Architectural Glass | Blender 2.82

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  • เผยแพร่เมื่อ 21 ส.ค. 2024

ความคิดเห็น • 59

  • @architecturetopics
    @architecturetopics  3 ปีที่แล้ว +8

    If this course was helpful for you, please leave a like and subscribe 😊🙏
    Thanks you.

  • @RealGaryGibson
    @RealGaryGibson 29 วันที่ผ่านมา

    To add more reflection I used the Glass-Trans Light Path method but then I added another Mix Shader with a Glossy node. This addition gives me more control of the reflections. Great tutorial!!!

  • @dudleybarker2273
    @dudleybarker2273 ปีที่แล้ว +3

    best glass tut so far - method #2 (around 5:40) is definitely the easiest and most realistic - thanks

  • @yannterrer
    @yannterrer 2 ปีที่แล้ว +1

    The simplest way I ever seen to fake a Glass shader, very usefull and a Huge TKS !!!!!

  • @normg2242
    @normg2242 3 ปีที่แล้ว +12

    Excellent tutorial, abysmal cg voice robot...

    • @SamEmilio2
      @SamEmilio2 2 ปีที่แล้ว

      It's soooo distracting. But ultimately if the voice is the difference between them being able to make these great videos or not, it's all good

  • @Hashirama_Sinju
    @Hashirama_Sinju 2 ปีที่แล้ว

    i came to the right place. man you dont how much i need this

  • @ahmadzhalabi
    @ahmadzhalabi 2 ปีที่แล้ว

    Thank you so much for your support and effort
    We need curtain sheer material

  • @MrReactric
    @MrReactric 2 ปีที่แล้ว +1

    Light path is the best result, I think. Which is best for rendering time?

  • @joaquimpereira8069
    @joaquimpereira8069 3 ปีที่แล้ว

    Nice, nice, nice. thanks for the very good explanation.

  • @EmiMartinezAdrian
    @EmiMartinezAdrian 3 ปีที่แล้ว +1

    thank you! I was looking fo this!

  • @scatolabox
    @scatolabox ปีที่แล้ว

    thank you soooooo much

  • @eduard2892
    @eduard2892 3 ปีที่แล้ว

    Very interesting, well explained and helpful tutorial. Thanks!

  • @thhedk
    @thhedk ปีที่แล้ว

    Great tutorial. But when trying out the first method my camera bends the HDRI when changing the IOR - I can't find out why.

  • @gustavooloko
    @gustavooloko 3 ปีที่แล้ว +1

    Mine went wrong , I did what you said when rendering it appears as if it were a cube and it is not even transparent

  • @artemplatesales
    @artemplatesales 3 ปีที่แล้ว +1

    Great explanation thank you.

  • @Synapticsnap
    @Synapticsnap 3 ปีที่แล้ว

    Thanks a ton for this tutorial. I very much appreciate it.

  • @artemplatesales
    @artemplatesales 3 ปีที่แล้ว

    Wow this is what im looking for thank you

  • @tragoverdades777
    @tragoverdades777 3 ปีที่แล้ว

    HI there. Thank you for these amazing videos. I usually use to the second method and I also add the math between lightpath and mix shader fac. It works very well sometimes.

    • @architecturetopics
      @architecturetopics  3 ปีที่แล้ว +1

      Thanks I'm glad you liked it , yeah you right about the math node, I usually use it when I need the diffuse ray along with the shadow from the light path , but sure , it gives more control even with one ray alone.

  • @paddyrule2070
    @paddyrule2070 2 ปีที่แล้ว

    Thank you!

  • @goodmood_off
    @goodmood_off 3 ปีที่แล้ว

    Thanks for this great tutorial

  • @ashishghade04
    @ashishghade04 2 ปีที่แล้ว

    Thanks ❤

  • @wasimshaikh1665
    @wasimshaikh1665 3 ปีที่แล้ว

    Thank you. Can you please make a video on denoising ?

  • @hibbzUtube
    @hibbzUtube 3 ปีที่แล้ว

    Totally agree with you!!!! Very good explanation!!! keep going ;)

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 ปีที่แล้ว

    génial ! thx !

  • @ghrasko
    @ghrasko ปีที่แล้ว +1

    I am trying to recreate it (without deep knowledge) and I failed at 2:30, when out of the blue Mapping and other (not visible) nodes appeared in the Shader Editor. Can anyone help me with the missing steps?

