@@wyseln I usually have 7 or so by turn 60. The more cities you have, the more yields. You also want to settle quickly as the production increases multiplicly as you research civs or science, per civ/science unlocked.
I once had a game it was a huge map with a low sea level so the cats were really spread out. Iroquois never stopped founding cities he ended up with like 40 by the turn of 150. He didn't conquer a single person or build that many units eventually the other AI said thanks for founding cities for us and took most of his empire.
@@arthruue1544 I assume because civ 5 modding was much worse so there's probably not good tools for helping count/visually show city placement ranges and if you're wasting potential city space?
@@arthruue1544 because in civ 5 the maximum workable tiles are 4 tiles away from the city center. The game also makes it to where a settler cannot place a city less than 4 tiles away from a city center. The best way to place a city is around 6 tiles away from your last city.
I very much agree that a lot of the Civs in 5, especially the base civs, don't feel very unique to each other. It's often just get a cool little bonus doing X thing, that might lean you into a specific strategy. Civ 6 is when they really started playing around with asymmetrical abilities that change how civs play, and from what I've heard Civ 7 leans into that even more.
Though in defense of civ 5. Potato didn’t really utilize any of Iroquois uniqueness. Mohawk start is insane and he skipped military, and he didn’t fully utilize the forests and jungles being roads bonus.
@@fitzhadhaThe issue being that he is playing at too low a difficulty, so he isn't punished for suboptimal play. Potato basically said as much himself.
@@Roxas1639 He isn't really playing suboptimally here, at least more than minor execution errors. Civ 5 has always been more about your land than your civ, you have to play to your land and not necessarily to your unique ability. His land is perfect for the best lekmod strategy, city spam Liberty. Early sim with Liberty is way stronger here than a military push would have been, you'll so quickly outproduce any AI (and even most human starts with how isolated this start is) that you just end up with a dominant position mid game.
@@RaVen99991 I liked being able to make the road ways myself and could connect them together. That and the trading post on desert tiles at least make them somewhat useful. And I'm pretty sure if they were by a river, a farm could always be placed not just floodplains. I didn't really understand districts at all but the AI declared war so much I only ever remember maybe settlers, builders, city center buildings, and war. Lol
@@alexsmith3598 yes i hated it that roads just automaticly appear now if you have a trader like in the early game i really want roads to connenct my cities but i dont have any traders so i just cant
Love that you're playing this. Your game looks super cool and excited to binge watch the rest of them. You made a claim that civs aren't different enough from each other and at first I thought to myself: "Oh there's no way, Iroquois dramatically changes the gameplay loop for workers because you get enhanced movement on forest, etc etc etc." But I thought about it more and I think you're 100% correct. Compare most civs to something like Maya, vanilla Venice, vanilla Huns, and Polynesia. (I only listed those because those are the only ones I can think of that fundamentally change you'd play compared to other civs). Compared to those civs I listed, every civ is more or less the same. There are some slight difference you can play into like building a ton of lumbermills on Colombia, settling excessive plains as Sioux, etc. Super sweat players, like myself, could argue that these minute differences do change the feel of the civ pretty dramatically (Maurya for example). But compared to what other games do, especially newer games, these differences are laughably small. I love when people like you play lek as you bring a much needed outside perspective that our small community's tunnel vision wouldn't see.
Borobudur has the stress on the second syllable, rolled “r”s and vowel pronunciation that is not apparent from its spelling so there are probably quite a few slightly bemused Indonesians out there as well.
You could have saved some of the gold spend on roads, as the forest in friendly territory works as roads for the Iroquois. Edit: It was mentioned later in the video
Canandaigua: Ca-na-day-gwa, a small 'finger' lake (lake formed after receding glaciers gouged out long depressions in the earth) in upstate New York named by the Seneca people.
