To add more reflection I used the Glass-Trans Light Path method but then I added another Mix Shader with a Glossy node. This addition gives me more control of the reflections. Great tutorial!!!
HI there. Thank you for these amazing videos. I usually use to the second method and I also add the math between lightpath and mix shader fac. It works very well sometimes.
Thanks I'm glad you liked it , yeah you right about the math node, I usually use it when I need the diffuse ray along with the shadow from the light path , but sure , it gives more control even with one ray alone.
I am trying to recreate it (without deep knowledge) and I failed at 2:30, when out of the blue Mapping and other (not visible) nodes appeared in the Shader Editor. Can anyone help me with the missing steps?
hi i didnt know about this before. I always make glass with only 1 face. does the glass need to be solidified? I saw in your model using 2 faces for glass or solidifi.
Hi buddy,Yes it does matter since you have a factor input, the first slot will affect or get affected by the second depend on the factor node you insert, and that goes for Mix shader, Mix rgb...etc Just open blender and try this glass setup with switching the nodes order and see how that affect the refractions, that might give you more understanding to the case.
I’m struggling with glass..... I am trying to render an exterior scene of a home but at certain camera angles I’m getting a white circle ⚪️ that appears in the glass windows! It’s really frustrating :( if can go a video on how to fix would be great. Think it’s to do with IOR but need that for reflections. It only appears when viewed at certain angles.
Hi James I will try to do another one covering the exterior glass in tutorials to come , for now I recommend using Blender kit library glass if the goal is a good final render. The camera for sure play a roll in that ,However , reflections in the matter you saying is duo to the Fresnel so try experimenting with that in the shading edit.
I had the same problem, the sphere we can see in the reflection is located where the camera would be in the reflection. Would be very interested to understand why this sphere appears and changes size according the fresnel intensity.
If this course was helpful for you, please leave a like and subscribe 😊🙏
Thanks you.
instablaster
To add more reflection I used the Glass-Trans Light Path method but then I added another Mix Shader with a Glossy node. This addition gives me more control of the reflections. Great tutorial!!!
best glass tut so far - method #2 (around 5:40) is definitely the easiest and most realistic - thanks
The simplest way I ever seen to fake a Glass shader, very usefull and a Huge TKS !!!!!
Excellent tutorial, abysmal cg voice robot...
It's soooo distracting. But ultimately if the voice is the difference between them being able to make these great videos or not, it's all good
i came to the right place. man you dont how much i need this
Thank you so much for your support and effort
We need curtain sheer material
Light path is the best result, I think. Which is best for rendering time?
Nice, nice, nice. thanks for the very good explanation.
thank you! I was looking fo this!
Glad I could help!
thank you soooooo much
Very interesting, well explained and helpful tutorial. Thanks!
Great tutorial. But when trying out the first method my camera bends the HDRI when changing the IOR - I can't find out why.
Mine went wrong , I did what you said when rendering it appears as if it were a cube and it is not even transparent
Great explanation thank you.
Thanks a ton for this tutorial. I very much appreciate it.
Glad it was helpful!
Wow this is what im looking for thank you
Glad you liked it .
HI there. Thank you for these amazing videos. I usually use to the second method and I also add the math between lightpath and mix shader fac. It works very well sometimes.
Thanks I'm glad you liked it , yeah you right about the math node, I usually use it when I need the diffuse ray along with the shadow from the light path , but sure , it gives more control even with one ray alone.
Thank you!
Thanks for this great tutorial
Glad it was helpful!
Thanks ❤
Thank you. Can you please make a video on denoising ?
Totally agree with you!!!! Very good explanation!!! keep going ;)
Thanks a lot ! glad you like it Piergiorgio ..
génial ! thx !
I am trying to recreate it (without deep knowledge) and I failed at 2:30, when out of the blue Mapping and other (not visible) nodes appeared in the Shader Editor. Can anyone help me with the missing steps?
Hi, Texture coordinate and add point UV to Vector
Thanks it works 😊👍
I love this trick, would there be a way to get this to work with the Principled BSDF?
Thank you
hi i didnt know about this before.
I always make glass with only 1 face.
does the glass need to be solidified? I saw in your model using 2 faces for glass or solidifi.
There is a problem with shadows, for some reason my interior is very dark and not bright so shadows cant render properly
you best dude
Thanks
is it okay to make the glass material from a plane instead of a cube?
How to make a dome-shaped glass that is transparent on BOTH sides...? I'm having issues =(
Hello. One question: does it matter the position of the node input in the mix shader? Transparent on the fist shader or the second?
Hi buddy,Yes it does matter since you have a factor input, the first slot will affect or get affected by the second depend on the factor node you insert, and that goes for Mix shader, Mix rgb...etc
Just open blender and try this glass setup with switching the nodes order and see how that affect the refractions, that might give you more understanding to the case.
I was search since one month
nice good job
Thanks!
I’m struggling with glass..... I am trying to render an exterior scene of a home but at certain camera angles I’m getting a white circle ⚪️ that appears in the glass windows! It’s really frustrating :( if can go a video on how to fix would be great. Think it’s to do with IOR but need that for reflections. It only appears when viewed at certain angles.
Hi James
I will try to do another one covering the exterior glass in tutorials to come , for now I recommend using Blender kit library glass if the goal is a good final render. The camera for sure play a roll in that ,However , reflections in the matter you saying is duo to the Fresnel so try experimenting with that in the shading edit.
I had the same problem, the sphere we can see in the reflection is located where the camera would be in the reflection. Would be very interested to understand why this sphere appears and changes size according the fresnel intensity.
Thank you very much I'm stuck in glass shader, Can i ask you something what's your pc specification !
Hi there.
It's HpZbook 15G4 Workstation with Nvidia Quadro M12 , something like this..
@@architecturetopics it's dope✋
love the boomer voice
Candy Cadet makes glass
Everything is good , except for the text to speech voice which is so irritating at times
Im sure this content is great but am immediately put off by the voice.
UNINSTAL BLENDER PLEASE ..