Unlock the Secrets of 3D Character Skinning in Blender: Step-by-Step Full Tutorial

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 12

  • @ironbarkgames
    @ironbarkgames  ปีที่แล้ว

    Hey everyone, with the final part released I'd like to thank everyone who is watching the series and a special thanks to those who have purchased the course available at blendermarket.com/products/game-character-tutorial-series. The complete course includes videos for download, detailed step-by-step tutorial notes, starting files and the finished character (or you could jump on the Patreon for a month, download what you want and then bounce).
    Happy Blendering and feel free to leave comments on what game development tutorials you may want to see next!

  • @commandatube1051
    @commandatube1051 ปีที่แล้ว +1

    why this channel is underrated u deserve more sub, all my respect bro keep good work thx for tutorial

  • @kiba1704
    @kiba1704 ปีที่แล้ว +1

    Thank you for the In-Depth explanation!

  • @7azDingo
    @7azDingo 5 หลายเดือนก่อน +1

    3:12 in Blender 4.0. it's Alt + left click for me(I'm not sure it's me changed settings or it's the newer version).

  • @TEO_LOL1
    @TEO_LOL1 ปีที่แล้ว

    Looking forward to the next video, thank you!

  • @chachawawa3722
    @chachawawa3722 27 วันที่ผ่านมา

    Hi, would like to ask if there's any reason for me to not combine all details of the character onto the base character mesh? I have a hard time making sure details don't clip inside the character mesh. I do have two texture materials, one for the character and one for the details, is it possible to have a mesh with multiple materials in unreal?

  • @EMB3D-du6zn
    @EMB3D-du6zn 8 หลายเดือนก่อน

    you sir is awesome!

  • @TEO_LOL1
    @TEO_LOL1 ปีที่แล้ว +1

    Would you also make a video on how to export this character into unreal engine ? thank you !

    • @ironbarkgames
      @ironbarkgames  ปีที่แล้ว

      Hey there, exporting into Unreal is a video in the series and will be released in a few weeks.

  • @chanderpalduhan6307
    @chanderpalduhan6307 6 หลายเดือนก่อน

    Thank you for vedio

  • @SamuelArmer
    @SamuelArmer 6 หลายเดือนก่อน

    ok so i have this model from the internet in FBX and in order to add the auto weights I had to split the mesh by its materials ( I first split it by loose parts but that was all kinds of fucked, strands of hair, eyebrows, little details on boots. Did not want & do not have the expertise to deal with that shit ) but now that I've done it by material the mesh tears and other random parts of the model are connected to certain bones, its a shit show and I do not know what to do.

  • @Omnivoid22
    @Omnivoid22 9 หลายเดือนก่อน

    Any new characters lately?