@(8:43) you should have thought of Rain Dancing pantheon. Gives you 2 food and 1 culture on lake and oasis tiles. That right there would have given you 4 culture and 8 food a turn extra from just the pantheon alone. As for the starting position, you settled in place with 2 of your 3 ivory on flat desert. Ivory being the worst luxury the game has to offer, yielding the lowest income of all luxuries in the game, and on flat desert, it cannot possible get any worse whatsoever. Even with a petra and a camp it would turn into a 1 food, 2 production 2 gold tile. If you had picked desert faith you would have gotten it to 1 faith more for a whole wopping 6 yield tile! The lake tiles with rain dancing would have been 6 yield tiles, and even more with Huey Teocalli wonder. Frankly, it's a terrible start. Your civ wants to have wooded lands, and you started with a whole whopping maximum of 3 wooded tiles and 6 flat desert. The lake could have been it's saving grace with the rain dancing pantheon. Instead sacred path gave you 1 culture. With a eventual 4 culture after buying 3 more tiles. Desert hills are the least likely to be gained by the culture expansion. The abandoned villages have been kind to you, as were the natural wonders. But this could have been blown out of the park with rain dancing and reach god tier status with a Petra and Huey Teocalli.
Rain dancing is a mostly bait pantheon. Gives you 2 faith(not food) and 1 culture, the reason its bait is that you do not want to woork the lakes whist building settlers and they are generaly underwelming tiles that only lake civs(Canada, Astec, Netherlands...) want to woork . On large liberty somthig like Messenger, Goddess of love and Religious Settlements is way better at snowballing your game. Flat desert is shit, but ivory is one of the better liberty luxes it garantees circuses and give a stratergy that needs happiness more happiness.
"All civ 5 civs feel the same" he says while ignoring the forest road mechanic. Not saying he's wrong but they sure are similar when played the same Edit: I now see potato mentions that later on in the vid
You are right about there being less difference between civs in 5 than 6. Most feel a bit samey. But I would suggest u to try out Enrico Dandolo of Venice, this changes up the game so much :)
Ah, it was literally only today that I passed my time played in Civ 5 in Civ 6... I guess letting high school me bring a laptop to class really was a mistake on someone's part! Strange how something I spent hundreds of hours on can feel so foreign now that it's been a while... Like, I know rationally that things like districts or limited build charges weren't in 5, but my brain keeps expecting them to play into the older game anyway when I see it played here. Thanks for the nostalgia, too!
33:00 Was the full road building network necessary? I thought forests/jungles counted for roads for connecting cities for this civ. Or can you not mix and match the two?
so one thing i like to do when i know a war is very likely coming in the next 20 turns, is just start the terracotta army, either build or buy like 4 to 5 units, and just let it get doubled when the war starts. suddenly your enemy deals with 2x the military force, which will make them afraid and peace out quicker
Idk if it’s optimal but I always go honor 1. The culture from barb kills alone more than pays for it plus the combat bonus against them helps you not get overrun
18:13 Potato. Please. You're playing Iroquois this game. You're contractually obligated to troll settle every chance you get. That's like, the entire point of playing Iroquois.
Whenever I see a civ 5 wonder start I instantly think of that one filthy robot game where he rolled spain with double wonders and had to 1 v the entire salt fuelled lobby
I personally never like putting my cities on hills if it can be avoided since you lose access to the windmill, but idk if that’s a good strategy or not.
On average the earlier a bonus comes the better it is. Settling your capital on a +1 production bonus tile is HUGE for the rest of the game to come. This advantage will not be caught up to by the windmill - ever. Ofcourse the biggest factor for a good start are the first tiles around your city, so if that forces you to be flatland nothing to be done about it, but when you have the choice between a hill or a flatland: go for the hill. Even better: try to settle on a luxery (besides salt) for extra gold income from the very start. The only time you want to ''work'' calendar tiles is when they cost no workers, meaning you settle on them. Disclaimer - this advice is for the vanilla game, I don't know about modded games.
Thanks for the video. I still play Civ 5. I have played all the civ games and I prefer Civ 5 to all the rest. The new Civ VII is such a let down. Civ has always been about building an empire that survives the test of time. The new Civ VII game does away with the workers who build the empires, a key feature of the game which is actually great fun to have. The workers allow you to improve your terrain, they are fun to manage and protect and you can take them from other Civ/ city states early on if you want to speed up your Civ's develpment and stop the A.I from moving ahead too fast. The new Civ VII also stupidly makes buildings just appear on the map. It looks cheap and doesn't allow you to see the gradual progression of the buildings until they are completed. I only wish Civ 5 included some of the features of Civ 4; for example the development of hamlets into villages and then into small towns. The voice of Leonard Nimoy or Morgan Freeman would have made it better.
The similarity of the civilisations was kinda key to the competitive integrity. There's a reason competitive Endless legend didn't take off in the same way.
