Fascinating. I don't even play Akuma and I sat through the whole thing. Great use of the editing and music. Everything came together really nice. Well done.
Awesome vid, love the overlay with the button inputs and the fact that you replay it a few times with the stick view, input overlays, and an actual vid of the combo itself. Very helpful.
Excellent presentation and video editing, keep up the good work. This is by far the best SF4 combo video I have seen because it combines style with substance. Cheers.
Wow really nice video. One of the best, if not THE best, SFIV tutorial I've seen. Nice video effects and editing. Especially showing your hands doing the combos. Will help a lot of people :)
I have to say this is a very well done video. I liked the clips of your hands to show how you're doing the motions. I don't play Akuma myself, but just recently got a stick so that portion was really helpful. The editing was top notch and really added to the video as a whole, I look forward to your next installment.
Thanks, I never thought of doing that, I'll try it. Needless to say your video is just great, and I also read your guide which is geart as well. I am an akuma player myself and I hope I will reach your level one day :)
@Septimius More damage. the HP SRK damage is divided over three hits, and since each hit in a combo scales the damage, the 1 hit of the LP SRK does more overall damage, and scales the combo less. It also allows the 3-hit HP Shaku to connect. If you did the HP Shaku after the third hit of an HP SRK the fireball would only hit one time due to juggle properties.
Thanks for the words, good to hear people appreciate it. I figured there had to be a bar set for combo videos, and not just have a bunch of combos that aren't explained.
@jamheald yeah 1 frame links can be tough, akuma's close stand jab to sweep, fireball fadc standing roundhouse, and roundhouse loop are all 1-frame links.
Very informative. I'm honestly impressed. Most combo videos are just showcasing the skills of the uploader. This one actually teaches. I don't suppose you'd be wiling to do this for other chars? I see you have quite the focus on Akuma given the nature of your other videos.
Yes it's worth it. Because of juggle count if you do a hp srk cancelled on the third one of the fireball hits will miss if you do this after a lk tatsu 2 will mis, without a tasu the most damaging fadc fireball is using the mp srk. I would think 3 lps is for ease of use and the fact they can be chained into a true block string if blocked or you can easily link (without moving your finger) the third for a cancel. Hope this helps answers your question.
Thanks for the encouragement, took a hell of a lot of time to make this sucker. Still have another half to do, but I'm taking a couple days off from editing! haha.
Well, I rewired the buttons on the inside of the stick to as follows: LB X Y RB LT A B RT This makes a hell of a lot more sense for the layout, and this way I can use the default "controller A" configuration, but be using all 6 straight buttons...aka: LB = (3P) X = (LP) Y = (MP) RB = (HP) LT = (3K) A = (LK) B = (MK) RT = (HK)
Double-tapping is to help expand the timing window that you have to hit your links properly. I'd first recommend learning the combo rhythms without double-tapping, and then add it to your arsenal afterward.
@ZankuuHadouken If you're pulling it off the traditional way (F, D, DF + PUNCH) Then I suggest after the forward input, you make a mental note to release the stick momentarily so it can return to neutral. It happens very fast of course but minute adjustments like this can help a lot.
very nice video, liking all the effects =P just that the pauses gets a bit annoying haha what you should do is just maybe the key combinations when some new part is added to the combo (like when you have your 1-a and 1-b's)
@lordofultima im still learning akuma and the fightstick itself now but you do a great job of making akuma look like a badass in this video.. one question how long did it take you to fully adapt to the fightstick? i feel like a beginner with my fightstick
@LiftEatSleep The roundhouse has like one extra start-up frame, it's a bit upsetting but it won't change too much, just no loop. As for Ultra II, it can go to hell if I can't combo into it. I just wanted an ultra that was combo-able, otherwise it's sort of useless.
Great videos man! One question: do you need any special feature or condition on your PC to make the madcatz fightstick work ? I haven, bought one yet , but I´m planning to get one as capcom is going to make the Arcade Edition for PC, and wanted to make sure it´s going to work well...
Hey, first off, great video, thanks so much for making it. It was super-helpful! Question - In Arcade Edition, do you know if it's still possible to connect Far Roundhouse to low jab? I can't seem to do it anymore in AE, but in Super at my friend's place I have no problems.
Indeed for fireball focus cancels I hit focus twice, it's just a mental thing -- it works better for my muscle memory and was how I overcame timing issues with FADC combos. I basically just hit f+MP+MK, f+MP+MK. It works out good because I think the first MP+MK is actually too early to cancel, so in actuality the game thinks I'm dashing and hitting focus with the second forward input.