    • @adrianavarga2686
      @adrianavarga2686 ปีที่แล้ว

      Hi, Texture coordinate and add point UV to Vector

  • @SatishKumar-ve3oi
    @SatishKumar-ve3oi 3 ปีที่แล้ว

    Thanks it works 😊👍

  • @MonsieurMolotov
    @MonsieurMolotov 3 ปีที่แล้ว

    I love this trick, would there be a way to get this to work with the Principled BSDF?

  • @RAZDHEEN
    @RAZDHEEN 3 ปีที่แล้ว

    Thank you

  • @Relax-kb7tf
    @Relax-kb7tf ปีที่แล้ว

    hi i didnt know about this before.
    I always make glass with only 1 face.
    does the glass need to be solidified? I saw in your model using 2 faces for glass or solidifi.

  • @gotrickrolledyeah
    @gotrickrolledyeah ปีที่แล้ว

    There is a problem with shadows, for some reason my interior is very dark and not bright so shadows cant render properly

  • @spacecowboy2500
    @spacecowboy2500 3 ปีที่แล้ว

    you best dude

  • @thomasquarshie2331
    @thomasquarshie2331 ปีที่แล้ว

    is it okay to make the glass material from a plane instead of a cube?

  • @sicorange3
    @sicorange3 2 ปีที่แล้ว

    How to make a dome-shaped glass that is transparent on BOTH sides...? I'm having issues =(

  • @michaelroberts2832
    @michaelroberts2832 2 ปีที่แล้ว

    Hello. One question: does it matter the position of the node input in the mix shader? Transparent on the fist shader or the second?

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว

      Hi buddy,Yes it does matter since you have a factor input, the first slot will affect or get affected by the second depend on the factor node you insert, and that goes for Mix shader, Mix rgb...etc
      Just open blender and try this glass setup with switching the nodes order and see how that affect the refractions, that might give you more understanding to the case.

  • @sachinverma7110
    @sachinverma7110 2 ปีที่แล้ว

    I was search since one month

  • @ulugbeksobirov8272
    @ulugbeksobirov8272 3 ปีที่แล้ว

    nice good job

  • @jamesgreen2495
    @jamesgreen2495 3 ปีที่แล้ว

    I’m struggling with glass..... I am trying to render an exterior scene of a home but at certain camera angles I’m getting a white circle ⚪️ that appears in the glass windows! It’s really frustrating :( if can go a video on how to fix would be great. Think it’s to do with IOR but need that for reflections. It only appears when viewed at certain angles.

    • @architecturetopics
      @architecturetopics  3 ปีที่แล้ว +1

      Hi James
      I will try to do another one covering the exterior glass in tutorials to come , for now I recommend using Blender kit library glass if the goal is a good final render. The camera for sure play a roll in that ,However , reflections in the matter you saying is duo to the Fresnel so try experimenting with that in the shading edit.

    • @nicodela6854
      @nicodela6854 3 ปีที่แล้ว +1

      I had the same problem, the sphere we can see in the reflection is located where the camera would be in the reflection. Would be very interested to understand why this sphere appears and changes size according the fresnel intensity.

  • @3dartist466
    @3dartist466 3 ปีที่แล้ว

    Thank you very much I'm stuck in glass shader, Can i ask you something what's your pc specification !

    • @architecturetopics
      @architecturetopics  3 ปีที่แล้ว

      Hi there.
      It's HpZbook 15G4 Workstation with Nvidia Quadro M12 , something like this..

    • @3dartist466
      @3dartist466 3 ปีที่แล้ว

      @@architecturetopics it's dope✋

  • @visitante-pc5zc
    @visitante-pc5zc 2 ปีที่แล้ว

    love the boomer voice

  • @the-unbearable
    @the-unbearable 3 ปีที่แล้ว

    Candy Cadet makes glass

  • @rishikanth1382
    @rishikanth1382 3 ปีที่แล้ว

    Everything is good , except for the text to speech voice which is so irritating at times

  • @jonathanmarcelthome
    @jonathanmarcelthome 3 ปีที่แล้ว +1

    Im sure this content is great but am immediately put off by the voice.

  • @progettazione_case_moderne
    @progettazione_case_moderne ปีที่แล้ว

    UNINSTAL BLENDER PLEASE ..