The meta is quite a bit different with whichever mods you're using, with the regular game I'd always want to rush national college and science tile improvements
34:30 Yes, and in Civ 7 they seem to be moving back to that Civ 5 trend which is unfortunate. That was one of the neat aspects of civ 6. Yes, I'm having a hard early game, but I'm mansa musa and when I get my mines going and I hit my stride I'm going to recover hard. Which in a game where you constantly change civs you're not going to have the same experience.
I like playing with the mods that give additional unique elements to the different civs, mostly more unique units and buildings. Also I only play Aztecs with raging barbarians and Honor 1 start lmao
@@chryzos3091 yeah, you can tell when he hovered over the long house at the beginning that it does have the +10% production which is the biggest downside of vanilla longhouse (iirc)
Reportedly civ 5 is balanced around normal speed, with fast and online breaking the point of certain techs (they get replaced pretty fast at that speed). And as you can see from your play-through growth is pretty broken on fast and online speeds.
It's been years since I played V but I remember you can cheese wars by bringing workers to repair enemy farms after pillaging them so you can repeat the process ad nauseam. Wonder if this ever got fixed.
Great merchant points in civ 5 is generally pretty meh since it dilutes the points you accrue from great engineers and and scientists for some reason when u recruit one
I love your butchering of the city names, but I won't hold it against you. Some pronunciations for the next time you play Iroquois: Genesse - Jen-eh-sea Canandaigua - CAN-an-day-gwah A lot of the names can be found in upstate New York and SE Ontario/SW Quebec which are the lands of the Iroquois even to this day.
You breifly talking about the difficulty reminded me about how much the difficulty scaling annoys me. Really hoping in civ 7 the difficulty settings actually make the AI better instead of just giving them a ton of free stuff. Civ 5 Diety AI literally just gets a 50% gold/production discount on buildings AND units on top of the massive start bonuses (extra units, extra settler, free techs)
In Potato's Civ 6 wonder tier list he rates certain wonders down on the basis that it's essentially impossible to get them on deity. This effectively removes a chunk of the game from you on higher difficulty, which makes it less fun.
Hey love your content, just wanted to help you out with pronouncing these native cities (I'm actually from those areas in NY). they are pronounced as follows: "aqua sas me" , "on on da ga" , "jen eh see" , "can an day gwah" and last lastly .................. "yo er maw m". Happy Gaming.
I wish the cigs would only hard focus their civ culturally relevant wonders and have the relevant ones perform better in the civ that are from and maybe have a few exclusive wonders for civs
"I am bad at this game" he says while showing off good wide city placement that at least some "wide" players seemed to have always misunderstood about civ 5. Funny that.
the simplicity of the civilizations in civ 5 is far more appealing to me personally. I can't stand how weird civs are in civ 6 and I absolutely HATE HATE HATE HATE districts and the builder charges. The removal of workers entirely in civ 7 is disconcerting to say the least. I will play civ 5 until the servers go down probably.
Most unique civ in civ 5 is Venice. They can't settle cities but can use great merchants to puppet city states. You can't choose production in puppeted city states but you can purchase buildings with gold for them. Venice also gets double trade route capacity. That includes the extra trade route ftom petra and colossus.
I seem to remember vanilla Iroquois were by far the worst civ in the game, where their unique units and abilities were simply worse than the regular versions (I might be remembering wrong). It's good that they've been rebalanced so nicely through mods.
Man civ 5 was such a vibe. Love all the stylized art deco/retrofuturist UI
Civ5 charm is one of the best, only last year im starting to get used to Civ6
10 cities by turn 36, authentic RP of the civ 5 iroquois AI
@@wyseln I usually have 7 or so by turn 60. The more cities you have, the more yields. You also want to settle quickly as the production increases multiplicly as you research civs or science, per civ/science unlocked.
I once had a game it was a huge map with a low sea level so the cats were really spread out. Iroquois never stopped founding cities he ended up with like 40 by the turn of 150. He didn't conquer a single person or build that many units eventually the other AI said thanks for founding cities for us and took most of his empire.
Civ 5, the Civilization game that has you going, "One, two, three..." constantly while calculating city placement.
why is that so?
@@arthruue1544 I assume because civ 5 modding was much worse so there's probably not good tools for helping count/visually show city placement ranges and if you're wasting potential city space?
@@arthruue1544 because in civ 5 the maximum workable tiles are 4 tiles away from the city center. The game also makes it to where a settler cannot place a city less than 4 tiles away from a city center. The best way to place a city is around 6 tiles away from your last city.