Just a question about how you perform your Focus Dash Cancels. It seems to me, when I see your fingers moving, that you press the Focus attack twice. For example to do a High punch canceled into hadoken FADC high punch again, you push : Hp - hadoken - FA - Dash - FA - Hp. Or it seems. Is there a reason why you do that ?
hi nice vids ,keep it up,i just learnt you can do ex tatsu staraight after an b+b combo ending in fadc shakanetsu,i don't think i have seen this in your vids,is it something you use? thanks.
learning akuma has been one of the most difficult things i have done in gaming... with akuma you always have to be on point because if you make 1 or 2 mistakes you are going to get dizzied im going to stick with him as long as i can but i dont know how many more bad loses i can take with him.. but in the right hands he has by far and away the best offense on the game
for some reason i'm finding getting the timing right on HP cancelled to Fireball FADC to HP very difficult.. as well as Fireball FADC to standing HK.. these seem to be the most important links for akuma as they really allow his combos to evolve to the next level, do you have any comments/advice on these in particular?
Nice, none of that 2 fadc into so many links of jabs and shorts that they become almost meaningless due to damage scaling. Good vid. I got a question for you though, I recently made the transition from 3rd strike, in which I also played akuma. The main difference I feel is the timing on the links, would you equate it to being like timing the inputs like parrying in 3rd strike? Or is there a difference in timing depending on the combo and I would have to just feel it out for each one?
I don't really think of it that way so much, I just do it immediately after I hit HP. maybe I am actually doing it this way, but canceling is pretty lenient.
Hey nice vid man, Got a qeustion too. I mostly play with friends and lately my friend is taking guile. The point is he is kinda ubeatable at the moment. He turtles like no tomorow and gets me if i want to make a move. Any ideas on how to counter him?
One of the reasons I love play as akuma is the badass combos. Great editing on this videos. That weak shoryu after weak tatsu gave nightmares, I just can't do it, unless if I mash the shoryu, but that make focus cancel miss. Any tips? My timing on that part is horrible. I use homemade arcade stick. Thanks in advance.
Wassup dude. Love all your vids. Akuma has always been my favorite character next to Ken. I'm having a hard time landing the HP Shaku after LP SRK FADC. It always comes out too late to hit. I figure this is an important combo to get down. Any adivce on the timing?
@BUDDAz1g If they are crouching and blocking, your best bet is to frame trap them and end it with a fireball to be safe. If you hit a crouching opponent with anything but a c.fp they will remain crouched, so what you do is OS c.lk, c.lp, c.mp, fireball, FADC from fireball hit confirm, c.fp (to stand them up) then BnB from there.
hey dude nice vids,keep it up! i learnt something new the other day,it is possible after a b+b combo ending with fadc shakanetsu to hit the opponent immediatly after the shaku with an ex tatsu,i don't believe i have seen this in your vids,is it something you use? thanks.
On your sHP-FB-FADC-HP-QCB LK-HP SRK combo the second hp you did was crouching also with all other variations you threw a cHP in there somewhere just throwing it out there. I'm kinda OCD like that.
While the timing can sometimes be similar to parrying from 3rd Strike, every link combo for the most part in the game has slightly different timing (which is annoying and prevents me from being good with other characters). Just have to get the feel for the combos that you use and stick to it I guess, I'd liken links to a metronome. Every link has a specific tempo (like a song), it's up to you to stay on rhythm.
quick question for somme reason i cant combo crouching short x3 to tatsu i have tried slowing down and speeding up i and just cant do it consistently any tips
The reason keys aren't put in order is only because typewriters would get locked up because a lot of widely used letters were right next to each other. There is no ergonomic sense behind the keyboard layout of today. Some people prefer arched buttons, but it's still jab strong fierce, short forward roundhouse either way. I'm American, straight layout ftw.
@LiftEatSleep If you can't do it from LP SRK I wouldn't recommend doing it at all, due to juggle properties and damage scaling, you aren't going to get but a sliver of damage more. You can only get so many hits on your opponent once they've left the ground, so you want the LP SRK since it does the most damage in one hit, and it will allow the shaku to hit 3 times instead of 1 (like after an HP SRK).
Do you know how much +frames you get on a crouching character and how many on a counterhit? And this that sum up on a counterhit on a crouching character?
Hey loltima, I'm just wondering if you could explain double tapping to me. Does it essentially give you an extra input frame so you can link your combos easier? You make it look so simple...
