such a classic now for being "new" ;) glad people are finally giving it the recognition it deserves

  • @Flux3on
    @Flux3on 2 ปีที่แล้ว

    This is my favorite game in the series BY FAR, and I love hearing someone talk about it this in-depth
    Also 4:3 aspect videos are beautiful 😍

  • @CrashCatalogue
    @CrashCatalogue 2 ปีที่แล้ว +1

    When I first saw that Bowser death scene as a kid, that freaked me out and Mario acting casual about it left me pondering what I just witnessed.
    Then I wondered if Bowser was perma dead.

  • @steepslopesmm2
    @steepslopesmm2 2 ปีที่แล้ว +4

    there's a vine in 1-1?

  • @Vyt3x
    @Vyt3x 2 ปีที่แล้ว

    This is genuinely a good analysis of W1, looking forward to see the rest of the game!

  • @bombyman84
    @bombyman84 ปีที่แล้ว

    4:49 Does he know he can just jump and break the Bricks above?

  • @VitorHugo-jx9fh
    @VitorHugo-jx9fh 2 ปีที่แล้ว +6

    NSMB always felt different from other games of the franchise. The atmosphere, the songs, the mechanics and levels were all fresh and satisfying to experience, it's a real shame that this didn't carry off to other titles. Sadly, I never had a DS - Nintendo has always been a kind of luxury in Brazil -, so had to resort to emulators to play this game, but it has always been a real good time playing.

  • @josephdegolyer9490
    @josephdegolyer9490 2 ปีที่แล้ว +1

    I agree that the last castle star coin is poorly placed, but the coins have been used as a guiding tutorial only at that point. As a seasoned player the coin trail would of been appreciated, but there is a difference between a hint and potentially encouraging newer players to obsessively check everything.

  • @murphmariotwopointoh7714
    @murphmariotwopointoh7714 2 ปีที่แล้ว +3

    30:08 To be fair on Mario's end, this isn't even the first time Bowser's been dunked into lava. Not to mention the Koopa King gets better.

  • @Keegan8r
    @Keegan8r 2 ปีที่แล้ว

    One thing I noticed is that in the big crushing platform section of 1-castle, one of the safe areas that you’re guaranteed to reach at the end of a cycle had a multi-hit block. Since the player is trapped, they are essentially forced to see the interaction with this block and have time to explore hitting it multiple times waiting for the blocks to rise again. Another cool learning moment enforced solely by level design

  • @treestomped6954
    @treestomped6954 2 ปีที่แล้ว +2

    thanks to this video, I learnt there was a hidden block in 1-1
    EDIT: Actually I didn't know most of this stuff existed

  • @sylvercritter
    @sylvercritter 2 ปีที่แล้ว +3

    trust me mario saying "that'sa so nice!" means he's an empath guys c'mon

  • @DonutTPOTer
    @DonutTPOTer 2 ปีที่แล้ว +3

    7:41 used to sonic, eh? Nice video!

  • @baseballcaniac9111
    @baseballcaniac9111 2 ปีที่แล้ว

    I really like when you do these and I enjoy your channel. I hope you and yours are well.

  • @Mike14264
    @Mike14264 2 ปีที่แล้ว

    Pretty good series! Great job breaking down those levels!

  • @jajathenewking6131
    @jajathenewking6131 2 ปีที่แล้ว +1

    13:21 my 7 year old self just understood how that secret worked so I did it, though I did get crushed once trying to get into it. But that's the only secret besides the obvious go up in 1-2.

  • @waffleman8053
    @waffleman8053 2 ปีที่แล้ว +1

    You missed that in the star coin room in castle one, the slab underneath the gap is going a bit slower. A little hit that something special is around there.

  • @judahawesome775
    @judahawesome775 2 ปีที่แล้ว

    22:04 No cap, as a kid this KILLED me a few times. Once resulting in a Game-Over.
    I had a temper tantrum so bad that my mom took my DS for the day.

