This mission seems so hard! Here are my thoughts though... 1. You should have opened the two bigger buildings right away at start when you had low Adrenaline. This is a rule I always try to stick to. 2. Also, avoid opening buildings doors directly on dark rooms. 3. Search search search, you have to get stuff, as quickly as you can. 4. Kill zombies when you still can :) Still, there is a large part of chance involved with searches, zombie draws, dice rolls and getting the second survivor quickly...
This mission is crazy hard. Love how easy it is to set up 2.0 because I was able to play, die and reset about 10 times in less than an hour. I never got close to clearing out more than one building.
Buenisimo el video!!!... esta Mision es brutal... concuerdo con lo que dicen los otros jugadores, abrir el edificio mas grande al principio (en AP azul), buscar para equiparse bien.. hacer mas rutas de escape
It’s a really hard mission, there says difficulty is medium but I tried several times with different options and I wasn’t successful in any of them. Bad dice rolls or unlucky spawns maybe
Bad luck with dices and cards i guess. Grab a better weapon, use the car to smash the zombie hord in the streets, might work… good video though thanks for the link with scenarios 🎉
That was awesome, really enjoyed the video. Sorry that you died, hopefully you will have better luck next game. I haven't played that Mission. I might try it out this weekend. have fun
Hola, muy buen video para aprender, pero tengo una duda, que pasa si tomas la caja roja de objetivo (no la azul ni la verde), que ganas al tomar esa caja?
Ganas 5 puntos de adrenalina. Igual que el verde y el azul pero éstos(V y A)te permiten controlar el coche o llevar un superviviente más, depende del que recojas.
I would consider my self an expert zombicide'er. And I found this mission near impossible (as it is written). However with the pimp car there is no clear maker for it on the map..... the third zombie spawn also seems out of place..... so I move the car and replaced the spawn, the mission played just fine.
Hi, yes it is strange this mission is listed as ‘Medium’ difficulty! The pimp wagon does go where we placed it, you can see it on the map, but I do agree with you on the third spawn, it seems in a strange location. Makes me wonder if it is even supposed to be on the map at all! The mission would certainly be easier without it. I’m determined to beat it though, so we will definitely give it another go when we get the survivors painted.
Mind if I tap into your expertise with an observation then a question? I dont know anything about the rules but after watching this game they struck me as totally leaning in favor of the zombies. Amy had to roll dice to see if her weapons hit but the zombies bites hit automatically. This seems very lopsided to me as someone coming from a D&D background where the player has a base AC that the attacking monster must roll higher than to hit when attacking. Do you think it would ruin the spirit of game if survivors had a base armor class that the zombies had to roll against when attacking ? Just a thought. Thanks.
@@tp6498 it would ruin the game, yes. Once you!ve played Zombicide you'll quickly relize taking down zombies is not an issue, its trying to get your targets and complete the missions before being overrun thats the game.
When spawning in buildings, always start furthest away from the door with the closest to the door last. You just discovered why. Also, this mission is balls difficult. I have no idea why Cmon labelled it as medium. I have yet to beat it.
Yup, this does seem a really tough mission. Watching it back though, I think Amy spent to much time in the small building. After getting the objective, she should have charged/moved to the large building. Charging the runners in the large building was also a mistake, she should have charged the 3 walkers furthest from the door, as they would have been easier to kill, and given Amy breathing room, at least for another turn!
👍. I dont know how in depth the rules are or if they allow for any in-game modifications so forgive me if this sounds like a stupid question. When "Amy" began the game and used one of her actions to open the door and enter into the first room; couldn't she have then used an action to close the door behind her thus prohibiting the zombies from entering or at the very least muffling any noise she created while inside the room? Thanks.
Hi, no you can not close doors as that would make it to easy to stop the zombies getting to you. I think In the game, the reasoning for it is you ‘smash’ the door open so you can’t close it again.
I gave this a try and twice I died. I was just so difficult to get out of a building. Am not sure if it was just bad luck. I will give it another try next time.
Hello :) Just tried the "WM1_Amy_an_origin_story_corrected" mission and and I could not go further than the second objective. I am discovering this Second Edition and all its rules nuances… But spontaneously I used the "numbered" deck to get zombies in increasing difficulty (from 1 to 40)… Am I doing it wrong ? Or should I shuffle like you :/ ?
The chainsawwwww hahaha this was so fun! I just finished 1.0 but I want 2.0 soooo bad. They new sculpts look magnificent! This was awesome. What do you use to record?
Thanks! Yup I definitely prefer 2.0, the new dashboards are great and the new rules for shooting and cars are much better. We just use a couple of iPhones on tripods and a blue yeti microphone.
This mission seems so hard! Here are my thoughts though...
1. You should have opened the two bigger buildings right away at start when you had low Adrenaline. This is a rule I always try to stick to.
2. Also, avoid opening buildings doors directly on dark rooms.
3. Search search search, you have to get stuff, as quickly as you can.
4. Kill zombies when you still can :)
Still, there is a large part of chance involved with searches, zombie draws, dice rolls and getting the second survivor quickly...