Well, that's completely accidental, but it still works nonetheless, hence why I just noted it as "fierce punch" in the video. Double tapping I do about half the time, I showed it both ways just for people to get a feeling for the timing of both.
hi i have just been testing what we spoke about and you are right,a tatsu can follow a shaku midscreen but only if they are both ex,probably a waste of meter i suppose.one last question if you have time,no one seems to let all 3 hits of akumas dp connect before cancelling,i have not studied the damage scaling but surely it increases the damage with the extra 2 meaty hits,you still get 2 hits from the following shaku when all 3 dp hits connect? thanks
Your videos are amazingly done and well-edited, and they're also one of the reasons why I finally took the jump and ordered my stick.
Bravo.
Fascinating. I don't even play Akuma and I sat through the whole thing. Great use of the editing and music. Everything came together really nice. Well done.
Awesome vid, love the overlay with the button inputs and the fact that you replay it a few times with the stick view, input overlays, and an actual vid of the combo itself. Very helpful.
okay, can i just say WHOA!
perfect editing and music, what more to say about the combos? Perfect !!!
just great, keep it up!
Excellent presentation and video editing, keep up the good work. This is by far the best SF4 combo video I have seen because it combines style with substance.
Cheers.
Wow really nice video. One of the best, if not THE best, SFIV tutorial I've seen. Nice video effects and editing. Especially showing your hands doing the combos. Will help a lot of people :)
I have to say this is a very well done video. I liked the clips of your hands to show how you're doing the motions. I don't play Akuma myself, but just recently got a stick so that portion was really helpful. The editing was top notch and really added to the video as a whole, I look forward to your next installment.
Your videos Akuma has been my study reference! Great job
If editing was an art, and tutorials paid, you'd be the richest damn DaVinci ever :) You've earned a sub.
Nice work, it's not easy to find quality instructing vids like this. Keep up the good stuff.
Wow, this was amazing. Really informative and really well put together!
Most helpful Akuma combo video out there, mad respect.
Excellent video; great use of video editing for both aesthetic and information purposes, bravo!
Dude one of the best combo vids I have seen.
Very nice work, must have taken you some time.
5* bro, and much respect.
This is some REALLY nice video editing.
Great Akuma stuff too.
The video editing you do is godlike...
Thanks, I never thought of doing that, I'll try it. Needless to say your video is just great, and I also read your guide which is geart as well. I am an akuma player myself and I hope I will reach your level one day :)
Love your vids man, this is def the best guide ive seen.
these vids are pure awesomness :)
Thank you ^^
really nice vid, awesome editing (and akuma skillzzzzzz)
WOW this is a great vid good quality and good effects. THNX for the upload.
well done video - best sf4 combo video on the net
nicest combo video ive seen of any sf4 vids, wish this existed for bison or sagat ;<
nice job
This was uploaded in HD right? TH-cam takes ages lol
The little PiP helps alot with timing, so thanks again! Editing was too sick! Keep it up!
love the editing, and just a great video tutorial man, thanks allot !!
just learning akuma so
beautifully put together ! well done.
@Septimius More damage. the HP SRK damage is divided over three hits, and since each hit in a combo scales the damage, the 1 hit of the LP SRK does more overall damage, and scales the combo less. It also allows the 3-hit HP Shaku to connect. If you did the HP Shaku after the third hit of an HP SRK the fireball would only hit one time due to juggle properties.
Your videos are pure art.
Excellent vid. Great work dude
Dude ur videos are super nice. I luv it!!!!
Thanks for the words, good to hear people appreciate it. I figured there had to be a bar set for combo videos, and not just have a bunch of combos that aren't explained.
love ryus face on the slow mos and pauses.
Very slick presentation. Nice.
@jamheald yeah 1 frame links can be tough, akuma's close stand jab to sweep, fireball fadc standing roundhouse, and roundhouse loop are all 1-frame links.
Great vids, helpfull and informative.
Very informative. I'm honestly impressed. Most combo videos are just showcasing the skills of the uploader. This one actually teaches. I don't suppose you'd be wiling to do this for other chars? I see you have quite the focus on Akuma given the nature of your other videos.
lovew what you've done with the vid man .. amazing :D
I love this video!~!! Keep up the good work!!!
oh my goodness. this is what i need for him right now. thanx
Excellent Excellent Excellent. The perfect tutorial
Yes it's worth it. Because of juggle count if you do a hp srk cancelled on the third one of the fireball hits will miss if you do this after a lk tatsu 2 will mis, without a tasu the most damaging fadc fireball is using the mp srk. I would think 3 lps is for ease of use and the fact they can be chained into a true block string if blocked or you can easily link (without moving your finger) the third for a cancel. Hope this helps answers your question.