Well in vanilla v it's just 3 tiles
@@arthruue1544 Counting luxuries actually.
I very much agree that a lot of the Civs in 5, especially the base civs, don't feel very unique to each other. It's often just get a cool little bonus doing X thing, that might lean you into a specific strategy. Civ 6 is when they really started playing around with asymmetrical abilities that change how civs play, and from what I've heard Civ 7 leans into that even more.
Though in defense of civ 5. Potato didn’t really utilize any of Iroquois uniqueness. Mohawk start is insane and he skipped military, and he didn’t fully utilize the forests and jungles being roads bonus.
@@pizzaman11the fact you can totally ignore them and be totally fine is part of the issue..
@@fitzhadhaThe issue being that he is playing at too low a difficulty, so he isn't punished for suboptimal play. Potato basically said as much himself.
@@Roxas1639 He isn't really playing suboptimally here, at least more than minor execution errors. Civ 5 has always been more about your land than your civ, you have to play to your land and not necessarily to your unique ability. His land is perfect for the best lekmod strategy, city spam Liberty. Early sim with Liberty is way stronger here than a military push would have been, you'll so quickly outproduce any AI (and even most human starts with how isolated this start is) that you just end up with a dominant position mid game.
Potato Mcwhiskey: "We should definitely be working that rubber..." really? no mom joke there?
No mom jokes? Really, a man of your talents.
I don't use rubber with your mom
@@funkwolf a Goodyear rubber could’ve prevented this accident
@@PotatoMcWhiskey gottem
@@PotatoMcWhiskey zing
Has Potato's defeat to Daltos encouraged him to improve his Civ V skills :D
Civ 5 was my first Sid Meier game and jt was fantastic. You're making me want to play again.
Same i also used to play it so much on my granddads computer i played it untill 6 came out i had about 1000 hours on it
@@RaVen99991 I liked being able to make the road ways myself and could connect them together. That and the trading post on desert tiles at least make them somewhat useful. And I'm pretty sure if they were by a river, a farm could always be placed not just floodplains.
I didn't really understand districts at all but the AI declared war so much I only ever remember maybe settlers, builders, city center buildings, and war. Lol
@@alexsmith3598 yes i hated it that roads just automaticly appear now if you have a trader like in the early game i really want roads to connenct my cities but i dont have any traders so i just cant
No mods in description btw
yeah wtf is he playing that gives extra luxuries and stuff, I want to try
@@Chick3nluvver He's playing with lekmod
Love that you're playing this. Your game looks super cool and excited to binge watch the rest of them.
You made a claim that civs aren't different enough from each other and at first I thought to myself: "Oh there's no way, Iroquois dramatically changes the gameplay loop for workers because you get enhanced movement on forest, etc etc etc." But I thought about it more and I think you're 100% correct. Compare most civs to something like Maya, vanilla Venice, vanilla Huns, and Polynesia. (I only listed those because those are the only ones I can think of that fundamentally change you'd play compared to other civs).
Compared to those civs I listed, every civ is more or less the same. There are some slight difference you can play into like building a ton of lumbermills on Colombia, settling excessive plains as Sioux, etc. Super sweat players, like myself, could argue that these minute differences do change the feel of the civ pretty dramatically (Maurya for example). But compared to what other games do, especially newer games, these differences are laughably small.
I love when people like you play lek as you bring a much needed outside perspective that our small community's tunnel vision wouldn't see.
Love how potato pronounces the city names lol 😂 I know my Seneca, Tuscarora, and Mohawk friends would get a laugh ❤ yá’át’ééh nimási 🥔
Borobudur has the stress on the second syllable, rolled “r”s and vowel pronunciation that is not apparent from its spelling so there are probably quite a few slightly bemused Indonesians out there as well.
CIV 5! I love it. thanks a bunch
I had to double check the upload date to see if I'm in the right decade or if youtube's playing tricks again
With all the Wonders that have already been built, I would love to see this be a Tourism game.
My favorite Civ from Civ 5! Glad to see it again!
You could have saved some of the gold spend on roads, as the forest in friendly territory works as roads for the Iroquois.
Edit: It was mentioned later in the video
Canandaigua: Ca-na-day-gwa, a small 'finger' lake (lake formed after receding glaciers gouged out long depressions in the earth) in upstate New York named by the Seneca people.