This mission is crazy hard. Love how easy it is to set up 2.0 because I was able to play, die and reset about 10 times in less than an hour. I never got close to clearing out more than one building.
Buenisimo el video!!!... esta Mision es brutal... concuerdo con lo que dicen los otros jugadores, abrir el edificio mas grande al principio (en AP azul), buscar para equiparse bien.. hacer mas rutas de escape
It’s a really hard mission, there says difficulty is medium but I tried several times with different options and I wasn’t successful in any of them. Bad dice rolls or unlucky spawns maybe
Great video. I would have gone for larger building 1st. I'm subscribing in hopes of seeing more Zombicide content
Now you know the true name of this game
Survivorcide😁
I like the card graphics, and the zoom ins
Good job
Bad luck with dices and cards i guess. Grab a better weapon, use the car to smash the zombie hord in the streets, might work… good video though thanks for the link with scenarios 🎉
That was awesome, really enjoyed the video. Sorry that you died, hopefully you will have better luck next game. I haven't played that Mission. I might try it out this weekend. have fun
Survivorcide!!!!!!!!👍👍👍👍👍👍
Should've gone to the bigger building at blue level instead of opening at yellow level. The zombie appearance may have been more manageable.
Hola, muy buen video para aprender, pero tengo una duda, que pasa si tomas la caja roja de objetivo (no la azul ni la verde), que ganas al tomar esa caja?
Ganas 5 puntos de adrenalina. Igual que el verde y el azul pero éstos(V y A)te permiten controlar el coche o llevar un superviviente más, depende del que recojas.
I would consider my self an expert zombicide'er. And I found this mission near impossible (as it is written). However with the pimp car there is no clear maker for it on the map..... the third zombie spawn also seems out of place..... so I move the car and replaced the spawn, the mission played just fine.
Hi, yes it is strange this mission is listed as ‘Medium’ difficulty! The pimp wagon does go where we placed it, you can see it on the map, but I do agree with you on the third spawn, it seems in a strange location. Makes me wonder if it is even supposed to be on the map at all! The mission would certainly be easier without it. I’m determined to beat it though, so we will definitely give it another go when we get the survivors painted.
Cmon rereleased this mission as the original release did not have the car location on the map.
Mind if I tap into your expertise with an observation then a question? I dont know anything about the rules but after watching this game they struck me as totally leaning in favor of the zombies. Amy had to roll dice to see if her weapons hit but the zombies bites hit automatically. This seems very lopsided to me as someone coming from a D&D background where the player has a base AC that the attacking monster must roll higher than to hit when attacking. Do you think it would ruin the spirit of game if survivors had a base armor class that the zombies had to roll against when attacking ? Just a thought. Thanks.
@@tp6498 it would ruin the game, yes. Once you!ve played Zombicide you'll quickly relize taking down zombies is not an issue, its trying to get your targets and complete the missions before being overrun thats the game.
Should have gone out that first building through the back door.
Best bet hit the big room at start while on low AP then get a weapon crate 1st and hope for a minigun or RPG.
When spawning in buildings, always start furthest away from the door with the closest to the door last. You just discovered why. Also, this mission is balls difficult. I have no idea why Cmon labelled it as medium. I have yet to beat it.
Yup, this does seem a really tough mission. Watching it back though, I think Amy spent to much time in the small building. After getting the objective, she should have charged/moved to the large building. Charging the runners in the large building was also a mistake, she should have charged the 3 walkers furthest from the door, as they would have been easier to kill, and given Amy breathing room, at least for another turn!
@@primeronlygames659 Exactly what I thought when watching. And she should have used the chainsaw. No reroll, but 5 dice.
👍. I dont know how in depth the rules are or if they allow for any in-game modifications so forgive me if this sounds like a stupid question. When "Amy" began the game and used one of her actions to open the door and enter into the first room; couldn't she have then used an action to close the door behind her thus prohibiting the zombies from entering or at the very least muffling any noise she created while inside the room? Thanks.
Hi, no you can not close doors as that would make it to easy to stop the zombies getting to you. I think In the game, the reasoning for it is you ‘smash’ the door open so you can’t close it again.
I gave this a try and twice I died. I was just so difficult to get out of a building. Am not sure if it was just bad luck. I will give it another try next time.
Hello :) Just tried the "WM1_Amy_an_origin_story_corrected" mission and and I could not go further than the second objective. I am discovering this Second Edition and all its rules nuances… But spontaneously I used the "numbered" deck to get zombies in increasing difficulty (from 1 to 40)… Am I doing it wrong ? Or should I shuffle like you :/ ?
The chainsawwwww hahaha this was so fun! I just finished 1.0 but I want 2.0 soooo bad. They new sculpts look magnificent! This was awesome. What do you use to record?
Thanks! Yup I definitely prefer 2.0, the new dashboards are great and the new rules for shooting and cars are much better. We just use a couple of iPhones on tripods and a blue yeti microphone.
@@primeronlygames659 omg thanks for replying. I loved your video and look forward to more in the future.
2 damage means 2 walkers dead right?
No, as each dice is one strike and every strike only does damage to a single target
👍🏻