THEY FORGOT TO BAN THE BEST CIV?! | Civ VI Multiplayer Tokugawa Full Game
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- เผยแพร่เมื่อ 2 ก.ค. 2024
- #civilization6 #strategy #multiplayer #civ6 #civilization
You can catch me streaming full games of Multiplayer Civilization 6 on my twitch, here: / herson100
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Timestamps:
0:00 Game Starts
10:15 Pantheon Choice
34:26 Classical Era
38:20 Discount Holy Site
52:35 Feudalism Unlocked
1:15:40 9 Adjacency Industrial Zone
1:25:43 Medieval Era
1:32:45 Founding Religion
1:46:24 Industrialization
2:15:21 Kilwa, Sankore, & Oxford
2:48:35 Communism
2:54:28 Admiring Trade Routes - เกม
that russian guy mikalanovicau at 1:53:20 is funny as
- "no no no i dont steal settler guys, he uh he uh get settler away"
> "you stole my settler and walked it 20 turns away??!
- "no no you don't lose your settler"
> "you stole my settler and walked it 20 turns away after accepting delegation..."
- "i not irrell, u irrel."
> "yes you stole my settler?"
- "you can play without settler."
- "why you go war?"
> "You ruined my game dude?"
why its a russian guy and not a ukraine guy or from belarus?
@@pittbrad because hes russian?
@@pittbradbecause he sound like Russian we don’t know Belarus accent.
I've only just started watching your videos, not really having paid any attention to Civ 6 multiplayer but damn, this video is scratching the same itch that FilthyRobot's Civ 5 multiplayer videos used to.
yea seriously, filthy robot was so ahead of everyone else and finally people are starting to get as good at this game as he was at civ 5
I really appreciate the adjustment.
Also I'm thrilled to see a sea spawn, because most of the times teching harbors screws up my early game flow.
streamer luck spawns
sick, just watched the tokugawa op video too lol
49:26 if you waited one turn for the other comhub to be build, would that one be discounted?
is there a reason not to build an early galley instead of the scout, in case a barb galley comes, for era score and to scout the coastline?
Galleys are over twice as expensive as scouts. Of course, once we reach the foreign trade civic, we gain access to a policy card that grants +100% production towards ancient era naval units - unfortunately, that comes much too late for a galley to replace a scout in the opening build order.
Secondly, barbarian galleys don't spawn in the ancient era with the settings used in CPL games, so we don't have to concern ourselves with them early on.
Should you have maybe later built 1 or 2 more scouts?
What does discount districts mean?
does the Abraham Lincoln exploit work on the online play?
36:05 Is that a change in BBG? In the base game, I'm like 95% certain that the card still doubles your first envoy even with the fake envoys that Amani gives.
as a base game yes its the same
15:13 you could have waited 2 turns to claim the hut? It was in the corner so no one can snatch
If the hut rolls an inspiration it was never going to be very impactful even if I delayed it. I'd rather just take it right away, hope it's something actually useful, and get my scout moving again so that I can find more huts and meet more players. It's basically never worth having your scout AFK next to a hut for multiple turns in an FFA, especially if you aren't sure you're going to hit your first golden age and you want to keep your scouts moving for era score.
Is it possible to adapt these MP strats to a vanilla SP game vs diety?
If you're still wondering and haven't seen the vid, he posted one about this
@@juncheok8579 have already testen it myself and seen the Vid, so e parts seem possible, others not that reasonable
@@Atze.Tatze69 interesting, I'll have to give it a try myself when I get the time
What is the discount district mechanic he keeps mentioning?
It's one of those ridiculous hidden mechanics Firaxis loves to include in their games without telling you. I made a guide on it: th-cam.com/video/lE7rlJJK9LM/w-d-xo.html
is there some sort of unwritten rule against settler stealing in mp? If there is, I don’t really get it, it’s a part of the game and if you don’t want it to happen you should have a sufficient military
I think it’s about stealing when you accept a delegation. It’s seen as BM. You can steal a settler but the person sending a delegation is asking if they’re friendly.
As far as I can tell there’s no rule.
Just a prisoners dilemma. Most people play in the same time slot every week, there’s only a few dozen people avialable then, therefore everyone gains a reputation good or bad quickly.
If you steal a settler you’ll be known as the guy who will screw you over, and will damage your early game fun. Same as being a traitor who doesn’t renew an alliance, when you are limited to 2 alliances each. You don’t want a bad reputation it will make people reticent to trade with you, form alliances, grudge war you rather than conceding just to avenge themselves or a fellow players death.
Now of course sometimes people do still steal a settler, it just comes with a human cost to you, in addition to the in game war cost, and your human cost can ripple through for a long time.
Could you have discounted your third harbor?
No, one of the requirements for district discounting is that you have to have placed fewer of the type of district you're trying to discount built than you have districts finished over districts unlocked. This can be written as:
A: # of specialty districts unlocked
B: The number of specialty districts completed
C(T): The number of districts of type T that have been placed
and the requirement to discount a district of type T is C(T) < B/A
If we plug in the numbers we have after finishing our second harbor, the formula becomes 2 < 2/2. This is false, as 2 is not less than 1. Therefore, we can't discount a harbor.
As a rule, it's completely impossible to ever discount a district if it's the type of district you've built the most of.
@@HersonCiv oh yeah I forgot, you’re right
Are barbarian spawn rates reduced by BBG?
No, we just use a setting in the advanced game setup to change Barbarians from "standard" to "civilized", which reduces their spawn rates. I believe that doesn't require any mods
@@HersonCiv I haven't seen that as a setting and I play Gathering Storm single player
@@BearEnjoyer Yes, I know now that I was incorrect. That setting isn't available without mods. It's either BBG or MPH that adds it
@@HersonCiv Ah, guess I was late to the punch then
Are you playing against randome player lobbies?
I guess not cause they all leaving but where do you play
lol you just analyzing your current game situation while everyone in voice is arguing
Timestamp?
Why on earth does nobody war against you >.>
I really dont want to see my secondary main nerfed because other players are stupid and dont fight the isolation king >.>
(Before anyone claims Im a meta slave, I mained Hojo Tokimune since day one civ 6 release, and my current main is Wu Zetian).
Also, that aztec district sabotage at the end was glorious XD
That being said, if they do nerf Tokugawa I’ll just swap to Hojo Tokimune
nobody wars because u lose tempo warring early
I will admit that I have never played MP Civ and I've only watched videos about it from Herson, but I believe it's the case of "what should be done", yet "what nobody has benefit in doing". Herson has said in one of his videos how taking wars early is a mistake, as you heavily lose out on tempo compared to other players who were just siming. Yet, as you've said, the only way to stop Tokugawa is to war early. So basically, each player has a choice: Sacrifice themselves in order to stop Tokguawa from getting first place, or fight for second place and let Tokugawa win. Considering people are aiming for their own rank, not for lobby's rank, most people choose latter option, and so Tokugawa ends up being meta.
Similar situations happen in Teamfight Tactics, where there were teams that required one of the opponents to sacrifice their tempo/game, or let the other player win the lobby. People didn't really enjoy playing against those teams.