"link should be in the description" link is in fact not in the description at time of comment.
Hello Mr Tato, the video description is looking migthy empty 😥
@(8:43) you should have thought of Rain Dancing pantheon. Gives you 2 food and 1 culture on lake and oasis tiles. That right there would have given you 4 culture and 8 food a turn extra from just the pantheon alone. As for the starting position, you settled in place with 2 of your 3 ivory on flat desert. Ivory being the worst luxury the game has to offer, yielding the lowest income of all luxuries in the game, and on flat desert, it cannot possible get any worse whatsoever. Even with a petra and a camp it would turn into a 1 food, 2 production 2 gold tile. If you had picked desert faith you would have gotten it to 1 faith more for a whole wopping 6 yield tile! The lake tiles with rain dancing would have been 6 yield tiles, and even more with Huey Teocalli wonder.
Frankly, it's a terrible start. Your civ wants to have wooded lands, and you started with a whole whopping maximum of 3 wooded tiles and 6 flat desert. The lake could have been it's saving grace with the rain dancing pantheon. Instead sacred path gave you 1 culture. With a eventual 4 culture after buying 3 more tiles. Desert hills are the least likely to be gained by the culture expansion. The abandoned villages have been kind to you, as were the natural wonders. But this could have been blown out of the park with rain dancing and reach god tier status with a Petra and Huey Teocalli.
Rain dancing is a mostly bait pantheon. Gives you 2 faith(not food) and 1 culture, the reason its bait is that you do not want to woork the lakes whist building settlers and they are generaly underwelming tiles that only lake civs(Canada, Astec, Netherlands...) want to woork . On large liberty somthig like Messenger, Goddess of love and Religious Settlements is way better at snowballing your game. Flat desert is shit, but ivory is one of the better liberty luxes it garantees circuses and give a stratergy that needs happiness more happiness.
@@kristianberge2650 Yeah, it got changed. In a previous version it was food, not faith. Sorry about that.
@@MarijnRoorda Ivory is also 3 gold now
@@kristianberge2650 whats the name of the mod in the vid?
This video gonna be a nostalgia overload
I've never played civ 6 bc I don't like the style, been playing civ 5 the past 6-7 years , glad to see ppl still remember it's there
Every time he says "ga-ness river" I die a little inside
53:17 +weed? I'm sorry, the cathedral's tool-tip is weed?
Playing a game of Civ on a lower difficulty with vibes-based decisions sounds pretty tempting actually.
Take a shot every time potato finds out he forgot to set production focus
"All civ 5 civs feel the same" he says while ignoring the forest road mechanic. Not saying he's wrong but they sure are similar when played the same
Edit: I now see potato mentions that later on in the vid
You are right about there being less difference between civs in 5 than 6. Most feel a bit samey.
But I would suggest u to try out Enrico Dandolo of Venice, this changes up the game so much :)
Ah, it was literally only today that I passed my time played in Civ 5 in Civ 6... I guess letting high school me bring a laptop to class really was a mistake on someone's part!
Strange how something I spent hundreds of hours on can feel so foreign now that it's been a while... Like, I know rationally that things like districts or limited build charges weren't in 5, but my brain keeps expecting them to play into the older game anyway when I see it played here.
Thanks for the nostalgia, too!
i do love me some Civ Meiers Sidilization 5
That made me smile, SIDilization? was that intended or just a funny typo?
@@Crantock-l1v Intentional
@@GrockleTD Awesome! 💥
@@GrockleTD Awesome!
33:00
Was the full road building network necessary? I thought forests/jungles counted for roads for connecting cities for this civ. Or can you not mix and match the two?
being on 4 lakes and 3 granary tiles this early had me thinking tradition into early writing for sure.
Venice makes for a unique playthrough :p
Its crazy to me that, people didn’t know the production focus exploit. Thats been around since launch 14 years ago lol
oh my god. finally u find the best civ game of them all
so one thing i like to do when i know a war is very likely coming in the next 20 turns, is just start the terracotta army, either build or buy like 4 to 5 units, and just let it get doubled when the war starts. suddenly your enemy deals with 2x the military force, which will make them afraid and peace out quicker
Idk if it’s optimal but I always go honor 1. The culture from barb kills alone more than pays for it plus the combat bonus against them helps you not get overrun
18:13 Potato. Please. You're playing Iroquois this game. You're contractually obligated to troll settle every chance you get. That's like, the entire point of playing Iroquois.