  • @maccamachine
    @maccamachine 2 ปีที่แล้ว

    this is gonna be a cool series this is my favorite new super mario bros game i just played it again a few months ago

  • @fchef8370
    @fchef8370 2 ปีที่แล้ว

    It feels weird to think that ALL of this quickly got processed in my mind when I was like 6-7 when I was playing this as my first Mario game. God this brings back nostalgia

  • @mps64
    @mps64 2 ปีที่แล้ว

    Unrelated but the 4:3 aspect ratio makes this feel really nostalgic and I really love it :)

  • @fernando98322
    @fernando98322 2 ปีที่แล้ว

    I didn't know there was a Blue Shell in a hidden block in the Tower secret exit room, that makes so much sense now. This game's design is top quality Nintendo, you love to see it.

  • @JulesTheSleepyDemon
    @JulesTheSleepyDemon 9 หลายเดือนก่อน

    Born in 03, Grew up with this game. That cannon secret was the pipeline drug my brain needed to become a true super player. I’m constantly checking for secrets always nowadays.

  • @zachduperron8543
    @zachduperron8543 2 ปีที่แล้ว

    I really want to see you cover all the other worlds and give lessons on how certain level mechanics work. It’s very fascinating seeing in depth vids on my favourite Mario game NSMB1!

  • @shealinbanta4169
    @shealinbanta4169 2 ปีที่แล้ว

    Wow, that’s cool! I learned that you can explore more places in the first world.

  • @kirklinguinihoodinithecubo8525
    @kirklinguinihoodinithecubo8525 2 ปีที่แล้ว

    I had NO idea you could get the 3rd star coin in 1-4 like that. Now I can say your video taught me something new!

  • @ShyGuyXXL
    @ShyGuyXXL 2 ปีที่แล้ว

    The shark level was probably an autoscroller because of how the sharks are meant to spawn.
    I've noticed this while making Mario Maker levels. It's much easier to make enemies appear in a specific way if the level scrolls automatically.
    If it doesn't, it's very likely that the player will spawn a bunch of things in a pace that messes up the flow of the stage. They might go right for a bit, just enough to spawn the next sharks, but then they might go back again, and by the time the sharks swim by, they're not in the intended place anymore.
    But when everything always appears in the same place, you can carefully construct a very specific challenge the player is meant to overcome.

  • @josephconover5270
    @josephconover5270 2 ปีที่แล้ว

    Found out from a TH-camr named King of Skill that when playing Sneak and Snore that there is a way to have an idea of when the Chain Chomp has a possibility of waking up. If you look at the bubble when it’s sleeping, it will only pop when it is as big as it can be. Stopping for a second each time could be a good strategy to be able to win it more consistently.

  • @xxblackkzoruaxx5971
    @xxblackkzoruaxx5971 2 ปีที่แล้ว

    I LOVE THE DESIGN ON THE DOORS TOO FINALLY SOMEONE ELSE

  • @julias4318
    @julias4318 2 ปีที่แล้ว

    It’s been over ten years since I first got this game, I’ve played it multiple times, and I had NO idea about the 1-tower secret exit… blew my mind. Guess it just goes to show how well-made this game is, since I’m still discovering secrets as an adult lol

  • @julianx2rl
    @julianx2rl 2 ปีที่แล้ว

    1:50 - Fuc, wat?!
    I've played this game several times for the last decade and a half, and I never knew there was a plant there!

  • @dr.c2195
    @dr.c2195 2 ปีที่แล้ว +3

    I love the Blue Shell. It is very fun to just slide through levels, taking on the extra challenge off having to time the jumps but as a reward not having to worry about enemies. I also agree that the water levels are boring as usual, I do not even understand why they even still put them in.They ought to just focus on the platforming and leave out the boring water levels, IMO.

  • @Morgs2583
    @Morgs2583 2 ปีที่แล้ว

    Omg I'm so excited for this, I played this game so much when I was kid. Plus being unscripted I didn't notice until you mentioned it!

  • @CK-iv1lq
    @CK-iv1lq 2 ปีที่แล้ว

    Man, I love this game. Nice to see another video on it!

  • @DisgustedCheese
    @DisgustedCheese 2 ปีที่แล้ว

    Really like this format!

  • @trash-lol
    @trash-lol 2 ปีที่แล้ว

    some personal experience with me for this game
    • first ever video game (i was like 5 i think)
    • i got stuck on 1-5 for a good 3 years
    • i thought that when you beat a level he said something along the lines of “day pit-zonize” which i though was something italian