Yeah! Logan may or may not be married to the Sandrock Builder, funny considering he was the hottest bachelor in town and so many players married him in their games… now his future belongs to us to decide XD
Yesss, can't wait to see the differences when Logan's married to the builder and not, I also wanna recreate my builder with the Evershine graphics, everyone's gonna look so good 🥰
@@ThalryGames Yes!!! i'm also curious to see the differences between he being maried or not! Also im curious to see if they will create a special cutscene with the Builder and Logan... like they arriving together holding hands or a scene where they are kissing!
The 500k stretch goal allows backers to vote for one character from either Portia or Sandrock to visit Evershine and Fang is included in the list. Just like other votes, the devs will send out a survey after the Kickstarter fully wraps up so we can vote for our fave 😊
In my game, the happily married Logan, will be visiting Evershine with his beloved wife! Andy will help look after his two siblings in Sandrock while the Love Birds are gone. ✨✨✨🤩
Could you clarify what they mean by "single player" and "multiplayer" co-existing in Evershine? Are they suggesting a setup similar to games like Tower of Fantasy, Genshin Impact, or Palworld, where single-player and multiplayer elements are combined? If Evershine is meant to be an online single-player campaign that allows others to join, will we need to host it ourselves on our own GPU/CPU, or will it be server-based? Since both previous games were single-player, it raises questions. My Time at Sandrock, for instance, introduced multiplayer but had its issues. So, is Evershine going for an online single-player model that still allows for multiplayer interactions, or will it offer an offline mode? This sounds a bit like Titanfall 1, where players expected a single-player campaign but found it needed a constant online connection. Are they heading in that direction?
In Sandrock, what the devs did was single player and multiplayer were developed separately and are two different clients, so we had to choose to play either the single player client or the multiplayer one. This time, both single and multiplayer will be one client with story co-op in mind, and will be player hosted but the devs will still host the lobby server for us players to find games easily, they said they wanted it to be like Stardew Valley, but I'm also hoping for more updates on what direction they are headed for this.
@@ThalryGames Interesting! I'm wondering if, when players join and finish a main mission, the other players in the hosted world/server will automatically complete the main quest too. It’s intriguing how they're planning to handle the entire gameplay for both single-player and multiplayer modes, especially considering that the multiplayer for Sandrock wasn’t that great. I was expecting it to be more like a co-op for the main story, where players could complete side quests or the main mission together, but it didn’t work that way, which was a bit disappointing.
So is Logan going to be there for a while, or does he leave after his quests are done? And what will happen if he isn't married, can the governor gain a friendship/relationship with Logan? those are the questions I have.
My guess is that it could be like in Sandrock, like when Mint visits during a certain part of the main story, he was in town for the duration of the story and leaves after it's done. We can't gain friendship with Mint since he leaves town and I think it could be similar to what will happen with Logan's visit, but this is just my guess. We'll have to keep an eye out for more news from the devs 😁
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Yeah! Logan may or may not be married to the Sandrock Builder, funny considering he was the hottest bachelor in town and so many players married him in their games… now his future belongs to us to decide XD
Yesss, can't wait to see the differences when Logan's married to the builder and not, I also wanna recreate my builder with the Evershine graphics, everyone's gonna look so good 🥰
@@ThalryGames Yes!!! i'm also curious to see the differences between he being maried or not! Also im curious to see if they will create a special cutscene with the Builder and Logan... like they arriving together holding hands or a scene where they are kissing!
isnt fang also coming as a guest as well or was that what other fans including myself just wanted to happen?
The 500k stretch goal allows backers to vote for one character from either Portia or Sandrock to visit Evershine and Fang is included in the list. Just like other votes, the devs will send out a survey after the Kickstarter fully wraps up so we can vote for our fave 😊
In my game, the happily married Logan, will be visiting Evershine with his beloved wife! Andy will help look after his two siblings in Sandrock while the Love Birds are gone. ✨✨✨🤩
Oooh~ that's nice! Can't wait to see this dynamic in Evershine! 😁
@
Me too, super excited to welcome them!
😁😁😁
Could you clarify what they mean by "single player" and "multiplayer" co-existing in Evershine? Are they suggesting a setup similar to games like Tower of Fantasy, Genshin Impact, or Palworld, where single-player and multiplayer elements are combined?
If Evershine is meant to be an online single-player campaign that allows others to join, will we need to host it ourselves on our own GPU/CPU, or will it be server-based? Since both previous games were single-player, it raises questions. My Time at Sandrock, for instance, introduced multiplayer but had its issues.
So, is Evershine going for an online single-player model that still allows for multiplayer interactions, or will it offer an offline mode? This sounds a bit like Titanfall 1, where players expected a single-player campaign but found it needed a constant online connection. Are they heading in that direction?
In Sandrock, what the devs did was single player and multiplayer were developed separately and are two different clients, so we had to choose to play either the single player client or the multiplayer one.
This time, both single and multiplayer will be one client with story co-op in mind, and will be player hosted but the devs will still host the lobby server for us players to find games easily, they said they wanted it to be like Stardew Valley, but I'm also hoping for more updates on what direction they are headed for this.
@@ThalryGames
Interesting! I'm wondering if, when players join and finish a main mission, the other players in the hosted world/server will automatically complete the main quest too.
It’s intriguing how they're planning to handle the entire gameplay for both single-player and multiplayer modes, especially considering that the multiplayer for Sandrock wasn’t that great. I was expecting it to be more like a co-op for the main story, where players could complete side quests or the main mission together, but it didn’t work that way, which was a bit disappointing.
So is Logan going to be there for a while, or does he leave after his quests are done? And what will happen if he isn't married, can the governor gain a friendship/relationship with Logan? those are the questions I have.
My guess is that it could be like in Sandrock, like when Mint visits during a certain part of the main story, he was in town for the duration of the story and leaves after it's done. We can't gain friendship with Mint since he leaves town and I think it could be similar to what will happen with Logan's visit, but this is just my guess. We'll have to keep an eye out for more news from the devs 😁
I want skip time to 2026 noww😂😂
Same!! 🤣