Thanks for this, I always went back to Maya to do any glass renders because I could never get Blender to render glass out properly. There are some great tutorials out but this is the first that shows how to create proper glass in blender. Blender is differently interesting but there are somethings I think it needs to catch up on with Maya.
But, is the greenish tint really dependent on the thickness? Or is it more common along the cutting edges? Take a 5 inch sphere of glass, afaik it doesn’t really appear than green? Then again the edges of a glass table … definitely green. Would be interested to know how you fake the rainbow effect that sometimes appears on car headlight glass 🤩
Maybe I'm missing something, but I can never get my glass to actually look clear. Has this changed in Blender 4.0/4.1? Trying to follow along with this for a project I'm working on.
You can use volumetrics for pretty much any transparent material that has an absorption depth. Other renderers like Arnold for example have this built in the shader as a slider that adds extra depth absorption. Blender simply chose to give a much more modular approach, here and offer the user to include depth absorption manually. You can use it for murky water for example or add some depth mapping and color ramp if you want to go crazy.
Hi Damian, great tutorial!
What are the HEX values of your "correct" color?
It's just tweaked by eye, but I came up with: E7FFF6
@@DamianMathew Amazing, thank you 🙌
Best glass tutorial EVER
starting blender in 2023 and finding all this great tutorials about everything feels almost like cheating😅😅
You should also increase bounces count to prevent that black edge.
that intro was hard asf 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
my life in a nutshell 🤷♂️
Thanks for this tutorial! Very interesting.
Amazing
Thank you so much love from India 🇮🇳
Amazing teaching, your power of subject synthesis is impressive! Thanks
Great tip! It now looks more realistic...👌Thanks!
Great video, and this channel is as alive as nature
You are a savior, Thank you!
Wow dude! That's a really great Stuff. Thank you!
OK, you are brilliant. Thanks.
Thanks!
Thank you mate
Excellent video
Thanks, i didn't know about this method n my glass looks better now
Thanks for this, I always went back to Maya to do any glass renders because I could never get Blender to render glass out properly. There are some great tutorials out but this is the first that shows how to create proper glass in blender. Blender is differently interesting but there are somethings I think it needs to catch up on with Maya.
But, is the greenish tint really dependent on the thickness? Or is it more common along the cutting edges? Take a 5 inch sphere of glass, afaik it doesn’t really appear than green? Then again the edges of a glass table … definitely green. Would be interested to know how you fake the rainbow effect that sometimes appears on car headlight glass 🤩
depend on glass .. glass with high amount of iron oxide will have green tint. Higher quality glass will be clearer
Yay damians back! game-ready car textures when?
I can't promise you any textures … but I can promise explicit content on my OF
@@DamianMathew I am already subscribed! nice **** sir 😎
@@DamianMathewI have been waiting for this my whole life
@@naodmelaku6501 Mr Handsome is alive 🥵
so good
4:25 👀
delicious
Cool
So simple now that I see it...damn
Yooooooooo, nice to see you back, where have you been ?
working for once tbh 😂
@@DamianMathew grt grt, keep it up 🔥🔥🔥
cool
smartt
Your videos area all super useful!
also do you still use octane for blender? i started using it a couple of weeks a ago
x2
Yes I do, actually.
Octane for High-end visuals, mainly stills.
Cycles for efficient Workflows, especially animation.
And glad you like my stuff!
Maybe I'm missing something, but I can never get my glass to actually look clear. Has this changed in Blender 4.0/4.1? Trying to follow along with this for a project I'm working on.
It's usually a solution I use to make water.
How to export glass texture object in blender? make a video for that
Outro song? :)
No idea, but I think it's from the TH-cam music lib
Its called "Danger Snow"
should we use this way for car's windshield and glasses as well?
You can use volumetrics for pretty much any transparent material that has an absorption depth. Other renderers like Arnold for example have this built in the shader as a slider that adds extra depth absorption. Blender simply chose to give a much more modular approach, here and offer the user to include depth absorption manually.
You can use it for murky water for example or add some depth mapping and color ramp if you want to go crazy.