Whenever I see a civ 5 wonder start I instantly think of that one filthy robot game where he rolled spain with double wonders and had to 1 v the entire salt fuelled lobby
31:37 when roads don't appear like that you can force it by going into the strategic map mode and back
And he should have not built many over forests (or where there was aón alternative through a forest) in the first place 🙈
I personally never like putting my cities on hills if it can be avoided since you lose access to the windmill, but idk if that’s a good strategy or not.
depends. It gives your city more combat strength so it's a worthwhile tradeoff at the border of your empire, not so much anywhere else
The windmill comes fairly late. The extra production from settling on a hill in the early game can make a big difference.
On average the earlier a bonus comes the better it is. Settling your capital on a +1 production bonus tile is HUGE for the rest of the game to come. This advantage will not be caught up to by the windmill - ever.
Ofcourse the biggest factor for a good start are the first tiles around your city, so if that forces you to be flatland nothing to be done about it, but when you have the choice between a hill or a flatland: go for the hill.
Even better: try to settle on a luxery (besides salt) for extra gold income from the very start. The only time you want to ''work'' calendar tiles is when they cost no workers, meaning you settle on them.
Disclaimer - this advice is for the vanilla game, I don't know about modded games.
CIV V LET'S GOOOOOOOOOOOOO
Thanks for the video.
I still play Civ 5. I have played all the civ games and I prefer Civ 5 to all the rest. The new Civ VII is such a let down. Civ has always been about building an empire that survives the test of time. The new Civ VII game does away with the workers who build the empires, a key feature of the game which is actually great fun to have. The workers allow you to improve your terrain, they are fun to manage and protect and you can take them from other Civ/ city states early on if you want to speed up your Civ's develpment and stop the A.I from moving ahead too fast. The new Civ VII also stupidly makes
buildings just appear on the map. It looks cheap and doesn't allow you to see the gradual progression of the buildings until they are completed.
I only wish Civ 5 included some of the features of Civ 4; for example the development of hamlets into villages and then into small towns. The voice of Leonard Nimoy or Morgan Freeman would have made it better.
The similarity of the civilisations was kinda key to the competitive integrity. There's a reason competitive Endless legend didn't take off in the same way.
no mods in the description yet
The meta is quite a bit different with whichever mods you're using, with the regular game I'd always want to rush national college and science tile improvements
I think you forgot that forests count as roads so you don't need to build roads in those tiles
34:30 Yes, and in Civ 7 they seem to be moving back to that Civ 5 trend which is unfortunate. That was one of the neat aspects of civ 6. Yes, I'm having a hard early game, but I'm mansa musa and when I get my mines going and I hit my stride I'm going to recover hard. Which in a game where you constantly change civs you're not going to have the same experience.
Looking forward to seeing how you win this game!
Took me way too long to realise that "stealing a worker" is Civ's version of the slave trade
I like playing with the mods that give additional unique elements to the different civs, mostly more unique units and buildings. Also I only play Aztecs with raging barbarians and Honor 1 start lmao
Okay, can somebody tell me what mods he is using? It looks like some Vox Populi stuff but not the full package.
great video can't wait for civ 7
What mod are you using? Lekmod?
You should do a beyond earth game. Something different and a trip back in time.
@@Hamnick7 🤮
Lots of cities and workers like a civ 6 game lol. Good stuff, mint start
I wish Potato played Vox Populi 😔
ah the iroqois, ine of the few civs with an actively harmful ability.
@@samtoney2904 he's playing lekmod I think (3 food lakes) so Iroquois are actually quite strong
@@chryzos3091 yeah, you can tell when he hovered over the long house at the beginning that it does have the +10% production which is the biggest downside of vanilla longhouse (iirc)
Vanilla Iroqois is probably the worst Civ in the game that isn't Venice
Reportedly civ 5 is balanced around normal speed, with fast and online breaking the point of certain techs (they get replaced pretty fast at that speed). And as you can see from your play-through growth is pretty broken on fast and online speeds.
no mod link in description?
Which mods are you running, Potato? I'd like to try out those gameplay rebalances :)
It's been years since I played V but I remember you can cheese wars by bringing workers to repair enemy farms after pillaging them so you can repeat the process ad nauseam. Wonder if this ever got fixed.