Thanks for the encouragement, took a hell of a lot of time to make this sucker. Still have another half to do, but I'm taking a couple days off from editing! haha.
Very well made and insightful to Akuma : )
Hi Lordofultima. Your videos are fantastic, can you do a gouken 101 series in usf4.
Amazing.Amazingamazingamazing. I think I cried a bit.
Extremely informative and helpful video.
Great video!
faved and subscribed!
keep em coming!
Keep up the good work!!
Well, I rewired the buttons on the inside of the stick to as follows:
LB X Y RB
LT A B RT
This makes a hell of a lot more sense for the layout, and this way I can use the default "controller A" configuration, but be using all 6 straight buttons...aka:
LB = (3P) X = (LP) Y = (MP) RB = (HP)
LT = (3K) A = (LK) B = (MK) RT = (HK)
you sir have earned a subscriber
thanks for the vids man i just started maining akuma and this helps alot
I respect this video. I want to fight more people with your skill like this online.
Double-tapping is to help expand the timing window that you have to hit your links properly. I'd first recommend learning the combo rhythms without double-tapping, and then add it to your arsenal afterward.
Best tutorial video ever
@ZankuuHadouken If you're pulling it off the traditional way (F, D, DF + PUNCH) Then I suggest after the forward input, you make a mental note to release the stick momentarily so it can return to neutral. It happens very fast of course but minute adjustments like this can help a lot.
Excellent work!
very nice video, liking all the effects =P just that the pauses gets a bit annoying haha
what you should do is just maybe the key combinations when some new part is added to the combo (like when you have your 1-a and 1-b's)
Oh it is nice to have a bit more leisurely fadcing after playing cammy with the spike ultra and the one frame drill fadc links.
@lordofultima im still learning akuma and the fightstick itself now but you do a great job of making akuma look like a badass in this video.. one question how long did it take you to fully adapt to the fightstick? i feel like a beginner with my fightstick
@LiftEatSleep The roundhouse has like one extra start-up frame, it's a bit upsetting but it won't change too much, just no loop.
As for Ultra II, it can go to hell if I can't combo into it. I just wanted an ultra that was combo-able, otherwise it's sort of useless.
Yeah, I throw in c.HP's by accident sometimes. Precisely why I labeled it fierce punch, and not standing fierce. Still works.
Great videos man!
One question: do you need any special feature or condition on your PC to make the madcatz fightstick work ? I haven, bought one yet , but I´m planning to get one as capcom is going to make the Arcade Edition for PC, and wanted to make sure it´s going to work well...
Could you make a video on FAFC like tips on mastering I'm having a little trouble. Thank you.
Hey, first off, great video, thanks so much for making it. It was super-helpful!
Question - In Arcade Edition, do you know if it's still possible to connect Far Roundhouse to low jab? I can't seem to do it anymore in AE, but in Super at my friend's place I have no problems.
Indeed for fireball focus cancels I hit focus twice, it's just a mental thing -- it works better for my muscle memory and was how I overcame timing issues with FADC combos. I basically just hit f+MP+MK, f+MP+MK. It works out good because I think the first MP+MK is actually too early to cancel, so in actuality the game thinks I'm dashing and hitting focus with the second forward input.
heys its x45x from the forums. good shit dude!
Just a question about how you perform your Focus Dash Cancels. It seems to me, when I see your fingers moving, that you press the Focus attack twice. For example to do a High punch canceled into hadoken FADC high punch again, you push : Hp - hadoken - FA - Dash - FA - Hp. Or it seems. Is there a reason why you do that ?
hi nice vids ,keep it up,i just learnt you can do ex tatsu staraight after an b+b combo ending in fadc shakanetsu,i don't think i have seen this in your vids,is it something you use? thanks.
Very helpful video, got my first arcade stick recently and I'm hoping to up my game, but I'm struggling with the timing on some of the combos still =(
learning akuma has been one of the most difficult things i have done in gaming... with akuma you always have to be on point because if you make 1 or 2 mistakes you are going to get dizzied im going to stick with him as long as i can but i dont know how many more bad loses i can take with him.. but in the right hands he has by far and away the best offense on the game
Computer is having problems atm, I might lose the footage I have for the second half and have to re-record it. Not really sure.
really good editing. keep it up.
great akuma vids very useful for scrubs starting out. what do you use to edit your videos that are really good
for some reason i'm finding getting the timing right on HP cancelled to Fireball FADC to HP very difficult.. as well as Fireball FADC to standing HK.. these seem to be the most important links for akuma as they really allow his combos to evolve to the next level, do you have any comments/advice on these in particular?
this is awesome
Nice, none of that 2 fadc into so many links of jabs and shorts that they become almost meaningless due to damage scaling. Good vid.
