This video ended up in my recommendations out of nowhere, and, despite the fact I know very little about Mindustry past the first few levels, I ended up binging the whole thing. And loved it the whole way through. Definitely gonna be checking out the rest of your videos
Yeah, i really like maps where you can actually dismantle the base bit by bit, like blow out their copper mining sector and it disables all the Duo turrets in another place since no more copper is flowing through the base.
Latums don't use weapons, they just do stupid crash damage by running into your stuff, natural regen, boosted regen by sitting neoplasia, splits into t1's upon death
I'm not gonna lie, I just once tries Erekir and just was bored because of how grindy it is right from the first level, so I sticked with Serpulo. So seeing you dismantle such a big map with Erekir tech just seems surnatural to me.
57:30 I know I walked some mechs over arkycite a few times during the campaign. They slowly turned green and then exploded if they took too long to cross, but I wonder if you could get your units across by taking manual control and just walking them over 1 at a time. I know they'd try to path around the lake if they had the choice.
There is a mapping nuance hidden here, too. Leg units can pathfind on the walls around the perimeter of a body of liquid, _but_ only if the floor tiles under those walls are solid ground and not also water. From the player perspective it looks the same up until you try to get the walkers to do it.
@@larofeticus oh I've definitely seen them pathfind around the perimeter of the lake using walls (with ground underneath like you said). But what I was saying is when the gap is small enough, they'll even pathfind directly over the body of the liquid. In the map Stronghold, you can walk them onto the little island in the arkycite lake if you command them to hop from landmass to landmass and don't click directly to the center. It seems that they have a maximum number of arkycite tiles they'll plan to walk over before refusing. And if there is an entirely land path they can use, they'll prefer that over taking the shortcut over the arkycite.
Maps like these are so strange to me. It's clear the map maker spent a lot of time in making this. With all the world processor logic and just the general task of filling out such a large map. But then they cheapen the experience with rampant spam with shoddy base design. I just don't get it... It could have actually been good.
Especially with current developments where units would actively avoid turret fire and slowly route around to places where fire isn't as concentrated. But I'm not sure if it would be neoplasm unit only, which would be weird. Literal cancer being smarter than actual metal units, lol
It does a lot of damage, and nitrogen is easy to get. In theory it's bad at crowd control, but in practice it does _so_ much damage that it can kill many crowds one at a time before they close the gap.
This video ended up in my recommendations out of nowhere, and, despite the fact I know very little about Mindustry past the first few levels, I ended up binging the whole thing. And loved it the whole way through. Definitely gonna be checking out the rest of your videos
Yeah, i really like maps where you can actually dismantle the base bit by bit, like blow out their copper mining sector and it disables all the Duo turrets in another place since no more copper is flowing through the base.
i saw the enemy defenses and immediately cringed. props to you for sticking through this map, i know i cant
also that cat is cute as hecc
36:20 KITTY
1:07:40 KITTY
collaris asmr
Yes, this would be a good alternative title idea. "Three hours of Collaris ASMR puts me to bed time."
Xdd
Latums don't use weapons, they just do stupid crash damage by running into your stuff, natural regen, boosted regen by sitting neoplasia, splits into t1's upon death
Latums are in the game?
@@sharkenjoyerNo in the campaigne and classique map
every other mech (except merui): i am named after an insect species!
collaris: *L I Z A R D*
Actually, meruidae is an actual insect name
Collaris too now that I looked it up
Tropidacris collaris and dinoptera collaris
Yes! My favourite map. I'm very happy that you are playing this.
uh oh maybe you should look away
Glad to see new video! 😉
I'm not gonna lie, I just once tries Erekir and just was bored because of how grindy it is right from the first level, so I sticked with Serpulo.
So seeing you dismantle such a big map with Erekir tech just seems surnatural to me.
Dont play the whole level in one sitting, hard levels like origen took me like 8 hours
@@Disappointed_guyit's easy the first few level,till basin
@@fishingnxj yes the first few levels are eazy.
Congratulations on conquering the map!
Translated by deepl
It takes me about 10 hours to play such a technical custom map myself, your play video was very helpful!
Units, doing mitosis upon death is funny, like "Hi, there is my lil' brother!"
57:30 I know I walked some mechs over arkycite a few times during the campaign. They slowly turned green and then exploded if they took too long to cross, but I wonder if you could get your units across by taking manual control and just walking them over 1 at a time. I know they'd try to path around the lake if they had the choice.
There is a mapping nuance hidden here, too.
Leg units can pathfind on the walls around the perimeter of a body of liquid, _but_ only if the floor tiles under those walls are solid ground and not also water. From the player perspective it looks the same up until you try to get the walkers to do it.
@@larofeticus oh I've definitely seen them pathfind around the perimeter of the lake using walls (with ground underneath like you said). But what I was saying is when the gap is small enough, they'll even pathfind directly over the body of the liquid. In the map Stronghold, you can walk them onto the little island in the arkycite lake if you command them to hop from landmass to landmass and don't click directly to the center. It seems that they have a maximum number of arkycite tiles they'll plan to walk over before refusing. And if there is an entirely land path they can use, they'll prefer that over taking the shortcut over the arkycite.
after wasting my time playing the map a bit i was very pleased to hear your roasts
God, that purple crescent around the core ship. The sheer amount of units will always keep me on edge lmao.
Since you done a video on your own map and this ma, have you considered doing a video talking about what you think makes a map good or bad
Maze runner in mindustry
Imagine if there was fog of war D:
omg single player content
im not a big fan of the multiplayer so this is something
im gonna buy new pc, new monitor, just to play this map :(
Good video
The really f#cking hard game man =))))
Maps like these are so strange to me. It's clear the map maker spent a lot of time in making this. With all the world processor logic and just the general task of filling out such a large map.
But then they cheapen the experience with rampant spam with shoddy base design.
I just don't get it... It could have actually been good.
I want to download this map and challenge myself
It's in steam workshop. search the maps tag for "annihilation" by jianyikujiang3
nice
If you use the RTS ai which is a work in progress thing I think this map would be way harder
Especially with current developments where units would actively avoid turret fire and slowly route around to places where fire isn't as concentrated.
But I'm not sure if it would be neoplasm unit only, which would be weird. Literal cancer being smarter than actual metal units, lol
Also how do make the enemy production escalate in thing?
it's got world processor logic turning off/on the unit production buildings
Lustre : my time has come
Also can you tell me about lustre's pros pls?
It does a lot of damage, and nitrogen is easy to get.
In theory it's bad at crowd control, but in practice it does _so_ much damage that it can kill many crowds one at a time before they close the gap.
Maps with properly built processes & enemy economy are beautiful, this one is not.
would yo be able to provide the map?, plllssss
it's somewhere in the steam workshop. searching for annihilation would probably pull it right up
also... change your mind. playing this map is harmful
can you pass us the map?
pls
this is where it came from th-cam.com/video/hQy-AP18eVc/w-d-xo.html
wow
Why do you have Ohio schematics? Hmm?
Ohio.
the worst maps are the spam ones and i hate it build a real factory
this map is terrible, edit spam is bad way to make a map hard