Great merchant points in civ 5 is generally pretty meh since it dilutes the points you accrue from great engineers and and scientists for some reason when u recruit one
I love your butchering of the city names, but I won't hold it against you. Some pronunciations for the next time you play Iroquois:
Genesse - Jen-eh-sea
Canandaigua - CAN-an-day-gwah
A lot of the names can be found in upstate New York and SE Ontario/SW Quebec which are the lands of the Iroquois even to this day.
BABE, WAKE UP! POTATO JUST DROPPED A CIV V VIDEO!!!
Could a certain spud be on Vincent to play Civ III? I'd really like to see a Civ I video, but I know how hard it is to ind that game any more.
I see Petra I click.
You breifly talking about the difficulty reminded me about how much the difficulty scaling annoys me. Really hoping in civ 7 the difficulty settings actually make the AI better instead of just giving them a ton of free stuff. Civ 5 Diety AI literally just gets a 50% gold/production discount on buildings AND units on top of the massive start bonuses (extra units, extra settler, free techs)
In Potato's Civ 6 wonder tier list he rates certain wonders down on the basis that it's essentially impossible to get them on deity. This effectively removes a chunk of the game from you on higher difficulty, which makes it less fun.
So weird I was just thinking “i wonder if PMcW played Civ5 on streams too…”. 😅
Hey love your content, just wanted to help you out with pronouncing these native cities (I'm actually from those areas in NY). they are pronounced as follows: "aqua sas me" , "on on da ga" , "jen eh see" , "can an day gwah" and last lastly .................. "yo er maw m".
Happy Gaming.
Maybe I'm biased, but the graphics are much clearer to see in civ vi
If you want a civ that feels unique play Venice, it will also force you to interact with alot of systems in civ v that people kinda ignore.
He has taste
I wish the cigs would only hard focus their civ culturally relevant wonders and have the relevant ones perform better in the civ that are from and maybe have a few exclusive wonders for civs
Where are the mods in the description? Am I blind? they seem cool
I'd eat up any Civ 5 'over explained' stuff that you might want to create.
Rubber? Coconuts? I don't remember those resources...
17:50
Ah, that explains it
"I am bad at this game" he says while showing off good wide city placement that at least some "wide" players seemed to have always misunderstood about civ 5. Funny that.
Pop 6 capital is turn 11? Great start. Just not for the Iroquois special abilities. Good ol' Civ V.
what mods do you use and can you make a tutorial on how to get them?
you say you have a link but i see nothing
the simplicity of the civilizations in civ 5 is far more appealing to me personally. I can't stand how weird civs are in civ 6 and I absolutely HATE HATE HATE HATE districts and the builder charges. The removal of workers entirely in civ 7 is disconcerting to say the least. I will play civ 5 until the servers go down probably.
Agreed, both worker removal and City cap being a thing makes me completely lose interest in civ 7.
One thing that is different for youurs, is you could've used woods instead of roads
Are you using a mod? I don’t remember ever encountering coconuts and perfume
what are the mods?
is there a mod list available?
I forgot how annoying the sound is every time you switch to the next task. Glad that didn’t carry over.
Most unique civ in civ 5 is Venice. They can't settle cities but can use great merchants to puppet city states. You can't choose production in puppeted city states but you can purchase buildings with gold for them. Venice also gets double trade route capacity. That includes the extra trade route ftom petra and colossus.
As someone who couldn't get into Civ 5, it's fun watching Potato play the game so I don't have to.
I think the real reason he's playing V is because of that early war Daltos did on him hehehehehe
Civ5>all
what mods is he using?
Is he using Gaia's Core Mod? If so, is he also using all the add-ons, like Sapiens, and Future Worlds?
@@thetzar2573 I think it is Lekmod
"my opinion isn't a gospel", "i would like to hear your opinion", DON'T FALL FOR HIS TRAP! What is this, a democracy?
nice
Playing the Civ5 to promote Civ7...
you should approach the streamer and youtuber ry aka ryknx for coahing. would be amazig content imo
Why doesn't he have all the dlc?
So much better than civ 6 twas too complicated
I seem to remember vanilla Iroquois were by far the worst civ in the game, where their unique units and abilities were simply worse than the regular versions (I might be remembering wrong). It's good that they've been rebalanced so nicely through mods.
The AI usually does quite well with them in my experience. Haven’t played them much myself.
turn 7 5 POP!
I think an Engineer would have been better than a Prophet, you could have used it to rush a wonder