I got a question for you though, I recently made the transition from 3rd strike, in which I also played akuma. The main difference I feel is the timing on the links, would you equate it to being like timing the inputs like parrying in 3rd strike? Or is there a difference in timing depending on the combo and I would have to just feel it out for each one?
All vid and combo info is listed in the sidebar as well, if you need to reference any combos that weren't explained so well.
I don't really think of it that way so much, I just do it immediately after I hit HP. maybe I am actually doing it this way, but canceling is pretty lenient.
Hey nice vid man, Got a qeustion too. I mostly play with friends and lately my friend is taking guile. The point is he is kinda ubeatable at the moment. He turtles like no tomorow and gets me if i want to make a move. Any ideas on how to counter him?
One of the reasons I love play as akuma is the badass combos. Great editing on this videos.
That weak shoryu after weak tatsu gave nightmares, I just can't do it, unless if I mash the shoryu, but that make focus cancel miss.
Any tips? My timing on that part is horrible. I use homemade arcade stick.
Thanks in advance.
Wassup dude. Love all your vids. Akuma has always been my favorite character next to Ken. I'm having a hard time landing the HP Shaku after LP SRK FADC. It always comes out too late to hit. I figure this is an important combo to get down. Any adivce on the timing?
@lordofultima but in SSFIV damage is not scaled by the number of "hits" in a combo but by the number of "moves"
@BUDDAz1g If they are crouching and blocking, your best bet is to frame trap them and end it with a fireball to be safe. If you hit a crouching opponent with anything but a c.fp they will remain crouched, so what you do is OS c.lk, c.lp, c.mp, fireball, FADC from fireball hit confirm, c.fp (to stand them up) then BnB from there.
hey dude nice vids,keep it up! i learnt something new the other day,it is possible after a b+b combo ending with fadc shakanetsu to hit the opponent immediatly after the shaku with an ex tatsu,i don't believe i have seen this in your vids,is it something you use? thanks.
i got mad respect for anyone who can do the raging demon on reaction using a pad
On your sHP-FB-FADC-HP-QCB LK-HP SRK combo the second hp you did was crouching also with all other variations you threw a cHP in there somewhere just throwing it out there. I'm kinda OCD like that.
While the timing can sometimes be similar to parrying from 3rd Strike, every link combo for the most part in the game has slightly different timing (which is annoying and prevents me from being good with other characters).
Just have to get the feel for the combos that you use and stick to it I guess, I'd liken links to a metronome. Every link has a specific tempo (like a song), it's up to you to stay on rhythm.
@lordofultima thank a lot for the info never would have thought of trying that
Great work!!
quick question for somme reason i cant combo crouching short x3 to tatsu i have tried slowing down and speeding up i and just cant do it consistently any tips
awesome video!
The reason keys aren't put in order is only because typewriters would get locked up because a lot of widely used letters were right next to each other. There is no ergonomic sense behind the keyboard layout of today.
Some people prefer arched buttons, but it's still jab strong fierce, short forward roundhouse either way. I'm American, straight layout ftw.
@LiftEatSleep If you can't do it from LP SRK I wouldn't recommend doing it at all, due to juggle properties and damage scaling, you aren't going to get but a sliver of damage more.
You can only get so many hits on your opponent once they've left the ground, so you want the LP SRK since it does the most damage in one hit, and it will allow the shaku to hit 3 times instead of 1 (like after an HP SRK).
Do you know how much +frames you get on a crouching character and how many on a counterhit? And this that sum up on a counterhit on a crouching character?
of the links you have shown that use lp or lk to initiate the link, which is the easiest to pull off or most lenient on input timing?
Thanks
Hey loltima, I'm just wondering if you could explain double tapping to me. Does it essentially give you an extra input frame so you can link your combos easier? You make it look so simple...
Well, that's completely accidental, but it still works nonetheless, hence why I just noted it as "fierce punch" in the video. Double tapping I do about half the time, I showed it both ways just for people to get a feeling for the timing of both.
hi i have just been testing what we spoke about and you are right,a tatsu can follow a shaku midscreen but only if they are both ex,probably a waste of meter i suppose.one last question if you have time,no one seems to let all 3 hits of akumas dp connect before cancelling,i have not studied the damage scaling but surely it increases the damage with the extra 2 meaty hits,you still get 2 hits from the following shaku when all 3 dp hits connect? thanks
Amazing video.
I'm having trouble timing the short dragon punch after the spin kick. Any advice?